Created
June 11, 2016 22:26
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CONST LIVINGROOM = 11 | |
VAR lev_location = 11 | |
VAR anzu_location = 11 | |
-> livingroom | |
// ROOM 1: LIVINGROOM | |
=== livingroom === | |
= afternoon | |
- ~ lev_location = 11 | |
- (desc) Livingroom description. {anzu_location == 11:Anzu is in the livingroom.} | |
- (choices) | |
+ [Talk to someone.] | |
- - (talk) | |
<- characters_present | |
+ + [Move on.] | |
-> desc | |
// CONVERSATIONS | |
=== anzu_conversation === | |
= choose | |
+ (chose_anzu) [Talk to Anzu.] | |
<- generic | |
{ | |
- anzu_location == 11: | |
<- not_date | |
} | |
+ + [Move on.] | |
-> conversation_loop | |
= generic | |
* [Talk.] | |
Lev talks to Anzu. | |
- -> chose_anzu | |
= not_date | |
* [Talk.] | |
Lev talks to Anzu. | |
- -> chose_anzu | |
// MECHANICS | |
=== characters_present === | |
{ | |
- lev_location == anzu_location: | |
<- anzu_conversation.choose | |
} | |
=== conversation_loop === | |
{ | |
- lev_location == 11 && anzu_location == 11: | |
-> livingroom.afternoon.talk | |
} |
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