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Elements matrix.txt
&n101101=Aether Palace&t101101=aether&e101101=12&l101101=0&c101101=p&e1d101101=1440&e2d101101=1462&e3d101101=&
&n101102=Erebus Flats II&t101102=aether&e101102=12&l101102=10&c101102=&e1d101102=&e2d101102=&e3d101102=&
&n102102=Erebus Flats I&t102102=aether&e102102=12&l102102=5&c102102=&e1d102102=652&e2d102102=783&e3d102102=1465&
&n102103=Erebus Flats III&t102103=aether&e102103=12&l102103=15&c102103=&e1d102103=&e2d102103=&e3d102103=&
&n102104=Erebus Flats IV&t102104=aether&e102104=12&l102104=20&c102104=&e1d102104=&e2d102104=&e3d102104=&
&n103103=Erebus Flats V&t103103=aether&e103103=12&l103103=25&c103103=&e1d103103=&e2d103103=&e3d103103=&
&n99103=Aeolus Nimbus II&t99103=air&e99103=9&l99103=10&c99103=&e1d99103=&e2d99103=&e3d99103=&
&n100102=Air Palace&t100102=air&e100102=9&l100102=0&c100102=p&e1d100102=1448&e2d100102=1453&e3d100102=&
&n100103=Aeolus Nimbus I&t100103=air&e100103=9&l100103=5&c100103=&e1d100103=1655&e2d100103=1656&e3d100103=395&
&n100104=Aeolus Nimbus IV&t100104=air&e100104=9&l100104=20&c100104=&e1d100104=&e2d100104=&e3d100104=&
&n100105=Aeolus Nimbus V&t100105=air&e100105=9&l100105=25&c100105=&e1d100105=&e2d100105=&e3d100105=&
&n101103=Aeolus Nimbus III&t101103=air&e101103=9&l101103=15&c101103=&e1d101103=&e2d101103=&e3d101103=&
&n83106=World's Edge&t83106=bborder&e83106=-1&l83106=&c83106=&e1d83106=&e2d83106=&e3d83106=&
&n84106=World's Edge&t84106=bborder&e84106=-1&l84106=&c84106=&e1d84106=&e2d84106=&e3d84106=&
&n85106=World's Edge&t85106=bborder&e85106=-1&l85106=&c85106=&e1d85106=&e2d85106=&e3d85106=&
&n86106=World's Edge&t86106=bborder&e86106=-1&l86106=&c86106=&e1d86106=&e2d86106=&e3d86106=&
&n87106=World's Edge&t87106=bborder&e87106=-1&l87106=&c87106=&e1d87106=&e2d87106=&e3d87106=&
&n88106=World's Edge&t88106=bborder&e88106=-1&l88106=&c88106=&e1d88106=&e2d88106=&e3d88106=&
&n89106=World's Edge&t89106=bborder&e89106=-1&l89106=&c89106=&e1d89106=&e2d89106=&e3d89106=&
&n90106=World's Edge&t90106=bborder&e90106=-1&l90106=&c90106=&e1d90106=&e2d90106=&e3d90106=&
&n91106=World's Edge&t91106=bborder&e91106=-1&l91106=&c91106=&e1d91106=&e2d91106=&e3d91106=&
&n92106=World's Edge&t92106=bborder&e92106=-1&l92106=&c92106=&e1d92106=&e2d92106=&e3d92106=&
&n93106=World's Edge&t93106=bborder&e93106=-1&l93106=&c93106=&e1d93106=&e2d93106=&e3d93106=&
&n94106=World's Edge&t94106=bborder&e94106=-1&l94106=&c94106=&e1d94106=&e2d94106=&e3d94106=&
&n95106=World's Edge&t95106=bborder&e95106=-1&l95106=&c95106=&e1d95106=&e2d95106=&e3d95106=&
&n96106=World's Edge&t96106=bborder&e96106=-1&l96106=&c96106=&e1d96106=&e2d96106=&e3d96106=&
&n97106=World's Edge&t97106=bborder&e97106=-1&l97106=&c97106=&e1d97106=&e2d97106=&e3d97106=&
&n98106=World's Edge&t98106=bborder&e98106=-1&l98106=&c98106=&e1d98106=&e2d98106=&e3d98106=&
&n99106=World's Edge&t99106=bborder&e99106=-1&l99106=&c99106=&e1d99106=&e2d99106=&e3d99106=&
&n100106=World's Edge&t100106=bborder&e100106=-1&l100106=&c100106=&e1d100106=&e2d100106=&e3d100106=&
&n101106=World's Edge&t101106=bborder&e101106=-1&l101106=&c101106=&e1d101106=&e2d101106=&e3d101106=&
&n102106=World's Edge&t102106=bborder&e102106=-1&l102106=&c102106=&e1d102106=&e2d102106=&e3d102106=&
&n103106=World's Edge&t103106=bborder&e103106=-1&l103106=&c103106=&e1d103106=&e2d103106=&e3d103106=&
&n104106=World's Edge&t104106=bborder&e104106=-1&l104106=&c104106=&e1d104106=&e2d104106=&e3d104106=&
&n105106=World's Edge&t105106=bborder&e105106=-1&l105106=&c105106=&e1d105106=&e2d105106=&e3d105106=&
&n106106=World's Edge&t106106=bborder&e106106=-1&l106106=&c106106=&e1d106106=&e2d106106=&e3d106106=&
&n107106=World's Edge&t107106=bborder&e107106=-1&l107106=&c107106=&e1d107106=&e2d107106=&e3d107106=&
&n108106=World's Edge&t108106=bborder&e108106=-1&l108106=&c108106=&e1d108106=&e2d108106=&e3d108106=&
&n109106=World's Edge&t109106=bborder&e109106=-1&l109106=&c109106=&e1d109106=&e2d109106=&e3d109106=&
&n110106=World's Edge&t110106=bborder&e110106=-1&l110106=&c110106=&e1d110106=&e2d110106=&e3d110106=&
&n111106=World's Edge&t111106=bborder&e111106=-1&l111106=&c111106=&e1d111106=&e2d111106=&e3d111106=&
&n112106=World's Edge&t112106=bborder&e112106=-1&l112106=&c112106=&e1d112106=&e2d112106=&e3d112106=&
&n113106=World's Edge&t113106=bborder&e113106=-1&l113106=&c113106=&e1d113106=&e2d113106=&e3d113106=&
&n97103=Nox Fields V&t97103=darkness&e97103=11&l97103=25&c97103=&e1d97103=&e2d97103=&e3d97103=&
&n98102=Nox Fields II&t98102=darkness&e98102=11&l98102=10&c98102=&e1d98102=&e2d98102=&e3d98102=&
&n98103=Nox Fields III&t98103=darkness&e98103=11&l98103=15&c98103=&e1d98103=&e2d98103=&e3d98103=&
&n98104=Nox Fields IV&t98104=darkness&e98104=11&l98104=20&c98104=&e1d98104=&e2d98104=&e3d98104=&
&n99101=Darkness Palace&t99101=darkness&e99101=11&l99101=0&c99101=p&e1d99101=253&e2d99101=31&e3d99101=&
&n99102=Nox Fields I&t99102=darkness&e99102=11&l99102=5&c99102=&e1d99102=37&e2d99102=38&e3d99102=32&
&n95102=Hades Barrens V&t95102=death&e95102=2&l95102=25&c95102=&e1d95102=&e2d95102=&e3d95102=&
&n96102=Hades Barrens III&t96102=death&e96102=2&l96102=15&c96102=&e1d96102=&e2d96102=&e3d96102=&
&n96103=Hades Barrens IV&t96103=death&e96103=2&l96103=20&c96103=&e1d96103=&e2d96103=&e3d96103=&
&n97101=Hades Barrens I&t97101=death&e97101=2&l97101=5&c97101=&e1d97101=812&e2d97101=1104&e3d97101=289&
&n97102=Hades Barrens II&t97102=death&e97102=2&l97102=10&c97102=&e1d97102=&e2d97102=&e3d97102=&
&n98101=Death Palace&t98101=death&e98101=2&l98101=0&c98101=p&e1d98101=13&e2d98101=482&e3d98101=&
&n9996=Galileo Mountains II&t9996=earth&e9996=4&l9996=10&c9996=&e1d9996=&e2d9996=&e3d9996=&
&n10095=Galileo Mountains V&t10095=earth&e10095=4&l10095=25&c10095=&e1d10095=&e2d10095=&e3d10095=&
&n10096=Galileo Mountains IV&t10096=earth&e10096=4&l10096=20&c10096=&e1d10096=&e2d10096=&e3d10096=&
&n10097=Galileo Mountains I&t10097=earth&e10097=4&l10097=5&c10097=&e1d10097=1487&e2d10097=1488&e3d10097=1485&
&n10098=Earth Palace&t10098=earth&e10098=4&l10098=0&c10098=p&e1d10098=23&e2d10098=756&e3d10098=&
&n10196=Galileo Mountains III&t10196=earth&e10196=4&l10196=15&c10196=&e1d10196=&e2d10196=&e3d10196=&
&n9597=Carnot Flats V&t9597=entropy&e9597=1&l9597=25&c9597=&e1d9597=&e2d9597=&e3d9597=&
&n9697=Carnot Flats IV&t9697=entropy&e9697=1&l9697=20&c9697=&e1d9697=&e2d9697=&e3d9697=&
&n9698=Carnot Flats III&t9698=entropy&e9698=1&l9698=15&c9698=&e1d9698=&e2d9698=&e3d9698=&
&n9797=Carnot Flats II&t9797=entropy&e9797=1&l9797=10&c9797=&e1d9797=&e2d9797=&e3d9797=&
&n9798=Carnot Flats I&t9798=entropy&e9798=1&l9798=5&c9798=&e1d9798=626&e2d9798=708&e3d9798=54&
&n9899=Entropy Palace&t9899=entropy&e9899=1&l9899=0&c9899=p&e1d9899=11&e2d9899=929&e3d9899=&
&n9699=Vulcan Plates V&t9699=fire&e9699=6&l9699=25&c9699=&e1d9699=&e2d9699=&e3d9699=&
&n96100=Vulcan Plates III&t96100=fire&e96100=6&l96100=15&c96100=&e1d96100=&e2d96100=&e3d96100=&
&n96101=Vulcan Plates IV&t96101=fire&e96101=6&l96101=20&c96101=&e1d96101=&e2d96101=&e3d96101=&
&n9799=Vulcan Plates I&t9799=fire&e9799=6&l9799=5&c9799=&e1d9799=774&e2d9799=1500&e3d9799=418&
&n97100=Vulcan Plates II&t97100=fire&e97100=6&l97100=10&c97100=&e1d97100=&e2d97100=&e3d97100=&
&n98100=Fire Palace&t98100=fire&e98100=6&l98100=0&c98100=p&e1d98100=778&e2d98100=1543&e3d98100=&
&n102101=Gravity Palace&t102101=gravity&e102101=3&l102101=0&c102101=p&e1d102101=629&e2d102101=627&e3d102101=&
&n103101=Newton Fields I&t103101=gravity&e103101=3&l103101=5&c103101=&e1d103101=1075&e2d103101=632&e3d103101=296&
&n103102=Newton Fields II&t103102=gravity&e103102=3&l103102=10&c103102=&e1d103102=&e2d103102=&e3d103102=&
&n104102=Newton Fields III&t104102=gravity&e104102=3&l104102=15&c104102=&e1d104102=&e2d104102=&e3d104102=&
&n104103=Newton Fields IV&t104103=gravity&e104103=3&l104103=20&c104103=&e1d104103=&e2d104103=&e3d104103=&
&n105102=Newton Fields V&t105102=gravity&e105102=3&l105102=25&c105102=&e1d105102=&e2d105102=&e3d105102=&
&n83106=World's Edge&t83106=lborder&e83106=-1&l83106=&c83106=&e1d83106=&e2d83106=&e3d83106=&
&n8394=World's Edge&t8394=lborder&e8394=-1&l8394=&c8394=&e1d8394=&e2d8394=&e3d8394=&
&n8395=World's Edge&t8395=lborder&e8395=-1&l8395=&c8395=&e1d8395=&e2d8395=&e3d8395=&
&n8396=World's Edge&t8396=lborder&e8396=-1&l8396=&c8396=&e1d8396=&e2d8396=&e3d8396=&
&n8397=World's Edge&t8397=lborder&e8397=-1&l8397=&c8397=&e1d8397=&e2d8397=&e3d8397=&
&n8398=World's Edge&t8398=lborder&e8398=-1&l8398=&c8398=&e1d8398=&e2d8398=&e3d8398=&
&n8399=World's Edge&t8399=lborder&e8399=-1&l8399=&c8399=&e1d8399=&e2d8399=&e3d8399=&
&n83100=World's Edge&t83100=lborder&e83100=-1&l83100=&c83100=&e1d83100=&e2d83100=&e3d83100=&
&n83101=World's Edge&t83101=lborder&e83101=-1&l83101=&c83101=&e1d83101=&e2d83101=&e3d83101=&
&n83102=World's Edge&t83102=lborder&e83102=-1&l83102=&c83102=&e1d83102=&e2d83102=&e3d83102=&
&n83103=World's Edge&t83103=lborder&e83103=-1&l83103=&c83103=&e1d83103=&e2d83103=&e3d83103=&
&n83104=World's Edge&t83104=lborder&e83104=-1&l83104=&c83104=&e1d83104=&e2d83104=&e3d83104=&
&n83105=World's Edge&t83105=lborder&e83105=-1&l83105=&c83105=&e1d83105=&e2d83105=&e3d83105=&
&n10299=Life Palace&t10299=life&e10299=5&l10299=0&c10299=p&e1d10299=425&e2d10299=190&e3d10299=&
&n10397=Gaia Forest II&t10397=life&e10397=5&l10397=10&c10397=&e1d10397=&e2d10397=&e3d10397=&
&n10398=Gaia Forest I&t10398=life&e10398=5&l10398=5&c10398=&e1d10398=732&e2d10398=1541&e3d10398=417&
&n10497=Gaia Forest III&t10497=life&e10497=5&l10497=15&c10497=&e1d10497=&e2d10497=&e3d10497=&
&n10498=Gaia Forest IV&t10498=life&e10498=5&l10498=20&c10498=&e1d10498=&e2d10498=&e3d10498=&
&n10597=Gaia Forest V&t10597=life&e10597=5&l10597=25&c10597=&e1d10597=&e2d10597=&e3d10597=&
&n10197=Helios Pastures I&t10197=light&e10197=8&l10197=5&c10197=&e1d10197=1563&e2d10197=1539&e3d10197=333&
&n10198=Light Palace&t10198=light&e10198=8&l10198=0&c10198=p&e1d10198=10&e2d10198=538&e3d10198=&
&n10296=Helios Pastures IV&t10296=light&e10296=8&l10296=20&c10296=&e1d10296=&e2d10296=&e3d10296=&
&n10297=Helios Pastures III&t10297=light&e10297=8&l10297=15&c10297=&e1d10297=&e2d10297=&e3d10297=&
&n10298=Helios Pastures II&t10298=light&e10298=8&l10298=10&c10298=&e1d10298=&e2d10298=&e3d10298=&
&n10396=Helios Pastures V&t10396=light&e10396=8&l10396=25&c10396=&e1d10396=&e2d10396=&e3d10396=&
&n9999=Oracle Plains VI&t9999=oracle&e9999=0&l9999=25&c9999=&e1d9999=&e2d9999=&e3d9999=&
&n99100=Oracle Plains V&t99100=oracle&e99100=0&l99100=20&c99100=&e1d99100=&e2d99100=&e3d99100=&
&n10099=Oracle Plains IV&t10099=oracle&e10099=0&l10099=16&c10099=&e1d10099=&e2d10099=&e3d10099=&
&n100100=The Oracle&t100100=oracle&e100100=0&l100100=0&c100100=p&e1d100100=221&e2d100100=172&e3d100100=231&
&n100101=Oracle Plains III&t100101=oracle&e100101=0&l100101=12&c100101=&e1d100101=&e2d100101=&e3d100101=&
&n10199=Oracle Plains II&t10199=oracle&e10199=0&l10199=8&c10199=&e1d10199=&e2d10199=&e3d10199=&
&n101100=Oracle Plains I&t101100=oracle&e101100=0&l101100=4&c101100=&e1d101100=936&e2d101100=374&e3d101100=730&
&n113106=World's Edge&t113106=rborder&e113106=-1&l113106=&c113106=&e1d113106=&e2d113106=&e3d113106=&
&n11394=World's Edge&t11394=rborder&e11394=-1&l11394=&c11394=&e1d11394=&e2d11394=&e3d11394=&
&n11395=World's Edge&t11395=rborder&e11395=-1&l11395=&c11395=&e1d11395=&e2d11395=&e3d11395=&
&n11396=World's Edge&t11396=rborder&e11396=-1&l11396=&c11396=&e1d11396=&e2d11396=&e3d11396=&
&n11397=World's Edge&t11397=rborder&e11397=-1&l11397=&c11397=&e1d11397=&e2d11397=&e3d11397=&
&n11398=World's Edge&t11398=rborder&e11398=-1&l11398=&c11398=&e1d11398=&e2d11398=&e3d11398=&
&n11399=World's Edge&t11399=rborder&e11399=-1&l11399=&c11399=&e1d11399=&e2d11399=&e3d11399=&
&n113100=World's Edge&t113100=rborder&e113100=-1&l113100=&c113100=&e1d113100=&e2d113100=&e3d113100=&
&n113101=World's Edge&t113101=rborder&e113101=-1&l113101=&c113101=&e1d113101=&e2d113101=&e3d113101=&
&n113102=World's Edge&t113102=rborder&e113102=-1&l113102=&c113102=&e1d113102=&e2d113102=&e3d113102=&
&n113103=World's Edge&t113103=rborder&e113103=-1&l113103=&c113103=&e1d113103=&e2d113103=&e3d113103=&
&n113104=World's Edge&t113104=rborder&e113104=-1&l113104=&c113104=&e1d113104=&e2d113104=&e3d113104=&
&n113105=World's Edge&t113105=rborder&e113105=-1&l113105=&c113105=&e1d113105=&e2d113105=&e3d113105=&
&n8494=World's Edge&t8494=tborder&e8494=-1&l8494=&c8494=&e1d8494=&e2d8494=&e3d8494=&
&n8594=World's Edge&t8594=tborder&e8594=-1&l8594=&c8594=&e1d8594=&e2d8594=&e3d8594=&
&n8694=World's Edge&t8694=tborder&e8694=-1&l8694=&c8694=&e1d8694=&e2d8694=&e3d8694=&
&n8794=World's Edge&t8794=tborder&e8794=-1&l8794=&c8794=&e1d8794=&e2d8794=&e3d8794=&
&n8894=World's Edge&t8894=tborder&e8894=-1&l8894=&c8894=&e1d8894=&e2d8894=&e3d8894=&
&n8994=World's Edge&t8994=tborder&e8994=-1&l8994=&c8994=&e1d8994=&e2d8994=&e3d8994=&
&n9094=World's Edge&t9094=tborder&e9094=-1&l9094=&c9094=&e1d9094=&e2d9094=&e3d9094=&
&n9194=World's Edge&t9194=tborder&e9194=-1&l9194=&c9194=&e1d9194=&e2d9194=&e3d9194=&
&n9294=World's Edge&t9294=tborder&e9294=-1&l9294=&c9294=&e1d9294=&e2d9294=&e3d9294=&
&n9394=World's Edge&t9394=tborder&e9394=-1&l9394=&c9394=&e1d9394=&e2d9394=&e3d9394=&
&n9494=World's Edge&t9494=tborder&e9494=-1&l9494=&c9494=&e1d9494=&e2d9494=&e3d9494=&
&n9594=World's Edge&t9594=tborder&e9594=-1&l9594=&c9594=&e1d9594=&e2d9594=&e3d9594=&
&n9694=World's Edge&t9694=tborder&e9694=-1&l9694=&c9694=&e1d9694=&e2d9694=&e3d9694=&
&n9794=World's Edge&t9794=tborder&e9794=-1&l9794=&c9794=&e1d9794=&e2d9794=&e3d9794=&
&n9894=World's Edge&t9894=tborder&e9894=-1&l9894=&c9894=&e1d9894=&e2d9894=&e3d9894=&
&n9994=World's Edge&t9994=tborder&e9994=-1&l9994=&c9994=&e1d9994=&e2d9994=&e3d9994=&
&n10094=World's Edge&t10094=tborder&e10094=-1&l10094=&c10094=&e1d10094=&e2d10094=&e3d10094=&
&n10194=World's Edge&t10194=tborder&e10194=-1&l10194=&c10194=&e1d10194=&e2d10194=&e3d10194=&
&n10294=World's Edge&t10294=tborder&e10294=-1&l10294=&c10294=&e1d10294=&e2d10294=&e3d10294=&
&n10394=World's Edge&t10394=tborder&e10394=-1&l10394=&c10394=&e1d10394=&e2d10394=&e3d10394=&
&n10494=World's Edge&t10494=tborder&e10494=-1&l10494=&c10494=&e1d10494=&e2d10494=&e3d10494=&
&n10594=World's Edge&t10594=tborder&e10594=-1&l10594=&c10594=&e1d10594=&e2d10594=&e3d10594=&
&n10694=World's Edge&t10694=tborder&e10694=-1&l10694=&c10694=&e1d10694=&e2d10694=&e3d10694=&
&n10794=World's Edge&t10794=tborder&e10794=-1&l10794=&c10794=&e1d10794=&e2d10794=&e3d10794=&
&n10894=World's Edge&t10894=tborder&e10894=-1&l10894=&c10894=&e1d10894=&e2d10894=&e3d10894=&
&n10994=World's Edge&t10994=tborder&e10994=-1&l10994=&c10994=&e1d10994=&e2d10994=&e3d10994=&
&n11094=World's Edge&t11094=tborder&e11094=-1&l11094=&c11094=&e1d11094=&e2d11094=&e3d11094=&
&n11194=World's Edge&t11194=tborder&e11194=-1&l11194=&c11194=&e1d11194=&e2d11194=&e3d11194=&
&n11294=World's Edge&t11294=tborder&e11294=-1&l11294=&c11294=&e1d11294=&e2d11294=&e3d11294=&
&n9796=Hawking Sands IV&t9796=time&e9796=10&l9796=20&c9796=&e1d9796=&e2d9796=&e3d9796=&
&n9896=Hawking Sands V&t9896=time&e9896=10&l9896=25&c9896=&e1d9896=&e2d9896=&e3d9896=&
&n9897=Hawking Sands III&t9897=time&e9897=10&l9897=15&c9897=&e1d9897=&e2d9897=&e3d9897=&
&n9898=Hawking Sands II&t9898=time&e9898=10&l9898=10&c9898=&e1d9898=&e2d9898=&e3d9898=&
&n9997=Hawking Sands I&t9997=time&e9997=10&l9997=5&c9997=&e1d9997=1481&e2d9997=1479&e3d9997=443&
&n9998=Time palace&t9998=time&e9998=10&l9998=0&c9998=p&e1d9998=1442&e2d9998=1452&e3d9998=&
&n8394=World's Edge&t8394=tlcorner&e8394=-1&l8394=&c8394=&e1d8394=&e2d8394=&e3d8394=&
&n11394=World's Edge&t11394=trcorner&e11394=-1&l11394=&c11394=&e1d11394=&e2d11394=&e3d11394=&
&n102100=Water Palace&t102100=water&e102100=7&l102100=0&c102100=p&e1d102100=1464&e2d102100=1463&e3d102100=&
&n10399=Neptune Bay II&t10399=water&e10399=7&l10399=10&c10399=&e1d10399=&e2d10399=&e3d10399=&
&n103100=Neptune Bay I&t103100=water&e103100=7&l103100=5&c103100=&e1d103100=1141&e2d103100=705&e3d103100=1454&
&n10499=Neptune Bay IV&t10499=water&e10499=7&l10499=20&c10499=&e1d10499=&e2d10499=&e3d10499=&
&n104100=Neptune Bay III&t104100=water&e104100=7&l104100=15&c104100=&e1d104100=&e2d104100=&e3d104100=&
&n104101=Neptune Bay V&t104101=water&e104101=7&l104101=25&c104101=&e1d104101=&e2d104101=&e3d104101=&
&n106103=Akebono's Lair&t106103=gravity&e106103=3&l106103=60&c106103=fg&e1d106103=577&e2d106103=577&e3d106103=1186&
&name221=Oracle Squire&card221=27&element221=0&mark221=1&hp221=20&mcard221=1&deck221=x0002010002700100360010105001010700602130010301001040200105040010610001070200108130010902001100200111090011213001&deckn221=30&level221=0&desc221=An elemental only at the start of his journey, not knowing which path to choose.&
&name172=Reingard&card172=2&element172=0&mark172=1&hp172=20&mcard172=1&deck172=x0002010002800101020010105001010700602130010301001040200105040010610001070200108130010902001100200112130013109001&deckn172=30&level172=2&desc172=Reingard has not found his way in life, so he tries every possibility&
&name936=Gordon&card936=28&element936=0&mark936=1&hp936=30&mcard936=1&deck936=x000201200280010105001010700402020010209001031000104080010412001050500105130010614001070100107100010802001080300108050010906001091100110010011002001101100311030011213001&deckn936=40&level936=4&desc936=Gordon just learned the way of elements and is constantly adding new cards in his deck. He likes every element and wants them all in his deck.&
&name374=Wanderer &card374=27&element374=0&mark374=1&hp374=40&mcard374=1&deck374=x2002006202800220290022035002203600421060042202002230900224050022506002260600129060053114001&deckn374=35&level374=5&desc374=Living alone for most of his life, Wanderer has traveled all through the world. He has collected bits and scraps of whatever her could find, treating each piece as if it were a part of his own soul. It has taken many battles, many wins and losses, but the Wanderer has finally made each individual treasure much better, and as a whole, much grander than they were separately.&
&name1098=kestis weakness&card1098=106&element1098=0&mark1098=1&hp1098=13&mcard1098=1&deck1098=x00020010114001021000103150010601001060600106090010801001090100110090012027001&deckn1098=11&level1098=5&desc1098=even weakness itself can fight it just needs a good kick in the back&
&name1346=Name&card1346=101&element1346=0&mark1346=1&hp1346=100&mcard1346=1&deck1346=x200200325080012509001251000225130032530003255000731020063105004310600131080023109002311400131300023150005&deckn1346=43&level1346=6&desc1346=&
&name721=NPC&card721=506&element721=0&mark721=1&hp721=50&mcard721=1&deck721=x0500012050100105020020503002050400305050020506002050700105080010510002060000406010020604001060600120020032027001&deckn721=40&level721=13&desc721=A basic starter life deck_Kestis&
&name29=Chroma Devlet&card29=2&element29=0&mark29=4&hp29=50&mcard29=3&deck29=x0105006020200603060060401006050200606030060711006100100611030061214006&deckn29=60&level29=13&desc29=The Chroma Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Chroma Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name785=Blademancer&card785=28&element785=0&mark785=5&hp785=50&mcard785=1&deck785=x00270010028001002900100350010109001021000103080010407001050900106070010708001080900109090011008001110700112060012906006&deckn785=22&level785=13&desc785=Those warriors dedicated their lives to mastering the use of every weapon. They don't use any shield, but they're able to handle many weapons at the same time.&
&name280=the gambler&card280=2&element280=0&mark280=3&hp280=70&mcard280=1&deck280=x2002005210700621300052150006221100124070012606001260800127110012715001281000129050012911001300500331050023202002&deckn280=38&level280=17&desc280=Gambling is my life blood without it I am nothing. It may cost me at times but when it pays of it really pays let me roll my die for you.&
&name1024=What?&card1024=1002&element1024=0&mark1024=3&hp1024=70&mcard1024=1&deck1024=x2100005213000530000053002005&deckn1024=20&level1024=17&desc1024=&
&name389=Draconic assault&card389=602&element389=0&mark389=5&hp389=75&mcard389=1&deck389=x0107002020100105010010602001091300110090061101001200200521070043205003&deckn389=25&level389=18&desc389=The dragons unite to protect their treasure. To the unprepared, death will come quick!&
&name771=Chaos&card771=130&element771=0&mark771=5&hp771=75&mcard771=3&deck771=x010700620020052130006&deckn771=17&level771=18&desc771=Chaos is the randomess itself, prepare for evrytinhg.&
&name414=Malignance&card414=209&element414=0&mark414=1&hp414=80&mcard414=1&deck414=x00320060108006020700303120011212004&deckn414=20&level414=19&desc414=Wielder of forbidden magics.&
&name1026=The Weaponsmith&card1026=28&element1026=0&mark1026=5&hp1026=80&mcard1026=2&deck1026=x0028005010700604050020611002090600523060022511002270600228070023011006311000232030023209002&deckn1026=40&level1026=19&desc1026=You call that a Sword" Cackled the Weaponsmith "That is mere metal fashioned into a blade, a sword is so much more than a blade it is an embodiment of your might, it is a symbol of the foes you have slain and thus changes form as you slay varying foes, aloow me to show you the potential of that blade you are carrying and maybe I will help you on your way"&
&name730=Prism&card730=801&element730=0&mark730=3&hp730=60&mcard730=2&deck730=x010000101020010106001020000102060010208001030000103030010309001040000104010010411001050000105020010506001060000106010010604001070000107020010703001080000108010010807001090000109010010905001100000110010011004001110000111050011109001120000112020011208001&deckn730=36&level730=20&desc730=Sometimes crystals of a particularly magical resonance absorb enough quantum from the surrounding environment to take on a life of their own, shaping themselves into crude humanoid form and maneuvering themselves with their meager awareness. They are high in magical energy but are poorly focused and lack the intelligence to use more advanced spells.&
&name1257=Ash&card1257=601&element1257=0&mark1257=1&hp1257=15&mcard1257=1&deck1257=x01050010306001041100105030010511001060000506010060606002060900406120040701001090400110040011107001&deckn1257=30&level1257=21&desc1257=Ashes to ashes... dust to dust.&
&name1565=Quantum Apprentice&card1565=2&element1565=0&mark1565=1&hp1565=75&mcard1565=1&deck1565=x00020100028001003600101020010106001020200102060010303001030900104020010412001050400105060010601001060600107040010710001080100108030010901001090500110020021111001111400112020011211001&deckn1565=36&level1565=22&desc1565=Part one of a series of quantum wizzards intriged by it all. The Quantum Apprentice is starting his journy as a wielder of all quantums, in the hopes of one day becoming a master. I have submitted a series of four wizzard npcs who wield all quantums. Why? Well, first for fun. Second, i think thesse npcs would stand out in a world full of vanilla mobs. And third, they are supposed to show new players how to use all quantums at once effectivly without being forum readers.&
&name934=She&card934=712&element934=0&mark934=5&hp934=25&mcard934=3&deck934=x20020132100001220000123000012412004250000126000012700001270600427120062800001281400428300042900001300000130050053100001320000132050043211005&deckn934=60&level934=26&desc934=She is not as innocent as she appears.&
&name1496=Jack the Magician&card1496=2&element1496=0&mark1496=1&hp1496=70&mcard1496=1&deck1496=x000201201060020207006031100204110040604002060600407040020911005100300211080041202005&deckn1496=50&level1496=26&desc1496=\"Boom! Kaboom! Pew pew pew, KABLAMMO\"&
&name1401=Rainbow Princess&card1401=520&element1401=0&mark1401=1&hp1401=80&mcard1401=1&deck1401=x0107005210600421070012306001250000225200012807002&deckn1401=16&level1401=35&desc1401=&
&name1604=Peon Fog Shield&card1604=904&element1604=0&mark1604=1&hp1604=50&mcard1604=1&deck1604=x00020040105002010700602130010310002041300205050020814001090400210040021202002&deckn1604=26&level1604=35&desc1604=A thick fog rolled in during the night. By morning, we could hardly see the man standing next to us. That's when they attacked us.&
&name1627=Peon Fate Egg&card1627=1002&element1627=0&mark1627=1&hp1627=50&mcard1627=1&deck1627=x0106001070300110000091002005100300110040011014003241300129110013202001&deckn1627=24&level1627=35&desc1627=Fate is for those too weak to determine their own destiny.&
&name1562=Quantum Wizzard&card1562=2&element1562=0&mark1562=2&hp1562=100&mcard1562=1&deck1562=x0002004010500101070040205001020900103060010310001040700104130010502001050900106060010611001070300107110010807001081300109020010906001100400211070011110001120400112120012002004&deckn1562=35&level1562=38&desc1562=Part two of a series of quantum wizzards intriged by it all. The Quantum Wizzard has moved beyond the apprentice stage, yet still has work to do to become a master.&
&name966=Apprentice of Chroma&card966=2&element966=0&mark966=1&hp966=100&mcard966=1&deck966=x0002011002800100360010107002013000202130010301001031100104080010411001050400105060010603001060600107020010710001081300109020010905001100200110050011105001111100112020011211001&deckn966=37&level966=38&desc966=The Apprentice of Chroma never liked choosing... so he didn't.&
&name631=Knight of the Rainbow&card631=813&element631=0&mark631=1&hp631=100&mcard631=1&deck631=x01070060109002021000205090020800006081300409060061107002&deckn631=30&level631=38&desc631=Why pick one weapon when you can wield them all at once?&
&name1568=Rainbow Princess v2&card1568=920&element1568=0&mark1568=1&hp1568=70&mcard1568=1&deck1568=x0107004030600121060032107002280700229000032920001&deckn1568=16&level1568=39&desc1568=&
&name1626=Peon Deja Vu&card1626=1001&element1626=0&mark1626=1&hp1626=35&mcard1626=2&deck1626=x0002004010700403060010413001051100106110010703001080700109120011001003110700112020012106001&deckn1626=21&level1626=42&desc1626=Double trouble.&
&name1601=Mark Of Chroma&card1601=720&element1601=0&mark1601=1&hp1601=100&mcard1601=1&deck1601=x2002020210400321300022712006275000430300033105003&deckn1601=41&level1601=43&desc1601=first try&
&name1495=Rainbow trainee&card1495=2&element1495=0&mark1495=1&hp1495=100&mcard1495=1&deck1495=x0002013010500201070040202002020700203150020408002050200205100020608001060900207010020814002090500109110021005003110500412110012715001&deckn1495=50&level1495=43&desc1495=Base rainbow&
&name814=Stranger&card814=1014&element814=0&mark814=1&hp814=150&mcard814=1&deck814=x00020060028002003600101010010109001020300102100010302001030800104010010407001050900105120010607001061200107080010714001080600108090010902001090900110010011008001110700111090011204001120600120020042028002203600125060012604001&deckn814=42&level814=44&desc814=Nobody knows who he is. He comes from nowhere, accompanied by squads of completely diffrenent monsters and creatures. His arsenal contains weaponry from all kinds of elements.&
&name86=Shadow King&card86=1105&element86=0&mark86=2&hp86=150&mcard86=1&deck86=x31000073101004310400331050053106002310700231090053130002&deckn86=30&level86=51&desc86=Stealthy yet bold, this mysterious figure lures you into the shadows easily. Pay attention - he likes to take what isn't his...&
&name1428=Minor Demon&card1428=2&element1428=0&mark1428=5&hp1428=25&mcard1428=1&deck1428=x210001021010052130005&deckn1428=20&level1428=52&desc1428=Chaotic energy is the favourite food of most demons.&
&name815=The Faceless&card815=206&element815=0&mark815=1&hp815=100&mcard815=2&deck815=x0108003210800321500072206006280100628100012811001300400630080013050007&deckn815=41&level815=54&desc815=Death is inevitable, but time has a larger domain over the universe. Time is ticking.&
&name1044=Philosopher King&card1044=413&element1044=0&mark1044=3&hp1044=150&mcard1044=1&deck1044=x2402001240600224110012413002245000326010022609001261000126110022650003270200127120022715001273000227500032901002290800229100022950003&deckn1044=36&level1044=55&desc1044=The Philosopher-King is an ancient wizard well versed in the arts of alchemy. His ageless centuries of study have given him unparalleled mastery over the primary elements and their alchemical secrets.&
&name1094=kestis rainbowleap&card1094=2&element1094=0&mark1094=1&hp1094=300&mcard1094=1&deck1094=x2002019211000221300022207002221100223070022407001251000226080022810001290800230050043008001300900431050023211002&deckn1094=50&level1094=56&desc1094=Replace me with an interesting rainbow!(double rainbow prefered)&
&name1372=Gilgamesh&card1372=27&element1372=0&mark1372=1&hp1372=100&mcard1372=3&deck1372=x20020082107005210900122100012308001231400224070012607001261100127080012809001281300129060063008001310700132030023206001&deckn1372=35&level1372=57&desc1372=&
&name1559=Quantum Elder&card1559=2&element1559=0&mark1559=3&hp1559=50&mcard1559=2&deck1559=x2002006210700222080022311002241400225020022606002270100228070012814001290400129110013009002310700131080013202002&deckn1559=30&level1559=57&desc1559=An aging quantum master, part four (though the first submisson) of a set of wizzards who are intigued by it all. The Quantum Elder was once much more powerfull, though he is still wily and has a whole set of tricks up his sleve to deal with whatever he may come across.&
&name1316=Metal Flurry&card1316=27&element1316=0&mark1316=3&hp1316=60&mcard1316=2&deck1316=x200200220270062411002251100327060022814003290400129060063011005&deckn1316=30&level1316=59&desc1316=Apparently, his blades are the only ones he ever called \"friends\". He is probably not interested in your friendship either, however stabbing you repeatedly might just be relevant to his interests.&
&name375=The Alchemist&card375=712&element375=0&mark375=2&hp375=100&mcard375=2&deck375=x00020040111001021200103110010413001051100106110010712003081100109100011011001111000112090012002008211100122120012311001241300125110012611001271200328110012910001301100131100013209001&deckn375=40&level375=59&desc375=A little of this.... A little of that.... Boil at three hundred twenty degrees for thirteen seconds.... and eureka! My final potion is done. Harnessing the power of those lovely ladies was no easy feat, but for someone as intelligent as I it was hardly problematic at all. Now let's see them make fun of me when they are exploding, catching on fire, glowing, and....I don't remember what this one even does but it's something nasty for sure!&
&name444=Overkill&card444=1004&element444=0&mark444=1&hp444=500&mcard444=1&deck444=x200201221090012211001233000124100022411001253000226060022706002280800128140012904002300400331050013202002&deckn444=34&level444=62&desc444=&
&name76=Eternal Shield&card76=36&element76=0&mark76=1&hp76=500&mcard76=1&deck76=x01040010205001021100103050010404001050700105080010605001070500108080010814006090400109120011003001110400112050012002016241000628010063008002&deckn76=51&level76=62&desc76=A shield made elemental by the Crazed Hermit... he summens this elemental when it out when he wants to keep other Elementals out. It doesn't do much, but many elementals find it too hard to penetrate.&
&name104=Lorenz&card104=1210&element104=0&mark104=2&hp104=140&mcard104=2&deck104=x2406001241400125020012503001260100126120022730003280100228030012901002290800131020013103001320000732020063210004&deckn104=35&level104=63&desc104=A withered scholar now blocks the road to the land of the dead, seeking to not be forced to return. Don't call him Lorentz.&
&name1317=Heavy Metallic&card1317=29&element1317=0&mark1317=2&hp1317=150&mcard1317=2&deck1317=x0108002200200123050022405003240700126500032714003273000327500032905002300500230500033212002&deckn1317=30&level1317=64&desc1317=Is this even a living thing? At the very least, his cards clearly aren't.&
&name167=Proteus&card167=713&element167=0&mark167=3&hp167=100&mcard167=2&deck167=x2500003250200225050022513003255000227000042701001270500227060032707002270900127100032713002271500227200012730003&deckn167=36&level167=65&desc167=Proteus ,the god of "elusive sea change," which suggests the constantly changing nature of the sea or the liquid quality of water in general. He can foretell the future. Fexibility, versatility and adaptability He will answer only to someone who is capable of capturing him.&
&name1443=Bewildered Crusade&card1443=813&element1443=0&mark1443=5&hp1443=100&mcard1443=1&deck1443=x210900122100012308001240700125090012607001270800128000062813005285000529060032909001300800131070013206001&deckn1443=30&level1443=65&desc1443=So this is the lost Crusader division...&
&name1034=Lone Photon&card1034=801&element1034=0&mark1034=5&hp1034=100&mcard1034=1&deck1034=x0801001210600523060012405002261100228070033110001&deckn1034=15&level1034=65&desc1034=Just a Photon.&
&name552=Fun with Mutants&card552=108&element552=0&mark552=5&hp552=100&mcard552=1&deck552=x08010062110006215000825020062550006&deckn552=32&level552=65&desc552=They're all cute and cuddly with those slimy tenticles and eyeballs in places they don't belong.&
&name48=Fortune Teller&card48=2&element48=0&mark48=2&hp48=150&mcard48=2&deck48=x2002020210900121200012208001222000123200012330001241100124200012520001253000126060012620001270600127200012810001282000129040012920001300500130200013105001312000132120013220001&deckn48=44&level48=65&desc48=Your card for the day is…&
&name439=Blade Storm&card439=28&element439=0&mark439=1&hp439=100&mcard439=3&deck439=x01070022028003263000229060032930001&deckn439=11&level439=66&desc439=A swirling mass of razor-sharp blades. Animated by a random spell gone awry, it wanders the land slashing and slicing at anything that crosses its path, attacking relentlessly with speed and fury but little intelligence.&
&name1052=Darwin's Revenge&card1052=102&element1052=0&mark1052=1&hp1052=100&mcard1052=3&deck1052=x20020042100008210800621300062801006&deckn1052=30&level1052=66&desc1052=Mutations are causing rapid changes to the gene pool. Who knows what the resulting offspring will become. Destroy the source of the mutation before it is too late.&
&name924=Mirror of the Matter &card924=1211&element924=0&mark924=5&hp924=150&mcard924=1&deck924=x12030061205006320001532100033211006&deckn924=36&level924=70&desc924=Among the treasures of the Aether Palace in the sky stored Mirror of the Matter. Vigilant guard day and night guard that riches. And the last one is the mirror itself, which protects itself., All that appears before the mirror, it is reflect, but not in the form of images, but matter. And you have to fight with yourself.&
&name607=Tricksy Foe&card607=36&element607=0&mark607=4&hp607=100&mcard607=2&deck607=x01070040611003210500622050022306002231100226060032706003273000130040033105002&deckn607=31&level607=70&desc607=As you try to approach this bedazzling creature, you find yourself walking away from it. Frowning you turn and walk towards it again.&
&name304=Flying Blade&card304=28&element304=0&mark304=1&hp304=100&mcard304=3&deck304=x01070060906003202800621060022205001230600224130012511001260600127030012906003301100131130013202001&deckn304=30&level304=71&desc304=&
&name237=Cedric, Royal Knight&card237=36&element237=0&mark237=3&hp237=150&mcard237=2&deck237=x200200821050012107006211000122030012303001231100124020012408001250400126100012702001280600129070013014001310500131090013213001&deckn237=30&level237=72&desc237=After acquiring a lot of experience, Cedric is now at the service of his Majesty&
&name1016=Deep Thinker&card1016=1211&element1016=0&mark1016=5&hp1016=120&mcard1016=2&deck1016=x01070022130003320000832110063250006&deckn1016=25&level1016=72&desc1016=The Deep Thinker is a psychic creature of rare and exceptional power. It is a dangerous and unpredictable enemy, capable of reading its enemies' minds and using their tactics against them and able to pull out surprising spells when they're least expected.&
&name1123=Wish Maker&card1123=1204&element1123=0&mark1123=3&hp1123=200&mcard1123=2&deck1123=x22080062330003241000225080012704002270600128100012814001300800131300063212006&deckn1123=30&level1123=73&desc1123=Anyone who challenges the wish maker and wins gets, to make a wish, or so he says... the few who have beat him, never say if they get their wish.&
&name1262=Quantum Nymph King&card1262=720&element1262=0&mark1262=3&hp1262=200&mcard1262=2&deck1262=x012000102200010320001042000105200010620001072000108200010920001102000111200011220001200201620350012036001&deckn1262=30&level1262=73&desc1262=He owns them all...&
&name1673=Dragon magic&card1673=36&element1673=0&mark1673=3&hp1673=200&mcard1673=2&deck1673=x200201420280012036001210300121130012201001220900123040012306001240300124120012501001250600126020012608001270300127090012802001280700129030012913001300600130110013101001311300132070013212001&deckn1673=40&level1673=73&desc1673=There is great dragon assambly and each dragon took his faworite spell with him.&
&name948=Calamity&card948=2&element948=0&mark948=3&hp948=200&mcard948=2&deck948=x20020202111002220300223070022408003250500226060032610003270700228100022911003300500531050033202003&deckn948=55&level948=73&desc948=A lot of controls!&
&name788=The Endless Swarm&card788=901&element788=0&mark788=5&hp788=100&mcard788=3&deck788=x2002004211400524060052414001250100125030052601005261000127010052801005281100129010052903001300100531030063201005&deckn788=60&level788=75&desc788=&
&name937=Chaoptrix&card937=107&element937=0&mark937=3&hp937=225&mcard937=2&deck937=x200201021040022106002210800221090022110002211300221500023002006&deckn937=30&level937=75&desc937=Ambivalence and apathy take form.&
&name799=Gogo&card799=1203&element799=0&mark799=3&hp799=250&mcard799=2&deck799=x1009005200200521040012209001240700125060012606001271500129100013105001320000532030033211005&deckn799=31&level799=76&desc799=If you draw a card, Gogo draws a card. If you do a step forward, Gogo does a step forward. If you do a step to the left, Gogo does a step to the right.&
&name1114=Dragon hoard &card1114=602&element1114=0&mark1114=5&hp1114=100&mcard1114=2&deck1114=x20020062103002210700422010022304002240300225010022602002270900228020022903002300600231010023207002&deckn1114=34&level1114=76&desc1114=Argh. watch out for the dragons.&
&name355=Formless&card355=104&element355=0&mark355=5&hp355=300&mcard355=1&deck355=x200202421040062113005220800524100062412002260600326070022706002271100227130022810001&deckn355=60&level355=78&desc355=&
&name297=Lionheart (reworked)&card297=813&element297=0&mark297=4&hp297=200&mcard297=2&deck297=x210900122100012407001270800128000112808001281000128130062814002290600630080013107001&deckn297=33&level297=79&desc297=The Council Members sat quietly without a peep on their seats, awaiting King Zanzarino's decision. After what seemed like hours, Kng Zanzarino announced, "My dear brothers, it is time. It is time that we reclaim what was righteously ours. It is time that we make a pilgrimage to reclaim our stolen land. The Crusades will commence!" King Zanzarino stood forth, "Go forth, my champions, with this arsenal of elementally enchanted weapons and decimate our foes."&
&name509=Terminator226&card509=1201&element509=0&mark509=5&hp509=130&mcard509=2&deck509=x290000629300063009004320100632020023210006&deckn509=30&level509=79&desc509=&
&name986=Dragonstorm&card986=913&element986=0&mark986=5&hp986=135&mcard986=2&deck986=x20020122103001220100123040012403001250100126020012709001281000129130012930003300500331010013203002&deckn986=30&level986=79&desc986=A thunder of dragons approaches. Will you be ready when they arrive?&
&name1561=Quantum Master&card1561=2&element1561=0&mark1561=5&hp1561=125&mcard1561=2&deck1561=x20020122107004221200223010012330001240800124100012505001250600126030012604001270600127070012808001280900129050012907001300500231050023209002&deckn1561=38&level1561=79&desc1561=Part three of a series of quantum wizzards intriged by it all. The Master is an experienced spellslinger in his prime. A very dangerous opponent that is best dipatched quickly.&
&name975=Hhud&card975=2&element975=0&mark975=1&hp975=900&mcard975=2&deck975=x2002020210300221070062201002230400224030022501002260200226300052709002280200229030022930005300600231010023207002&deckn975=60&level975=80&desc975=&
&name1437=Thrower&card1437=313&element1437=0&mark1437=5&hp1437=350&mcard1437=1&deck1437=x210700222110022313003233000323500092420002251300226080022706001270700230120013112002&deckn1437=31&level1437=80&desc1437=I throw a lot of stuff.&
&name981=Narcissus&card981=1211&element981=0&mark981=3&hp981=145&mcard981=3&deck981=x20020082706001320001132050053211005&deckn981=30&level981=80&desc981=Face your own reflection. Do you like what you see?&
&name403=Dracomaster &card403=2&element403=0&mark403=5&hp403=150&mcard403=2&deck403=x20020072103001220100123040012403001250100126020012709001280200128100012903001300600131010013207001&deckn403=20&level403=81&desc403=His affinity with Dragons makes him capable of mastering all elements.&
&name1176=Trapped&card1176=102&element1176=0&mark1176=2&hp1176=300&mcard1176=3&deck1176=x0102006210000421050022150010240001224090052411004310200331050023114006&deckn1176=54&level1176=83&desc1176=You are trapped in a cave. Alone and facing the unknown.&
&name963=The Bully&card963=2&element963=0&mark963=3&hp963=200&mcard963=3&deck963=x20020082107004210900323110033004003301400331130033205003&deckn963=30&level963=84&desc963=Just your luck that a frail elemental like you had to face this opponent. It is an expert in bullying tactics.&
&name953=DrAgOn LoRd&card953=36&element953=0&mark953=5&hp953=200&mcard953=2&deck953=x2002014210300121130012201001220900123040012403001241100125010012511001260200126060012706001270900128020012810001293000330050013006001310100131050013207001&deckn953=37&level953=84&desc953=witness the power of dragons&
&name1430=Chaos v2&card1430=130&element1430=0&mark1430=5&hp1430=90&mcard1430=3&deck1430=x01070032002005210000321070032130006&deckn1430=20&level1430=86&desc1430=Chaos is the randomness itslef. Prepare for evrything.&
&name891=Weapons&card891=2&element891=0&mark891=5&hp891=100&mcard891=3&deck891=x20020022109001221000123080012407001250900126070012708001280900129060062909001300800131070013206001&deckn891=20&level891=87&desc891=There is a deck, a simple deck&
&name878=Anomaly&card878=1201&element878=0&mark878=5&hp878=100&mcard878=3&deck878=x200200821000052104001210700621130022120001213000622200012320001242000125200012620001272000128200012920001302000131200013220001&deckn878=40&level878=89&desc878=Sentient quantum energy. Its properties are currently unknown.&
&name1553=Loki's Daughter&card1553=2&element1553=0&mark1553=5&hp1553=340&mcard1553=2&deck1553=x2113001212000121300062207001221100123070012320001240400124070012510001251300126080012620001270700127110012730001281000128140012907001290900130050023105001312000132090013211001&deckn1553=31&level1553=90&desc1553=. . . and Freign's friend.&
&name944=stan&card944=107&element944=0&mark944=5&hp944=155&mcard944=3&deck944=x2002004210500121070062111001220300122080012303001240800125020012511001260600126120012701001271100128070012808001290400129080013001001310300131070013202001&deckn944=30&level944=92&desc944=He's big for his age.&
&name1143=Nymph Queen&card1143=107&element1143=0&mark1143=5&hp1143=150&mcard1143=3&deck1143=x200201121070062120001222000123200012420001252000126200012720001281400128200012920001302000131200013220001&deckn1143=30&level1143=92&desc1143=The controler of all the nymphs She does everything to keep this universe in blance&
&name1455=Anti Quantum&card1455=311&element1455=0&mark1455=5&hp1455=200&mcard1455=3&deck1455=x0107006200200321090022311004233000223500032708002290600430040023102004&deckn1455=32&level1455=95&desc1455=Replace me with an interesting fight! :)&
&name617=Trickster&card617=907&element617=0&mark617=5&hp617=200&mcard617=3&deck617=x2107006211300122070012230006231100623300012505001251000125120012513001261200327010012703001270600227110012730001281000129070012910006300400330140013105006311300132100013212006&deckn617=60&level617=98&desc617=The trickster is a fast talker, fast moving, annoying little pest that should have been wiped from this world long ago. Always switch, snitch, stealing, and well plain old tricking it's way to victory.&
&name1491=Confused Rainbow&card1491=2&element1491=0&mark1491=5&hp1491=315&mcard1491=3&deck1491=x09070010908001200202221050012107001211000122030012310001240700124080012503001250500126090012610001261400127010012708001271100127140012803001290700129080012910001300700130100013102001310300131110013208001&deckn1491=50&level1491=101&desc1491=&
&name681=Furybow&card681=2&element681=0&mark681=5&hp681=300&mcard681=3&deck681=x210700621500062202002220300323070022408003250500225110032603002260600327030022711003280600228090022814002290400230050023050003310500332090023212001&deckn681=56&level681=102&desc681=The Furybow is a being comprised of pure hatred and loathing. He likes rainbows however.&
&name1219=Corruption Untold&card1219=107&element1219=0&mark1219=5&hp1219=400&mcard1219=3&deck1219=x2002010210400221070062110002211100221300022212002230700223110022312001233000224070012408002243000225050022530002260800126100012614001271100127300022810001283000229070023005003303000131050023220001&deckn1219=60&level1219=103&desc1219=Corruption spreads deep and fast. Smothers the mind, destroys the soul and encases the body. You will not escape it. Be sure of that.&
&name1548=Copymaster&card1548=1211&element1548=0&mark1548=5&hp1548=450&mcard1548=3&deck1548=x20020182104001210700221300052320001240700224100022411002250700125100022606002263000428100012814001300500430300023108001320300232110053212002&deckn1548=60&level1548=105&desc1548=&
&name1173=Nova&card1173=609&element1173=0&mark1173=5&hp1173=500&mcard1173=3&deck1173=x2107005212000222010022210003232000123300032403003250900325200022608004271000428060022807003290600529100023020003310600131090033210003&deckn1173=54&level1173=106&desc1173=I want to watch the world burn.&
&name976=Shard&card976=2&element976=0&mark976=5&hp976=500&mcard976=3&deck976=x200202020280022036002213000322300032330003243000325300032630003273000328300032930003303000331300033230003&deckn976=60&level976=107&desc976=&
&name848=Insanity&card848=107&element848=0&mark848=5&hp848=500&mcard848=3&deck848=x200200521040012130006215000632110043250008&deckn848=30&level848=108&desc848=Your reflection on the mirror suddenly says: "This world does not need two of us."&
&name670=Husuv&card670=2&element670=0&mark670=5&hp670=500&mcard670=3&deck670=x200202421030022201002230400224030022501002260200226300062709002280200229030022930004300600231010023207002&deckn670=58&level670=109&desc670=&
&name940=Barney&card940=2&element940=0&mark940=5&hp940=665&mcard940=3&deck940=x210100121020032130001220200322040012230001230300123150032330001240100324080012430001250200325050012530001260100326120012630001270100327110012730001280100328070012830001290100329050012930001300100330020013030001310300331110013130001320200332090013230001&deckn940=60&level940=109&desc940=He's big for his age.&
&name866=Thantos&card866=1008&element866=0&mark866=5&hp866=888&mcard866=3&deck866=x20020132202003220500422070042209003221500423070032309003261100429060043005004300800432020033209004&deckn866=60&level866=113&desc866=Death Eternal&
&name1174=beastz&card1174=101&element1174=0&mark1174=5&hp1174=900&mcard1174=3&deck1174=x200201521070062130006223000323070032404002252000226300032712002281000429090023030002&deckn1174=50&level1174=113&desc1174=&
&name1436=Yourself&card1436=1203&element1436=0&mark1436=5&hp1436=900&mcard1436=3&deck1436=x280800232000133203005320900332110053230006&deckn1436=34&level1436=113&desc1436=Whatever you do, I do... better.&
&name1566=Fatman&card1566=2&element1566=0&mark1566=5&hp1566=900&mcard1566=3&deck1566=x26300063011004&deckn1566=10&level1566=113&desc1566=&
&name870=Aegis&card870=2&element870=0&mark870=5&hp870=900&mcard870=3&deck870=x20020242104004210700624100042905002&deckn870=40&level870=113&desc870=Made by Hephaestus&
&name1256=Ida's Rock&card1256=105&element1256=0&mark1256=5&hp1256=900&mcard1256=3&deck1256=x20020082105005210700521130022120001222000123200012520001262000127060022720001273000228200012920001302000131200013220001&deckn1256=35&level1256=113&desc1256=&
&name868=mo&card868=520&element868=0&mark868=5&hp868=900&mcard868=3&deck868=x210200121060012107001211400121500012202001220400122070012215001225000123030012310001231300123150012350001240100124020012405001240600124500012501001250300125040012511001255000126010012609001261200126300012650001270200127030012713001271500127500012801001280300128050012807001285000129010012904001290500129080012950001300100130020013009001301100130500013102001310300131040013114001315000132010013202001321200132140013250001&deckn868=60&level868=114&desc868=He thinks he's good and that's all that matters!&
&name11=Erwin&card11=114&element11=1&mark11=1&hp11=20&mcard11=1&deck11=x0100008010200201060020108002011400602000060204006&deckn11=32&level11=0&desc11=These felines are a common sight around the Entropy Palace, they enjoy playing with boxes.&
&name394=Lesser Lycan&card394=105&element394=1&mark394=1&hp394=10&mcard394=1&deck394=x010000401050041100004&deckn394=12&level394=1&desc394=At nght we get Vampires during the day we get werewolves. Some of the villagers have said to have seen the creatures leaving and entering the old temple ruins nearby. The lesser werewolves we deal with simple enpugh they are weak&
&name929=Lycanthropes&card929=101&element929=1&mark929=1&hp929=20&mcard929=1&deck929=x010000701050061100007&deckn929=20&level929=2&desc929=Lycanthropes are easy to defeat until they carry out Lycanthropy.&
&name708=Chaos-Scout&card708=114&element708=1&mark708=1&hp708=10&mcard708=1&deck708=x01000100101003010600601080020113003&deckn708=24&level708=5&desc708=One of the servants of the realm of Entropy these basic scouts survey the areas under control and report back to their masters. They posses powers more irritating than Leathal, and their magical ability is stronger than most.&
&name626=Quantaless Elemental&card626=1201&element626=1&mark626=1&hp626=30&mcard626=1&deck626=x0027006080100612010062406006280400629010063009006&deckn626=42&level626=7&desc626=Due to a recent quantanomic slump, this elemental was left unable to spend any of its energy particles. If you could lose to it on purpose, it would really brighten its day.&
&name1047=Peon Antimatter&card1047=111&element1047=1&mark1047=1&hp1047=35&mcard1047=2&deck1047=x01000110102001010300201090010111004&deckn1047=19&level1047=10&desc1047=The jujitsu of elements.&
&name1048=Peon Pandemonium&card1048=113&element1048=1&mark1048=1&hp1048=35&mcard1048=2&deck1048=x01130040200006020800402110030250002&deckn1048=19&level1048=10&desc1048=Chaos. On steroids.&
&name635=Graviton Saboteur&card635=311&element635=1&mark635=1&hp635=40&mcard635=1&deck635=x01090020311002031400303150060350007&deckn635=20&level635=11&desc635=Graviton Saboteurs are specialists and sabotaging enemy deployment. There weapons will cause Discord in the ranks and will drain resources at the same time&
&name624=Rabies Dogs&card624=105&element624=1&mark624=1&hp624=50&mcard624=1&deck624=x010500601500020300006030600603140061100004&deckn624=30&level624=13&desc624=Have u ever met a pack of mad dogs?&
&name665=Peon Deathstalker&card665=214&element665=1&mark665=1&hp665=50&mcard665=1&deck665=x011400302000050211003021400402500032106005&deckn665=23&level665=13&desc665=The smallest sting can be the source of severe, scream-inducing suffering.&
&name288=Purple Drake&card288=103&element288=1&mark288=1&hp288=50&mcard288=1&deck288=x0100010010200501030050150010&deckn288=30&level288=13&desc288=There are rumours abound of 12 draconic Gods, one for each element and the elemental that slays the twelve will be granted a chance to earn a piece of the draconic hoard. However be careful these twelve gods are said to be guarded by lesser drakes not as powerful but just as viscious the purple ones are said to fear a bolt of lightning.&
&name1029=Peon Maxwell's Demon&card1029=101&element1029=1&mark1029=1&hp1029=50&mcard1029=1&deck1029=x0100006010100401020020103002010600301090010150005&deckn1029=23&level1029=13&desc1029=Beware of these demons. They punish aggression.&
&name1030=Peon Abomination&card1030=102&element1030=1&mark1030=1&hp1030=50&mcard1030=1&deck1030=x0100006010200501040020106002010900101110030150005&deckn1030=24&level1030=13&desc1030=Abomination after abomination after abomination—grunting, grinding, groping, grappling.&
&name1039=Peon Mutation&card1039=108&element1039=1&mark1039=1&hp1039=50&mcard1039=1&deck1039=x01000040101002010600201080050109001011100201500030801005&deckn1039=24&level1039=13&desc1039=Mutations are the engine of the evolutionary process. When it goes well, you get a better creature. When it goes badly, you get extinction.&
&name1091=Peon Graviton Salvager&card1091=315&element1091=1&mark1091=1&hp1091=50&mcard1091=1&deck1091=x000200901140040207003031500305100010814001090400110050011106001&deckn1091=24&level1091=13&desc1091=Nothing is wasted. Even the charred wreckages from battle are reused.&
&name511=Peon Demon&card511=101&element511=1&mark511=1&hp511=50&mcard511=1&deck511=x01000100101004010200201030020106003&deckn511=21&level511=13&desc511=Beware of these demons. They punish aggression.&
&name525=Peon Butterfly Effect&card525=112&element525=1&mark525=1&hp525=50&mcard525=1&deck525=x010000601020020106004010800201120030801005&deckn525=22&level525=13&desc525=You might think butterflies are cute, but in battle, these butterflies will shred your gear to pieces.&
&name636=Graviton Engineer&card636=311&element636=1&mark636=2&hp636=50&mcard636=1&deck636=x030600403140040315006035001021090032311003&deckn636=30&level636=13&desc636=There are often two or three Graviton Engineers in a Graviton platoon, there abilitis to cause discord are coveted by most generals. This rank is achieved after 20 successful battles . Engineers however cannot proceed to the rank of cammander as they are too specialised they lack the necessary training to command a platoon.&
&name658=The Chaot&card658=1030&element658=1&mark658=1&hp658=70&mcard658=1&deck658=x01000050102002010300101040010109001011200201200021001002100700110300051050008&deckn658=30&level658=17&desc658=This opponent should be easy to beat, however if you wait to long he might cause problems.&
&name690=Discord/Chaos&card690=106&element690=1&mark690=2&hp690=70&mcard690=1&deck690=x210000521030022108004210900121100052113004212000221300022550005&deckn690=30&level690=17&desc690=A chaos elemental created from nothingness. This creature relies on the very random essence of chaos to help it.&
&name974=Dongol&card974=101&element974=1&mark974=1&hp974=75&mcard974=1&deck974=x2100010210100221020032103002210400221050022106003210700221080022109002211000321110022112001211400221200012130001&deckn974=40&level974=18&desc974=&
