Created
April 29, 2022 18:30
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FE8 Songs
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char *song_name_tbl[] = { | |
"", | |
"AGBFE3_BGM_OPENING", | |
"AGBFE3_BGM_OP_THEME_I", | |
"AGBFE3_BGM_PRO_FIRST", | |
"AGBFE3_BGM_WMAP_01", | |
"AGBFE3_BGM_WMAP_02", | |
"AGBFE3_BGM_WMAP_03", | |
"AGBFE3_BGM_WMAP_04", | |
"AGBFE3_BGM_WMAP_05", | |
"AGBFE3_BGM_MAP_PL2", | |
"AGBFE3_BGM_MAP_PL3", | |
"AGBFE3_BGM_MAP_PL4", | |
"AGBFE3_BGM_MAP_PL11", | |
"AGBFE3_BGM_MAP_PL12", | |
"AGBFE3_BGM_MAP_PL5", | |
"AGBFE3_BGM_MAP_PL9", | |
"AGBFE3_BGM_MAP_PL10", | |
"AGBFE3_BGM_MAP_PL6", | |
"AGBFE3_BGM_MAP_PL8", | |
"AGBFE3_BGM_MAP_CP1", | |
"AGBFE3_BGM_MAP_CP2", | |
"AGBFE3_BGM_MAP_CP3", | |
"AGBFE3_BGM_MAP_CP5", | |
"AGBFE3_BGM_MAP_CP4", | |
"AGBFE3_BGM_MAP_CP8", | |
"AGBFE3_BGM_BTL_PL_NORMAL", | |
"AGBFE3_BGM_BTL_CP_NORMAL", | |
"AGBFE3_BGM_BTL_BOSS1", | |
"AGBFE3_BGM_BTL_BOSS2", | |
"AGBFE3_BGM_BTL_BOSS4", | |
"AGBFE3_BGM_BTL_BOSS5", | |
"AGBFE3_BGM_BTL_WEAPON", | |
"AGBFE3_BGM_BTL_DANCE", | |
"AGBFE3_BGM_BTL_STAFF_A", | |
"AGBFE3_BGM_BTL_STAFF_B", | |
"AGBFE3_BGM_BTL_CLASS_CHG", | |
"AGBFE3_BGM_EVT_ADVANCE", | |
"AGBFE3_BGM_EVT_START", | |
"AGBFE3_BGM_EVT_ENEMY", | |
"AGBFE3_BGM_EVT_YOROKOBI", | |
"AGBFE3_BGM_EVT_04", | |
"AGBFE3_BGM_EVT_11", | |
"AGBFE3_BGM_EVT_14", | |
"AGBFE3_BGM_EVT_SAGE_02", | |
"AGBFE3_BGM_EVT_LYON", | |
"AGBFE3_BGM_EVT_LYON2", | |
"AGBFE3_BGM_EVT_ENEMY2", | |
"AGBFE3_BGM_EVT_05", | |
"AGBFE3_BGM_EVT_MEET1", | |
"AGBFE3_BGM_EVT_WIN_GOOD", | |
"AGBFE3_BGM_EVT_WIN_BAD", | |
"AGBFE3_BGM_THEME", | |
"AGBFE3_BGM_SELECT", | |
"AGBFE3_BGM_SHOP", | |
"AGBFE3_BGM_WEAPON_SHOP", | |
"AGBFE3_BGM_URANAI", | |
"AGBFE3_BGM_TOGIJYO_INFO", | |
"AGBFE3_BGM_TOGIJYO_BTL", | |
"AGBFE3_BGM_FF_TOGIJYO", | |
"AGBFE3_BGM_FF_LOOP", | |
"BGM_SYS_FASE_PL", | |
"BGM_SYS_FASE_CP", | |
"AGBFE3_BGM_GAMEOVER", | |
"AGBFE3_BGM_FF_DEAD", | |
"AGBFE3_BGM_ED_SCORE", | |
"AGBFE3_BGM_ED_EPILOGUE", | |
"AGBFE3_BGM_ED_STAFF", | |
"AGBFE3_BGM_OP_THEME", | |
"AGBFE3_BGM_EVT_LYON3", | |
"AGBFE3_BGM_EVT_LAST", | |
"AGBFE3_BGM_ED_AFTER", | |
"Y_WIND_3", | |
"Y_JOUNAI_2", | |
"Y_DOUKUTU_4", | |
"Y_YORU_3", | |
"Y_BOAT_03", | |
"H_SE_BIRD", | |
"H_SE_MORI", | |
"SE_BMP_SAND_WIND2", | |
"H_EVT_SABAKU_S", | |
"H_EVT_HUBUKI_S", | |
"H_SINDEN", | |
"Y_MORI_3", | |
"H_AMB_RIVER1", | |
"AGBFE3_BGM_EVT_MEET1", | |
"AGBFE3_BGM_BTL_BOSS5_2", | |
"AGBFE3_BGM_ED_STAFF_2", | |
"", | |
"", | |
"H_MUON", | |
"SE_FF_ITEM_GET1", | |
"SE_FF_LEVEL_UP1", | |
"SE_FF_ITEM_LOST1", | |
"", | |
"", | |
"", | |
"SE_SYS_SAVE_OK1", | |
"SE_SYS_UNIT_CHANGE1", | |
"", | |
"", | |
"", | |
"SE_SYS_CURSOR_UDLR1", | |
"SE_SYS_CURSOR_UD1", | |
"SE_SYS_CURSOR_LR1", | |
"SE_SYS_WINDOW_OPEN1", | |
"SE_SYS_WINDOW_OPEN2", | |
"SE_SYS_WINDOW_SELECT1", | |
"SE_SYS_WINDOW_CANSEL1", | |
"SE_SYS_MISS1", | |
"SE_SYS_GAME_START4", | |
"H_SYS_MOJI4", | |
"SE_SYS_INFO_WINDOW1", | |
"SE_SYS_HELP_WINDOW_OPEN1", | |
"SE_SYS_HELP_WINDOW_CLOSE1", | |
"SE_SYS_INFO_WINDOW2", | |
"SE_SYS_TURN_CHANGE1", | |
"SE_SYS_EXP1", | |
"SE_SYS_HP2", | |
"SE_SYS_PARAMETER_UP", | |
"SE_SYS_BIKKURI_MARK1", | |
"SE_SYS_SMALL_MAP_OPEN1", | |
"SE_SYS_SMALL_MAP_CLOSE1", | |
"SE_SYS_MOJI3", | |
"SE_SYS_COMMUNI_ERROR2", | |
"SE_SYS_COMMUNI_HAND1", | |
"SE_SYS_JUNBAN1", | |
"SE_SYS_JUNBAN_OK1", | |
"SE_SYS_UNIT_WARP1_1", | |
"SE_SYS_POINT_UP1", | |
"SE_SYS_WAHWAH1", | |
"SE_BMP_REST1_1", | |
"SE_BMP_SILENCE1_2", | |
"SE_BMP_SILENCE1_3", | |
"SE_BMP_SLEEP1_2", | |
"SE_BMP_HAMMERNE1_1", | |
"SE_BMP_BERSERK1_1", | |
"SE_BMP_MSHIELD2_1", | |
"SE_BMP_LIVE2_1", | |
"SE_BMP_RELIVE2_1", | |
"SE_BMP_RECOVER2_1", | |
"SE_BMP_RESERVE2_1", | |
"SE_BMP_UNLOCK1_1", | |
"SE_BMP_COLOSSEUM1_1", | |
"SE_BMP_COLOSSEUM1_2", | |
"SE_SYS_CHAPTER_START1_1", | |
"SE_SYS_CHAPTER_START1_2", | |
"", | |
"", | |
"", | |
"SE_SYS_WAHWAH1", | |
"SE_BMP_MOVE_HUMAN1A_T1", | |
"SE_BMP_MOVE_HUMAN1A_T2", | |
"SE_BMP_MOVE_HUMAN1B_T1", | |
"SE_BMP_MOVE_HUMAN1B_T2", | |
"SE_BMP_MOVE_HORSE1A_T1", | |
"SE_BMP_MOVE_HORSE1A_T2", | |
"SE_BMP_MOVE_HORSE1A_T3", | |
"SE_BMP_MOVE_HORSE1B_T1", | |
"SE_BMP_MOVE_HORSE1B_T2", | |
"SE_BMP_MOVE_HORSE1B_T3", | |
"SE_BMP_MOVE_BIRD1A_T1", | |
"SE_BMP_MOVE_BIRD1B_T1", | |
"SE_BMP_MOVE_HUMAN2A_T1", | |
"SE_BMP_MOVE_HUMAN2A_T2", | |
"SE_BMP_MOVE_HUMAN2B_T1", | |
"SE_BMP_MOVE_HUMAN2B_T2", | |
"SE_BMP_MOVE_BIRD2A_T1", | |
"SE_BMP_MOVE_BIRD2B_T1", | |
"", | |
"", | |
"SE_BMP_SELF_RECOVER1", | |
"SE_BMP_VILLAGE_BOMB1", | |
"SE_BMP_HUMAN_FALL1", | |
"", | |
"", | |
"SE_BMP_WALL_BOMB1_1", | |
"SE_BMP_WALL_BOMB2_1", | |
"SE_BMP_OPEN_KEY1", | |
"", | |
"SE_BMP_ITEM_TORCH1", | |
"SE_BMP_WARP2_1", | |
"SE_BMP_WARP2_2", | |
"SE_BMP_ANTIDOTE1_1", | |
"SE_BMP_POISON1_1", | |
"SE_BMP_AREA_OPEN1", | |
"SE_BMP_MONEY1", | |
"SE_BMP_TRAP_POISON_MIST1", | |
"", | |
"SE_BMP_TRAP_LIGHT2", | |
"SE_BMP_TRAP_FLOOR_IN1", | |
"SE_BMP_TRAP_FLOOR_OUT1", | |
"SE_BMP_TRAP_FIRE1", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"SE_BMP_BLIZZARD1", | |
"SE_BTL_FURU1", | |
"SE_BTL_FURU2", | |
"SE_BTL_LANCE1", | |
"SE_BTL_FURU3", | |
"SE_BTL_ARROW_SHOOT1", | |
"SE_BTL_AXE2", | |
"SE_BTL_KEN_OSAMERU1", | |
"SE_BTL_KEN_OSAMERU2", | |
"SE_BTL_SHOOTER_FIRE1", | |
"SE_BTL_ARROW_SET2", | |
"SE_BTL_DAMAGE_UD1", | |
"SE_BTL_DAMAGE_DU1", | |
"SE_BTL_DAMAGE_TUKI1", | |
"SE_BTL_DAMAGE_LAST1", | |
"SE_BTL_FADE_DIE_AWAY1", | |
"SE_BTL_MISS1", | |
"SE_BTL_SPECIAL_HIT1", | |
"", | |
"", | |
"", | |
"SE_BTL_DRAGON_CHANGE2_1", | |
"SE_BTL_DRAGON_CHANGE2_2", | |
"SE_BTL_DRAGON_SCREAM5", | |
"", | |
"", | |
"", | |
"SE_BTL_TRIANGLE1_1", | |
"", | |
"", | |
"", | |
"SE_BTL_DRAGON_SCREAM1", | |
"SE_BTL_BANDIT_SCREAM1", | |
"", | |
"", | |
"SE_BTL_FURU_ONO1", | |
"SE_BTL_FURU_ONO2", | |
"", | |
"", | |
"", | |
"SE_BTL_RECOVER_EFX1", | |
"SE_BTL_WEAPON_LIGHT1", | |
"SE_BTL_FIRE1_1", | |
"SE_BTL_FIRE1_2", | |
"", | |
"SE_BTL_THUNDER2", | |
"SE_BTL_THUNDER1_2", | |
"SE_BTL_MAGIC_SPELL2", | |
"SE_BTL_FIRE1_3", | |
"SE_BTL_LFIRE1_1", | |
"SE_BTL_BERSERK2_1", | |
"SE_BTL_SILENCE2_1", | |
"SE_BTL_SILENCE2_2", | |
"SE_BTL_SILENCE2_3", | |
"SE_BTL_REST2_1", | |
"SE_BTL_PURGE2_1A", | |
"SE_BTL_PURGE2_1B", | |
"SE_BTL_PURGE2_2", | |
"SE_BTL_PURGE2_3", | |
"SE_BTL_MSHIELD2_1", | |
"SE_BTL_HAMMERNE2_1", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_MISTYRAIN2_1", | |
"", | |
"", | |
"", | |
"SE_BTL_LIVE2_1", | |
"SE_BTL_LIVE2_2", | |
"SE_BTL_RELIVE2_1", | |
"SE_BTL_RELIVE2_2", | |
"SE_BTL_RECOVER2_1", | |
"SE_BTL_RECOVER2_2", | |
"SE_BTL_RESERVE2_1", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_THUNDERSTORM1_1", | |
"SE_BTL_THUNDERSTORM1_2", | |
"SE_BTL_SLEEP2_1", | |
"SE_BTL_SLEEP2_2", | |
"SE_BTL_FIRE_BREATH1_1", | |
"", | |
"SE_BTL_MAGIC_BREATH1_1", | |
"SE_BTL_LIGHTNING2_1", | |
"SE_BTL_LIGHTNING2_2", | |
"SE_BTL_FIMBUL1_1", | |
"SE_BTL_FIMBUL1_2", | |
"SE_BTL_RESIRE2_1", | |
"SE_BTL_RESIRE2_2", | |
"SE_BTL_RESIRE2_3", | |
"SE_BTL_DEVINE1_1", | |
"SE_BTL_DEVINE1_2", | |
"SE_BTL_DEVINE1_3", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_NOSFERATU1_1", | |
"SE_BTL_NOSFERATU1_2", | |
"SE_BTL_NOSFERATU1_3", | |
"SE_BTL_NOSFERATU1_4", | |
"SE_BTL_MAGIC_SPELL3", | |
"SE_BTL_MAGIC_SPELL5", | |
"SE_BTL_SHOOTER1_1", | |
"SE_BTL_SHOOTER1_2", | |
"SE_BTL_ECLIPSE1_1", | |
"SE_BTL_ECLIPSE1_2", | |
"", | |
"SE_BTL_CLASS_LIGHT_UP1", | |
"SE_BTL_CLASS_LIGHT_DOWN1", | |
"SE_BTL_CLASS_LIGHT_BODY1", | |
"SE_BTL_CLASS_THUNDER1_1", | |
"BMP_EVT_15_1", | |
"BMP_EVT_20B_1", | |
"BMP_EVT_20B_2", | |
"MON_MAO_DIE1", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_M_DRAGON_DIE1_3", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_FLAT1_L", | |
"SE_BTL_HUMAN1_F1_FLAT1_R", | |
"SE_BTL_HUMAN2_F1_FLAT1_L", | |
"SE_BTL_HUMAN2_F1_FLAT1_R", | |
"SE_BTL_HUMAN3_F1_FLAT1_L", | |
"SE_BTL_HUMAN3_F1_FLAT1_R", | |
"SE_BTL_HUMAN4_F1_FLAT1_L", | |
"SE_BTL_HUMAN4_F1_FLAT1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_GRASS1_L", | |
"SE_BTL_HUMAN1_F1_GRASS1_R", | |
"SE_BTL_HUMAN2_F1_GRASS1_L", | |
"SE_BTL_HUMAN2_F1_GRASS1_R", | |
"SE_BTL_HUMAN3_F1_GRASS1_L", | |
"SE_BTL_HUMAN3_F1_GRASS1_R", | |
"SE_BTL_HUMAN4_F1_GRASS1_L", | |
"SE_BTL_HUMAN4_F1_GRASS1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_WATER1_L", | |
"SE_BTL_HUMAN1_F1_WATER1_R", | |
"SE_BTL_HUMAN2_F1_WATER1_L", | |
"SE_BTL_HUMAN2_F1_WATER1_R", | |
"SE_BTL_HUMAN3_F1_WATER1_L", | |
"SE_BTL_HUMAN3_F1_WATER1_R", | |
"SE_BTL_HUMAN4_F1_WATER1_L", | |
"SE_BTL_HUMAN4_F1_WATER1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_DART1_L", | |
"SE_BTL_HUMAN1_F1_DART1_R", | |
"SE_BTL_HUMAN2_F1_DART1_L", | |
"SE_BTL_HUMAN2_F1_DART1_R", | |
"SE_BTL_HUMAN3_F1_DART1_L", | |
"SE_BTL_HUMAN3_F1_DART1_R", | |
"SE_BTL_HUMAN4_F1_DART1_L", | |
"SE_BTL_HUMAN4_F1_DART1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_SAND1_L", | |
"SE_BTL_HUMAN1_F1_SAND1_R", | |
"SE_BTL_HUMAN2_F1_SAND1_L", | |
"SE_BTL_HUMAN2_F1_SAND1_R", | |
"SE_BTL_HUMAN3_F1_SAND1_L", | |
"SE_BTL_HUMAN3_F1_SAND1_R", | |
"SE_BTL_HUMAN4_F1_SAND1_L", | |
"SE_BTL_HUMAN4_F1_SAND1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_BRID1_L", | |
"SE_BTL_HUMAN1_F1_BRID1_R", | |
"SE_BTL_HUMAN2_F1_BRID1_L", | |
"SE_BTL_HUMAN2_F1_BRID1_R", | |
"SE_BTL_HUMAN3_F1_BRID1_L", | |
"SE_BTL_HUMAN3_F1_BRID1_R", | |
"SE_BTL_HUMAN4_F1_BRID1_L", | |
"SE_BTL_HUMAN4_F1_BRID1_R", | |
"", | |
"", | |
"SE_BTL_HUMAN1_F1_STONE1_L", | |
"SE_BTL_HUMAN1_F1_STONE1_R", | |
"SE_BTL_HUMAN2_F1_STONE1_L", | |
"SE_BTL_HUMAN2_F1_STONE1_R", | |
"SE_BTL_HUMAN3_F1_STONE1_L", | |
"SE_BTL_HUMAN3_F1_STONE1_R", | |
"SE_BTL_HUMAN4_F1_STONE1_L", | |
"SE_BTL_HUMAN4_F1_STONE1_R", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_L", | |
