A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
WEBGL // p5 WEBGL rendering mode. | |
createCanvas(w, h, renderer) // Creates a 3D canvas (if renderer is WEBGL). | |
// Primitives | |
plane(width, height) // Creates a plane in 3D space. Equivalent to rect() in the default rendering mode. | |
plane(width, height, detailX, detailY) // Creates a plane in 3D space with the number of triangle subdivisions specified. | |
box(width) // Creates a cube in 3D space. | |
box(width, height, depth) // Creates a cuboid in 3D space. | |
box(width, height, depth, detailX, detailY) // Creates a cuboid in 3D space with triangle subdivisions. | |
sphere(radius) // Creates a sphere in 3D space. |
# use ImageMagick convert | |
# the order is important. the density argument applies to input.pdf and resize and rotate to output.pdf | |
convert -density 90 input.pdf -rotate 0.5 -attenuate 0.2 +noise Multiplicative -colorspace Gray output.pdf |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
A lot of these are outright stolen from Edward O'Campo-Gooding's list of questions. I really like his list.
I'm having some trouble paring this down to a manageable list of questions -- I realistically want to know all of these things before starting to work at a company, but it's a lot to ask all at once. My current game plan is to pick 6 before an interview and ask those.
I'd love comments and suggestions about any of these.
I've found questions like "do you have smart people? Can I learn a lot at your company?" to be basically totally useless -- everybody will say "yeah, definitely!" and it's hard to learn anything from them. So I'm trying to make all of these questions pretty concrete -- if a team doesn't have an issue tracker, they don't have an issue tracker.
I'm also mostly not asking about principles, but the way things are -- not "do you think code review is important?", but "Does all code get reviewed?".