&name329=Entropic Nomad&card329=402&element329=1&mark329=1&hp329=80&mcard329=1&deck329=x0106006010900104000170402004040400204100020411002041200204130020414004&deckn329=42&level329=19&desc329=A nomad wandering the entropic wastes of the land adapting to its chaotic character, striving to survive this harsh environment.&
&name54=Chaos Devlet&card54=102&element54=1&mark54=4&hp54=50&mcard54=3&deck54=x0101002010200601080060109002011100601120020114006&deckn54=30&level54=20&desc54=The Chaos Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Chaos Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name1018=Illithid Cultist&card1018=711&element1018=1&mark1018=1&hp1018=90&mcard1018=1&deck1018=x01060020107006011200207000060701002070200107060010707001071100607130010750006&deckn1018=34&level1018=21&desc1018=Despite their vast intellect and psionic powers, illithids are quite vulnerable to bouts of insanity. The alien powers they deal with often drive their hosts into the throes of madness, leading them to embrace the powers of entropy.&
&name1046=Dancing Angels&card1046=806&element1046=1&mark1046=1&hp1046=90&mcard1046=1&deck1046=x0028001010600301080010112003011300108020010805001080600508130030850016&deckn1046=35&level1046=21&desc1046=These angels have been driven mad by exposure to entropic radiation and now spend their time dancing ecstatically. So light are their footsteps that they can dance upon the head of a pin, yet their gyrations have enough force to shatter mountains.&
&name1011=Chaos Worm&card1011=408&element1011=1&mark1011=1&hp1011=90&mcard1011=1&deck1011=x0106002010700301080010111001011300504010030404001040800604110020450012&deckn1011=36&level1011=21&desc1011=These creatures inhabit the chaotic, radioactive wastelands outside the Entropy Palace. They live deep underground for protection against the wild entropic storms that often buffet the surface.&
&name283=Knight of Chaos&card283=813&element283=1&mark283=1&hp283=77&mcard283=1&deck283=x01090040800010080500308130060814002&deckn283=25&level283=25&desc283=If you challenge the Knight of Chaos, be prepared to be confused as your quanta gets randomized when the Knight wields his discordant weapon.&
&name1597=Fame&card1597=107&element1597=1&mark1597=2&hp1597=15&mcard1597=1&deck1597=x210700622010012302001250100126300032709001280100129130013009006301100631010013205002&deckn1597=30&level1597=26&desc1597=Fly!!!&
&name1528=Misled Angel of Revenge&card1528=806&element1528=1&mark1528=1&hp1528=100&mcard1528=1&deck1528=x0106006011200108000100806004080700608090010850002&deckn1528=30&level1528=30&desc1528=These Guardian Angels set out to avenge a dearly loved and fallen brother at the hands of Lucifer the Deceiver. In doing so they have broken their holy charge to only protect, never to harm, and in their travels have begun to warp by chaotic energies. Nonetheless, their divine might has increased tenfold by their holy and righteous fury. Perhaps there is a way for them to redeem themselves before their chapter ends in the Corrupted Lands of Entropy.&
&name1653=Swarmcaller&card1653=120&element1653=1&mark1653=1&hp1653=80&mcard1653=1&deck1653=x0120001020300202140010306002040100204080020512002060100207050010814002090100209080020912001101000210130011102002110300212080021212001202800121070062715001&deckn1653=40&level1653=32&desc1653=Taking the form of a beautiful maiden, she commands a swarming host of insects that devour all which she surveys.&
&name1664=Peon Black Dragon&card1664=1101&element1664=1&mark1664=1&hp1664=50&mcard1664=1&deck1664=x0105002011100411000031101004110400111070011150013&deckn1664=28&level1664=35&desc1664=When the sky grows dark at midday, and nature holds her breath, beware of the black dragon. Don't fight him. Run. Those who fight soon find themselves inverted, helping the beast they once tried to slay. His power to corrupt is frightening.&
&name1599=Peon Wyrm&card1599=902&element1599=1&mark1599=1&hp1599=50&mcard1599=1&deck1599=x0111003090000409020050904001091100209500082106003&deckn1599=26&level1599=35&desc1599=In the dead of night they attacked. Wyrms swooped down amongst us like owls catching field mice. In the moonless night, we were completely blind. Fear reigned and chaos prevailed. To know that at any moment—any second—you could be speared by a talon and hoisted away was terrifying.&
&name1399=Discarded Facility&card1399=102&element1399=1&mark1399=1&hp1399=60&mcard1399=1&deck1399=x0002004010700601130020210001030700105030010711002090800120020032102004211000225110012606002&deckn1399=30&level1399=37&desc1399=This lab is giving me the creeps...&
&name554=Chaotic&card554=107&element554=1&mark554=1&hp554=100&mcard554=1&deck554=x0100009010100101020010103001010400101050010106003010700601080010109001011000101110010112001011300301200010150008&deckn554=40&level554=37&desc554=A chaos elemental with unpredicable moves.&
&name656=Wingflapper&card656=112&element656=1&mark656=2&hp656=100&mcard656=1&deck656=x0035001003600101030020112004015000209030020905004091200509500082901006&deckn656=35&level656=37&desc656=I am surprised at how many people say the phrase "A butterfly flapping it's wings in one place can start a storm on the other side of the world" because most of the people that have seen me do it aren't still alive to tell people.&
&name557=Chaotic (upd)&card557=107&element557=1&mark557=1&hp557=100&mcard557=1&deck557=x010600201100012100007210100121020012103001210400121050012106002210700421080012109001211100121120012113003211400121200012150007&deckn557=37&level557=38&desc557=A chaos elemental with unpredicable moves.&
&name487=Apprentice of Entropy&card487=100&element487=1&mark487=1&hp487=100&mcard487=1&deck487=x01000040101002010200101030020106002010800201090020110002011300105060020508002051100205130010550012&deckn487=37&level487=39&desc487=The Apprentice of Entropy chose Life as his secondary Element, because it enhances Entropy's strength quite significantly. Ironically, this ended in even more lifes being extinguished... not that he minded.&
&name469=Apep&card469=105&element469=1&mark469=1&hp469=100&mcard469=1&deck469=x0104001010500601090011101003110200611050031150010&deckn469=30&level469=43&desc469=Formerly a god of darkness and chaos, now a shell of it's former glory. It's touch can still bring chaos and change. Any battle with it should be breif, for it draws strength from it's opponent.&
&name1161=Ancient Amethyst Pillar&card1161=100&element1161=1&mark1161=1&hp1161=100&mcard1161=1&deck1161=x01000242103006&deckn1161=30&level1161=43&desc1161=It looks old...&
&name1243=AI2 - Entropy&card1243=102&element1243=1&mark1243=1&hp1243=100&mcard1243=1&deck1243=x00020020027001010000601010010102003010300101040010105001010600301070020600003060100206040010606002100000310010031002002&deckn1243=37&level1243=43&desc1243=A lesser Elemental &
&name1296=Doppelganger&card1296=1001&element1296=1&mark1296=2&hp1296=65&mcard1296=1&deck1296=x030600306300032100002210700625110032807003291300130010063230003&deckn1296=30&level1296=43&desc1296=Ever looked in the mirror what if the being in the mirror came to life. This is what you get better stop the clone early or you will be overwhelmed.&
&name127=Basic Mutator&card127=110&element127=1&mark127=1&hp127=100&mcard127=1&deck127=x0110006055001608010061201002&deckn127=30&level127=43&desc127=When regular opponents aren't enough anymore, here are your mutants.&
&name315=Old AI3 Entropy/Darkness&card315=105&element315=1&mark315=1&hp315=100&mcard315=1&deck315=x0100009010100201020010103001010400201050060106003010700101090011100006110200611050011107001&deckn315=40&level315=43&desc315=&
&name1291=Radioactive&card1291=108&element1291=1&mark1291=2&hp1291=70&mcard1291=1&deck1291=x0106003050300605120030550007210600321070012108001211000525090022550009&deckn1291=40&level1291=44&desc1291=Radioactive is a mutated warrior who wants revenge for his unfortunable mutation in one of normal battles&
&name993=Surprise&card993=1002&element993=1&mark993=2&hp993=100&mcard993=1&deck993=x20020102100002210700621300063002006&deckn993=30&level993=45&desc993=Be prepaired for anything.&
&name154=Draconoct&card154=1101&element154=1&mark154=1&hp154=125&mcard154=1&deck154=x110001511010062106006&deckn154=27&level154=46&desc154=The Black variant of the large majestic Dragons. Strong and fierce, but small in number.&
&name1341=Chaos Wyrms&card1341=902&element1341=1&mark1341=2&hp1341=100&mcard1341=1&deck1341=x21060062900006290100629020062930006&deckn1341=30&level1341=48&desc1341=Chaos Wyrms&
&name818=Cremate your fate&card818=609&element818=1&mark818=2&hp818=100&mcard818=1&deck818=x210700421300042406004260900626100063002001&deckn818=25&level818=49&desc818=The soser + immolation deck has been un play able since patch 1,32 but here it's viable again.&
&name1529=Deadlive&card1529=114&element1529=1&mark1529=1&hp1529=100&mcard1529=2&deck1529=x01000060114006012000102040050207001021000102110050215006&deckn1529=31&level1529=49&desc1529=Some chaotic anomalies are especially fiesty. This one, in the form of a reality-unstable cat, is trapped in an eternal cycle of death and rebirth which feeds the powers of Death over and over. Scholars knowledgable of the dreaded powers of Death fear these anomalies are what will end the universe one day if they are left unchecked. You feel it is your duty to end this one while it's still in its cradle.&
&name520=Grimm's Little Red Cap&card520=105&element520=1&mark520=2&hp520=100&mcard520=1&deck520=x06200062105006210700622020012407001250600126000072630002&deckn520=30&level520=49&desc520=The girl walks through the woods to deliver food to her sickly grandmother...&
&name1492=Rebaelzot&card1492=107&element1492=1&mark1492=2&hp1492=150&mcard1492=1&deck1492=x200200621000052107006213000623070012407001290700130050023205002&deckn1492=30&level1492=49&desc1492=A lord of distant lands, so long ago Until his people rose against the crown He fled his kingdom under fear of death And took with him the Shards of great reknown&
&name741=George Rainbow&card741=107&element741=1&mark741=2&hp741=150&mcard741=1&deck741=x200200721070062113002221100323070012408001250400226060022610001270600127110012807001281400129020013008001311100232020013208001&deckn741=35&level741=50&desc741=Jack focused on his bone walls.&
&name839=Arr Angie&card839=130&element839=1&mark839=1&hp839=200&mcard839=1&deck839=x20020152130006221000123110022411002250700126060022810001&deckn839=30&level839=51&desc839=For the last time, the name is not RNG...&
&name363=Omnimus&card363=130&element363=1&mark363=2&hp363=100&mcard363=1&deck363=x2002010213000630020063050003&deckn363=25&level363=51&desc363=&
&name971=Chaos portal&card971=107&element971=1&mark971=1&hp971=200&mcard971=1&deck971=x200200621000062107006211000621110032130006&deckn971=33&level971=52&desc971=A mysterios portal has appeared. do you enter it?&
&name925=Tickler&card925=113&element925=1&mark925=2&hp925=100&mcard925=1&deck925=x21000102101003210200221030032104002210900221110042113004&deckn925=30&level925=52&desc925=The Tickler enjoys switching the odds.&
&name1613=Evolving Terror&card1613=110&element1613=1&mark1613=1&hp1613=180&mcard1613=1&deck1613=x01070040110002080100120020152104002211000421130012212002250300325060022510003280100229090013104001&deckn1613=43&level1613=53&desc1613=&
&name339=Necromancer's Apprentice&card339=215&element339=1&mark339=2&hp339=100&mcard339=2&deck339=x011400602070030210001021100302150060701002070600107130020750006&deckn339=30&level339=54&desc339=A young sorcerer and his loyal cat once set out for adventure. One day they reached a lake, with a small island amidst it, engulfed in a dark and gloomy purple smoke. The sorcerer had a natural curiosity for magic things, so he ferried across. On the island he found an old man on his deathbed in a little tent, that seemed to be a sorcerer himself one day. The man told him about the art of necromancy, to revive and control the dead and left him with a book of his studies before passing away...&
&name804=Pink Princess&card804=120&element804=1&mark804=3&hp804=100&mcard804=1&deck804=x21000052106006210900221130012120001&deckn804=15&level804=54&desc804=&
&name1403=Gnaeus&card1403=107&element1403=1&mark1403=1&hp1403=100&mcard1403=2&deck1403=x200200521050012107006220300222100012301001231100124080032502004260600126100012611001270200128100012904001291000130050013105001311100132050013208001&deckn1403=36&level1403=54&desc1403=Gnaeus isn't particularly tough, but he's fast and deadly.&
&name1302=Quantaburner&card1302=104&element1302=1&mark1302=4&hp1302=15&mcard1302=3&deck1302=x2002004210400321070062406005241200125130022609003261000127300022830003&deckn1302=30&level1302=54&desc1302=Quanta-powered shield, let's see how it does&
&name737=Ultimatter&card737=111&element737=1&mark737=3&hp737=120&mcard737=1&deck737=x2002004210700621110052203002230100124080012502001251100126060022702001270600128140012910001300200131050013213001&deckn737=30&level737=56&desc737=I think, you know what is going to happen.&
&name1025=Can't touch me&card1025=113&element1025=1&mark1025=3&hp1025=100&mcard1025=1&deck1025=x01040010113006120001212040041207003&deckn1025=26&level1025=56&desc1025=&
&name1089=Jupiter&card1089=706&element1089=1&mark1089=1&hp1089=300&mcard1089=1&deck1089=x21130062704006270500227150062750010&deckn1089=30&level1089=56&desc1089=i command of skies will strike lightning on you&
&name1298=Entropy Elemental&card1298=106&element1298=1&mark1298=3&hp1298=50&mcard1298=2&deck1298=x010600201080020113002011400221060022107004210800221130022114002&deckn1298=20&level1298=57&desc1298=The entropy Elemental sometimes called chaos phantasm, is a being who controls the forces of unpredictability each spell he casts the effect is unknown one time it could be a bolt of lightning the next a dose of poison.&
&name1675=Chaos Druid&card1675=110&element1675=1&mark1675=2&hp1675=250&mcard1675=1&deck1675=x0002006010700501090010150005021200108010061105001120200112110012110004&deckn1675=31&level1675=59&desc1675=&
&name739=Jack Rainbow&card739=107&element739=1&mark739=2&hp739=100&mcard739=2&deck739=x20020062106001210700622030022301001240800225110012606001261000127100012806001290400229110013014001310500131070013208001&deckn739=30&level739=59&desc739=Jack focused on the speed.&
&name680=alice&card680=130&element680=1&mark680=3&hp680=160&mcard680=1&deck680=x0100003010100101030010106001010800301090010113003110000211050021112001210000321060012108003211100121120022114003212000121300013100001310400131090013112001311300231140013150002&deckn680=42&level680=60&desc680=Alice loves to cause mayhem and pure random. She cares more about having an interesting match than winning.&
&name1282=Druid Cult&card1282=110&element1282=1&mark1282=3&hp1282=160&mcard1282=1&deck1282=x0202001031000104060010503001060100107010010801001090100110100011102001121400121020062107006211000622020012303001240100125030012601001270100128010012901001300100131030013214001&deckn1282=40&level1282=60&desc1282=Many small creatures attack you... They are unthreatening on their own, but who is that raising their wand?&
&name75=Fortune&card75=130&element75=1&mark75=2&hp75=150&mcard75=2&deck75=x2002018210700421130022130006&deckn75=30&level75=60&desc75=Randomness is a peculiar thing, it can makes the impossible possible. It will make the odds shift quickly for either side.&
&name544=Ascended Dragon&card544=802&element544=1&mark544=2&hp544=100&mcard544=2&deck544=x0304001040300105010010602001070900108100010903001100600111010011207001200201121070062113003&deckn544=30&level544=60&desc544=Dragon lore speaks of a god dragon who commands a army of drake soldiers.&
&name1273=Large Anomaly&card1273=1203&element1273=1&mark1273=2&hp1273=100&mcard1273=2&deck1273=x08010061202003210800632000093203006&deckn1273=30&level1273=61&desc1273=There's no telling what may come out of any of the innumerable portals in the realm of Aether. Literally. It's mathematically impossible to do anything but guess!&
&name1550=SerendipityDoo&card1550=130&element1550=1&mark1550=1&hp1550=70&mcard1550=3&deck1550=x20020102130006300500430110063050014&deckn1550=40&level1550=61&desc1550=They say Serendipity do what Serendipity is gonna do, but she prefers to be as random as possible.&
&name1010=Lucky Number 67&card1010=2&element1010=1&mark1010=2&hp1010=105&mcard1010=2&deck1010=x0612001101400110200012002006210500221070052203002230100224020022513002261000127020022806002290900231110023208002&deckn1010=35&level1010=62&desc1010=Creatures from every Element have gathered to fight you.&
&name71=Star Death&card71=107&element71=1&mark71=2&hp71=150&mcard71=2&deck71=x000200502030020408002050500107110010912002110500221070062109001230000423110062606001261000128060013203001&deckn71=36&level71=64&desc71=They used to use the term Half Bloods to describe Elementals with the abilities Star Death has, but I personally feel any elemental that can cause the death of so many stars so quickly, might be worthy of the title God out of principle.&
&name685=Pete Rainbow&card685=107&element685=1&mark685=2&hp685=150&mcard685=2&deck685=x2002011210700621300042307001233000124100012511001260600126080022705002270600127110012715002281000228140012907001290900130050023105001310900132080013209001&deckn685=45&level685=64&desc685=Somewhere over the Rainbow...&
&name1333=The Physicists&card1333=101&element1333=1&mark1333=2&hp1333=150&mcard1333=2&deck1333=x010600321010052106001210800121090012112002211300221140042204002220700222110022250013&deckn1333=38&level1333=64&desc1333=James Clerk Maxwell and Erwin Schrödinger are coming together to throw their mighty, world explaining equations at you. And Edward Norton Lorenz is helping them with his attractor and his knowledge of Chaos Theory and the Butterfly Effect. Be warned! Differential equations and physics are not as easy as you think.&
&name749=Silux&card749=806&element749=1&mark749=1&hp749=100&mcard749=3&deck749=x00020102035002203600221130012130006221300223040012402002250500126140012711001280200129040013007001&deckn749=32&level749=65&desc749=&
&name1271=Chaos Lightning&card1271=1201&element1271=1&mark1271=2&hp1271=150&mcard1271=2&deck1271=x210600632000093201006320200432030013210004&deckn1271=30&level1271=65&desc1271=Chaos Lightning - A feared and legendary phenomena named after its unpredictability. The Aetherial storms like to pick up energies from all across the universe. Once in a while, they are siphoned into something much more dangerous. That power can be directed to some extent. Legend has it that a Psionic Sorcerer harnessed this power and that he is the one responsible for this walking fury of lightning. Stay clear if you didn't bring your rubber suit.&
&name1631=Goengiio&card1631=101&element1631=1&mark1631=3&hp1631=100&mcard1631=2&deck1631=x21000052101002210200121030012106001210700221080022109002211000421200012130001230000423020012307001230800123120012800005280100128020012803003280400128070032809001281300228140012850002&deckn1631=50&level1631=65&desc1631=its a like a boss&
&name651=Antima&card651=120&element651=1&mark651=5&hp651=100&mcard651=1&deck651=x200201021200052203001230100124020012508001261000127020012814002290200130140013209005&deckn651=30&level651=65&desc651=You will heal me!&
&name369=Irreversibility&card369=101&element369=1&mark369=1&hp369=100&mcard369=3&deck369=x210000321010042106005211200121130023001003300400330080023050011&deckn369=34&level369=67&desc369=&
&name464=Monsterous&card464=2&element464=1&mark464=2&hp464=200&mcard464=2&deck464=x2002006210100121050012107006210900222030022301001240800226060012610001270200128130012912002310500131110013203001&deckn464=30&level464=68&desc464=Are you afraid of the monsters in the dark ? Well, you should be because they are many and ferocious...&
&name1474=Bhlewos2&card1474=109&element1474=1&mark1474=5&hp1474=50&mcard1474=2&deck1474=x2109004230000623090012311005233000323500072906004&deckn1474=30&level1474=68&desc1474=&
&name962=Grand Warden&card962=414&element962=1&mark962=2&hp962=200&mcard962=2&deck962=x2002011210600621070032203004241400628070062912004&deckn962=40&level962=68&desc962=I am the gate keeper in this area. You shall not pass!&
&name1087=Oceans Keeper&card1087=702&element1087=1&mark1087=2&hp1087=200&mcard1087=2&deck1087=x071000207150012107006211200127000102701002270200227050012706002270700227080022709001271100227140022715001&deckn1087=37&level1087=68&desc1087=The ocean has many guardians that lurk beneath the waves, some more water based and some like the oceans keeper are in tune with all elements and can therefore use the inate powers of the ocean's creatures to their full potential. Thus they given keys to Atlantis to guard.&
&name875=Ocean's Keeper &card875=702&element875=1&mark875=2&hp875=200&mcard875=2&deck875=x071000207150012107006211200127000102701002270200227050012706002270700227080022709001271100227140022715001&deckn875=37&level875=68&desc875=The ocean has many guardians that lurk beneath the waves, one of these many guardians are the keepers of the keys to Atlantis they have been guading the keys for centuries and have therefore learned to harness the power of the waves to their full potential. For the wavs can provide various minerals needed to harness the inate powers of the creatures of the sea.&
&name1313=Pond y Cherry&card1313=713&element1313=1&mark1313=2&hp1313=230&mcard1313=2&deck1313=x010800220020062107006213000222040022207001220800122120022250002230800126050012608001271300630090013011001&deckn1313=35&level1313=69&desc1313=Pond y Cherry started out as a water user, but this hatred of all that lives took over. He no longer knows exactly what he's doing.&
&name1670=Amethyst Dragon nest&card1670=103&element1670=1&mark1670=3&hp1670=150&mcard1670=2&deck1670=x210300625060052507001251000225130062550020&deckn1670=40&level1670=70&desc1670=You poor soul, you just found the Nest of Amethyst Dragons. Watch out, they will multiply quickly if you leave them be.&
&name563=Glider Gun&card563=1001&element563=1&mark563=3&hp563=150&mcard563=2&deck563=x2106006210700621100032112002220300427300032901006291200429130012920002293000230010063203002&deckn563=47&level563=70&desc563=Again and again it repeats, replicating itself without end.&
&name100=Fate&card100=1002&element100=1&mark100=5&hp100=100&mcard100=3&deck100=x0002015013000610000081002006&deckn100=35&level100=71&desc100=A completely unpredictable entity. The difficulty of any encounter with it can't be determined.&
&name747=Werewolf&card747=105&element747=1&mark747=3&hp747=250&mcard747=2&deck747=x21000102102004210500621060042107006&deckn747=30&level747=71&desc747=This one is tougher than he looks, and don't forget about his minions...&
&name1382=The Wrecking Ball&card1382=107&element1382=1&mark1382=2&hp1382=200&mcard1382=2&deck1382=x2002006210100121070062203002240700325050022610001271100128130012912003300500131140023208001&deckn1382=30&level1382=72&desc1382=&
&name1260=Aron Rainbow&card1260=107&element1260=1&mark1260=2&hp1260=280&mcard1260=2&deck1260=x20020052107006220300223010012306001240800225020022511001260600227060012711001280300128140012907001300500131110013208001&deckn1260=30&level1260=72&desc1260=Aron Rainbow has got an unbeliveable colletion of cards!&
&name1459=Chaos Theory&card1459=106&element1459=1&mark1459=2&hp1459=300&mcard1459=2&deck1459=x2002020210800621130022208002241100626060062608002280100628080022810002290500230040023105002&deckn1459=60&level1459=73&desc1459=If you wait , it will eventually bring you back around to where you need to go. There is no stopping chaos only enbracing it.&
&name1188=Chaos Lord&card1188=106&element1188=1&mark1188=3&hp1188=200&mcard1188=2&deck1188=x2002010210001021010012103001210400221050022106003210700621080032109001211000423060012606001270300128010063105001&deckn1188=53&level1188=73&desc1188=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1194=Dream Catcher&card1194=107&element1194=1&mark1194=3&hp1194=200&mcard1194=2&deck1194=x210000621020062107006210900221120032120001231100124100012411001261100127010012703001291100230010013002001310200232020013209001&deckn1194=38&level1194=73&desc1194=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1578=Night Rider&card1578=1111&element1578=1&mark1578=3&hp1578=200&mcard1578=2&deck1578=x2105005210600221110032450004310000831040013105003310600231070013109002311000331110043150008&deckn1578=46&level1578=73&desc1578=&
&name103=Cheezburger Hunters&card103=114&element103=1&mark103=3&hp103=200&mcard103=2&deck103=x0207002210700621140062204002221100222150032730003320000432020033210003&deckn103=34&level103=74&desc103=Cataclysmic lghtning courses within the skies and the long dead rise again from within the catacombs. As our city rushes towards catastrophe, it falls to you to save us from catheter-wielding cats!&
&name98=Desecration&card98=207&element98=1&mark98=3&hp98=200&mcard98=2&deck98=x0207006210700621100042114006220000622110032606002273000230040033105002&deckn98=40&level98=75&desc98=The dead rise from the earth once more, given new life as twisted mockeries of their former selves.&
&name621=Quantalicious&card621=104&element621=1&mark621=3&hp621=100&mcard621=3&deck621=x20020202100004210400421090022130006&deckn621=36&level621=76&desc621=Quanta to the max!&
&name371=Orbital Reentry&card371=920&element371=1&mark371=2&hp371=200&mcard371=3&deck371=x090800321070062108006260900326140032730003280100328100022812002290100629200023202006&deckn371=45&level371=79&desc371=Stars fall to Earth, illuminating the night sky brilliantly for the remainder of their short lives.&
&name1663=Round up&card1663=107&element1663=1&mark1663=2&hp1663=200&mcard1663=3&deck1663=x0908002200201121010012107006210800121130012202002220700123110052330002241100325100022513001260600226080012706002270700127110012810002281300130040023005002300800130110013105002311300132020023211001&deckn1663=60&level1663=79&desc1663=&
&name472=Eternal Army&card472=206&element472=1&mark472=2&hp472=530&mcard472=2&deck472=x21070062114002220700422130042215004261100230000103004005300500430080033202006&deckn472=50&level472=79&desc472=After eternities of researching, the undeads finally revealed the secrets of space and time.&
&name155=Greater Draconoct&card155=1101&element155=1&mark155=3&hp155=360&mcard155=2&deck155=x1101005210600621070032111001221000123060012606001270600128080012905001310000731100013212001&deckn155=30&level155=80&desc155=Even more powerful than Draconocts, Greater Draconocts employ a wider array of tactics.&
&name1402=Tychon&card1402=103&element1402=1&mark1402=1&hp1402=400&mcard1402=3&deck1402=x01040022100008210100221020052103002210900221110022150008&deckn1402=31&level1402=81&desc1402=Bulky and terrifying, Tychon is easily quanta starved early one but becomes an unstoppable force ias the match draws out.&
&name1580=Energy Apparition&card1580=130&element1580=1&mark1580=2&hp1580=200&mcard1580=3&deck1580=x2002018210400321070062109002211300221300062530004263000327060022810002283000430050043009004&deckn1580=60&level1580=82&desc1580=The Energy Apparition defends itself by tiring its attacker and shrugging off attacks.&
&name835=Darwin&card835=108&element835=1&mark835=2&hp835=200&mcard835=3&deck835=x0107006200200521000062108004211000521130032130003280100629010063001006&deckn835=50&level835=82&desc835=Improving the ecosystem through extensive artificial selection.&
&name1345=Chaoticon&card1345=130&element1345=1&mark1345=5&hp1345=300&mcard1345=3&deck1345=x200202021100042112002211300621200022130006220700325130022720003290700230040023008001301200230300033211002&deckn1345=60&level1345=89&desc1345=You never known what you're going to get, but you'll get alot of it!&
&name485=Maniae&card485=110&element485=1&mark485=5&hp485=400&mcard485=3&deck485=x200200421010012105001210900221100042113001212000125000052511004251300425500042801004&deckn485=35&level485=105&desc485=In Greek mythology, the Maniae are a spirit or group of spirits personifying Insanity, madness and crazed frenzy. They operate closely with Lyssa, the spirit of mad rage, frenzy and rabies; and, like, Lyssa, are presumed to be daughters of Nyx. They are also associated with the Erinyes, the three fearsome goddesses of vengeance.&
&name1097=Lord of Order&card1097=107&element1097=1&mark1097=5&hp1097=555&mcard1097=3&deck1097=x01070062002012210400221100032113003213000623110032410003263000330110063212003&deckn1097=50&level1097=107&desc1097=Imposition of order equals escalation of chaos.&
&name459=Windy&card459=930&element459=1&mark459=5&hp459=500&mcard459=3&deck459=x210600629000072901006290200529040022930006&deckn459=32&level459=109&desc459=The winds, they howl. The boughs, they shake, leaving chaos in their wake. (Plastica)**&
&name1412=Scardgirl&card1412=120&element1412=1&mark1412=5&hp1412=900&mcard1412=3&deck1412=x0104002200200521000082103006210600121090012112003211300321140012130006&deckn1412=36&level1412=113&desc1412=The ex-admin of the elements forums dissapeared mysteriously. What could have happened?&
&name1671=Jackpot&card1671=120&element1671=1&mark1671=5&hp1671=880&mcard1671=3&deck1671=x21200062820004&deckn1671=10&level1671=113&desc1671=This is very lucky day for you,&
&name1672=hjo&card1672=100&element1672=1&mark1672=5&hp1672=900&mcard1672=3&deck1672=x000201900270060028006&deckn1672=31&level1672=113&desc1672=&
&name1144=Nepycros&card1144=1107&element1144=1&mark1144=5&hp1144=900&mcard1144=3&deck1144=x2002006210100121070062211001230100123110012407001240800125060012511001260500126100012706001271100128130012907001300500231050023203001&deckn1144=31&level1144=113&desc1144=&
&name156=Draconocturna&card156=1101&element156=1&mark156=5&hp156=800&mcard156=3&deck156=x21060062107003230600128070023100006310100431100023203001&deckn156=25&level156=113&desc156=The ultimate Obsidium Dragon in all it's glory.&
&name470=The Evil Bird&card470=612&element470=2&mark470=1&hp470=20&mcard470=3&deck470=x0204001021500202200010612001080100226050012609002&deckn470=10&level470=0&desc470=Death is what feeds this evil bird.&
&name1093=Pluto&card1093=206&element1093=2&mark1093=1&hp1093=5&mcard1093=1&deck1093=x02080062210002320001132030053205006&deckn1093=30&level1093=0&desc1093=no i am not a dwarf planet i command you to reclassify me!&
&name482=Corpus&card482=206&element482=2&mark482=1&hp482=15&mcard482=1&deck482=x0200007020200602040030209001&deckn482=17&level482=0&desc482=The god of death must have created these for a joke. Not very strong and very shortlived.&
&name1007=Decrepit&card1007=206&element1007=2&mark1007=1&hp1007=15&mcard1007=1&deck1007=x02000160202003020300102040020206005020700102090010213001&deckn1007=30&level1007=2&desc1007=This Elemental lacks all memory of what it may have once been. Was it once a great entity, rivaling those who claim themselves to be gods? Or has it always been isuch a pitiful and weak existance?&
&name13=Virus&card13=202&element13=2&mark13=1&hp13=20&mcard13=1&deck13=x020001302020060203002020400302070020208004&deckn13=30&level13=2&desc13=Anything around the Death Palace will try to kill you, even the air you breathe.&
&name812=Bone Creep&card812=207&element812=2&mark812=1&hp812=15&mcard812=1&deck812=x002700102000120202003020400302070030211003&deckn812=25&level812=5&desc812=Little creatures that hang around the enterance of the Death Realm, rarely a problem unless you feed them death...&
&name689=micro-cosmos &card689=1009&element689=2&mark689=1&hp689=25&mcard689=1&deck689=x01060020107006021000304130020506001061100107010030904002100900611130021212002&deckn689=30&level689=6&desc689=micro-cosmos is a fragile being; small and insignificant. This did not crush his will to live: he will do anything to survive!&
&name1104=Reversite&card1104=1103&element1104=2&mark1104=1&hp1104=30&mcard1104=1&deck1104=x10000071004003100500211000083103006310400131060023107001&deckn1104=30&level1104=7&desc1104=All shall decay with time.&
&name1060=Peon Poison&card1060=208&element1060=2&mark1060=1&hp1060=35&mcard1060=2&deck1060=x0208004021000112000061202003120300112050021250001&deckn1060=18&level1060=10&desc1060=Can you feel it, coursing through your veins? A countdown drawing down to your inevitable, inexorable death?&
&name1063=Peon Soul Catcher&card1063=215&element1063=2&mark1063=1&hp1063=35&mcard1063=2&deck1063=x0201003021100302150051201005&deckn1063=16&level1063=10&desc1063=As his spirit left his dying body, he saw a beautiful paradise awaiting him. Bliss and peace at last. But it was not to be. Suddenly, his vision of nirvana receded as his spirit was sucked into the void of a spirit catcher. His would be a tormented soul.&
&name174=Nightus&card174=1106&element174=2&mark174=1&hp174=40&mcard174=1&deck174=x02020060206003110001111040011106004&deckn174=25&level174=11&desc174=Nightus are shy, malignant creatures that spread their Virusses through the Night.&
&name559=Peon Boneyard&card559=207&element559=2&mark559=1&hp559=50&mcard559=1&deck559=x011400401500060200004020400202070040211003&deckn559=23&level559=13&desc559=We're in the business of making dead people!&
&name614=Peon Mummy&card614=213&element614=2&mark614=1&hp614=50&mcard614=1&deck614=x0211003021300610040061050010&deckn614=25&level614=13&desc614=Turn back the time and a great Pharaoh is reborn.&
&name51=Death Devlet&card51=206&element51=2&mark51=4&hp51=50&mcard51=3&deck51=x0202006020300602050020208006021000202120020213006&deckn51=30&level51=13&desc51=The Death Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Death Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name582=Peon Plague&card582=209&element582=2&mark582=1&hp582=50&mcard582=1&deck582=x02000100201002020900402110020213004&deckn582=22&level582=13&desc582=If people are a plague on the Earth, then killing you would be part of the cure.&
&name1049=Peon Schrodinger's cat&card1049=114&element1049=2&mark1049=1&hp1049=50&mcard1049=1&deck1049=x010800401090010114004015000802070030211002&deckn1049=22&level1049=13&desc1049=The cat came back, the very next day.&
&name1059=Peon Skeleton&card1059=206&element1059=2&mark1059=1&hp1059=50&mcard1059=1&deck1059=x020001002010030206004021000102110021004005&deckn1059=25&level1059=13&desc1059=What do you get when you reanimate the dead? Don't know? Me neither.&
&name1062=Peon Aflatoxin&card1062=212&element1062=2&mark1062=1&hp1062=50&mcard1062=1&deck1062=x020500302080050210001021200408140040850008&deckn1062=25&level1062=13&desc1062=Once the toxin breaks through, it's only a matter of time before you're completely incapacitated.&
&name474=Jharin&card474=912&element474=2&mark474=1&hp474=50&mcard474=1&deck474=x0203003020800302100010912003095000622030032208003221000129120032950006&deckn474=32&level474=13&desc474=The origins of this creature have history with the god of poison. Old tales tell of a flying beast that spit's poison at helpless prey.&
&name551=Peon Vulture&card551=204&element551=2&mark551=1&hp551=50&mcard551=1&deck551=x01140050150009020400502090020211002&deckn551=23&level551=13&desc551=Vultures feed on death. Preferably yours.&
&name862=the fool&card862=206&element862=2&mark862=2&hp862=50&mcard862=3&deck862=x01070062002006210600622060063004006&deckn862=30&level862=13&desc862=&
&name334=Water Drake&card334=703&element334=2&mark334=1&hp334=50&mcard334=1&deck334=x0209002070000807010050702004070500307090030750005&deckn334=30&level334=13&desc334=Welcome traveller to the prot town of Arctis, here we provide cruises to the Artic Temple, Darkport, the colosseum and the two anomalies (Time and Aether). Where are you headed perhaps to the Arctic temple to take the trial of the Arctic God then we can take you to your next destination if you succeed.&
&name197=Vermin&card197=1103&element197=2&mark197=1&hp197=60&mcard197=1&deck197=x00270010208001110000311020051103003110400111050021106001115000222080012209001310000231030033150004&deckn197=30&level197=15&desc197=In the dark places of the world all manner of vile and twisted insects abound, tiny crawling things repelled by the light. In the darkness they brood and multiply, nursing their hate and dreaming of a day when they will rise up and conquer the surface world. They are puny and insignificant, but in numbers they can be dangerous.&
&name869=4free&card869=27&element869=2&mark869=1&hp869=70&mcard869=1&deck869=x20270062406006280100629010063201006&deckn869=30&level869=17&desc869=This NPC is just too greedy to pay for something&
&name321=Drain Plant&card321=715&element321=2&mark321=2&hp321=70&mcard321=1&deck321=x020500102060050207003020800402140020700008070600507300032715004&deckn321=35&level321=17&desc321=These strange plants live in the desert. You have heard about them. Since rain is scarce they survive by draining all the water from their victims. This plant seems to be healthy and well-fed. Some bones are visible in the sand and dusty skeletons wander around aimlessly. It is not known why these desiccated corpses sometimes rise and defend their killer.&
&name742=The Wall&card742=211&element742=2&mark742=3&hp742=80&mcard742=2&deck742=x0113003011400602020060211006120100321500052250005&deckn742=34&level742=19&desc742=Long ago, in the heart of the most dense dead forest, an impenetrable wall was discovered. Many tried to search for a keyhole or some way to open it, but it was of no use. The only way to the other side was to destroy this way. With every life that ended in the dead forest, The Wall grew stronger and stronger. To this day, no one knows what lies on the other side.&
&name1065=Black Stalker&card1065=1114&element1065=2&mark1065=1&hp1065=80&mcard1065=1&deck1065=x02100010214006110000611040011105003110600311140031150007&deckn1065=30&level1065=19&desc1065=First he will stalk you, than he will poison you and finally he will kill you.&
&name1012=Soul Eater&card1012=101&element1012=2&mark1012=1&hp1012=90&mcard1012=1&deck1012=x01000110101004010200101060060108002011300102010010207001021100102130020215006&deckn1012=36&level1012=21&desc1012=A minor demon that feeds on madness and destruction. It sows chaos in order to harvest souls for its masters. Although they are weak, these imps can be dangerous when they have souls to fuel them.&
&name268=Ghoul&card268=307&element268=2&mark268=1&hp268=90&mcard268=1&deck268=x02040030207003020900302110010213002035001223060022307004&deckn268=30&level268=21&desc268=Ghouls are the remains of mortal men stricken with a curse of insatiable hunger. Doomed to an existence of eternal starvation, they hunger for the flesh of all living things.&
&name153=Skeleton Summoner&card153=207&element153=2&mark153=1&hp153=100&mcard153=1&deck153=x0202006020400302070040209002021100302150061201006&deckn153=30&level153=22&desc153=Alchemists make gold out of copper. The skeleton summoner makes an army out of a spark.&
&name289=Poison Knight&card289=813&element289=2&mark289=1&hp289=77&mcard289=1&deck289=x02080030210004080001008050020813006&deckn289=25&level289=24&desc289=If you challenge the Knight of Poison, you better bring some Purify, because his blade is made of pure Arsenic.&
&name1519=Necroblaze&card1519=215&element1519=2&mark1519=1&hp1519=100&mcard1519=1&deck1519=x020100102100010211002021300202150060608002060900606100040801006&deckn1519=30&level1519=25&desc1519=An apprentice Pyro/Necromancer approaches you. The teachings of combining Death and Fire have gained popularity of late, so it does not surprise you overly much. It's more surprising when he asks you to kill him. You refuse, absent reason to do so. He recklessly attacks without another word.&
&name1411=Throwing Knives&card1411=27&element1411=2&mark1411=1&hp1411=30&mcard1411=1&deck1411=x002700302020020203001020800209010020902001090400109060020950006&deckn1411=20&level1411=29&desc1411=Remember to watch your back!&
&name1422=Jharik&card1422=912&element1422=2&mark1422=1&hp1422=50&mcard1422=2&deck1422=x020300302080030210001091200309500122203003220800322100012912003&deckn1422=32&level1422=33&desc1422=Old legends tell of a flying poisonous beast that renders it's victoms helpless before going in for the kill.&
&name687=Lovely Poison&card687=214&element687=2&mark687=2&hp687=100&mcard687=1&deck687=x021400603000110301004030200203060060308001&deckn687=30&level687=35&desc687=Do you like the poison?&
&name1406=Enslaved Legion&card1406=213&element1406=2&mark1406=1&hp1406=50&mcard1406=1&deck1406=x2200007220300422050022213005222000322300022250007&deckn1406=30&level1406=35&desc1406=You know what? Undead slaves could discharge a cloud of hatred enough to confuse elementals for ... I dunno ...&
&name558=Decay&card558=206&element558=2&mark558=1&hp558=100&mcard558=1&deck558=x0200008020200302040030205001020700302080030209003021000102110010213003021500402200010250008&deckn558=42&level558=35&desc558=A death elemental with control over it's domain. Uses various poisons and grows stronger every time something dies.&
&name1021=Apprentice of Death &card1021=200&element1021=2&mark1021=1&hp1021=100&mcard1021=1&deck1021=x02000070201002020700202080030209002021000202110030213002030100203020030350009&deckn1021=37&level1021=38&desc1021=The Apprentice of Death chose Gravity as his secondary Element: There is no better way to make sure one's poison has the time to set in than to combine Bonewalls and Armagios for defense.&
&name1646=POISON&card1646=208&element1646=2&mark1646=5&hp1646=100&mcard1646=3&deck1646=x220800622100022906002&deckn1646=10&level1646=38&desc1646=You have never seen so many poison!&
&name1560=Virulent Experiment&card1560=209&element1560=2&mark1560=1&hp1560=80&mcard1560=1&deck1560=x0200010020400602110020220002220000522020032209006221000222110022220002&deckn1560=40&level1560=40&desc1560=A secret organization of Death elementals - known to most as The Necromancers - were essentially creating a monster. Only two things didn't go as planned: the first was that it seemed to multiply before their eyes, and the second was that it served as the last thing they saw.&
&name17=Death Racer&card17=203&element17=2&mark17=1&hp17=100&mcard17=1&deck17=x0200007020100102050010208006021000202130060250007&deckn17=30&level17=41&desc17=You're strong. You're healthy. Are you fast enough? Let's race to the death.&
&name1530=Deathstalker Cult&card1530=214&element1530=2&mark1530=1&hp1530=130&mcard1530=1&deck1530=x0214006110001011040021105002110600311070011108006&deckn1530=30&level1530=41&desc1530=The Deathstalker Cult believes venoms and poisons to be the key to ultimate power, the key to a Demon Scorpion King's venom that can kill even the unkillable. In attempts to locate the Demon, they drink small amounts of venom to induce \"visions\", as they regard the venom as the Scorpion's other kind of blood. The blood that leads to the Demon King.&
&name1375=Peon Fire Bolt&card1375=604&element1375=2&mark1375=1&hp1375=35&mcard1375=2&deck1375=x0211002060000706040050606001060700106500032601001&deckn1375=20&level1375=42&desc1375=Fiery death to all.&
&name1658=Peon Dune Scorpion&card1658=1013&element1658=2&mark1658=1&hp1658=35&mcard1658=2&deck1658=x0002008010600102110020306002041300105060010611001070300108070010911001101300211070011202001&deckn1658=23&level1658=42&desc1658=It was the scorpion's last laugh. True he killed the scorpion in the end, but in the struggle, he ensured that the venom was well-circulated throughout his body. Soon he would add his carcass to the wall of bones piled up in the scorpion's burrow.&
&name1227=Styx the Elder&card1227=114&element1227=2&mark1227=1&hp1227=100&mcard1227=1&deck1227=x01000040101002010200101080030112001011300101140030150004020000702010010203002020400302070020209003021000102110010215003&deckn1227=42&level1227=43&desc1227=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name306=Old AI3 Death/Darkness&card306=204&element306=2&mark306=1&hp306=100&mcard306=1&deck306=x0200006020100102020030204004020500102070020208001020900111000061101001110200211030041104001110500211060011107001&deckn306=37&level306=43&desc306=&
&name1418=Pandemic&card1418=202&element1418=2&mark1418=1&hp1418=100&mcard1418=1&deck1418=x02000100201002020200302060020207004021100202150042202003&deckn1418=30&level1418=43&desc1418=Obsessed with death, Pandemic searches for the best way to spread disease. Still new to genetic manipulation, this elemental strives to create new viruses and bacteria to destroy the world and raise an army of the dead.&
&name1483=Smell of Death&card1483=204&element1483=2&mark1483=1&hp1483=40&mcard1483=2&deck1483=x02000100202005020400502050010207002020800102090050212001&deckn1483=30&level1483=43&desc1483=Vultures are flying over corpses, you can smell the plague in the air.&
&name1241=AI2 - Death&card1241=206&element1241=2&mark1241=1&hp1241=100&mcard1241=1&deck1241=x000200100270010100003010200201060020107001020000602010010203003020400102050010206003020700102080030300003030200103030020306002&deckn1241=37&level1241=43&desc1241=A lesser Elemental &
&name64=Disciple of Fate&card64=1004&element64=2&mark64=1&hp64=100&mcard64=1&deck64=x0002004020600602100011000006100200610030011004006&deckn64=30&level64=43&desc64=&
&name671=Death's Apprentice&card671=214&element671=2&mark671=1&hp671=100&mcard671=1&deck671=x110600422080052214006310500231070013150012&deckn671=30&level671=43&desc671=Spends his nights slowly putting lone travellers in a painful sleep.&
&name322=Old AI3 Death/Fire&card322=204&element322=2&mark322=1&hp322=100&mcard322=1&deck322=x02000080202003020400602070020209002060000406010010602001060300106040060605002060600206070011201006&deckn322=45&level322=43&desc322=&
&name1583=CallMeAI&card1583=204&element1583=2&mark1583=1&hp1583=80&mcard1583=1&deck1583=x020001802020060204006020500502120040215003&deckn1583=42&level1583=45&desc1583=I'll be your long lost pale.&
&name1676=Osiris Keeper of Death&card1676=206&element1676=2&mark1676=2&hp1676=115&mcard1676=1&deck1676=x020000802020060204004020500202060040207006020900602110020212002021300422010022210002221500222200042250006&deckn1676=60&level1676=46&desc1676=Death All Around You . Cant,Run Cant,Hide An No Where Too Go. Death Will Find Ya. You Cant Beat Me So Give In To Osiris The Death Keeper.&
&name748=Spider Queen&card748=203&element748=2&mark748=1&hp748=100&mcard748=2&deck748=x0203006120000412080061250004&deckn748=20&level748=48&desc748=The Spider Queen controls her minions, ordering them to relentlessly attack anything that comes near. They can make quick work of even the toughest of foes and their strong numbers mean plenty to fight for the Queen.&
&name489=Necrohoarder&card489=212&element489=2&mark489=3&hp489=100&mcard489=1&deck489=x020000502010030202003020300102040040205002020700302090020211003021200202200020250005&deckn489=35&level489=49&desc489=&
&name1175=Nevermore&card1175=205&element1175=2&mark1175=5&hp1175=5&mcard1175=3&deck1175=x22050042230006&deckn1175=10&level1175=51&desc1175=I wish nothing but to die. (Joke NPC though you can feel free to use it if you want xD)&
&name847=Dread Necromancer&card847=206&element847=2&mark847=2&hp847=180&mcard847=1&deck847=x020100202060020213004110900322000032205002220600122070022210002221300122150042220001225000331000043103001310600331090033150005&deckn847=46&level847=51&desc847=&
&name175=Elite Nightus&card175=1106&element175=2&mark175=2&hp175=120&mcard175=1&deck175=x0202006020700102140041100008110300411040011106005&deckn175=29&level175=51&desc175=Elite Nightus have numerous deadly agents to spread Infection through the Night.&
&name1348=Dark Elemental&card1348=1113&element1348=2&mark1348=2&hp1348=60&mcard1348=2&deck1348=x02120021100003110300211040011105002110600211100021113006111400211500052201002222000131010023120001&deckn1348=33&level1348=53&desc1348=The Dark Elemental sometimes called Shade, was a dark being who plagued your dreams with nightmares about dragons and witches however these creatures were slow and its thieving ability is limited.&
&name844=Gray Princess&card844=220&element844=2&mark844=3&hp844=100&mcard844=1&deck844=x220000822050012207006220900222100022220001&deckn844=20&level844=54&desc844=&
&name610=Soul Ball&card610=1201&element610=2&mark610=3&hp610=100&mcard610=1&deck610=x22000022201003220300622040032208003221100222150063201006&deckn610=31&level610=54&desc610=You can't play with these balls.&
&name199=Insect Plague&card199=1102&element199=2&mark199=1&hp199=120&mcard199=2&deck199=x1102006220300222080022209002221000131000043103006310400131050013150007&deckn199=32&level199=56&desc199=Breeding in the darkness and occasionally boiling forth from the earth to consume all in their path, these insects are a blight upon the land that will not rest until its thirst for destruction is quenched.&
&name1126=Wandering Soul&card1126=206&element1126=2&mark1126=3&hp1126=120&mcard1126=1&deck1126=x2206006221300628010062809001281100428120022814005&deckn1126=30&level1126=56&desc1126=If life ends, a soul have to find the light to achieve eternal peace.&
&name1300=Death Elemental&card1300=206&element1300=2&mark1300=3&hp1300=50&mcard1300=2&deck1300=x00020060113001020400202050010207002020900202100010211001021200202150020309001041000105100010608001071500108110010905001100800111060011202001&deckn1300=30&level1300=57&desc1300=The Death elemental sometimes called the rag and bone man, struggles to exist wih the power of his own element alone and beseeches his fellow elementals to teach him minor spells from the elements. They helped however each only taught him one spell&
&name580=Zephyr&card580=912&element580=2&mark580=3&hp580=155&mcard580=1&deck580=x2202004220300422040042900005290200329090022911004291200529130022950005&deckn580=38&level580=59&desc580=Zephyr, the west wind, once loved Hyacinth. However, Hyacinth chose Appolo above Zephyr. So, when Hyacinth and Appolo were throwing a discus, Zephyr blew Appolo's discus off course, hitting and killing Hyacinth. Ever since, The west wind wore the mark of death with him.&
&name615=Stabby-stabby&card615=27&element615=2&mark615=1&hp615=140&mcard615=2&deck615=x002700509000032500005251100329060042930003&deckn615=23&level615=59&desc615=stab...stab...stab&
&name1517=Pyrodeath&card1517=215&element1517=2&mark1517=2&hp1517=70&mcard1517=3&deck1517=x2201005221500524060052606002260900526100052611003&deckn1517=30&level1517=64&desc1517=This small but endlessly cruel aspect of a fiery death manifested from larger avatars sent by the Devil himself to reap strong souls to his employ. These soulless monsters exist only to see life end in brutal ways. Now its empty, flaming eyes are fixed on you.&
&name58=Venom&card58=208&element58=2&mark58=1&hp58=175&mcard58=2&deck58=x220000322080062212003222000222500032700005270600227100042750003&deckn58=31&level58=65&desc58="Better get the antidote quickly, you do not have much time left."&
&name519=Grimm's The Riddle&card519=204&element519=2&mark519=3&hp519=100&mcard519=2&deck519=x220400422070042208006223000223070042350010&deckn519=30&level519=65&desc519="What slew none, and yet slew twelve?" ...&
&name1153=Risen&card1153=213&element1153=2&mark1153=3&hp1153=140&mcard1153=2&deck1153=x01070060706003200200322110022213005231100226060023000004300400430300033105001&deckn1153=35&level1153=69&desc1153=Ancient guardian of these lands slowly approaches and speaks with mettalic voice: "Flee now! Only death and decay awaits you."&
&name890=Venomous Arsenal&card890=813&element890=2&mark890=3&hp890=150&mcard890=2&deck890=x220800522100062800008281300628500042906006&deckn890=35&level890=70&desc890=One of the disciples of the Weapons Master, this one is user of weapons that contain deadly poisons. Sometimes thought to be one of the weaker disciples due to the advent of purity spells, which are simple to cast., and the occasional slowness of his attack.&
&name1117=Death stalker&card1117=214&element1117=2&mark1117=2&hp1117=100&mcard1117=3&deck1117=x020800602140061106004111300311140033150008&deckn1117=30&level1117=70&desc1117=Remember that death stalkers only work during nightfall&
&name1475=Bhlewos3&card1475=101&element1475=2&mark1475=4&hp1475=100&mcard1475=2&deck1475=x02070022202001220900222110052300005230700623300022350007&deckn1475=30&level1475=70&desc1475=&
&name1603=Trylor&card1603=220&element1603=2&mark1603=1&hp1603=435&mcard1603=2&deck1603=x2202006220400622050022210001221500622200033201006&deckn1603=30&level1603=71&desc1603=Speading infections and thriving on the deaths that follow&
&name1204=Incarnate&card1204=1109&element1204=2&mark1204=3&hp1204=200&mcard1204=2&deck1204=x22020042207005221100431000153103004310600431070013109006&deckn1204=43&level1204=73&desc1204=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1216=Scorpio&card1216=701&element1216=2&mark1216=3&hp1216=200&mcard1216=2&deck1216=x2208005221000127000182701003270200327030032704001270500227060012707002270800127090012710006271100232000033203002&deckn1216=54&level1216=73&desc1216=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1614=Dracolich&card1614=201&element1614=2&mark1614=2&hp1614=300&mcard1614=2&deck1614=x2200007220100622050022208006220900422110062250007&deckn1614=38&level1614=73&desc1614=The Dracolich is an ancient and powerful beast bound to this world by magic. To charge into battle unprepared with one invites certain death.&
&name1208=Morte&card1208=208&element1208=2&mark1208=3&hp1208=200&mcard1208=2&deck1208=x2200015220100222020062203001220400322070032208005220900322100022211003280100628060032810001&deckn1208=53&level1208=73&desc1208=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name204=Devouring Horde&card204=1102&element204=2&mark204=2&hp204=160&mcard204=3&deck204=x220300222080022209002221000131000073102006310300631040013105002310600131080023150004&deckn204=36&level204=77&desc204=Sometimes the spawn of the darkness multiply to such great numbers that they blot out the sun itself with their multitudes, consuming everything in their path. Weak individually they seek to swamp their enemies with sheer numbers, pricking them with innumerable bites until they expire and are devoured.&
&name295=Hades&card295=206&element295=2&mark295=1&hp295=400&mcard295=3&deck295=x20360022201006220400222070022209002221400422150062608004265000631060023150004&deckn295=40&level295=81&desc295=Hades was the ancient Greek god of the underworld. He desires to add to his collection of souls and uses destructive means to do so.&
&name266=Swampgas&card266=208&element266=2&mark266=5&hp266=100&mcard266=3&deck266=x22000012208006220900122100012250001&deckn266=10&level266=83&desc266=Travelers in the oldest and deepest parts of the swamp should take care, for the putrid miasma that hangs over the marshes sometimes takes on a life of its own, a swirling choking cloud that can fatally poison the hardiest souls with only a breath.&