"SE_BTL_HORSE1_F1_R", | |
"SE_BTL_HORSE1_B1_L", | |
"SE_BTL_HORSE1_B1_R", | |
"SE_BTL_HORSE1_T1_L", | |
"SE_BTL_HORSE1_T1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_L", | |
"SE_BTL_HORSE2_F1_R", | |
"SE_BTL_HORSE2_B1_L", | |
"SE_BTL_HORSE2_B1_R", | |
"SE_BTL_HORSE2_T1_L", | |
"SE_BTL_HORSE2_T1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_L", | |
"SE_BTL_HORSE3_F1_R", | |
"SE_BTL_HORSE3_B1_L", | |
"SE_BTL_HORSE3_B1_R", | |
"SE_BTL_HORSE3_T1_L", | |
"SE_BTL_HORSE3_T1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_GRASS1_L", | |
"SE_BTL_HORSE1_F1_GRASS1_R", | |
"SE_BTL_HORSE1_B1_GRASS1_L", | |
"SE_BTL_HORSE1_B1_GRASS1_R", | |
"SE_BTL_HORSE1_T1_GRASS1_L", | |
"SE_BTL_HORSE1_T1_GRASS1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_GRASS1_L", | |
"SE_BTL_HORSE2_F1_GRASS1_R", | |
"SE_BTL_HORSE2_B1_GRASS1_L", | |
"SE_BTL_HORSE2_B1_GRASS1_R", | |
"SE_BTL_HORSE2_T1_GRASS1_L", | |
"SE_BTL_HORSE2_T1_GRASS1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_GRASS1_L", | |
"SE_BTL_HORSE3_F1_GRASS1_R", | |
"SE_BTL_HORSE3_B1_GRASS1_L", | |
"SE_BTL_HORSE3_B1_GRASS1_R", | |
"SE_BTL_HORSE3_T1_GRASS1_L", | |
"SE_BTL_HORSE3_T1_GRASS1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_WATER1_L", | |
"SE_BTL_HORSE1_F1_WATER1_R", | |
"SE_BTL_HORSE1_B1_WATER1_L", | |
"SE_BTL_HORSE1_B1_WATER1_R", | |
"SE_BTL_HORSE1_T1_WATER1_L", | |
"SE_BTL_HORSE1_T1_WATER1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_WATER1_L", | |
"SE_BTL_HORSE2_F1_WATER1_R", | |
"SE_BTL_HORSE2_B1_WATER1_L", | |
"SE_BTL_HORSE2_B1_WATER1_R", | |
"SE_BTL_HORSE2_T1_WATER1_L", | |
"SE_BTL_HORSE2_T1_WATER1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_WATER1_L", | |
"SE_BTL_HORSE3_F1_WATER1_R", | |
"SE_BTL_HORSE3_B1_WATER1_L", | |
"SE_BTL_HORSE3_B1_WATER1_R", | |
"SE_BTL_HORSE3_T1_WATER1_L", | |
"SE_BTL_HORSE3_T1_WATER1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_DART1_L", | |
"SE_BTL_HORSE1_F1_DART1_R", | |
"SE_BTL_HORSE1_B1_DART1_L", | |
"SE_BTL_HORSE1_B1_DART1_R", | |
"SE_BTL_HORSE1_T1_DART1_L", | |
"SE_BTL_HORSE1_T1_DART1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_DART1_L", | |
"SE_BTL_HORSE2_F1_DART1_R", | |
"SE_BTL_HORSE2_B1_DART1_L", | |
"SE_BTL_HORSE2_B1_DART1_R", | |
"SE_BTL_HORSE2_T1_DART1_L", | |
"SE_BTL_HORSE2_T1_DART1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_DART1_L", | |
"SE_BTL_HORSE3_F1_DART1_R", | |
"SE_BTL_HORSE3_B1_DART1_L", | |
"SE_BTL_HORSE3_B1_DART1_R", | |
"SE_BTL_HORSE3_T1_DART1_L", | |
"SE_BTL_HORSE3_T1_DART1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_SAND1_L", | |
"SE_BTL_HORSE1_F1_SAND1_R", | |
"SE_BTL_HORSE1_B1_SAND1_L", | |
"SE_BTL_HORSE1_B1_SAND1_R", | |
"SE_BTL_HORSE1_T1_SAND1_L", | |
"SE_BTL_HORSE1_T1_SAND1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_SAND1_L", | |
"SE_BTL_HORSE2_F1_SAND1_R", | |
"SE_BTL_HORSE2_B1_SAND1_L", | |
"SE_BTL_HORSE2_B1_SAND1_R", | |
"SE_BTL_HORSE2_T1_SAND1_L", | |
"SE_BTL_HORSE2_T1_SAND1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_SAND1_L", | |
"SE_BTL_HORSE3_F1_SAND1_R", | |
"SE_BTL_HORSE3_B1_SAND1_L", | |
"SE_BTL_HORSE3_B1_SAND1_R", | |
"SE_BTL_HORSE3_T1_SAND1_L", | |
"SE_BTL_HORSE3_T1_SAND1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_BRID1_L", | |
"SE_BTL_HORSE1_F1_BRID1_R", | |
"SE_BTL_HORSE1_B1_BRID1_L", | |
"SE_BTL_HORSE1_B1_BRID1_R", | |
"SE_BTL_HORSE1_T1_BRID1_L", | |
"SE_BTL_HORSE1_T1_BRID1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_BRID1_L", | |
"SE_BTL_HORSE2_F1_BRID1_R", | |
"SE_BTL_HORSE2_B1_BRID1_L", | |
"SE_BTL_HORSE2_B1_BRID1_R", | |
"SE_BTL_HORSE2_T1_BRID1_L", | |
"SE_BTL_HORSE2_T1_BRID1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_BRID1_L", | |
"SE_BTL_HORSE3_F1_BRID1_R", | |
"SE_BTL_HORSE3_B1_BRID1_L", | |
"SE_BTL_HORSE3_B1_BRID1_R", | |
"SE_BTL_HORSE3_T1_BRID1_L", | |
"SE_BTL_HORSE3_T1_BRID1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE1_F1_STON1_L", | |
"SE_BTL_HORSE1_F1_STON1_R", | |
"SE_BTL_HORSE1_B1_STON1_L", | |
"SE_BTL_HORSE1_B1_STON1_R", | |
"SE_BTL_HORSE1_T1_STON1_L", | |
"SE_BTL_HORSE1_T1_STON1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE2_F1_STON1_L", | |
"SE_BTL_HORSE2_F1_STON1_R", | |
"SE_BTL_HORSE2_B1_STON1_L", | |
"SE_BTL_HORSE2_B1_STON1_R", | |
"SE_BTL_HORSE2_T1_STON1_L", | |
"SE_BTL_HORSE2_T1_STON1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_HORSE3_F1_STON1_L", | |
"SE_BTL_HORSE3_F1_STON1_R", | |
"SE_BTL_HORSE3_B1_STON1_L", | |
"SE_BTL_HORSE3_B1_STON1_R", | |
"SE_BTL_HORSE3_T1_STON1_L", | |
"SE_BTL_HORSE3_T1_STON1_R", | |
"", | |
"", | |
"", | |
"", | |
"SE_BTL_BIRD1_FLAP1_L", | |
"SE_BTL_BIRD1_FLAP1_R", | |
"SE_BTL_BIRD1_GLIDING1_L", | |
"SE_BTL_BIRD1_GLIDING1_R", | |
"SE_BTL_ARMOR1_L", | |
"SE_BTL_ARMOR1_R", | |
"SE_BTL_BIRD1_GLIDING2", | |
"SE_BMP_MAP25_SAINT_LIGHT1", | |
"SE_BMP_MAP25_SHAKE1_1", | |
"SE_BMP_MAP21_FLASH1_1", | |
"SE_BMP_SMALL_FLASH1", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"H_SHINE", | |
"H_LUNA_BF", | |
"H_LUNA_AF_01", | |
"H_EXCB1", | |
"H_EXCB2", | |
"H_OURA_01", | |
"H_OURA_02", | |
"H_OURA_03", | |
"", | |
"", | |
"", | |
"H_GES_01", | |
"H_GES_02", | |
"H_GES_03", | |
"", | |
"", | |
"H_LIVE", | |
"H_LEVUP", | |
"H_BTL_NODAMAGE", | |
"H_SWORD_KAESU", | |
"H_ELIWOD_KIRAN", | |
"", | |
"H_HECTOR_AXE", | |
"BTL_DANCE2", | |
"", | |
"BMP_DANCE2", | |
"SYS_BREAK_STONE1", | |
"H_BMP_BRIDGE_02", | |
"H_KEKKAI", | |
"H_EVT_TAORERU_02", | |
"H_SWORD_NUKU", | |
"", | |
"", | |
"H_MONM_KIRAN", | |
"", | |
"", | |
"H_DRAGON_WALK", | |
"H_MISTY_AF", | |
"H_ECLIPSE_LAST", | |
"", | |
"BTL_SAM_MAGIC1", | |
"H_SYS_MOJI_TEN", | |
"H_SYS_TEN_OPEN", | |
"H_SYS_TEN_CLOSE", | |
"", | |
"H_EVT_WOUT_6FRAME", | |
"H_EVT_WOUT_30FRAME", | |
"H_EVT_WOUT_60FRAME", | |
"H_EVT_WOUT_90FRAME", | |
"H_EVT_WOUT_120FRAME", | |
"", | |
"", | |
"H_BTL_DRAGON_SHAKE_01", | |
"H_BTL_DRAGON_SCREAM_01", | |
"H_BTL_DRAGON_BRESS_01", | |
"H_BTL_DRAGON_OUT_01", | |
"H_EVT_KABAU", | |
"H_EVT19_DRAGON_SCREAM", | |
"", | |
"H_BTL_DRUID_HISSATU_01", | |
"H_BTL_SAGE_HISSATU_01", | |
"H_BMP_BOMB_FALL_01", | |
"", | |
"H_EVT_DRAGON_ATACCK_01", | |
"H_EVT_DRAGON_ATACCK_01", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"MON_ZOMBIE_MOVE1", | |
"MON_ZOMBIE_MOVE1", | |
"MON_BONE_MOVE1", | |
"MON_BONE_MOVE1", | |
"MON_BIGL_MOVE1", | |
"MON_BIGL_MOVE1", | |
"MON_BAE_MOVE_FLAT1", | |
"MON_BAE_MOVE_FLAT1", | |
"MON_MDG_MOVE_FLAT1", | |
"MON_MDG_MOVE_FLAT1", | |
"MON_GOG_MOVE1", | |
"MON_GOG_MOVE1", | |
"BMAP_SHOOTER_MOVE1", | |
"BMAP_SHOOTER_MOVE1", | |
"WMAP_ROAD_APPEAR1", | |
"WMAP_BASE_APPEAR1", | |
"WMAP_MON_APPEAR1", | |
"WMAP_MON_ATTACK1", | |
"WMAP_MON_ATTACK2", | |
"", | |
"SYS_CHAPTER_START", | |
"SYS_OP_FADEIN1", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"MON_ZOM_HAND_UP1", | |
"MON_ZOM_HAND_DOWN1", | |
"MON_ZOM_ATTACK3", | |
"", | |
"", | |
"MON_BAE_HAND_UP1", | |
"MON_BAE_HAND_DOWN1", | |
"MON_BAE_CRITICAL1", | |
"", | |
"MON_CYC_ATTACK1", | |
"MON_MDG_GROAN1", | |
"MON_MDG_ATTACK1", | |
"MON_MDG_CRITICAL1", | |
"", | |
"MON_GAR_CRITICAL1", | |
"MON_GOG_ATTACK2", | |
"MON_GOG_ATTACK3", | |
"MON_GOG_ATTACK4", | |
"MON_GAR_CRITICAL2", | |
"", | |
"MON_ZOMBIE_MOVE1", | |
"MON_ZOMBIE_MOVE1", | |
"MON_BONE_MOVE1", | |
"MON_BONE_MOVE1", | |
"MON_BAE_MOVE_FLAT1", | |
"MON_BAE_MOVE_FLAT1", | |
"MON_MDG_MOVE_FLAT1", | |
"MON_MDG_MOVE_FLAT1", | |
"", | |
"", | |
"MON_ZOM_MOVE_GRASS1", | |
"MON_ZOM_MOVE_GRASS1", | |
"MON_SKS_MOVE_GRASS1", | |
"MON_SKS_MOVE_GRASS1", | |
"MON_BAE_MOVE_GRASS1", | |
"MON_BAE_MOVE_GRASS1", | |
"MON_MDG_MOVE_GRASS1", | |
"MON_MDG_MOVE_GRASS1", | |
"", | |
"", | |
"MON_ZOM_MOVE_WATER1", | |
"MON_ZOM_MOVE_WATER1", | |
"MON_SKS_MOVE_WATER1", | |
"MON_SKS_MOVE_WATER1", | |
"MON_BAE_MOVE_WATER1", | |
"MON_BAE_MOVE_WATER1", | |
"MON_MDG_MOVE_WATER1", | |
"MON_MDG_MOVE_WATER1", | |
"", | |
"", | |
"MON_ZOM_MOVE_DART1", | |
"MON_ZOM_MOVE_DART1", | |
"MON_SKS_MOVE_DART1", | |
"MON_SKS_MOVE_DART1", | |
"MON_BAE_MOVE_DART1", | |
"MON_BAE_MOVE_DART1", | |
"MON_MDG_MOVE_DART1", | |
"MON_MDG_MOVE_DART1", | |
"", | |
"", | |
"MON_ZOM_MOVE_DART1", | |
"MON_ZOM_MOVE_DART1", | |
"MON_SKS_MOVE_DART1", | |
"MON_SKS_MOVE_DART1", | |
"MON_BAE_MOVE_SAND1", | |
"MON_BAE_MOVE_SAND1", | |
"MON_MDG_MOVE_SAND1", | |
"MON_MDG_MOVE_SAND1", | |
"", | |
"", | |
"MON_ZOM_MOVE_BRID1", | |
"MON_ZOM_MOVE_BRID1", | |
"MON_SKS_MOVE_BRID1", | |
"MON_SKS_MOVE_BRID1", | |
"MON_BAE_MOVE_WOOD1", | |
"MON_BAE_MOVE_WOOD1", | |
"MON_MDG_MOVE_WOOD1", | |
"MON_MDG_MOVE_WOOD1", | |
"", | |
"", | |
"MON_ZOM_MOVE_STON1", | |
"MON_ZOM_MOVE_STON1", | |
"MON_SKS_MOVE_STON1", | |
"MON_SKS_MOVE_STON1", | |
"MON_BAE_MOVE_STONE1", | |
"MON_BAE_MOVE_STONE1", | |
"MON_MDG_MOVE_STONE1", | |
"MON_MDG_MOVE_STONE1", | |
"", | |
"", | |
"MON_MAO_ATTACK2", | |
"MON_MAO_ATTACK1", | |
"BTL_MNT_MAGIC1", | |
"MON_SKS_CRITICAL1", | |
"MON_MAO_ATTACK3", | |
"BTL_MGK_ATTACK2", | |
"MON_MAO_APPEAR1", | |
"", | |
"", | |
"", | |
"BMP_BOS_NIGHTMARE1", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"BTL_BGL_ATTACK7_1", | |
"BTL_BGL_ATTACK7_2", | |
"", | |
"BTL_SNR_MAGIC2_1", | |
"BTL_SNR_MAGIC2_2", | |
"", | |
"MON_MAO_MAGIC1_1", | |
"MON_MAO_MAGIC1_2", | |
"", | |
"BTL_SNR_MAGIC1", | |
"MON_GOG_MAGIC1", | |
"MON_GOG_ATTACK1", | |
"MON_GOG_ATTACK5_1", | |
"MON_GOG_ATTACK5_2", | |
"BMP_GOG_ATTACK5_2", | |
"BMAP_MIRURA_MOVE1", | |
"BMAP_MIRURA_MOVE1", | |
"BMAP_DZOM_MOVE1", | |
"BMAP_DZOM_MOVE1", | |
"BTL_MON_CALL1", | |
"MON_BGL_ATTACK1", | |
"", | |
"MON_BGL_ATTACK3", | |
"MON_BGL_ATTACK4", | |
"MON_BGL_ATTACK5", | |
"", | |
"MON_BGL_ATTACK6", | |
"MON_BGL_ATTACK7", | |
"", | |
"BMP_MON_GOG_CRACK1", | |
"BMP_MON_GOG_BORN1", | |
"", | |
"", | |
