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Final code for "Implementing the Apple Watch activity rings in SwiftUI - Part 1"
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struct ActivityRing: View { | |
var progress: Double | |
var lineWidth: CGFloat | |
var gradient: Gradient | |
var body: some View { | |
// Main ring | |
Circle() | |
.rotation(.degrees(-90)) | |
.trim(from: 0, to: CGFloat(progress)) | |
.stroke( | |
AngularGradient(gradient: gradient, | |
center: .center, | |
startAngle: .degrees(-90), | |
endAngle: .degrees(progress * 360 - 90)), | |
style: .init(lineWidth: lineWidth, lineCap: .round) | |
) | |
.overlay( | |
GeometryReader { geometry in | |
// End round butt and shadow | |
Circle() | |
.fill(self.gradient.stops[1].color) | |
.frame(width: self.lineWidth, height: self.lineWidth) | |
.position(x: geometry.size.width / 2, y: geometry.size.height / 2) | |
.offset(x: min(geometry.size.width, geometry.size.height)/2) | |
.rotationEffect(.degrees(self.progress * 360 - 90)) | |
.shadow(color: .black, radius: self.lineWidth/2, x: 0, y: 0) | |
} | |
.clipShape( | |
// Clip end round line cap and shadow to front | |
Circle() | |
.rotation(.degrees(-90 + self.progress * 360 - 0.5)) | |
.trim(from: 0, to: 0.25) | |
.stroke(style: .init(lineWidth: self.lineWidth)) | |
) | |
) | |
.scaledToFit() | |
.padding(lineWidth/2) | |
} | |
} |
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