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Test GC Alloc for struct to interface casting
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using System; | |
using UnityEngine; | |
namespace Examples | |
{ | |
public partial class ExampleBehaviour : MonoBehaviour | |
{ | |
private static readonly UnityEngine.Profiling.Recorder s_recorder; | |
static ExampleBehaviour() | |
{ | |
s_recorder = UnityEngine.Profiling.Recorder.Get("GC.Alloc"); | |
} | |
private static int CountGCAllocs(Action action) | |
{ | |
s_recorder.FilterToCurrentThread(); | |
s_recorder.enabled = false; | |
s_recorder.enabled = true; | |
action(); | |
s_recorder.enabled = false; | |
return s_recorder.sampleBlockCount; | |
} | |
private void Start() | |
{ | |
EGIDSetter<ComponentA>.Warmup(); | |
CountGCAllocs(SetIDWithoutCasting); | |
var count = CountGCAllocs(SetIDWithoutCasting); | |
Debug.Log($"Set Without Casting: {count}"); | |
count = CountGCAllocs(SetIDWithCasting); | |
Debug.Log($"Set With Casting: {count}"); | |
} | |
private void SetIDWithoutCasting() | |
{ | |
var comp = new ComponentA(); | |
for (var i = 1; i <= 1_000_000; i++) | |
{ | |
var id = new EGID(i); | |
EGIDSetter<ComponentA>.SetIDWithoutCasting(ref comp, id); | |
} | |
} | |
private void SetIDWithCasting() | |
{ | |
var comp = new ComponentA(); | |
for (var i = 1; i <= 1_000_000; i++) | |
{ | |
var id = new EGID(i); | |
EGIDSetter<ComponentA>.SetIDWithCasting(ref comp, id); | |
} | |
} | |
private struct ComponentA : IEntityComponent, INeedEGID | |
{ | |
public EGID ID { get; set; } | |
public override string ToString() | |
=> ID.ToString(); | |
} | |
} | |
public struct EGID | |
{ | |
private readonly int _value; | |
public EGID(int value) | |
=> _value = value; | |
public override string ToString() | |
=> _value.ToString(); | |
} | |
public interface IEntityComponent { } | |
public interface INeedEGID | |
{ | |
EGID ID { get; set; } | |
} | |
delegate void SetEGIDAction<T>(ref T target, EGID egid) where T : struct, IEntityComponent; | |
static class EGIDSetter<T> where T : struct, IEntityComponent | |
{ | |
public static readonly SetEGIDAction<T> SetIDWithoutCasting = MakeSetter(); | |
public static void Warmup() { } | |
static SetEGIDAction<T> MakeSetter() | |
{ | |
var method = typeof(Trick).GetMethod(nameof(Trick.SetIDWihoutCasting)).MakeGenericMethod(typeof(T)); | |
return (SetEGIDAction<T>)System.Delegate.CreateDelegate(typeof(SetEGIDAction<T>), method); | |
} | |
public static void SetIDWithCasting(ref T target, EGID egid) | |
{ | |
if (target is INeedEGID needEGID) | |
{ | |
needEGID.ID = egid; | |
target = (T)needEGID; | |
} | |
} | |
static class Trick | |
{ | |
public static void SetIDWihoutCasting<U>(ref U target, EGID egid) where U : struct, INeedEGID | |
{ | |
target.ID = egid; | |
} | |
} | |
} | |
} |
The result of this method clearly show that casting a struct to interface will incur boxing at runtime.
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Change the method of GC Alloc inspection
https://docs.microsoft.com/en-us/dotnet/api/system.gc.gettotalmemory?view=net-6.0