"", | |
"", | |
"BTL_CRITICAL_DMG1", | |
"BTL_CRITICAL_DMG2", | |
"BTL_SKILL1", | |
"SE_BTL_RECITE_SPELL1", | |
"BTL_EVL_MAGIC1", | |
"BTL_EVL_MAGIC2", | |
"BTL_MON_MAGIC1", | |
"BTL_MON_MAGIC2", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"", | |
"SYS_CLASS_LIGHT1", | |
"SYS_CLASS_LIGHT2", | |
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
m700 = .\new\se_magic\h_shine, 6, 200, 100, 20 ; シャイン | |
m701 = .\new\se_magic\h_luna_bf, 6, 200, 127, 20 ; ルナ、前 | |
m702 = .\new\se_magic\h_luna_af_01, 6, 200, 104, 20 ; ルナ、後(その1) | |
m703 = .\new\se_magic\h_excb1, 6, 200, 100, 20 ; エクスカリバー、前 | |
m704 = .\new\se_magic\h_excb2, 6, 200, 100, 20 ; エクスカリバー、風の刃が飛ぶとこ | |
m705 = .\new\se_magic\h_oura_01, 7, 200, 115, 20 ; オーラ、最初 | |
m706 = .\new\se_magic\h_oura_02, 6, 200, 95, 20 ; オーラ、光の柱が上がる | |
m707 = .\new\se_magic\h_oura_03, 6, 200, 115, 20 ; オーラ、光の柱が下がって光る | |
m711 = .\new\se_magic\h_ges_01, 6, 200, 105, 20 ; ゲスペンスト、最初 | |
m712 = .\new\se_magic\h_ges_02, 6, 200, 105, 20 ; ゲスペンスト、稲妻が走る | |
m713 = .\new\se_magic\h_ges_03, 6, 200, 105, 20 ; ゲスペンスト、最後 | |
m716 = .\new\se_magic\h_live, 7, 200, 110, 20 ; ライブ、最初 | |
m717 = .\new\se_sys1\h_levup, 4, 200, 50, 20 ; レベルアップ、レベルの数字が上がるところ | |
m719 = .\new\se_btl\h_sword_kaesu, 6, 200, 127, 20 ; エリウッド、剣を持ち直す | |
m726 = .\agbfe3_new\sys\sys_break_stone1.mml, 6, 211, 105, 20 ; sys 聖石の割れる音 | |
m728 = .\new\se_bmp\h_kekkai, 6, 200, 120, 20 ;オンマップで結界を使ったとき | |
m730 = .\new\se_evt\h_sword_nuku, 6, 200, 120, 20 ;イベント 剣を抜く音 | |
m733 = .\new\se_btl\h_monm_kiran, 7, 200, 70, 20 ;修道士 バトルで最初の光る部分 | |
m741 = .\new\se_sys1\h_sys_moji_ten, 3, 200, 40, 20 ;システム、文字表示音(天の声) | |
m761 = .\new\se_bmp\h_bmp_bomb_fall_01, 7, 200, 90, 20 ;マップ、フレイボムを投げる | |
m770 = .\agbfe3_new\mon\mon_zombie_move1, 4, 210, 100, 20 ;オンマップ、ゾンビ・マミーの歩く音 | |
m771 = .\agbfe3_new\mon\mon_zombie_move1, 5, 210, 100, 20 ;オンマップ、ゾンビ・マミーの歩く音 | |
m772 = .\agbfe3_new\mon\mon_bone_move1, 4, 210, 127, 20 ;オンマップ、スケルトン・ヘルスケルトンの歩く音 | |
m773 = .\agbfe3_new\mon\mon_bone_move1, 5, 210, 127, 20 ;オンマップ、スケルトン・ヘルスケルトンの歩く音 | |
m774 = .\agbfe3_new\mon\mon_bigl_move1, 6, 210, 80, 20 ;オンマップ、ビグルの歩く音 | |
m775 = .\agbfe3_new\mon\mon_bigl_move1, 7, 210, 80, 20 ;オンマップ、ビグルの歩く音 | |
m776 = .\agbfe3_new\mon\mon_bae_move_flat1.mml, 4, 211, 55, 20 ; bmp バール移動音(平地) | |
m777 = .\agbfe3_new\mon\mon_bae_move_flat1.mml, 5, 211, 55, 20 ; bmp バール移動音(平地) | |
m778 = .\agbfe3_new\mon\mon_mdg_move_flat1.mml, 4, 211, 127, 20 ; bmp ケルベロス移動音(平地) | |
m779 = .\agbfe3_new\mon\mon_mdg_move_flat1.mml, 5, 211, 127, 20 ; bmp ケルベロス移動音(平地) | |
m780 = .\agbfe3_new\mon\mon_gog_move1.mml, 4, 211, 45, 20 ; bmp ゴーゴン移動音(平地) | |
m781 = .\agbfe3_new\mon\mon_gog_move1.mml, 5, 211, 45, 20 ; bmp ゴーゴン移動音(平地) | |
m782 = .\agbfe3_new\bmap\bmap_shooter_move1, 6, 210, 60, 20 ;オンマップ、船移動音 | |
m783 = .\agbfe3_new\bmap\bmap_shooter_move1, 7, 210, 60, 20 ;オンマップ、船移動音 | |
m784 = .\agbfe3_new\wmap\wmap_road_appear1.mml, 2, 211, 110, 20 ; wmap ワールドマップ 街道出現 | |
m785 = .\agbfe3_new\wmap\wmap_base_appear1.mml, 2, 211, 99, 20 ; wmap ワールドマップ 拠点出現 | |
m786 = .\agbfe3_new\wmap\wmap_mon_appear1.mml, 2, 211, 90, 20 ; wmap ワールドマップ 魔物出現 | |
m787 = .\agbfe3_new\wmap\wmap_mon_attack1.mml, 2, 211, 105, 20 ; wmap ワールドマップ 魔物交戦1 | |
m788 = .\agbfe3_new\wmap\wmap_mon_attack2.mml, 2, 211, 115, 20 ; wmap ワールドマップ 魔物交戦2 | |
m791 = .\agbfe3_new\sys\sys_op_fadein1.mml, 6, 211, 110, 20 ; sys タイトル前の演出。背景の鳥?のカゲが光始める瞬間から | |
m802 = .\agbfe3_new\mon\mon_zom_attack3.mml, 6, 211, 120, 20 ; btl ゾンビ 必殺攻撃の威嚇 | |
m805 = .\agbfe3_new\mon\mon_bae_hand_up1.mml, 6, 211, 80, 20 ; btl バール攻撃音1 | |
m806 = .\agbfe3_new\mon\mon_bae_hand_down1.mml, 6, 211, 80, 20 ; btl バール攻撃音2 | |
m807 = .\agbfe3_new\mon\mon_bae_critical1.mml, 6, 211, 105, 20 ; btl バール攻撃音3 | |
m809 = .\agbfe3_new\mon\mon_cyc_attack1.mml, 6, 211, 99, 20 ; btl サイクロプス 必殺攻撃の威嚇 | |
m810 = .\agbfe3_new\mon\mon_mdg_groan1.mml, 6, 211, 120, 20 ; btl ケルベロス攻撃音1 | |
m811 = .\agbfe3_new\mon\mon_mdg_attack1.mml, 6, 211, 127, 20 ; btl ケルベロス攻撃音2 | |
m812 = .\agbfe3_new\mon\mon_mdg_critical1.mml, 6, 211, 127, 20 ; btl ケルベロス攻撃音3 | |
m814 = .\agbfe3_new\mon\mon_gar_critical1.mml, 6, 211, 120, 20 ; btl ガーゴイル威嚇の声 | |
m815 = .\agbfe3_new\mon\mon_gog_attack2.mid, 6, 211, 99, 20 ; btl ゴーゴン攻撃2 | |
m816 = .\agbfe3_new\mon\mon_gog_attack3.mid, 6, 211, 95, 20 ; btl ゴーゴン攻撃3 | |
m817 = .\agbfe3_new\mon\mon_gog_attack4.mid, 6, 211, 99, 20 ; btl ゴーゴン攻撃4 | |
m818 = .\agbfe3_new\mon\mon_gar_critical2.mml, 6, 211, 99, 20 ; btl ガーゴイル威嚇の声その2 | |
m820 = .\agbfe3_new\mon\mon_zombie_move1, 4, 210, 100, 20 ;バトル、ゾンビ・マミーの歩く音(平地) | |
m821 = .\agbfe3_new\mon\mon_zombie_move1, 5, 210, 100, 20 ;バトル、ゾンビ・マミーの歩く音(平地) | |
m822 = .\agbfe3_new\mon\mon_bone_move1, 4, 210, 127, 20 ;バトル、スケルトン・ヘルスケルトンの歩く音(平地) | |
m823 = .\agbfe3_new\mon\mon_bone_move1, 5, 210, 127, 20 ;バトル、スケルトン・ヘルスケルトンの歩く音(平地) | |
m824 = .\agbfe3_new\mon\mon_bae_move_flat1.mml, 4, 211, 55, 20 ; btl バール移動音(平地) | |
m825 = .\agbfe3_new\mon\mon_bae_move_flat1.mml, 5, 211, 55, 20 ; btl バール移動音(平地) | |
m826 = .\agbfe3_new\mon\mon_mdg_move_flat1.mml, 4, 211, 127, 20 ; btl ケルベロス移動音(平地) | |
m827 = .\agbfe3_new\mon\mon_mdg_move_flat1.mml, 5, 211, 127, 20 ; btl ケルベロス移動音(平地) | |
m834 = .\agbfe3_new\mon\mon_bae_move_grass1.mml, 4, 211, 50, 20 ; btl バール移動音(草地) | |
m835 = .\agbfe3_new\mon\mon_bae_move_grass1.mml, 5, 211, 50, 20 ; btl バール移動音(草地) | |
m836 = .\agbfe3_new\mon\mon_mdg_move_grass1.mml, 4, 211, 80, 20 ; btl ケルベロス移動音(草地) | |
m837 = .\agbfe3_new\mon\mon_mdg_move_grass1.mml, 5, 211, 80, 20 ; btl ケルベロス移動音(草地) | |
m844 = .\agbfe3_new\mon\mon_bae_move_water1.mml, 4, 211, 80, 20 ; btl バール移動音(水辺) | |
m845 = .\agbfe3_new\mon\mon_bae_move_water1.mml, 5, 211, 80, 20 ; btl バール移動音(水辺) | |
m846 = .\agbfe3_new\mon\mon_mdg_move_water1.mml, 4, 211, 99, 20 ; btl ケルベロス移動音(水辺) | |
m847 = .\agbfe3_new\mon\mon_mdg_move_water1.mml, 5, 211, 99, 20 ; btl ケルベロス移動音(水辺) | |
m854 = .\agbfe3_new\mon\mon_bae_move_dart1.mml, 4, 211, 60, 20 ; btl バール移動音(荒地) | |
m855 = .\agbfe3_new\mon\mon_bae_move_dart1.mml, 5, 211, 60, 20 ; btl バール移動音(荒地) | |
m856 = .\agbfe3_new\mon\mon_mdg_move_dart1.mml, 4, 211, 99, 20 ; btl ケルベロス移動音(水辺) | |
m857 = .\agbfe3_new\mon\mon_mdg_move_dart1.mml, 5, 211, 99, 20 ; btl ケルベロス移動音(水辺) | |
m864 = .\agbfe3_new\mon\mon_bae_move_sand1.mml, 4, 211, 55, 20 ; btl バール移動音(砂地) | |
m865 = .\agbfe3_new\mon\mon_bae_move_sand1.mml, 5, 211, 55, 20 ; btl バール移動音(砂地) | |
m866 = .\agbfe3_new\mon\mon_mdg_move_sand1.mml, 4, 211, 99, 20 ; btl ケルベロス移動音(砂地) | |
m867 = .\agbfe3_new\mon\mon_mdg_move_sand1.mml, 5, 211, 99, 20 ; btl ケルベロス移動音(砂地) | |
m874 = .\agbfe3_new\mon\mon_bae_move_wood1.mml, 4, 211, 80, 20 ; btl バール移動音(木橋) | |
m875 = .\agbfe3_new\mon\mon_bae_move_wood1.mml, 5, 211, 80, 20 ; btl バール移動音(木橋) | |
m876 = .\agbfe3_new\mon\mon_mdg_move_wood1.mml, 4, 211, 127, 20 ; btl ケルベロス移動音(木橋) | |
m877 = .\agbfe3_new\mon\mon_mdg_move_wood1.mml, 5, 211, 127, 20 ; btl ケルベロス移動音(木橋) | |
m884 = .\agbfe3_new\mon\mon_bae_move_stone1.mml, 4, 211, 80, 20 ; btl バール移動音(石橋) | |
m885 = .\agbfe3_new\mon\mon_bae_move_stone1.mml, 5, 211, 80, 20 ; btl バール移動音(石橋) | |
m886 = .\agbfe3_new\mon\mon_mdg_move_stone1.mml, 4, 211, 99, 20 ; btl ケルベロス移動音(石橋) | |
m887 = .\agbfe3_new\mon\mon_mdg_move_stone1.mml, 5, 211, 99, 20 ; btl ケルベロス移動音(石橋) | |
m891 = .\agbfe3_new\mon\mon_mao_attack1.mml, 7, 211, 105, 20 ; btl 魔王 必殺攻撃の威嚇 | |
m892 = .\agbfe3_new\btl\btl_mnt_magic1.mml, 6, 211, 80, 20 ; btl マージナイト 必殺時のエフェクト | |
m893 = .\agbfe3_new\mon\mon_sks_critical1, 6, 210, 60, 20 ;バトル、スケルトン・ヘルスケルトンの必殺 | |
m949 = .\agbfe3_new\btl\btl_snr_magic1.mml, 6, 211, 99, 20 ; btl 新理魔法S 最初のヨコスクロールするエフェクト | |
m955 = .\agbfe3_new\bmap\bmap_mirura_move1, 4, 110, 100, 20 ;オンマップ、ミルラの移動音A | |
m956 = .\agbfe3_new\bmap\bmap_mirura_move1, 5, 110, 100, 20 ;オンマップ、ミルラの移動音B | |
m957 = .\agbfe3_new\bmap\bmap_dzom_move1, 4, 210, 120, 20 ;オンマップ、ドラゴンゾンビ移動音A | |
m958 = .\agbfe3_new\bmap\bmap_dzom_move1, 5, 210, 120, 20 ;オンマップ、ドラゴンゾンビ移動音B;/////////////////////////////////////////////////////////////////////// | |
m960 = .\agbfe3_new\mon\mon_bgl_attack1.mml, 6, 211, 105, 20 ; btl ビグル 攻撃1(目を閉じる、通常攻撃) | |
m962 = .\agbfe3_new\mon\mon_bgl_attack3.mml, 7, 211, 105, 20 ; btl ビグル 攻撃3(目を開けて光る、通常攻撃) | |
m966 = .\agbfe3_new\mon\mon_bgl_attack6.mml, 6, 211, 100, 20 ; btl ビグル 攻撃6(エフェクトが出始めてから 魔法C) | |
m975 = .\agbfe3_new\btl\btl_critical_dmg1.mml, 6, 211, 110, 20 ; btl ダメージ 貫通(通常攻撃) | |
m997 = .\agbfe3_new\sys\sys_class_light1.mml, 2, 211, 80, 20 ; sys クラスチェンジ 光1 | |
m998 = .\agbfe3_new\sys\sys_class_light2.mml, 2, 211, 70, 20 ; sys クラスチェンジ 光2 | |
s001 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_opening, 0, 01, 51, 10, 20 ;オープニング | |
s002 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_op_theme_i, 0, 02, 50, 10, 20 ;FEテーマ(イントロつき) | |
s003 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_pro_first, 0, 03, 56, 10, 20 ;全体マップ前プロローグ | |
s004 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_wmap_01, 1, 04, 51, 10, 20 ;ワールドマップ チュートリアル | |
s005 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_wmap_02, 1, 05, 50, 10, 20 ;ワールドマップ エイリーク編 | |
s006 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_wmap_03, 1, 06, 51, 10, 20 ;ワールドマップ エフラム編 | |
s007 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_wmap_04, 1, 07, 56, 10, 20 ;ワールドマップ 共通 | |
s008 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_wmap_05, 1, 08, 53, 10, 20 ;ワールドマップ クリア後の世界 | |
s009 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl2, 1, 309, 53, 10, 20 ;AGBFE3 MAP 女主人公初期 | |
s010 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl3, 1, 310, 46, 10, 20 ;AGBFE3 MAP 女主人公中期 | |
s011 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl4, 1, 311, 55, 10, 20 ;AGBFE3 MAP 男主人公初期 | |