&name336=Grim Reaper&card336=207&element336=2&mark336=3&hp336=250&mcard336=3&deck336=x220000522020042204002220700522090022211001221300322200023100007310300231050023106003311000231200023150004&deckn336=46&level336=88&desc336=No matter how hard you try, you can never escape death if you have lived.&
&name1286=Death Eater&card1286=215&element1286=2&mark1286=5&hp1286=300&mcard1286=2&deck1286=x2201003221100222150063200010320100632100033212005&deckn1286=35&level1286=89&desc1286=It feeds from its own suffering&
&name1659=Scientic&card1659=1008&element1659=2&mark1659=5&hp1659=340&mcard1659=3&deck1659=x1008003220700430000123003003301200530300013050002&deckn1659=30&level1659=101&desc1659=&
&name1366=Viral Death&card1366=205&element1366=2&mark1366=5&hp1366=900&mcard1366=3&deck1366=x220200622040062205003221100322120062215006222000622300043201006&deckn1366=46&level1366=113&desc1366=Infect creatures, block their damage, and then kill them, feeding the vultures!&
&name627=Graviton Recruit&card627=315&element627=3&mark627=1&hp627=10&mcard627=1&deck627=x030000403060050315005&deckn627=14&level627=0&desc627=Every Graviton starts their training in the lower ranks, starting with a basic combat training&
&name1077=kesti guards&card1077=414&element1077=3&mark1077=1&hp1077=10&mcard1077=1&deck1077=x010000901080020109003011100203000080307001030800103110060320001&deckn1077=33&level1077=1&desc1077=we protect kesti the sacred relic of..well you know that thing that was mark/nymph and now turned into relic&
&name629=Graviton Soldier&card629=303&element629=3&mark629=1&hp629=30&mcard629=1&deck629=x0300006030300303060060315005&deckn629=20&level629=2&desc629=Having completed there basic combat training they are given a small troop to practice with&
&name1075=Graviton guard squad&card1075=303&element1075=3&mark1075=1&hp1075=30&mcard1075=1&deck1075=x0302001230000623030062306002&deckn1075=15&level1075=5&desc1075=Every Graviton starts their training in the lower ranks, starting with a basic combat training&
&name275=Deployment&card275=303&element275=3&mark275=1&hp275=25&mcard275=1&deck275=x030001003030060305001030600103080010314001&deckn275=20&level275=6&desc275=A military creature that commands a loose coalition of mercenary soldiers who seek fourtune.&
&name632=Graviton shock troop&card632=303&element632=3&mark632=1&hp632=40&mcard632=1&deck632=x0300008030300603060030314003&deckn632=20&level632=7&desc632=Shock troopers are the main attack force of the Graviton army they are Mercenary specialists. They hit at average speed and are easily overcome lest they are in numbers&
&name1319=Stay focused&card1319=330&element1319=3&mark1319=1&hp1319=5&mcard1319=1&deck1319=x030001803030060330006&deckn1319=30&level1319=8&desc1319=It isn't hard.&
&name589=Violent Assault&card589=301&element589=3&mark589=5&hp589=50&mcard589=3&deck589=x01070012300002230100423140022706001&deckn589=10&level589=13&desc589=You are about to be run over by a reckless stampede of Elite Chargers!&
&name1017=Graviton guard carrier&card1017=300&element1017=3&mark1017=1&hp1017=50&mcard1017=1&deck1017=x030200203060020308001031500220360012300005230300623140022350004&deckn1017=25&level1017=13&desc1017=A heavy transport, used by Graviton Guard. Capable of carrying a full platoon. Equipped with powerful weapons, strong armor and repair of basic features. A rare piece of technology in a magical world.&
&name1105=Peon Plate Armor&card1105=405&element1105=3&mark1105=1&hp1105=50&mcard1105=1&deck1105=x0307004040000304030020405004040700104130040450007&deckn1105=25&level1105=13&desc1105=Oty = aw, look at the cute little monster. Oty + Plate Armor = aaaah! the vicious monster is eating everything! ruuuun!&
&name1106=Peon Shrieker&card1106=409&element1106=3&mark1106=1&hp1106=50&mcard1106=1&deck1106=x0309004040000904020010407001040900504140030450002&deckn1106=25&level1106=13&desc1106=Graboids evolving into Shriekers is like caterpillars evolving into butterflies . . . if butterflies could shred you to pieces and chew you to bits.&
&name677=Graviton patrol&card677=303&element677=3&mark677=1&hp677=50&mcard677=1&deck677=x030000603020020303006030900203140030315001&deckn677=20&level677=13&desc677=You see a small unit of Graviton patrolmen approaching.&
&name1068=Peon Sapphire Charger&card1068=301&element1068=3&mark1068=1&hp1068=50&mcard1068=1&deck1068=x030001003010040302002030300403080010309004&deckn1068=25&level1068=13&desc1068=While normally docile, chargers have earned their nickname for a good reason. Good luck findig a shield to protect youself if you upset them.&
&name50=Grav Devlet&card50=315&element50=3&mark50=4&hp50=50&mcard50=3&deck50=x0302002030300603050020306006030800203110060315006&deckn50=30&level50=13&desc50=The Grav Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Grav Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name633=Graviton Shock Elite&card633=303&element633=3&mark633=2&hp633=50&mcard633=1&deck633=x03000100305002030600603140062303006&deckn633=30&level633=13&desc633=A shock trooper can achieve the rank of Shock elite after 10 successfuk battles they gain damage and defence. A shock elite can achieve rank of commander after 30 successful battles since promotion&
&name278=Strong Deployment&card278=303&element278=3&mark278=2&hp278=50&mcard278=1&deck278=x0300010030300603050010306003030700303080010314001&deckn278=25&level278=13&desc278=A military creature that commands a loose coalition of mercenary soldiers who seek fourtune. The stronger and elite groups have been known to tame and use the vicious Otyugh and carry weapon tech.&
&name301=Gnome Geomancer&card301=411&element301=3&mark301=1&hp301=55&mcard301=1&deck301=x002900103090020314003040001004010020402001040400104050040406006041100304120020413002&deckn301=37&level301=14&desc301=Geomancers are the spiritual leaders of some gnome tribes. They are excellent warriors and also skilled slavedrivers for their kind.&
&name880=Singularity&card880=311&element880=3&mark880=5&hp880=70&mcard880=3&deck880=x2300016230200623060042311004231400423200022330004&deckn880=40&level880=17&desc880=Beyond the event horizon, no quanta can escape.&
&name296=Colossal Drake&card296=304&element296=3&mark296=1&hp296=50&mcard296=1&deck296=x030000703030030304006030600403140040350006&deckn296=30&level296=20&desc296=Another wanderer approaches our land perhaps in search of the legendary Draconic Gods. If so you have arrived in the realm of the Colossal Dragon. The beasts here are slow and cumbersome however given time enough to accelerate you will wish you were somewhere else&
&name1056=Hendrix Supreme&card1056=1112&element1056=3&mark1056=3&hp1056=95&mcard1056=3&deck1056=x231400623200022330003311200631200023150011&deckn1056=30&level1056=22&desc1056=After your previous victories, Hendrix has gone on the offensive this time. Will his new strategy be your undoing or has he left himself vulnerable to an all out rush?&
&name294=Knight of Strength&card294=813&element294=3&mark294=1&hp294=77&mcard294=1&deck294=x03020020308004080000808130050850006&deckn294=25&level294=24&desc294=If you challenge the Knight of Strength, you need to brace yourself as he weilds an immense titanic weapon that will smash through your shields with no mercy.&
&name1383=Huge Rock&card1383=309&element1383=3&mark1383=1&hp1383=40&mcard1383=1&deck1383=x03000140301003030400403060020309002031100203140020330001&deckn1383=30&level1383=32&desc1383=An avalanche has been triggered!&
&name998=Apprentice of Gravity &card998=300&element998=3&mark998=1&hp998=100&mcard998=1&deck998=x0300004030400203050020306001030700503110010405005040700204090030450012&deckn998=37&level998=34&desc998=The Apprentice of Gravity is amused by people assuming that he chose Earth as his secondary element to strengthen his Otyughs with Plate Armor. Oh, he did it because of the Plate Armor all right - but mainly to hide those fat bellies.&
&name1484=Gravity Elite&card1484=302&element1484=3&mark1484=1&hp1484=75&mcard1484=1&deck1484=x030001003010020302002030300203040010305001030600303070020308001030900103110010312001031300103140010315001&deckn1484=30&level1484=35&desc1484=Gravity cards are usually very massive.&
&name1259=Peon Purify&card1259=706&element1259=3&mark1259=1&hp1259=50&mcard1259=1&deck1259=x031400407000060703004070600307100050750003&deckn1259=25&level1259=35&desc1259=He dragged himself across the floor. His vision was blurred, the room was spinning, his heart beat was slowing. Death was only moments away. In desperation, he stood up and flung himself on to the table and grabbed the flask. He tore the cork off and tipped the flask into his mouth. Nothing came out. A moment later, the poison's work was done.&
&name849=Amber Princess&card849=320&element849=3&mark849=2&hp849=100&mcard849=1&deck849=x23000092305002230600123080032320001&deckn849=16&level849=40&desc849=&
&name1508=Scarab&card1508=1010&element1508=3&mark1508=1&hp1508=75&mcard1508=1&deck1508=x000200310000111002002100500110060011008001100900310100061014002&deckn1508=30&level1508=40&desc1508=I'm bad at lore. This is my attempt at a low level mono time creature deck&
&name150=Gaccel&card150=1111&element150=3&mark150=1&hp150=100&mcard150=1&deck150=x0314004040000204050040450004110000411110041150004&deckn150=26&level150=42&desc150=Gargoyles aren't too fast, being statue-like and all, now imagine if you Accelerated them.&
&name316=Old AI3 Gravity/Light&card316=806&element316=3&mark316=1&hp316=100&mcard316=1&deck316=x0028001030000803010010302003030300103040010305001030600203070020308001080000708020010805001080600608070030809001&deckn316=40&level316=43&desc316=&
&name1154=Bull keeper&card1154=301&element1154=3&mark1154=1&hp1154=100&mcard1154=1&deck1154=x202900223000062301006230200323030032304001230500223150012350006&deckn1154=30&level1154=43&desc1154=&
&name1230=Themis the Elder&card1230=302&element1230=3&mark1230=1&hp1230=100&mcard1230=1&deck1230=x030001503010010302004030300203040020305001030600303070030308002030900203120051201004&deckn1230=44&level1230=43&desc1230=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1421=Shale&card1421=430&element1421=3&mark1421=1&hp1421=100&mcard1421=1&deck1421=x240001724070012410002241100624120062413003&deckn1421=35&level1421=43&desc1421=The ground beneath you can get a little flakey.&
&name1245=AI2 - Gravity&card1245=306&element1245=3&mark1245=1&hp1245=100&mcard1245=1&deck1245=x00020010028001030000603010020302002030300303040010305001030600304000030401002040200204050010800003080400208060020807002&deckn1245=37&level1245=43&desc1245=A lesser Elemental &
&name562=Heavy&card562=302&element562=3&mark562=1&hp562=100&mcard562=1&deck562=x23000182302006230400623050012308001231300223140032315003&deckn562=40&level562=44&desc562=A gravity elemental that take atvantage of massive weight.&
&name263=Antlion Defender&card263=401&element263=3&mark263=1&hp263=120&mcard263=1&deck263=x030100604040020406002040700204500122401006&deckn263=30&level263=45&desc263=A fortified Antlion Farm of the Gnome Clan&
&name277=Shrine Guardians &card277=402&element277=3&mark277=2&hp277=100&mcard277=1&deck277=x0309004040000804020060404002040600604070020411002&deckn277=30&level277=49&desc277=As you wander around the desert, an old shrine suddenly appears in your vision. Around the shrine stands ancient statues...wait, did one just move?&
&name1586=Blender&card1586=109&element1586=3&mark1586=1&hp1586=70&mcard1586=2&deck1586=x21090062150010231100623200022906006&deckn1586=30&level1586=50&desc1586=You have decided to challenge Blender, a devious elemental who will throw your Quanta into confusion. Try using as amny elements as possible so that you can react to the chaos.&
&name1301=Gravity Elemental&card1301=303&element1301=3&mark1301=4&hp1301=50&mcard1301=1&deck1301=x0300005030100103040010305001030600403070010308001030900203140042301001230200123030022307001&deckn1301=25&level1301=51&desc1301=The Gravity Elemental sometime called acceldor, chose to cast out extra deck aid to become more in tune with the gravity of the universe he felt it would aid him more than additional resources. Accelration is his name momentum is his game.&
&name1441=Banhammer&card1441=29&element1441=3&mark1441=1&hp1441=133&mcard1441=2&deck1441=x01070062002002202900621060022306004263000229060052930003&deckn1441=30&level1441=51&desc1441=Get banned.&
&name1003=Scrap Collector&card1003=315&element1003=3&mark1003=2&hp1003=120&mcard1003=1&deck1003=x0300007030100303020020304003030500103060040308001031400603150060350007&deckn1003=40&level1003=51&desc1003=Roaming within empty battlefields and ruins, the scrap collector aims to find a way for easy electrum. He finds items with some value and sells them to a local merchant or blacksmith at a high price, little do the people know, the scrap collector does more with that scrap than just sell it.&
&name53=Thor&card53=1202&element53=3&mark53=3&hp53=100&mcard53=2&deck53=x03010011202001121200120290042300003230100323030042314002233000229060033200001320200432120033250005&deckn53=37&level53=51&desc53=Thor, god of thunder and lightning, very very frightnening indeed.&
&name1594=NomNomNom&card1594=1010&element1594=3&mark1594=1&hp1594=200&mcard1594=1&deck1594=x273000527500053000010300300230080023010006&deckn1594=30&level1594=53&desc1594=Nom Nom Nom Nom Nom&
&name1651=Masscara&card1651=320&element1651=3&mark1651=3&hp1651=100&mcard1651=1&deck1651=x230000523010042302002230400123050012306001230700323080022311003231400223200062350004&deckn1651=34&level1651=53&desc1651=Tender and slender from afar, most people don't fight the inexplicable urge to approach Masscara. Falling toward her is a comforting ineviability, blissful until it is too late&
&name676=Eternus&card676=1004&element676=3&mark676=1&hp676=250&mcard676=1&deck676=x230600630000083003002300400530050023008003301200230130033050006&deckn676=37&level676=54&desc676=The immortal spirit, forever wandering through the flow of time.&
&name643=Gravadier&card643=308&element643=3&mark643=3&hp643=120&mcard643=2&deck643=x033000223000102302002230300523060032307001230800323090022310004231100223130022314003231500323200012608002262000226500112906002&deckn643=60&level643=57&desc643=Gravadier. The position every Graviton recruit aspires to is the highest rank within the Graviton Army. These commanders of Commanders are feared throughout the land they command with such ferocity that defeat is as good as death for a gravadier. Most will take their own lives after their third defeat, sometimes even after their second. If a Gravadier is at th head of an army then they march to conquer the land. You will need everything to defend against the army.&
&name650=Graviton Siege Engine&card650=313&element650=3&mark650=2&hp650=200&mcard650=1&deck650=x0107004030200103040020308002031300404110020450006070300109040010906002100900221070012302001230400124070012410002241300225060012604001270300131100013212001&deckn650=40&level650=58&desc650=The ground shakes, castle getes Splinter and walls crumble. The Graviton Siege engine is at the cutting edge of siege technology. It can fling drocks, armarocks and titanstone dependent on what its target is it has the ammo to cover it. Not to mention the sturdinss of this war machine.&
&name1471=Heavy Mercenaries&card1471=303&element1471=3&mark1471=2&hp1471=100&mcard1471=2&deck1471=x230000923020022303006230600223110032314004232000123300032350008&deckn1471=38&level1471=59&desc1471=&
&name1486=Bhlewos9&card1486=1013&element1486=3&mark1486=2&hp1486=100&mcard1486=2&deck1486=x230600623070013003002301100430130063050011&deckn1486=30&level1486=59&desc1486=&
&name587=Momentus Hammerius&card587=29&element587=3&mark587=1&hp587=135&mcard587=2&deck587=x20290062306003280001128130042906006&deckn587=30&level587=59&desc587=STOP! Hammer time&
&name279=Elite Deployment&card279=303&element279=3&mark279=2&hp279=100&mcard279=2&deck279=x2300011230300623050012306003230700323080012314002&deckn279=27&level279=59&desc279=A military creature that commands a loose coalition of mercenary soldiers who seek fourtune. The stronger and elite groups have been known to tame and use the vicious Otyugh and carry weapon tech. While the other deployments are fairly weak foes, don't underestimate the Elite.&
&name1473=Bhlewos1&card1473=301&element1473=3&mark1473=3&hp1473=100&mcard1473=2&deck1473=x20290012300007230100623030032307001231100323140022350007&deckn1473=30&level1473=60&desc1473=&
&name577=Akebono's minion&card577=314&element577=3&mark577=3&hp577=150&mcard577=1&deck577=x230600323140062400011240200624040022407002&deckn577=30&level577=60&desc577=Akebono's minion&
&name201=Elite Shalva&card201=1110&element201=3&mark201=2&hp201=285&mcard201=1&deck201=x03030030306003110000411100062315006310000431040023107002&deckn201=30&level201=61&desc201=Elite Shalvas also seek to employ their Salvaged Shadows in various ways.&
&name331=The titanic crusader&card331=308&element331=3&mark331=4&hp331=120&mcard331=1&deck331=x23080062314006281300528500072906006&deckn331=30&level331=62&desc331=Got the idea from the old deck Toast. It often plays the overdrive as CC instead of buf. This deck is very strong!&
&name964=Collosus&card964=101&element964=3&mark964=1&hp964=500&mcard964=1&deck964=x0300018030200603050030307006030800403090060312003031300403300062906004&deckn964=60&level964=63&desc964=A massive being that is very strong, but also very slow.&
&name858=Melek&card858=330&element858=3&mark858=2&hp858=150&mcard858=2&deck858=x23000122302004230900623140052330005&deckn858=32&level858=64&desc858=An expert in manipulating magnetic forces, both for attack and defence&
&name265=Angry Antlion God&card265=401&element265=3&mark265=2&hp265=250&mcard265=2&deck265=x2301002230300623090022400003240100624020022407003241400224500102906002&deckn265=38&level265=70&desc265=The God of the Gnomes can't stand for any more intrusion in the Farmingland of the Antlions. The mighty god sent his own minion to defeat you!&
&name886=Massive Arsenal&card886=813&element886=3&mark886=3&hp886=150&mcard886=2&deck886=x23050012308006231300123140022800007281300628500062906006&deckn886=35&level886=70&desc886=One of the disciples of the Weapons Master, this one is user of powerful weapons fabled to be unblockable. The even mountains shatter before his strikes, so don't think you'll escape unscathed.&
&name1321=Deadly Momentum&card1321=208&element1321=3&mark1321=3&hp1321=100&mcard1321=3&deck1321=x220000722010032208006221000222140062306006&deckn1321=30&level1321=70&desc1321=Poison, poison, everywhere.&
&name1210=Obliterator&card1210=403&element1210=3&mark1210=3&hp1210=200&mcard1210=2&deck1210=x23060042309005240002024030052404002240700224090062410003&deckn1210=47&level1210=73&desc1210=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1186=Akebono&card1186=312&element1186=3&mark1186=3&hp1186=200&mcard1186=2&deck1186=x203600120420022300016230200223040062306001230800123120022314004&deckn1186=35&level1186=73&desc1186=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1212=Osiris&card1212=1012&element1212=3&mark1212=3&hp1212=200&mcard1212=2&deck1212=x204200223060022313002300001630030013004002300800130110023012006&deckn1212=34&level1212=73&desc1212=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name471=Switch&card471=1112&element471=3&mark471=3&hp471=200&mcard471=2&deck471=x23090032311004231400431020063105003310600131120053150009&deckn471=35&level471=73&desc471=A masochist who also enjoys keeping you bound and helpless&
&name81=Hercules&card81=306&element81=3&mark81=3&hp81=225&mcard81=2&deck81=x230000623010032302002230300323050012306005231400423300022405003241000224110022450007&deckn81=40&level81=75&desc81=The mighty Hercules. Many say he was unstoppable, that his armor and shield was too strong, that when he focused he was just too powerful.&
&name1134=Ordinancer Reloaded&card1134=313&element1134=3&mark1134=1&hp1134=225&mcard1134=3&deck1134=x23000122308006231300423300022906006&deckn1134=30&level1134=75&desc1134=This time, the Ordinancer has brought heavier artillery. Shields will not protect you from his relentless siege. Perhaps a healing spell will be more effective.&
&name1139=Ordinancer Naval Siege&card1139=313&element1139=3&mark1139=1&hp1139=225&mcard1139=3&deck1139=x23130042700005270600127070062713002272000127300032750008&deckn1139=30&level1139=75&desc1139=The Ordinancer has decided to launch his bombardments from the sea this time. Destroy the munitions or the artillery before his stockpiles become too large to handle. Beware! Our inteligence suggests that the Ordinancer has been experimenting with cryogenic devices.&
&name128=Joe, the unstoppable&card128=306&element128=3&mark128=3&hp128=100&mcard128=3&deck128=x230100223060052330002290600330000143004003300500330080033013005&deckn128=40&level128=76&desc128=Joe has got some poisonous scorpions. The neurotoxin of these scorpions will kill you!&
&name151=Greater Gaccel&card151=1111&element151=3&mark151=3&hp151=250&mcard151=2&deck151=x03140060400003041300411000052305001240000331000053111006&deckn151=33&level151=76&desc151=Much faster Acceleration that Gaccels, Greater Gaccels have time to deploy different strategies, too.&
&name745=Charger&card745=301&element745=3&mark745=3&hp745=100&mcard745=3&deck745=x230000323010062350003&deckn745=12&level745=76&desc745=Always moving, never stopping, theses Chargers just keep going. Nothing can stand in their path and their seems to be no end to their numbers. Your only hope is to kill them before they get too strong.&
&name1564=Miss Focus&card1564=330&element1564=3&mark1564=1&hp1564=250&mcard1564=3&deck1564=x03050020309003033000604070010450003230000523130012350009&deckn1564=30&level1564=76&desc1564=Sometimes Miss Focus is so focused on destroying your stuff that she forgets that she actually needs hit you to kill you.&
&name225=Crusader of the Titans&card225=813&element225=3&mark225=3&hp225=210&mcard225=2&deck225=x2308006280000528130052906006&deckn225=22&level225=77&desc225=Defend yourself with any kind of Protection, but keep in mind that when the Crusader of Light gets a Titanic Power, he won't as easily be stopped by your defences.&
&name1002=Moops&card1002=320&element1002=3&mark1002=3&hp1002=300&mcard1002=2&deck1002=x23000102304006231400423200062330004&deckn1002=30&level1002=78&desc1002=&
&name373=GiantFear&card373=308&element373=3&mark373=3&hp373=145&mcard373=3&deck373=x230001323080052311003231400423300032906005&deckn373=33&level373=80&desc373=&
&name1136=Ordinancer Final Launch&card1136=313&element1136=3&mark1136=1&hp1136=370&mcard1136=3&deck1136=x2313004301200630300063050014&deckn1136=30&level1136=80&desc1136=The Ordinancer has added a heavy land assault to his artillery barrage. Shields may protect you from the ground forces. The projectiles, however, might prove troublesome. Perhaps a flooded battlefield will impede his progress.&
&name107=Abbadon&card107=314&element107=3&mark107=3&hp107=350&mcard107=2&deck107=x2300007230100623020062305001231400623150042350003280000628020022806006281000128140052850007&deckn107=60&level107=80&desc107=&
&name202=Supreme Shalva&card202=1110&element202=3&mark202=3&hp202=435&mcard202=2&deck202=x230300323040012307001230900123110012315005310000831040013105002310700131090013110005&deckn202=30&level202=82&desc202=Supreme Shalvas use their superior abilities to transmute all of Gravity into Darkness.&
&name1634=Eris&card1634=109&element1634=3&mark1634=1&hp1634=565&mcard1634=3&deck1634=x21090062150010230600223110062906006&deckn1634=30&level1634=85&desc1634=As the goddess of discord and chaos, Eris has oftentimes created conflict in the world of men. Most notably, she started the entire Trojan War with nothing more than an apple. Now, she has decided to create conflict in the world of Elementals. In your duel with her, she has decided to manipulate your precious Quanta pool. Protect your resources at all costs or else you might share the same fate as Troy.&
&name1028=The Terminator&card1028=303&element1028=3&mark1028=3&hp1028=300&mcard1028=3&deck1028=x230000623020042303004230600523080042314005231500223500062906004&deckn1028=40&level1028=89&desc1028=Search and destroy.&
&name1112=Zealoth&card1112=312&element1112=3&mark1112=3&hp1112=900&mcard1112=2&deck1112=x23000102301004230200423030042305003230600423080032312004231400223200022330004&deckn1112=44&level1112=93&desc1112=A giant Chimera from another dimension&
&name654=Insane Graviteer&card654=330&element654=3&mark654=4&hp654=500&mcard654=3&deck654=x230001623010022302003230300523040022306003230700223080022309003231000223120022313001231400323150042320002233000326090032906002&deckn654=60&level654=102&desc654=The Insane Graviteer as he is now known was one of the greatest Gravadiers to ever lead the Graviton army he never lost a battle in which he led, however images of the countless lives he had taken began haunting him in his sleep, it drove him insane. He now roams the lands slaying without mercy or respect. His only chance of release is to be slain in battle. But his powers are fierce and it will be no easy task to overcome.&
&name1344=Devourer&card1344=307&element1344=3&mark1344=5&hp1344=500&mcard1344=3&deck1344=x22010022204006220700422090042211001221200322150062220002225000423010062304002230600423070062311003231200123200022330004&deckn1344=60&level1344=106&desc1344=No, not the anti-air Zerg flier.&
&name152=Govergoyle&card152=1111&element152=3&mark152=4&hp152=600&mcard152=3&deck152=x2305001231400624000042413003310000631050013106001310700131110063114001&deckn152=30&level152=106&desc152=The Govergoyle is even faster than Gaccels: full speed ahead!&
&name23=Antlion&card23=401&element23=4&mark23=1&hp23=20&mcard23=1&deck23=x040001304010060402001040600404080040413002&deckn23=30&level23=0&desc23=It always look deserted around the Earth Palace: it is because they are all hiding underground!&
&name1053=Hendrix&card1053=1112&element1053=4&mark1053=1&hp1053=10&mcard1053=1&deck1053=x01070062309006241300531000073112006&deckn1053=30&level1053=1&desc1053=Hendrix, the Voodoo Child, has set his sights on you. Be cautious when attacking him. His dark arts may very well turn your attacks against you. Perhaps this magic can be avoided by turning back time itself.&
&name625=Sparky Firework&card625=107&element625=4&mark625=1&hp625=15&mcard625=1&deck625=x24060062412006280100629010063201006&deckn625=30&level625=2&desc625=Sparks r everywhere!&
&name756=Zircon&card756=400&element756=4&mark756=1&hp756=25&mcard756=1&deck756=x04000060401003040200404030010404002040500204060040410002041100204120020413002&deckn756=30&level756=2&desc756=Zircon, a type of earth elemental found in nearly place man has traveled. It's small size and weak nature make it an ideal opponet for a beginner.&
&name1488=Antlion Herd&card1488=401&element1488=4&mark1488=1&hp1488=45&mcard1488=1&deck1488=x0400002040100604090020500002050600205110040550005&deckn1488=23&level1488=5&desc1488=Your supplys run low and your army grows impatient. It's just in time that you spot a Herd of Antlions.&
&name864=Gnome Rider&card864=406&element864=4&mark864=1&hp864=40&mcard864=1&deck864=x040300304060040412001120000912050031210003&deckn864=23&level864=5&desc864=You might want to bring some pest control. These gnomes multiply fast.&
&name1487=Pirates&card1487=406&element1487=4&mark1487=1&hp1487=45&mcard1487=1&deck1487=x0100001011000301500040402002040600404090020500001050200205110020550005&deckn1487=26&level1487=7&desc1487=You see your scout rushing back from his mission, completely out of breath he manages to utter \"Pirates!\" and collapses in the grass.&
&name271=Rock Giant&card271=412&element271=4&mark271=1&hp271=50&mcard271=1&deck271=x0400019040200304030030404001040600604100020412006&deckn271=40&level271=7&desc271=The rock giant is a weaker creature that occasionally wanders down from the mountains. It can grow in size at will by collecting the surrounding earth into itself.&
&name449=Brave New Golem&card449=430&element449=4&mark449=1&hp449=30&mcard449=1&deck449=x243000326300053130006&deckn449=14&level449=8&desc449=Boldly going where no Golem has gone before.&
&name1076=Peon Gravity Pull&card1076=309&element1076=4&mark1076=1&hp1076=35&mcard1076=2&deck1076=x010700503090020413004050500106110010701001090400110090011112002&deckn1076=18&level1076=10&desc1076=With gravity well technology, we can redirect energy and mass towards any specified target. In other words, we can make you hit yourself.&
&name895=Peon Enchant Artifact&card895=410&element895=4&mark895=1&hp895=35&mcard895=2&deck895=x0029001010000601040020111002015000202080030250002041000204130020414002&deckn895=24&level895=10&desc895=You can't touch this. -Hammer&
&name337=Siege Forces&card337=313&element337=4&mark337=1&hp337=100&mcard337=1&deck337=x03000130301004030200403130030413006&deckn337=30&level337=12&desc337=The bigger the flung object, the greater the impact.&
&name299=Rock Drake&card299=403&element299=4&mark299=1&hp299=50&mcard299=1&deck299=x040000704020050403003040400304110050450007&deckn299=30&level299=13&desc299=Welcome to the kingdom of the rock dragon traveller here to test your skills against the Draconic Gods . You hav found your way to the realm of the rock dragon. The beasts here may be lacking in damage but the footsteps cause seismic shockwaves, however the beasts here never evolved wings so therefore cannot fly.&
&name1071=Peon Gravity Shield&card1071=305&element1071=4&mark1071=1&hp1071=50&mcard1071=1&deck1071=x0300009030400103050030307004030800104050040413003&deckn1071=25&level1071=13&desc1071=This creature was too small (and got ate). This creature was too big (and just sat there). But this creature was just . . . wait, nevermind. He got ate too.&
&name843=Peon Black Hole&card843=311&element843=4&mark843=1&hp843=50&mcard843=1&deck843=x030000503010040311004035000404110030413004&deckn843=24&level843=13&desc843=Do you ever wonder what's on the other side of a black hole? How about I send you through to find out. <Shove>&
&name865=Peon Graboid&card865=408&element865=4&mark865=1&hp865=50&mcard865=1&deck865=x01050010107006030900104000020408005041300105060010606001070100109040011202001&deckn865=21&level865=13&desc865=Fast, fierce, feisty, and did I mention frighteningly quick? Graboids are not to be underestimated.&
&name85=Terra Beast&card85=409&element85=4&mark85=1&hp85=50&mcard85=1&deck85=x040001204010040404001040900404100020412001&deckn85=24&level85=13&desc85=This creature makes use of subterranean cave network and despite frailty may be difficult to damage behind it's defenses.&
&name655=Basilisk&card655=413&element655=4&mark655=1&hp655=50&mcard655=2&deck655=x0400009040100304060060409003041300504140030420001&deckn655=30&level655=13&desc655="Be sure to never look the Basilisk directly in the eyes--" Famous last words of an explorer. Other texts include report filed by a battlefeild general who discovered that the petrification wasn't permanent and actually increased the durability of his soldiers when they recovered. He wrote: "...and in the night after the basilisk attacks we used leftover Rage potions on our fallen comrades to have them awake with new power, and help us to destroy the basilisk".&
&name899=Peon Stone Skin&card899=412&element899=4&mark899=1&hp899=50&mcard899=1&deck899=x020300402080040250007041200409120030950006&deckn899=28&level899=13&desc899=Just when you think you've won the game, they call your bluff and up the ante.&
&name908=Peon Basilisk Blood&card908=413&element908=4&mark908=1&hp908=50&mcard908=1&deck908=x002900104000100402001040300204040010406001040900204130050414001&deckn908=24&level908=13&desc908=Beware of the basilisk. His blood will turn you into stone.&
&name1069=Peon Armagio&card1069=302&element1069=4&mark1069=1&hp1069=50&mcard1069=1&deck1069=x030000903010040302004030800104130040414002&deckn1069=24&level1069=13&desc1069=Thick, hardened steel plates cover the Armagio, giving it a high degree of resistance. You're going to need to unload everything you have to take him down.&
&name1110=Peon Cockatrice&card1110=504&element1110=4&mark1110=1&hp1110=50&mcard1110=1&deck1110=x041300505000080504004050600205090010513003&deckn1110=23&level1110=13&desc1110=The glen was littered with scores of life-sized and life-like statues. The details were impeccable—obviously the work of some great master. "But what are they doing out here?" you wonder. You shiver as a cold wind blows through, carrying the silent screams of tormented souls, trapped in petrified bodies.&
&name892=Peon Shrieker&card892=409&element892=4&mark892=1&hp892=50&mcard892=1&deck892=x04000100402002040900504130040414003&deckn892=24&level892=13&desc892=Graboids evolving into Shriekers is like caterpillars evolving into butterflies . . . if butterflies could shred you to pieces and chew you to bits.&
&name931=Peon Iridium Warden&card931=414&element931=4&mark931=1&hp931=50&mcard931=1&deck931=x0002007020300103100010414005050500108070011013001110500112020012106005&deckn931=24&level931=13&desc931=Set Wardens from stun, to kill.&
&name262=Antlion Farm&card262=401&element262=4&mark262=1&hp262=60&mcard262=1&deck262=x0029002040000704010060402004040400204060060413003&deckn262=30&level262=15&desc262=Friendly Antlion Frarm from the Gnome Clan&
&name49=Earth Devlet&card49=401&element49=4&mark49=4&hp49=65&mcard49=2&deck49=x0401006040200604040020406006040700204110060414002&deckn49=30&level49=16&desc49=The Earth Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Earth Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name973=Shingeki no Elements&card973=430&element973=4&mark973=1&hp973=65&mcard973=3&deck973=x01070062430006263000629300063230006&deckn973=30&level973=16&desc973=On that day, humanity received a grim reminder. We lived in fear of the Titans — Eren Yaeger (Shingeki no Kyojin) Do you have what it takes to defeat a Titan or will you just be another sacrifice for humanity?&
&name683=Fast Jack&card683=107&element683=4&mark683=3&hp683=65&mcard683=1&deck683=x000200501070060203001030600204080060502002060600107030010807001090400211070011202002&deckn683=30&level683=16&desc683=Can you be faster than me?&
&name411=Gargoyle Guardian 2&card411=1111&element411=4&mark411=1&hp411=70&mcard411=1&deck411=x03000060306003110000911110062314006&deckn411=30&level411=17&desc411=The first Gargoyle returns to the stone from whence it came and you strike the final blow. 'So you have defeated my brother congratulations but now you must defeat me and my acceleration' says the second. Without a moments rest you take the battle stance ready to confront the other Gargoyle.&
&name409=Gargoyle Guardian 1&card409=1111&element409=4&mark409=1&hp409=70&mcard409=1&deck409=x110001211100041111006112000231070033113003&deckn409=30&level409=17&desc409=After wandering the realm for two days you see it before you the ruins you have been searching for. A you draw closer you see pillars with grotesque shapes at the top. As you arrive at the etrance two gargoyles hold you up. 'Traveller if you wish to pass you must defeat my brother and me. I am Vampiric and my brother accelerates' Says the first. as you have no choice you draw your sword .&
&name272=Stone Giant&card272=412&element272=4&mark272=5&hp272=75&mcard272=2&deck272=x2400019240200324030032404001240600624100022412006&deckn272=40&level272=18&desc272=The Rock Giant is a weaker creature that occasionally wanders down from the mountains. However do not mistake it's stronger cousin the Stone Giant. It can grow in size at will by collecting the surrounding earth into itself.&
&name1485=Grinder&card1485=407&element1485=4&mark1485=2&hp1485=60&mcard1485=1&deck1485=x0314004035000704000030402004040300104040010407002041100204130030450003&deckn1485=30&level1485=20&desc1485=You're enjoying a cold soda while riding your newly caught Antlion. Suddenly the earth trenbles, your glass soda turns to dust and the Antlion is turned to solid rock. With a jump to the side you're able to evade an attack from a deadly looking club. Before you stands the Grinder. Attack and revenge your Antlion!&
&name387=Greuh&card387=409&element387=4&mark387=1&hp387=75&mcard387=1&deck387=x0029002040001704040030409006041100604130050420001&deckn387=40&level387=20&desc387=Grrrr! Rargh! Roaar!&
&name1254=Gnome raiding party&card1254=406&element1254=4&mark1254=1&hp1254=30&mcard1254=1&deck1254=x04010040402002240100124060062409001&deckn1254=14&level1254=24&desc1254=&
&name346=Stone Immortal&card346=412&element346=4&mark346=5&hp346=5&mcard346=3&deck346=x2412006281000428300062850014&deckn346=30&level346=24&desc346=The longer you take to beat him, the hard he will be to defeat.&
&name733=Screaming Pharao&card733=1012&element733=4&mark733=1&hp733=130&mcard733=1&deck733=x0306002030900303500100404001040700104080060409002100400210120031050010&deckn733=40&level733=34&desc733=An very old Pharao, he fought in wars you dont even now of. You shouldnt underestimate his Shrieker pets either.&
&name1410=Peon Lava Golem&card1410=610&element1410=4&mark1410=1&hp1410=50&mcard1410=1&deck1410=x0029001041400306000060606001061000506110040650004&deckn1410=24&level1410=35&desc1410=It's ironic that the absolute dullest brute, the lava golem, has the most ingenious method of augmenting his strength. How he harvests geothermal energy from the earth is just incredible.&
&name1451=MiniNova&card1451=107&element1451=4&mark1451=1&hp1451=40&mcard1451=1&deck1451=x0002005010500201070060210002030600204080050505002090400212020022606002&deckn1451=30&level1451=35&desc1451=The smallest nova could be the most painful death to an elemental.&
&name1635=Peon Reverse Time&card1635=1004&element1635=4&mark1635=1&hp1635=50&mcard1635=1&deck1635=x00290010408003041300210000071003001100400410140041050003&deckn1635=25&level1635=35&desc1635=Just a few more seconds and his target should turn the corner, right into his trap. The would-be assassin leapt from the shadows to make his kill, his sword whistling as it cut through the air. The target had just a moment to react . . . Just a few more seconds and his target should turn the corner right into his trap. The would-be assassin waited and waited. A moment too late he heard her, not in front of him, but behind him, her sword whistling as it cut through the air . . .&
&name1376=Peon Fire Shield&card1376=605&element1376=4&mark1376=1&hp1376=50&mcard1376=1&deck1376=x0412004041400306050020607001061000206110030650011&deckn1376=26&level1376=35&desc1376=No one will get through unscathed.&
&name1377=Peon Deflagration&card1377=606&element1377=4&mark1377=1&hp1377=50&mcard1377=1&deck1377=x0411004060000606060040607001061000306110040650004&deckn1377=26&level1377=35&desc1377=It was as brilliant as it was devastating. In quick succession, they took out every major infrastructure we had. We had nothing, not a single thing to fight back with.&
&name1386=Peon Immolation&card1386=609&element1386=4&mark1386=1&hp1386=50&mcard1386=1&deck1386=x05050010609005061000508010030911001110700112020012406002&deckn1386=19&level1386=35&desc1386=Only death can pay for life.&
&name1250=Peon Ice Shield&card1250=705&element1250=4&mark1250=1&hp1250=50&mcard1250=1&deck1250=x041200404140040704004070500307080030750016&deckn1250=34&level1250=35&desc1250=&
&name1569=Auburn Princess&card1569=420&element1569=4&mark1569=1&hp1569=70&mcard1569=1&deck1569=x230000223140012400007240400224070022420001&deckn1569=15&level1569=39&desc1569=&
&name1616=The Giants&card1616=430&element1616=4&mark1616=1&hp1616=70&mcard1616=1&deck1616=x01070062430006263000629300063230006&deckn1616=30&level1616=39&desc1616=Prepare to face a rush of a few very big creatures. The ability to reflect spell damage might also be useful.&
&name507=Apprentice of Earth&card507=400&element507=4&mark507=1&hp507=100&mcard507=1&deck507=x0029002040000304030030404002040600304110040412001041300104140011102004110500311110021150008&deckn507=37&level507=39&desc507=The Apprentice of Earth's secondary Element is Darkness - ever since he discovered just how useful those little, black worms are that appear in fissures where the earth quaked.&
&name1287=Immortal-ish&card1287=406&element1287=4&mark1287=1&hp1287=75&mcard1287=1&deck1287=x04000070404004040600604120060802003081000208140060850012&deckn1287=46&level1287=40&desc1287=Are you expecting a strong offense sacrifying defense? Think it twice.&
&name1434=The Nameless One&card1434=402&element1434=4&mark1434=1&hp1434=100&mcard1434=1&deck1434=x010700620020052130001240800524300052630004273000131300023230001&deckn1434=30&level1434=40&desc1434=No one is quite sure of his identity, but his fists are as hard as iron.&
&name1357=If I had a Hammer&card1357=29&element1357=4&mark1357=2&hp1357=100&mcard1357=1&deck1357=x002900204000100402003040400104110030412001041400320290042906005&deckn1357=32&level1357=42&desc1357=I'd hammer in the morning, I'd hammer in the evening, all over this land.&
&name723=Cave Stalker&card723=1111&element723=4&mark723=1&hp723=100&mcard723=1&deck723=x0400002040100204130021100012110200111040011106002111000311110051114003&deckn723=33&level723=43&desc723=These creatures live deep underground. Abhoring the Light, they prefer the inky darkness of the underworld where they dwell in secret, venturing out only occasionally under the cover of night.&
&name1228=Ophion the Elder&card1228=302&element1228=4&mark1228=1&hp1228=100&mcard1228=1&deck1228=x030000303020020304001030700103080010309002031100103130020350006040001004030010406001040700104100010411002041200304130040420001&deckn1228=43&level1228=43&desc1228=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name233=The raged warden&card233=414&element233=4&mark233=1&hp233=100&mcard233=1&deck233=x06000080610006061100606500052414005&deckn233=30&level233=43&desc233=This dekc is pretty evil. You cloud make it better with upped pillar/pends and BB. It's fairly strong all ready.&
&name320=Old AI3* Earth/Time&card320=408&element320=4&mark320=1&hp320=100&mcard320=1&deck320=x0400012040100204020020403001040400104070010408006040900204100010411002041200204130021000006100400210080011012001&deckn320=44&level320=43&desc320=&
&name832=Patient Warden&card832=414&element832=4&mark832=1&hp832=100&mcard832=1&deck832=x0400006041000104110020414005070000607040020705002070700207080020730002&deckn832=30&level832=43&desc832=You"ll be here a long time&
&name1242=AI2 - Earth&card1242=402&element1242=4&mark1242=1&hp1242=100&mcard1242=1&deck1242=x0002001002800104000060401003040200304030010404001040500307000030702002070300107040010706001080100212000031201002120200112030011205001&deckn1242=37&level1242=43&desc1242=A lesser Elemental &
&name385=Firemaster&card385=310&element385=4&mark385=1&hp385=100&mcard385=1&deck385=x2310005235000524060062407002240800326090062610006&deckn385=33&level385=43&desc385=This deck is one of my more unique immo decks. The ai plays it ok so I give it a go. The original version was with brimstone eater instead of gnomes. Fairly strong.&
&name1116=Riabsa&card1116=400&element1116=4&mark1116=1&hp1116=100&mcard1116=1&deck1116=x00020040100006010500601060030107006040800609040011107001&deckn1116=33&level1116=44&desc1116=A creature collector from the drylands, this elemental holds rapidly growing monsters that are sure to crush his opponents quicker than a flashing nova.&
&name442=Suspicious Villager&card442=27&element442=4&mark442=1&hp442=120&mcard442=1&deck442=x0002003002700201070060150005040100104050010406002041400104300020505001110300221050063105001&deckn442=33&level442=45&desc442="No no, this is just my three-day-beard!"&
&name1303=Earth Elemental&card1303=406&element1303=4&mark1303=2&hp1303=90&mcard1303=1&deck1303=x040200204030010404001040500204060030430004061100324020022403001240400124050042406003241400226090032611003&deckn1303=35&level1303=47&desc1303=The Earth Elemental sometimes called grouge, chose instead to increase his Health and learn the art of rage instead of his elemental affinity and his resources. He suceeded and now his creatures have a short temper and boosted health.&
&name342=Dark Chasm&card342=411&element342=4&mark342=2&hp342=100&mcard342=1&deck342=x110001211020061104001112000324110053111006&deckn342=33&level342=49&desc342=Beware what creatures may emerge from the depths of the earth.&
&name164=Stonoid&card164=402&element164=4&mark164=1&hp164=200&mcard164=1&deck164=x040000904020060408004041200404500091000001&deckn164=33&level164=51&desc164=Slow solid hitters, Hematite Golems are the backbone of Stonoids.&
&name912=Terra &card912=401&element912=4&mark912=1&hp912=240&mcard912=1&deck912=x040800604090040411006105000411020062029001240100624040013150006&deckn912=40&level912=54&desc912=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name67=Pigpen&card67=406&element67=4&mark67=3&hp67=100&mcard67=1&deck67=x24000022402005240300324060062412004245000125000042507001250900225110062550001&deckn67=35&level67=54&desc67=It's a dirty life... but somebody's got to live it.&
&name565=Colossus&card565=302&element565=4&mark565=2&hp565=150&mcard565=1&deck565=x0300014030100203020030303002030600103120010314003031500204040020405003040700204130022307003&deckn565=40&level565=55&desc565=An immovable, indomitable force of nature that does not yield to elemental and creature alike.&
&name601=Golem factory&card601=402&element601=4&mark601=1&hp601=120&mcard601=2&deck601=x03030030308001031500303500100402006040400204100040430006&deckn601=35&level601=56&desc601=The Golems guard there permanents well and won't easily give up their factory.&
&name1636=Darkstone&card1636=1111&element1636=4&mark1636=1&hp1636=50&mcard1636=3&deck1636=x11020031111004241100431100033150010&deckn1636=24&level1636=57&desc1636=He was lost in the desert. No supplies left. Then a dark night came, and this elemental chose to sell his soul to the dark gods of the desert. Now he is but a vicious shadow that only appears during the darkest nights, forever bound to this unholy land.&
&name351=Brimstone&card351=1111&element351=4&mark351=2&hp351=100&mcard351=2&deck351=x2600006260800326100053100006310500431070013111005&deckn351=30&level351=60&desc351=&
&name823=Mountain's Troll &card823=402&element823=4&mark823=1&hp823=400&mcard823=1&deck823=x0400020040200604030050407004&deckn823=35&level823=62&desc823=&
&name1170=Tsunami&card1170=708&element1170=4&mark1170=2&hp1170=125&mcard1170=2&deck1170=x27000112705001270800527150042730003290600331020063105001310800231130013150004&deckn1170=41&level1170=62&desc1170=The Wave sucks up everything, then returns it all in one violent blast.&
&name1152=Triton&card1152=708&element1152=4&mark1152=2&hp1152=150&mcard1152=2&deck1152=x0700009070200107040030705001070700207080032410002270000627020022704002270500127070012709002&deckn1152=35&level1152=64&desc1152=This Elemental claims to be the son of Poseidon. He seeks to submerge the world of Elements and claim it all as his Kingdom.&
&name74=Noah&card74=713&element74=4&mark74=2&hp74=150&mcard74=2&deck74=x070200607050020706002070700207080020713002073000227000102906002&deckn74=30&level74=64&desc74=Noah is another famous halfblood, heard he transcended the barrior once to save a planet from being wiped out by one of the false gods... although I doubt he could have really withstood a God... I personally think the whole thing was a bit exaggerated.&
&name1362=Sparta&card1362=405&element1362=4&mark1362=5&hp1362=100&mcard1362=1&deck1362=x202800220360022401004240200524080042413002241400230000043011005&deckn1362=30&level1362=65&desc1362=The ghost of an old warrior. Is spirit is still fast and his powers are strong as the earth he calls for battle.&
&name1589=Invincible Void&card1589=1130&element1589=4&mark1589=1&hp1589=100&mcard1589=3&deck1589=x241000531000113104001310700131080063130006&deckn1589=30&level1589=65&desc1589=Your find your path blocked by a strange dark force. You start feeling weaker, as if the darkness is draining your life itself. Furthermore, the strange void seems to be protected by an invisible shield. Break througn the void before you are completely drained.&
&name1619=Titans Attack&card1619=430&element1619=4&mark1619=1&hp1619=100&mcard1619=3&deck1619=x010700624300062630006270600229300063230006&deckn1619=32&level1619=65&desc1619=Survive the onslaught of rushing giants. Only then can you launch your counterattack.&
&name1005=Liquid Steel&card1005=402&element1005=4&mark1005=3&hp1005=100&mcard1005=2&deck1005=x24020042411002310001231020033105003310600131070013109002311000631110053120001&deckn1005=40&level1005=65&desc1005=Liquid Steel lurks in the shadows, consuming its prey&
&name97=Golem&card97=1205&element97=4&mark97=1&hp97=300&mcard97=2&deck97=x041000212000081205006243000227300063230006&deckn97=30&level97=67&desc97=The Golem slumbers behind one of the strongest defenses known, patiently waiting for the day it may awaken.&
&name649=Fertile Drake&card649=511&element649=4&mark649=4&hp649=250&mcard649=1&deck649=x240300624040022406006241200625000082506002251100425130042520002&deckn649=40&level649=70&desc649=Beware of a pregnant wyrm.&
&name910=Bumi &card910=407&element910=4&mark910=2&hp910=260&mcard910=2&deck910=x03050020330002230300223090022350006240600624070062906006&deckn910=32&level910=71&desc910=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name999=Gaia&card999=402&element999=4&mark999=3&hp999=200&mcard999=2&deck999=x240001424020062403002240900524120052420003&deckn999=35&level999=73&desc999=&
&name1203=Hermes&card1203=610&element1203=4&mark1203=3&hp1203=200&mcard1203=2&deck1203=x2405003241000226000202601004260200126030042604006260500126060062607001260800226100062611002&deckn1203=58&level1203=73&desc1203=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1085=Kestonia, Elementalist&card1085=1220&element1085=4&mark1085=2&hp1085=300&mcard1085=2&deck1085=x2106002210700621500052210001240800425020022606002270200128030012904002300100131050013202002&deckn1085=30&level1085=73&desc1085=in order to excel instead of fearing elementals you must flow alltogether with them-kestonia&
&name1140=Medusa&card1140=420&element1140=4&mark1140=3&hp1140=200&mcard1140=2&deck1140=x24000132402006240600624120062420004&deckn1140=35&level1140=73&desc1140=Look into my eyes....&
&name446=Sentry&card446=430&element446=4&mark446=3&hp446=500&mcard446=1&deck446=x20290012036001230000523020032304001230500223060022308002230900223110032312001231300123150022320001235000624000032401002240400224050022407002241000324110032412004241300324140022420001&deckn446=60&level446=73&desc446=Sentries are ancient defense mechanisms used to guard places nd objects of importance. Though their offensive is fairly limited, their defense and tenacity is hardly rivaled by anything.&
&name603=Elite Grabowind&card603=408&element603=4&mark603=3&hp603=200&mcard603=2&deck603=x2402001240300124040022408006241000330040043005002300800230140013050013&deckn603=35&level603=73&desc603=My graboids will eat you!&
&name165=Greater Stonoid&card165=402&element165=4&mark165=2&hp165=400&mcard165=2&deck165=x04000030402006040800604500031000003240000324010032450003&deckn165=30&level165=76&desc165=To make up for their slow speed Greater Stonoids combines Hematite Golems with faster stuff.&
&name623=Eternal Regent&card623=410&element623=4&mark623=3&hp623=250&mcard623=2&deck623=x20020102410006241200425080022610004270600328100022814003300500231070023209004&deckn623=42&level623=76&desc623=Once there was a loner, living in a rocky wasteland. Power of his mind and soul was so great, that he lived for six centuries, collecting wisdom and combining it into eternal regent. After his death this appeared.&
&name388=EartQ&card388=411&element388=4&mark388=2&hp388=500&mcard388=2&deck388=x240001524020062403006240400324100032411005&deckn388=38&level388=79&desc388=&
&name867=Full Blood&card867=806&element867=4&mark867=2&hp867=500&mcard867=2&deck867=x24040032410003241200628100062814006283000628500243009006&deckn867=60&level867=79&desc867=the halfbloods rage as their village turns into terror and chaos. they reached the aid of their master.&
&name1523=Protected Army&card1523=1204&element1523=4&mark1523=2&hp1523=200&mcard1523=3&deck1523=x241000532000123204004320500432060013230004&deckn1523=30&level1523=79&desc1523=My creatures and permanents are untouchable!&
&name568=Rock Paper&card568=400&element568=4&mark568=3&hp568=315&mcard568=2&deck568=x040000804100020412006041300604140052402003240400224060052420003&deckn568=40&level568=79&desc568=&
&name913=Goremu &card913=402&element913=4&mark913=1&hp913=600&mcard913=3&deck913=x240200624030062409006&deckn913=18&level913=86&desc913=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1469=Bhlewos&card1469=101&element1469=4&mark1469=5&hp1469=100&mcard1469=3&deck1469=x20290012300009230100623070022311004235000324110042906001&deckn1469=30&level1469=87&desc1469=&
&name118=gnome and golem&card118=430&element118=4&mark118=5&hp118=150&mcard118=3&deck118=x2330005240400124060062412006243000431300053230005&deckn118=32&level118=87&desc118=&
&name1617=Attack on Titan&card1617=430&element1617=4&mark1617=1&hp1617=900&mcard1617=3&deck1617=x010700624300062630006270600129300063230006&deckn1617=31&level1617=91&desc1617=You are being besieged by giants. Stop the assault and launch a massive counter attack to win.&
&name911=Tero &card911=403&element911=4&mark911=5&hp911=160&mcard911=3&deck911=x091200224030062901006290500229110022930002&deckn911=20&level911=92&desc911=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name909=Grund &card909=409&element909=4&mark909=5&hp909=250&mcard909=3&deck909=x2029001240000524020022403002240400224090042411004241200224200042450005&deckn909=31&level909=99&desc909=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name958=Integrity Monster&card958=430&element958=4&mark958=5&hp958=700&mcard958=3&deck958=x2130006223000623300062430006263000630000083005004313000632090043250008&deckn958=60&level958=110&desc958=Here are the biggest shard golems.&
&name447=Frog Hoard&card447=502&element447=5&mark447=5&hp447=30&mcard447=2&deck447=x05020060511004&deckn447=10&level447=0&desc447=A horde of angry Frogs have decided to make you their target. Fight back quickly, or you will be overrun!&
&name190=Wandering Peasant&card190=502&element190=5&mark190=1&hp190=15&mcard190=1&deck190=x05000080502006051000205110010513001&deckn190=18&level190=0&desc190=Just a simple peasant, wandering around the forest. He likes to play with frogs found nearby.&
&name425=Rustler&card425=503&element425=5&mark425=1&hp425=20&mcard425=1&deck425=x050100605030060800008&deckn425=20&level425=2&desc425=This little creature is ready to rustle your feathers!&
