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#include <iostream> | |
#include <string> | |
using namespace std; | |
#ifdef _WIN32 | |
#include <windows.h> | |
void _sleep(unsigned int milliseconds) | |
{ | |
Sleep(milliseconds); | |
} | |
#else | |
#include <unistd.h> | |
void _sleep(unsigned int milliseconds) | |
{ | |
usleep(milliseconds * 1000); | |
} | |
#endif | |
bool sendMsg(const string&, const string&); | |
bool sendMsgErr(const string&, const string&); | |
bool sendMsg(const string&, const string&, int, unsigned int); | |
bool sendMsgRecursion(const string&, const string&, int); | |
bool sendMsgRecursionErr(const string&, const string&, int); | |
bool sendMsgRecursion(const string&, const string&, int, unsigned int); | |
const unsigned int ERROR_TIMES = 3; | |
unsigned int call_count = 0; | |
int main(int argc, char *argv[]) | |
{ | |
string server = "127.0.0.1"; | |
string data = "test pass"; | |
cout << "connecting to " << server << " ..." << endl; | |
bool result = sendMsgRecursion(server, data, 3, 1000); | |
if (result) { | |
cout << "result: success" << endl; | |
} else { | |
cout << "result: failure" << endl; | |
} | |
return 0; | |
} | |
bool sendMsg(const string& server, const string& data, int retry_times, unsigned int retry_interval_milliseconds) | |
{ | |
bool flag = false; | |
if (retry_times <= 0) return flag; | |
for (; retry_times > 0; retry_times--) { | |
try { | |
flag = sendMsgErr(server, data); | |
if (flag) break; | |
} catch (...) { | |
cout << "retry: " << retry_times << endl; | |
_sleep(retry_interval_milliseconds); | |
} | |
} | |
return flag; | |
} | |
bool sendMsg(const string& server, const string& data) | |
{ | |
bool flag = false; | |
cout << server << endl; | |
cout << data << endl; | |
flag = true; | |
return flag; | |
} | |
bool sendMsgErr(const string& server, const string& data) | |
{ | |
call_count++; | |
if (call_count <= ERROR_TIMES) { | |
throw "err_code"; | |
} else { | |
return sendMsg(server, data); | |
} | |
} | |
bool sendMsgRecursion(const string& server, const string& data, int retry_times, unsigned int retry_interval_milliseconds) | |
{ | |
if (retry_times <= 0) return false; | |
try { | |
return sendMsgRecursionErr(server, data, retry_times--); | |
} catch (...) { | |
cout << "retry: " << retry_times+1 << endl; | |
_sleep(retry_interval_milliseconds); | |
return sendMsgRecursion(server, data, retry_times--, retry_interval_milliseconds); | |
} | |
} | |
bool sendMsgRecursion(const string& server, const string& data, int retry_times) | |
{ | |
bool flag = false; | |
cout << server << endl; | |
cout << data << endl; | |
flag = true; | |
return flag; | |
} | |
bool sendMsgRecursionErr(const string& server, const string& data, int retry_times) | |
{ | |
call_count++; | |
if (call_count <= ERROR_TIMES) { | |
throw "err_code"; | |
} else { | |
return sendMsgRecursion(server, data, retry_times); | |
} | |
} |
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