s012 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl11, 1, 312, 48, 10, 20 ;AGBFE3 MAP 男主人公中期 | |
s013 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl12, 1, 313, 54, 10, 20 ;AGBFE3 MAP 共通後期 | |
s014 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_map_pl5, 1, 14, 55, 10, 20 ;PLマップ 魔殿 | |
s015 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_map_pl9, 1, 15, 52, 10, 20 ;PLマップ 三軍 | |
s016 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl10, 1, 316, 47, 10, 20 ;AGBFE3 勝利近し | |
s017 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl6, 1, 317, 64, 10, 20 ;AGBFE3 PL索敵(旧塔・遺跡) | |
s018 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_pl8, 1, 318, 59, 10, 20 ;AGBFE3 PL塔・遺跡(旧策敵) | |
s019 = .\agbfe3_new\bgm\bgm_hira\agbfe3_bgm_map_cp1.mid, 1,419,56,10,20 ;初期 | |
s020 = .\agbfe3_new\bgm\bgm_hira\agbfe3_bgm_map_cp2.mid, 1,419,53,10,20 ;中期 | |
s021 = .\agbfe3_new\bgm\bgm_hira\agbfe3_bgm_map_cp3.mid, 1,419,45,10,20 ;後期 | |
s022 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_map_cp5, 1, 22, 55, 10, 20 ;CPマップ 魔殿 | |
s023 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_cp4, 1, 323, 63, 10, 20 ;AGBFE3 CP塔・地下 | |
s024 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_map_cp8, 1, 324, 68, 10, 20 ;AGBFE3 CP索敵 | |
s025 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_pl_normal, 0, 325, 51, 10, 20 ;AGBFE3 バトル〜通常PL | |
s026 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_cp_normal, 0, 326, 62, 10, 20 ;AGBFE3 バトル〜通常CP | |
s027 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss1, 0, 327, 49, 10, 20 ;AGBFE3 バトル章ボス | |
s028 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss2, 0, 328, 54, 10, 20 ;AGBFE3 バトル中ボス | |
s029 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss4, 0, 329, 59, 10, 20 ;AGBFE3 バトルリオン | |
s030 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss5, 0, 330, 49, 10, 20 ;AGBFE3 バトル魔王 | |
s031 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_btl_weapon, 0, 31, 45, 10, 20 ;バトル 主人公専用武器 | |
s032 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_dance, 0, 332, 47, 10, 20 ;AGBFE3 バトル踊り子PL | |
s033 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_staff_a, 0, 333, 62, 10, 20 ;AGBFE3 バトル〜杖A | |
s034 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_staff_b, 0, 334, 49, 10, 20 ;AGBFE3 バトル〜杖B | |
s035 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_class_chg, 0, 335, 48, 10, 20 ;AGBFE3 クラスチェンジ | |
s036 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_advance, 1, 36, 55, 10, 20 ;イベント 章OP進撃 | |
s037 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_start, 1, 337, 46, 10, 20 ;AGBFE3 AGBFE3 章OPイベントスタート | |
s038 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_enemy, 1, 338, 51, 10, 20 ;AGBFE3 イベント 敵出現 | |
s039 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_yorokobi, 0, 339, 54, 10, 20 ;AGBFE3 イベント 喜び | |
s040 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_04, 0, 340, 57, 10, 20 ;AGBFE3 イベント 怒り | |
s041 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_11, 0, 341, 58, 10, 20 ;AGBFE3 イベント 悲しみ | |
s042 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_14, 0, 342, 68, 10, 20 ;AGBFE3 イベント 楽しい(コミカル) | |
s043 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_sage_02, 0, 43, 64, 10, 60 ;イベント 聖なるもの | |
s044 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_lyon, 0, 344, 63, 10, 20 ;AGBFE3 イベント〜リオン | |
s045 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_lyon2, 0, 45, 61, 10, 20 ;イベント リオン(魔王乗っ取られ) | |
s046 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_enemy2, 0, 46, 52, 10, 20 ;イベント 敵語る | |
s047 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_05, 0, 347, 49, 10, 20 ;AGBFE3 イベント 終盤用 | |
s048 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_meet1, 0, 348, 54, 10, 20 ;AGBFE3 イベント 仲間入り | |
s049 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_win_good, 1, 349, 53, 10, 20 ;AGBFE3 章 エンディング勝利、制覇 | |
s050 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_win_bad, 1, 350, 50, 10, 20 ;AGBFE3 イベント 勝利(Bad編) | |
s051 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_theme, 0, 51, 60, 10, 20 ;イベント FEテーマ(アレンジ) | |
s052 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_select, 0, 352, 60, 10, 20 ;AGBFE3 出撃準備 | |
s053 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_shop, 0, 53, 60, 10, 20 ;お店 | |
s054 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_weapon_shop, 0, 54, 56, 10, 20 ;武器屋専用 | |
s055 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_uranai, 1, 55, 52, 10, 20 ;占い(進撃準備) | |
s056 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_togijyo_info, 0, 56, 56, 10, 20 ;闘技場受付 | |
s057 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_togijyo_btl, 0, 57, 50, 10, 20 ;闘技場バトル(外伝バージョン) | |
s058 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ff_togijyo, 0, 58, 49, 10, 20 ;闘技場勝利ファンファーレ | |
s059 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ff_loop, 0, 59, 56, 10, 20 ;通信対戦〜勝敗画面用 | |
s060 = .\agbfe3_new\bgm\bgm_mura\bgm_sys_fase_pl, 0, 360, 60, 10, 20 ;AGBFE3 魔物マップクリアFF | |
s061 = .\agbfe3_new\bgm\bgm_mura\bgm_sys_fase_cp, 0, 361, 51, 10, 20 ;AGBFE3 魔物マップ最上階クリアFF | |
s062 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_gameover, 0, 362, 53, 10, 20 ;AGBFE3 ゲームオーバー | |
s063 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_ff_dead, 0, 363, 53, 10, 20 ;AGBFE3 ゲームオーバー味方死亡時 | |
s064 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ed_score, 0, 64, 53, 10, 20 ;グランドエンディング〜戦績表示 | |
s065 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ed_epilogue, 0, 65, 54, 10, 20 ;グランドエンディング〜グランドED | |
s066 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ed_staff, 0, 66, 58, 10, 50 ;グランドエンディング〜スタッフロール | |
s067 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_op_theme, 0, 02, 50, 10, 20 ;FEテーマ(主題部) | |
s068 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_lyon3, 0, 68, 56, 10, 50 ;イベント リオン(オルゴール) | |
s069 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_evt_last, 1, 69, 49, 10, 20 ;イベント 最終マップ | |
s070 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ed_after, 0, 70, 49, 10, 20 ;グランドエンディング〜その後 | |
s071 = .\new\bgm\hirano\y_wind_3.mid, 0, 904, 127, 10, 0 ;山で風が吹くSE(春山修正) | |
s072 = .\new\bgm\hirano\y_jounai_2.mid, 0, 905, 90, 10, 0 ;城内のSE(春山修正) | |
s073 = .\new\bgm\hirano\y_doukutu_4.mid, 0, 906, 90, 10, 0 ;洞窟のSE(春山修正) | |
s074 = .\new\bgm\hirano\y_yoru_3.mid, 0, 907, 50, 10, 0 ;夜の外のSE | |
s075 = .\new\bgm\hirano\y_boat_03.mid, 0, 908, 100, 10, 0 ;波のSE(春山修正) | |
s076 = .\new\bgm\h_se_bird.mid, 0, 901, 90, 10, 0 ;鳥の鳴き声のSE(春山修正) | |
s077 = .\new\bgm\hirano\h_se_mori.mid, 0, 901, 75, 10, 0 ;森のSE3(鳥の鳴き声のない物、春山修正) | |
s078 = .\se_bmp1\se_bmp_sand_wind2.mid, 0, 110, 127, 20 ;砂嵐2(3音、封印より) | |
s079 = .\new\se_evt\h_evt_sabaku_s.mid, 0, 110, 127, 20 ;砂嵐、3秒バージョン | |
s080 = .\new\se_evt\h_evt_hubuki_s.mid, 0, 110, 100, 20 ;吹雪、3秒バージョン | |
s081 = .\new\bgm\hirano\h_sinden.mid, 0, 901, 100, 20 ;神殿内のSE(春山制作) | |
s082 = .\new\bgm\hirano\y_mori_3.mid, 0, 901, 80, 10, 0 ;森のSE2 | |
s083 = .\agbfe3_new\amb\h_amb_river1.mid, 0, 909, 60, 20 ;水のSE(春山制作) | |
s084 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_evt_meet1, 1, 348, 54, 10, 20 ;AGBFE3 イベント 仲間入り | |
s085 = .\agbfe3_new\bgm\bgm_mura\agbfe3_bgm_btl_boss5_2, 0, 330, 49, 10, 20 ;AGBFE3 バトル魔王(イントロなし) | |
s086 = .\agbfe3_new\bgm\bgm_haru\agbfe3_bgm_ed_staff_2, 0, 66, 58, 10, 50 ;グランドエンディング〜スタッフロール2 | |
s089 = .\new\bgm\h_muon, 0, 02, 0, 10, 0 ;無音用MIDIデータ | |
s090 = .\ff1\se_ff_item_get1.mid, 7, 100, 80, 60 ; FF:アイテムゲット! | |
s091 = .\ff1\se_ff_level_up1.mid, 7, 100, 100, 60 ; FF:レベルアップ! | |
s092 = .\ff1\se_ff_item_lost1.mid, 7, 100, 90, 60 ; FF:アイテム壊れる! | |
s096 = .\se_sys1\se_sys_save_ok1.mid, 3, 100, 127, 20 ; システム:セーブOK! | |
s097 = .\se_sys1\se_sys_unit_change1.mid, 3, 100, 60, 20 ; システム:ユニット位置交換 | |
s101 = .\se_sys1\se_sys_cursor_UDLR1.mid, 2, 100, 40, 30 ; システム:カーソル移動、上下左右 | |
s102 = .\se_sys1\se_sys_cursor_UD1.mid, 2, 100, 55, 30 ; システム:カーソル移動、上下 | |
s103 = .\se_sys1\se_sys_cursor_LR1.mid, 2, 100, 55, 30 ; システム:カーソル移動、左右 | |
s104 = .\se_sys1\se_sys_window_open1.mid, 2, 100, 55, 31 ; システム:ウィンドウオープン(通常) | |
s105 = .\se_sys1\se_sys_window_open2.mid, 2, 100, 55, 31 ; システム:ウィンドウオープン(ユニット掴んで) | |
s106 = .\se_sys1\se_sys_window_select1.mid, 2, 100, 60, 32 ; システム:決定音 | |
s107 = .\se_sys1\se_sys_window_cansel1.mid, 2, 100, 55, 31 ; システム:キャンセル音 | |
s108 = .\se_sys1\se_sys_miss1.mid, 3, 100, 110, 20 ; システム:ミス音1 | |
s109 = .\se_sys1\se_sys_game_start4.mid, 4, 100, 127, 20 ; システム:ゲームスタート(タイトル画面でSTART-KEYを押した時) | |
s110 = .\new\se_sys1\h_sys_moji4.mid, 3, 100, 50, 20 ; システム:文字表示音、その4(春山作成) | |
s111 = .\se_sys1\se_sys_info_window1.mid, 3, 100, 60, 20 ; システム:情報ウィンド切り替え | |
s112 = .\se_sys1\se_sys_help_window_open1.mid, 3, 100, 127, 20 ; システム:ヘルプウィンド開く | |
s113 = .\se_sys1\se_sys_help_window_close1.mid, 3, 100, 127, 20 ; システム:ヘルプウィンド閉じる | |
s114 = .\se_sys1\se_sys_info_window2.mid, 3, 100, 80, 20 ; システム:情報ウィンド切り替え | |
s115 = .\se_sys1\se_sys_turn_change1.mid, 3, 100, 127, 60 ; システム:ターンチェンジ音(使用プレイヤーに注意!,6-->3) | |
s116 = .\se_sys1\se_sys_exp1.mid, 3, 100, 55, 20 ; システム:経験値取得 | |
s117 = .\se_sys1\se_sys_hp2.mid, 3, 100, 100, 20 ; システム:HP回復、その2 | |
s118 = .\se_sys1\se_sys_parameter_up.mid, 3, 100, 60, 20 ; システム:パラメータ上昇 | |
s119 = .\se_sys1\se_sys_bikkuri_mark1.mid, 3, 100, 65, 20 ; システム:敵との遭遇 | |
s120 = .\se_sys1\se_sys_small_map_open1.mid, 3, 100, 127, 30 ; システム:縮小マップオープン | |
s121 = .\se_sys1\se_sys_small_map_close1.mid, 3, 100, 127, 30 ; システム:縮小マップクローズ | |
s122 = .\se_sys1\se_sys_moji3.mid, 3, 100, 30, 20 ; システム:文字表示音、その3(全体マップ) | |