&name732=Forest Spirit&card732=505&element732=5&mark732=1&hp732=25&mcard732=1&deck732=x0505006051000305500060700005&deckn732=20&level732=5&desc732= These small creatures are the living symbiosis between animals and plants. They have the ability to grow directly from the water they catch with their leaves or gain from lakes and rivers. Forest Spirits are often doomed to stay at the size of Rustlers without water nearby, nevertheless they stand together in an empatic bond. Just hope that these clouds over there don't mean bad weather (for you).&
&name1540=Spirit of the Forests&card1540=505&element1540=5&mark1540=1&hp1540=45&mcard1540=1&deck1540=x050000805020030503003050500607020040750004&deckn1540=28&level1540=5&desc1540=Small spirits are protecting these forests. You really shouldn't enter if you arent ready for a challenge.&
&name1541=Lively Cat&card1541=511&element1541=5&mark1541=1&hp1541=35&mcard1541=1&deck1541=x0114006015000805000070502001050400105110060512001&deckn1541=30&level1541=7&desc1541=Look at this lovely cat! But this cat is dangerous, it will scratch you!&
&name1111=Peon Thorn Carapace&card1111=507&element1111=5&mark1111=1&hp1111=35&mcard1111=2&deck1111=x040001204120040413004041400404500100506003050700405090010513001&deckn1111=43&level1111=10&desc1111=Death comes to those who are pricked by the poisonous barbs of the thorn carapace. Can they live long enough to see the job done?&
&name996=Peon Heal&card996=506&element996=5&mark996=1&hp996=35&mcard996=2&deck996=x05010010502001050300305060040507001051100205120010800007&deckn996=20&level996=10&desc996=Sometimes, all you need is an extension on life for a turn or 8.&
&name139=Vampineph&card139=1109&element139=5&mark139=1&hp139=40&mcard139=1&deck139=x051100511000091106003110700111090051150009&deckn139=32&level139=11&desc139=Vampires are annoying, Vampires on Adrenaline are even more annoying.&
&name47=Life Devlet&card47=505&element47=5&mark47=4&hp47=40&mcard47=3&deck47=x0502006050400605060060507002050900205110020512006&deckn47=30&level47=11&desc47=The Life Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Life Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name706=Forest Scorpion&card706=512&element706=5&mark706=1&hp706=50&mcard706=1&deck706=x050000905110050512006&deckn706=20&level706=13&desc706=(Forest Lands) Watch your step in this part of the forest! Some poisonous creatures are living deep in the undergrowth of these lands. Once they found a victim, they are nearly unstoppable and could even kill an emerald dragon. Prepare yourself, because you don't want to suffer to the same fate, don't you?&
&name539=FarmerJoe&card539=500&element539=5&mark539=1&hp539=50&mcard539=1&deck539=x25000092503006250400625130062550003&deckn539=30&level539=13&desc539=Farmer Joe doesn't know what all this hubbub is about, he just want's to plant his crops and feed his false-dog. He has never been known for confrontation, preferring to live a quiet life of solitude. His origin is unknown, as there is not much known about him, he mostly keeps to himself on the outskirts of society. Farmer Joe is old and not in the best of health, so he would appreciate it if you would stop attacking him and stealing his livestock.&
&name1008=High Druid&card1008=509&element1008=5&mark1008=3&hp1008=50&mcard1008=1&deck1008=x0200004020500202080060250005050900525110042906004&deckn1008=30&level1008=13&desc1008=You find a Stone Circle with a Druid in the middle, screaming about the world's end. A closer look reveals loads of weed stumps and Bottles that reek of too much alcohol. Suddenly the Druid realizes your intrusion and attacks.&
&name1023=Tankosis&card1023=513&element1023=5&mark1023=5&hp1023=50&mcard1023=1&deck1023=x23000102302006231300325060032513006&deckn1023=28&level1023=13&desc1023=&
&name1038=Peon Chaos Seed&card1038=106&element1038=5&mark1038=1&hp1038=50&mcard1038=1&deck1038=x010000801020020103002010600601090010506004&deckn1038=23&level1038=13&desc1038=Life is nothing without a little chaos to make it interesting.&
&name1042=Peon Fallen Elf&card1042=110&element1042=5&mark1042=1&hp1042=50&mcard1042=1&deck1042=x010000801060020109001011000401110020801006&deckn1042=23&level1042=13&desc1042=Using their magic for twisted purposes, these elves have created an army of abominations.&
&name1055=Peon Virus&card1055=202&element1055=5&mark1055=1&hp1055=50&mcard1055=1&deck1055=x02000060202004020400202070010210001021100302500040513003&deckn1055=24&level1055=13&desc1055=Viruses kill. Slowly, but surely.&
&name1109=Peon Rustler&card1109=503&element1109=5&mark1109=1&hp1109=50&mcard1109=1&deck1109=x05010050503004050600305090010800009&deckn1109=22&level1109=13&desc1109=The fulcrum in leveraging greater speed.&
&name1119=Giant gratitude&card1119=530&element1119=5&mark1119=5&hp1119=50&mcard1119=3&deck1119=x250200625060062530006&deckn1119=18&level1119=13&desc1119=Can you otk it?&
&name521=Peon Nova&card521=107&element521=5&mark521=1&hp521=50&mcard521=1&deck521=x0105001010700504010010500005050200105110050601001071100109040011001001&deckn521=22&level521=13&desc521=Death by a thousand cuts.&
&name838=Insomnia&card838=808&element838=5&mark838=1&hp838=50&mcard838=1&deck838=x050200325000072511006280100628040062810002&deckn838=30&level838=13&desc838=&
&name854=Peon Antlion&card854=401&element854=5&mark854=1&hp854=50&mcard854=1&deck854=x04000030401004040400104060040412002041300304500040511004&deckn854=25&level854=13&desc854=A shot of adrenaline turns even the tamest creatures into vicious killers.&
&name703=Peon Graviton Mercenary&card703=303&element703=5&mark703=1&hp703=50&mcard703=1&deck703=x03030050309004035000905060030511004&deckn703=25&level703=13&desc703=These grunts are specially suited to handle serious counterfire.&
&name553=Peon Skull Shield&card553=205&element553=5&mark553=1&hp553=50&mcard553=1&deck553=x02000100201003020500302130040506004&deckn553=24&level553=13&desc553=Even Death's shield kills.&
&name857=Peon Titanium Shield&card857=404&element857=5&mark857=1&hp857=50&mcard857=1&deck857=x040000204040030406005041000104120040413003045000905100020513004&deckn857=33&level857=13&desc857=Fire away. I am titanium.&
&name648=The living forest&card648=502&element648=5&mark648=5&hp648=60&mcard648=1&deck648=x25000062502006250400625200062550006&deckn648=30&level648=15&desc648=Ugly frogs!&
&name1027=Silly Frog&card1027=502&element1027=5&mark1027=1&hp1027=70&mcard1027=2&deck1027=x050000205020030506003050700105090010511003055000325000032502003250600325110032550002&deckn1027=30&level1027=17&desc1027=Frogs and frogs and frogs.&
&name1505=Thorn&card1505=507&element1505=5&mark1505=1&hp1505=80&mcard1505=1&deck1505=x02080050209003025000905000090506003050700305090020512006&deckn1505=40&level1505=18&desc1505=Some people say that Life and Death are natural enemies... Thorn is not one of these people.&
&name1558=LivingMoose&card1558=505&element1558=5&mark1558=1&hp1558=20&mcard1558=1&deck1558=x050001005020060503004050600305090010510006&deckn1558=30&level1558=18&desc1558=For life, look to the moose.&
&name979=TheFallen&card979=110&element979=5&mark979=2&hp979=75&mcard979=1&deck979=x2100006210400421100062150006240600628010062901006&deckn979=40&level979=18&desc979=I am the gate keeper in this area. You shall not pass!&
&name1122=Arsenic&card1122=210&element1122=5&mark1122=3&hp1122=75&mcard1122=3&deck1122=x2200006221000625110062906006&deckn1122=24&level1122=18&desc1122=Arsenic adrena deals 2 poison counter every turn&
&name724=Lake Gelidia&card724=505&element724=5&mark724=1&hp724=75&mcard724=1&deck724=x050500507000070703004070400307070040750006&deckn724=29&level724=18&desc724=(Forest Lands) Lake Gelidia is a strange place. Even in the hot days of summer, you'll find frosty spots around the shores. Mysterious squids, known from the artic waters in the north, have made their way to the forest lands to settle here. Only some dauntless spirits don't fear to be frozen to death. No time to chill for you, because this could lead into a very icy break... and there is no quick thaw in sight.&
&name417=Knight of Healing&card417=813&element417=5&mark417=1&hp417=77&mcard417=1&deck417=x05090040530003080001008050030813005&deckn417=25&level417=20&desc417=The Knight of Healing is a rather benign opponent who does not deal tremendous damage to you, but on the other hand, his blade keeps healing him, so he is not as easy to kill as it seems first.&
&name182=Stinger&card182=214&element182=5&mark182=1&hp182=100&mcard182=1&deck182=x0200002021400602500050511006110000211060041150005&deckn182=30&level182=20&desc182=When you see a Deathstalker by day, don't worry. When you see a Deathstalker by night, you better know the Purify spell.&
&name1014=Manic Imp&card1014=101&element1014=5&mark1014=1&hp1014=90&mcard1014=1&deck1014=x010000301010060106003012000101500110502002050600305100010511006&deckn1014=36&level1014=21&desc1014=Once this was a peaceful forest spirit, but exposure to chaos energies has driven it rabid with frenzy. Although it retains its deep connection to the powers of life, in its maniacal state it is driven to attack innocent travelers with ferocious speed.&
&name140=Elite Vampineph&card140=1109&element140=5&mark140=2&hp140=90&mcard140=1&deck140=x0511005110000511060021109006111400211500052511001310000231140013150002&deckn140=31&level140=21&desc140=Elite Vampinephs are even more tenacious than Vampinephs. May want to make sure you can get rid of many at once... for there will be plenty to go around.&
&name1127=Forest Gnats&card1127=901&element1127=5&mark1127=1&hp1127=30&mcard1127=1&deck1127=x090800609120052506006251300629010062950007&deckn1127=36&level1127=21&desc1127=Annoying little buggers! I swear their swarms get bigger and bigger each year.- Gnome Rider&
&name744=Damselflies&card744=901&element744=5&mark744=3&hp744=90&mcard744=1&deck744=x0107006230600425110042630003290100629300053011002&deckn744=30&level744=21&desc744=Damselfly+unstoppable+epinephrine+sofr= O.O&
&name261=Forest of White Magic&card261=500&element261=5&mark261=1&hp261=100&mcard261=1&deck261=x050100205030020504002050600205070020509002051000208040020806002081300208140020850014&deckn261=36&level261=24&desc261=White magic is strong here, but this forest's inhabitant's claws are as sharp as anywhere.&
&name1439=Minor Elf&card1439=110&element1439=5&mark1439=1&hp1439=50&mcard1439=1&deck1439=x01090010502004051100205130022102003211000421500122504002&deckn1439=30&level1439=33&desc1439=The minor elf loves experimenting with life.&
&name1654=Peon Scarab&card1654=1010&element1654=5&mark1654=1&hp1654=50&mcard1654=1&deck1654=x03500040506003050900105130031000003100900610100051050005&deckn1654=30&level1654=35&desc1654=As soon as we saw the scarab, we tried to kill it. A single scarab is harmless, but they have this knack for multiplying quickly. As we crept in for the kill, we felt a sudden numbness and stiffening. Too late. It saw us before we could get to it. As we stood there in stasis, we could see the scarab duplicating itself over and over again. By the time the stasis broke, we faced not one scarab, but a whole swarm.&
&name1221=Peon Blue Crawler&card1221=702&element1221=5&mark1221=1&hp1221=50&mcard1221=1&deck1221=x050600205090010511004070200507030040750008&deckn1221=24&level1221=35&desc1221=Don't stray too far from the coast. Around the island are crawlers. They’re dormant until you disturb the water near them. Then their adrenaline kicks in and you'll be in for the fight of your life.&
&name1618=Peon Firefly Queen&card1618=907&element1618=5&mark1618=1&hp1618=50&mcard1618=1&deck1618=x081200309000070907004090800409110050950004&deckn1618=27&level1618=35&desc1618=After hacking their way through a swarm of fireflies, they step into the broodmother's lair. The queen of fireflies calmly sat on her throne, encircled by her queensguard. The invaders recklessly charged into the throne room only to be thwarted by an impenetrable shield. They hacked, slashed, and stabbed at it to no avail. One by one, they were cut down. The clattering of fallen swords sounded the end of their daring, but futile plans.&
&name1644=Peon Devonian Dragon&card1644=1006&element1644=5&mark1644=1&hp1644=50&mcard1644=1&deck1644=x050600510000141004004100500310060051050002&deckn1644=33&level1644=35&desc1644=Temporal anomalies surround the devonian dragon. Brace yourself for a chronomatic whiplash.&
&name1339=Peon Empathic Bond&card1339=510&element1339=5&mark1339=1&hp1339=50&mcard1339=1&deck1339=x051000408020031200005121000412500052801005&deckn1339=26&level1339=35&desc1339=In a fight, it is only through empathy that we can begin to understand each other and heal our wounds.&
&name1355=Peon Forest Scorpion&card1355=512&element1355=5&mark1355=1&hp1355=50&mcard1355=1&deck1355=x0500005050200105060050509001051100505120040550004&deckn1355=25&level1355=35&desc1355=They crawl out from the underbrush at night to hunt for prey. Once they find their quarry, they go berserk and stab them over and over again, pumping it full of poison.&
&name1358=Peon Mitosis&card1358=513&element1358=5&mark1358=1&hp1358=50&mcard1358=1&deck1358=x050900105130041100002110200511040011105001110600111090031150006&deckn1358=24&level1358=35&desc1358=The expirment had gone horribly wrong. What started as a simple test on devourer cell duplication ended in a nightmare. They consumed everything, and still they kept replicating. What have we unleashed on the world?&
&name1360=Peon Ash Eater&card1360=601&element1360=5&mark1360=1&hp1360=50&mcard1360=1&deck1360=x0511004060000306040050606001060700106500042601005&deckn1360=23&level1360=35&desc1360=The candle that burns the brightest burns the shortest.&
&name1501=Peon Photon&card1501=801&element1501=5&mark1501=1&hp1501=50&mcard1501=1&deck1501=x0511004080200408090010810001081200108500042801005&deckn1501=20&level1501=35&desc1501=Solar powered energy is the future. Ecologically friendly. Renewable. Cheap. Practically inexhaustible.&
&name1533=Peon Golden Dragon&card1533=802&element1533=5&mark1533=1&hp1533=50&mcard1533=1&deck1533=x0511004080200309000030904001090800509110030950005&deckn1533=24&level1533=35&desc1533=The sky was awash in deep shades of red, orange, and violet. Fireflies danced in the fading light. In this picteresque moment, it came—a golden dragon. Wings glinting in the setting sun, the regal dragon flew gracefully down into the field . . . then proceeded to burn everything in sight.&
&name1575=SpiritMonkey&card1575=511&element1575=5&mark1575=1&hp1575=40&mcard1575=1&deck1575=x05000110502006050600205110060512005&deckn1575=30&level1575=35&desc1575=The spirit of the monkey is in you.&
&name535=Emerin&card535=502&element535=5&mark535=1&hp535=100&mcard535=2&deck535=x0500013050100105020050509001051100205130020801002081000108110050812002&deckn535=34&level535=37&desc535=Emerin has studied the mysterious art of alchemy to find ways to make its armies more powerful.&
&name1669=Appletree&card1669=506&element1669=5&mark1669=1&hp1669=100&mcard1669=1&deck1669=x0500010050300605050030506006050700105090010510002051300126020042609006&deckn1669=40&level1669=37&desc1669=I can grow some bright red \"apples\", but they are from Soviet Russia and thats why they take bite out of you.&
&name657=Harmony&card657=505&element657=5&mark657=1&hp657=100&mcard657=1&deck657=x250500625090012530003270300427060062750010&deckn657=30&level657=38&desc657=Sprites are rarely seen in battle, as they are generally a peacful race. When they do attack, it is usually because they feel somone is atacking their territory and being unhealthy to the earth. Allowing them to absorb the energy around them could be a dangerous mistake.&
&name1000=Apprentice of Life &card1000=500&element1000=5&mark1000=1&hp1000=100&mcard1000=1&deck1000=x0500002050100205020010504001050500405060020509002051100207020010705002070600207120010750015&deckn1000=37&level1000=38&desc1000=The Apprentice of Life loves to see things grow, so it didn't surprise his master that he chose Water as his secondary Element. The size his creatures reached, however, was astonishing even to him.&
&name1643=Tiny Dragons&card1643=901&element1643=5&mark1643=1&hp1643=100&mcard1643=1&deck1643=x05000020900004090100609080040930002250100225030022508001251100629030022950006&deckn1643=37&level1643=41&desc1643=Surely they can't be real dragons...&
&name424=Ravenous Vampire&card424=511&element424=5&mark424=2&hp424=100&mcard424=1&deck424=x05130031100009110800611500052511006310600331070023109006&deckn424=40&level424=41&desc424=After slaying the final Shadow Wolf you start to realise what the Gargoyl was trying to say. Your items were getting stolen from every direction. Hopefully the next creatures don't ambush you, 'I don't think I'll make it thorugh another ambush' you think to yourself. Suddenly It feels like four vampires were attackin you at once but after the first onslaught you only see one 'what sorcery is this' you exclaim.&
&name1379=Druid&card1379=509&element1379=5&mark1379=1&hp1379=100&mcard1379=1&deck1379=x050001205010030504006050600105070010509002051000105120010513003&deckn1379=30&level1379=42&desc1379=&
&name1445=The Bull&card1445=301&element1445=5&mark1445=1&hp1445=100&mcard1445=1&deck1445=x2301005235001725110052513003&deckn1445=30&level1445=42&desc1445=Frial, but unstoppable.&
&name889=Darkness-Life&card889=1102&element889=5&mark889=1&hp889=100&mcard889=1&deck889=x051300205200021102006110400211060021107002110900411130021150008&deckn889=30&level889=43&desc889=Lots of interesting combos&
&name1162=Ancient Emerald Pillar&card1162=500&element1162=5&mark1162=1&hp1162=100&mcard1162=1&deck1162=x05000242501006&deckn1162=30&level1162=43&desc1162=It looks old...&
&name1231=Leto the Elder&card1231=101&element1231=5&mark1231=1&hp1231=100&mcard1231=1&deck1231=x0100007010100301030010109001011000401120020500007050100205020020503002050400205060010508001050900105100010511001&deckn1231=38&level1231=43&desc1231=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1351=Mother Cockatrice&card1351=504&element1351=5&mark1351=1&hp1351=100&mcard1351=1&deck1351=x050000805010020504004050700205090020510004051300405200020550007&deckn1351=35&level1351=43&desc1351=See a lot of Cockatrice attacking you!&
&name1378=Vitality&card1378=509&element1378=5&mark1378=1&hp1378=100&mcard1378=1&deck1378=x0500002050900605110040513003055000209000030906006090900309130010950010&deckn1378=40&level1378=43&desc1378=Vitality uses the powers of life and air to sustain himself in battle, coming back from near fatal wounds in an isntant&
&name1449=Spider's Web&card1449=1208&element1449=5&mark1449=1&hp1449=100&mcard1449=1&deck1449=x2511005251300332080053250017&deckn1449=30&level1449=43&desc1449=Be careful not to interrupt the enraged spiders or the breeding ones...&
&name402=Elite deja vu&card402=1001&element402=5&mark402=1&hp402=100&mcard402=1&deck402=x0520002250000625020042511004251300230010063050006&deckn402=30&level402=43&desc402=Actually a copy of Willings You Can Slay That Again. I like the deck and I think it's worth to be submited. the deck is pretty strong but very vurnable for CC.&
&name1246=AI2 - Life&card1246=905&element1246=5&mark1246=1&hp1246=100&mcard1246=1&deck1246=x0002001002700103000030301001030200103030010306002050000605010010502002050300205040020505002050600205070010900003090100209020020905002&deckn1246=37&level1246=43&desc1246=A lesser Elemental &
&name1292=McJagger&card1292=503&element1292=5&mark1292=1&hp1292=100&mcard1292=1&deck1292=x05020042501001250300525110052530001280000728090012810001281100528120012814002&deckn1292=33&level1292=43&desc1292=&
&name773=Master of Survival&card773=507&element773=5&mark773=1&hp773=100&mcard773=1&deck773=x0107006011300321110032150007241000125070032530005270600229110053202005&deckn773=40&level773=43&desc773=The Survivor has surpassed many challenges. Will you be the one where he fails? Try to deny him, or his attacks will give you a hard time.&
&name324=Old AI3 Life/Rainbow&card324=2&element324=5&mark324=1&hp324=100&mcard324=1&deck324=x00020120028001010500101060020107006030600104020020500003050100305030020504001050500205060060507002050800105090010606001080000108010010803001080400208070011004001110200211030011203001&deckn324=58&level324=43&desc324=&
&name500=Grimms' Frog Prince&card500=502&element500=5&mark500=1&hp500=100&mcard500=1&deck500=x010000601070060110006015000505020060801006&deckn500=35&level500=43&desc500=A spoiled princess reluctantly befriends a frog, who magically transforms into a handsome prince ... "You have to kiss a lot of frogs before you find your handsome prince."&
&name720=Jibita&card720=509&element720=5&mark720=1&hp720=125&mcard720=1&deck720=x050001005010010502004050400305080040510002051200225060032509002&deckn720=31&level720=47&desc720=(Forest Lands) Jibita is an old sorceress living an empatic bond with the animals of the forest lands. She wields a jade staff, a rare weapon which might be the source of her ability to cast powerful healing spells. Be careful if you want to use magic against her. She knows a way to protect herself from the witchcraft of her opponents... I should point out that it is a really hurting way for them...&
&name666=Malformation&card666=207&element666=5&mark666=1&hp666=135&mcard666=1&deck666=x01000060109001011000401140060207004021100302150052100001&deckn666=30&level666=47&desc666=The Fallen experiment with bones that where the result of fakedeaths&
&name1518=Katty Amethyst&card1518=509&element1518=5&mark1518=1&hp1518=150&mcard1518=1&deck1518=x05090030520001210000521010012107002210900121100032112001215000525000052501001250300125040062508002251300125500042906003&deckn1518=45&level1518=48&desc1518=&
&name1520=Guardian of the woods&card1520=505&element1520=5&mark1520=1&hp1520=150&mcard1520=1&deck1520=x0502005051000205200012500005250400525050032507003251300225500052700005270500127070032750005&deckn1520=45&level1520=48&desc1520=&
&name1551=Sacrificer&card1551=230&element1551=5&mark1551=1&hp1551=150&mcard1551=1&deck1551=x0801005220400522150042230004251300526050022609005&deckn1551=30&level1551=48&desc1551=Sacrificer likes taking life and making it death... and then he takes that death and makes more of it. Somewhere in that chain is your poor corpse.&
&name939=Green princess&card939=520&element939=5&mark939=2&hp939=100&mcard939=1&deck939=x2500006250900425200012906004&deckn939=15&level939=49&desc939=10th in my princess series.&
&name149=Rejuvenator&card149=530&element149=5&mark149=1&hp149=100&mcard149=2&deck149=x05000090502006050600605080020509002051300405300060550009&deckn149=44&level149=49&desc149=Regeneration has always been my middle name.&
&name1450=Thermodynamic Trap&card1450=101&element1450=5&mark1450=2&hp1450=110&mcard1450=1&deck1450=x21000162101006210900121200022511005&deckn1450=30&level1450=50&desc1450=Is it thermodynamically possible?&
&name1581=Brood&card1581=513&element1581=5&mark1581=1&hp1581=300&mcard1581=1&deck1581=x25000202507003250900125100062511006251200625130062530006&deckn1581=54&level1581=51&desc1581=For the Swarm.&
&name1151=Queen of the flies&card1151=907&element1151=5&mark1151=2&hp1151=150&mcard1151=1&deck1151=x050001005100030511003081200209070060912003251300629010062930005&deckn1151=44&level1151=53&desc1151=The Queen of the flies has got a lot of assidious workers; once they provided her with enough resources she will start to build her own hive.&
&name762=Puffy&card762=710&element762=5&mark762=2&hp762=150&mcard762=1&deck762=x25050032511006270001227030032710006&deckn762=30&level762=53&desc762=Things get a lot faster with adrenaline.&
&name1516=Celestial&card1516=1204&element1516=5&mark1516=1&hp1516=250&mcard1516=1&deck1516=x05010010502005050900105100020520002120400125000052504006251300225500052906001320000532090013210001321100132130013250005&deckn1516=45&level1516=54&desc1516=&
&name63=Captain Dragtosis&card63=1006&element63=5&mark63=2&hp63=130&mcard63=1&deck63=x05090010530002100000210060031050004250600225070022513003300000330300033050005&deckn63=30&level63=55&desc63=Infinite dragons await in this Dragtosis deck!&
&name837=Druid Spirit&card837=509&element837=5&mark837=1&hp837=100&mcard837=2&deck837=x0306006035000305000030507001050900505110062906006&deckn837=30&level837=55&desc837=I think the staff is possessed...&
&name1078=Exposihile&card1078=1101&element1078=5&mark1078=1&hp1078=126&mcard1078=2&deck1078=x250100325130053105005310800331100033150012&deckn1078=31&level1078=57&desc1078=I will crush you like scarab which is alone in battlefield!I am kestis army leader!&
&name600=Eternal Grace&card600=530&element600=5&mark600=2&hp600=205&mcard600=1&deck600=x25130012530006280100230000163003001300400630050033008002302000630300063050003&deckn600=52&level600=57&desc600=Eternal Grace can predict the future and is above ordinary threats. Creatures will be send back in time and it can quickly undo most damage suffered.&
&name1289=BinaryComputer&card1289=510&element1289=5&mark1289=2&hp1289=100&mcard1289=2&deck1289=x09070042500007250300225060042510006281200229000072909001&deckn1289=33&level1289=57&desc1289=A deck with good regeneration owing to its use of Empathy and Firefly Queen cards.&
&name961=Firefly Matriarch (alt)&card961=907&element961=5&mark961=2&hp961=250&mcard961=1&deck961=x060200206030010910004260500126120022900014290500229070042908004291100229200022950002&deckn961=40&level961=59&desc961=&
&name367=Slipstream&card367=901&element367=5&mark367=1&hp367=150&mcard367=2&deck367=x051100609000030904002090500209060040930004095000529010062909004&deckn367=36&level367=59&desc367=As the damselflies appear in the open, eagles lie in wait, knowing that their prey will come seeking to feast on them.&
&name1258=Entropy Garden&card1258=110&element1258=5&mark1258=1&hp1258=150&mcard1258=2&deck1258=x011000405200012100006210700521090022110002211400225030052507003251300427300012800005&deckn1258=40&level1258=60&desc1258=Where you can get a real blue rose? In the Gardens of Entropy, of course... You even not need to transport that right to your home... It will crawl by it”s own, knock on the door with beak, and a ask with human's voice: 'Master, did you order blue orchids, too? Now, they are ripe, tell them to flying here?\"&
&name1120=Yggdrasil&card1120=500&element1120=5&mark1120=4&hp1120=100&mcard1120=1&deck1120=x081200225000072501002250600325100042513004253000628010062814006&deckn1120=40&level1120=60&desc1120=Yggdrasil, often believed to be the tree of life, the world tree that spans nine different worlds, a mighty tree that has been since the beginning. It brings Hope to all those around it. Its own healing properties are immense making Yggdrasil almost impossible to destroy.&
&name584=Siluriosis&card584=513&element584=5&mark584=3&hp584=200&mcard584=1&deck584=x2513006300001730060063030006&deckn584=35&level584=62&desc584=A deck played by the master of the dragons. Many stand up to him, few ever return.&
&name876=Scorpion Generator&card876=1013&element876=5&mark876=2&hp876=120&mcard876=2&deck876=x221400622500042306006235000325000062511006251200630130063050004&deckn876=47&level876=62&desc876=&
&name282=Golemancer&card282=402&element282=5&mark282=4&hp282=100&mcard282=2&deck282=x040200524000122402001241300325100042513005&deckn282=30&level282=64&desc282=The golem master summons a slew of golems in no time! Can you deal with it?&
&name945=prince natas&card945=1110&element945=5&mark945=2&hp945=150&mcard945=2&deck945=x250800125110032513004310200631050033106001310700131090063150010&deckn945=35&level945=64&desc945=&
&name1124=Evolution&card1124=513&element1124=5&mark1124=2&hp1124=150&mcard1124=2&deck1124=x21090012110006215001224060062508001251000425130042801006&deckn1124=40&level1124=64&desc1124=Small changes make huge impacts over time... Evolution seeks to find the best that have come from our world. Show him, he's got nothing on you.&
&name678=The Hulk&card678=110&element678=5&mark678=1&hp678=250&mcard678=2&deck678=x2100006210700621100062209001230900124110012801006281000131130013212001&deckn678=30&level678=67&desc678=The Hulk was a being created from gamma radiation that gave him abnormal size and strength. his regular self however, is a lot weaker than his green counterpart.&
&name129=Elite Mutator&card129=110&element129=5&mark129=2&hp129=150&mcard129=2&deck129=x2100010210700621100062801006&deckn129=28&level129=68&desc129=Radioactivity, Novas and Elves, what's better?&
&name1639=Krakenswarm&card1639=730&element1639=5&mark1639=1&hp1639=300&mcard1639=2&deck1639=x251300427000082701006271300627300062750004&deckn1639=34&level1639=68&desc1639=You have wandered too deep... slash your way out of here before your whole army gets choked to death in the middle of the krakenswarm.&
&name1129=Nature's Fury&card1129=511&element1129=5&mark1129=3&hp1129=130&mcard1129=2&deck1129=x25000092508001250900225120052513003252000425300022550009&deckn1129=35&level1129=68&desc1129=Scorpions and Life Nymphs work together to create an aggressive life deck.&
&name1427=Firefly Nest&card1427=907&element1427=5&mark1427=2&hp1427=500&mcard1427=1&deck1427=x290000729010062907003290800429300042950006&deckn1427=30&level1427=68&desc1427=This has got to be the largest swarm of flies...&
&name1435=Spirit Hive&card1435=603&element1435=5&mark1435=1&hp1435=900&mcard1435=1&deck1435=x250500425300052600005260300426060022650002270000327150022750004&deckn1435=31&level1435=70&desc1435=Don't you dare to tread this holy ground of spirits!&
&name1456=Mother&card1456=520&element1456=5&mark1456=2&hp1456=250&mcard1456=2&deck1456=x250000725020062504006250800225090022511006251300225200042550007&deckn1456=42&level1456=70&desc1456=&
&name888=Living Arsenal&card888=813&element888=5&mark888=3&hp888=150&mcard888=2&deck888=x050900608130052508001251100625200012800009281000228500042906006&deckn888=40&level888=70&desc888=One of the disciples of the Weapons Master, this one is user of weapons with unusual healing properties. Know to stand apart from the other disciples, he favors a strong defense, but don't mistake his ability to mow you down quickly.&
&name79=Crazed Hermit&card79=505&element79=5&mark79=3&hp79=175&mcard79=2&deck79=x2500010250200625080012509006251100625300052906006&deckn79=40&level79=72&desc79=The Crazed Hermit is almost at the level of the so called Gods. If his experiments continue, it might spell a lot of trouble for the rest of us elementals.&
&name1195=Elidnis&card1195=710&element1195=5&mark1195=3&hp1195=200&mcard1195=2&deck1195=x25050062506002250800125090012510005270001027020032703005271000327110033200007320300532070033209002&deckn1195=56&level1195=73&desc1195=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1198=Ferox&card1198=510&element1198=5&mark1198=3&hp1198=200&mcard1198=2&deck1198=x2500017250100425020042503006250400425080012509001251000625110022801006&deckn1198=51&level1198=73&desc1198=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name330=Anachron&card330=1006&element330=5&mark330=3&hp330=200&mcard330=2&deck330=x2508001251300330000153004004300500330060053007002300800130200013030005&deckn330=40&level330=73&desc330=In times immemorial, great and terrible dragons roamed the land in vast numbers beyond count. The Age of Dragons ended many aeons ago, but some wizards have discovered the secrets of calling forth these forgotten beasts, and far beyond the barren dunes Anachron calls forth his ancient hordes.&
&name822=Yargheith &card822=801&element822=5&mark822=3&hp822=200&mcard822=2&deck822=x0907001250300525100042513004252000328000032801006280500128100012820001290100629130012930004&deckn822=40&level822=73&desc822=The demigod Yargheith usually appears as a beautiful young woman wreathed in an almost blinding white light She is the protector of the fey creatures that inhabit the dense woodlands of Maejal.&
&name220=Crusader of Lives&card220=813&element220=5&mark220=2&hp220=330&mcard220=2&deck220=x2509006280000528130052906006&deckn220=22&level220=74&desc220=The Crusader of Light is already a Savior by himself, but when he joins with the power of Life, you'll gain Immortality&
&name141=Supreme Vampineph&card141=1109&element141=5&mark141=3&hp141=240&mcard141=2&deck141=x0506001110000111050011113001111400125110063100007310400131050013106002310700131090063114001&deckn141=30&level141=75&desc141=Supreme Vampineph won't settle with taking just your hit points.&
&name1552=Lady of the Flies&card1552=907&element1552=5&mark1552=2&hp1552=150&mcard1552=3&deck1552=x251000229010062907006292000329300052950008&deckn1552=30&level1552=75&desc1552=After the Lord of the Flies had been defeated, his wife swore to avenge him. She is much more devious than her husband. She is only using her fly army as a distraction while she stockpiles varous Unstable Gases. Perhaps you should focus on healing your wounds rather than preventing the damage.&
&name366=Heaven's Army&card366=806&element366=5&mark366=3&hp366=200&mcard366=2&deck366=x25090022511005280001228060062813005&deckn366=30&level366=76&desc366=Archangel, Crusaders and Epinephrine. To stall might help you.&
&name960=Firefly Matriarch&card960=907&element960=5&mark960=5&hp960=250&mcard960=1&deck960=x0802001080700208140010907004090800409130010930003281200129000102905002290900229110022950002&deckn960=35&level960=77&desc960=&
&name1297=Clairement Deja Vu&card1297=101&element1297=5&mark1297=4&hp1297=75&mcard1297=3&deck1297=x251000225130032906001300001030010043005003300600130080023030004&deckn1297=30&level1297=78&desc1297=Should be swarm sort of thing. The mark multiplier doesn't seem to work properly in testing though.&
&name1359=Firefly Deity&card1359=907&element1359=5&mark1359=5&hp1359=300&mcard1359=1&deck1359=x0907006250300625100062520006253000429010062930006&deckn1359=40&level1359=78&desc1359=Dancing lights appear before you.&
&name456=Double Trouble&card456=1001&element456=5&mark456=3&hp456=140&mcard456=3&deck456=x01070062306006251100630000043001006&deckn456=28&level456=83&desc456=Adrenaline is in me, let's double the stake!&
&name893=Psion I Am&card893=513&element893=5&mark893=3&hp893=200&mcard893=3&deck893=x251300625200023205004321300632200023250012&deckn893=32&level893=84&desc893=No idea what to say here.&
&name754=Scorpious&card754=512&element754=5&mark754=3&hp754=225&mcard754=3&deck754=x2208006220900322100022500005251000325110032512006251300425200032550005&deckn754=40&level754=85&desc754=Scorpious lives In shadows waiting for his next prey.He is known for viciously poisoning you until the point where you can't see straight to corupting many peaceful nymphs. When you are defeated, Venom drags you into his lair where he slowly lets his prey rot to death and join his ever growing group of bodies. Scorpius's location is rumoured to be in a forest where the light doesn't shine.&
&name1118=Speeded gnomes &card1118=406&element1118=5&mark1118=5&hp1118=100&mcard1118=3&deck1118=x2403003240600624120042500004250900225110062513003&deckn1118=28&level1118=87&desc1118=No idea what to say .&
&name740=Voodoo hope&card740=511&element740=5&mark740=5&hp740=100&mcard740=3&deck740=x08110061112006251100625130032806003281000228120033100006&deckn740=35&level740=87&desc740=I saw a deck like this about a year ago and I've always liked the idea but it has never been strong enough to play. The ai plays this deck pretty good only problem is that it plays the Luciferin like heal and not for the light emiting thingy. I've made small changes in this deck ( this is ) so it will work a bit better.&
&name669=Genesis&card669=509&element669=5&mark669=4&hp669=450&mcard669=2&deck669=x25000062501001250200325030032504002250600325090012510002251100125120022520003280100628100012812002281400228300022850003&deckn669=43&level669=91&desc669=Mother of Life and creation, Genesis is the ultimate embodiment of all things living. She appears as a woman whose skin is made out of vines, a spirit of the forest whose only home is far, far from mortal lands. She can create life with naught but her breath, and all who attack her children shall suffer her wrath. "I am Life incarnate. I am Genesis."&
&name928=Immortal&card928=810&element928=5&mark928=5&hp928=300&mcard928=3&deck928=x2200003223000622500032506006250700325090032530006280000328040062810006281400628300062850003&deckn928=60&level928=101&desc928=He claims to be immortal, laughing as his opponents are forced to deck out against his arsenal of healing. Maybe you can prove him wrong. You can't deck him out, you cant amass enough demage to destroy him fast enough, maybe you can figure something out&
&name1352=FarmerJoe_v2&card1352=500&element1352=5&mark1352=5&hp1352=900&mcard1352=3&deck1352=x2500012250300625040062513006&deckn1352=30&level1352=113&desc1352=Farmer Joe doesn't know what all this hubbub is about, he just want's to plant his crops and feed his false-dog. He has never been known for confrontation, preferring to live a quiet life of solitude. His origin is unknown, as there is not much known about him, he mostly keeps to himself on the outskirts of society. Farmer Joe is old and not in the best of health, so he would appreciate it if you would stop attacking his farm and stealing his crops and livestock.&
&name801=Alraune&card801=509&element801=5&mark801=5&hp801=900&mcard801=3&deck801=x05090062500004250800125100062511006253000625500042906006&deckn801=39&level801=114&desc801=Lives on the blood of its victims.&
&name800=Caduceus&card800=509&element800=5&mark800=5&hp800=900&mcard800=3&deck800=x01070060509006090600623060062520004320000432030063250004&deckn800=42&level800=114&desc800=Regeneration.&
&name591=Fedor&card591=610&element591=6&mark591=1&hp591=10&mcard591=3&deck591=x0609003061000622110052215006240600626090033202001&deckn591=30&level591=0&desc591=O.O.&
&name778=Firebug&card778=908&element778=6&mark778=1&hp778=20&mcard778=1&deck778=x0601006060900406100022036002&deckn778=14&level778=0&desc778=These insects are quite aggressive. However, they sometimes end burning themselves alive in an attempt to fight intruders away. How this specie isn't extincted yet remains a mystery.&
&name1543=Fast Phoenix&card1543=612&element1543=6&mark1543=1&hp1543=20&mcard1543=1&deck1543=x05110040550007060000306050020612004&deckn1543=20&level1543=2&desc1543=Phoenix is one of the hardest cards to kill in this game. Adrenaline is one of the strongest buff cards.&
&name774=Graviton Fire Eater&card774=310&element774=6&mark774=1&hp774=35&mcard774=2&deck774=x031000403500050611002091000109120020950006&deckn774=20&level774=5&desc774=Take them down fast or die wishing you had.&
&name1489=Ash Storm&card1489=601&element1489=6&mark1489=5&hp1489=50&mcard1489=1&deck1489=x060000806010060604006&deckn1489=20&level1489=7&desc1489=Vicious little devils aren't they?&
&name1500=Spiritblaze&card1500=603&element1500=6&mark1500=1&hp1500=30&mcard1500=1&deck1500=x06000090603006060400406050010606003&deckn1500=23&level1500=7&desc1500=Some nights in the Fire Realm, the skies are painted with streaks of blazing fire. The people call them spiritblazes. The tales say they are embers from the spirit world, and that some of them land in this world causing destruction and giving birth to a Fire Spirit. When that happens, you'd do well to stay clear, for their thirst for power is neverending and they always find a way to grow. In truth, if you can endure a spiritblaze, it will casually wander off in search of power elsewhere.&
&name637=Graviton Flame Troop&card637=310&element637=6&mark637=1&hp637=40&mcard637=1&deck637=x0300005030600303100060350003060400106080010611001&deckn637=20&level637=11&desc637=Graviton Flame troops are the sweepers of the army, their flamethrowers can wipe out 10 troops in 30 seconds, you want to stop them early lest their flames grow to fierce.&
&name630=Graviton Trooper&card630=303&element630=6&mark630=1&hp630=40&mcard630=1&deck630=x0300012030300303060030310003031100303140030315003&deckn630=30&level630=11&desc630=The final test before they start on their desired path they must complete the final stage of training the are given a full battalion to get a taste for each path they may take.&
&name1158=Fire Spirit&card1158=603&element1158=6&mark1158=1&hp1158=10&mcard1158=1&deck1158=x06000100603005&deckn1158=15&level1158=12&desc1158=Fire spirits were once bonfires that grew too large.&
&name323=Fire Drake&card323=602&element323=6&mark323=1&hp323=50&mcard323=1&deck323=x0600008060100606020060604001060800106090060610002&deckn323=30&level323=13&desc323="This must be it" you think to yourself as you stare up at a towering volcano. The realm of the Fire Draconic God is a treacherous place to adventure but if you want to complete your quest the Fire Dragon must be defeated. The rumours state that the minions of fire lack survivabilty but hit hard and fast, you set up camp and make the necessary preparations.&
&name473=Psycho Dragon&card473=602&element473=6&mark473=5&hp473=50&mcard473=3&deck473=x26020033104001310500231130023150002&deckn473=10&level473=13&desc473=Because it was traumatised during its childhood (when it was only a Crimson Dragon), this Ruby Dragon turned into a psychopath.&
&name638=Graviton Pyrotechnic&card638=310&element638=6&mark638=2&hp638=50&mcard638=1&deck638=x030000503060030350007060400206050010606002060800206110022310006&deckn638=30&level638=13&desc638=Pyrotechnics are very experienced with there flam throwers they can us thm to destroy fortifications and troops alike. They are a staple of all experienced platoons and should be treated as such. To achieve this rank a Flame troop has to have participated in 25 battles. Due to their training however pyrotechnics can achieve commader rank quiker than shock elites.&
&name855=Peon Hematite Golem&card855=402&element855=6&mark855=1&hp855=50&mcard855=1&deck855=x0400005040200504030010413003045000406060010611004&deckn855=23&level855=13&desc855=Enraged golems have a mean left hook. Don't get them angry.&
&name1033=Peon Purple Dragon&card1033=103&element1033=6&mark1033=1&hp1033=50&mcard1033=1&deck1033=x01000140103005011100306060020611001&deckn1033=25&level1033=13&desc1033=Don't underestimate the speed and power of a flight of dragons.&
&name1070=Peon Colossal Dragon&card1070=304&element1070=6&mark1070=1&hp1070=50&mcard1070=1&deck1070=x03000090301001030400403080010309001035000306060010611004&deckn1070=24&level1070=13&desc1070=This beast is less dragon and more flying tank. Nothing less than a fully loaded Fire Bolt can drop this dragon from the sky.&
&name1108=Peon Emearld Dragon&card1108=501&element1108=6&mark1108=1&hp1108=50&mcard1108=1&deck1108=x0500008050100405040020506001050900105500040611005&deckn1108=25&level1108=13&desc1108=The raging flames of an emerald dragon can scorch any foe or strengthen its already formidable strength.&
&name46=Fire Devlet&card46=603&element46=6&mark46=4&hp46=50&mcard46=3&deck46=x0601006060300606040060605002060600606070020609002&deckn46=30&level46=13&desc46=The Fire Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Fire Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name238=Mantlix&card238=1104&element238=6&mark238=1&hp238=50&mcard238=1&deck238=x060900306120061100006110300411040051150006&deckn238=30&level238=13&desc238=Mantlices are Phoenix that cloak themselves in a Mantle of Dusk to keep away their lunatic admirers.&
&name365=Burning Wrath&card365=602&element365=6&mark365=5&hp365=50&mcard365=1&deck365=x260200426090062630004293000430110023201006&deckn365=26&level365=13&desc365=In the highest peak of the volcanic region live 4 indomitable dragons, their fury it is only comparable to their strenght. By THEACCUSO&
&name871=Fire Dragon Tamer&card871=310&element871=6&mark871=3&hp871=60&mcard871=1&deck871=x0035002060000606020042036002260000226020022604002&deckn871=20&level871=15&desc871=Dragon Tamers are one of the most powerful enemies anyone can encounter. They mastered a hard art of controlling dragons.. Most of Dragon Tamers began taming those monumental creatures to protect themselves, because their bodies are too weak for direct fights. Thus, the weakest became the strongest.&
&name813=Saiv&card813=614&element813=6&mark813=2&hp813=60&mcard813=3&deck813=x060001026000102601004260200126040062605002260600426070042609002&deckn813=43&level813=15&desc813=Saiv, the Blood Guardian. The one who depends mostly on his weponry and his power, and rarely summons anyone or anything to help him in battles. As a fire master he's very destructive, but vulnerable at the same time.&
&name1084=cola & menton&card1084=700&element1084=6&mark1084=1&hp1084=60&mcard1084=1&deck1084=x060300306060050611003090000509030020904002090600209090030950005&deckn1084=30&level1084=15&desc1084=feel my carbon hydroxide wrath!&
&name1524=The Janitor&card1524=601&element1524=6&mark1524=1&hp1524=20&mcard1524=1&deck1524=x051300305500060601006&deckn1524=15&level1524=15&desc1524=Born in a fiery world, filled with ash, cleaning is all he knew. Now he cleans ash for a living and offers many others his teachings. But now he has taken up a new way of cleaning: burning rubbish on sight!&
&name478=Pyromaniac&card478=604&element478=6&mark478=5&hp478=70&mcard478=3&deck478=x260000326040062605001&deckn478=10&level478=17&desc478=Fire ! Fire! FIRE!!&
&name967=Infernum&card967=600&element967=6&mark967=1&hp967=75&mcard967=3&deck967=x2600004260900626100052612005261400526300062801006&deckn967=37&level967=18&desc967=None have been known to survive his wrath.&
&name746=Afterburner&card746=612&element746=6&mark746=1&hp746=75&mcard746=2&deck746=x060900406120030801003&deckn746=10&level746=18&desc746=The Phoenix swoftly comes forward, making quick work of anything standing in its path. But how long can their fiery assult last before the flame goes out? Using all of their power they try desperately to end whatever is before them..&
&name84=Sneezers&card84=650&element84=6&mark84=1&hp84=75&mcard84=1&deck84=x0602006060400606300062600012&deckn84=30&level84=18&desc84=You know what's funny about a sneezer, the reason they are called that, is they are allergic to their own smoke. But becareful, they are part dragon still and so when they sneeze things burn. Wait them out though and the'll burn themselves up soon enough.&
&name144=Golem Summoner&card144=610&element144=6&mark144=1&hp144=100&mcard144=1&deck144=x040200404300030450013060600206100050630003&deckn144=30&level144=18&desc144=If it is not a Golem, it shall not fight under him.&
&name640=Graviton Commander&card640=305&element640=6&mark640=2&hp640=80&mcard640=2&deck640=x030000703050010350007060400206050010606002060800223020022303003230600223080012310003231300223140022315003&deckn640=40&level640=19&desc640=Graviton Commanders are combat veterans it take at leas 50 battles for a trooper to gain command of a Platoon having gone through their chosen specialisation they can command all troops within the Graviton army, defence or offence. They are respected amongst all armies not just the Graviton army.&
&name418=Knight of Fire&card418=813&element418=6&mark418=1&hp418=77&mcard418=1&deck418=x0607004080500208130050850014&deckn418=25&level418=20&desc418=If you challenge the Knight of Fire, be prepared to burn on his blade.&
&name1557=Firemoose&card1557=612&element1557=6&mark1557=1&hp1557=20&mcard1557=1&deck1557=x0600002060700106090060610005061200608010061201004&deckn1557=30&level1557=21&desc1557=For passion, look to the moose.&
&name1015=Rabid Wolf&card1015=105&element1015=6&mark1015=1&hp1015=90&mcard1015=1&deck1015=x010500601070060150006060600406110061150006&deckn1015=34&level1015=21&desc1015=Werewolves are dangerous opponents under the best circumstances, but when in the throes of a berserk frenzy they can be downright terrifying. They are best dispatched before they have a chance to work themselves into their rage.&
&name1482=Spirit of Fire&card1482=603&element1482=6&mark1482=1&hp1482=20&mcard1482=1&deck1482=x06000100601003060300606040010606001061000106120010650001&deckn1482=24&level1482=24&desc1482=Fire spirit gets stronger with every turn it is in play, so kill them before they become too dangerous.&
&name1684=Meteorologist&card1684=608&element1684=6&mark1684=1&hp1684=20&mcard1684=1&deck1684=x06000110601004060400206050010606002060800406110010612001&deckn1684=26&level1684=24&desc1684=Today it's rain day.&
&name761=Draken&card761=602&element761=6&mark761=1&hp761=100&mcard761=1&deck761=x0600015060200606040030606006&deckn761=30&level761=32&desc761=Flocks of fire dragons come down in unstopable droves. They hit hard and fast through the toughest defences.&
&name1197=Fire Bird&card1197=612&element1197=6&mark1197=2&hp1197=25&mcard1197=1&deck1197=x0600002060900506120060801005&deckn1197=18&level1197=32&desc1197=&
&name1364=Peon Fire Spirit&card1364=603&element1364=6&mark1364=1&hp1364=50&mcard1364=1&deck1364=x000200401050010107004020500104140010505001060300308140010911002100200111070011202002&deckn1364=22&level1364=35&desc1364=Although easily extinguished, if you let her grow unimpeded, she will consume you.&
&name1361=Peon Crimson Dragon&card1361=602&element1361=6&mark1361=1&hp1361=50&mcard1361=1&deck1361=x06000130602005060400206060010611003&deckn1361=24&level1361=35&desc1361=You feel it before you see it: a sudden heat wave blasting in, your bodies breaking out in a heavy sweat, the air stifling you with its blistering heat. Then you see it, a crimson dragon, wreathed in flames, hurtling straight towards you.&
&name1413=Peon Rage Potion&card1413=611&element1413=6&mark1413=1&hp1413=50&mcard1413=1&deck1413=x000200401050020107006020500105050020611005080600109110011004001120200123030012414001&deckn1413=26&level1413=35&desc1413=Take 1 part high-octane RP, 6 part low-grade HP, mix into a shot glass. Ignite before serving.&
&name1424=Peon Phoenix&card1424=612&element1424=6&mark1424=1&hp1424=50&mcard1424=1&deck1424=x060001206040030606001060700106110030612005&deckn1424=25&level1424=35&desc1424=Try our new ecologically-friendly phoenix hunting ground! Enjoy shooting phoenixes all day without worrying about reducing the phoenix population. Have lots of fun without needing to spend lots of money buying birds! We'll even throw in a free bonus activity—the survivor challenge! Feel the thrill of being hunted in this reverse role play as angry phoenixes hunt you! [We are not responsible for your well-being. All hunters/hunted must sign release and indemnity waivers.]&
&name1334=Peon Steam Machine&card1334=714&element1334=6&mark1334=1&hp1334=50&mcard1334=1&deck1334=x06060010611005070500107140050750010&deckn1334=22&level1334=35&desc1334=Rage against the machine or rage against the enemy. It's going to be painful either way.&
&name1600=Peon Azure Dragon&card1600=903&element1600=6&mark1600=1&hp1600=50&mcard1600=1&deck1600=x06060010611005090000909030040904001090900109130010950005&deckn1600=27&level1600=35&desc1600=The sudden onslaught of an azure dragon is fast and furious. Don't let his blitz take you by surprise.&
&name1128=Mud Golem&card1128=402&element1128=6&mark1128=2&hp1128=50&mcard1128=1&deck1128=x240000824020062404004240600424120042413002260600426100022611006&deckn1128=40&level1128=36&desc1128="Ah, my first creation... as fast and smart as a pile of rocks. Keep your distance though, he can get very irritable sometimes". - Fire Alchemist&
&name1004=Apprentice of Fire &card1004=600&element1004=6&mark1004=1&hp1004=100&mcard1004=1&deck1004=x06000040602002060300406040010606002060700206080010611001120500412090031250013&deckn1004=37&level1004=37&desc1004=The Apprentice of Fire always knew that the huge destructive power of his Element came at the price of sacrificing defense. With chosing Aether as his secondary Element, he managed to create a force without weakness.&
&name791=Enraged Forest&card791=500&element791=6&mark791=1&hp791=100&mcard791=1&deck791=x0500008050100205020030504001050900105110030512001055000406060030611004&deckn791=30&level791=38&desc791=It is said that the longer it takes to enrage someone, the fiercer his rage will be ultimately. And it took millennia to incense this forest...&
&name1388=Incadescence&card1388=801&element1388=6&mark1388=1&hp1388=70&mcard1388=1&deck1388=x06090060612006260400226060022650002280100628050022807004&deckn1388=30&level1388=39&desc1388=Photons are souls of fallen warriors. When their souls are infused into a pile of ash, a new warrior reborns...&
&name736=Red Mage&card736=903&element736=6&mark736=1&hp736=145&mcard736=1&deck736=x06000040602002060400306050020608003090000409030050905003090900109110010950012&deckn736=40&level736=40&desc736=He is one fearsome mage. His Thunder and Fire Spells will burn you to death, if you arent carefull.&
&name1368=Ignis Enraged&card1368=607&element1368=6&mark1368=2&hp1368=100&mcard1368=1&deck1368=x060000406030040604004060600206070010608002065000426000042603002260400226050012606001260700126080012650004&deckn1368=37&level1368=40&desc1368=Ignis is the flame master, his fire consumes anyone foolish enough to get too close.&
&name1370=Diffusion&card1370=714&element1370=6&mark1370=1&hp1370=100&mcard1370=1&deck1370=x06030020606002070300107040010707001071400326030022606002260700126080012703001270400127050012707001271400327150012750016&deckn1370=40&level1370=40&desc1370=Offspring of the explosive collision of fire and water, this elemental can generate incredible power. If you're going to face it, be sure to cripple or negate it's power quickly, or you'll be overcome.&
&name1391=Rage&card1391=612&element1391=6&mark1391=4&hp1391=20&mcard1391=1&deck1391=x2601006260400226060052607003261100526120062630003&deckn1391=30&level1391=40&desc1391=Burn them. Burn them all. Burn them to ash, to dust, to ruin. Burn them, and in the light of the fire forge our victory.&
&name1400=Brave Thrower&card1400=302&element1400=6&mark1400=1&hp1400=80&mcard1400=1&deck1400=x230001323020052304002231300323300032630004&deckn1400=30&level1400=40&desc1400=There are brave warriors sacrificing their bodies everyday.&
&name1277=Null Slipstream&card1277=1212&element1277=6&mark1277=2&hp1277=50&mcard1277=1&deck1277=x0107006060300121050022208001240800125020012606001263000627010013004001311300132000023212006&deckn1277=30&level1277=40&desc1277=Sometimes the only way out of the realm of Aether is through a slipstream. The energies in these perilous tunnels of cosmic nature vary every time, but they all have one thing in common: magic power is blocked here. If you rely on such, pray for a pocket of mainstream reality or that your power is great enough to break the silence. For reasons unknown, metals crumble in these tunnels. Some say it's because they are great conductors.&
&name475=Inferno&card475=600&element475=6&mark475=1&hp475=100&mcard475=1&deck475=x26000062610006261200626300062650006&deckn475=30&level475=42&desc475=A very very fast fire rush&
