Skip to content

Instantly share code, notes, and snippets.

View lampshade9909's full-sized avatar

JoeyZ lampshade9909

View GitHub Profile
@lampshade9909
lampshade9909 / gist:9b568188e8f9ccfa52e9917b2483d728
Created December 3, 2020 19:01
Mempool service latency, csv
txHash,alchemy,blocknative,bloxroute
0xf9e387ee2a23c441483d20e3c965bbb12035ff84a6a039f15882b18d570ac89d,1550.1,203.6,0
0x5f94fc355da7767bcfa698fa47f433b8b5e4b07dd069f02296996f71a1c05740,1075.6,234.3,0
0xe50cf4911c029bd19edd606f23b50958feae743d51bb0c2b5f6425f4d1922f75,994.8,192.3,0
0xad9faa5aa59286e27096fdf58b0f836df9b2b0228d01ca9020fb3626edd6c4ea,1594.3,178.0,0
0x737f651d45f3e265bc19c7e9215c8b29d98e099452f5203303bfe91fb7d0d94c,1243.5,149.6,0
0xabbcae1558194a413ccecc3384db837509ecca5031c1677da5d7a788d301b844,2046.8,182.2,0
0xc68563abd52d309d5734bf7cb89c30bb8f6ecb33169994aa131d3381c24af55f,3012.5,190.3,0
0xcd801719e837be27a2262cf12a93b5b14d2a5e94d31eec437351e49f7d71e5ce,2878.4,183.8,0
0xf0e8fd6210fa2b214467ad4a4f24932643e0c4e03175da5c4cc79f9d5b4fe23c,2655.2,194.1,0
@lampshade9909
lampshade9909 / gist:c826f3548aa0a51f9edb95ab2e269f49
Last active December 3, 2020 19:01
Mempool service latency, json
{
'0xf9e387ee2a23c441483d20e3c965bbb12035ff84a6a039f15882b18d570ac89d': {
'bloxroute': 0,
'blocknative': 203.6,
'alchemy': 1550.1
},
'0x5f94fc355da7767bcfa698fa47f433b8b5e4b07dd069f02296996f71a1c05740': {
'bloxroute': 0,
'blocknative': 234.3,
'alchemy': 1075.6
float siteMountLocationX_SideOnly = 0;
float siteMountLocationY = 0;
float suppressorMountLocationX_SideOnly = 0;
float suppressorMountLocationY = 0;
float muzzleFlashOffsetY = 0;
siteMountLocationX_SideOnly = 0.215f;
siteMountLocationY = -0.01f;
suppressorMountLocationX_SideOnly = 0.033f;
suppressorMountLocationY = -0.410f;
public void EngageStateMachine_Shooting ( )
{
#if Debug_EngageStateMachine
Console.WriteLine("Inside EngageStateMachine_Shooting " + Name + " with Attributes.BulletsLeftInMagazine = " + Attributes.BulletsLeftInMagazine + " Attributes.ShotBurst_Effective = "+ Attributes.ShotBurst_Effective);
#endif
// Check to see if the isHoldingFire Ability was used, if so, go to the Scanning State
if ( isHoldingFire )
{
SetEngageStatus(appDel.globals.EngageStatus_Scanning);
using System;
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using System.IO; // Required for File IO
using System.Xml; // For XML parsing
using System.Text;
using MonoTouch.Foundation;
using MonoTouch.AVFoundation; // Play mp3 music