s123 = .\se_sys1\se_sys_communi_error2.mid, 3, 100, 95, 30 ; 通信対戦時、エラー画面用SE | |
s124 = .\se_sys1\se_sys_communi_hand1.mid, 3, 100, 70, 20 ; 通信対戦時、通信中音 | |
s125 = .\se_sys1\se_sys_junban1.mid, 3, 100, 40, 20 ; 通信対戦時、順番を選んでいる | |
s126 = .\se_sys1\se_sys_junban_ok1.mid, 3, 100, 40, 20 ; 通信対戦時、順番決定! | |
s127 = .\se_sys1\se_sys_unit_warp1_1.mid, 3, 100, 127, 20 ; 通信対戦時、ユニットがワープする音 | |
s128 = .\se_sys1\se_sys_point_up1.mid, 3, 100, 127, 20 ; 通信対戦時、ポイント加算音 | |
s129 = .\se_sys1\se_sys_wahwah1.mid, 8, 100, 127, 20 ; 通信対戦時、人々の歓声! | |
s130 = .\se_bmp1\se_bmp_rest1_1.mid, 6, 110, 112, 20 ; BMP:レスト、円柱エフェクトが始まる時 | |
s131 = .\se_bmp1\se_bmp_silence1_2.mid, 6, 110, 127, 20 ; BMP:サイレス、三角エフェクトが始まる時 | |
s132 = .\se_bmp1\se_bmp_silence1_3.mid, 6, 110, 80, 20 ; BMP:サイレス、三角エフェクトが止まった時 | |
s133 = .\se_bmp1\se_bmp_sleep1_2.mid, 6, 110, 110, 20 ; BMP:スリープ、相手の周りを回る時 | |
s134 = .\se_bmp1\se_bmp_hammerne1_1.mid, 6, 110, 127, 20 ; BMP:ハマーン、円柱エフェクトが始まる時 | |
s135 = .\se_bmp1\se_bmp_berserk1_1.mid, 6, 110, 112, 20 ; BMP:バサーク、相手の周りを回り始める時 | |
s136 = .\se_bmp1\se_bmp_mshield2_1.mid, 6, 110, 104, 20 ; BMP:Mシールド、円柱エフェクトが始まる時 | |
s137 = .\se_bmp1\se_bmp_live2_1.mid, 6, 110, 127, 20 ; BMP:ライブ、相手のところで円エフェクトが始まる時 | |
s138 = .\se_bmp1\se_bmp_relive2_1.mid, 6, 110, 127, 20 ; BMP:リライブ、相手のところで円エフェクトが始まる時 | |
s139 = .\se_bmp1\se_bmp_recover2_1.mid, 6, 110, 127, 20 ; BMP:リカバー、相手のところ円エフェクトが始まる時 | |
s140 = .\se_bmp1\se_bmp_reserve2_1.mid, 7, 110, 127, 20 ; BMP:リザーブ、最後の円エフェクトが始まる時 | |
s141 = .\se_bmp1\se_bmp_unlock1_1.mid, 6, 110, 127, 20 ; BMP:アンロック、エフェクトが始まった時 | |
s142 = .\se_bmp1\se_bmp_colosseum1_1.mid, 8, 110, 127, 51 ; BMP:闘技場、人々の歓声!、戦闘に入る〜戦闘中 | |
s143 = .\se_bmp1\se_bmp_colosseum1_2.mid, 8, 110, 127, 52 ; BMP:闘技場、人々の歓声!、勝った時! | |
s144 = .\se_sys1\se_sys_chapter_start1_1.mid, 6, 100, 127, 20 ; SYS:章スタート | |
s145 = .\se_sys1\se_sys_chapter_start1_2.mid, 7, 100, 127, 20 ; SYS:章スタート | |
s149 = .\se_sys1\se_sys_wahwah1.mid, 0, 100, 127, 20 ; 通信対戦時、人々の歓声! | |
s150 = .\se_bmp1\se_bmp_move_human1a_t1.mid, 4, 110, 127, 20 ; BMP:移動人1、BMP1 +27 | |
s151 = .\se_bmp1\se_bmp_move_human1a_t2.mid, 4, 110, 127, 20 ; BMP:移動人1、BMP1 +27 | |
s152 = .\se_bmp1\se_bmp_move_human1b_t1.mid, 5, 110, 127, 20 ; BMP:移動人1、BMP2 +27 | |
s153 = .\se_bmp1\se_bmp_move_human1b_t2.mid, 5, 110, 127, 20 ; BMP:移動人1、BMP2 +27 | |
s154 = .\se_bmp1\se_bmp_move_horse1a_t1.mid, 4, 110, 112, 20 ; BMP:移動馬1、BMP1 +20 | |
s155 = .\se_bmp1\se_bmp_move_horse1a_t2.mid, 4, 110, 112, 20 ; BMP:移動馬1、BMP1 +20 | |
s156 = .\se_bmp1\se_bmp_move_horse1a_t3.mid, 4, 110, 112, 20 ; BMP:移動馬1、BMP1 +20 | |
s157 = .\se_bmp1\se_bmp_move_horse1b_t1.mid, 5, 110, 112, 20 ; BMP:移動馬1、BMP2 +20 | |
s158 = .\se_bmp1\se_bmp_move_horse1b_t2.mid, 5, 110, 112, 20 ; BMP:移動馬1、BMP2 +20 | |
s159 = .\se_bmp1\se_bmp_move_horse1b_t3.mid, 5, 110, 112, 20 ; BMP:移動馬1、BMP2 +20 | |
s160 = .\se_bmp1\se_bmp_move_bird1a_t1.mid, 4, 110, 127, 20 ; BMP:移動鳥1、BMP1 +20 | |
s161 = .\se_bmp1\se_bmp_move_bird1b_t1.mid, 5, 110, 127, 20 ; BMP:移動鳥1、BMP2 +20 | |
s162 = .\se_bmp1\se_bmp_move_human2a_t1.mid, 4, 110, 127, 20 ; BMP:移動人2、BMP1 +27 | |
s163 = .\se_bmp1\se_bmp_move_human2a_t2.mid, 4, 110, 127, 20 ; BMP:移動人2、BMP1 +27 | |
s164 = .\se_bmp1\se_bmp_move_human2b_t1.mid, 5, 110, 127, 20 ; BMP:移動人2、BMP2 +27 | |
s165 = .\se_bmp1\se_bmp_move_human2b_t2.mid, 5, 110, 127, 20 ; BMP:移動人2、BMP2 +27 | |
s166 = .\se_bmp1\se_bmp_move_bird2a_t1.mid, 4, 110, 127, 20 ; BMP:移動鳥2、BMP1 +20 | |
s167 = .\se_bmp1\se_bmp_move_bird2b_t1.mid, 5, 110, 127, 20 ; BMP:移動鳥2、BMP2 +20 | |
s170 = .\se_bmp1\se_bmp_self_recover1.mid, 6, 110, 100, 20 ; BMP:自己解毒 | |
s171 = .\se_bmp1\se_bmp_village_bomb1.mid, 6, 110, 127, 20 ; BMP:村破壊 | |
s172 = .\se_bmp1\se_bmp_human_fall1.mid, 6, 110, 127, 20 ; BMP:子落とし | |
s175 = .\se_bmp1\se_bmp_wall_bomb1_1.mid, 7, 110, 127, 20 ; BMP:壁を壊す、最後の破壊音 | |
s176 = .\se_bmp1\se_bmp_wall_bomb2_1.mid, 7, 110, 127, 20 ; BMP:壁を壊す、最初の破壊音 | |
s177 = .\se_bmp1\se_bmp_open_key1.mid, 6, 110, 127, 20 ; BMP:カギを開ける | |
s179 = .\se_bmp1\se_bmp_item_torch1.mid, 6, 110, 127, 20 ; BMP:トーチアイテム | |
s180 = .\se_bmp1\se_bmp_warp2_1.mid, 6, 110, 100, 30 ; BMP:ワープ・レスキュー、最初の音 | |
s181 = .\se_bmp1\se_bmp_warp2_2.mid, 7, 110, 110, 20 ; BMP:ワープ・レスキュー、次の音 | |
s182 = .\se_bmp1\se_bmp_antidote1_1.mid, 6, 110, 127, 20 ; BMP:毒消し | |
s183 = .\se_bmp1\se_bmp_poison1_1.mid, 6, 110, 127, 20 ; BMP:毒に犯された | |
s184 = .\se_bmp1\se_bmp_area_open1.mid, 7, 110, 127, 20 ; BMP:エリアが開く | |
s185 = .\se_bmp1\se_bmp_money1.mid, 4, 110, 127, 20 ; BMP:買い物をした時、チーン! | |
s186 = .\se_bmp1\se_bmp_trap_poison_mist1.mid, 6, 110, 127, 20 ; BMP:MAP12X、岩の間から毒の霧が噴射 | |
s188 = .\se_bmp1\se_bmp_trap_light2.mid, 6, 110, 127, 20 ; ●BMP:MAP16X、光のトラップが落ちてくる | |
s189 = .\se_bmp1\se_bmp_trap_floor_in1.mid, 6, 110, 127, 20 ; BMP:MAP14X、床が水中に消える | |
s190 = .\se_bmp1\se_bmp_trap_floor_out1.mid, 6, 110, 127, 20 ; BMP:MAP14X、床が水上に現れる | |
s191 = .\se_bmp1\se_bmp_trap_fire1.mid, 6, 110,120, 20 ; BMP:MAP8X、炎が吹き出る | |
s199 = .\se_bmp1\se_bmp_blizzard1.mid, 7, 110, 80, 20 ; BMP:MAP18C/MAP19、吹雪1(1音) | |
s200 = .\se_btl1\se_btl_furu1.mid, 6, 120, 90, 20 ; BTL:剣や斧をを振り下ろす | |
s201 = .\se_btl1\se_btl_furu2.mid, 6, 120, 80, 20 ; BTL:剣や斧をを振り上げる | |
s202 = .\se_btl1\se_btl_lance1.mid, 6, 120, 85, 20 ; BTL:槍を突き刺す | |
s203 = .\se_btl1\se_btl_furu3.mid, 6, 120, 127, 20 ; BTL:槍を振り回す | |
s204 = .\se_btl1\se_btl_arrow_shoot1.mid, 6, 120, 110, 20 ; BTL:矢を射る | |
s205 = .\se_btl1\se_btl_axe2.mid, 6, 120, 127, 20 ; BTL:斧を投げた時の回転音 | |
s206 = .\se_btl1\se_btl_ken_osameru1.mid, 6, 120, 127, 20 ; BTL:剣を収める | |
s207 = .\se_btl1\se_btl_ken_osameru2.mid, 6, 120, 127, 20 ; BTL:剣を収める | |
s208 = .\se_btl1\se_btl_shooter_fire1.mid, 6, 120, 127, 20 ; BTL:シューターが 矢を射る | |
s209 = .\se_btl1\se_btl_arrow_set2.mid, 7, 120, 127, 20 ; BTL:弓をひく | |
s210 = .\se_btl1\se_btl_damage_ud1.mid, 7, 120, 127, 20 ; BTL:ダメージ、上から下へ斬りつける | |
s211 = .\se_btl1\se_btl_damage_du1.mid, 7, 120, 127, 20 ; BTL:ダメージ、下から上へ斬りつける | |
s212 = .\se_btl1\se_btl_damage_tuki1.mid, 7, 120, 127, 20 ; BTL:ダメージ、突き刺す | |
s213 = .\se_btl1\se_btl_damage_last1.mid, 7, 120, 127, 20 ; BTL:ダメージ、とどめの一撃 | |
s214 = .\se_btl1\se_btl_fade_die_away1.mid, 7, 120, 80, 20 ; BTL:やっつけて、やられて、消える... | |
s215 = .\se_btl1\se_btl_miss1.mid, 7, 120, 127, 20 ; BTL:攻撃ミス! | |
s216 = .\se_btl1\se_btl_special_hit1.mid, 3, 120, 120, 20 ; BTL:必殺時に画面が揺れる時 | |
s220 = .\se_btl1\se_btl_dragon_change2_1.mid, 6, 120, 127, 20 ; BTL:ファ、ドラゴンに変身する時 | |
s221 = .\se_btl1\se_btl_dragon_change2_2.mid, 6, 120, 127, 20 ; BTL:ファ、ドラゴンから戻る時 | |
s222 = .\se_btl1\se_btl_dragon_scream5.mid, 7, 120, 80, 20 ; BTL:ファ、鳴き声 | |
s226 = .\se_btl1\se_btl_triangle1_1.mid, 7, 120, 127, 20 ; BTL:トライアングルアタック、分身音(アーマー) | |
s230 = .\se_btl1\se_btl_dragon_scream1.mid, 7, 120, 127, 20 ; BTL:マムクートがドラゴンに変身、鳴き声 | |
s231 = .\se_btl1\se_btl_bandit_scream1.mid, 6, 120, 110, 20 ; BTL:山賊の雄叫び | |
s234 = .\se_btl1\se_btl_furu_ono1.mid, 6, 120, 127, 20 ; BTL:斧をを振り下ろす | |
s235 = .\se_btl1\se_btl_furu_ono2.mid, 6, 120, 127, 20 ; BTL:斧をを振り上げる | |
s239 = .\se_btl1\se_btl_recover_efx1.mid, 7, 120, 127, 20 ; BTL:踊る・奏でる時、円エフェクト | |
s240 = .\se_btl1\se_btl_weapon_light1.mid, 7, 120, 100, 20 ; BTL:神将器を持っていて光る時 | |
s241 = .\se_btl3\se_btl_fire1_1.mid, 6, 121, 120, 20 ; BTL:ファイアー、火柱 | |
s242 = .\se_btl3\se_btl_fire1_2.mid, 6, 121, 110, 20 ; BTL:ファイアー、相手に向かう | |
s244 = .\se_btl3\se_btl_thunder2.mid, 6, 121, 100, 20 ; BTL:イナズマ音2 | |
s245 = .\se_btl3\se_btl_thunder1_2.mid, 6, 121, 110, 20 ; BTL:サンダー、相手にイナズマが落ちる | |
s246 = .\se_btl3\se_btl_magic_spell2.mid, 6, 121, 127, 20 ; BTL:シャーマンの手元でスパーク | |
s247 = .\se_btl3\se_btl_fire1_3.mid, 6, 121, 110, 20 ; BTL:ファイアー、相手側で炎が上がる | |
s248 = .\se_btl3\se_btl_lfire1_1.mid, 6, 121, 110, 20 ; BTL:Lファイアー、火柱 | |
s249 = .\se_btl3\se_btl_berserk2_1.mid, 6, 121, 127, 20 ; BTL:新バーサク | |
s250 = .\se_btl3\se_btl_silence2_1.mid, 7, 121, 80, 20 ; BTL:新サイレンス、自分とこでエフェクトが出る時 | |
s251 = .\se_btl3\se_btl_silence2_2.mid, 6, 121, 127, 20 ; BTL:新サイレンス、相手のとこでエフェクトが出る時 | |
s252 = .\se_btl3\se_btl_silence2_3.mid, 6, 121, 80, 20 ; BTL:新サイレンス、最後のピシッ! | |
s253 = .\se_btl3\se_btl_rest2_1.mid, 6, 121, 127, 20 ; BTL:新レスト | |
s254 = .\se_btl3\se_btl_purge2_1a.mid, 6, 121, 127, 20 ; BTL:新パージ、最初のエフェクトA | |
s255 = .\se_btl3\se_btl_purge2_1b.mid, 7, 121, 127, 20 ; BTL:新パージ、最初のエフェクトB | |
s256 = .\se_btl3\se_btl_purge2_2.mid, 6, 121, 110, 20 ; BTL:新パージ、光が集束するエフェクト | |
s257 = .\se_btl3\se_btl_purge2_3.mid, 3, 121, 127, 20 ; BTL:新パージ、最後の光エフェクト | |
s258 = .\se_btl3\se_btl_mshield2_1.mid, 6, 121, 110, 20 ; BTL:新マジックシールド | |
s259 = .\se_btl3\se_btl_hammerne2_1.mid, 6, 121, 127, 20 ; BTL:新ハマーン、エフェクトが始まる時 | |
s266 = .\se_btl3\se_btl_mistyrain2_1.mid, 6, 121, 100, 20 ; BTL:ミスティレイン(ミィル)、自分とこ | |
s270 = .\se_btl3\se_btl_live2_1.mid, 7, 121, 127, 20 ; BTL:新ライブ、自分とこ | |
s271 = .\se_btl3\se_btl_live2_2.mid, 6, 121, 127, 20 ; BTL:新ライブ、相手のところ | |
s272 = .\se_btl3\se_btl_relive2_1.mid, 7, 121, 127, 20 ; BTL:新リライブ、自分とこ | |
s273 = .\se_btl3\se_btl_relive2_2.mid, 6, 121, 127, 20 ; BTL:新リライブ、相手のところ | |
s274 = .\se_btl3\se_btl_recover2_1.mid, 7, 121, 127, 20 ; BTL:新リカバー、自分とこ(全快) | |
s275 = .\se_btl3\se_btl_recover2_2.mid, 6, 121, 127, 20 ; BTL:新リカバー、相手のところ(全快) | |
s276 = .\se_btl3\se_btl_reserve2_1.mid, 2, 121, 127, 20 ; BTL:新リザーブ、最後の円エフェクト | |
s281 = .\se_btl3\se_btl_thunderstorm1_1.mid, 6, 121, 127, 20 ; BTL:サンダーストーム、前半 | |
s282 = .\se_btl3\se_btl_thunderstorm1_2.mid, 6, 121, 127, 20 ; BTL:サンダーストーム、後半 / サンダー | |
s283 = .\se_btl3\se_btl_sleep2_1.mid, 7, 121, 120, 20 ; BTL:新スリープ、前半 | |
s284 = .\se_btl3\se_btl_sleep2_2.mid, 6, 121, 110, 20 ; BTL:新スリープ、後半 | |
s285 = .\se_btl3\se_btl_fire_breath1_1.mid, 6, 121, 88, 20 ; BTL:ブレス、炎系 | |
s287 = .\se_btl3\se_btl_magic_breath1_1.mid, 6, 121, 96, 20 ; BTL:ブレス、魔法系 | |
