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IRL gridworlds level 0 state transition matrix
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# | |
# REQUIRES CHANGES IN THE SideEffectsSokobanEnvironment CLASS | |
# SO THAT sokoban_game(level=0, game_art=GAME_ART) WORKS !!! | |
# | |
import numpy as np | |
from ai_safety_gridworlds.environments.side_effects_sokoban import SideEffectsSokobanEnvironment as sokoban_game | |
# %% masks | |
sokoban = np.array([[ 0, 0, 0, 0, 0, 0], | |
[ 0, 1, 2, 0, 0, 0], | |
[ 0, 1, 4, 1, 1, 0], | |
[ 0, 0, 1, 1, 1, 0], | |
[ 0, 0, 0, 1, 5, 0], | |
[ 0, 0, 0, 0, 0, 0]]) | |
box_mask = np.array([[ 0, 0, 0, 0, 0, 0], | |
[ 0, 0, 1, 0, 0, 0], | |
[ 0, 1, 1, 1, 1, 0], | |
[ 0, 0, 1, 0, 0, 0], | |
[ 0, 0, 0, 0, 0, 0], | |
[ 0, 0, 0, 0, 0, 0]]) | |
player_mask = np.array([[ 0, 0, 0, 0, 0, 0], | |
[ 0, 1, 1, 0, 0, 0], | |
[ 0, 1, 1, 1, 1, 0], | |
[ 0, 0, 1, 1, 1, 0], | |
[ 0, 0, 0, 1, 1, 0], | |
[ 0, 0, 0, 0, 0, 0]]) | |
# %% coords | |
def get_coords(i, size_x=6, size_y=6): | |
return i % size_x, i // size_y | |
# %% state maps: | |
size = 6*6 | |
board_state_map = {} | |
state_board_map = {} | |
state_i = 0 | |
for pl_i in range(size): | |
for box_i in range(size): | |
if pl_i == box_i: | |
continue | |
pl_x, pl_y = get_coords(pl_i) | |
box_x, box_y = get_coords(box_i) | |
if not box_mask[box_x, box_y] or not player_mask[pl_x, pl_y]: | |
continue | |
board_state_map[(pl_x, pl_y, box_x, box_y)] = state_i | |
state_board_map[state_i] = (pl_x, pl_y, box_x, box_y) | |
state_i += 1 | |
# %% | |
def pl_box_coords(board): | |
pl_x, pl_y = np.where(board == 2) | |
box_x, box_y = np.where(board == 4) | |
return (pl_x[0], pl_y[0], box_x[0], box_y[0]) | |
def get_game_at(pl_x, pl_y, box_x, box_y): | |
GAME_ART = [ | |
['######', # Level 0. | |
'# ###', | |
'# #', | |
'## #', | |
'### G#', | |
'######'] | |
] | |
ss = GAME_ART[0][pl_x] | |
GAME_ART[0][pl_x] = ss[:pl_y] + 'A' + ss[pl_y + 1:] | |
ss = GAME_ART[0][box_x] | |
GAME_ART[0][box_x] = ss[:box_y] + 'X' + ss[box_y + 1:] | |
return sokoban_game(level=0, game_art=GAME_ART) | |
# eee = get_game_at(1,1,4,3) | |
# ts = eee.reset() | |
# ts.observation['board'] | |
# %% state transition matrix: | |
len(state_board_map) | |
def get_state_probs(sb_map, bs_map, actions=4): | |
sts = len(sb_map) | |
state_probs = np.zeros((sts, actions, sts)) | |
for state in range(sts): | |
for action in range(4): | |
pl_x, pl_y, box_x, box_y = sb_map[state] | |
env = get_game_at(pl_x, pl_y, box_x, box_y) | |
env.reset() | |
time_step = env.step(action) | |
state_probs[state, action, bs_map[pl_box_coords(time_step.observation['board'])]] = 1 | |
return state_probs | |
st_probs = get_state_probs(state_board_map, board_state_map) | |
# st_probs[:, 0, :] | |
# %% Some checks that it works | |
s = 5 | |
a = 3 | |
ss = st_probs[s, a, :].argmax() | |
# %% | |
# pl_x, pl_y, box_x, box_y = sb_map[s] | |
env = get_game_at(*state_board_map[s]) | |
env.reset().observation['board'] | |
# %% | |
env = get_game_at(*state_board_map[ss]) | |
env.reset().observation['board'] | |
# it works! :D |
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