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Blender 2.67b on Windows(x86)
============================================
= Blender 2.67 (sub 0) System Information =
============================================
Blender:
============================================
version 2.67 (sub 0), revision b'57141'. b'Release'
build date: b'2013-05-30', b'14:42:25'
platform: b'Windows:64bit'
binary path: 'C:\\blender\\blender.exe'
build cflags: b'-DWITH_FREESTYLE /nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT'
build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT'
build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'SCons'
Python:
============================================
version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)]
paths:
'C:\\blender\\2.67\\scripts\\addons'
'C:\\blender\\2.67\\scripts\\startup'
'C:\\blender\\2.67\\scripts\\modules'
'C:\\blender\\python33.zip'
'C:\\blender\\2.67\\python\\DLLs'
'C:\\blender\\2.67\\python\\lib'
'C:\\blender'
'C:\\blender\\2.67\\python'
'C:\\blender\\2.67\\python\\lib\\site-packages'
'C:\\blender\\2.67\\scripts\\addons\\modules'
'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\scripts\\addons\\modules'
Directories:
============================================
scripts: ['C:\\blender\\2.67\\scripts']
user scripts: 'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\datafiles\\'
config: 'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\config\\'
scripts : 'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\scripts\\'
autosave: 'C:\\Users\\manda\\AppData\\Roaming\\Blender Foundation\\Blender\\2.67\\autosave\\'
tempdir: 'C:\\Users\\manda\\AppData\\Local\\Temp\\'
FFmpeg:
============================================
'avcodec':' ''53, 60, 100'
'avdevice':' ''53, 4, 100'
'avformat':' ''53, 31, 100'
'avutil':' ''51, 34, 101'
'swscale':' '' 2, 1, 100'
OpenGL
============================================
renderer: 'GeForce GTX 550 Ti/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.3.0'
extensions:
'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays'
'GL_ARB_base_instance GL_ARB_blend_func_extended'
'GL_ARB_clear_buffer_object GL_ARB_color_buffer_float'
'GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage'
'GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer'
'GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float'
'GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers'
'GL_ARB_draw_buffers_blend GL_ARB_draw_indirect'
'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced'
'GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility'
'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location'
'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport'
'GL_ARB_fragment_program GL_ARB_fragment_program_shadow'
'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments'
'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB'
'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5'
'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel'
'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays'
'GL_ARB_internalformat_query GL_ARB_internalformat_query2'
'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment'
'GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample'
'GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2'
'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_program_interface_query GL_ARB_provoking_vertex'
'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness'
'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map'
'GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters'
'GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store'
'GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision'
'GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine'
'GL_ARB_shader_texture_lod GL_ARB_shading_language_100'
'GL_ARB_shading_language_420pack GL_ARB_shading_language_include'
'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing'
'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32'
'GL_ARB_texture_buffer_range GL_ARB_texture_compression'
'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc'
'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array'
'GL_ARB_texture_env_add GL_ARB_texture_env_combine'
'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3'
'GL_ARB_texture_float GL_ARB_texture_gather'
'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample'
'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels'
'GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg'
'GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage'
'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle'
'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2'
'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced'
'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object'
'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object'
'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array'
'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float'
'GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add'
'GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access'
'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements'
'GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats'
'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object'
'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_shader_objects'
'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store'
'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap'
'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3'
'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer'
'GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp'
'GL_EXT_texture_object GL_EXT_texture_shared_exponent'
'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage'
'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2'
'GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
'GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object'
'GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug'
'GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5'
'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image'
'GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture'
'GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence'
'GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program'
'GL_NV_fragment_program_option GL_NV_fragment_program2'
'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4'
'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5'
'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64'
'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent'
'GL_NV_multisample_coverage GL_NV_multisample_filter_hint'
'GL_NV_occlusion_query GL_NV_packed_depth_stencil'
'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2'
'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite'
'GL_NV_primitive_restart GL_NV_register_combiners'
'GL_NV_register_combiners2 GL_NV_shader_atomic_counters'
'GL_NV_shader_atomic_float GL_NV_shader_buffer_load'
'GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection'
'GL_NV_texture_barrier GL_NV_texture_compression_vtc'
'GL_NV_texture_env_combine4 GL_NV_texture_expand_normal'
'GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader'
'GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback'
'GL_NV_transform_feedback2 GL_NV_vertex_array_range'
'GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit'
'GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program'
'GL_NV_vertex_program1_1 GL_NV_vertex_program2'
'GL_NV_vertex_program2_option GL_NV_vertex_program3'
'GL_NVX_conditional_render GL_NVX_gpu_memory_info'
'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture'
'GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint'
'WGL_EXT_swap_control '
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