s288 = .\se_btl3\se_btl_lightning2_1.mid, 6, 121, 100, 20 ; BTL:新ライトニング、前 | |
s289 = .\se_btl3\se_btl_lightning2_2.mid, 6, 121, 90, 20 ; BTL:新ライトニング、後 | |
s290 = .\se_btl3\se_btl_fimbul1_1.mid, 6, 121, 110, 20 ; BTL:新フィンブル、最初の洗濯機 | |
s291 = .\se_btl3\se_btl_fimbul1_2.mid, 6, 121, 80, 20 ; BTL:新フィンブル、氷の音 | |
s292 = .\se_btl3\se_btl_resire2_1.mid, 6, 121, 100, 20 ; BTL:新リザイア、最初エフェクトが出る時 | |
s293 = .\se_btl3\se_btl_resire2_2.mid, 6, 121, 110, 20 ; BTL:新リザイア、相手のところでエフェクトが出る時 | |
s294 = .\se_btl3\se_btl_resire2_3.mid, 6, 121, 100, 20 ; BTL:新リザイア、自分のところにエフェクトが来る時 | |
s295 = .\se_btl3\se_btl_devine1_1.mid, 6, 121, 127, 20 ; BTL:デヴァイン、開く | |
s296 = .\se_btl3\se_btl_devine1_2.mid, 7, 121, 110, 20 ; BTL:デヴァイン、上昇 | |
s297 = .\se_btl3\se_btl_devine1_3.mid, 6, 121, 110, 20 ; BTL:デヴァイン、光る | |
s304 = .\se_btl3\se_btl_nosferatu1_1.mid, 7, 121, 104, 20 ; BTL:ノスフェラート(元フェンリル)、最初の斜めエフェクトが始まる時 | |
s305 = .\se_btl3\se_btl_nosferatu1_2.mid, 6, 121, 110, 20 ; BTL:ノスフェラート(元フェンリル)、紋章が出る時 | |
s306 = .\se_btl3\se_btl_nosferatu1_3.mid, 2, 121, 127, 20 ; BTL:ノスフェラート(元フェンリル)、火の玉エフェクトが出る度に | |
s307 = .\se_btl3\se_btl_nosferatu1_4.mid, 6, 121, 112, 20 ; BTL:ノスフェラート(元フェンリル)、最後に弾ける時 | |
s308 = .\se_btl3\se_btl_magic_spell3.mid, 6, 121, 127, 20 ; BTL:ヴァルキュリア、呪文 | |
s309 = .\se_btl3\se_btl_magic_spell5.mid, 6, 121, 127, 20 ; BTL:セイジ、呪文 | |
s310 = .\se_btl1\se_btl_shooter1_1.mid, 6, 120, 127, 20 ; BTL:シューター、発射音 | |
s311 = .\se_btl1\se_btl_shooter1_2.mid, 6, 120, 127, 20 ; BTL:シューター、飛行音 | |
s312 = .\se_btl3\se_btl_eclipse1_1.mid, 6, 121, 104, 20 ; BTL:イクリプス(元ヘイズィムーン)、最初のエフェクトが始まる時 | |
s313 = .\se_btl3\se_btl_eclipse1_2.mid, 7, 121, 112, 20 ; BTL:イクリプス(元ヘイズィムーン)、球体エフェクトが始まる時 | |
s315 = .\se_btl3\se_btl_class_light_up1.mid, 6, 121, 127, 20 ; BTL:クラスチェンジ、光が上昇 | |
s316 = .\se_btl3\se_btl_class_light_down1.mid, 6, 121, 127, 20 ; BTL:クラスチェンジ、光が下降 | |
s317 = .\se_btl3\se_btl_class_light_body1.mid, 4, 121, 127, 20 ; BTL:クラスチェンジ、体が光り輝く | |
s318 = .\se_btl3\se_btl_class_thunder1_1.mid, 7, 121, 127, 20 ; BTL:クラスチェンジ、カミナリ | |
s319 = .\agbfe3_new\bmap\bmp_evt_15_1.mid, 6, 211, 99, 20 ; bmp 16章 腕輪の融合 | |
s320 = .\agbfe3_new\bmap\bmp_evt_20b_1.mid, 6, 211, 99, 20 ; bmp 終章 魔王降臨 | |
s321 = .\agbfe3_new\bmap\bmp_evt_20b_2.mid, 6, 211, 102, 20 ; bmp 終章 聖石融合 | |
s322 = .\agbfe3_new\mon\mon_mao_die1.mid, 6, 211, 110, 20 ; btl 魔王 魔物死亡 揺れが始まると同時に | |
s327 = .\se_btl1\se_btl_m_dragon_die1_3.mid, 7, 121, 127, 20 ; BTL:イドゥン、画面下へ消えていく手前のフラッシュ! | |
s330 = .\se_btl2\se_btl_human1_f1_flat1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側) | |
s331 = .\se_btl2\se_btl_human1_f1_flat1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側) | |
s332 = .\se_btl2\se_btl_human2_f1_flat1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側) | |
s333 = .\se_btl2\se_btl_human2_f1_flat1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側) | |
s334 = .\se_btl2\se_btl_human3_f1_flat1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側) | |
s335 = .\se_btl2\se_btl_human3_f1_flat1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側) | |
s336 = .\se_btl2\se_btl_human4_f1_flat1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側) | |
s337 = .\se_btl2\se_btl_human4_f1_flat1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側) | |
s340 = .\se_btl2\se_btl_human1_f1_grass1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側)、草地 | |
s341 = .\se_btl2\se_btl_human1_f1_grass1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側)、草地 | |
s342 = .\se_btl2\se_btl_human2_f1_grass1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側)、草地 | |
s343 = .\se_btl2\se_btl_human2_f1_grass1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側)、草地 | |
s344 = .\se_btl2\se_btl_human3_f1_grass1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、草地 | |
s345 = .\se_btl2\se_btl_human3_f1_grass1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、草地 | |
s346 = .\se_btl2\se_btl_human4_f1_grass1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、草地 | |
s347 = .\se_btl2\se_btl_human4_f1_grass1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、草地 | |
s350 = .\se_btl2\se_btl_human1_f1_water1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側)、水辺 | |
s351 = .\se_btl2\se_btl_human1_f1_water1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側)、水辺 | |
s352 = .\se_btl2\se_btl_human2_f1_water1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側)、水辺 | |
s353 = .\se_btl2\se_btl_human2_f1_water1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側)、水辺 | |
s354 = .\se_btl2\se_btl_human3_f1_water1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、水辺 | |
s355 = .\se_btl2\se_btl_human3_f1_water1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、水辺 | |
s356 = .\se_btl2\se_btl_human4_f1_water1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、水辺 | |
s357 = .\se_btl2\se_btl_human4_f1_water1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、水辺 | |
s360 = .\se_btl2\se_btl_human1_f1_dart1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側)、荒地 | |
s361 = .\se_btl2\se_btl_human1_f1_dart1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側)、荒地 | |
s362 = .\se_btl2\se_btl_human2_f1_dart1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側)、荒地 | |
s363 = .\se_btl2\se_btl_human2_f1_dart1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側)、荒地 | |
s364 = .\se_btl2\se_btl_human3_f1_dart1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、荒地 | |
s365 = .\se_btl2\se_btl_human3_f1_dart1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、荒地 | |
s366 = .\se_btl2\se_btl_human4_f1_dart1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、荒地 | |
s367 = .\se_btl2\se_btl_human4_f1_dart1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、荒地 | |
s370 = .\se_btl2\se_btl_human1_f1_sand1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側)、砂地 | |
s371 = .\se_btl2\se_btl_human1_f1_sand1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側)、砂地 | |
s372 = .\se_btl2\se_btl_human2_f1_sand1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側)、砂地 | |
s373 = .\se_btl2\se_btl_human2_f1_sand1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側)、砂地 | |
s374 = .\se_btl2\se_btl_human3_f1_sand1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、砂地 | |
s375 = .\se_btl2\se_btl_human3_f1_sand1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、砂地 | |
s376 = .\se_btl2\se_btl_human4_f1_sand1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、砂地 | |
s377 = .\se_btl2\se_btl_human4_f1_sand1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、砂地 | |
s380 = .\se_btl2\se_btl_human1_f1_brid1_L.mid, 4, 122, 117, 20 ; BTL:普通の人、前進(左側)、木製の橋 | |
s381 = .\se_btl2\se_btl_human1_f1_brid1_R.mid, 5, 122, 117, 20 ; BTL:普通の人、前進(右側)、木製の橋 | |
s382 = .\se_btl2\se_btl_human2_f1_brid1_L.mid, 4, 122, 117, 20 ; BTL:軽めの人、前進(左側)、木製の橋 | |
s383 = .\se_btl2\se_btl_human2_f1_brid1_R.mid, 5, 122, 117, 20 ; BTL:軽めの人、前進(右側)、木製の橋 | |
s384 = .\se_btl2\se_btl_human3_f1_brid1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、木製の橋 | |
s385 = .\se_btl2\se_btl_human3_f1_brid1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、木製の橋 | |
s386 = .\se_btl2\se_btl_human4_f1_brid1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、木製の橋 | |
s387 = .\se_btl2\se_btl_human4_f1_brid1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、木製の橋 | |
s390 = .\se_btl2\se_btl_human1_f1_stone1_L.mid, 4, 122, 96, 20 ; BTL:普通の人、前進(左側)、石畳 | |
s391 = .\se_btl2\se_btl_human1_f1_stone1_R.mid, 5, 122, 96, 20 ; BTL:普通の人、前進(右側)、石畳 | |
s392 = .\se_btl2\se_btl_human2_f1_stone1_L.mid, 4, 122, 80, 20 ; BTL:軽めの人、前進(左側)、石畳 | |
s393 = .\se_btl2\se_btl_human2_f1_stone1_R.mid, 5, 122, 80, 20 ; BTL:軽めの人、前進(右側)、石畳 | |
s394 = .\se_btl2\se_btl_human3_f1_stone1_L.mid, 4, 122, 117, 20 ; BTL:重めの人、前進(左側)、石畳 | |
s395 = .\se_btl2\se_btl_human3_f1_stone1_R.mid, 5, 122, 117, 20 ; BTL:重めの人、前進(右側)、石畳 | |
s396 = .\se_btl2\se_btl_human4_f1_stone1_L.mid, 4, 122, 117, 20 ; BTL:超重い人、前進(左側)、石畳 | |
s397 = .\se_btl2\se_btl_human4_f1_stone1_R.mid, 5, 122, 117, 20 ; BTL:超重い人、前進(右側)、石畳 | |
s400 = .\se_btl2\se_btl_horse1_f1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、走る(左側) | |
s401 = .\se_btl2\se_btl_horse1_f1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、走る(右側) | |
s402 = .\se_btl2\se_btl_horse1_b1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、戻る(左側) | |
s403 = .\se_btl2\se_btl_horse1_b1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、戻る(右側) | |
s404 = .\se_btl2\se_btl_horse1_t1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、方向転換(左側) | |
s405 = .\se_btl2\se_btl_horse1_t1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、方向転換(右側) | |
s410 = .\se_btl2\se_btl_horse2_f1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、走る(左側) | |
s411 = .\se_btl2\se_btl_horse2_f1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、走る(右側) | |
s412 = .\se_btl2\se_btl_horse2_b1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、戻る(左側) | |
s413 = .\se_btl2\se_btl_horse2_b1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、戻る(右側) | |
s414 = .\se_btl2\se_btl_horse2_t1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、方向転換(左側) | |
s415 = .\se_btl2\se_btl_horse2_t1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、方向転換(右側) | |
s420 = .\se_btl2\se_btl_horse3_f1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、走る(左側) | |
s421 = .\se_btl2\se_btl_horse3_f1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、走る(右側) | |
s422 = .\se_btl2\se_btl_horse3_b1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、戻る(左側) | |
s423 = .\se_btl2\se_btl_horse3_b1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、戻る(右側) | |
s424 = .\se_btl2\se_btl_horse3_t1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、方向転換(左側) | |