&name1130=Peon Emerald Shield&card1130=508&element1130=6&mark1130=1&hp1130=35&mcard1130=2&deck1130=x05000040506003050800205110020550002060400306070012601003&deckn1130=20&level1130=42&desc1130=C'mon, hit me with you best spell right here on my health bar. I dare ya. I double-dog dare ya.&
&name1567=Peon Guardian Angel&card1567=806&element1567=6&mark1567=1&hp1567=35&mcard1567=2&deck1567=x000200603140010413001061100407150010806003081400108500030910001100400111070011205001&deckn1567=24&level1567=42&desc1567=A legion of angels fell upon our camp suddenly. Their rage was furious, their weapons deadly, their intent clear—our total and utter destruction.&
&name1622=Peon Graviton Fire Eater&card1622=310&element1622=6&mark1622=1&hp1622=35&mcard1622=2&deck1622=x031000403500050611002091000109120020950006&deckn1622=20&level1622=42&desc1622=Take them down fast or die wishing you had.&
&name1229=Menoetius the Elder&card1229=1112&element1229=6&mark1229=1&hp1229=100&mcard1229=1&deck1229=x060000906030020606003060700106110060612003110000711010021104001110500311120031114001&deckn1229=41&level1229=43&desc1229=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1244=AI2 - Fire&card1244=702&element1244=6&mark1244=1&hp1244=100&mcard1244=1&deck1244=x000200100270010600006060100306020010603002060400406050010606003070000307010010702002070300111000031102002110300111050011106001&deckn1244=37&level1244=43&desc1244=A lesser Elemental &
&name1615=Burning Tomb&card1615=609&element1615=6&mark1615=2&hp1615=100&mcard1615=1&deck1615=x22010022209002221000122110012215006222000222500032406005260200126060022609006261000226140022801005&deckn1615=40&level1615=44&desc1615=While traveling, you come across a small villiage. You walk into an inn, pay for a room, and fall sound asleep. You awake to a screaming noise. You rush downstairs, only to find a small phoenix burning in ritual sacrifice in the nearby graveyard. Except, you notice several soul catchers floating about, powering the elemental. In a flash, a burning, undead army descends upon the villiage. (Death-Fire Immorush. RNG complains loads for it.)&
&name313=Old AI3 Fire/Darkness&card313=604&element313=6&mark313=1&hp313=100&mcard313=1&deck313=x020000302010010204002020800206000060601003060200106030020604004060500106060030607001110000311020021103001110500111060011107001&deckn313=38&level313=44&desc313=&
&name918=Maguma &card918=610&element918=6&mark918=1&hp918=120&mcard918=1&deck918=x0402004060900406100062406006&deckn918=20&level918=45&desc918=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name206=Apprentice Smith&card206=29&element206=6&mark206=1&hp206=120&mcard206=1&deck206=x0029002040000504020060404001041000104120020430001045000306060010611003240000224050022450003&deckn206=32&level206=45&desc206=Youth is a relative concept to the dwarves. Traditionally their rune-smiths begin their apprenticeship upon their 200th birthday, receiving their first hammer in preparation for their training in the secret dwarven arts. Such rigorous standards and secrecy are necessary, for the dwarven forgelords are not mere weaponsmiths but masters of the ancient art of golemcrafting.&
&name1307=Fire Elemental&card1307=603&element1307=6&mark1307=3&hp1307=50&mcard1307=1&deck1307=x060000606040020605002060600306070010608003061100226010032603003&deckn1307=25&level1307=46&desc1307=The Fire Elemental Sometimes called Scorch, is a being who focuses on the destruction of all that oppose it he therefore lacks in creatures. However he has a lot in the way of destruction.&
&name663=Isolt&card663=611&element663=6&mark663=1&hp663=125&mcard663=1&deck663=x02000040201001020500302080020210002021200102200020250006060000106060020611003061200206200010650001&deckn663=31&level663=46&desc663=Isolt was always the favorite. Where Isol was shunned, Isolt was showered with gifts. He jumped from toy to toy, always changing, never spending too much time on one thing. Isolt lacks a strong focus, but offers a wide variety of solutions to different problems.&
&name419=Rare Nest&card419=600&element419=6&mark419=3&hp419=100&mcard419=1&deck419=x0612001261200526130052804006&deckn419=17&level419=48&desc419=You have stumbled upon the nest of a rare bird.&
&name541=Shatter&card541=609&element541=6&mark541=1&hp541=150&mcard541=1&deck541=x240600524080022411003260600326090052610005261400227030032911003&deckn541=31&level541=53&desc541=Willful and controlling, Shatter's baleful gaze withers creatures and permanents alike... except a select few.&
&name731=Brimstone Devil&card731=215&element731=6&mark731=2&hp731=160&mcard731=1&deck731=x22010032207001220900122110012215006222000226000092601003260300326040022608003260900126110012612002&deckn731=38&level731=54&desc731=These terrifying creatures normally inhabit the nether planes, but once in a great while a foolish wizard may accidentally unleash one on the mortal realm. A brimstone devil on the loose is a horrifying plague on the world, slashing and burning its way through the land in a gruesome harvest of souls.&
&name1150=FMS&card1150=630&element1150=6&mark1150=1&hp1150=100&mcard1150=2&deck1150=x24060032606001260800226090062610006263000429010042905002300400130110013107001&deckn1150=31&level1150=54&desc1150=&
&name368=Meteo&card368=608&element368=6&mark368=1&hp368=190&mcard368=1&deck368=x06000160604006060500206070020608004&deckn368=30&level368=54&desc368=Waits for a lot of fire quanta in order to outright fireball the enemy hp pool. Meant to be a slight nuisance but easily countered. The easiness of countering it should reduce the level.&
&name384=My balls can go BOOM&card384=1201&element384=6&mark384=1&hp384=100&mcard384=2&deck384=x061200321060032306002260900526120032630006290100229300053201005&deckn384=34&level384=54&desc384=A remake of the deck my balls can go BOOM. The ai dosne't play the deck perfect but at least it plays it good enough to get submited. Pretty strong deck.&
&name1340=Blades of Fire&card1340=607&element1340=6&mark1340=1&hp1340=100&mcard1340=2&deck1340=x060001806070062906006&deckn1340=30&level1340=54&desc1340=&
&name608=Soul Crema Bill&card608=609&element608=6&mark608=3&hp608=100&mcard608=1&deck608=x2201004221500626020032606002260900626100012612002263000429010063107001&deckn608=35&level608=54&desc608=Try to Kill Bill!&
&name239=Elite Mantlix&card239=1104&element239=6&mark239=2&hp239=165&mcard239=1&deck239=x060600406070010612006111400431040053150010&deckn239=30&level239=55&desc239=Empowered with more than just grace, the elite Mantlix burns all that dare interrupt them in a fiery Deflagration.&
&name1498=Vengeful Phoenix Spirit&card1498=612&element1498=6&mark1498=2&hp1498=170&mcard1498=2&deck1498=x0106001030900104130010606003061200606300010703001080100610040011113001120200126090062905001&deckn1498=30&level1498=57&desc1498=You find yourself before a smoldering crater. In the middle you discover an egg, its surface moving like liquid fire. You reach for it when a screech assaults your ears from above. With a searing explosion, a Phoenix appears too close for comfort. Suddenly before your eyes flash all your sins and regrets. The Phoenix screeches and attacks to avenge every innocent you've harmed! If you wish to make amends, you must survive.&
&name212=Dwarvish Runesmith&card212=402&element212=6&mark212=2&hp212=175&mcard212=1&deck212=x06110032400007240200624100012412001241400224300032450005260600126070012630002&deckn212=32&level212=57&desc212=Deep in the Dwarvish Mountainhomes, the runesmiths ply their craft. Theirs is the responsibility for forging not only the weapons and armor of the dwarvish guards, but also their secret weapons, the living war machines, the Golems. Patience is the chief virtue of the dwarves, but the runesmiths work at a feverish pace; their numbers are few, and their work is unending.&
&name1605=Angelfire&card1605=806&element1605=6&mark1605=3&hp1605=120&mcard1605=1&deck1605=x2605002260600326110062800013280200328060062807002&deckn1605=35&level1605=58&desc1605=When a mischevious element like travels where it doesn't belong, the God of Elements himself might send a couple of his angels your way. And boy, are they angry about having to leave the Palace of Heaven into this No Man's Land. Better watch your step, althought they're supposed to be merciful...&
&name752=Spiritism&card752=603&element752=6&mark752=3&hp752=140&mcard752=1&deck752=x2002011231000425050042603004271400429060033107004&deckn752=34&level752=60&desc752=The Gods of Spiritism came to expand their territories.&
&name917=Fuoco &card917=614&element917=6&mark917=3&hp917=160&mcard917=1&deck917=x110200526140062801004310400231060013107001310900231110023150007&deckn917=30&level917=60&desc917=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1369=Ignis Ascended&card1369=607&element1369=6&mark1369=2&hp1369=100&mcard1369=2&deck1369=x060000206030020604002060600106070010608001065000226000062603004260400426050012606002260700126080022650006&deckn1369=37&level1369=60&desc1369=Ignis is the flame master, his fire consumes anyone foolish enough to get too close.&
&name1419=Burning Blades&card1419=607&element1419=6&mark1419=5&hp1419=80&mcard1419=1&deck1419=x06000092600009260700626300012906005&deckn1419=30&level1419=62&desc1419=&
&name465=Nelson Mandela&card465=930&element465=6&mark465=1&hp465=200&mcard465=2&deck465=x20280012200004223000526120022630004290100629080022930006&deckn465=30&level465=62&desc465=This is a hero who Bravely Sacrificed his Freedom in his fight for equality.&
&name1499=Phoenix Summoner&card1499=612&element1499=6&mark1499=1&hp1499=140&mcard1499=2&deck1499=x061200608010062606002260900632000053203005&deckn1499=30&level1499=62&desc1499=The cult of the Phoenix has mostly harmless and peace-loving followers. Mostly.&
&name1414=Haunted Hunter&card1414=1014&element1414=6&mark1414=1&hp1414=160&mcard1414=3&deck1414=x06000040603002060400506070010611002101400622000062204005220700422110012250003&deckn1414=39&level1414=64&desc1414=I was once a hunter that killed everything that I came across. But now the ghost of my past are haunting me, coming back to take their revenge.&
&name1638=Oldrake&card1638=602&element1638=6&mark1638=4&hp1638=50&mcard1638=2&deck1638=x1230006125001226020063209006&deckn1638=30&level1638=64&desc1638=Some say dragons are actually very smart creatures. This one seems to have found a way to counter his natural weakness, but that might have costed him too much of his power...&
&name691=Deadly Gas&card691=910&element691=6&mark691=2&hp691=150&mcard691=2&deck691=x2630003280000828100022900008290400229100063009006&deckn691=35&level691=64&desc691=Danger! Deadly gas is coming!&
&name467=Angelica&card467=806&element467=6&mark467=2&hp467=150&mcard467=2&deck467=x0600001060300106060010611001061400106200010650001080000208060020807001081000108130010850004260000126030012606001260700126110012614001262000126500012800002280500128060022807001281000128130012850004&deckn467=38&level467=64&desc467=Divine healing and fury, Angelica is the master of light and flame. Once a messenger of the now false gods, she was cast out and exiled by the same entities that gave her purpose.&
&name850=Flame Princess&card850=620&element850=6&mark850=5&hp850=100&mcard850=1&deck850=x26000092604006260500226070022620001&deckn850=20&level850=65&desc850=&
&name1652=Demonic Death&card1652=101&element1652=6&mark1652=3&hp1652=260&mcard1652=1&deck1652=x0107005210000821010062410003260500326200012930004&deckn1652=30&level1652=65&desc1652=When predicting thermodynamic reactions, one must be certain not to violate Maxwell's Demon. After all, if such a demon existed, phenomena such as perpetual motion and infinite energy would be possible. Break through the flaming barriers of the reaction without violating the Demon and victory will be yours.&
&name770=Raging Spirit&card770=620&element770=6&mark770=2&hp770=180&mcard770=2&deck770=x060400106050010606001060700106200040630002260000426200012650004280000428060042850004&deckn770=31&level770=66&desc770=Lucifer - lightbringer, morning star, fallen angel.&
&name1371=Shyvana&card1371=602&element1371=6&mark1371=2&hp1371=160&mcard1371=2&deck1371=x26000032601006260200626040012605001260600126070012608001260900626300012650003&deckn1371=30&level1371=66&desc1371=&
&name503=Crimson Rush&card503=602&element503=6&mark503=5&hp503=100&mcard503=1&deck503=x060200526000042650004&deckn503=13&level503=66&desc503=Name says it all. Crimson Dragons will chase you down and burn you to death. You might deck it out.&
&name1571=Magical Spirits&card1571=603&element1571=6&mark1571=1&hp1571=150&mcard1571=3&deck1571=x2603003260600132050023209002321200132300023250006&deckn1571=17&level1571=67&desc1571=&
&name1320=Braver&card1320=630&element1320=6&mark1320=3&hp1320=55&mcard1320=3&deck1320=x01130032002017221100224130052506003260700226080012630006270600628300032904002290500230090063105002&deckn1320=60&level1320=69&desc1320=Speed straight to the wall with me!&
&name534=The Hated&card534=814&element534=6&mark534=3&hp534=150&mcard534=2&deck534=x2600007260400226050022606003260700226200042800010280600428100032850005&deckn534=42&level534=70&desc534=Prepare for hate!&
&name1274=Igneel&card1274=602&element1274=6&mark1274=3&hp1274=175&mcard1274=2&deck1274=x0600004060200306040010606002060900206300020650004260000326010042602003260400126060022607002260900226300022650003&deckn1274=40&level1274=72&desc1274=The lord of the scorching plain of flames, Igneel boasts his offensive capabilities.&
&name347=Angelicus&card347=806&element347=6&mark347=3&hp347=200&mcard347=2&deck347=x06110030620004260000426010022614005280000628060052808001280900128200032850006&deckn347=40&level347=73&desc347=&
&name1201=Graviton&card1201=310&element1201=6&mark1201=3&hp1201=200&mcard1201=2&deck1201=x23000142301002230200123050012306003230700323080012309001231000626060022608001&deckn1201=35&level1201=73&desc1201=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1202=Hectate&card1202=1112&element1202=6&mark1202=3&hp1202=200&mcard1202=2&deck1202=x261100631000103104001310500231060023107001311000431120063113001&deckn1202=33&level1202=73&desc1202=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1211=Octane&card1211=910&element1211=6&mark1211=3&hp1211=200&mcard1211=2&deck1211=x2604002260500126060022900012290600429090052910006&deckn1211=32&level1211=73&desc1211=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1544=Tots&card1544=601&element1544=6&mark1544=5&hp1544=50&mcard1544=3&deck1544=x260000726010062602006260700126080062650004&deckn1544=30&level1544=73&desc1544=High attack power and low defense: will you kill him in time?&
&name95=Machine's Brother&card95=714&element95=6&mark95=3&hp95=200&mcard95=2&deck95=x2700005270500227140052750008320000432030043250002&deckn95=30&level95=73&desc95=The machines are looking for strong allies. If you're weak they'll stomp you to death.&
&name217=Crusader of Flames&card217=813&element217=6&mark217=4&hp217=130&mcard217=2&deck217=x2607006280000528130052906006&deckn217=22&level217=74&desc217=When the Crusader of Light goes ablaze, flames and fire will burn you down to the hell&
&name340=Ares&card340=303&element340=6&mark340=3&hp340=200&mcard340=2&deck340=x202800123000032303006230500123060032310003235000726110062630003&deckn340=33&level340=75&desc340=Once worshipped as a God on a distant world, Ares now wanders the land with his army of enraged soldiers.&
&name987=The Hydrogeneral&card987=910&element987=6&mark987=2&hp987=150&mcard987=3&deck987=x290001829100062920006&deckn987=30&level987=76&desc987=A flash fire can occur when an unstable gas is ignited by a single spark. Can you outrun the blast?&
&name985=Agamemnon&card985=607&element985=6&mark985=2&hp985=235&mcard985=2&deck985=x230600223080022313001232000223300032350010260000526040022606002260800226200022630004&deckn985=37&level985=77&desc985=&
&name240=Supreme Mantlix&card240=1104&element240=6&mark240=3&hp240=295&mcard240=2&deck240=x260600326120063100008310400531050013107002310800131130013114003&deckn240=30&level240=78&desc240=Most powerful of all Mantlices, the Supreme Mantlix empower themselves with Darker forces to crush their opposition.&
&name916=Fajro &card916=101&element916=6&mark916=5&hp916=300&mcard916=1&deck916=x062000423020022310006235001026060022630006&deckn916=30&level916=78&desc916=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1057=Hendrix Ultimate&card1057=1112&element1057=6&mark1057=1&hp1057=370&mcard1057=3&deck1057=x262000331000063112006311400431200033150008&deckn1057=30&level1057=80&desc1057=Hendrix has returned in a new, ultimate form. His Voodoo magic is stronger than ever before. However, you notice that he has become increasingly reliant on his new Nymphian allies. If they are defeated, his army will surely crumble.&
&name22=Propane&card22=920&element22=6&mark22=3&hp22=300&mcard22=2&deck22=x2603002260600626070022900011291000629200062950011&deckn22=44&level22=81&desc22=Air nymph based deck with some pc and cc Suitable for high rank npc Increasing deck size would make this deck unbeatable, 300hp should be quite good for players to have a chance&
&name1447=Vulcan&card1447=607&element1447=6&mark1447=4&hp1447=500&mcard1447=1&deck1447=x260001126040032605003260600326070042608003261100226500102906002&deckn1447=41&level1447=82&desc1447=The heat.... it... is... unbearable...&
&name1100=Wildfire&card1100=109&element1100=6&mark1100=5&hp1100=200&mcard1100=2&deck1100=x21000102101003210900321130022602003260500226060052611002&deckn1100=30&level1100=84&desc1100=When a fire becomes too great, it gets out of controll, and destroys everything in it's path. That is what we call Wildfire.&
&name399=Pyromaster&card399=604&element399=6&mark399=5&hp399=100&mcard399=3&deck399=x26000042604006&deckn399=10&level399=87&desc399=An elemental with a burning soul. Everything on his path is razed&
&name1284=Corona&card1284=1130&element1284=6&mark1284=5&hp1284=295&mcard1284=2&deck1284=x26040063100006310800631300063150006&deckn1284=30&level1284=89&desc1284=I don't think i'll ever be beaten&
&name1083=Agni&card1083=607&element1083=6&mark1083=5&hp1083=150&mcard1083=3&deck1083=x2600007260400626060042607006260800226090042612006261400326300062906006&deckn1083=50&level1083=92&desc1083=Nothing remains, save ash.&
&name915=Ignis &card915=606&element915=6&mark915=5&hp915=150&mcard915=3&deck915=x260600426070022900012291000629110022920002&deckn915=28&level915=92&desc915=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1354=We Started the Fire&card1354=605&element1354=6&mark1354=5&hp1354=700&mcard1354=2&deck1354=x26000062601001260200426030042604006260500126060042607002260800226120022620001&deckn1354=33&level1354=99&desc1354=We started burning before the world was turning.&
&name914=Vulkan &card914=612&element914=6&mark914=5&hp914=300&mcard914=3&deck914=x06120062600006260100626040022606002260700226300062650006&deckn914=36&level914=100&desc914=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1478=Sekmet&card1478=608&element1478=6&mark1478=5&hp1478=777&mcard1478=3&deck1478=x2002006220200122090012513002260100226020022603003260400426060032608002260900426100032612002261400226200022630003270600328010062810003&deckn1478=54&level1478=111&desc1478=Sekhmet is one of the oldest known Egyptian deities whose name means \"power\". This lion-headed goddess was represented by the searing heat of the mid-day sun and was a terrifying diety However, for her friends she could avert plague and cure disease. As a result, the fearsome deity sometimes called the \"lady of terror\" was also known as \"lady of life\". Sekhmet's main cult centre was in Memphis where she was worshipped as \"the destroyer\". Dare you stand before the aspect of the Egyptian sun?&
&name1269=Aaron Master&card1269=612&element1269=6&mark1269=5&hp1269=850&mcard1269=3&deck1269=x0612006260000626010062602004260400326060032607001260800229010062930003&deckn1269=40&level1269=112&desc1269=You can't win against Aaron!&
&name1463=Jellyfish&card1463=701&element1463=7&mark1463=1&hp1463=20&mcard1463=1&deck1463=x020200302080010250002070000807010040702002&deckn1463=20&level1463=0&desc1463=These little jellyfish are poisonous, so better be carefull!&
&name1464=Mind Reader&card1464=711&element1464=7&mark1464=1&hp1464=25&mcard1464=1&deck1464=x07000070711006120100412110021250003&deckn1464=22&level1464=2&desc1464=He tries to read your mind to fight you with your own weapons!&
&name1141=Crawler&card1141=702&element1141=7&mark1141=1&hp1141=30&mcard1141=1&deck1141=x07000130702003070300207040030705001070600307090020715003&deckn1141=30&level1141=5&desc1141=These are weird creatures, a crossing between a dog, a jelly fish, an octopus... and maybe something else.&
&name1171=Ice Wall&card1171=705&element1171=7&mark1171=1&hp1171=60&mcard1171=1&deck1171=x0700006070300607040060705004070600207150060750006&deckn1171=36&level1171=7&desc1171=Every time someone tries to climb the Ice Wall, it grows one frozen fool larger.&
&name68=Frogetchin&card68=502&element68=7&mark68=1&hp68=30&mcard68=1&deck68=x0500012050200605060060507002051300407030060706004&deckn68=40&level68=8&desc68=These young femail frogs are all over the place when they come out of the water. Beware their frog song. They are easily squished under foot.&
&name326=Silencer&card326=1212&element326=7&mark326=1&hp326=100&mcard326=1&deck326=x07110061200004121000512120051250010&deckn326=30&level326=11&desc326=When sorcerers are silenced, brute force may prevail.&
&name995=Peon Forest Spirit&card995=505&element995=7&mark995=1&hp995=50&mcard995=1&deck995=x00020080105001020300103090010414001050500406110010814001091200210050011202001&deckn995=22&level995=13&desc995=As the dryads and nymphs danced under the moonlit night, it seemed as if the entire forest came alive.&
&name42=Water Devlet&card42=702&element42=7&mark42=4&hp42=50&mcard42=3&deck42=x070200607030060704004070500207060060715006&deckn42=30&level42=13&desc42=The Light Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Light Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name364=Bad Weather&card364=905&element364=7&mark364=1&hp364=50&mcard364=1&deck364=x0002010010700601130020411004060800407130030715004090500312020022904002&deckn364=40&level364=13&desc364=&
&name1107=Arctic Wind&card1107=703&element1107=7&mark1107=1&hp1107=65&mcard1107=1&deck1107=x0703002070400207070040709003073000127000102703001270500227070012709001&deckn1107=27&level1107=16&desc1107=Winds from regions of evelasting cold.&
&name1147=Torrent&card1147=702&element1147=7&mark1147=1&hp1147=10&mcard1147=1&deck1147=x000200500360010700005070100307020030708001071000307110030712001071400107500052028001&deckn1147=32&level1147=16&desc1147=Like a torrent of little creatures, water will wash over you unless stopped early.&
&name1045=Polyphemus&card1045=302&element1045=7&mark1045=1&hp1045=70&mcard1045=1&deck1045=x23000122302005230700523300042730004&deckn1045=30&level1045=17&desc1045=Since his encounter with Odysseus, Polyphemus has wary of human deception. Although he has been severely weakened by the loss of his eye, his immense size is not to be taken lightly. Can you finish the job Odysseus started?&
&name820=Flood&card820=713&element820=7&mark820=5&hp820=75&mcard820=3&deck820=x070100607020060711006071300407300042700004&deckn820=30&level820=18&desc820=I can't remeber ever using the sop's ability to buff more in a flooded area. Fight before the flood fights you.&
&name816=Yeti&card816=102&element816=7&mark816=4&hp816=75&mcard816=1&deck816=x0100005010200401060020109001011200201500050703004070400407050010706002070900121000022102002210600221500022709001&deckn816=40&level816=18&desc816=The Yeti, or Abominable Snowmen, harness the dual powers of the frigid Northern wasteland alongside the strange and chaotic powers of the more Southern lands that they call their hunting grounds. Children of the Yeti are always brought on their hunting trips; despite the dangers, some of their strange magics can be controlled only by their young, and are lost upon adulthood.&
&name191=Fraine&card191=1108&element191=7&mark191=1&hp191=75&mcard191=1&deck191=x07030061100014110400211070021108006&deckn191=30&level191=18&desc191=Fraines Freeze their opponents while slowly sapping their Life.&
&name146=Elite Purisite&card146=1103&element146=7&mark146=1&hp146=75&mcard146=1&deck146=x020000807010030706004110000811030053106002&deckn146=30&level146=18&desc146=Elite Purisites have more than just Parasites as their offense.&
&name923=Acqua &card923=707&element923=7&mark923=2&hp923=80&mcard923=1&deck923=x0400003070000507030020750006245000427040062705002270700427080032709002&deckn923=37&level923=19&desc923=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1454=Calm Waters&card1454=713&element1454=7&mark1454=1&hp1454=100&mcard1454=1&deck1454=x0002003070000707010020702002070300207060020708002071100207130020714002&deckn1454=26&level1454=20&desc1454=The waters around here are calm and shallow. Creatures are numerous, but small and tame. Beware of the occasional flood though.&
&name318=Desert Ghost&card318=1014&element318=7&mark318=1&hp318=90&mcard318=1&deck318=x071200307150051000014100400110050021006001100800110110021014006&deckn318=35&level318=21&desc318=Forsaken souls doomed to wander the desert, these wretched spirits can be dangerous for the unwary traveler. They haunt the desolate wastes and lie in wait to ambush hapless victims to slake their terrible undying thirst.&
&name1165=Puffer Fish&card1165=710&element1165=7&mark1165=1&hp1165=20&mcard1165=1&deck1165=x07000142710006&deckn1165=20&level1165=24&desc1165=You're in their waters now...&
&name1279=Dehumidifier&card1279=715&element1279=7&mark1279=1&hp1279=20&mcard1279=1&deck1279=x07000130705002070600407150052702006&deckn1279=30&level1279=24&desc1279=Wait for it.&
&name178=Khar, Minion of Poseidon&card178=708&element178=7&mark178=1&hp178=100&mcard178=1&deck178=x045000807080050710005090400209060040950006&deckn178=30&level178=24&desc178=A swarm of deadly fish and tridents that quake the earth - Khar could not have hoped for a stronger blessing from Poseidon, God of the Sea.&
&name1294=Fishy&card1294=710&element1294=7&mark1294=1&hp1294=20&mcard1294=1&deck1294=x07000130703003070500207100060950006&deckn1294=30&level1294=27&desc1294=Sniff, sniff, you smell that?&
&name1278=Frozen&card1278=705&element1278=7&mark1278=1&hp1278=20&mcard1278=1&deck1278=x070001207030030704003070500207070060730004&deckn1278=30&level1278=29&desc1278=Wait for it.&
&name1145=Submerged&card1145=713&element1145=7&mark1145=1&hp1145=100&mcard1145=1&deck1145=x20020092700003270100127020012703001270400127050012706001270700127080012709001271000127110012712001271300127140012715003272000127300012750003&deckn1145=34&level1145=30&desc1145=This elemental has complete control over it's domain. Be ready to get wet.&
&name1148=Dimensional Tear&card1148=1205&element1148=7&mark1148=1&hp1148=35&mcard1148=1&deck1148=x070000107110030712005075000112050051250018&deckn1148=33&level1148=31&desc1148=After a brief moment of vulnerabilty, dimensions will be shifted allowing but a small amount of attacks to pass through.&
&name1315=Icy Hot&card1315=704&element1315=7&mark1315=1&hp1315=33&mcard1315=1&deck1315=x26020022604006265000827040062709002&deckn1315=24&level1315=31&desc1315=&
&name530=Apprentice of Water&card530=700&element530=7&mark530=1&hp530=100&mcard530=1&deck530=x00280020208002021100202500140701004070200207030010704001070600207070020709002071200107130010715001&deckn530=37&level530=31&desc530=The Apprentice of Water will tell you that water can do everything: It can guard, it can nourish, it can purify. But make no mistake... by chosing Death as his secondary Element, the Apprentice of Water has chosen a less peaceful path.&
&name1506=Poeh&card1506=702&element1506=7&mark1506=1&hp1506=40&mcard1506=1&deck1506=x0200006020600602130060250006070200608110060812004&deckn1506=40&level1506=32&desc1506=A horribly disfigured monstrosity from the sea thrashes and writhes, tentacles ululating in the air. It moves in fits and starts, jerking about like a thing gone mad. However, it does not immediately attack; its movements seem almost... playful, as if it were trying to be friendly, but were blissfully unaware of its own appearance or the harm it could cause to others. Little is known of its magic or what hidden reserves of power it might have gleaned from beneath the waves.... Be vigilant!&
&name1457=Ice Ranger&card1457=702&element1457=7&mark1457=2&hp1457=30&mcard1457=1&deck1457=x070000807020060703002070400607050010706002&deckn1457=25&level1457=34&desc1457=Ice rangers are often to the command of blue crawlers pack. They are able to shoot ice arrows and they know how to heal wounds.&
&name1337=Peon Ice Boltv2&card1337=704&element1337=7&mark1337=1&hp1337=50&mcard1337=1&deck1337=x070000607040050705001070700207100040750005&deckn1337=23&level1337=35&desc1337=Here in the frozen north, we don't worry about lightning bolts in a thunderstorm. We worry about ice bolts. And you don't need to worry about being struck twice. The first one will kill you.&
&name1220=Peon Chyrsaora&card1220=701&element1220=7&mark1220=1&hp1220=50&mcard1220=1&deck1220=x020000402100010211003025000507010060707003&deckn1220=22&level1220=35&desc1220=By itself, a chyrsaora is not too dangerous. But they rarely travel by themselves.&
&name1223=Peon Ice Bolt&card1223=704&element1223=7&mark1223=1&hp1223=50&mcard1223=1&deck1223=x070000607040050705001070700207100040750005&deckn1223=23&level1223=35&desc1223=Her in the frozen north, we don't worry about lightning bolts in a thunderstorm. We worry about ice bolts. And you don't need to worry about being struck twice. The first one will kill you.&
&name1268=Peon Ice Dragon&card1268=709&element1268=7&mark1268=1&hp1268=50&mcard1268=1&deck1268=x070001007030050709005&deckn1268=20&level1268=35&desc1268=Ice dragons may not breath out fire, but their ice breath is just as deadly.&
&name1332=Peon Flooding&card1332=713&element1332=7&mark1332=1&hp1332=50&mcard1332=1&deck1332=x0200002020500302120030250008070100407070030713003&deckn1332=26&level1332=35&desc1332=The waters rushed in from nowhere. Relentless. Ruthless. The waves crashed around us, drowning all but a handful of us.&
&name1329=Peon Nymph's Tears&card1329=712&element1329=7&mark1329=2&hp1329=40&mcard1329=1&deck1329=x000201202030010712005091200211070011208001&deckn1329=22&level1329=38&desc1329=I've always heard that a woman's tears is her most powerful weapon. I never knew they meant it literally.&
&name1570=Aqumarine Princess&card1570=720&element1570=7&mark1570=1&hp1570=65&mcard1570=1&deck1570=x24000022700008270500227080022720001&deckn1570=15&level1570=38&desc1570=&
&name1255=Toxic Sea&card1255=710&element1255=7&mark1255=1&hp1255=100&mcard1255=1&deck1255=x0211002025000807010060710006071300107300010950006&deckn1255=30&level1255=38&desc1255=Many toxic beings live in this Sea. Do you take the Antidote with you or just try to run through it as fast as possible?&
&name1314=Mr. Freeze&card1314=703&element1314=7&mark1314=1&hp1314=30&mcard1314=2&deck1314=x270000327020062703006270500127090012750003&deckn1314=20&level1314=40&desc1314=&
&name1666=Makhxyl&card1666=902&element1666=7&mark1666=1&hp1666=75&mcard1666=1&deck1666=x070700207300030900013090100609020060909001091100409130010930004&deckn1666=40&level1666=40&desc1666=Makhxyl, the Blue Wyrm, prefers to hunt its prey from afar, watching and waiting from high in the sky... until the time comes to pounce.&
&name1536=Frostburn&card1536=704&element1536=7&mark1536=1&hp1536=130&mcard1536=1&deck1536=x07000100702006070300607040060730002&deckn1536=30&level1536=41&desc1536=The Frostburn Cult rules the outer badlands of the Water Realm with the power of Ice. They believe in the eroding power of ice and water, how it brings down even mountains eventually, and meditate to maintain patience each day. It takes much willpower to calmly approach their most destructive foes from the Fire clans and cults. You bump into a meditating cultist. He swears, gets up and almost attacks you in anger. Instead he manages to collect himself and challenges you to a duel.&
&name1324=Merfolk Mercenaries&card1324=708&element1324=7&mark1324=1&hp1324=70&mcard1324=1&deck1324=x24060062700009270700527080052906005&deckn1324=30&level1324=42&desc1324=A band of militant merfolk have decided to attack you. They appear to be targetting the source of your quantum in the hope that you will be rendered helpless. If you can gather quantum quickly, the merfolk may find their efforts to be futile. If your towers are destroyed too soon, you may be the one rendered useless.&
&name1336=Peon Dry Spell&card1336=715&element1336=7&mark1336=1&hp1336=35&mcard1336=2&deck1336=x020700302110030215004070900207150031201005&deckn1336=20&level1336=42&desc1336=Sometimes you go through a dry spell. Other times the stars align and nothing can stop you.&
&name1172=Entropy tears&card1172=712&element1172=7&mark1172=1&hp1172=100&mcard1172=1&deck1172=x01040020150010070000807030042712006&deckn1172=30&level1172=43&desc1172=Entropy tears. Watch out for the powerfull purple nymph.&
&name1178=Death tears &card1178=712&element1178=7&mark1178=1&hp1178=100&mcard1178=1&deck1178=x22110032250011270000527120062715005&deckn1178=30&level1178=43&desc1178=Death tears. Thsi is probably my favorite nymp tear deck. Death tear is a real killer.&
&name1180=Earth tears&card1180=712&element1180=7&mark1180=1&hp1180=100&mcard1180=1&deck1180=x0404002245001227000052706002270800327120042720002&deckn1180=30&level1180=43&desc1180=Earth tears. Watch out, otherwise you may turn into an statue&
&name1187=Air tears&card1187=712&element1187=7&mark1187=1&hp1187=100&mcard1187=1&deck1187=x270000427120042720002290800529120032950012&deckn1187=30&level1187=43&desc1187=Air tears. Don't let the storms lighting you.&
&name1249=AI2 - Water&card1249=706&element1249=7&mark1249=1&hp1249=100&mcard1249=1&deck1249=x000200100270010500003050200105030010504002050600107000060701002070200307030030704003070500107060021000003100100110020021004001&deckn1249=37&level1249=43&desc1249=A lesser Elemental &
&name1251=Dead water&card1251=212&element1251=7&mark1251=1&hp1251=100&mcard1251=1&deck1251=x0200008020500207010062200005220800622100022212004&deckn1251=33&level1251=43&desc1251=&
&name1342=Holywater&card1342=804&element1342=7&mark1342=1&hp1342=100&mcard1342=1&deck1342=x0702001070300107040010705001070600207070010708001070900107300010800005080300108040010805001080600208070020811001083000108500052810001&deckn1342=30&level1342=43&desc1342=I will purify your heart and bless your soul.&
&name1513=Water (solid)&card1513=703&element1513=7&mark1513=1&hp1513=200&mcard1513=1&deck1513=x03020060306002031400403150020350020070300607040060705002070700607090040730002&deckn1513=60&level1513=43&desc1513=Stay in contact with ice too long and you will be frozen. Dress warmly, don't try to lick the pillars, and get out of the way if an avalanche is coming!&
&name1236=Eurybia the Elder&card1236=620&element1236=7&mark1236=1&hp1236=100&mcard1236=1&deck1236=x060001206030020606002060700106080020620001070001007030020704001070500207090020714005&deckn1236=42&level1236=43&desc1236=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name308=Old AI3* Water/Aether&card308=1210&element308=7&mark308=1&hp308=100&mcard308=1&deck308=x0700009070500307070010709005071100307130011200007120600112090031210004&deckn308=37&level308=43&desc308=&
&name273=Undercurrent&card273=701&element273=7&mark273=1&hp273=100&mcard273=1&deck273=x0200004020900302100010250009070000407010060705001070700207130030730002&deckn273=35&level273=43&desc273=Beware of what lurks below the surface!&
&name90=Frost&card90=705&element90=7&mark90=1&hp90=100&mcard90=1&deck90=x070001507030030704003070500107070020709006&deckn90=30&level90=43&desc90=Beware the cold bite of this creature. It freezes it's victims and and attacks them while their helpless.&
&name314=Old AI3 Water/Death&card314=701&element314=7&mark314=1&hp314=100&mcard314=1&deck314=x0200006020100102080060210001070000907010060702001070300207040030705002070600107070010708001&deckn314=40&level314=43&desc314=&
&name92=Elite Frost&card92=705&element92=7&mark92=1&hp92=100&mcard92=1&deck92=x270001527030032704003270500127070022709006&deckn92=30&level92=43&desc92=Beware the cold bite of this creature. It freezes it's victims and and attacks them while their helpless.&
&name537=Tears&card537=712&element537=7&mark537=1&hp537=100&mcard537=1&deck537=x21090012150010250800225500112712006&deckn537=30&level537=44&desc537=The power of a good cry.&
&name1472=Liquid Death&card1472=701&element1472=7&mark1472=2&hp1472=75&mcard1472=1&deck1472=x020001002050020212002070100607120040715006&deckn1472=30&level1472=45&desc1472=Death can come in as many forms as water.&
&name930=Blowfish Voodoo&card930=710&element930=7&mark930=1&hp930=120&mcard930=1&deck930=x070300407100050904002091100209500071105001110700211120021150005&deckn930=30&level930=45&desc930=A malodoros witchdoctor from the shady swamps.&
&name1146=Abyssal Rage&card1146=702&element1146=7&mark1146=1&hp1146=135&mcard1146=1&deck1146=x0606002060700106110060650013070500107090032702006&deckn1146=32&level1146=47&desc1146=From the deep dark depths of the bottom of the ocean, the Abyss Crawlers come. They do not like to be disturbed, seething with Rage when they are.&
&name1103=Locusite&card1103=1103&element1103=7&mark1103=1&hp1103=140&mcard1103=1&deck1103=x02000070207002021100307300021100006110300312000061210003&deckn1103=32&level1103=47&desc1103=Vermin and Parasites may seem harmless at first, but give them time to breed and they grow in power and numbers beyond imagining.&
&name1532=Forest Frenzy&card1532=511&element1532=7&mark1532=1&hp1532=120&mcard1532=1&deck1532=x050001005020060505006051100605200020550004&deckn1532=34&level1532=47&desc1532=If you anger the forest too much by breaking branches, cutting down trees, stepping on rare mushrooms and squishing frogs, it WILL come for you. You might not be the one who did all of it. Maybe you just broke a branch. But the forest is angry!&
&name1514=Water (liquid)&card1514=706&element1514=7&mark1514=3&hp1514=100&mcard1514=2&deck1514=x05050040706002070800307120040715002240600425500082906003&deckn1514=30&level1514=48&desc1514=Liquid water is the source of life. It cleanses and rejuvenates. But if the rain gets harder or the waves get higher you need to find high ground and take shelter.&
&name1177=Death tears&card1177=712&element1177=7&mark1177=1&hp1177=100&mcard1177=1&deck1177=x22110032250011270000527120062715005&deckn1177=30&level1177=50&desc1177=Entropy tears. Watch out for the powerfull purple nymph.&
&name1156=Stingfish&card1156=710&element1156=7&mark1156=1&hp1156=80&mcard1156=2&deck1156=x23060042311002235000427000082710006&deckn1156=24&level1156=51&desc1156=Ouch...it hurts!&
&name806=Stormspirit&card806=905&element806=7&mark806=3&hp806=100&mcard806=1&deck806=x2730004290000829010062902005290400229050043201006&deckn806=35&level806=51&desc806=Hard hitting but as ephemeral as the breeze. Try to weather its onslaught.&
&name1252=Life Water&card1252=712&element1252=7&mark1252=2&hp1252=125&mcard1252=1&deck1252=x0700005070200307130012002005270000227020032705002270800127120042750007&deckn1252=33&level1252=52&desc1252=&
&name36=Quencher&card36=700&element36=7&mark36=2&hp36=100&mcard36=1&deck36=x0700009070400407050020707002070900107130020750002270000227020062703002270400227090012750002&deckn36=37&level36=53&desc36=Dousing fires and delivering the force of water thoughout the world.&
&name1390=Sea Sludge&card1390=707&element1390=7&mark1390=5&hp1390=35&mcard1390=1&deck1390=x070400307070040715001072000107300021100003110200611070031112002270500127100023100004&deckn1390=32&level1390=53&desc1390=Slow decay makes me happy.&
&name1155=Crawler Den&card1155=702&element1155=7&mark1155=1&hp1155=100&mcard1155=2&deck1155=x0611004260600226500052700005270200527060052715002&deckn1155=28&level1155=54&desc1155=You approach a den of Crawlers. They've seen you and seem angry.&
&name1183=Fire tears&card1183=712&element1183=7&mark1183=3&hp1183=100&mcard1183=1&deck1183=x26000142700006270500327120042720003&deckn1183=30&level1183=54&desc1183=Fire tears. Fear a nymph especially if it's raged.&
&name1184=Water tears&card1184=712&element1184=7&mark1184=3&hp1184=100&mcard1184=1&deck1184=x270000727030042705003271200627150042750006&deckn1184=30&level1184=54&desc1184=Water tears. The ai can't really play water tears good, this is as good as it can get.&
&name1253=Elder Brain&card1253=711&element1253=7&mark1253=3&hp1253=150&mcard1253=1&deck1253=x0711005071300107150030730002120600112080031210001270000427070012711001271500327500033200006320900332110023250006&deckn1253=45&level1253=54&desc1253=Each Mind Flayer colony controled by elder brain.&
&name1290=Ignition Lord&card1290=910&element1290=7&mark1290=1&hp1290=200&mcard1290=1&deck1290=x2600003270000427120062900008290900229200042950003&deckn1290=30&level1290=54&desc1290=The Ignition Lord uses Unstable Gas to wipe out his enemies before they are given a chance.&
&name192=Elite Fraine&card192=1108&element192=7&mark192=2&hp192=165&mcard192=1&deck192=x070300607050011100006110800611090022705001310000631070023109001&deckn192=31&level192=55&desc192=Elite Fraines posses even more ways to Freeze their opponent and Drain the opponents' Life.&
&name1133=Ordinancer&card1133=313&element1133=7&mark1133=1&hp1133=110&mcard1133=2&deck1133=x23000132302006231300427030052730002&deckn1133=30&level1133=55&desc1133=You may find it difficult to block Ordinancer's barrage. Perhaps you can recover some health between his bombardments.&
&name1157=Tidal Crusher&card1157=713&element1157=7&mark1157=1&hp1157=90&mcard1157=2&deck1157=x270800429060053004004300800130300043050007&deckn1157=25&level1157=55&desc1157=Ouch...it hurts!&
&name941=Naiad &card941=720&element941=7&mark941=2&hp941=135&mcard941=1&deck941=x07150022002003270000627030032706002270700227130012715003272000627300012750006&deckn941=35&level941=55&desc941=These playful water spirits appear to be playful young women, but secretly they hate and fear those who walk the surface. They lure innocent travelers into the water where they drag them down to the frigid depths, sucking the precious life and breath from their bodies.&
&name1050=Quicksand&card1050=414&element1050=7&mark1050=1&hp1050=110&mcard1050=2&deck1050=x240600624140052706001273000328010062810001281200128140013009006&deckn1050=30&level1050=55&desc1050=The more you struggle, the faster you sink. Escape before Quicksand consumes all.&
&name1309=Water Elemental&card1309=713&element1309=7&mark1309=1&hp1309=50&mcard1309=3&deck1309=x020000402070010400004041200106000040608001070100107020010705001070600107070010708001070900107100010711001071400107150010720001073000109000040905001120000412100012700007270100127020012705001270600127070012708001270900127100012711001271300427140012715001&deckn1309=60&level1309=57&desc1309=The Water Elemental sometimes called Arctis, decided to gatther resources over affinity this came at a price she lost focus in her goals, Her resources are high but unreliable.&
&name1515=Water (gas)&card1515=606&element1515=7&mark1515=5&hp1515=50&mcard1515=3&deck1515=x2600008260400226060042714006&deckn1515=20&level1515=58&desc1515=Steam can be useful, but also deadly. It may power your machines - only to leave you scalded.&
&name1182=Life tears&card1182=712&element1182=7&mark1182=2&hp1182=100&mcard1182=2&deck1182=x250500325060022550010270000827120052720002&deckn1182=30&level1182=59&desc1182=Life tears. Don't let the life out run you&
&name659=Silent Golden Tears&card659=101&element659=7&mark659=1&hp659=150&mcard659=2&deck659=x27000012712006275000130040033030006305001132120063250005&deckn659=39&level659=59&desc659=Name says all; Golden Nymphs produced by Tears allow extremely quick drawing, which will cause a silence chain. Act quickly or you will be silenced until your death!&
&name1389=Teardrop&card1389=720&element1389=7&mark1389=3&hp1389=150&mcard1389=1&deck1389=x2002008270001227120062720004&deckn1389=30&level1389=59&desc1389=Crying makes you brutal.&
&name109=Dryad&card109=520&element109=7&mark109=2&hp109=100&mcard109=2&deck109=x2500015250500625070022508002251000425200062550005&deckn109=40&level109=59&desc109=Bound to the trees, the dryads show their real power when their forrest is in danger.&
&name1096=kestis Quietness&card1096=1114&element1096=7&mark1096=1&hp1096=400&mcard1096=1&deck1096=x2712006275000532120063250013&deckn1096=30&level1096=60&desc1096=shh dont say a thing,just enjoy the moment&
&name1432=Amazon Queen&card1432=720&element1432=7&mark1432=1&hp1432=200&mcard1432=2&deck1432=x000201007000050720002270000527050022706003270800327120062730002&deckn1432=38&level1432=62&desc1432=Never underestimate women with magic.&
&name1142=Scylla&card1142=720&element1142=7&mark1142=1&hp1142=600&mcard1142=1&deck1142=x270001427020062705002270700627100062713002272000627300042750014&deckn1142=60&level1142=64&desc1142=Scylla, was once a water nymph, but was cursed by the gods and transformed into a terrifyingly huge sea monster. Her size is immense and her hunger is limitless. She commands all the hosts of the sea, and is ever patient, waiting for her prey to fall into her clutches. "Between Scylla and Charybdis", the old saying goes... which evil will you choose today?&
&name645=Succubus&card645=720&element645=7&mark645=4&hp645=100&mcard645=2&deck645=x2100010210900423000082712004272000429060023100008&deckn645=40&level645=65&desc645=In the desert, there is a story of a spirit that comes out at night. Stalking the dunes for weary travelers, leading them endlessly through the sands with nightmarish mirages before consuming their very being. But after all, it is but a story. No one has come back to say if it is true...&
&name224=Frost Memory&card224=1001&element224=7&mark224=5&hp224=100&mcard224=1&deck224=x0704003070700207300031000005100100610500032703006&deckn224=28&level224=65&desc224=What once used to be a piece of memory. Stronger than a leak, but limited by its confinement in ice.&
&name505=Grimm's Trusty John&card505=204&element505=7&mark505=1&hp505=100&mcard505=3&deck505=x01070062002006220600627120063004006&deckn505=30&level505=65&desc505=In time, the queen bears twin sons. The king and queen learn that if they kill the boys and rub John's statue with their blood, he would come to life again. When the queen agrees to the sacrifice, Faithful John immediately comes back to life, the curse broken, and as a reward for the king's loyalty, the two children are restored to life as well.&
&name1179=Gravity tear&card1179=712&element1179=7&mark1179=5&hp1179=100&mcard1179=1&deck1179=x235001027000072705003270600227120052720003&deckn1179=30&level1179=65&desc1179=Gravity tears, wops don't let the graity steal your quanta.&
&name1185=Light tears&card1185=712&element1185=7&mark1185=5&hp1185=100&mcard1185=1&deck1185=x070200627120032720003280000528120032850010&deckn1185=30&level1185=65&desc1185=Light tears. Can you overrun it?&
&name1280=Mudslide&card1280=708&element1280=7&mark1280=3&hp1280=100&mcard1280=2&deck1280=x24000152420004270000327020042708004&deckn1280=30&level1280=65&desc1280=Out with the tide.&
&name516=Grimm's Valient Tailor&card516=402&element516=7&mark516=1&hp516=100&mcard516=3&deck516=x2400010240400124120062414006242000127080022730004&deckn516=30&level516=65&desc516=The tailor enters the royal service, but the other soldiers are afraid that he will lose his temper someday, and then seven of them might die with every blow. They tell the King that either the tailor leaves military service or they will. Afraid of being killed for sending him away, the king instead sends the tailor to defeat two Giants...&
&name1191=Time tears&card1191=712&element1191=7&mark1191=1&hp1191=100&mcard1191=3&deck1191=x100000927000092712005272000230030023030003&deckn1191=30&level1191=66&desc1191=Time tears. Time nymph live with another speed than we normal, can you keep it up?&
&name270=Chrysaora&card270=701&element270=7&mark270=2&hp270=175&mcard270=2&deck270=x07010062200005220800522100012250005270300327060052713002&deckn270=32&level270=66&desc270=Chrysaoras are pretty common in the ocean. Often they are harmless, but some of them have the ability to take the mighty down. Poisonous animals like these are often immune to themselves, so if you try to kill fire with fire, this might be not a good idea.&
&name819=Coldfire&card819=608&element819=7&mark819=3&hp819=300&mcard819=1&deck819=x260001226040062606006260700426080042650012270400627140062715004&deckn819=60&level819=67&desc819=The gigantic elemental known only as Coldfire annihilates every living thing in its path with lances of fire and ice. Only the strange robots that follow Coldfire around are spared, for reasons only Coldfire can comprehend.&
&name1283=Wizard Duo&card1283=704&element1283=7&mark1283=4&hp1283=50&mcard1283=3&deck1283=x260100626040062606003265001627030032704006&deckn1283=40&level1283=67&desc1283=Out of nowhere, spears of ice and bolts of fire whizz past your head. Frail but deadly wizards have attacked you, their only weakness a legendary reflective shield.&
&name922=Vapora &card922=714&element922=7&mark922=5&hp922=120&mcard922=1&deck922=x260001027120022714006&deckn922=18&level922=67&desc922=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name325=Sand Wraith&card325=1014&element325=7&mark325=2&hp325=160&mcard325=2&deck325=x07150021000004271200327150043000009300300130040013005002300800130110023014006&deckn325=35&level325=67&desc325=These terrifying apparitions roam the barren deserts, hunting for any living creatures foolish enough to brave the forgotten sands. They suck the life from all that they encounter--plants, animals, and even magical beings crumble to dust at their touch.&
&name1667=Lake Karachay&card1667=210&element1667=7&mark1667=2&hp1667=200&mcard1667=2&deck1667=x22100052250006250000325080012510002251100325500052706002271000327120032906004&deckn1667=37&level1667=68&desc1667=Years of dumping toxic waste have have taken their toll on the wildlife, turning this once green and pleasant pool into a deadly cocktail of chemicals. Whatever you do, don't drink the water without purifying it first!&
&name1168=Heavy dragon tears&card1168=304&element1168=7&mark1168=2&hp1168=200&mcard1168=2&deck1168=x23000132304004230700123090032311003233000323500032700001271200427130022750001&deckn1168=38&level1168=68&desc1168=These tears are so heavy that they develop their own gravitational pull, drowning everything.&
&name1261=The dark side&card1261=1109&element1261=7&mark1261=2&hp1261=200&mcard1261=2&deck1261=x27300033100011310400231050023107001310800331090063114002&deckn1261=30&level1261=68&desc1261=Come and dance with me!&
&name1240=Aqua&card1240=720&element1240=7&mark1240=1&hp1240=900&mcard1240=1&deck1240=x2700017270300427050012706006270800127090062710002271100227120052713002271500627200062730002&deckn1240=60&level1240=69&desc1240=Aqua is like a shadow. She may not be the strongest out there, but she will stay near you draining everything she can from you. She is well-known for her ultra-defensive gameplay and prefer to win by letting the player attack and quickly use all of his/her cards. She loves to see players getting mad and starting to fear, not death, but disqualification. She is seen wandering around until she finds someone to battle with. Aqua hides everywhere and is ready to take over the world of Elements.&
&name556=Charon&card556=211&element556=7&mark556=2&hp556=200&mcard556=2&deck556=x220000922090052210001221100427010062703005&deckn556=30&level556=69&desc556=Ferryman of the River Styx&
&name1650=Rise of the Quanta Drain&card1650=1102&element1650=7&mark1650=1&hp1650=155&mcard1650=3&deck1650=x273000331000103102006310400231050063114003&deckn1650=30&level1650=70&desc1650=Pests will drain your Quanta while Shards of Patience make them stronger. Can you survive the Quanta denial?&
&name307=Tai Chi&card307=711&element307=7&mark307=3&hp307=150&mcard307=2&deck307=x27030032706005270700327110052713001273000332000053205005320600232090053250005&deckn307=42&level307=70&desc307=A wise old being that has been studying the flowing character of the water for decades. Constantly improving its understanding of the flow of things around him, it discovered ways to render itself almost untouchable. Continued research made it realize an inner flow inside a lot of other beings as well, and soon after, it invented a techinique that enabled it to manipulate this flow at will. Being strong in both defense and offense, its an inveterate foe, to everyone that dares to challenge it.&
&name1587=Barrage of Bolts&card1587=704&element1587=7&mark1587=1&hp1587=155&mcard1587=3&deck1587=x2600006260400526500022704005310000631080053150001&deckn1587=30&level1587=70&desc1587=Nothing but bolts! Only imortal creatures are immune to the barrage.&
&name147=Supreme Purisite&card147=1103&element147=7&mark147=2&hp147=240&mcard147=2&deck147=x1103006220000727010042706003273000231000073106001&deckn147=30&level147=71&desc147=Not as pure as the name may suggest. Supreme Purisite have something special to back up their Parasites.&
&name719=Queen of the Nile &card719=1020&element719=7&mark719=3&hp719=180&mcard719=2&deck719=x270600227150012720006300300130300063050015&deckn719=31&level719=72&desc719=The great Nile flows through the desert, its sacred waters flowing with the eternal powers of Time. Such an important mystical river is naturally home to many nymphs, and their great queen is charged with safeguarding the holy waters.&
&name920=Eis &card920=709&element920=7&mark920=5&hp920=180&mcard920=1&deck920=x2700004270300627040062705002270700627090062750004&deckn920=34&level920=72&desc920=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name628=Rivers of Babylon&card628=1020&element628=7&mark628=3&hp628=200&mcard628=2&deck628=x27060022712004275000129060023000014300400330080033030005&deckn628=34&level628=73&desc628="By the rivers of Babylon, there we sat down, yea, we wept, when we remembered Zion... They carried us away in captivity requiring of us a song... Now how shall we sing the Lord's song in a strange land?"&
&name96=Frosty&card96=703&element96=7&mark96=3&hp96=200&mcard96=2&deck96=x2700014270200427030062709006&deckn96=30&level96=73&desc96=You're on an ice path full of monsters. You might freeze to death.&
