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txHash,alchemy,blocknative,bloxroute | |
0xf9e387ee2a23c441483d20e3c965bbb12035ff84a6a039f15882b18d570ac89d,1550.1,203.6,0 | |
0x5f94fc355da7767bcfa698fa47f433b8b5e4b07dd069f02296996f71a1c05740,1075.6,234.3,0 | |
0xe50cf4911c029bd19edd606f23b50958feae743d51bb0c2b5f6425f4d1922f75,994.8,192.3,0 | |
0xad9faa5aa59286e27096fdf58b0f836df9b2b0228d01ca9020fb3626edd6c4ea,1594.3,178.0,0 | |
0x737f651d45f3e265bc19c7e9215c8b29d98e099452f5203303bfe91fb7d0d94c,1243.5,149.6,0 | |
0xabbcae1558194a413ccecc3384db837509ecca5031c1677da5d7a788d301b844,2046.8,182.2,0 | |
0xc68563abd52d309d5734bf7cb89c30bb8f6ecb33169994aa131d3381c24af55f,3012.5,190.3,0 | |
0xcd801719e837be27a2262cf12a93b5b14d2a5e94d31eec437351e49f7d71e5ce,2878.4,183.8,0 | |
0xf0e8fd6210fa2b214467ad4a4f24932643e0c4e03175da5c4cc79f9d5b4fe23c,2655.2,194.1,0 |
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{ | |
'0xf9e387ee2a23c441483d20e3c965bbb12035ff84a6a039f15882b18d570ac89d': { | |
'bloxroute': 0, | |
'blocknative': 203.6, | |
'alchemy': 1550.1 | |
}, | |
'0x5f94fc355da7767bcfa698fa47f433b8b5e4b07dd069f02296996f71a1c05740': { | |
'bloxroute': 0, | |
'blocknative': 234.3, | |
'alchemy': 1075.6 |
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float siteMountLocationX_SideOnly = 0; | |
float siteMountLocationY = 0; | |
float suppressorMountLocationX_SideOnly = 0; | |
float suppressorMountLocationY = 0; | |
float muzzleFlashOffsetY = 0; | |
siteMountLocationX_SideOnly = 0.215f; | |
siteMountLocationY = -0.01f; | |
suppressorMountLocationX_SideOnly = 0.033f; | |
suppressorMountLocationY = -0.410f; |
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public void EngageStateMachine_Shooting ( ) | |
{ | |
#if Debug_EngageStateMachine | |
Console.WriteLine("Inside EngageStateMachine_Shooting " + Name + " with Attributes.BulletsLeftInMagazine = " + Attributes.BulletsLeftInMagazine + " Attributes.ShotBurst_Effective = "+ Attributes.ShotBurst_Effective); | |
#endif | |
// Check to see if the isHoldingFire Ability was used, if so, go to the Scanning State | |
if ( isHoldingFire ) | |
{ | |
SetEngageStatus(appDel.globals.EngageStatus_Scanning); |
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using System; | |
using System.Drawing; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.IO; // Required for File IO | |
using System.Xml; // For XML parsing | |
using System.Text; | |
using MonoTouch.Foundation; | |
using MonoTouch.AVFoundation; // Play mp3 music |