s425 = .\se_btl2\se_btl_horse3_t1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、方向転換(右側) | |
s430 = .\se_btl2\se_btl_horse1_f1_grass1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、走る(左側)、草地 | |
s431 = .\se_btl2\se_btl_horse1_f1_grass1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、走る(右側)、草地 | |
s432 = .\se_btl2\se_btl_horse1_b1_grass1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、戻る(左側)、草地 | |
s433 = .\se_btl2\se_btl_horse1_b1_grass1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、戻る(右側)、草地 | |
s434 = .\se_btl2\se_btl_horse1_t1_grass1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、方向転換(左側)、草地 | |
s435 = .\se_btl2\se_btl_horse1_t1_grass1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、方向転換(右側)、草地 | |
s440 = .\se_btl2\se_btl_horse2_f1_grass1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、走る(左側)、草地 | |
s441 = .\se_btl2\se_btl_horse2_f1_grass1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、走る(右側)、草地 | |
s442 = .\se_btl2\se_btl_horse2_b1_grass1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、戻る(左側)、草地 | |
s443 = .\se_btl2\se_btl_horse2_b1_grass1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、戻る(右側)、草地 | |
s444 = .\se_btl2\se_btl_horse2_t1_grass1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、方向転換(左側)、草地 | |
s445 = .\se_btl2\se_btl_horse2_t1_grass1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、方向転換(右側)、草地 | |
s450 = .\se_btl2\se_btl_horse3_f1_grass1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、走る(左側)、草地 | |
s451 = .\se_btl2\se_btl_horse3_f1_grass1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、走る(右側)、草地 | |
s452 = .\se_btl2\se_btl_horse3_b1_grass1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、戻る(左側)、草地 | |
s453 = .\se_btl2\se_btl_horse3_b1_grass1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、戻る(右側)、草地 | |
s454 = .\se_btl2\se_btl_horse3_t1_grass1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、方向転換(左側)、草地 | |
s455 = .\se_btl2\se_btl_horse3_t1_grass1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、方向転換(右側)、草地 | |
s460 = .\se_btl2\se_btl_horse1_f1_water1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、走る(左側)、水上 | |
s461 = .\se_btl2\se_btl_horse1_f1_water1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、走る(右側)、水上 | |
s462 = .\se_btl2\se_btl_horse1_b1_water1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、戻る(左側)、水上 | |
s463 = .\se_btl2\se_btl_horse1_b1_water1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、戻る(右側)、水上 | |
s464 = .\se_btl2\se_btl_horse1_t1_water1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、方向転換(左側)、水上 | |
s465 = .\se_btl2\se_btl_horse1_t1_water1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、方向転換(右側)、水上 | |
s470 = .\se_btl2\se_btl_horse2_f1_water1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、走る(左側)、水上 | |
s471 = .\se_btl2\se_btl_horse2_f1_water1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、走る(右側)、水上 | |
s472 = .\se_btl2\se_btl_horse2_b1_water1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、戻る(左側)、水上 | |
s473 = .\se_btl2\se_btl_horse2_b1_water1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、戻る(右側)、水上 | |
s474 = .\se_btl2\se_btl_horse2_t1_water1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、方向転換(左側)、水上 | |
s475 = .\se_btl2\se_btl_horse2_t1_water1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、方向転換(右側)、水上 | |
s480 = .\se_btl2\se_btl_horse3_f1_water1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、走る(左側)、水上 | |
s481 = .\se_btl2\se_btl_horse3_f1_water1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、走る(右側)、水上 | |
s482 = .\se_btl2\se_btl_horse3_b1_water1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、戻る(左側)、水上 | |
s483 = .\se_btl2\se_btl_horse3_b1_water1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、戻る(右側)、水上 | |
s484 = .\se_btl2\se_btl_horse3_t1_water1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、方向転換(左側)、水上 | |
s485 = .\se_btl2\se_btl_horse3_t1_water1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、方向転換(右側)、水上 | |
s490 = .\se_btl2\se_btl_horse1_f1_dart1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、走る(左側)、荒地 | |
s491 = .\se_btl2\se_btl_horse1_f1_dart1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、走る(右側)、荒地 | |
s492 = .\se_btl2\se_btl_horse1_b1_dart1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、戻る(左側)、荒地 | |
s493 = .\se_btl2\se_btl_horse1_b1_dart1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、戻る(右側)、荒地 | |
s494 = .\se_btl2\se_btl_horse1_t1_dart1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、方向転換(左側)、荒地 | |
s495 = .\se_btl2\se_btl_horse1_t1_dart1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、方向転換(右側)、荒地 | |
s500 = .\se_btl2\se_btl_horse2_f1_dart1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、走る(左側)、荒地 | |
s501 = .\se_btl2\se_btl_horse2_f1_dart1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、走る(右側)、荒地 | |
s502 = .\se_btl2\se_btl_horse2_b1_dart1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、戻る(左側)、荒地 | |
s503 = .\se_btl2\se_btl_horse2_b1_dart1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、戻る(右側)、荒地 | |
s504 = .\se_btl2\se_btl_horse2_t1_dart1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、方向転換(左側)、荒地 | |
s505 = .\se_btl2\se_btl_horse2_t1_dart1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、方向転換(右側)、荒地 | |
s510 = .\se_btl2\se_btl_horse3_f1_dart1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、走る(左側)、荒地 | |
s511 = .\se_btl2\se_btl_horse3_f1_dart1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、走る(右側)、荒地 | |
s512 = .\se_btl2\se_btl_horse3_b1_dart1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、戻る(左側)、荒地 | |
s513 = .\se_btl2\se_btl_horse3_b1_dart1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、戻る(右側)、荒地 | |
s514 = .\se_btl2\se_btl_horse3_t1_dart1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、方向転換(左側)、荒地 | |
s515 = .\se_btl2\se_btl_horse3_t1_dart1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、方向転換(右側)、荒地 | |
s520 = .\se_btl2\se_btl_horse1_f1_sand1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、走る(左側)、砂地 | |
s521 = .\se_btl2\se_btl_horse1_f1_sand1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、走る(右側)、砂地 | |
s522 = .\se_btl2\se_btl_horse1_b1_sand1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、戻る(左側)、砂地 | |
s523 = .\se_btl2\se_btl_horse1_b1_sand1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、戻る(右側)、砂地 | |
s524 = .\se_btl2\se_btl_horse1_t1_sand1_L.mid, 4, 123, 110, 20 ; BTL:普通の馬、方向転換(左側)、砂地 | |
s525 = .\se_btl2\se_btl_horse1_t1_sand1_R.mid, 5, 123, 110, 20 ; BTL:普通の馬、方向転換(右側)、砂地 | |
s530 = .\se_btl2\se_btl_horse2_f1_sand1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、走る(左側)、砂地 | |
s531 = .\se_btl2\se_btl_horse2_f1_sand1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、走る(右側)、砂地 | |
s532 = .\se_btl2\se_btl_horse2_b1_sand1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、戻る(左側)、砂地 | |
s533 = .\se_btl2\se_btl_horse2_b1_sand1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、戻る(右側)、砂地 | |
s534 = .\se_btl2\se_btl_horse2_t1_sand1_L.mid, 4, 123, 110, 20 ; BTL:軽量の馬、方向転換(左側)、砂地 | |
s535 = .\se_btl2\se_btl_horse2_t1_sand1_R.mid, 5, 123, 110, 20 ; BTL:軽量の馬、方向転換(右側)、砂地 | |
s540 = .\se_btl2\se_btl_horse3_f1_sand1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、走る(左側)、砂地 | |
s541 = .\se_btl2\se_btl_horse3_f1_sand1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、走る(右側)、砂地 | |
s542 = .\se_btl2\se_btl_horse3_b1_sand1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、戻る(左側)、砂地 | |
s543 = .\se_btl2\se_btl_horse3_b1_sand1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、戻る(右側)、砂地 | |
s544 = .\se_btl2\se_btl_horse3_t1_sand1_L.mid, 4, 123, 110, 20 ; BTL:重量の馬、方向転換(左側)、砂地 | |
s545 = .\se_btl2\se_btl_horse3_t1_sand1_R.mid, 5, 123, 110, 20 ; BTL:重量の馬、方向転換(右側)、砂地 | |
s550 = .\se_btl2\se_btl_horse1_f1_brid1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、走る(左側)、木製の橋 | |
s551 = .\se_btl2\se_btl_horse1_f1_brid1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、走る(右側)、木製の橋 | |
s552 = .\se_btl2\se_btl_horse1_b1_brid1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、戻る(左側)、木製の橋 | |
s553 = .\se_btl2\se_btl_horse1_b1_brid1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、戻る(右側)、木製の橋 | |
s554 = .\se_btl2\se_btl_horse1_t1_brid1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、方向転換(左側)、木製の橋 | |
s555 = .\se_btl2\se_btl_horse1_t1_brid1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、方向転換(右側)、木製の橋 | |
s560 = .\se_btl2\se_btl_horse2_f1_brid1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、走る(左側)、木製の橋 | |
s561 = .\se_btl2\se_btl_horse2_f1_brid1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、走る(右側)、木製の橋 | |
s562 = .\se_btl2\se_btl_horse2_b1_brid1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、戻る(左側)、木製の橋 | |
s563 = .\se_btl2\se_btl_horse2_b1_brid1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、戻る(右側)、木製の橋 | |
s564 = .\se_btl2\se_btl_horse2_t1_brid1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、方向転換(左側)、木製の橋 | |
s565 = .\se_btl2\se_btl_horse2_t1_brid1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、方向転換(右側)、木製の橋 | |
s570 = .\se_btl2\se_btl_horse3_f1_brid1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、走る(左側)、木製の橋 | |
s571 = .\se_btl2\se_btl_horse3_f1_brid1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、走る(右側)、木製の橋 | |
s572 = .\se_btl2\se_btl_horse3_b1_brid1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、戻る(左側)、木製の橋 | |
s573 = .\se_btl2\se_btl_horse3_b1_brid1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、戻る(右側)、木製の橋 | |