&name421=Atlantean War Machine&card421=1005&element421=7&mark421=3&hp421=200&mcard421=2&deck421=x2702002270500127070022711001271400527150053005003300800130300063050012&deckn421=38&level421=73&desc421=This incredible contraption was built as a defense mechanism by an ancient empire that sunk into the sea long ago. Most of its lesser brethren were consumed by rust and decay, but the greatest of the war machines took on a life of their own, adapting themselves to their new existence beneath the waves.&
&name1579=Spirit of the Lake&card1579=720&element1579=7&mark1579=3&hp1579=210&mcard1579=2&deck1579=x2505002250900425130022550014270000127040022710006271200427500012906004&deckn1579=40&level1579=74&desc1579=&
&name1526=Athena&card1526=1220&element1526=7&mark1526=3&hp1526=200&mcard1526=2&deck1526=x2028001203600127000032706002271200527500033200008320900232120023230004&deckn1526=31&level1526=74&desc1526=An ancient goddess from a distant world, Athena is known for her strength, skill and wisdom.&
&name218=Crusader of the Tidal&card218=813&element218=7&mark218=2&hp218=130&mcard218=3&deck218=x24500032708006280000428130042906006&deckn218=23&level218=74&desc218=Water, so sure, so calm, so destructive. When the Crusader of Light joins a Tidal Wave, be sure you'll get yourself killed.&
&name927=Patient workers&card927=1214&element927=7&mark927=2&hp927=100&mcard927=3&deck927=x010700621060062630003273000332010063214006&deckn927=30&level927=74&desc927=Chaos can happen if you are not patient enough.&
&name338=Supercell&card338=908&element338=7&mark338=2&hp338=250&mcard338=2&deck338=x26060032706002271200227300022900008290100629020022904001290800629090012930004&deckn338=37&level338=75&desc338=A tropical cyclone is a rapidly-rotating storm system characterized by a low-pressure center, strong winds, and a spiral arrangement of thunderstorms that produce heavy rain. Tropical cyclones typically form over large bodies of relatively warm water. They derive their energy from the evaporation of water from the ocean surface. Of the four classifications of thunderstorms...supercells are the overall least common and have the potential to be the most severe [Wikipedia]&
&name1633=Bellerophon's Trial&card1633=312&element1633=7&mark1633=2&hp1633=150&mcard1633=3&deck1633=x2300011230700523120022315006232000227060012730003&deckn1633=30&level1633=75&desc1633=On the orders of King Iobates of Lycia, Bellerophon and his steed Pegasus have confronted the mighty Chimera, a terrifying monster with three heads (a lion's, a dragon's and a goat's). The longer the battle continues, the more fearsome the Chimera will become. Defeat the trial quickly, before the Chimera is too deadly to handle.&
&name1649=Salem's Lot&card1649=1109&element1649=7&mark1649=1&hp1649=240&mcard1649=3&deck1649=x11090062706001273000431000093102006310400231050013107001&deckn1649=30&level1649=75&desc1649=Welcome to Salem's Lot, a small town with a large vampire infestation. Based on the book by Stephen King, the vampires will wait patiently for the right moment to strike. Defeat them before that moment comes.&
&name1125=Carnot&card1125=714&element1125=7&mark1125=5&hp1125=150&mcard1125=2&deck1125=x2100006210100321120022600007260500226060022607001270400327060022714006&deckn1125=34&level1125=75&desc1125=The Second Law of Thermodynamics states that the entropy of an isolated system can only increase. Carnot's cycle uses this principle to demonstrate the maximum possible efficiency for converting a given amount of thermal energy into work (i.e. a heat engine), or conversely creating a temperature difference (e.g. refrigeration) by doing a given amount of work. Didn't Maxwell once say that the Second Law of Thermodynamics has only a statistical certainty? Time to prove him wrong!&
&name1323=Whirlpool&card1323=713&element1323=7&mark1323=1&hp1323=240&mcard1323=3&deck1323=x2700010270100627020022705002270700627130022730002&deckn1323=30&level1323=75&desc1323=As you navigate the seas, you have encountered a vast whirlpool blocking your path. Instead of avoiding this obstacle, you have decided to put your skills to the test by challenging this terrifying force of nature. Now you must prove your worth to the ocean itself.&
&name193=Supreme Fraine&card193=1108&element193=7&mark193=3&hp193=265&mcard193=2&deck193=x07030060707003110000411080062704002271500131000083104002310700231090043110002&deckn193=40&level193=76&desc193=Supreme Fraines are more the more cunning, and powerful variant of Fraines. Apart from Freezing their enemies they also seek alternative ways to mitigate their opponents' offence.&
&name879=Deep Whater&card879=701&element879=7&mark879=3&hp879=100&mcard879=3&deck879=x220000627010052713003273000432000083210004&deckn879=30&level879=76&desc879=&
&name921=Akvo &card921=701&element921=7&mark921=2&hp921=160&mcard921=3&deck921=x020001002050020210002070100607150062712004&deckn921=30&level921=76&desc921=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name970=Deep Freeze&card970=704&element970=7&mark970=2&hp970=200&mcard970=3&deck970=x2700013270200227030042704006270600227090022710006&deckn970=35&level970=78&desc970=This vicious Elemental enjoys wearing its prey down slowly. It is commonly known to lockdown an opponent's means of attack, then drain their life away with poison and its icy magic.&
&name898=Ignition&card898=520&element898=7&mark898=2&hp898=200&mcard898=3&deck898=x250001525050052506004250700125080012509001251000225110032512005251300225200012703004&deckn898=44&level898=79&desc898=&
&name376=Channel&card376=2&element376=7&mark376=4&hp376=200&mcard376=2&deck376=x07100010711002200201021130012301001250500226060022701002270600127080022720002281400130050023105001&deckn376=30&level376=79&desc376=waterbow to the win!&
&name65=Poseidon&card65=708&element65=7&mark65=4&hp65=250&mcard65=2&deck65=x203600224060042450004270000427020042708006271000227130022720002273000227500042906004&deckn65=40&level65=81&desc65=&
&name575=Poseidon (gods olympus)&card575=708&element575=7&mark575=4&hp575=260&mcard575=2&deck575=x203600224060042450010270200627080052710004271300227300022906005&deckn575=40&level575=82&desc575=Poseidon is one of the twelve Olympian deities of the pantheon in Greek mythology, and brother to Zeus. His main domain is the ocean, and he is called the "God of the Sea." Additionally, he is referred to as "Earth-shaker" due to his role in causing earthquakes.&
&name291=Poseidon (gods/olympus)&card291=708&element291=7&mark291=4&hp291=300&mcard291=2&deck291=x203600224060042450010270200627080052710004271300227300022906005&deckn291=40&level291=83&desc291=Poseidon is one of the twelve Olympian deities of the pantheon in Greek mythology, and brother to Zeus. His main domain is the ocean, and he is called the "God of the Sea". Additionally, he is referred to as "Earth-Shaker" due to his role in causing earthquakes.&
&name919=Ozean &card919=702&element919=7&mark919=3&hp919=220&mcard919=3&deck919=x250500625090012512001251300125500142702004270600327100012720003&deckn919=34&level919=85&desc919=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1081=Sekhmet&card1081=1020&element1081=7&mark1081=5&hp1081=100&mcard1081=3&deck1081=x2709003273000328010052811006281200330000063001005&deckn1081=31&level1081=87&desc1081=dont make me send you on your last jouney,mortal!&
&name350=Tears&card350=712&element350=7&mark350=5&hp350=200&mcard350=2&deck350=x2002025270000827050022707003270800227110022712006&deckn350=48&level350=90&desc350=This is a nymph deck. Have fun getting destroyed!&
&name1288=Simple&card1288=706&element1288=7&mark1288=4&hp1288=900&mcard1288=2&deck1288=x270200627060042801006280700429010062930004&deckn1288=30&level1288=96&desc1288=It feeds from its own suffering&
&name1335=jj&card1335=715&element1335=7&mark1335=5&hp1335=900&mcard1335=3&deck1335=x270000627020062707002270900427100062750006&deckn1335=30&level1335=113&desc1335=&
&name341=Freedom of Flight&card341=912&element341=8&mark341=1&hp341=30&mcard341=2&deck341=x0802001080300308040010806001080700108100010814001083000109010010902001090300109040020905001090800209090010911001091300109300010950008&deckn341=30&level341=0&desc341=The skies above your head resound with the cries of joyous beings in flight. Nothing can bring them down.&
&name88=Divine Miracles&card88=830&element88=8&mark88=1&hp88=25&mcard88=2&deck88=x28000062804002280600228080012810004281400428300062850005&deckn88=30&level88=0&desc88=If you procrastinate too long, a once simple task can turn out to be impossible down the road.&
&name968=Fragility&card968=830&element968=8&mark968=3&hp968=25&mcard968=3&deck968=x270600127300022750005280100628100012812002281400128300063009006&deckn968=30&level968=0&desc968=Never underestimate an opponent based on size. If Fragility is left unchecked, she will grow much, much stronger.&
&name213=Burning Spirit&card213=600&element213=8&mark213=4&hp213=25&mcard213=2&deck213=x08300060930006261200629000062908006&deckn213=30&level213=0&desc213=Fire can burn you son, make sure you put up a good rock barrier to prevent fire from spreading too fast&
&name859=Iris&card859=830&element859=8&mark859=1&hp859=15&mcard859=3&deck859=x0107006220300124080012502002260600227020012830004290400131070013208001&deckn859=20&level859=0&desc859=&
&name477=Survivor&card477=830&element477=8&mark477=1&hp477=5&mcard477=3&deck477=x0107003240800128300053113001&deckn477=10&level477=0&desc477=It will survive !&
&name211=Smoldering Spirit&card211=600&element211=8&mark211=4&hp211=5&mcard211=1&deck211=x08300060900006093000626120062908006&deckn211=30&level211=0&desc211=Smoldering spirits are almost dead anyways, but just like anything with fire, add a little wind and they can go wild on you. Always poor water on your fires when you are done.&
&name10=Photon&card10=801&element10=8&mark10=1&hp10=20&mcard10=1&deck10=x0800015080100608040020805001080600108070030811002&deckn10=30&level10=0&desc10=They dance in the air around the Light Palace; they are a pleasant sight and hardly a threat.&
&name578=The Divine One&card578=830&element578=8&mark578=1&hp578=10&mcard578=1&deck578=x2800010280500228200042830006&deckn578=22&level578=1&desc578=The Divine Ones are known to have low defences but can weild rare and powerful cards, capable of destroying many unupped decks as well as a few upped ones.&
&name686=Surprise Bow&card686=107&element686=8&mark686=1&hp686=10&mcard686=1&deck686=x0107006200200621130012203001230300124080012506001251100126060012612001270200128300042904002300200131070013208001&deckn686=30&level686=2&desc686=This rainbow can surprise you!&
&name698=Twilight&card698=1106&element698=8&mark698=1&hp698=30&mcard698=1&deck698=x050001205010010502003050300305040030506003050700205090010511003051200305300012807004&deckn698=39&level698=2&desc698=A natural occurrence&
&name538=Apprentice of Light&card538=800&element538=8&mark538=1&hp538=25&mcard538=1&deck538=x0800006080200208030020804001080700208090020810002081400209040020905002090800209130010950011&deckn538=37&level538=2&desc538=The Apprentice of Light felt attracted by the heavens all along - chosing Air as his secondary Element seemed like the right thing to do. Riding all kinds of creatures of the sky, he now is a step closer to his ultimate goal.&
&name1563=Solar Shield&card1563=805&element1563=8&mark1563=1&hp1563=50&mcard1563=1&deck1563=x020000502010010212004025000408020030805003080900108100013009005&deckn1563=27&level1563=5&desc1563=Metallo-luminescence.&
&name1539=Flaming Angel&card1539=806&element1539=8&mark1539=1&hp1539=55&mcard1539=1&deck1539=x030000303060030314001060000406060020611001080000808060060807003&deckn1539=31&level1539=7&desc1539=Fire Angels are the holy force of heaven.&
&name1537=Brave Warrior&card1537=813&element1537=8&mark1537=1&hp1537=40&mcard1537=1&deck1537=x002700100280010300004030300308000100801006080600208070010813003&deckn1537=31&level1537=7&desc1537=A worrior of the holy army, fighting to maintain peace in this world.&
&name222=Memory Leak&card222=830&element222=8&mark222=1&hp222=40&mcard222=2&deck222=x080700508100030830005100100410080021050007&deckn222=26&level222=11&desc222=A stray bit of memory, forgotten and able to roam freely. It's very frail, but it may gain strenght if not met with adequate force.&
&name427=Will-o-the-Wisp&card427=1201&element427=8&mark427=1&hp427=40&mcard427=1&deck427=x000200308000070801006081100608120011201006&deckn427=29&level427=11&desc427=These flickering lights twinkle and dance in bewitching patterns. They are known to lure travelers into peril.&
&name311=Emerald Drake&card311=503&element311=8&mark311=1&hp311=50&mcard311=1&deck311=x0500012050100305030040506003050800305100030513002&deckn311=30&level311=13&desc311=Welcome to the Emerald Forest adventurer. If you travel north for 3 miles you will come across the shrine to the Emerald Draconic God. For that is why you have come is it not? But be warned travel mainly at night for the Drakes in these parts use the sun for power, they ma be weak but if left alone you will be overwhelmed. However these Drakes can only function during the day there light source is limited&
&name1073=Peon Otyugh&card1073=307&element1073=8&mark1073=1&hp1073=50&mcard1073=1&deck1073=x0300002030100103070040308001035000808070040814004&deckn1073=24&level1073=13&desc1073=Nom nom.&
&name179=Legionary&card179=28&element179=8&mark179=1&hp179=70&mcard179=1&deck179=x0036002080000308040050810001081300308500032028004280000328130032850003&deckn179=30&level179=17&desc179=A simple footsoldier in the army of Light. The legionary is expected not to merely lay down his life, but to sacrifice himself again and again to uphold the Light.&
&name438=Unsuspecting Peasant&card438=27&element438=8&mark438=1&hp438=70&mcard438=1&deck438=x0027001040001004010020406002041000104120010413001041400104300010800004080100108040010805001080600108070010814002&deckn438=31&level438=17&desc438="What a nice day it is today!"&
&name216=Inferno Spirit&card216=600&element216=8&mark216=4&hp216=75&mcard216=3&deck216=x2606002261200628300062900008290800629100062930006&deckn216=40&level216=18&desc216=Fire can burn you son, but an inferno will kill you. Make a fireline to prevent it from getting out of control too fast.&
&name784=Wishing well&card784=904&element784=8&mark784=1&hp784=12&mcard784=1&deck784=x0800006080100608110050812003&deckn784=20&level784=18&desc784=They're filled with people hopes.&
&name573=Heatwave&card573=608&element573=8&mark573=1&hp573=80&mcard573=1&deck573=x060000906020020606002060800206090040612003080100208040030807003&deckn573=30&level573=19&desc573=The sun shines down on the earth below, burning all that it touches. Light pierces in through the clouds, blinding everything it can reach. The heat engulfs the world, an invisible enemy scorching the ground. The heatwave has arrived - ruin, or otherwise triumph!&
&name260=Crusader of the Neutral&card260=813&element260=8&mark260=3&hp260=85&mcard260=3&deck260=x202800628000052810001281300628300062906006&deckn260=30&level260=20&desc260=Because the Crusader of Light doesn't behave well with his natural Glorious Weapon, in order to keep his nature the purest possible, he'll have to pair with a Neutral Weapon.&
&name1555=LightMoose&card1555=814&element1555=8&mark1555=1&hp1555=20&mcard1555=1&deck1555=x080001208010030802002080500308070040814006&deckn1555=30&level1555=24&desc1555=For salvation, look to the moose.&
&name333=Priest of the Weak&card333=807&element333=8&mark333=1&hp333=100&mcard333=1&deck333=x000200401070060214002030600405110020807006100100210130021214002&deckn333=30&level333=26&desc333=What is weak shall be blessed, what is blessed shall be strong.&
&name1392=Golden&card1392=802&element1392=8&mark1392=1&hp1392=120&mcard1392=1&deck1392=x08000100801006080200608090010810006081100608120030814006082000208300040850010&deckn1392=60&level1392=30&desc1392=This entity uses massive healing, hit it fast becuase it has impressive regeneration propeties.&
&name1425=Peon Seraph&card1425=614&element1425=8&mark1425=1&hp1425=50&mcard1425=1&deck1425=x060001306040020606001060700106110030614005&deckn1425=25&level1425=35&desc1425=Divine wrath. Harbinger of destruction. Sword of justice.&
&name1310=Deceptive Lights&card1310=830&element1310=8&mark1310=2&hp1310=5&mcard1310=3&deck1310=x090800528070062810002283000629300022950009&deckn1310=30&level1310=35&desc1310=Voodoos, and AoE damage. A lot of them.&
&name1086=Ludum&card1086=806&element1086=8&mark1086=2&hp1086=46&mcard1086=1&deck1086=x08000100801006080200308030010807003080900108100010811001081200108200010830004&deckn1086=32&level1086=39&desc1086=ludum will bash darkness to bits&
&name1468=Living Light&card1468=804&element1468=8&mark1468=1&hp1468=150&mcard1468=1&deck1468=x080002408020020804003081400608200040830003280001028080022810006&deckn1468=60&level1468=41&desc1468=Not dying is a good thing to do if you want to stay alive.&
&name1574=Peon Miracle&card1574=810&element1574=8&mark1574=1&hp1574=35&mcard1574=2&deck1574=x0400011041000104120040413004041400404500080807003081000308120022801003&deckn1574=43&level1574=42&desc1574=I can work wonders, but even miracles take a little time.&
&name1573=Peon Reflective Shield&card1573=808&element1573=8&mark1573=1&hp1573=35&mcard1573=2&deck1573=x07000100704005070700207500090808002080900208100010814004&deckn1573=35&level1573=42&desc1573=The mage put all his strength into a final spell—a fireball worthy to be remembered in song and tale. Flaming death hurtled towards the knight. A blinding light exploded upon the scene with thunderous roar. The mage only had a moment to live when his sight returned—time just long enough to see a massive fireball careening toward him and a knight holding a simple white shield.&
&name1585=Peon Hope&card1585=812&element1585=8&mark1585=1&hp1585=35&mcard1585=2&deck1585=x0002010020600103030010502001060100107020010811005081200209080011001001110700112100012102001&deckn1585=27&level1585=42&desc1585=They were overlooked and oft neglected, bypassed for their ability-wielding brethren. These outcasts were the rejects of their elements. But one day they found the light, redemption, but most importantly—Hope. They will not be ignored anymore. They will make themselves known.&
&name1595=Peon Reflective Shieldv2&card1595=808&element1595=8&mark1595=1&hp1595=35&mcard1595=2&deck1595=x07000100704005070700207500090808002080900208100010814004&deckn1595=35&level1595=42&desc1595=The mage put all his strength into a final spell—an ice bolt worthy to be remembered in song and tale. Frozen death hurtled towards the knight. A blinding light exploded upon the scene with thunderous roar. The mage only had a moment to live when his sight returned—time just long enough to see a massive ice bolt careening toward him and a knight holding a simple white shield.&
&name1596=Peon Sanctuary&card1596=814&element1596=8&mark1596=1&hp1596=35&mcard1596=2&deck1596=x080700208140031100012110400211050011107001110800511090021150005&deckn1596=33&level1596=42&desc1596=All are accepted at the sanctuary, even creatures of darkness. It is our hope, that in time, anyone can be reformed and made a child of the light.&
&name1232=Hyperion the Elder&card1232=902&element1232=8&mark1232=1&hp1232=100&mcard1232=1&deck1232=x080000708030030806002080700308100010813004090000409020030909002091200109130030950006&deckn1232=39&level1232=43&desc1232=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1380=The Cursed One&card1380=830&element1380=8&mark1380=1&hp1380=100&mcard1380=1&deck1380=x220000722080062210002223000628300033009006&deckn1380=30&level1380=43&desc1380=&
&name1160=Ancient Light Pillar&card1160=800&element1160=8&mark1160=1&hp1160=100&mcard1160=1&deck1160=x08000242802006&deckn1160=30&level1160=43&desc1160=It looks old...&
&name1247=AI2 - Light&card1247=801&element1247=8&mark1247=1&hp1247=100&mcard1247=1&deck1247=x0002001002700104000030401002040200104050010800006080100208020010803003080400208050010806002080700312000031201001120200112030011204002&deckn1247=37&level1247=43&desc1247=A lesser Elemental &
&name1527=Guardian Angel&card1527=806&element1527=8&mark1527=1&hp1527=100&mcard1527=1&deck1527=x002900100360010300010030200603090040314001080000508060060807004&deckn1527=38&level1527=43&desc1527=Guardian Angels live to protect others. Armagios \"live\" to protect others. Is there any way past this Old Guard of old guards and defenders? Perhaps to weather their poor offence could be one way.&
&name309=Old AI3 Light/Life/Air&card309=810&element309=8&mark309=1&hp309=100&mcard309=1&deck309=x05000040501001050300205080010509001080000908020030803002080500108070030809001081000309000040907003&deckn309=38&level309=43&desc309=&
&name328=Gas dials&card328=910&element328=8&mark328=1&hp328=100&mcard328=1&deck328=x092000429000102908005291000429120023009005&deckn328=30&level328=43&desc328=&
&name498=Dune flyer&card498=1013&element498=8&mark498=1&hp498=100&mcard498=1&deck498=x0807005081000408140030830006100000910030011005005100800110130051050011&deckn498=50&level498=43&desc498=&
&name569=Luminous&card569=812&element569=8&mark569=1&hp569=100&mcard569=1&deck569=x28000172801006280200628040032809001281000628110062812003281400628200032830003&deckn569=60&level569=43&desc569=Never underestimate the healing power of a light elemental, unless you can produce more damage then it can recover from.&
&name504=Grimm's Marienkind&card504=1020&element504=8&mark504=1&hp504=100&mcard504=1&deck504=x061400626090062650010280100628060062830006&deckn504=40&level504=44&desc504=It is unusual in that the woman who takes a child and kills it is seen as just.&
&name357=Reflection&card357=808&element357=8&mark357=2&hp357=115&mcard357=1&deck357=x204500628080042809002281000128140023200011320200332090063212004&deckn357=39&level357=45&desc357=&
&name455=Princess of Eternal Hope&card455=1001&element455=8&mark455=2&hp455=100&mcard455=2&deck455=x281100628120042820002300001030010063008002&deckn455=30&level455=45&desc455=Once upon a Time, the Prince of Time has fallen in love with a beautiful fair Lady. However, the heart of the Lady was filled with Hope to be courted by somebody else -- someone of questionable alligences called Lucifer.. The King of Time was furious that his son is not appreciated by the Lday, so he locked her up in the Tower of Eternity. She is still waiting with eternal hope for her rescuer while spreading the spell of Luceferase. Will you be the one to rescue her ?&
&name93=Brave Healer&card93=810&element93=8&mark93=1&hp93=150&mcard93=3&deck93=x06000060606002060700206500010810001263000428010012810002&deckn93=19&level93=47&desc93=Being brave in the battlefield can both help and hinder you.&
&name1477=Cutlass of Justice v2&card1477=1107&element1477=8&mark1477=2&hp1477=100&mcard1477=1&deck1477=x08070020813002110700411130011114001115000628070022813002290600231050023150006&deckn1477=30&level1477=49&desc1477=Judging the worthy and unworthy requires division by a razor-honed blade.&
&name1409=Zues&card1409=905&element1409=8&mark1409=2&hp1409=110&mcard1409=1&deck1409=x28070062814002290001029020052905004290900229120022913001&deckn1409=32&level1409=50&desc1409=Zues, the supreme ruler of the gods. He is lord of the sky, the rain god. And he will rain nothing but terror upon you with lightning fast attacks. He will use the flying beast of olympia and seal your fate, which is in his controll. All in all: You can't run from heaven&
&name933=The Traitor&card933=1105&element933=8&mark933=1&hp933=150&mcard933=1&deck933=x281000228130042906003310400131050023107004310800131130013150012&deckn933=30&level933=50&desc933=Once a proud servant on the Light Palace, after some unfortunate events, he has fallen to the other side.&
&name448=Elite Guardian 2&card448=807&element448=8&mark448=2&hp448=125&mcard448=1&deck448=x110000811500062807004281400429060023105002310600231070033111004&deckn448=35&level448=50&desc448=After the first returning to stone the second chants 'You have defeated Wisdom now for Blessings. I do say I will no be so easy his wisdom is slow my blessing are fast. Go prepare then come return to me.' After making preparations you return to fight this second Guardian.&
&name1306=Life Elemental v2&card1306=503&element1306=8&mark1306=5&hp1306=35&mcard1306=1&deck1306=x0501001050200105040010506002050900105100010513001052000105300042500005250100125020012503004250400128110022830003&deckn1306=30&level1306=53&desc1306=The Life Elemental sometimes called photosynthetica, is a being who feeds off the suns rays to fuel her army, she therefore focused her training heavily on the harnessing of the sun her health suffered because of this but she co ered the base by focussing on clerical spells when not harnessing the sun.&
&name1504=Tricentia&card1504=830&element1504=8&mark1504=5&hp1504=15&mcard1504=2&deck1504=x08050030809006081000608300063009006&deckn1504=27&level1504=53&desc1504=Tricentia likes to wait. And wait. And wait... She derives strength from waiting. Kill her quickly, or not at all...&
&name1408=Saintly&card1408=810&element1408=8&mark1408=1&hp1408=240&mcard1408=1&deck1408=x080003008100060850014&deckn1408=50&level1408=54&desc1408=Patience is a virtue.&
&name1661=Nuriel&card1661=814&element1661=8&mark1661=3&hp1661=130&mcard1661=1&deck1661=x060000606080030612001061400408060032608003260900226120032614002262000126500042809001&deckn1661=33&level1661=54&desc1661=Born in the blazing fire of the sun, Nuriel controls both angels and flames scorching anything in his sight, to cleanse world from wickedness some say. However this being only burns with furious evil desire. His passions destroy everything in his path, however he himself is fragile.&
&name122=Fat Joe&card122=802&element122=8&mark122=4&hp122=100&mcard122=1&deck122=x06000140602006060400206060020802006&deckn122=30&level122=54&desc122=Many a little makes a mickle!&
&name181=Decurion&card181=36&element181=8&mark181=2&hp181=120&mcard181=1&deck181=x20280042036002280000728060022810002281300528140022850006&deckn181=30&level181=55&desc181=A minor officer in the Legion of Light, the Decurions are the backbone of the army, leading and protecting the legion's rank and file. Weak individually, the grand armies of Light fight with coordination and teamwork; their splendid panoply is a sight to behold. None can break the Legion as long as the aegis of the Decurions remains unbroken.&
&name1417=Rejuvenation&card1417=830&element1417=8&mark1417=5&hp1417=5&mcard1417=3&deck1417=x28000062809001281000228140042830006&deckn1417=19&level1417=56&desc1417=You better win first turn.&
&name1674=Lightbringer&card1674=608&element1674=8&mark1674=2&hp1674=200&mcard1674=1&deck1674=x080000108020030809002081000108110022800001280100628030042804001280600228500032901004&deckn1674=30&level1674=57&desc1674=&
&name1374=SHANA&card1374=607&element1374=8&mark1374=1&hp1374=350&mcard1374=1&deck1374=x26000132604005260600226070022608002261400226300022650002&deckn1374=30&level1374=58&desc1374=Shana, from Anime series \"Shakugan no Shana\". It's Main character is Shana, a young girl, trained by a Fire God. She uses a two-handed fire enchanted sword called Nietono no Shana. She fights for the justice. She can create Firewings to fly, and can use any sort of fire magic.&
&name1426=Memories&card1426=1001&element1426=8&mark1426=2&hp1426=100&mcard1426=2&deck1426=x280700630000083001006300400230080023009002301100230130023014002&deckn1426=32&level1426=59&desc1426=Do you ever get the feeling you've seen a deck before?&
&name1405=Timetock&card1405=807&element1405=8&mark1405=3&hp1405=75&mcard1405=2&deck1405=x2800009280100628020032807004281000228140022830004&deckn1405=30&level1405=62&desc1405=Created by timetock, guild of light. The Power of LIGHT&
&name571=Charismatic Crusader&card571=813&element571=8&mark571=3&hp571=200&mcard571=1&deck571=x2500011250900425100042513004280000628050022813006&deckn571=37&level571=62&desc571=A great leader can inspire many to follow...&
&name1545=Immortal Saint&card1545=801&element1545=8&mark1545=1&hp1545=500&mcard1545=1&deck1545=x0606003061100406500100801006081100608120030814006&deckn1545=38&level1545=62&desc1545=A really annoying old man has been following your army around for days, stealing food, hiding weapons and keeping everyone awake at night with his insane laughter. No one was able to stop him, so you decided to finally put this to an end. Your whole army is ready and eager to kill him. Do it, do it now!&
&name1637=Holy Fortress&card1637=814&element1637=8&mark1637=5&hp1637=125&mcard1637=1&deck1637=x24100032420004245000728140042830006&deckn1637=24&level1637=68&desc1637=The horrors wandering this twisted land have different effects on the people. The weakest have to plead allegiance to whoever offers them the slightest bit of protection. The strongest still fear that one day they'll stumble upon stonger than them. People like this elemental fall prey to paranoia and simply decide to bunker down until it's all over... but maybe they're missing something.&
&name682=Dune Joe&card682=1013&element682=8&mark682=2&hp682=200&mcard682=2&deck682=x280700528100022814003283000430030023005002300800230130053050015&deckn682=40&level682=68&desc682=My dune scorpions are very poisonous!&
&name99=Israfel&card99=614&element99=8&mark99=2&hp99=250&mcard99=2&deck99=x2600016260400126060022611001261200326140062620002265001128000022801003280300228060062808001280900128110012850002&deckn99=60&level99=69&desc99=As one of the strongest angels of the land, Israfel is known for carrying a blessed golden trumpet - upon using the instrument, a divine army quickly descends from the heavens to defend their master, and to destroy whatever foe that attempts to tempt Israfel.&
&name1685=Holy Avenger&card1685=813&element1685=8&mark1685=2&hp1685=150&mcard1685=2&deck1685=x28020052810003281400428300042850014&deckn1685=30&level1685=70&desc1685=The white knight.&
&name491=Oppositum&card491=1100&element491=8&mark491=2&hp491=100&mcard491=3&deck491=x1100006110400111050021110002111400111500052801002280200328060043104002310500231100023114002&deckn491=34&level491=70&desc491=Every source of light casts its own shadows, and the stronger the light is the darker those shadows become. But when the creatures who thrive in the warm embrace of Light begin to waver in their morality, the Darkness starts to take root. Casting out the structure in their life, the angels and dragons begin to take in the sweet corruption and devote themselves to a life of Darkness.&
&name1031=Eight-Handed Blades&card1031=813&element1031=8&mark1031=2&hp1031=250&mcard1031=2&deck1031=x20020062107002211100221500022210001230800124070012513002270800128010022805002281300429060062909001300500131070013206001&deckn1031=36&level1031=70&desc1031=From one soldier comes an entire army.&
&name89=Arsenal&card89=813&element89=8&mark89=3&hp89=150&mcard89=2&deck89=x20020142109001221000124070012509001260600228130032906006290900131070013206001&deckn89=32&level89=71&desc89=TExercise extreme caution when approaching the fabled weapons master. Many have met a grim fate against his collection.&
&name1584=Weapon's Master&card1584=813&element1584=8&mark1584=3&hp1584=170&mcard1584=2&deck1584=x010700201090010210001030800104070010509001060700107080010809001081300309090011008001110700112060012002008203600125300012630001281300329060062930001&deckn1584=38&level1584=71&desc1584=After many years of searching and training this elemental has declared himself the master of the legendary weapons. Is this a bluffing? Or has he truely discovered their secrets?&
&name173=Vader&card173=1107&element173=8&mark173=3&hp173=175&mcard173=2&deck173=x28070052813004290600431050023107005311300131140023150007&deckn173=30&level173=72&desc173=Vampire Daggers are one of the most annoying and cost efficient weapons in the game, imagine one could use more than one of them...&
&name1610=Light Stall&card1610=809&element1610=8&mark1610=2&hp1610=200&mcard1610=2&deck1610=x2800013280200328030032804001280500228060032807002280900228100032813002281400128200022830003&deckn1610=40&level1610=72&desc1610=&
&name1189=Dark Matter&card1189=311&element1189=8&mark1189=3&hp1189=200&mcard1189=2&deck1189=x2300019230100423020012304001230600123070022308001230900423110062320002280600428070012809001&deckn1189=47&level1189=73&desc1189=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1193=Divine Glory&card1193=809&element1193=8&mark1193=3&hp1193=200&mcard1193=2&deck1193=x260000326060062800013280900628100032906005&deckn1193=36&level1193=73&desc1193=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1207=Miracle&card1207=810&element1207=8&mark1207=3&hp1207=200&mcard1207=2&deck1207=x25000042501001250300225080012509001280000928020032803002280500128070032809001281000329000042907003&deckn1207=38&level1207=73&desc1207=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1423=The Stallinator&card1423=810&element1423=8&mark1423=3&hp1423=200&mcard1423=2&deck1423=x24000042406004241200624500162809002281000628140062830006&deckn1423=50&level1423=73&desc1423=I AM THE STALLINATOR. I WILL GAIN OBSCENE AMOUNTS OF LIFE. YOU WILL DIE HORRIBLY AND PAINFULLY. BASICALLY, RUN.&
&name183=Centurion&card183=813&element183=8&mark183=3&hp183=180&mcard183=2&deck183=x202800628000062805001280700228100012813006281400128500062906005&deckn183=34&level183=73&desc183=The Centurions of Light are commanders of the Legion, seasoned veterans who have led countless charges against the enemies of Light. They wield their legions with expert skill; the soldiers beneath them are as their commanders' weapons, thrusting and parrying across the battlefield.&
&name769=Lucifer&card769=605&element769=8&mark769=3&hp769=200&mcard769=2&deck769=x2600002260100226040022606002260800226090062611001261400626500062801006280600228090012812001&deckn769=39&level769=73&desc769=Lucifer - lightbringer, morning star, fallen angel.&
&name994=Tyrant &card994=810&element994=8&mark994=3&hp994=200&mcard994=2&deck994=x2600010260200326040042606004261400626500102810003&deckn994=40&level994=73&desc994=Can anyone stop this mad angel who possesses divine power?&
&name1446=MiracleMancer&card1446=810&element1446=8&mark1446=1&hp1446=900&mcard1446=1&deck1446=x28000202809001281000528140062820006&deckn1446=38&level1446=74&desc1446=A children of a False God and a true Deity. Can he be destroyed?&
&name492=The Fallen&card492=806&element492=8&mark492=5&hp492=100&mcard492=2&deck492=x28060062850003310000731040033105003311000631140053150002&deckn492=35&level492=76&desc492=Twelve angels, succumbed to the powers of Darkness have been cast out of their holy realm. Wandering the plains of the Elementals, these fallen angels search for a way back to their kingdom.&
&name661=Illuminate&card661=811&element661=8&mark661=3&hp661=350&mcard661=2&deck661=x2600015260600126080012612006261400326300032801005280800128090032810001281400328300062906002&deckn661=50&level661=80&desc661=The sky brightens when covered in flames.&
&name1461=Patience&card1461=820&element1461=8&mark1461=1&hp1461=900&mcard1461=2&deck1461=x2800012280400628080062810006281100628140062850012&deckn1461=54&level1461=80&desc1461=Sometimes the only thing needed to win is patience.&
&name138=AngelSakura&card138=806&element138=8&mark138=2&hp138=514&mcard138=2&deck138=x28000042801006280500128100052813005281400228300062850005290600631020063104001310500231070063150005&deckn138=60&level138=82&desc138=Coming from the heaven, with super light cards!&
&name697=Blinding Hope&card697=812&element697=8&mark697=5&hp697=88&mcard697=3&deck697=x28000102801006280200428080012809001281000428110032812004281400328200032830001&deckn697=40&level697=85&desc697=Wall of Hope,not of cement, While believe,you will ascent. -nznacias..yeh again seriously making deck and descriptions for them as npcs is quite exciting&
&name1331=Methuselah&card1331=810&element1331=8&mark1331=1&hp1331=900&mcard1331=3&deck1331=x280002028020062806002280900228100062820006&deckn1331=42&level1331=93&desc1331=Not really the fastest or most powerful elemental, but he can take a heavy hit.&
&name1480=Felidae Lucius&card1480=114&element1480=8&mark1480=5&hp1480=300&mcard1480=3&deck1480=x2100012210100221140062207004221500628100032811006281200328140042820004&deckn1480=50&level1480=100&desc1480=We all know cats have nine lives. But who gives them these lives?&
&name959=Miraclebow&card959=810&element959=8&mark959=5&hp959=800&mcard959=3&deck959=x20020202101001210900122110022307001240700125200012608001261000127080012711002281000329030012906002300500231050033210001&deckn959=44&level959=111&desc959=An extemely difficult deck.&
&name1343=Light Master of Heal&card1343=810&element1343=8&mark1343=5&hp1343=900&mcard1343=3&deck1343=x2800024280400628080062810006281100628140062830006&deckn1343=60&level1343=113&desc1343=I can outheal anything you throw at me. I do not even need any offence. So I just watch and laugh as you slowly deck out. But worry not, if you sucseed this impossible task of defeating me, you will be rewarded magnificently thanks to your Elemental Mastery.&
&name1365=Booa97&card1365=810&element1365=8&mark1365=5&hp1365=900&mcard1365=3&deck1365=x2800008280500628090062810006281100628140042830006285000629060063009006&deckn1365=60&level1365=113&desc1365=&
&name725=Keto Saiba&card725=802&element725=8&mark725=5&hp725=800&mcard725=3&deck725=x0107006230600127060012800006280100628020062805006281100629300013209001&deckn725=40&level725=113&desc725=Screw the rules, I have quanta!&
&name711=Macrophobia&card711=810&element711=8&mark711=5&hp711=900&mcard711=3&deck711=x20020202113004221100324070022508002270600228100022814004283000529090023005002300900631050013202005&deckn711=60&level711=114&desc711=All of your worst nightmares wrapped into one NPC. Prepare yourself.&
&name1470=Whirrit&card1470=207&element1470=9&mark1470=1&hp1470=40&mcard1470=1&deck1470=x00350010200005020400302050010207005025000609050040911006&deckn1470=31&level1470=0&desc1470=A vengeful Air spirit wishing only to destroy all those unlucky enough to cross its path.&
&name1448=Butterfly&card1448=112&element1448=9&mark1448=1&hp1448=20&mcard1448=1&deck1448=x0002002010000801050010106002010900101100010112003080100209010060904001&deckn1448=27&level1448=0&desc1448=It flaps its wings pretending it's a butterfly.&
&name1453=Mosquito&card1453=901&element1453=9&mark1453=1&hp1453=20&mcard1453=1&deck1453=x09010060911002120000912020021210002&deckn1453=21&level1453=2&desc1453=You try to have a nights rest, but those annoying mosquitos keep you awake! Once they smell blood, there will come more and more!&
&name1655=Sevet&card1655=906&element1655=9&mark1655=1&hp1655=45&mcard1655=1&deck1655=x00270050028002002900200350020900004090100509060060908002&deckn1655=28&level1655=5&desc1655=This warrior uses the fighting stile of seven weapons to crush his enemies until nothing remains.&
&name1656=Storm Caller&card1656=905&element1656=9&mark1656=1&hp1656=45&mcard1656=1&deck1656=x0900004090100609050010908002091300309500041200004120100512020021213003&deckn1656=34&level1656=5&desc1656=You shouldn't leave your house in the middle of the storm.&
&name121=Little Bow&card121=901&element121=9&mark121=1&hp121=50&mcard121=1&deck121=x01070060406006080100609010061201006&deckn121=30&level121=13&desc121=Many a little makes a mickle!&
&name185=Cloable&card185=1114&element185=9&mark185=1&hp185=50&mcard185=1&deck185=x060900309100061100007110300411140061150007&deckn185=33&level185=13&desc185=Cloables are smally creatures that prefer to hide their hideous Gases underneath a cloak.&
&name533=FishMoo&card533=101&element533=9&mark533=1&hp533=50&mcard533=1&deck533=x07000160702003070700307100060713002&deckn533=30&level533=13&desc533=Fishy things.&
&name798=Peon Chimera&card798=312&element798=9&mark798=1&hp798=50&mcard798=1&deck798=x000200601050010107002020300103120020408001050500106060010814001091100209120021208001&deckn798=21&level798=13&desc798=You're fending off a horde of creatures with your shield, then suddenly—chimera.&
&name1022=Blessed Wyrms&card1022=902&element1022=9&mark1022=5&hp1022=50&mcard1022=1&deck1022=x280100628070052902006&deckn1022=17&level1022=13&desc1022=&
&name1058=Peon Flesh Spider&card1058=203&element1058=9&mark1058=1&hp1058=50&mcard1058=1&deck1058=x0200009020100302030050210001025000109110020912003&deckn1058=24&level1058=13&desc1058=Spiders love wings. They're the most delectable parts of flying creatures.&
&name606=Final Countdown&card606=910&element606=9&mark606=5&hp606=50&mcard606=3&deck606=x2630006265001029000082910006&deckn606=30&level606=13&desc606=&
&name171=Tinker&card171=303&element171=9&mark171=1&hp171=100&mcard171=1&deck171=x06000020606002065000607000020714004075000609040020910006&deckn171=30&level171=14&desc171=The Tinker once lost an ear when he ignited Unstable Gas against an opponent with a Reflective Shield. He swore not to make that mistake again: Next time, he'd ignite the double amount.&
&name613=Swarm of Dragonflies&card613=901&element613=9&mark613=1&hp613=60&mcard613=2&deck613=x2901006290400229130012930003&deckn613=12&level613=15&desc613=That's not a cloud! That's a freaking dragonfly swarm!&
&name395=Flyn&card395=906&element395=9&mark395=1&hp395=60&mcard395=1&deck395=x00020040028004003500629060062930004&deckn395=24&level395=15&desc395=This elemental is meant to fly. A lot.&
&name207=Flymare&card207=1113&element207=9&mark207=1&hp207=65&mcard207=1&deck207=x003500609060061100009110600111070021113006&deckn207=30&level207=16&desc207=Flymares are creatures that employ various Weapons to empower their Nightmares.&
&name717=Lighter&card717=910&element717=9&mark717=1&hp717=65&mcard717=2&deck717=x2900004290800229090012910004291200229200022950005&deckn717=20&level717=16&desc717=&
&name851=Blue Princess&card851=920&element851=9&mark851=2&hp851=75&mcard851=1&deck851=x265000329000062904002290900229130012920001&deckn851=15&level851=18&desc851=&
&name1416=Spyro&card1416=1201&element1416=9&mark1416=1&hp1416=20&mcard1416=1&deck1416=x0800006090100612010062807006&deckn1416=24&level1416=19&desc1416=Sparks, Spyro's best friend.&
&name906=Aria &card906=913&element906=9&mark906=1&hp906=80&mcard906=1&deck906=x090000209030020950002290100429020022913002321000132120063250006&deckn906=27&level906=19&desc906=More information about the elementals can be found on the forums in the 'Deck Compilation' section.Please give your thoughts there.&
&name422=Frozen Beast&card422=703&element422=9&mark422=1&hp422=90&mcard422=1&deck422=x0700009070300207070020709002071000407500040901002090400109090010911003&deckn422=30&level422=21&desc422=A tricky water-air deck with a huge focus on control. Hope you like getting freezed. Alot.&
&name39=Air Devlet&card39=902&element39=9&mark39=4&hp39=50&mcard39=3&deck39=x0901006090200609040020905006090600209090020911006&deckn39=30&level39=21&desc39=The Air Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Air Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name1678=Ominous Wind&card1678=1109&element1678=9&mark1678=1&hp1678=60&mcard1678=1&deck1678=x09010020904001090500209060040911003093000411000071101001110500211070041109003111100111140031150004&deckn1678=41&level1678=25&desc1678=Borne by the winds emanating from the Palace of Darkness, vampires dive down to strike at your forces.&
&name1556=Airmoose&card1556=912&element1556=9&mark1556=1&hp1556=20&mcard1556=1&deck1556=x0900015090800609110030912006&deckn1556=30&level1556=27&desc1556=For freedom, look to the moose.&
&name420=Knight of Archery&card420=813&element420=9&mark420=1&hp420=77&mcard420=1&deck420=x0805002081300508500140909004&deckn420=25&level420=31&desc420=The Knight of Archery will snipe you with his dealy bow over and over again until you are dead.&
&name1433=Firefly Swarm&card1433=908&element1433=9&mark1433=1&hp1433=40&mcard1433=1&deck1433=x08120010900006090800628070022814001&deckn1433=16&level1433=32&desc1433=&
&name1647=Peon Anubis&card1647=1007&element1647=9&mark1647=1&hp1647=50&mcard1647=1&deck1647=x090600209090030912003100000610050031007003101400210500081250003&deckn1647=33&level1647=35&desc1647=The anubis is a god-maker. Ok, so the title is a bit of a stretch. But what he offers is about as close as you can get to immortality without having divine parentage.&
&name1263=Peon Arctic Squid&card1263=707&element1263=9&mark1263=1&hp1263=50&mcard1263=1&deck1263=x003500107000120707004070900207100040904001&deckn1263=24&level1263=35&desc1263=Freeze! Don't move!&
&name1511=Peon Pegasus&card1511=803&element1511=9&mark1511=1&hp1511=50&mcard1511=1&deck1511=x0800005080300408070040809001085000509110040912002&deckn1511=25&level1511=35&desc1511=The legendary pegasus. With wings not only designed to fly, but to fight and protect, it is a marvel of utility and beauty. This blessed creature of the gods can be as savage as it can be stately.&
&name1592=Peon Crusader&card1592=813&element1592=9&mark1592=1&hp1592=50&mcard1592=1&deck1592=x0035002081300308500100906002090900109110040912002&deckn1592=24&level1592=35&desc1592=The knight is trained not only in sword and shield, but bow and arrow as well.&
&name1609=Peon Flying Weapon&card1609=906&element1609=9&mark1609=1&hp1609=50&mcard1609=1&deck1609=x0002005010500201070050210002031500104080010509002090600309120031208002&deckn1609=26&level1609=35&desc1609=Well done. You can parry against one sword. Now let's see how you do against four.&
&name1620=Peon Firefly&card1620=908&element1620=9&mark1620=1&hp1620=50&mcard1620=1&deck1620=x0509001051100405500090803003090400109080040911004&deckn1620=26&level1620=35&desc1620=They seemed harmless at first. But soon they became agitated, swirling around us angrily. Later we found out that they were acting like a homing beacon for the more deadly Pegasi to find us.&
&name1623=Peon Shockwave&card1623=911&element1623=9&mark1623=1&hp1623=50&mcard1623=1&deck1623=x070000807030020705001070700307090020710003075000409090010911004&deckn1623=28&level1623=35&desc1623=The gauntlet: a stretch of no man's land that can kill a trespasser half a dozen different ways before he gets 20 paces in. Furthest anybody has been able to go: 5 paces.&
&name1624=Peon Wings&card1624=912&element1624=9&mark1624=1&hp1624=50&mcard1624=1&deck1624=x0200004020300302080030210001025000209120041200004120800312100011250002&deckn1624=27&level1624=35&desc1624=So you want to know about them wing shields, eh? Well, there's not much to know. It's pretty straightforward—you can't whack them with your sword when they're flying higher than the trees. The only way to get them is to take the battle to them in the air or wait till they come back down. Just don’t die while you wait, and you’ll be all right.&
&name1625=Peon Sky Blitz&card1625=913&element1625=9&mark1625=1&hp1625=50&mcard1625=1&deck1625=x090300309090010913002120300312050031250015&deckn1625=27&level1625=35&desc1625=Just when you think you’ve beaten the dragons back, they blitz you with a do-or-die aerial assault.&
&name1281=Peon Toadfish&card1281=710&element1281=9&mark1281=1&hp1281=50&mcard1281=1&deck1281=x0035001070000707090020710005075000409110040912002&deckn1281=25&level1281=35&desc1281=Don't let the name fool you. Poisonous barbs. Underwater shockwaves. Razor-sharp teeth. Aggressive nature. The toadfish is a real nasty piece of work.&
&name1353=Peon Adrenaline&card1353=511&element1353=9&mark1353=1&hp1353=50&mcard1353=1&deck1353=x0500007050600205090010511005090100409040010907004&deckn1353=24&level1353=35&desc1353=Mother nature's steroid.&
&name1009=Apprentice of Air &card1009=900&element1009=9&mark1009=1&hp1009=100&mcard1009=1&deck1009=x0606002061200306500100900009090300209050020909002091000409120020913001&deckn1009=37&level1009=37&desc1009=The Apprentice of Air chose Fire as his secondary Element so that he could let both thunder and fire rain down on his opponents, finishing them with a creature assault from the burning sky above.&
&name1407=Methane&card1407=910&element1407=9&mark1407=1&hp1407=80&mcard1407=1&deck1407=x003500109000130910006091200326060022908005&deckn1407=30&level1407=40&desc1407=Caution: Highly Explosive.&
&name1222=Peon Freeze&card1222=703&element1222=9&mark1222=1&hp1222=35&mcard1222=2&deck1222=x010700407030030900006091000309110030912002&deckn1222=21&level1222=42&desc1222=The trek across the bitter north is always difficult. But woe unto you, if you get caught out there in a freak blizzard-storm. Freezing rain falls, turning everything into ice. Then the thunder comes, loud and sharp as the breaking of the world. The thunder is so forceful that it creates shockwaves that shatter anything frozen, including you. And I haven’t even told you about the fireworks—like a supernova going off in the sky, raining hell down on you.&
&name1648=Peon Sundial&card1648=1009&element1648=9&mark1648=1&hp1648=35&mcard1648=2&deck1648=x01060010107005031500104130010506001070300109000030910003100900511070011202001&deckn1648=23&level1648=42&desc1648=The pack of minor vampires surrounded the elemental. He threw every spell he knew at them but to no avail. They moved in for the kill. Just as their jaws opened to tear into him, he set into motion a small, intricate contraption. The world came to a stop. He quickly lit a couple of bottles of unstable gas and ran under the time-frozen beasts towards a cluster of trees. A moment later, he was safely back on his way home.&
&name1621=Peon Unstable Gas&card1621=910&element1621=9&mark1621=1&hp1621=35&mcard1621=2&deck1621=x010500101070040315001041300105090010703001090000409100041202001&deckn1621=18&level1621=42&desc1621=Are you crazy!?! Put that match out before you get us all killed!&
&name1606=Peon Thunderstorm&card1606=905&element1606=9&mark1606=1&hp1606=35&mcard1606=2&deck1606=x081200209050030908004120200312100021250011&deckn1606=25&level1606=42&desc1606=When the lightning flashes and the the thunder rolls during a thunderstorm, beware. A plague of lightning bugs will surely come.&
&name594=Mut&card594=907&element594=9&mark594=1&hp594=100&mcard594=1&deck594=x055001506060020900004091000309200012907005&deckn594=30&level594=43&desc594=&
&name1225=Aura the Elder&card1225=907&element1225=9&mark1225=1&hp1225=100&mcard1225=1&deck1225=x0510006055001108120040900007090700609090030911003&deckn1225=40&level1225=43&desc1225=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1420=Zvegdur&card1420=203&element1420=9&mark1420=1&hp1420=100&mcard1420=1&deck1420=x0200004020300402080030209001025000609000040901002090500209060010912003&deckn1420=30&level1420=43&desc1420=&
&name1238=AI2 - Air&card1238=901&element1238=9&mark1238=1&hp1238=100&mcard1238=1&deck1238=x000200100270010300003030100103020010303002030600209000060901003090200209030010904001090500412000031201002120200212030011205001&deckn1238=37&level1238=43&desc1238=A lesser Elemental &
&name310=Old AI3 Air/Light&card310=803&element310=9&mark310=1&hp310=100&mcard310=1&deck310=x00280010800006080100208020010803004080500108060010900011090100109020030903002090400109050020907002&deckn310=38&level310=43&desc310=&
&name305=Old AI3 Air/Life/Light&card305=907&element305=9&mark305=1&hp305=100&mcard305=1&deck305=x050000605060020508001050900108030030807002090001209020010905001090600109070040909002&deckn305=36&level305=43&desc305=&
&name990=Tempest&card990=905&element990=9&mark990=1&hp990=100&mcard990=1&deck990=x090000409010030902001090300109040010905002091100229000042901003290200129030012905002290900129110022930003&deckn990=31&level990=44&desc990=The wind demon brings a storm, and in the howling chaos all hope is damaged.&
&name247=Tarantula&card247=203&element247=9&mark247=1&hp247=100&mcard247=1&deck247=x0200008020300602080040209002021000202500030912005&deckn247=30&level247=44&desc247=It is hard to reach the sky when caught in a spider's web. [Note: Deck is weaker than it's level suggests, but it was impossible to 'level it down' because it counters most prebuilt decks.]&
&name1534=Poisonous Bay&card1534=710&element1534=9&mark1534=1&hp1534=120&mcard1534=1&deck1534=x0700011070200307070010710006071300107500020904001&deckn1534=25&level1534=45&desc1534=Some bays are full of lethal creatures from the sea. The most feared, for their venom, are the Toad and Pufferfish. Sometimes they will attract Squids with the prey they've felled. You wander upon such a bay, full of roaming , vicious creatures. Beware if a thick fog threatens to move in. The creatures of the sea can see through it, but you cannot.&
&name932=Midge mother&card932=901&element932=9&mark932=1&hp932=100&mcard932=2&deck932=x29000102901006290800629100042930004&deckn932=30&level932=46&desc932=Catch 'em ... if you can.&
&name493=McFly&card493=901&element493=9&mark493=1&hp493=100&mcard493=1&deck493=x29000042901006290200629040022909002291300129300052950004&deckn493=30&level493=46&desc493=&
&name497=Creation of life&card497=503&element497=9&mark497=1&hp497=100&mcard497=1&deck497=x01070060501006050300605110060908006&deckn497=30&level497=46&desc497=&
&name790=Storm of swords&card790=28&element790=9&mark790=1&hp790=100&mcard790=2&deck790=x00020060027006002800629050062906006&deckn790=30&level790=48&desc790=&
&name1266=Mrs Shockfish&card1266=710&element1266=9&mark1266=2&hp1266=100&mcard1266=1&deck1266=x07000180703002070400207070020709003071000407300010904002090500209110022710002&deckn1266=40&level1266=49&desc1266=Without legs, she will never drive a boat. Unlike her girl cousin...&
&name1431=Imma Fly&card1431=912&element1431=9&mark1431=2&hp1431=100&mcard1431=1&deck1431=x29120053200011320200232060013207001320800532130043220001&deckn1431=30&level1431=49&desc1431=&
&name1311=Light Elemental&card1311=801&element1311=9&mark1311=1&hp1311=70&mcard1311=2&deck1311=x08000070801002080200208030020804003081000108110040812002081300208200032035002&deckn1311=30&level1311=50&desc1311=The Light Elemental sometimes called shine, was full of hope and longed for extra power that never came, now she roams the lands hoping that she can finally receive the power she greatly needed.&
&name794=1337al&card794=908&element794=9&mark794=2&hp794=100&mcard794=1&deck794=x0107006090800625010022503006250800225110062606002&deckn794=30&level794=50&desc794=&
&name45=Tetractenos&card45=710&element45=9&mark45=2&hp45=110&mcard45=1&deck45=x07000120703004070400407050010708002071000327100032911006&deckn45=35&level45=50&desc45=The uncommon Toadfish around the Water Palace, warding off unsuspecting lurkers and preying on the weak. Some say that the ones within the Palace are poisonous...&
&name186=Elite Cloable&card186=1114&element186=9&mark186=2&hp186=120&mcard186=1&deck186=x010700609100061009005110000411140061150004&deckn186=31&level186=51&desc186=Greater Cloables also try to delay their smelly Gases for some time, with varying succes.&
