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/* | |
Simple snap turn controller for anyone using the @react-three/xr | |
library on a Quest. | |
*/ | |
import { useXR, useController } from "@react-three/xr"; | |
import { useFrame } from "@react-three/fiber"; | |
import { useState, useEffect } from "react"; | |
function degToRad(degrees) { | |
var pi = Math.PI; | |
return degrees * (pi / 180); | |
} | |
function SnapController({ | |
hand = "right", | |
repeatThreshold = 300, | |
turnDegrees = 30, | |
}) { | |
const { player } = useXR(); | |
const controller = useController(hand); | |
const [actionAllowed, setActionAllowed] = useState(true); | |
useEffect(() => { | |
if (!actionAllowed) { | |
setTimeout(function () { | |
setActionAllowed(true); | |
}, repeatThreshold); | |
} | |
}, [actionAllowed]); | |
useFrame(() => { | |
if (controller && player) { | |
const { axes } = controller.inputSource.gamepad; | |
if (Math.abs(axes[2]) && actionAllowed) { | |
player.rotation.y -= | |
axes[2] > 0 ? degToRad(turnDegrees) : -degToRad(turnDegrees); | |
setActionAllowed(false); | |
} | |
} | |
}); | |
return <></>; | |
} | |
export default SnapController; |
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