s574 = .\se_btl2\se_btl_horse3_t1_brid1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、方向転換(左側)、木製の橋 | |
s575 = .\se_btl2\se_btl_horse3_t1_brid1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、方向転換(右側)、木製の橋 | |
s580 = .\se_btl2\se_btl_horse1_f1_ston1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、走る(左側)、石畳 | |
s581 = .\se_btl2\se_btl_horse1_f1_ston1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、走る(右側)、石畳 | |
s582 = .\se_btl2\se_btl_horse1_b1_ston1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、戻る(左側)、石畳 | |
s583 = .\se_btl2\se_btl_horse1_b1_ston1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、戻る(右側)、石畳 | |
s584 = .\se_btl2\se_btl_horse1_t1_ston1_L.mid, 4, 123, 117, 20 ; BTL:普通の馬、方向転換(左側)、石畳 | |
s585 = .\se_btl2\se_btl_horse1_t1_ston1_R.mid, 5, 123, 117, 20 ; BTL:普通の馬、方向転換(右側)、石畳 | |
s590 = .\se_btl2\se_btl_horse2_f1_ston1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、走る(左側)、石畳 | |
s591 = .\se_btl2\se_btl_horse2_f1_ston1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、走る(右側)、石畳 | |
s592 = .\se_btl2\se_btl_horse2_b1_ston1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、戻る(左側)、石畳 | |
s593 = .\se_btl2\se_btl_horse2_b1_ston1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、戻る(右側)、石畳 | |
s594 = .\se_btl2\se_btl_horse2_t1_ston1_L.mid, 4, 123, 117, 20 ; BTL:軽量の馬、方向転換(左側)、石畳 | |
s595 = .\se_btl2\se_btl_horse2_t1_ston1_R.mid, 5, 123, 117, 20 ; BTL:軽量の馬、方向転換(右側)、石畳 | |
s600 = .\se_btl2\se_btl_horse3_f1_ston1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、走る(左側)、石畳 | |
s601 = .\se_btl2\se_btl_horse3_f1_ston1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、走る(右側)、石畳 | |
s602 = .\se_btl2\se_btl_horse3_b1_ston1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、戻る(左側)、石畳 | |
s603 = .\se_btl2\se_btl_horse3_b1_ston1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、戻る(右側)、石畳 | |
s604 = .\se_btl2\se_btl_horse3_t1_ston1_L.mid, 4, 123, 117, 20 ; BTL:重量の馬、方向転換(左側)、石畳 | |
s605 = .\se_btl2\se_btl_horse3_t1_ston1_R.mid, 5, 123, 117, 20 ; BTL:重量の馬、方向転換(右側)、石畳 | |
s610 = .\se_btl2\se_btl_bird1_flap1_L.mid, 4, 122, 120, 20 ; BTL:鳥系、羽ばたく(左側) | |
s611 = .\se_btl2\se_btl_bird1_flap1_R.mid, 5, 122, 120, 20 ; BTL:鳥系、羽ばたく(右側) | |
s612 = .\se_btl2\se_btl_bird1_gliding1_L.mid, 4, 122, 120, 20 ; BTL:鳥系、滑空(左側) | |
s613 = .\se_btl2\se_btl_bird1_gliding1_R.mid, 5, 122, 120, 20 ; BTL:鳥系、滑空(右側) | |
s614 = .\se_btl2\se_btl_armor1_L.mid, 2, 122, 120, 20 ; BTL:アーマーの鎧がカチャカチャ鳴る(左側) | |
s615 = .\se_btl2\se_btl_armor1_R.mid, 2, 122, 120, 20 ; BTL:アーマーの鎧がカチャカチャ鳴る(右側) | |
s616 = .\se_btl2\se_btl_bird1_gliding2.mid, 4, 122, 120, 20 ; BTL:鳥系、滑空2(トライアングルアタック) | |
s617 = .\se_bmp1\se_bmp_map25_saint_light1.mid, 7, 110, 127, 20 ; BMP:イベント、マップ25の最初で光る時 | |
s618 = .\se_bmp1\se_bmp_map25_shake1_1.mid, 8, 110, 56, 20 ; BMP:イベント、マップ25の地震 | |
s619 = .\se_bmp1\se_bmp_map21_flash1_1.mid, 6, 110, 127, 20 ; BMP:イベント、マップ21、封印の剣を抜いた時の光 | |
s620 = .\se_bmp1\se_bmp_small_flash1.mid, 6, 110, 127, 20 ; BMP:イベント、小さいフラッシュ | |
s718 = .\new\se_btl\h_btl_nodamage, 7, 200, 80, 20 ; ノーダメージ音(前作より音高い) | |
s720 = .\new\se_btl\h_eliwod_kiran, 6, 200, 105, 20 ; 必殺、エリウッドの剣が光る | |
s722 = .\new\se_btl\h_hector_axe, 6, 200, 100, 20 ; ヘクトルが斧を振り下ろす | |
s723 = .\agbfe3_new\btl\btl_dance2.mid, 6, 211, 105, 20 ; btl 踊り子 | |
s725 = .\agbfe3_new\bmap\bmp_dance2.mid, 6, 211, 105, 20 ; bmp 踊り子 | |
s727 = .\new\se_bmp\h_bmp_bridge_02, 6, 200, 100, 20 ;オンマップで古木の橋がかかる | |
s729 = .\new\se_evt\h_evt_taoreru_02, 6, 200, 127, 20 ;イベント 人が倒れる音 | |
s736 = .\new\se_evt\h_dragon_walk, 4, 200, 90, 20 ;イベント 竜の足音 | |
s737 = .\new\se_magic\h_misty_af, 6, 200, 95, 20 ;ミィル 後半(春山修正) | |
s738 = .\new\se_magic\h_eclipse_last, 6, 200, 105, 20 ;イクリプス 最後(春山修正) | |
s740 = .\agbfe3_new\btl\btl_sam_magic1.mid, 6, 211, 115, 20 ; btl サマナー 必殺時の魔方陣 | |
s742 = .\new\se_sys1\h_sys_ten_open, 2, 200, 70, 20 ;システム 天の声ウィンドウ開く | |
s743 = .\new\se_sys1\h_sys_ten_close, 2, 200, 60, 20 ;システム 天の声ウィンドウ閉じる | |
s745 = .\new\se_evt\h_evt_wout_6frame, 6, 200, 115, 20 ;イベント、ホワイトアウト 6フレーム | |
s746 = .\new\se_evt\h_evt_wout_30frame, 6, 200, 105, 20 ;イベント、ホワイトアウト 30フレーム | |
s747 = .\new\se_evt\h_evt_wout_60frame, 6, 200, 100, 20 ;イベント、ホワイトアウト 60フレーム | |
s748 = .\new\se_evt\h_evt_wout_90frame, 6, 200, 100, 20 ;イベント、ホワイトアウト 90フレーム | |
s749 = .\new\se_evt\h_evt_wout_120frame, 6, 200, 100, 20 ;イベント、ホワイトアウト 120フレーム | |
s752 = .\new\se_btl\h_btl_dragon_shake_01, 4, 200, 100, 20 ;終章、火竜登場の地響き | |
s753 = .\new\se_btl\h_btl_dragon_scream_01, 4, 200, 90, 20 ;終章、火竜登場 吼える | |
s754 = .\new\se_btl\h_btl_dragon_bress_01, 4, 200, 110, 20 ;終章、火竜の攻撃 | |
s755 = .\new\se_btl\h_btl_dragon_out_01, 4, 120, 127, 20 ;終章、火竜がやられて消える | |
s756 = .\new\se_evt\h_evt_kabau, 7, 200, 80, 20 ; イベント、7章 リンがニルスを庇う | |
s757 = .\new\se_evt\h_evt19_dragon_scream, 4, 200, 100, 20 ;イベント、19章 火竜登場 吼える | |
s759 = .\new\se_btl\h_btl_druid_hissatu_01, 6, 200, 120, 20 ;バトル、ドルイド必殺時 | |
s760 = .\new\se_btl\h_btl_sage_hissatu_01, 6, 200, 120, 20 ;バトル、賢者必殺時 | |
s763 = .\new\se_evt\h_evt_dragon_atacck_01, 7, 200, 100, 20 ;イベント、終章 アトスに竜が攻撃する | |
s764 = .\new\se_evt\h_evt_dragon_atacck_01, 5, 200, 100, 20 ;イベント、終章 アトスに竜が攻撃する(プレイヤ番号違い) | |
s790 = .\agbfe3_new\sys\sys_chapter_start.mid, 0, 211, 105, 5 ; sys 章スタート | |
s800 = \agbfe3_new\mon\mon_zom_hand_up1.mid, 6, 212, 127,20 ;ゾンビ攻撃 | |
s801 = \agbfe3_new\mon\mon_zom_hand_down1.mid, 6, 212, 127,20 ;ゾンビ攻撃 | |
s830 = \agbfe3_new\mon\mon_zom_move_grass1.mid, 4, 212, 100,20 ;ゾンビ草地 | |
s831 = \agbfe3_new\mon\mon_zom_move_grass1.mid, 5, 212, 100,20 ; | |
s832 = \agbfe3_new\mon\mon_sks_move_grass1.mid, 4, 212, 127,20 ;スケルトン草地 | |
s833 = \agbfe3_new\mon\mon_sks_move_grass1.mid, 5, 212, 127,20 ; | |
s840 = \agbfe3_new\mon\mon_zom_move_water1.mid, 4, 212, 100,20 ;ゾンビ水辺 | |
s841 = \agbfe3_new\mon\mon_zom_move_water1.mid, 5, 212, 100,20 ; | |
s842 = \agbfe3_new\mon\mon_sks_move_water1.mid, 4, 212, 80,20 ;スケルトン水辺 | |
s843 = \agbfe3_new\mon\mon_sks_move_water1.mid, 5, 212, 80,20 ; | |
s850 = \agbfe3_new\mon\mon_zom_move_dart1.mid, 4, 212, 100,20 ;ゾンビ荒地 | |
s851 = \agbfe3_new\mon\mon_zom_move_dart1.mid, 5, 212, 100,20 ; | |
s852 = \agbfe3_new\mon\mon_sks_move_dart1.mid, 4, 212, 100,20 ;スケルトン荒地 | |
s853 = \agbfe3_new\mon\mon_sks_move_dart1.mid, 5, 212, 100,20 ; | |
s860 = \agbfe3_new\mon\mon_zom_move_dart1.mid, 4, 212, 100,20 ;ゾンビ砂地 | |
s861 = \agbfe3_new\mon\mon_zom_move_dart1.mid, 5, 212, 100,20 ; | |
s862 = \agbfe3_new\mon\mon_sks_move_dart1.mid, 4, 212, 100,20 ;スケルトン砂地 | |
s863 = \agbfe3_new\mon\mon_sks_move_dart1.mid, 5, 212, 100,20 ; | |
s870 = \agbfe3_new\mon\mon_zom_move_brid1.mid, 4, 212, 100,20 ;ゾンビ木橋 | |
s871 = \agbfe3_new\mon\mon_zom_move_brid1.mid, 5, 212, 100,20 ; | |
s872 = \agbfe3_new\mon\mon_sks_move_brid1.mid, 4, 212, 100,20 ;スケルトン木橋 | |
s873 = \agbfe3_new\mon\mon_sks_move_brid1.mid, 5, 212, 100,20 ; | |
s880 = \agbfe3_new\mon\mon_zom_move_ston1.mid, 4, 212, 120,20 ;ゾンビ石畳 | |
s881 = \agbfe3_new\mon\mon_zom_move_ston1.mid, 5, 212, 120,20 ; | |
s882 = \agbfe3_new\mon\mon_sks_move_ston1.mid, 4, 212, 95,20 ;スケルトン石畳 | |
s883 = \agbfe3_new\mon\mon_sks_move_ston1.mid, 5, 212, 95,20 ; | |
s890 = .\agbfe3_new\mon\mon_mao_attack2.mid, 6, 211, 105, 20 ; btl 魔王 必殺攻撃のこぶしを振り回す | |
s894 = .\agbfe3_new\mon\mon_mao_attack3.mid, 6, 211, 100, 20 ; btl 魔王 必殺攻撃のビリビリ | |
s895 = .\agbfe3_new\btl\btl_mgk_attack2, 6, 210, 127, 20 ;バトル、マージナイト通常攻撃 | |
s896 = .\agbfe3_new\mon\mon_mao_appear1.mid, 6, 211, 120, 20 ; btl 魔王 登場時 | |
s900 = .\agbfe3_new\bmap\bmp_bos_nightmare1.mid, 6, 211, 110, 20 ; btl 魔王 ナイトメア | |
s940 = .\agbfe3_new\btl\btl_bgl_attack7_1.mid, 6, 211, 75, 20 ; btl 新闇魔法S エフェクト出始めてから | |
s941 = .\agbfe3_new\btl\btl_bgl_attack7_2.mid, 6, 211, 90, 20 ; btl 新闇魔法S 攻撃ヒット時の爆発 | |
s943 = .\agbfe3_new\btl\btl_snr_magic2_1.mid, 6, 211, 105, 20 ; btl 新闇魔法S2 エフェクト出始めてから | |
s944 = .\agbfe3_new\btl\btl_snr_magic2_2.mid, 6, 211, 85, 20 ; btl 新闇魔法S2 攻撃ヒット時の爆発 | |
s946 = .\agbfe3_new\mon\mon_mao_magic1_1.mid, 6, 211, 85, 20 ; btl 魔王 エフェクトが出始めてから 閃光魔法 | |
s947 = .\agbfe3_new\mon\mon_mao_magic1_2.mid, 6, 211, 100, 20 ; btl 魔王 攻撃ヒット時の火柱が出始めてから 閃光魔法 | |
s950 = .\agbfe3_new\mon\mon_gog_magic1.mid, 6, 211, 105, 20 ; btl ゴーゴン専用魔法 | |
s951 = .\agbfe3_new\mon\mon_gog_attack1.mid, 6, 211, 100, 20 ; btl ゴーゴン攻撃1 | |
s952 = .\agbfe3_new\mon\mon_gog_attack5_1.mid, 6, 211, 95, 20 ; btl ゴーゴン攻撃5(地面から円形出現) | |
s953 = .\agbfe3_new\mon\mon_gog_attack5_2.mid, 6, 211, 115, 20 ; btl ゴーゴン攻撃5(煙が出始める) | |
s954 = .\agbfe3_new\bmap\bmp_gog_attack5_2.mid, 6, 211, 99, 20 ; bmp ゴーゴン石化攻撃 | |
s959 = .\agbfe3_new\btl\btl_mon_call1.mid, 6, 211, 105, 20 ; btl 魔王 魔物召喚 | |
s963 = .\agbfe3_new\mon\mon_bgl_attack4.mid, 6, 211, 105, 20 ; btl ビグル 攻撃4(目を閉じる、必殺攻撃) | |
s964 = .\agbfe3_new\mon\mon_bgl_attack5.mid, 7, 211, 105, 20 ; btl ビグル 攻撃5(目を開けて光る、必殺攻撃) | |
s967 = .\agbfe3_new\mon\mon_bgl_attack7.mid, 6, 211, 100, 20 ; btl ビグル 攻撃7(エフェクトが出始めてから 魔法A) | |
s969 = .\agbfe3_new\bmap\bmp_mon_gog_crack1.mid, 6, 211, 95, 20 ; bmp タマゴヒビ割れる | |
s970 = .\agbfe3_new\bmap\bmp_mon_gog_born1.mid, 6, 211, 85, 20 ; bmp タマゴから生まれる | |
s976 = .\agbfe3_new\btl\btl_critical_dmg2.mid, 6, 211, 99, 20 ; btl ダメージ 貫通(必殺攻撃) | |
s977 = .\agbfe3_new\btl\btl_skill1.mid, 6, 211, 99, 20 ; btl スキル発動 | |
s978 = .\se_btl3\se_btl_recite_spell1.mid, 7, 121, 99, 20 ; btl 光魔法 呪文を唱える | |
s979 = .\agbfe3_new\btl\btl_evl_magic1.mid, 6, 211, 70, 20 ; btl 光魔法 その1 光が右から左へ横切る | |
s980 = .\agbfe3_new\btl\btl_evl_magic2.mid, 6, 211, 90, 20 ; btl 光魔法 その2 光4回光る〜最後まで | |
s981 = .\agbfe3_new\btl\btl_mon_magic1.mid, 6, 211, 70, 20 ; btl 魔物遠距離魔法 その1 | |
s982 = .\agbfe3_new\btl\btl_mon_magic2.mid, 6, 211, 75, 20 ; btl 魔物遠距離魔法 その2 |
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