&name1043=Ugpult&card1043=313&element1043=9&mark1043=2&hp1043=150&mcard1043=1&deck1043=x2300008230200523130042350004260600126500042910004&deckn1043=30&level1043=53&desc1043=&
&name208=Elite Flymare&card208=1113&element208=9&mark208=2&hp208=175&mcard208=1&deck208=x0904002090600611000071113006203500231060013107006&deckn208=30&level208=55&desc208=Elite Flymares use more powerful Weapons than usual Flymares, giving them greater offensive power on top of their draw denial.&
&name398=Flyn Mastered&card398=906&element398=9&mark398=1&hp398=100&mcard398=2&deck398=x20020042028002203500629060062930004&deckn398=22&level398=55&desc398=This elemental is meant to fly. A lot.&
&name1312=Air Elemental&card1312=908&element1312=9&mark1312=3&hp1312=50&mcard1312=2&deck1312=x01070030501001050300206020010606001060700108020010812001081400109010020907002251000226080022806001281200129010022902001290300129050022907002291000129110022913001&deckn1312=34&level1312=57&desc1312=The Air Elemental sometimes called Aero, was a brave soul who allowed his creatures to gather resorces for him while he trained to balance out his abilities. He soon realised yes his creatures were capable gatherers buts they were vulnerable to damage, he began his search to find a solution, he has yet to find it.&
&name267=Gale&card267=707&element267=9&mark267=1&hp267=150&mcard267=2&deck267=x071000627000102703006270500127070032713001275000629090012911006&deckn267=40&level267=57&desc267=The fearsome combination of ice and wind powers have a devistating effect on any offense you throw at this creature.&
&name988=Hippocratus&card988=509&element988=9&mark988=1&hp988=155&mcard988=2&deck988=x05090052500010251100529060052930005&deckn988=30&level988=59&desc988=Who knew that the father of western medicine could be so deadly?&
&name457=You can't see it!&card457=1114&element457=9&mark457=2&hp457=100&mcard457=2&deck457=x29000052908005292000531140053150010&deckn457=30&level457=60&desc457=You can smell it, but you can't see it!&
&name1095=Mercury's sandals&card1095=902&element1095=9&mark1095=2&hp1095=150&mcard1095=2&deck1095=x08070060900012090200609080060909002&deckn1095=32&level1095=64&desc1095=Did you know mercury's winged sandals can think? Well, you don't have much time to wonder about it, because they are diving in your direction.&
&name734=Queen&card734=907&element734=9&mark734=3&hp734=150&mcard734=2&deck734=x250001025100052604005260600329040022907005&deckn734=30&level734=65&desc734=God saves the queen!&
&name903=Aire &card903=909&element903=9&mark903=1&hp903=120&mcard903=3&deck903=x02000100211006025000409000020906006095000222070012209004290000229090062950002&deckn903=45&level903=68&desc903=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name593=Amun&card593=901&element593=9&mark593=1&hp593=400&mcard593=2&deck593=x290100629030012930004&deckn593=11&level593=70&desc593=&
&name545=Lord of Webs&card545=203&element545=9&mark545=2&hp545=235&mcard545=2&deck545=x220000922030052208004221000429060032912004&deckn545=29&level545=71&desc545=Fast and focused, the Lord of Webs sacrifices all other forms of defense. Caution and non-creature forms of damage may serve you well against him...&
&name1199=Fire Queen&card1199=907&element1199=9&mark1199=3&hp1199=200&mcard1199=2&deck1199=x25000162510006260400326070022900011290600329070062909003&deckn1199=50&level1199=73&desc1199=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1554=Attack of Sky&card1554=913&element1554=9&mark1554=3&hp1554=200&mcard1554=2&deck1554=x29000062901006290300629300062950006&deckn1554=30&level1554=73&desc1554=We had not been careful. We had not watched our actions. We had not thought we could be defeated. We had made enemies. It was only when the very sky attcked us that we realised our mistakes. You are not immortal. You are not the epicentre of the universe. And when the air around you wants you dead, you are not going to survive.&
&name904=Aero &card904=907&element904=9&mark904=5&hp904=200&mcard904=1&deck904=x0500010051000208120020907006&deckn904=20&level904=73&desc904=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1209=Neptune&card1209=713&element1209=9&mark1209=3&hp1209=200&mcard1209=2&deck1209=x2700012270200427030012705002270700427080012709002271300429090012911006&deckn1209=37&level1209=73&desc1209=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name223=Crusader of Long Range&card223=813&element223=9&mark223=4&hp223=130&mcard223=2&deck223=x2800005281300529060062909006&deckn223=22&level223=74&desc223=When the Crusader of Light joins the fight along with the deadly Arrows from Air, your creatures won't stand a chance.&
&name274=Neptune (reworked)&card274=704&element274=9&mark274=3&hp274=200&mcard274=2&deck274=x07100032700014270200427040062705002271000329090022911006&deckn274=40&level274=74&desc274=As one venture out into the sea, most would think how wonderful the ocean is when it's filled with beautiful Nymphs, (relatively) harmless jellyfishes and Squids. However when approaching the Aqua Palace, prickly and hostile-looking Toadfishes surround the outer breaches of the palace; some say that the ones within the palace is venomous. Murder holes on the walls fire freezing and shocking spells to ward off the unworthy. Is the ocean as friendly a place as one may think?&
&name1641=Flooded Skies&card1641=709&element1641=9&mark1641=2&hp1641=400&mcard1641=2&deck1641=x070900609130042713004273000427500142930002&deckn1641=34&level1641=76&desc1641=The beauty of the Ice Dragon lies in the fact that it thrives just as well underwater as in the skies. Apparently, some of them can do both at once. If you give them time to show you how, it will be too late.&
&name209=Supreme Flymare&card209=1113&element209=9&mark209=3&hp209=305&mcard209=2&deck209=x09060062100005210700521090032210001240700129090033113006&deckn209=30&level209=78&desc209=Supreme Flymares use the most varying weapons, diminishing the chance of their opponent being able to use it's own weapons againt it.&
&name41=Chiron&card41=803&element41=9&mark41=3&hp41=350&mcard41=2&deck41=x280000828030062807006280900128500042911003291200429130022930006&deckn41=40&level41=80&desc41=The trainer of Greek heroes is none other than Chiron, the Centaur. Revered to be a philosopher and a teacher, he trained heroes such as Achilles, Jason, Perseus, and Hercules.&
&name972=Lord of the Flies&card972=901&element972=9&mark972=2&hp972=220&mcard972=3&deck972=x081200309080062810002290000829010062930005&deckn972=30&level972=83&desc972=“Maybe there is a beast… maybe it's only us.” - Lord of the Flies If you cannot contain the beast, then it will surely destroy you. Only by controling fear can the beast be defeated. Otherwise, it will consume you.&
&name907=Aris &card907=910&element907=9&mark907=5&hp907=200&mcard907=2&deck907=x290800629100062920006&deckn907=18&level907=84&desc907=More information about the elementals can be found on the forums in the 'Deck Compilation' section.Please give your thoughts there.&
&name901=A'ris &card901=910&element901=9&mark901=5&hp901=200&mcard901=2&deck901=x290800629100062920006&deckn901=18&level901=84&desc901=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name476=Hawkeye&card476=35&element476=9&mark476=2&hp476=300&mcard476=3&deck476=x003500601070042500006251100629060062930005&deckn476=33&level476=85&desc476=Known as one of the fastest, deadliest agent of Artemis, the Goddess of Hunt, Hawkeye is often seen as an avatar of lightning speed and peerless accuracy. None have stood before his hail of lightning arrows to this date and lived.&
&name131=Windy Mandy&card131=930&element131=9&mark131=5&hp131=150&mcard131=3&deck131=x290000729010062902006290300329130022930006&deckn131=30&level131=89&desc131=Welcome in the city of the winds! But you won't stay here for a long time, because the speed of the wind is very high here...&
&name900=Sturm &card900=903&element900=9&mark900=5&hp900=250&mcard900=3&deck900=x20350042900006290100229020022903004290600429110022912004291300229300022950006&deckn900=38&level900=99&desc900=More information about the elementals can be found on the forums in the 'Deck Compilation' section. Please give your thoughts there.&
&name1668=Infinity Gas&card1668=920&element1668=9&mark1668=5&hp1668=800&mcard1668=3&deck1668=x26500092904001292000632090063250008&deckn1668=30&level1668=111&desc1668=I generate a lot of gas!&
&name1442=Undead Soldier&card1442=1014&element1442=10&mark1442=1&hp1442=15&mcard1442=1&deck1442=x0200002020600302110020213002025001010040031014003&deckn1442=25&level1442=0&desc1442=As you wander the dunes, you see a long past battlefield. Trying to find some loot, you search the corpes when suddenly the start moving again!&
&name1452=Familiar Deja Vu&card1452=1001&element1452=10&mark1452=1&hp1452=30&mcard1452=1&deck1452=x00280020036002051300405500101001006&deckn1452=24&level1452=2&desc1452=Deja vus like to gather in large groups, compensating for their weakness with numerical superiority.&
&name1481=Dune Walker&card1481=1001&element1481=10&mark1481=1&hp1481=45&mcard1481=1&deck1481=x030000503010010306001031400203150031000009100100310020051013004&deckn1481=33&level1481=5&desc1481=If you wander the deserts, you will encounter many deadly creatures.&
&name1479=Dark Ghost&card1479=1014&element1479=10&mark1479=1&hp1479=50&mcard1479=1&deck1479=x1000007100100510140031100005110200311060021114003&deckn1479=28&level1479=7&desc1479=This ghost will steal your soul if you aren't careful.&
&name344=The Past&card344=1004&element344=10&mark344=1&hp344=40&mcard344=2&deck344=x3000006300400630080023014003&deckn344=17&level344=11&desc344=Why must we always look to the future? No. Let us remember the past (^.^)&
&name576=CareGhost&card576=1014&element576=10&mark576=1&hp576=40&mcard576=3&deck576=x01070020306001090400110140012411001300000131130023212001&deckn576=10&level576=11&desc576=After meeting (and torturing and killing) the Care Bears, Ghost of the Past has embraced the rainbow.&
&name897=Peon Earthquake&card897=411&element897=10&mark897=1&hp897=50&mcard897=1&deck897=x04000100402001040300204080010409001041100404130011004004&deckn897=24&level897=13&desc897=Earthquakes can cause all sorts of supply disruptions. Plan accordingly.&
&name938=Dembones&card938=206&element938=10&mark938=3&hp938=50&mcard938=1&deck938=x0100005011400502070040211004021500402500071008004&deckn938=33&level938=13&desc938=later&
&name35=Time Devlet&card35=1010&element35=10&mark35=4&hp35=50&mcard35=3&deck35=x1001006100200610030021004006100800210100061014002&deckn35=30&level35=13&desc35=The Time Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Time Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name1082=Adventurer&card1082=402&element1082=10&mark1082=1&hp1082=9&mcard1082=1&deck1082=x002700110000131002005100300210040011005001100600110070011008001100900110100011011001101200110130011014002102000110300011050001&deckn1082=36&level1082=15&desc1082=i travel to wheverver fate guides me&
&name1166=Deja Vu&card1166=1001&element1166=10&mark1166=1&hp1166=10&mcard1166=1&deck1166=x100001410010061002004100400210110021014002&deckn1166=30&level1166=16&desc1166=Doesn't it seem like you have seen this thing before?&
&name548=Isol&card548=1001&element548=10&mark548=1&hp548=80&mcard548=3&deck548=x010700521060042306002280700229300033001005&deckn548=21&level548=19&desc548=Shunned and forgotten, Isol learned to make due with what she was given. Over time, she also figured out how to make more out of nothing.... Violent and unpredictable, Isol shuns all forms of defense.&
&name443=Anubis&card443=1007&element443=10&mark443=3&hp443=80&mcard443=1&deck443=x0213006025000603500061004004100700610120061250006&deckn443=40&level443=20&desc443=Your presence has angered an ancient god. A great plague will be unleashed against you.&
&name1444=Swarm&card1444=1010&element1444=10&mark1444=1&hp1444=25&mcard1444=1&deck1444=x030600303500061010006&deckn1444=15&level1444=22&desc1444=You find a treasure chest. As you open it, a swarm of scarabs surrounds you!&
&name1460=Sloth&card1460=1003&element1460=10&mark1460=1&hp1460=20&mcard1460=1&deck1460=x1000012100200210030021004004100600210090061014004&deckn1460=32&level1460=24&desc1460=Don't let this vice get to you!&
&name396=Chaos Bird&card396=1002&element396=10&mark396=1&hp396=100&mcard396=1&deck396=x0002004010000801020030106003010800101090020110001011200101130011002006&deckn396=30&level396=26&desc396=The only thing that is predictable about this bird is that it will lay a lot of eggs... and that whatever comes out of them will try to kill you, of course.&
&name1458=Scarab swarm&card1458=1010&element1458=10&mark1458=1&hp1458=25&mcard1458=1&deck1458=x1000007100300110100061030006&deckn1458=20&level1458=27&desc1458=Ice rangers are often to the command of blue crawlers pack. They are able to shoot ice arrows and they know how to heal wounds.&
&name423=Knight of Time&card423=813&element423=10&mark423=1&hp423=77&mcard423=1&deck423=x0805002081300508500141008004&deckn423=25&level423=31&desc423=The Knight of Time can reverse the events that happen on the battlefield by his eternal weapon.&
&name1393=Curse of Locust&card1393=1012&element1393=10&mark1393=1&hp1393=20&mcard1393=2&deck1393=x021300610080022200006300000430040063030006&deckn1393=30&level1393=32&desc1393=&
&name1582=TremorsToo&card1582=408&element1582=10&mark1582=1&hp1582=60&mcard1582=1&deck1582=x0400015040400304080060411006&deckn1582=30&level1582=33&desc1582=Watch where you walk.&
&name1363=Time warp&card1363=1000&element1363=10&mark1363=1&hp1363=50&mcard1363=1&deck1363=x100001410030021004004100800210110051014005&deckn1363=32&level1363=35&desc1363=A time warp is an odd zone where time is totaly random. Creeps might be on the field an then diseaperand come back. Some people calls that encounter a time mirage.&
&name1628=Peon Procrastination&card1628=1003&element1628=10&mark1628=1&hp1628=50&mcard1628=1&deck1628=x1000007100300210040051005002100600310140031050007&deckn1628=29&level1628=35&desc1628=Never put off till tomorrow what you can possibly do the day after.&
&name789=Burrowed Nest&card789=409&element789=10&mark789=1&hp789=100&mcard789=1&deck789=x0400012040100404040020408004040900304110031011002&deckn789=30&level789=35&desc789=What might lurk beneath the surface?&
&name1131=Peon Skeleton&card1131=206&element1131=10&mark1131=1&hp1131=50&mcard1131=1&deck1131=x020001002010030206004021000102110021004005&deckn1131=25&level1131=35&desc1131=What do you get when you reanimate the dead? Don't know? Me neither.&
&name1577=Peon Luciferin&card1577=811&element1577=10&mark1577=1&hp1577=50&mcard1577=1&deck1577=x0107003080000208010050802004081100508120031001004&deckn1577=26&level1577=35&desc1577=When the darkness becomes great, use the phial of light to give you strength and to find your way.&
&name1001=Apprentice of Time &card1001=1000&element1001=10&mark1001=1&hp1001=100&mcard1001=1&deck1001=x080700508100020850013100000310010021002001100300210050021006002100800210090011013002&deckn1001=37&level1001=38&desc1001=The Apprentice of Time chose Light as his secondary Element when he finally understood the nature of miracles: Given time, they happen.&
&name1642=Peon Hourglass&card1642=1005&element1642=10&mark1642=2&hp1642=40&mcard1642=1&deck1642=x0002015011100104140010707001071400108140010907001100500410080011009006101200111070011205003&deckn1642=37&level1642=38&desc1642=It's really quite amazing. When we activate an hourglass, what we are doing is entering a sort of time dilation bubble. It's not that we're casting a slow spell on them or haste spell on ourselves. We just enter a zone where our time moves faster than their time.&
&name787=Ghost of Discxrd&card787=1014&element787=10&mark787=1&hp787=100&mcard787=1&deck787=x01090040150007101400611130061150007&deckn787=30&level787=38&desc787=Ghost of what? ...oh.&
&name1657=Peon Precognition&card1657=1011&element1657=10&mark1657=1&hp1657=35&mcard1657=2&deck1657=x01000030108003011100201500051001003100400210110022106001&deckn1657=21&level1657=42&desc1657=It is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.&
&name1662=Peon Pharaoh&card1662=1012&element1662=10&mark1662=1&hp1662=35&mcard1662=2&deck1662=x010600101070040313001035000204130010509001070300109110011000004101200211130011202001220500126060012807001&deckn1662=23&level1662=42&desc1662=As children of the sun god, Pharaohs wield great power. Power to create, power to consume, power to control even the elements.&
&name1159=Abandoned Time Factory&card1159=1000&element1159=10&mark1159=1&hp1159=100&mcard1159=1&deck1159=x10000241006006&deckn1159=30&level1159=43&desc1159=It looks old...&
&name1235=Dione the Elder&card1235=1013&element1235=10&mark1235=1&hp1235=100&mcard1235=1&deck1235=x08070060809001085001310010031003001100400310090041013004&deckn1235=35&level1235=43&desc1235=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1248=AI2 - Time&card1248=1004&element1248=10&mark1248=1&hp1248=100&mcard1248=1&deck1248=x000200100270010200003020200102030010204001020600102080010400003040100104020020405002100000610010041002004100300110040031005001&deckn1248=37&level1248=43&desc1248=A lesser Elemental &
&name412=Rusty Machine&card412=714&element412=10&mark412=1&hp412=100&mcard412=1&deck412=x0701001070200207130010714006071500407500131003001100400210050031030005&deckn412=38&level412=43&desc412=In ancient times there was a great civilization of unsurpassed knowledge and learning; vast cities and wondrous machines were built in its name. But long ago their gilded cities sunk beneath the waves, swallowed by the angry ocean. Their memory is only preserved by broken down relics such as these.&
&name1233=Mnemosyne the Elder&card1233=1010&element1233=10&mark1233=1&hp1233=100&mcard1233=1&deck1233=x031300103500040506002050900205100030550006100000510030011005004101000410120041050005&deckn1233=41&level1233=43&desc1233=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1234=Coeus the Elder&card1234=2&element1234=10&mark1234=1&hp1234=100&mcard1234=1&deck1234=x0002015010100101090010209001021300103070010311001040800104110010509001051200106060010610001070700107100010803001080700109040010911001100500210110011103001110500112020011209001&deckn1234=40&level1234=43&desc1234=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name300=Walking Dead&card300=206&element300=10&mark300=1&hp300=100&mcard300=1&deck300=x020000902020050206006020700302100013004006&deckn300=30&level300=43&desc300=Skeletons walking around in a graveyard...that's not creepy at all. What's that? Someone appears to be casting Rewinds on the Skeletons.&
&name319=Old AI3 Time/Aether&card319=1203&element319=10&mark319=1&hp319=100&mcard319=1&deck319=x00280010801004100000910010011002006100300210040031005001100600110070021008001120000612020031203004&deckn319=44&level319=43&desc319=&
&name599=Summoner of the Past&card599=1014&element599=10&mark599=1&hp599=100&mcard599=1&deck599=x30000073003001300400430060023008001301400630200023050007&deckn599=30&level599=43&desc599=The summoner of the past will summon ancient creatures, while also sending your creatures back in time&
&name317=Old AI3 Time&card317=1002&element317=10&mark317=1&hp317=100&mcard317=1&deck317=x0028001080100610000121001001100200410030021004003100500310060021201006&deckn317=40&level317=43&desc317=&
&name1681=Graboid Nest&card1681=408&element1681=10&mark1681=2&hp1681=75&mcard1681=1&deck1681=x0028001040001704080060409006&deckn1681=30&level1681=45&desc1681=&
&name1531=Redeeming Ghost&card1531=1014&element1531=10&mark1531=1&hp1531=120&mcard1531=1&deck1531=x08110060812002100001010010061014006&deckn1531=30&level1531=46&desc1531=As well you know, some half of all ghosts are actually good-natured! Here you run into Ghosts of the Past charged with the task of haunting and tormenting, but instead they're trying to redeem themselves by turning to the Light. Only Time will tell if they are successful, but it seems they feel the need to challenge you to prove themselves.&
&name598=Leonine Acolyte&card598=1007&element598=10&mark598=1&hp598=100&mcard598=1&deck598=x12500103007006301400632050063230002&deckn598=30&level598=48&desc598=When Lionheart the False One leads one of his crusades, his Leonine Acolytes make sure that his troops are well armed and protected from harm.&
&name1682=Skrieker Pack&card1682=409&element1682=10&mark1682=2&hp1682=100&mcard1682=1&deck1682=x0400017040900620280012408006&deckn1682=30&level1682=49&desc1682=&
&name1493=Janus&card1493=1211&element1493=10&mark1493=3&hp1493=120&mcard1493=1&deck1493=x2002005300500430080023009006320000932050063211006&deckn1493=38&level1493=53&desc1493=A mighty prophet, sight divine To see beyond the door of time Knows the past, shapes the future Weaves the present with his sutures&
&name416=Clockwork Machine&card416=750&element416=10&mark416=2&hp416=150&mcard416=1&deck416=x07140060715002075000627060012715003275000630010023003001300400230050023030005&deckn416=36&level416=53&desc416=An intricate automated fighting machine built long ago by a forgotten empire now lost. Most such relics would be inoperable scrap by now, but when exposed to certain temporal anomalies they spring to life once again, returning to the state of their former glory.&
&name805=Golden Princess&card805=1020&element805=10&mark805=3&hp805=120&mcard805=1&deck805=x280700628500033000005300300130080023020001&deckn805=18&level805=57&desc805=&
&name370=Meniet&card370=1012&element370=10&mark370=2&hp370=100&mcard370=2&deck370=x0200008020700102090020213003100400310080022203002221300122500022350002300400130100033011002&deckn370=32&level370=59&desc370=This Pharaoh leads some undeads and insects and he is attempting to revive dead Pharaohs.&
&name1683=Shrieker Swarm&card1683=409&element1683=10&mark1683=3&hp1683=150&mcard1683=1&deck1683=x2028001240001724080062409006&deckn1683=30&level1683=59&desc1683=&
&name826=Shrieker rush uberslim&card826=408&element826=10&mark826=2&hp826=100&mcard826=2&deck826=x04000060408006&deckn826=12&level826=59&desc826=Dat speed.&
&name943=Dire Vulture&card943=204&element943=10&mark943=2&hp943=125&mcard943=2&deck943=x2204004220700122110012250013300600330100063030003&deckn943=31&level943=62&desc943=Nasty, vile creatures, these birds of carrion brood near the most dangerous stretches of desert where terrible predators dwell, then pick clean the bones of those that are devoured.&
&name1645=Jade Mitosis&card1645=501&element1645=10&mark1645=2&hp1645=150&mcard1645=3&deck1645=x250000825010022509001251000125130023030002&deckn1645=16&level1645=64&desc1645=Simple, but effective.&
&name1115=Time travler&card1115=1008&element1115=10&mark1115=5&hp1115=100&mcard1115=1&deck1115=x22060062213006225000630040063008004&deckn1115=28&level1115=65&desc1115=Fear what once was soemthing powerfull. Fear the present but even more important fear the past.&
&name143=Jack&card143=206&element143=10&mark143=3&hp143=100&mcard143=2&deck143=x01070062002005220600630040063008003&deckn143=26&level143=65&desc143=Watch out for the Pumpkin King and his minions! Mr. Skellington has invaded Elements the Game!&
&name585=Vengeful Spirits&card585=1014&element585=10&mark585=3&hp585=120&mcard585=2&deck585=x1000010100300110040021005001100600110070051008001101100210140041030005&deckn585=32&level585=67&desc585=The past is coming to haunt you...quite literally! It seems like if you wait too long, the ghosts will be unstoppable.&
&name662=Hastega&card662=1020&element662=10&mark662=1&hp662=160&mcard662=3&deck662=x3000028300300130040033005006300800130140053020006&deckn662=50&level662=69&desc662=An old legend speaks of the existence of twelve powerful artifacts, one for each element, that were created by a band of Elementals who wanted to bestow some of their power upon humankind. These Elementals' acts were discovered and labelled as heresy, they were marked as outcasts, and the artifacts were destroyed. No trace remains of them. ...Or so it was thought, until one day a young woman found a shining, golden hourglass near her father's home...&
&name69=Timeturner&card69=1020&element69=10&mark69=2&hp69=100&mcard69=3&deck69=x10090062002016211100122130062306001241000125080012606001270600128100012904001290600630050043008006303000631050013203001&deckn69=60&level69=70&desc69=Watch yourself around a Timerturner, you think your winning, but do you think the Timerturner is still there? Think again, you already lost, it'll take a while for time to catch up for you.&
&name1503=Sound Barrier&card1503=1212&element1503=10&mark1503=1&hp1503=155&mcard1503=3&deck1503=x3011006320001232080063212006&deckn1503=30&level1503=70&desc1503=Silence is golden, but what is electrum. Sound Barrier is attempting to silence you by traveling faster than the speed of sound. If you can survive his silence chain, take advantage of the opportunity. Otherwise, you may be silenced for good.&
&name705=Treasure Trove&card705=1005&element705=10&mark705=1&hp705=900&mcard705=1&deck705=x200201021300032230001233000624300062530003263000327300032830003293000130000103005006303000131300033230001&deckn705=60&level705=70&desc705=You found a cave. There is a treasure inside the cave! The treasure is... the treasure is trying to kill you!&
&name947=Last Hour Clock&card947=1005&element947=10&mark947=2&hp947=100&mcard947=3&deck947=x01070060214003101300322100022306006&deckn947=20&level947=70&desc947=&
&name782=Immortal Pharaoh&card782=1012&element782=10&mark782=5&hp782=150&mcard782=1&deck782=x1007004101000410120043000007303000432000053205006&deckn782=34&level782=70&desc782=Prefect in its nothingness.&
&name1347=Graboid/Shrieker&card1347=408&element1347=10&mark1347=1&hp1347=155&mcard1347=3&deck1347=x2400015240800624090062413003&deckn1347=30&level1347=71&desc1347=&
&name162=Mindglass&card162=1211&element162=10&mark162=1&hp162=180&mcard162=3&deck162=x2002007213000123110012809001300500431140013200008320500232110063250008&deckn162=39&level162=72&desc162=My mind to your mind, your cards, to my cards.&
&name1192=Destiny&card1192=1002&element1192=10&mark1192=3&hp1192=200&mcard1192=2&deck1192=x2100013210100221060052107005211000230000083002006300400430050033008002&deckn1192=50&level1192=73&desc1192=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1206=Lionheart&card1206=813&element1206=10&mark1206=3&hp1206=200&mcard1206=2&deck1206=x200200328000052813005290600130000083003002300500530070033008002301200132090023250003&deckn1206=40&level1206=73&desc1206=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1215=Rainbow&card1215=2&element1215=10&mark1215=3&hp1215=200&mcard1215=2&deck1215=x200202421050042309003240800425050042606004270300328100022909002300500531050033202002&deckn1215=60&level1215=73&desc1215=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1217=Seism&card1217=411&element1217=10&mark1217=3&hp1217=200&mcard1217=2&deck1217=x2400016240100124020022403002240400124060032407001240800624100022411006241200130040043006001&deckn1217=46&level1217=73&desc1217=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1214=Paradox&card1214=1001&element1214=10&mark1214=3&hp1214=200&mcard1214=2&deck1214=x280100628070062808002280900228100033001006300500432000103203005&deckn1214=44&level1214=73&desc1214=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name729=Brood Queen&card729=501&element729=10&mark729=3&hp729=200&mcard729=2&deck729=x2500015250100525020012504001250700125100022512001251300430040033030004&deckn729=37&level729=73&desc729=At the dawn of the world, great lumbering beasts were called forth by the gods to birth all the beasts of the land and air. Massive, powerful, and fiercely protective of their progeny, these primordial creatures were said to have perished long ago when their task of populating the world was done. But in the forgotten places of the jungle Time flows in strange ways, and these anachronistic forerunners may still be found sometimes.&
&name230=Crusader of the Infinite&card230=813&element230=10&mark230=4&hp230=330&mcard230=1&deck230=x2800005281300529060063008006&deckn230=22&level230=74&desc230=The Crusader of Light has a marvelous past filled with glory and battles. His two bigger desires are Rewinding the time back to his Golden Days and gaining Immortality. With the control on Time, he managed to get both.&
&name641=Desert Phantasm&card641=1013&element641=10&mark641=4&hp641=150&mcard641=2&deck641=x2107005210900221500052203002230600426060032807003301300430140063113006&deckn641=40&level641=75&desc641=In the desert, there is a story of a spirit that comes out at night. Stalking the dunes for weary travelers, leading them endlessly through the sands with nightmarish mirages before consuming their very being. But after all, it is but a story. No one has come back to say if it is true...&
&name955=Fast and furious&card955=1030&element955=10&mark955=5&hp955=100&mcard955=3&deck955=x29010062902003293000330200033030003&deckn955=18&level955=75&desc955=You can see the epic quickness of an air-time como!&
&name894=Chaos Vu&card894=1001&element894=10&mark894=3&hp894=150&mcard894=3&deck894=x210600621130042150012280100628070032810001300100630030013008001&deckn894=40&level894=77&desc894=He'll pound you to the ground using only Deja Vu's. Watch out.&
&name969=Eternal Luck&card969=1008&element969=10&mark969=5&hp969=200&mcard969=2&deck969=x010700622060042606001270600129040012906003300200430080043030006&deckn969=30&level969=78&desc969=Luck sometimes visits a fool, but it never sits down with him.&
&name1394=Eternal Flame&card1394=604&element1394=10&mark1394=2&hp1394=200&mcard1394=3&deck1394=x10090052601005260400626060032609006263000226500122706002290600230010033003001300400330050043008003&deckn1394=57&level1394=79&desc1394=As the Doctor struggles to escape the time loop he finds himself trapped in, the raging fires of the time vortex threaten to swallow him whole. However, the Doctor is Immortal, and has lived long enough to be able to Reflect on his mistakes.&
&name1404=Zion&card1404=1001&element1404=10&mark1404=2&hp1404=200&mcard1404=3&deck1404=x0107006202800121060022306003250000425110052612001263000328070012904001300100530050033113001&deckn1404=36&level1404=79&desc1404=Don't blink. Blink and you're dead. It's fast. Faster than you can believe.&
&name1305=Goliath&card1305=412&element1305=10&mark1305=5&hp1305=340&mcard1305=1&deck1305=x200201523060062430001261100627060062807006283000628500053005006&deckn1305=57&level1305=79&desc1305=Sometimes you only need the strength of one.&
&name1350=Frantic&card1350=1005&element1350=10&mark1350=5&hp1350=100&mcard1350=3&deck1350=x300002430010063002006300300130050063006004300800130110063012006&deckn1350=60&level1350=83&desc1350=Having abandoned strategy completely, this Elemental defends itself with an all-out rush. And while unintelligent, it wields enough raw power to quickly overrun the average foe.&
&name1611=Nightmare&card1611=1113&element1611=10&mark1611=5&hp1611=200&mcard1611=2&deck1611=x3004002301400431050023113005315000432120043250004&deckn1611=25&level1611=84&desc1611=It's really your nightmare!&
&name1067=Time&card1067=1030&element1067=10&mark1067=1&hp1067=300&mcard1067=3&deck1067=x300000430020063004005301100530300063050004&deckn1067=30&level1067=84&desc1067=LoL&
&name1387=Hex&card1387=1114&element1387=10&mark1387=4&hp1387=300&mcard1387=2&deck1387=x01070062309003241300630140053112004311300331140043150009&deckn1387=40&level1387=85&desc1387=You see me... now you don't... You attack me... I attack you...&
&name738=Hatch&card738=1002&element738=10&mark738=5&hp738=100&mcard738=3&deck738=x010700610020061030006&deckn738=18&level738=87&desc738=This deck can be incredibly strong. You never know what to expect&
&name1396=Nothing But...&card1396=1000&element1396=10&mark1396=3&hp1396=900&mcard1396=2&deck1396=x1030006281000428200022830006285001530030033004006300800630090063011006&deckn1396=60&level1396=91&desc1396=...of your life!&
&name1088=Kheper&card1088=1010&element1088=10&mark1088=5&hp1088=200&mcard1088=3&deck1088=x2306004231100323120012350006300000630120063020004&deckn1088=30&level1088=95&desc1088=There was once a proper description here, but it has been devoured by scarabs.&
&name1602=Loend&card1602=1002&element1602=10&mark1602=5&hp1602=300&mcard1602=3&deck1602=x3002001300400430080033010002301200430140033050016&deckn1602=33&level1602=96&desc1602=&
&name884=Clockmaker &card884=1005&element884=10&mark884=5&hp884=200&mcard884=3&deck884=x2906006300000230030023007004300800330200063030006320001432030033204003320600332120043213004&deckn884=60&level884=96&desc884=Pardon me, but would you have the time?&
&name836=Resheph&card836=1010&element836=10&mark836=5&hp836=300&mcard836=3&deck836=x22090042215006222000423500053000008300500330120063030004&deckn836=40&level836=101&desc836=Revered by Egyptian pharaohs as a guardian deity, Resheph, "the Ravager", serves as a deity of both war and plague.&
&name653=Rewinder&card653=1004&element653=10&mark653=5&hp653=500&mcard653=3&deck653=x30000113004006300500130200063030006&deckn653=30&level653=109&desc653=I'm the master of the fast rewinds.&
&name846=Golden Eternity&card846=1004&element846=10&mark846=5&hp846=900&mcard846=3&deck846=x300001630040033008003301200330200043030006&deckn846=35&level846=113&desc846=&
&name31=Pest&card31=1102&element31=11&mark31=1&hp31=15&mcard31=1&deck31=x00270011100003110200611030011105001110600111080011109001111300111140011150003&deckn31=20&level31=0&desc31=This small creature can be only be found in areas that see very little sunlight. They aren't very threatening, but can be a threat to unsuspecting travelers in large numbers.&
&name383=Ding Bat&card383=1109&element383=11&mark383=1&hp383=10&mcard383=1&deck383=x110000711090061113006&deckn383=19&level383=0&desc383=Ding Bat&
&name14=minor wolf&card14=105&element14=11&mark14=1&hp14=10&mcard14=1&deck14=x0100011010500601060060150007&deckn14=30&level14=0&desc14=thy say a wolf rules these ruins so these little guys are quite commonplace around here&
&name392=Minor Vampire &card392=1109&element392=11&mark392=1&hp392=10&mcard392=1&deck392=x110000511060021109004&deckn392=11&level392=1&desc392=These lands are overrun with minor vampires they are weak but a pest. Please help exterminate them we want our farms back&
&name24=Vampire&card24=1109&element24=11&mark24=1&hp24=15&mcard24=1&deck24=x11000121106003110800611090061114003&deckn24=30&level24=2&desc24=There is definitely an alliance within thse ruins vampires and wolves exit the ruins by the dozens&
&name253=Bat&card253=1109&element253=11&mark253=1&hp253=20&mcard253=1&deck253=x1100005110800511090051150005&deckn253=20&level253=2&desc253=This small flying creature lives on the blood of others. Normally it will target the dead or dying, but will sometimes be desperate enough to be less discriminate in its feeding habits.&
&name37=Shade&card37=1100&element37=11&mark37=1&hp37=50&mcard37=1&deck37=x045000311000071104001110500111060011107001111000211110061114003&deckn37=25&level37=5&desc37=Difficult to see, this denezen of the darkness lurks underground. It prefers to hide and evade encounters, but will retaliate if threatened.&
&name38=Scourge&card38=1103&element38=11&mark38=1&hp38=50&mcard38=1&deck38=x020000602020040208004021000102110020250005110300611060011113001&deckn38=30&level38=7&desc38=Native to the swamp, this parasite can be unknowingly carried by travelers. It brings disease and the potential of a slow and painful death with it.&
&name401=Upper Lycan&card401=105&element401=11&mark401=1&hp401=30&mcard401=1&deck401=x0100010010600601120022105006&deckn401=24&level401=8&desc401=You hear a howl, you look around searching for the source . Then you see it a brown wolf larger than the previous wolves. You realise you are getting clser ot the ruins and here are the tougher guardians like the Vampires before. You draw you bow hoping to kill it before it strikes.&
&name397=Major Vampire &card397=1109&element397=11&mark397=1&hp397=30&mcard397=1&deck397=x11000101106002110700311080033109006&deckn397=24&level397=8&desc397=You start to feel you are drawing closer to the ruins 'Those last few Vampires seemed stronger than before' you think to yourself. Suddenly Are slightly larger Vamipire appears before you "Begone Human! you are not welcome here" it hisses. You draw your sword and prepare for confrontation.&
&name560=SpeedBleed&card560=1109&element560=11&mark560=3&hp560=50&mcard560=2&deck560=x310001131020063104001310600331070033109006&deckn560=30&level560=13&desc560=Fast vempires.&
&name561=Corrupted Apprentice&card561=1130&element561=11&mark561=1&hp561=50&mcard561=1&deck561=x0800012081300411070041130003&deckn561=23&level561=13&desc561=A novice swordsman turned to the dark side&
&name354=ParadoxMoose&card354=101&element354=11&mark354=1&hp354=50&mcard354=1&deck354=x0100022010100601050060111006&deckn354=40&level354=13&desc354=&
&name1037=Peon Lycanthrope&card1037=105&element1037=11&mark1037=1&hp1037=50&mcard1037=1&deck1037=x01010010105005010600401090010150009110400111050021113001&deckn1037=24&level1037=13&desc1037=Werewolves are dangerous beasts. Kill them fast, before they kill you.&
&name432=Black Imp&card432=1111&element432=11&mark432=1&hp432=50&mcard432=1&deck432=x000200300270010036001010500102080010410001041100105120010703001110001011020011103001110400111050011107001110900311110021114001&deckn432=32&level432=13&desc432=A weak, but nimble and cunning creature, the Black Imp likes to lure young adventurers into various traps, robbing them of their possesions, or just hurting and toying with them for fun. Those with experience can easily deal with him, however.&
&name841=Peon Acceleration&card841=314&element841=11&mark841=1&hp841=50&mcard841=1&deck841=x03000070303004030900403140041112004&deckn841=23&level841=13&desc841=(vf - vi) / t = how fast you will die&
&name942=Shadow Beast&card942=1109&element942=11&mark942=1&hp942=50&mcard942=3&deck942=x02020030214003110100211030032200003220400222500033100003310100131060023150003&deckn942=28&level942=13&desc942=Country of Eternal Night seems to many a dead wasteland, but only stones and sand under a sunless sky. In fact, the age-old land of darkness is not dead and deserted. Stories about the horrors, that devouring whole caravans have heard, of course, but there is plenty of other creatures are not so dangerous. Shadow Beast is one of them.&
&name55=Woe&card55=1112&element55=11&mark55=1&hp55=50&mcard55=1&deck55=x03000040306001030900203140050350004110700111120061113002&deckn55=25&level55=13&desc55=An incarnation of sorrow, it grows stronger when exposed to pain.&
&name684=Bandit&card684=1105&element684=11&mark684=1&hp684=50&mcard684=1&deck684=x00270010100004010100101050010106002030000403060020307002050000305110020512002055000211050021109002&deckn684=30&level684=13&desc684=A group of bandits block your way.&
&name1397=Impure Earth&card1397=1102&element1397=11&mark1397=1&hp1397=75&mcard1397=1&deck1397=x000200701050020406005040700104080020610001070800111020041103002110400111050021111002&deckn1397=30&level1397=15&desc1397=Earth elementals corrupted by darkness forsake their goal of sole refinement of their use of the Earth element in favor of drawing from any possible source of power available to them.&
&name896=Deverter&card896=1102&element896=11&mark896=3&hp896=60&mcard896=3&deck896=x11000071107001110800331000073102006310500331060023108003310900631130033114003&deckn896=44&level896=15&desc896=Deverter preys on the weak and simple minded. He is small, and cunning. He hides in the shadows and drains away his opponent's life force. He'll steal everything and drain your quanta to prevent you from playing any card. Then he'll regenerate as he destroys you. Some elementals say he lives in people's nightmares. Some say he feasts on nightmares. No one knows. They never live to tell the tale.&
&name767=Gremlin&card767=102&element767=11&mark767=3&hp767=60&mcard767=2&deck767=x010900101110010150006110200221020043105006&deckn767=20&level767=15&desc767=These tiny, mischievous creatures are not very dangerous if encountered alone. In fact, they are not very dangerous if encountered in packs. But they are supremely annoying, as they have sticky fingers and delight in sabotage.&
&name660=Voidor&card660=1130&element660=11&mark660=1&hp660=65&mcard660=2&deck660=x310500131070013130006320000432020023205006&deckn660=20&level660=16&desc660=&
&name243=Salvage the void.&card243=1130&element243=11&mark243=1&hp243=70&mcard243=3&deck243=x010700603150061214003230600228070013130006&deckn243=24&level243=17&desc243=This deck is very strong and is able to make 5ttw. I'm sure someone could make a funnier version of it.&
&name1054=Hendrix Deluxe&card1054=1112&element1054=11&mark1054=1&hp1054=70&mcard1054=2&deck1054=x01070062309006241300626300023009002301100131070013112006&deckn1054=30&level1054=17&desc1054=Hendrix, the Voodoo Child, Is back with a vengeance. Be cautious when attacking him. His dark arts may very well turn your attacks against you. Perhaps this magic can be avoided by turning back time itself.&
&name935=Hot Rockn Dolly&card935=413&element935=11&mark935=3&hp935=75&mcard935=2&deck935=x0400006041200304130060420003060000606200031112006&deckn935=33&level935=18&desc935=She is not as innocent as she appears.&
&name1102=Unsolid&card1102=1111&element1102=11&mark1102=1&hp1102=75&mcard1102=1&deck1102=x041100404500100609002061100311020061111005&deckn1102=30&level1102=18&desc1102=As Gargoyles fly high over the skies to distract their opponents, the earth trembles beneath them from a secondary force, when no solid ground to find a footing remains, the Gargoyles strike.&
&name132=Phantoma&card132=1014&element132=11&mark132=2&hp132=75&mcard132=1&deck132=x1000018100500410140061113006&deckn132=34&level132=18&desc132=This terrifying Ghost of the Past will give you horrible Nightmares.&
&name502=Captain Clockwerk&card502=1014&element502=11&mark502=1&hp502=80&mcard502=2&deck502=x30000103004006301400331050063107001320300332110033250010&deckn502=42&level502=19&desc502=The ability to manipulate certain aspects of time got first mate Clockwerk his position as captain of the Centuries Daughter in the first place. After "accelerating" the life time of his superior, he now had control over both ship and crew, thenceforth sailing through time, gathering loot from all different ages. Whenever the Centuries Daughter emerges from an aethreal storm of time, people fear for their belongings, since this is everything that Captain Clockwerk is after: Plundering!&
&name32=Dark Devlet&card32=1102&element32=11&mark32=4&hp32=50&mcard32=3&deck32=x1102006110400211050061106002110700211080061113006&deckn32=30&level32=20&desc32=The Dark Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Dark Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name393=Voodoo Sorcerer&card393=1112&element393=11&mark393=1&hp393=100&mcard393=1&deck393=x000201001130020211001030900103140020413002051300106110020715001091000111100011112006&deckn393=30&level393=21&desc393=Voodoo sorcery is more than just setting dolls on fire.&
&name1293=PitchBlack&card1293=1114&element1293=11&mark1293=1&hp1293=20&mcard1293=1&deck1293=x1100010110200611040021106002110700211090061114002&deckn1293=30&level1293=24&desc1293=You do actually see what's coming, don't you?&
&name792=Renfield&card792=1109&element792=11&mark792=1&hp792=100&mcard792=1&deck792=x0450002110001011020031105002110600211070011108002110900411100031111003&deckn792=32&level792=27&desc792="Rats. Rats. Rats! Thousands! Millions of them! All red blood! All these will I give you if you will obey me. "&
&name44=Thief&card44=1105&element44=11&mark44=1&hp44=100&mcard44=1&deck44=x000201001090010210001030800105090010809001090600511050061206001&deckn44=27&level44=30&desc44=A skilled thief, but a less than skilled combatant. Perhaps the ill-gotten rare weapons of this rogue will change hands again...&
&name763=Freud&card763=1113&element763=11&mark763=1&hp763=100&mcard763=1&deck763=x10000131011004101400410500031105002110700211080021113004&deckn763=34&level763=31&desc763=Protect your inner conscious.&
&name595=Apprentice of Darkness&card595=1100&element595=11&mark595=1&hp595=100&mcard595=1&deck595=x0105005011100201500101100003110100211020031104002110500311060011107002110800111090021114001&deckn595=37&level595=33&desc595=The Apprentice of Darkness, spawn of the night himself, was always fond of werewolves. In order to be able to summon them, he chose Entropy as his secondary Element.&
&name1576=MoonOfMyLife&card1576=1106&element1576=11&mark1576=1&hp1576=50&mcard1576=1&deck1576=x051100605500141102004110400211060031109006&deckn1576=35&level1576=34&desc1576=&
&name1398=Shadow Egg&card1398=1002&element1398=11&mark1398=1&hp1398=100&mcard1398=1&deck1398=x100200610040031050012110400111130041114004&deckn1398=30&level1398=34&desc1398=Strange creatures hatch in the dark. Don't let them occupy you!&
&name1507=White Shadow&card1507=801&element1507=11&mark1507=1&hp1507=50&mcard1507=1&deck1507=x080100608040020805004085001211100021113006111400228020042820002&deckn1507=40&level1507=35&desc1507=White Shadow utilizes the powers of Light and Darkness, and toys its victims with tricks and illusions. Will you fall prey to the wiles of White Shadow?&
&name1572=Peon Blessing&card1572=807&element1572=11&mark1572=1&hp1572=50&mcard1572=1&deck1572=x08070050809001085000811000021104002110500111060011109005&deckn1572=25&level1572=35&desc1572=What sort of abomination is this? Has hell frozen over and heaven gone dark? This is an anathema above all anathemas: that darkness and light would form a pact to work together towards a common goal. What is the world coming to?&
&name1660=Peon Ghost of the Past&card1660=1014&element1660=11&mark1660=1&hp1660=50&mcard1660=1&deck1660=x1000010100400410060011008001101400411050011113003&deckn1660=24&level1660=35&desc1660=Skeletons in your closet are scary. But ghosts from your past are deadly. Expect your life to quickly turn into a nightmare.&
&name1542=Shano&card1542=1110&element1542=11&mark1542=1&hp1542=60&mcard1542=1&deck1542=x01000040106005110000411010031102004210000421130053100004310600231110033114002&deckn1542=40&level1542=37&desc1542=&
&name426=Vampire Knight&card426=813&element426=11&mark426=1&hp426=77&mcard426=1&deck426=x08000100805003081300511070041114003&deckn426=25&level426=38&desc426=The Vampire Knight sucks your life out to heal himself using his vampire stiletto.&
&name345=Pestilence&card345=1102&element345=11&mark345=2&hp345=100&mcard345=1&deck345=x0200009020900202100011108004220200331020063103005&deckn345=30&level345=39&desc345=&
&name1608=Zero&card1608=101&element1608=11&mark1608=1&hp1608=100&mcard1608=1&deck1608=x000200401000040102003010500301060010107002011000101130010150002110000611010011102002110300311110031114002112000111500021200004120100212020021203001120400112080031213003121400120270013107001&deckn1608=60&level1608=42&desc1608=&
&name1239=AI2 - Darkness&card1239=806&element1239=11&mark1239=1&hp1239=100&mcard1239=1&deck1239=x00020010027001070000307020010703001070400107060010800003080100108030010804001080600108070011100006110100111020041103003110400111050031106002&deckn1239=37&level1239=43&desc1239=A lesser Elemental &
&name1612=NoQuanta&card1612=1102&element1612=11&mark1612=1&hp1612=100&mcard1612=1&deck1612=x25100022513001255000531000023101002310200631040013106001310700132100023250007&deckn1612=30&level1612=43&desc1612=It will get all your quanta&
&name830=Elliott&card830=1101&element830=11&mark830=1&hp830=100&mcard830=1&deck830=x11000051101006115000531060033114006&deckn830=25&level830=43&desc830=Once a peaceful dragon, trying his best to live out his life with his friends, he has been forced to change his ways. With the onslaught of being attacked to frequently, the dragon who can easily turn invisible, began to fight back.&
&name1226=Selene the Elder&card1226=113&element1226=11&mark1226=1&hp1226=100&mcard1226=1&deck1226=x01120030113005015001411010011104001110500111060021107001110800211100021112006&deckn1226=38&level1226=43&desc1226=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name542=Wolf Breeder&card542=513&element542=11&mark542=1&hp542=100&mcard542=1&deck542=x01000080105005010600201100010507001051300505500121107002110900211130011114004&deckn542=43&level542=43&desc542=This breeder is supposed to be breeding wolves. The fact that there are only humanoids in its pens is strangely unnerving.&
&name793=Oblivion&card793=1104&element793=11&mark793=1&hp793=100&mcard793=1&deck793=x28000052801005280800228100012814002282000228300033100005310100231050033106002310900231200023150004&deckn793=40&level793=44&desc793=&
&name285=Wulpire&card285=105&element285=11&mark285=2&hp285=100&mcard285=1&deck285=x010001201050060109004011200211020061105002110600211090061114002&deckn285=42&level285=44&desc285=I'm a shape-shifter, unlike you, as it seems?&
&name59=Drake&card59=1101&element59=11&mark59=2&hp59=125&mcard59=1&deck59=x110000611050031108003111000311500063101006310400131060023107001&deckn59=31&level59=45&desc59=A majestic beast, it seeks to increase the size of its Electrum hoard.&
&name415=Shadow Wolf &card415=105&element415=11&mark415=2&hp415=100&mcard415=1&deck415=x0101003010900301500132105006310400231050043114004&deckn415=35&level415=45&desc415=You are free to pass brave adventurer' the second Gargoyle says 'however be warned the creature within the temple are more in tune with the darkness there have basic assassin arts they can....' The Gargoyle is returned to stone before he can finish. You sense a dark power was at work You draw your sword and venture into the temple. Almost immediatelly after entering you sense you are being stalked by an Ill force. Its and ambush you are surrounded by several black wolves time to fight.&
&name753=Pirate Ship&card753=1105&element753=11&mark753=2&hp753=200&mcard753=1&deck753=x27000112702006270700327100022713003310500431070023114004&deckn753=35&level753=49&desc753=HOIST THE FLAG!! PREPARE FOR BATTLE! WE WILL SLAUGHTER OUR ENEMIES AND STEAL ALL THEIR BOOTY! Yarr&
&name1035=Thunderwolf&card1035=106&element1035=11&mark1035=2&hp1035=100&mcard1035=1&deck1035=x20360012100007210500521060062111002320000732010053202002320300232060013210002&deckn1035=40&level1035=49&desc1035=&
&name824=Fallen Angel&card824=806&element824=11&mark824=1&hp824=100&mcard824=2&deck824=x08000100850005280600628070063110006&deckn824=33&level824=51&desc824=When an angel fall never can't come back to the heaven, and start to wander to our land with rage and looking for revenge.&
&name597=Mindir&card597=414&element597=11&mark597=1&hp597=200&mcard597=1&deck597=x04090040414005045001811110041113002111400524040023107002&deckn597=42&level597=51&desc597=Mindir lives in caves that are reigned by darkness. He makes great use of his surroundings with powerful constructions and creatures from the depths.&
&name1546=Negative Sun&card1546=1106&element1546=11&mark1546=2&hp1546=60&mcard1546=2&deck1546=x011100611010021104002110600211100061111004210001021200013100007&deckn1546=40&level1546=53&desc1546=Black sun, negative sun, that emanate darkness.&
&name634=A wrinkle in time&card634=1105&element634=11&mark634=3&hp634=100&mcard634=1&deck634=x28010013000010300600630080013114006&deckn634=24&level634=54&desc634=Can you overcome the shadow?&
&name1535=Bandit Leader&card1535=1120&element1535=11&mark1535=1&hp1535=100&mcard1535=2&deck1535=x110000711010061102006110400211070021150007&deckn1535=30&level1535=54&desc1535=The bandit leader is clever and elusive. She has bandits, ruffians, assassins and many connections at her disposal&
&name105=Leech&card105=1102&element105=11&mark105=1&hp105=200&mcard105=1&deck105=x31000123102006310400131050063106002310700131080063109006&deckn105=40&level105=56&desc105=I vile creature that thrives on the life and resorces of it's opponent.&
&name852=Black Princess&card852=1120&element852=11&mark852=3&hp852=120&mcard852=1&deck852=x31000063104002310500131060013107002311300131200013130006&deckn852=20&level852=56&desc852=&
&name1167=Darkonot&card1167=1106&element1167=11&mark1167=1&hp1167=100&mcard1167=2&deck1167=x2100005211400522040022207002221100222150043106002&deckn1167=22&level1167=56&desc1167=Dark and strange creatures wander the land during rare celestial events.&
&name1630=Negative Sun v2&card1630=1106&element1630=11&mark1630=3&hp1630=120&mcard1630=1&deck1630=x11040021106002210000821070022111004212000231000083101002311000631110043114002&deckn1630=42&level1630=56&desc1630=You came across statues, made from stone and obsidian. Then suddenly, black sun raised in the sky. Negative sun, that emanate darkness. Under it's black light statues come to life, and attack you!&
&name1040=BHFC&card1040=901&element1040=11&mark1040=1&hp1040=300&mcard1040=1&deck1040=x2901005290500229060052930004310700632000043230004&deckn1040=30&level1040=56&desc1040=Lots of healing. Quickly.&
&name1381=Zen&card1381=1130&element1381=11&mark1381=1&hp1381=100&mcard1381=2&deck1381=x2002007202700122300062410003283000631080013130006&deckn1381=30&level1381=57&desc1381=&
&name1295=Ninja&card1295=1114&element1295=11&mark1295=2&hp1295=100&mcard1295=3&deck1295=x2027002220800522100022250008290600531040013105003310600131070023114003&deckn1295=32&level1295=57&desc1295=This shinobi has been trained from a young age in the arts of stealth, sabotage and assassination. She moves swiftly under cover of darknesss, using poison and smoke bombs to great effect. She may be small, but don't underestimate her as she is especially quick on the draw with her prized sets of twin throwing daggers.&
&name1665=Stare&card1665=1111&element1665=11&mark1665=1&hp1665=395&mcard1665=1&deck1665=x203600128300012930002310001131010023102006310500431060023107002310800231090033110002311100331200013150004&deckn1665=46&level1665=59&desc1665=Darkness stares at you.&
&name833=Devosis&card833=1102&element833=11&mark833=2&hp833=100&mcard833=2&deck833=x050000705100040513004110100211020061104001110500311070011108002&deckn833=30&level833=59&desc833=All your quanta are belong to us&
&name1041=Darth Titania&card1041=813&element1041=11&mark1041=2&hp1041=100&mcard1041=2&deck1041=x230000423080032311001235000228000052801001280500228130042850001290600331100033114001&deckn1041=30&level1041=59&desc1041=Nearly unstoppable. Nearly.&
&name1640=Shangalar&card1640=1108&element1640=11&mark1640=1&hp1640=160&mcard1640=2&deck1640=x300000830040063014006305000231050033113005&deckn1640=30&level1640=60&desc1640=&
&name12=Cutlass of Justice&card12=1107&element12=11&mark12=2&hp12=100&mcard12=2&deck12=x2800012280700428130032906003310500231070043114002&deckn12=30&level12=60&desc12=Separating the worthy Elementals from the unworthy is best accomplished by a sharp blade.&
&name499=Pumped Vamps&card499=1109&element499=11&mark499=4&hp499=100&mcard499=1&deck499=x0500007051100611060011109006&deckn499=20&level499=61&desc499=Classical' Adrenavamps. If you don't have CC you might be in trouble.&
&name60=Satan&card60=1106&element60=11&mark60=1&hp60=166&mcard60=2&deck60=x26000032604002260800126200012650003310000531010023102003310400231050023106003310700131130013114001312000231300043150004&deckn60=40&level60=63&desc60=The ruler of Hell awaits your arrival, don't be late.&
&name205=Mother Worm&card205=408&element205=11&mark205=2&hp205=150&mcard205=2&deck205=x2400007240800624090012411002245000330000053002002300300131020063105002&deckn205=35&level205=64&desc205=Deep within the earth lie these ageless worms, bloated and pale from their long existence underground. All manner of foul things spawn from their writhing and twisted bodies.&
&name887=Darkness Card Denial&card887=1113&element887=11&mark887=1&hp887=100&mcard887=3&deck887=x3100003310200631050053106001310900631130063150003&deckn887=30&level887=65&desc887=It's about abusing triple draw.&
&name1588=Flame and Drain&card1588=604&element1588=11&mark1588=1&hp1588=100&mcard1588=3&deck1588=x2604006265001231080063130006&deckn1588=30&level1588=65&desc1588=Bolts of fire and darkness are headed your way. Strike quickly to prevent a buildup of Quanta. However, be sure not to leave vulnerable creatures exposed.&
&name1591=Pests of The Void&card1591=1102&element1591=11&mark1591=1&hp1591=100&mcard1591=3&deck1591=x31000053102006310400231070013108001311400431300063150005&deckn1591=30&level1591=65&desc1591=A strange darkness is blocking your path. It is draining both your quanta and your life. Produce as much quanta as you can and break the void before it drains everything.&
&name622=Rush'd&card622=1130&element622=11&mark622=1&hp622=100&mcard622=3&deck622=x310001031010043102006310600231070023130006&deckn622=30&level622=66&desc622=Darkness awaits.&
&name1509=Twisted Doppleganger&card1509=1130&element1509=11&mark1509=1&hp1509=130&mcard1509=3&deck1509=x2002010210400230000053005003313000232000053211003&deckn1509=30&level1509=66&desc1509=&
&name926=Chaohion of the Void &card926=1102&element926=11&mark926=2&hp926=100&mcard926=3&deck926=x1102006110400111080011114001310000631060013130006&deckn926=22&level926=67&desc926=Apart from the Unknown in the Land of Eternal Night has other horrors, that crawling under sunless skies. Chaohion of the Void is one of these creatures, not alife, but somehow not dead. In land where the sun never shines, he lies in wait for the caravans, and attack from the everlasting darkness, sucking the life force. Victims of Chaohion of the Void in minutes grew old and die.&
&name496=Free Vampires&card496=1109&element496=11&mark496=5&hp496=100&mcard496=1&deck496=x29010062930005310000531010033106001310900631140043150005&deckn496=35&level496=67&desc496=Airborn creatures are hitting you out of the dark. Can you win nonetheless?&
&name536=lifedrainer&card536=1102&element536=11&mark536=3&hp536=125&mcard536=2&deck536=x2300009230700123110042330004235000331020063106001310700131080033109003&deckn536=35&level536=68&desc536=This deck will absorb everything you have and use it against you.&
&name529=Energydrainer&card529=1108&element529=11&mark529=3&hp529=125&mcard529=2&deck529=x2300009230700123110042330004235000331020063106001310700131080033109003&deckn529=35&level529=68&desc529=This deck will absorb everything you have and use it to strengthen itself&
&name458=Holy Voodoo&card458=1112&element458=11&mark458=2&hp458=200&mcard458=2&deck458=x080400428010062811006281200428200033100003310600231120063130006&deckn458=40&level458=69&desc458=Voodoo dolls are often considered representatives of black magic, but in fact there are noble ones out there. Your opponent has eanned the title of Holy Voodoo for making so many sacrifices to help others.&
&name885=Dark Arsenal&card885=813&element885=11&mark885=3&hp885=150&mcard885=2&deck885=x2800009281300628500042906006310500331060013107006&deckn885=35&level885=70&desc885=One of the disciples of the Weapons Master, this one is user of the darker weapons. Be careful against his life draining abilities, it's said he once took down a legion of Ruby Dragons.&
&name450=Pack Leader &card450=105&element450=11&mark450=3&hp450=150&mcard450=2&deck450=x010000701500042100006210100321050062109002215000329060033104002310500331100033114003&deckn450=45&level450=70&desc450=After finally decapitating the Vampire Queen after a long drawn out battle the wolflike figure that had approached in the last minutes of the battle. You draw your sword assuming this must be the leader of the pack ' Patience warrior.' growled the wolf to your surprise 'You will get your chance to strike, just first let me enlighten you to our condition, it i not a matter or choice rather a curse laid upon us for attacking the village by the elder. Please slay me so we can be released.'&
&name952=Flying Daggers&card952=1107&element952=11&mark952=3&hp952=100&mcard952=3&deck952=x0107006210600123060022511001280700129060033107003&deckn952=17&level952=71&desc952=I throw my flying daggers into you!&
&name949=Belial&card949=1111&element949=11&mark949=3&hp949=200&mcard949=2&deck949=x310001031040023105004310600231090063111006&deckn949=30&level949=73&desc949=A lot of controls!&
&name1190=Decay&card1190=1102&element1190=11&mark1190=3&hp1190=200&mcard1190=2&deck1190=x31020063104001310500231060013108006320000732060013210006&deckn1190=30&level1190=73&desc1190=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1218=Serket&card1218=214&element1218=11&mark1218=3&hp1218=200&mcard1218=2&deck1218=x220000722030052210002221400525000082512005252000231060033114003&deckn1218=40&level1218=73&desc1218=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1205=Jezebel&card1205=712&element1205=11&mark1205=3&hp1205=200&mcard1205=2&deck1205=x20020102700007270500127120063105004310700131080023114003&deckn1205=34&level1205=73&desc1205=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1149=Loch Ness&card1149=707&element1149=11&mark1149=2&hp1149=250&mcard1149=2&deck1149=x27000122705003270600227070042715002310700131080033130006&deckn1149=33&level1149=74&desc1149=The monster of the deep will suck you into the deep, cold void.&
&name214=Crusader of Darkness&card214=813&element214=11&mark214=3&hp214=150&mcard214=2&deck214=x2800006281300529060063107006&deckn214=23&level214=74&desc214=This happens when tje Crusader of Light joins the Dark Side&
&name946=INFEST&card946=202&element946=11&mark946=2&hp946=150&mcard946=3&deck946=x31020063105006310600231300063150010&deckn946=30&level946=75&desc946=&
&name1080=Kest eternity vanquisher&card1080=1204&element1080=11&mark1080=1&hp1080=654&mcard1080=2&deck1080=x12000111205006120600112200011230001310500532070013211003321200332130013250003&deckn1080=36&level1080=76&desc1080=Valnquish you and use your cards as his own&
&name861=Mind Thief&card861=1102&element861=11&mark861=3&hp861=250&mcard861=2&deck861=x000200311020061104002110500212000101202003121100412120021250006&deckn861=38&level861=76&desc861=An appariton entered your dreams and tries to destroy your Brain from the inside. Defeat it!&
&name159=Dolly&card159=1112&element159=11&mark159=3&hp159=250&mcard159=2&deck159=x0113006200200822110012314001240700125130012611001273000128100012910001300500131120063210001&deckn159=30&level159=76&desc159=Dolly wanna play! Will you play with Dolly?&
&name170=Nymphobia&card170=1120&element170=11&mark170=3&hp170=300&mcard170=2&deck170=x0107003110000311200031150003210600223060012706001310000531040013105002310700131110033113001311400131200023150005&deckn170=37&level170=78&desc170=Rare and mysterious creatures, Nymphs use a wide arsenal of spells. Nymphobia is the Black Nymph: dark and cunning.&
&name646=Dark Monster&card646=1106&element646=11&mark646=5&hp646=300&mcard646=1&deck646=x310000631020063104002310500331060033108003310900631110033114002&deckn646=34&level646=78&desc646=At mindnight my monsters come out of their cave and destroy all!&
&name113=Zeijel&card113=1105&element113=11&mark113=3&hp113=100&mcard113=3&deck113=x310001031010063102006310500631080063130006&deckn113=40&level113=79&desc113=A Master thief . Before you know he will steal all your mana, spells and life. IF, you see him, run!&
&name1308=Collateral Curses&card1308=1112&element1308=11&mark1308=2&hp1308=540&mcard1308=2&deck1308=x01130060715006200201425100012513005291000630050033112006&deckn1308=47&level1308=79&desc1308=Voodoos, and AoE damage. A lot of them.&
&name1384=TheWillow&card1384=108&element1384=11&mark1384=3&hp1384=340&mcard1384=2&deck1384=x2100006210500621060062107006210800621090042801006&deckn1384=40&level1384=79&desc1384=The mutation lord&
&name567=MVP Assault&card567=1113&element567=11&mark567=3&hp567=350&mcard567=2&deck567=x11020061104002110500411090031130003251000125110042550005310600231070023109003&deckn567=35&level567=80&desc567=&
&name667=ShadoW&card667=1130&element667=11&mark667=1&hp667=355&mcard667=3&deck667=x310000531050063108004311400431300063150005&deckn667=30&level667=80&desc667=&
&name189=Fallen legion&card189=813&element189=11&mark189=4&hp189=250&mcard189=2&deck189=x280001028070042810001281300629060053104001310500331070053108002&deckn189=37&level189=81&desc189=The unwavering legions of Light are not always so adamant; even the most stalwart defender of Light may sometimes fall from grace. Their existence is a burdensome and thankless one, championing the Light on endless battlefields, fighting until they fall, only to be called again to life and service. It is no surprise that some falter under the pressure and are consumed. Most are exterminated by the Legion itself, but those that overpower the Legion for their freedom are particularly dangerous.&
&name134=Supreme Phantoma&card134=1014&element134=11&mark134=4&hp134=300&mcard134=2&deck134=x10000021004001101400111050011113001300000830040043005002301400531050013113004&deckn134=30&level134=83&desc134=The past has never seemed this dreadful before, you'll suffer Nightmares from it over, and over again... Better get rid of the malicious Ghost behind it.&
&name772=Aza'goroth Deathbringer&card772=1100&element772=11&mark772=2&hp772=300&mcard772=3&deck772=x230001923010042302002230500123070022308001230900423110042314001232000231050043114002&deckn772=46&level772=83&desc772=On the outskirts of the eternal night people whisper about the Unknown, who hunting for wayfarers astray. No one met him, never tell about that, because they themselves do not see it. Only their gnawed remains somtimes find in black wastelands. And even more quietly they whisper the name of the Unknown - Aza'goroth Deathbringer, who lives in his castle, build from black gravity, the windows of which - yawning mouth, and moat - the void, prefect in its nothingness.&
&name877=Phobetor&card877=1014&element877=11&mark877=2&hp877=200&mcard877=3&deck877=x0107006300001030020063003001300400430140033020005305000631050043108004310900331130053114003&deckn877=60&level877=85&desc877=The personification of nightmares,. Phobetor appears in different forms in the mortal realm.&
&name1497=Army of Shadows&card1497=1104&element1497=11&mark1497=5&hp1497=100&mcard1497=3&deck1497=x11010061102006110500611080063109006&deckn1497=30&level1497=87&desc1497=A quiet place behind the cellar door A lonely cave within the deepest wood A lightless trench below the ocean depths Where mankind's greatest fears reside and brood&
&name1169=DarkShard&card1169=1130&element1169=11&mark1169=5&hp1169=200&mcard1169=3&deck1169=x310200431040013107001310800431140043130006&deckn1169=20&level1169=88&desc1169=SoV. That is all.&
&name1181=Drown&card1181=701&element1181=11&mark1181=3&hp1181=300&mcard1181=3&deck1181=x220001022080022210002270001827010042706001270700327100042713002271500231040013114006&deckn1181=55&level1181=89&desc1181=Within the deep sea lurks deadly creatures. As you struggle to reach shore you succumb to their vicious venom.&
&name1285=Dragons Dogma&card1285=1101&element1285=11&mark1285=5&hp1285=320&mcard1285=2&deck1285=x27000042706006310000831010063110006&deckn1285=30&level1285=90&desc1285=Nice&
&name957=Miracle/SoV&card957=1130&element957=11&mark957=2&hp957=900&mcard957=3&deck957=x280100628050042809002281000631130063130006&deckn957=30&level957=96&desc957=A day traitors style deck wit a different offence.&
&name33=Ruin Master&card33=1106&element33=11&mark33=4&hp33=200&mcard33=3&deck33=x21050062150010310001231040023105003310600331070033108005310900631100063111004&deckn33=60&level33=97&desc33=So you have slain all my minions then I shall be your final test prepare to face my might this will not be easy you may surrender and I will let you leave my minions may not be so understanding though.&
&name765=Thanatos&card765=1113&element765=11&mark765=5&hp765=750&mcard765=3&deck765=x3100020310100431040023105005310600231070033108006310900631110043113002311400131200023130003&deckn765=60&level765=112&desc765=Named after the Greek god of Death, this enemy is unlike any you have faced. Born obsessed with how death works, he decided to kill himself just to see what came after. He saw horrifying and beautiful things in the afterlife, but even then he was not satisfied. He needed people to see what he considers beautiful. He escaped the afterlife emirging more powerful then most and set to become the strongest. Be warned, an encounter with this "thing" will most certainly kill you... and turn you insane.&
&name1395=Nosferatu&card1395=1109&element1395=11&mark1395=5&hp1395=900&mcard1395=3&deck1395=x31000043102006310400131050023106001310800631090063150004&deckn1395=30&level1395=113&desc1395=It will cost you sweat and tears, and perhaps... a little blood.&
&name1590=Darkness Incarnate&card1590=1100&element1590=11&mark1590=5&hp1590=900&mcard1590=3&deck1590=x3100007310200631040023107002310800231140053130006&deckn1590=30&level1590=113&desc1590=You will die. With a counter for almost sny deck, Darkness Incarnate believes himself to be invincible. Can you prove him wrong?&
&name1462=Divine Spark&card1462=1201&element1462=12&mark1462=1&hp1462=30&mcard1462=1&deck1462=x080000608070050811002085000212010061203002&deckn1462=23&level1462=0&desc1462=No matter what wanders into the Aether, it may find itself transformed or changed down to its very core. Powerful Elementals, Sorcerers and even Dragons have in the past found themselves turned into ladybugs, kittens and abominations. Some say the essence of existence brings out your true self. Even inanimate phenomena may be given life... temporary or otherwise. Here you find yourself facing sparks infused with divine might that has seeped in through a small reality tunnel.&
&name1440=Spider Lair&card1440=1208&element1440=12&mark1440=1&hp1440=30&mcard1440=1&deck1440=x02030040208003025000912080041212002&deckn1440=22&level1440=2&desc1440=Spiders can be found anywhere. Even in the aether realm where dream meets reality.&
&name1502=Aemmett&card1502=1213&element1502=12&mark1502=1&hp1502=30&mcard1502=1&deck1502=x0002011060400207040020911002110800212020021213004&deckn1502=25&level1502=5&desc1502=An apprentice mage yet to decide on an elemental alignment, Aemmett prefers to destroy its opponents by attacking them with all of its magics.&
&name783=Mirage&card783=812&element783=12&mark783=1&hp783=10&mcard783=1&deck783=x10010031050002120000212010051205003&deckn783=15&level783=5&desc783=These figures are not real, they're generated when sparse quanta gather, without any apparent reason. Mirages often create sparks and can materialize little memories of their environment. They're called Mirages because sometimes they phase out, and reappear after a while.&
&name652=Local Storm&card652=1201&element652=12&mark652=1&hp652=25&mcard652=1&deck652=x1200015121000632010063202006&deckn652=33&level652=7&desc652=A cloud of lightning, that has pseudo- ife through the powers of Aether.&
&name1099=Tarynus&card1099=707&element1099=12&mark1099=1&hp1099=30&mcard1099=1&deck1099=x0700010070200607030010704005070900107110060715001&deckn1099=30&level1099=8&desc1099=tarynus is quite friendly and helpful he likes biscuits&
&name429=Golem Assassin&card429=1212&element429=12&mark429=2&hp429=30&mcard429=1&deck429=x08010052609005261000526300043212005&deckn429=24&level429=8&desc429=Take any opportunity you get to stop him, or he will make sure you never talk again...&
&name757=Reality Rift&card757=1201&element757=12&mark757=5&hp757=35&mcard757=1&deck757=x010700221070032730002291300132010013210001&deckn757=10&level757=10&desc757=Reality rifts can occasionally be the cause of quick, unexpected deaths.&
&name1072=Peon Momentum&card1072=306&element1072=12&mark1072=1&hp1072=35&mcard1072=2&deck1072=x010700502140020306002041300105060010911001101300111130011200003120200112050022106002&deckn1072=22&level1072=10&desc1072=Shields? Hahahaha!&
&name809=Ball madness&card809=1201&element809=12&mark809=5&hp809=40&mcard809=3&deck809=x3200002320100632100023212002&deckn809=12&level809=11&desc809=Balls everywhere!!!&
&name269=Spellmaster&card269=1203&element269=12&mark269=1&hp269=100&mcard269=1&deck269=x0002005010700601130010208004031100104110010506001061100207030010911002100400111050011203004&deckn269=30&level269=12&desc269=When your opponent wants to use your own strength against you - be weak.&
&name123=Pesky&card123=1102&element123=12&mark123=1&hp123=50&mcard123=1&deck123=x11020061104001110500211500131210004310600231070013114001&deckn123=30&level123=13&desc123=Pesky likes pestering people: especially with Devourers Many, many Devourers.&
&name950=T Virus&card950=202&element950=12&mark950=5&hp950=50&mcard950=3&deck950=x2202006220400622090062212006225001232050063210002&deckn950=44&level950=13&desc950=this would be used as a low lvl farm just to kinda show newbs how somethings work like infest , fract and pshields&
&name980=Peon Horned Frog&card980=502&element980=12&mark980=1&hp980=50&mcard980=1&deck980=x05020040550012120200312050021210003&deckn980=24&level980=13&desc980=A simulation of the 2nd plague of Egypt.&
&name874=Paryon&card874=1202&element874=12&mark874=2&hp874=50&mcard874=3&deck874=x32010063202006&deckn874=12&level874=13&desc874=A sparking elemental, who bursts away all the enemies on his side. It's pretty reckless&
&name1051=Peon Bone Dragon&card1051=201&element1051=12&mark1051=1&hp1051=50&mcard1051=1&deck1051=x020001102010040208002021000102110021202004&deckn1051=24&level1051=13&desc1051=Lightning illuminates the wall of bones around the dragon's lair. You can see many a warrior's broken swords dripping with poison—remnants of a battle long lost against this deadly beast. The place stinks of death, and soon, you may be adding yours to the pungent odors swirling around you.&
&name343=Phase Shifter&card343=1205&element343=12&mark343=1&hp343=50&mcard343=1&deck343=x1200008120200312050061206002120700412120031250007&deckn343=33&level343=13&desc343=A physically frail but intelligent creature, the Phase Shifter has been forced to come up with ways to compensate for its weakness.&
&name834=Peon Catapult&card834=313&element834=12&mark834=1&hp834=50&mcard834=1&deck834=x030000303020040313002035000912020031210003&deckn834=24&level834=13&desc834=Sometimes, a good defense is a good offense.&
&name856=Peon Stone Dragon&card856=403&element856=12&mark856=1&hp856=50&mcard856=1&deck856=x040000804030020412004045000612050031210002&deckn856=25&level856=13&desc856=Don't wait too long. Dragons can multiply suddenly.&
&name34=Aether Devlet&card34=1213&element34=12&mark34=4&hp34=50&mcard34=3&deck34=x12010061202006120500612120061214006&deckn34=30&level34=13&desc34=The Aether Devlet is one of the 13 pure minor devils. A phase elementals that were twisted to have evil hearts goes through before they become full fledged elementals. Like all the 13 pure minor devils, Aehter Devlet tends to have low stamina and limited arrange of abilities,. However, their essense hasn't settled and have shown to have tramendous reserves of quanta and abilities to pull from. Although usually easily defeated by a prepared Elemental, they are still dangerous.&
&name743=Ember&card743=601&element743=12&mark743=5&hp743=70&mcard743=3&deck743=x260000626120063210005&deckn743=17&level743=17&desc743=An ember has the potential to set an entire forest ablaze. With a little luck and the right conditions, this tiny bit of energy could cause massive destruction with very little to stop it. Though Ember may be small, she isn't to be taken lightly.&
&name853=Turquoise Princess&card853=1220&element853=12&mark853=3&hp853=70&mcard853=1&deck853=x32000053205002320600232200013230006&deckn853=16&level853=17&desc853=&
&name776=Silent Cremation&card776=609&element776=12&mark776=2&hp776=70&mcard776=1&deck776=x220800124060062502001260600226090062610006270600128010012807001301100331070013212006&deckn776=35&level776=17&desc776=Enjoy the silence!&
&name256=Thunderdome&card256=1202&element256=12&mark256=1&hp256=80&mcard256=1&deck256=x071100607500081200003120200612060011213006&deckn256=30&level256=19&desc256=&
&name802=The Copycat&card802=114&element802=12&mark802=1&hp802=80&mcard802=1&deck802=x12000101203005120500512110051250005&deckn802=30&level802=19&desc802=This entity once realised that its own physical abilites were to weak to survive in the harsh environment of the aethreal wastes, so it focussed on improving its defensive skills to stay alive. When it was able to maintain an almost impenetrable defense, it analysed the other fighting styles, while being save itself and soon started to copy them. Some may call it "The Coward" for hiding behind its defense; to most adventurers travelling the aethreal wastes it is known as "The Copycat" though.&
&name1465=Immortal Spirit&card1465=1204&element1465=12&mark1465=1&hp1465=50&mcard1465=1&deck1465=x002800112000101204006120600112120021214002&deckn1465=22&level1465=20&desc1465=Very few know how the Immortal come to be. Before you is a shape amassing into the form of a man, a great and lean man, but it is not complete. It seems to grow stronger and more real by the second, but it bides no time. Instead it charges at you!&
&name701=Hydra(ulic)&card701=501&element701=12&mark701=3&hp701=90&mcard701=1&deck701=x3200010320200132030013204002320500432060013207002320800232120013213002321400232200013230001&deckn701=30&level701=21&desc701=Yes,you got that right Hydra(ulic) system is three headed.&
&name579=Silent Hurricane&card579=902&element579=12&mark579=5&hp579=90&mcard579=3&deck579=x202800129000022901006290200529040012930004295000532100023212004&deckn579=30&level579=21&desc579=The air was silent untill the attackers multiplied&
&name1438=Bard&card1438=1212&element1438=12&mark1438=1&hp1438=20&mcard1438=1&deck1438=x05050020506001055000507040010711002075000512000011202001120900212110011212004&deckn1438=25&level1438=24&desc1438=A crazy bard jumps out of the bushes and attacks you.&
&name1066=Crazy Machine&card1066=714&element1066=12&mark1066=1&hp1066=105&mcard1066=1&deck1066=x06060020607001061100206500090707001071100207140040750009120200212030041205004&deckn1066=40&level1066=28&desc1066=That Machine factory produces many powerful machines. You should be careful.&
&name1466=Fledgeling Phase Spider&card1466=1208&element1466=12&mark1466=1&hp1466=30&mcard1466=1&deck1466=x1200011120800612100031212002&deckn1466=22&level1466=29&desc1466=The Phase Spiders are feared in many lands as ferocious predators, ranging in size from medium-sized dogs to small horses, capable of tearing apart anything organic. Luckily for you, you only came across a hatchery this time. They're small, but many. Do not underestimate the power of numbers!&
&name1467=Living Mirror&card1467=1203&element1467=12&mark1467=1&hp1467=40&mcard1467=1&deck1467=x1200010120200412030061212002&deckn1467=22&level1467=29&desc1467=There exists in the Realm of Aether certain portals that attune to the energies of whatever passes too close to them. If what passes close has enough energy, these portals may send out \"copies\" that are those energies given physical form. Those in the know refer to the portals as Mirrors, and often people use them in stories to frighten children. What's so scary about them? Well, the \"copy\" usually thinks it's the original and tries to kill you. You've now strayed too close to one of them!&
&name431=Desert Sage&card431=1007&element431=12&mark431=2&hp431=115&mcard431=1&deck431=x10000061004002100700630000063009002303000332120033230003&deckn431=31&level431=35&desc431=The old sage is a wizened soul who lives as a hermit among the dunes, contemplating the universe in solitude. His long years of silent thought have garnered a deep understanding of ancient secrets.&
&name1598=Peon Dragonfly&card1598=901&element1598=12&mark1598=1&hp1598=50&mcard1598=1&deck1598=x090100409030030909001095001012050021210002&deckn1598=22&level1598=35&desc1598=Despite short lifespans, these dragonflies make sure they leave a few offspring behind. A few hundred that is.&
&name428=Knight of Lobotomy&card428=813&element428=12&mark428=1&hp428=77&mcard428=1&deck428=x0805002081300508500141206004&deckn428=25&level428=35&desc428=The Knight of Lobotomy makes you forget your special abilities.&
&name1318=Peon Mind Flayer&card1318=711&element1318=12&mark1318=1&hp1318=50&mcard1318=1&deck1318=x0700005070700207100040711003075000412020031212003&deckn1318=24&level1318=35&desc1318=It was the fifth person in a week. Same as all the others. They just sat there—silent, unresponsive, drooling. Looking into their eyes you saw nothing. Their minds were completely wiped.&
&name1385=Peon Rain of Fire&card1385=608&element1385=12&mark1385=1&hp1385=50&mcard1385=1&deck1385=x000201201010010213001040800205050010608002100400111070011113001120300112050032907001&deckn1385=27&level1385=35&desc1385=The moonless night turned as bright as noon day. From the sky fell a barrage of fire balls, like a hail storm from hades. The tranquil dreams of the people turned into a collective nightmare. The hour of reckoning had come, and we were found wanting.&
&name1264=New-reborn&card1264=1204&element1264=12&mark1264=1&hp1264=70&mcard1264=1&deck1264=x12000131201002120200212040061205002120600112110011212001&deckn1264=28&level1264=39&desc1264=This being is a newly formed Immortal given life by a spirit formely presiding in a living being. It's still discombobulated and not used to the immortal life, but it would like to test your strength and its own alike.. Do you accept this challenge?&
&name596=Apprentice of Aether&card596=1200&element596=12&mark596=1&hp596=100&mcard596=1&deck596=x1005002100700310500091200005120200112030011205004120600212070021208003121000112120011213003&deckn596=37&level596=39&desc596=The Apprentice of Aether chose Time as his secondary Element. With this new power, he could finally lift the secret of immortality by studying the ancient Egyptian scrolls, said to be written by Anubis himself...&
&name758=Ghost&card758=1204&element758=12&mark758=1&hp758=100&mcard758=1&deck758=x12000141204006120500612060011207003&deckn758=30&level758=41&desc758=Born of an untouchable elemental, watch it destroy you while you can't lift a finger. Unless you bring the firepower to destroy is defenses to let your forces through, give up all hope.&
&name1079=PEONIX&card1079=612&element1079=12&mark1079=1&hp1079=88&mcard1079=1&deck1079=x060001006050010611004061200510000081007005&deckn1079=33&level1079=42&desc1079=Peon shall rise from ashes and light will shine again!&
&name1132=Peon Bone Wall&card1132=211&element1132=12&mark1132=1&hp1132=35&mcard1132=2&deck1132=x0200007020800302090010210001021100302500011202003&deckn1132=19&level1132=42&desc1132=From a distance we could see it—a towering wall, mangled and grotesque. Made from the bones of our allies, it mocked us, daring us to pass where so many of our friends failed.&
&name1525=Peon Holy Light&card1525=804&element1525=12&mark1525=1&hp1525=35&mcard1525=2&deck1525=x000201001130020309001041300105090010611001071500108040030910001111200312050021210001&deckn1525=27&level1525=42&desc1525=Darkness was closing in. His life pulse was fading. He felt so cold. So alone. At the precipice of unconsciousness, a bright light enveloped him. As the miraculous light gave way to the natural sunlight, a man could be seen standing tall, renewed and ready to continue the fight.&
&name18=Sparky&card18=1201&element18=12&mark18=1&hp18=100&mcard18=1&deck18=x12000091201006120200612050031210004121300512140011250002&deckn18=36&level18=43&desc18=&
&name82=Spark&card82=1201&element82=12&mark82=1&hp82=100&mcard82=1&deck82=x1200014120100612100041213006&deckn82=30&level82=43&desc82=Spark, well they don't last long, but they come with a big punch. Oh you mean the elemental sparks not the summoned creature... yea... you know they also come with a big punch, they don't bother guarding themselves.&
&name1224=Epimetheus the Elder&card1224=1205&element1224=12&mark1224=1&hp1224=100&mcard1224=1&deck1224=x1200015120200312030021204002120500512060021207003120800412110041212002&deckn1224=42&level1224=43&desc1224=This Elemental has been roaming these lands since the beginning of times, some call these elementals Elders&
&name1237=AI2 - Aether&card1237=1204&element1237=12&mark1237=1&hp1237=100&mcard1237=1&deck1237=x00270010100003010100101020010104001010600205000030502001050400205050010506001120000612010031202004120300412040021205001&deckn1237=37&level1237=43&desc1237=A lesser Elemental &
&name1270=Phase Web&card1270=1208&element1270=12&mark1270=1&hp1270=100&mcard1270=1&deck1270=x091200509500101200002120800612100021212002&deckn1270=27&level1270=43&desc1270=If you find yourself in the Aether, beware its many perils. There are literally countless scores of beasts and warped beings scouring the aetherial plains and its innumerable dimensions. The planes of existence continue to multiply endlessly, and with it the possibilities for what you may run into. The Phase Spiders are well known predators ranging in size from medium-sized dogs to small horses, capable of tearing apart anything organic. Beware their web as they may climb from reach.&
&name445=Elite Guardian 1&card445=1230&element445=12&mark445=2&hp445=125&mcard445=1&deck445=x110000711500073106002311100632090043230004&deckn445=30&level445=44&desc445=Exhausted from your fights with the Shadow Wolves and Ravenous Vampires , you journey deeper into the ruins and come across another doorway with two Gargoyles. Unsurprisingly they awaken at your approach 'Two more tests you must take to proceed' One chants 'One with wisdom and one with blessings' Chants the other. You draw you sword and prepare&
&name248=Phastea&card248=1105&element248=12&mark248=1&hp248=120&mcard248=1&deck248=x110500511130021150012120500212070031208006&deckn248=30&level248=45&desc248=The Phastea is a devious creature that shifts between dimensions to get away with their thefts.&
&name1415=Ransom&card1415=1105&element1415=12&mark1415=1&hp1415=100&mcard1415=2&deck1415=x11070013100004310500531080023200005320200232030063250005&deckn1415=30&level1415=45&desc1415=He will take your cards and hold them for ransom.&
&name1265=The Immortals&card1265=1204&element1265=12&mark1265=1&hp1265=120&mcard1265=1&deck1265=x1200013120400612050041206001121100112120011230004&deckn1265=30&level1265=45&desc1265=The Immortals of the Aether are the still-living spirits of peerless warriors whose will refuses to let go of existence and embrace oblivion. Held tethered to the very building blocks of existence by their own stubbornness, these shining examples of a warrior are not to be underestimated!&
&name1547=Psionic Storm&card1547=1213&element1547=12&mark1547=1&hp1547=140&mcard1547=1&deck1547=x12000141205006120600112100031213006&deckn1547=30&level1547=47&desc1547=&
&name484=Valkyrie &card484=803&element484=12&mark484=1&hp484=135&mcard484=1&deck484=x08000042800002280300528070022850004290100629050022930002320200332090023230002&deckn484=34&level484=47&desc484=These handmaidens of the storm gods revel in battle, often hovering over battlefields to rian lightning across the sky for dramatic effect. Death holds little meaning to these immortal warrior maidens.&
&name1607=Muse&card1607=1211&element1607=12&mark1607=3&hp1607=100&mcard1607=1&deck1607=x20020132107004320500632060023211006&deckn1607=31&level1607=48&desc1607=Inspired.&
&name1032=Nonstandard 'Mono' Aethe&card1032=1206&element1032=12&mark1032=2&hp1032=100&mcard1032=1&deck1032=x12200042036002290600432000073202003320600432300043250004&deckn1032=32&level1032=49&desc1032=Be surprised.&
&name1276=Cult of Storms&card1276=1202&element1276=12&mark1276=2&hp1276=100&mcard1276=1&deck1276=x12000131202006120600212100031213006&deckn1276=30&level1276=49&desc1276=The Cult of Storms is a feared and respected Cult led by extremely powerful Psions. They've crushed other Elemental clans that have tried to take root in the realm of Aether, and as such are seen as heroes by some and tyrants by others. For instance, the twisted Druidic Cult among many still skirmish with the Cult of Storms for territory.&
&name124=Elite Pesky&card124=1102&element124=12&mark124=2&hp124=100&mcard124=1&deck124=x11000051102006115000512100033100001310400131050023106002310700131500013210001&deckn124=28&level124=50&desc124=Extra Pesky with more than your usual amount of Devourers.&
&name1429=Sshhhhh...&card1429=1212&element1429=12&mark1429=2&hp1429=50&mcard1429=1&deck1429=x2406004260800126090042610004300400131070013212005&deckn1429=20&level1429=51&desc1429=There is nothing you can do...&
&name242=Deep One&card242=711&element242=12&mark242=2&hp242=120&mcard242=1&deck242=x07000050711005071300327000082702001270700327300043212003&deckn242=32&level242=51&desc242=In the dark depths of the ocean live ancient things from before the dawn of time, twisted things beyond mortal comprehension. There they have dwelt since time immemorial and will continue to dwell long after time itself winds down and death itself may die.&
&name751=Sparkling Death&card751=1201&element751=12&mark751=1&hp751=140&mcard751=1&deck751=x010300101120010114006015001302010020207002021000102110030215006120100512100042113004&deckn751=48&level751=52&desc751=There once was a Spark from Heaven.... before the army of Skeletons came.&
&name1549=Dreamshard&card1549=106&element1549=12&mark1549=1&hp1549=250&mcard1549=1&deck1549=x120200412030031204002120700121000042101001210600121070022109001211200121140012150005320000632050033250005&deckn1549=40&level1549=54&desc1549=&
&name1521=Necrostream&card1521=215&element1521=12&mark1521=2&hp1521=70&mcard1521=2&deck1521=x0210001021100402130060215006120100612100021214006&deckn1521=31&level1521=55&desc1521=Some slipstreams from reality to the Aether and vice versa are filled with void, nothingness and death. Spirits on their way to meet oblivion run around and give birth to other forms of existence... also known as undeath.&
&name1522=Immortal Pharaon v2&card1522=1012&element1522=12&mark1522=2&hp1522=170&mcard1522=1&deck1522=x100700210100041012004120500412060021210001231500123500043000010300300130050023050006&deckn1522=41&level1522=55&desc1522=&
&name1538=Flash Flooding&card1538=713&element1538=12&mark1538=2&hp1538=150&mcard1538=1&deck1538=x0706001070700407130021210003270001427050032710004&deckn1538=31&level1538=55&desc1538=Whilst traipsing through a valley, you suddenly find yourself walking in a small stream. A voice calls you from above and you look up. \"You will pay for what you've done to the Crawlers!\" a raggedy hermit cries out. Before you know it, a thunderous roar and a wild river batters against your midriff. He's flooding the valley! You have to get out or defeat him as quickly as possible.&
&name1593=Shush&card1593=1212&element1593=12&mark1593=1&hp1593=300&mcard1593=1&deck1593=x3200015320500632060033212006&deckn1593=30&level1593=57&desc1593=Shhhh...&
&name543=Grounded&card543=1213&element543=12&mark543=1&hp543=120&mcard543=2&deck543=x2901006291200432000053206002320800632130043250005&deckn543=32&level543=59&desc543=&
&name779=The silent past&card779=1014&element779=12&mark779=2&hp779=100&mcard779=2&deck779=x30000093014002302000330300033212006&deckn779=23&level779=59&desc779=The past comes fast!&
&name965=The Succubus&card965=320&element965=12&mark965=2&hp965=105&mcard965=2&deck965=x23000132320005320600132090053230006&deckn965=30&level965=60&desc965=Attack early! Attack often! If the Succubus is left unchallenged, she will surely drain your strength as she has done to countless before you.&
&name570=Echo&card570=1203&element570=12&mark570=3&hp570=150&mcard570=1&deck570=x120001512030031205006120600112100011211006&deckn570=32&level570=60&desc570=Wait... is that me? But I'm here, so who is over there?&
&name249=Greater Phastea&card249=1105&element249=12&mark249=2&hp249=280&mcard249=1&deck249=x11050041150005310500231070023150005320500332080063212003&deckn249=30&level249=61&desc249=The Greater Phastea is skilled in fighting as well as Stealing, more so than their lesser relatives.&
&name515=Lieutenant Colonel&card515=303&element515=12&mark515=1&hp515=300&mcard515=1&deck515=x23030062330002235001632020023210004&deckn515=30&level515=61&desc515=The Colonel - Keeper of the Guards Battalion. He commands the very best soldiers to protect what is most precious in these lands. He will fight to the death to fulfil his duty and defeating him will be no easy task.&
&name356=MegaMoose&card356=1213&element356=12&mark356=1&hp356=157&mcard356=2&deck356=x32000103202004320500632120053213006&deckn356=31&level356=61&desc356=Moose don't say moo.&
&name276=Mother Massive Dragon &card276=304&element276=12&mark276=2&hp276=300&mcard276=1&deck276=x23000182304006230800223120013210003&deckn276=30&level276=62&desc276=One may wonder who gives birth to those Massive Dragons which are almost impossible to kill. Well the answer is Mother Massive Dragon, whose size is approximately 10 times larger than her offspring. It looks like she’s tending to a small litter of no larger than half a dozen, but her belly looks oddly inflated…&
&name1679=Cell Eater&card1679=202&element1679=12&mark1679=2&hp1679=125&mcard1679=2&deck1679=x00020140204001021200202500020312001060800207060010913001120500612100013005003&deckn1679=34&level1679=62&desc1679=&
&name808=Silent pastmare&card808=1014&element808=12&mark808=2&hp808=120&mcard808=2&deck808=x010700530000063004001301400431130043212006&deckn808=26&level808=62&desc808=Your nightmares are coming from the past again!&
&name672=Crescendo&card672=1106&element672=12&mark672=2&hp672=300&mcard672=1&deck672=x31020063105001310600131080023109003311400131500083200001320500432100063230001&deckn672=34&level672=63&desc672=&
&name1020=Mind Over Matter &card1020=1211&element1020=12&mark1020=2&hp1020=135&mcard1020=2&deck1020=x2002014210700621130022150007220900222110012510002260800227110032814002290500129110013004004300800231050033203002320900232100013211003&deckn1020=60&level1020=63&desc1020="He grew up empty, no matter how hard he tried, nothing seemed to fill the void inside him and he was envious of the thoughts and feelings of others. So slowly, he started to hate them, he started to look into their minds and steal whatever he could find there, never to do any good, but only to turn it all against them, fighting the ones he envies, emptying them of thought and substance, until only he remains..."&
&name1275=Aetherial Warlock&card1275=1211&element1275=12&mark1275=2&hp1275=130&mcard1275=2&deck1275=x20020023200012320200632050043211006&deckn1275=30&level1275=63&desc1275=No secrets are kept such to the Warlocks of Aether. They are capable of delving into the mind of any being, living, unliving or spiritual. Pray that you are not crushed under the weight of your own power. That is what they will use against you.&
&name735=Dracula&card735=1109&element735=12&mark735=3&hp735=100&mcard735=2&deck735=x110500311500151205004121000431060033109004&deckn735=33&level735=65&desc735=I will drink from your blood!&
&name1510=Bonestorm Mage&card1510=1202&element1510=12&mark1510=2&hp1510=130&mcard1510=2&deck1510=x2200011220100222080042210002221100432020063210002&deckn1510=31&level1510=65&desc1510=The Bonestorm Mage is a renegade from the Cult of Storms who delved too deep in necromantic studies and became shunned by both the Aether and Death realms. He has gained great power through combining the void elements of Aether with the oblivion in Death. In many ways the two elements are opposites, one granting joy through union and connectedness and the other forcing goodbyes with Death's cold hand. Yet before there was something, there was nothing in the Aether and some worlds are still void.&
&name1629=Arcane Guardian&card1629=1204&element1629=12&mark1629=3&hp1629=250&mcard1629=1&deck1629=x120300112040041207002210000521060012107002210900121110022112001211400121500053200005320500632090013210001321100132300013250005&deckn1629=45&level1629=65&desc1629=&
&name1677=Umi No Nintai&card1677=713&element1677=12&mark1677=4&hp1677=100&mcard1677=2&deck1677=x2700010270100627060042713003273000627500023210004&deckn1677=35&level1677=65&desc1677=Umi No Nintai, the Ocean's Patience, does not go against the flow of its tides. Umi flows with its own push and pull, moving as slowly or fast as the current goes. For Umi is in no rush and can wait as long as it needs to. But even the Ocean's Patience can run out, and once it does be wary of the terrifying tidal forces that shall rip all apart.&
&name620=World Crusher&card620=301&element620=12&mark620=2&hp620=200&mcard620=2&deck620=x230000223010062305001230800123500063200003320600132090053230005&deckn620=30&level620=65&desc620=&
&name1121=Doppleganger&card1121=1211&element1121=12&mark1121=3&hp1121=100&mcard1121=2&deck1121=x2002010320000332110063250003&deckn1121=22&level1121=65&desc1121=Doppleganger has trouble being himself. Rightly so when many valuable looking Elementalists come his way. Take them, break them, become them. Doing things one way isn't a perfect solution. Doppleganger preys on those who can't beat themself.&
&name111=Landslide&card111=306&element111=12&mark111=3&hp111=100&mcard111=2&deck111=x2300010230200623060032314003320300432050063210002&deckn111=34&level111=65&desc111=They say the best offense is a good defense...&
&name1349=Aether Elemental&card1349=1212&element1349=12&mark1349=5&hp1349=50&mcard1349=2&deck1349=x12020021204001120500312060011207001122000132030023208001320900332120063213001&deckn1349=22&level1349=68&desc1349=The Aether Elemental sometimes called the Silent, was a strange being who despite the high cost of his creaturs chose only to fuel them with the bare minimum resources she could. This attitude she covered by using creatures who could not die and preventing her opponent from playing cards.&
&name827=Mindthief&card827=1211&element827=12&mark827=2&hp827=200&mcard827=2&deck827=x20020053100003310500332000043204005320500632110063250004&deckn827=36&level827=69&desc827=What is yours, is mine!&
&name1267=Immortal King&card1267=1204&element1267=12&mark1267=3&hp1267=180&mcard1267=2&deck1267=x3200010320200432040053205005320600132110013230004&deckn1267=30&level1267=72&desc1267=The Immortals of the Aether are the still-living spirits of peerless warriors whose will refuses to let go of existence and embrace oblivion. Held tethered to the very building blocks of existence by their own stubbornness, these shining examples of a warrior are not to be underestimated! Dare you challenge the King of Immortals? He stands atop the apex of this realm, just before the multi-dimensional portal. He rivals the power of the False Gods, but has not yet been accepted among them.&
&name1135=Zeus&card1135=1202&element1135=12&mark1135=3&hp1135=200&mcard1135=2&deck1135=x28010062810001281200232000123201001320600232100043213002&deckn1135=30&level1135=73&desc1135=The god of sky and thunder&
&name1196=Eternal Phoenix&card1196=612&element1196=12&mark1196=3&hp1196=200&mcard1196=2&deck1196=x26000112602002260400226060042608001261200632020013210003&deckn1196=30&level1196=73&desc1196=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1200=Gemini&card1200=1208&element1200=12&mark1200=3&hp1200=200&mcard1200=2&deck1200=x2300006230400323060043200013320300632040013205004320600132070013208006&deckn1200=45&level1200=73&desc1200=This Elementasl claims to be invincible, gods, they demand worship. Prove them wrong and free the world of Elements from these entities.&
&name1138=Raining Frogs&card1138=502&element1138=12&mark1138=3&hp1138=200&mcard1138=2&deck1138=x25000102502006251000425130043210006&deckn1138=30&level1138=73&desc1138=What could this possibly mean?&
&name244=Old Deep One&card244=707&element244=12&mark244=3&hp244=180&mcard244=2&deck244=x2700013270200227050012707005271100427130032715001273000432050023212003&deckn244=38&level244=73&desc244=Deep in the darkest part of the ocean, veiled from mortal eyes by the black and icy waters, there live ancient and powerful things. Creatures from outside space and time, stranded on this world by forces beyond mortal reckoning. They spend long aeons in silent contemplation, stirring only according to some unknowable alien design, but when they decide to act they are a force to behold.&
&name234=Crusader of the Whole&card234=813&element234=12&mark234=2&hp234=330&mcard234=2&deck234=x28000042813004290600532060053209004&deckn234=22&level234=74&desc234=It is said that Aether is what everything is made of. The Crusader of Light represents an exception: he's not made of Aether, he's the ruler of Aether.&
&name102=Stardom&card102=809&element102=12&mark102=4&hp102=150&mcard102=2&deck102=x280000628090062850007290600632020013204003320500332120033230005&deckn102=40&level102=74&desc102=Life is all about reflecting on past mistakes and learning from them.&
&name1213=Heavenly Justicar&card1213=813&element1213=12&mark1213=3&hp1213=600&mcard1213=1&deck1213=x2801006280200228120043200002320200332030023206003321000532200013250002&deckn1213=30&level1213=75&desc1213=Keeper of the sacred. I shall protect that which I deem worthy. Not by any creed am I bound, nor am I held.&
&name125=Supreme Pesky&card125=1102&element125=12&mark125=3&hp125=250&mcard125=2&deck125=x11000021105001121000131000063102006310400131050023106002310700131130013210003&deckn125=26&level125=76&desc125=Pesky Pests as far as the eye can see: Supreme Pesky has no limit to his amount of Pests.&
&name616=I don't mind&card616=1211&element616=12&mark616=5&hp616=250&mcard616=1&deck616=x210700621130032150010260600127060012814001290400131050013211006&deckn616=30&level616=76&desc616=I'm a mindreader, but i don't mind.&
&name158=Nymphinity&card158=1020&element158=12&mark158=3&hp158=300&mcard158=2&deck158=x100000810200033000008300800130200023030002320900232100013230003&deckn158=30&level158=78&desc158=Rare and elegant creatures, Nymphs are powerful beings of many talents.&
&name644=Mind Master&card644=1211&element644=12&mark644=5&hp644=300&mcard644=1&deck644=x21070062113003215001026060012814001290400231050013211006&deckn644=30&level644=78&desc644=I can read in your minds.&
&name479=Harpocrates&card479=1212&element479=12&mark479=2&hp479=200&mcard479=3&deck479=x2406005260900426100063212006&deckn479=21&level479=79&desc479=Shhh, do not dare to disturb the God of Silence! Just keep it quiet and tip-toe away while you can...&
&name863=The Magician&card863=110&element863=12&mark863=3&hp863=100&mcard863=3&deck863=x31000083102006310500431080063212006&deckn863=30&level863=80&desc863=&
&name1272=Nymphs of Aether&card1272=1220&element1272=12&mark1272=5&hp1272=150&mcard1272=2&deck1272=x3200012321200632200063230006&deckn1272=30&level1272=81&desc1272=The Nymphs of Aether gather around the Aetherial Spring, a well of eternal life that gushes with Quintessence. Some say this is the core of existence, and that without wellsprings like these, the universe would run dry of building material to expand as well as maintain, and that if they were to stop flowing, all of existence would crumble like a dry painting. The Nymphs guard these springs, but they are far from the final beings that would defend them.&
&name1476=Bhlewos11&card1476=1210&element1476=12&mark1476=4&hp1476=100&mcard1476=3&deck1476=x23000062301006233000123500113210006&deckn1476=30&level1476=81&desc1476=&
&name1680=Firecell Eater&card1680=204&element1680=12&mark1680=3&hp1680=175&mcard1680=3&deck1680=x2002014220400122120032312001260800229130013005005300900632050063210001&deckn1680=40&level1680=82&desc1680=&
&name528=Keeps' Devil Balls&card528=1201&element528=12&mark528=5&hp528=200&mcard528=2&deck528=x32000063201006320200632100063212006&deckn528=30&level528=84&desc528=Keeps, an aggressive, devilish tinkerer, until one day when he tinkered too much and one of his tinkers got out of control. To this day waves of lightning rush through the land... most kids call them 'Keeps' Devil Balls'&
&name831=Epiales&card831=1113&element831=12&mark831=3&hp831=450&mcard831=2&deck831=x31000083102006310500431080053109004311300631140033150002320000532030043204003320600132120063213003&deckn831=60&level831=87&desc831=Also known as melas oneiros, the Black Dream. Epiales, the spirit of nightmares is one of the Oneiroi, dream spirits born of Nyx.&
&name1327=Silence Slave Ver 3&card1327=1202&element1327=12&mark1327=5&hp1327=135&mcard1327=3&deck1327=x3200006320100632020063214006&deckn1327=24&level1327=90&desc1327=Take your best shot , you r going to get only one&
&name1325=Silence Slave Ver 1&card1325=1214&element1325=12&mark1325=5&hp1325=135&mcard1325=3&deck1325=x32000063201005321000332120063214005&deckn1325=25&level1325=90&desc1325=Take your best shot , you r going to get only one&
&name1356=Aetherial Boltmaster&card1356=1202&element1356=12&mark1356=5&hp1356=150&mcard1356=3&deck1356=x0107006260400627040062911006320200632100013213001&deckn1356=32&level1356=92&desc1356=The Boltmasters are a legend passed down through generations partially to strike fear into the foes of the realm of Aether and partially to keep its inhabitants in check. Unfortunately for you, they are more than just a legend...&
&name1326=Silence Slave Ver 2&card1326=1202&element1326=12&mark1326=5&hp1326=150&mcard1326=3&deck1326=x3200006320100632100043212006&deckn1326=22&level1326=92&desc1326=Take your best shot , you r going to get only one&
&name1512=River of Death&card1512=215&element1512=12&mark1512=5&hp1512=200&mcard1512=3&deck1512=x2208005220900222110042215006320100632100063214006&deckn1512=35&level1512=95&desc1512=The gods were bound by the Styx and swore oaths on it. The reason for this is during the Titan war, Styx, the goddess of the river Styx, sided with Zeus. After the war, Zeus promised every oath be sworn upon her. This river flows with the spirits of the dead and many energies with them. They've been known to drag living men into the river, if the poisonous air around it didn't already kill them. You must unfortunately cross it to advance ahead. Luckily, the Goddess Styx herself is not around.&
&name1137=Dimension Master&card1137=1007&element1137=12&mark1137=5&hp1137=300&mcard1137=3&deck1137=x300001130070063008002321000332120063230002&deckn1137=30&level1137=100&desc1137=He has traveled to this dimension to seek a worthy apprentice.&
&name284=Zeus&card284=1202&element284=12&mark284=5&hp284=300&mcard284=3&deck284=x2036002290500429060022909001295001132010033202006320600132100043213006&deckn284=40&level284=103&desc284=Zeus rules the Olympians of Mount Olympus. He is the god of sky and thunder in Greek mythology. His main weapon is the thunderbolt and he uses it whenever he feels the need. His is a power you dare not mess with.&
&name695=Infinitum&card695=1005&element695=12&mark695=3&hp695=888&mcard695=3&deck695=x30000153001001300200430030013004003300500130060063007006300800130200013202002320500332100043230002&deckn695=50&level695=104&desc695=I am the begining of the end, i am the one who answered before giving questions.-nznacias&
&name1330=God of the Tower&card1330=112&element1330=12&mark1330=5&hp1330=500&mcard1330=3&deck1330=x2100010210200521030042106001210900121110032112002211300221500053202006320500332070043230004&deckn1330=50&level1330=106&desc1330=This god once watched over the tower,, but ever since a traveller ascended and destroyed the tower, no one was able to stop his unstoppable rage. Try not to be smitten.&
&name246=Ancient One of the DeepS&card246=713&element246=12&mark246=5&hp246=400&mcard246=3&deck246=x27000142702002270700427110042713003273000432100033212002&deckn246=36&level246=106&desc246=There are forces in this universe which defy the understanding of even Elementals, creatures that dwell in the twisted space beween reality and unreality. In the unfathomable depths of the ocean they lurk, trapped here by bizarre spatial anomalies and now stranded to contemplate the unknowable.&
&name1632=Fork&card1632=1203&element1632=12&mark1632=5&hp1632=522&mcard1632=3&deck1632=x3200020320300632100063211006&deckn1632=38&level1632=106&desc1632=It is always prettty fun to defeat random wanderers with their own tricks.&
&name1490=Omega Phase Dragon&card1490=1207&element1490=12&mark1490=5&hp1490=600&mcard1490=3&deck1490=x2730002275000232000063202006320600132070063211001321200132300063250006&deckn1490=37&level1490=108&desc1490=You find yourself sucked into a doorway, entering a vast chamber, outer space its walls and ceiling. The silhouette of a female, cloaked in stars and darkness, slowly walks towards you whilst musing: \"Immortals, Phase Dragons, creatures who have had the fortune to drink from the essence of existence, Quintessence, all live forever. This is well known. What very few know is that the longer natural immortals live, the stronger they become.\" As punctuation, a world-shattering roar shakes the place.&
&name1494=Phase Dragon Matriarch&card1494=1207&element1494=12&mark1494=5&hp1494=900&mcard1494=3&deck1494=x2002023241000628010012810006281400229300043005004300800232070063210001&deckn1494=55&level1494=113&desc1494=Suddenly reality crumbles around you. Whipping around, you find yourself facing the largest behemoth you have ever seen. The Phase Dragon before you is hundreds of metres tall and dressed in turqoise glow. It speaks and the universe oscillates. \"Mortal. You have defeated powerful foes and drawn my attention. Every aeon I choose someone new to mentor after a trial by combat. I who have witnessed the birth of the universe would test your potential. You will face an aspect of me.\"&
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