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@larrytheliquid
Created July 24, 2008 09:38
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module BugWalkSimulation
describe Bug, "#dead?" do
it "should be false when the number of moves is less than the moves lifetime" do
bug = new_bug(:moves_lifetime => 3)
bug.expects(:number_of_moves).returns(2)
bug.should_not be_dead
end
it "should be true when the number of moves is greater than the moves lifetime" do
bug = new_bug(:moves_lifetime => 2)
bug.expects(:number_of_moves).returns(3)
bug.should be_dead
end
it "should be true when the number of moves is equal to the moves lifetime" do
bug = new_bug(:moves_lifetime => 2)
bug.expects(:number_of_moves).returns(2)
bug.should be_dead
end
end
describe Bug, "#has_achieved_goal?" do
it "should be false when no goal function exists" do
new_bug(:goal => nil).should_not have_achieved_goal
end
it "should be false when the goal function is false" do
new_bug(:goal => lambda {|bug| false } ).should_not have_achieved_goal
end
it "should be true whent the goal function is true" do
new_bug(:goal => lambda {|bug| true } ).should have_achieved_goal
end
it "should yield the bug to the goal function" do
bug = new_bug(:goal => lambda {|yielded_bug| yielded_bug.should == bug } )
bug.has_achieved_goal?
end
end
describe Bug, "#move" do
describe "when dead" do
before(:each) do
@bug = new_bug(:moves_lifetime => 1)
@bug.stubs(:number_of_moves).returns(1)
end
it "should be nil" do
@bug.move.should be_nil
end
it "should not increment the number of moves" do
lambda { @bug.move }.should_not change(@bug, :number_of_moves)
end
it "should not step on a tile" do
@bug.floor.expects(:step_on_tile).never
@bug.move
end
end
describe "when goal has been achieved" do
before(:each) do
@bug = new_bug(:goal => lambda {|bug| true })
end
it "should be nil" do
@bug.move.should be_nil
end
it "should not increment the number of moves" do
lambda { @bug.move }.should_not change(@bug, :number_of_moves)
end
it "should not step on a tile" do
@bug.floor.expects(:step_on_tile).never
@bug.move
end
end
describe "when the move thought of is not possible" do
before(:each) do
@bug = new_bug(:floor => new_floor(:height => 2, :width => 2), :location => [0, 0])
@bug.stubs(:think_of_move).returns([0, -1], [-1, 0], [0, 1])
end
it "should continue thinking of new moves until a possible one is thought of" do
@bug.expects(:think_of_move).returns([0, -1], [-1, 0], [0, 1])
@bug.move
end
it "should return the location of the first valid move thought of" do
@bug.move.should == [0, 1]
end
it "should change location to the first valid move thought of" do
@bug.move
@bug.location.should == [0, 1]
end
end
describe "when the move thought of is possible" do
before(:each) do
@bug = new_bug(:floor => new_floor(:height => 2, :width => 2), :location => [0, 0])
@bug.stubs(:think_of_move).returns([0, 1])
end
it "should think of a move" do
@bug.expects(:think_of_move).returns([0, 1])
@bug.move
end
it "should increment the number of moves" do
lambda { @bug.move }.should change(@bug, :number_of_moves).by(1)
end
it "should step on a tile" do
@bug.floor.expects(:step_on_tile).returns([0, 1])
@bug.move
end
it "should return the location of the tile stepped on" do
@bug.move.should == [0, 1]
end
it "should change location to the tile stepped on" do
@bug.move
@bug.location.should == [0, 1]
end
end
end
describe Bug, ".new" do
it "should have a settable floor" do
floor = new_floor
new_bug(:floor => floor).floor.should == floor
end
it "should have a settable location" do
new_bug(:location => [3, 4]).location.should == [3, 4]
end
it "should have settable possible moves" do
new_bug(:possible_moves => [[-1, -2]]).possible_moves.should == [[-1, -2]]
end
it "should have settable a moves lifetime limit" do
moves_lifetime = 1337
new_bug(:moves_lifetime => moves_lifetime).moves_lifetime.should == moves_lifetime
end
it "should have a settable goal function" do
goal_achieved = lambda{|bug| true }
new_bug(:goal => goal_achieved).goal.should == goal_achieved
goal_not_achieved = lambda{|bug| false }
new_bug(:goal => goal_not_achieved).goal.should == goal_not_achieved
end
it "should have 0 number of moves by default" do
new_bug.number_of_moves.should == 0
end
end
describe Bug, "#think_of_move, with moves north, south, east, west, northeast, northwest, southeast, and southwest" do
before(:each) do
@bug = new_bug(:possible_moves => [[-1, 0], [1, 0], [0, -1], [0, 1], [-1, -1], [-1, 1], [1, -1], [1, 1]])
@timeout = 3
srand(1337)
end
it "should be able to think of move north" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [-1, 0] }
end.should_not raise_error
end
it "should be able to think of move south" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [1, 0] }
end.should_not raise_error
end
it "should be able to think of move west" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [0, -1] }
end.should_not raise_error
end
it "should be able to think of move east" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [0, 1] }
end.should_not raise_error
end
it "should be able to think of move northwest" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [-1, -1] }
end.should_not raise_error
end
it "should be able to think of move northeast" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [-1, 1] }
end.should_not raise_error
end
it "should be able to think of move southwest" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [1, -1] }
end.should_not raise_error
end
it "should be able to think of move southeast" do
lambda do
Timeout.timeout(@timeout) { think_of_move = @bug.think_of_move until think_of_move == [1, 1] }
end.should_not raise_error
end
end
describe Bug, "#walk" do
it "should move until it cannot" do
bug = new_bug(:floor => new_floor(:height => 2, :width => 2), :location => [0, 0])
bug.expects(:move).returns(nil)
bug.walk
end
it "should return the number of moves made" do
bug = new_bug(:floor => new_floor(:height => 2, :width => 2), :location => [0, 0], :moves_lifetime => 3)
srand(1337)
number_of_moves = Timeout.timeout(3) { bug.walk }
number_of_moves.should >= 0
number_of_moves.should <= 3
number_of_moves.should == bug.number_of_moves
end
end
describe Floor, "#explored?" do
before(:each) do
@floor = new_floor(:height => 2, :width => 2)
end
it "should be false by default" do
@floor.should_not be_explored
end
it "should be false with partial exploration" do
@floor.tiles[0][0] = 5
@floor.tiles[0][1] = 47
@floor.tiles[1][1] = 18
@floor.should_not be_explored
end
it "should be true with complete exploration" do
@floor.tiles[0][0] = 5
@floor.tiles[0][1] = 47
@floor.tiles[1][0] = 22
@floor.tiles[1][1] = 18
@floor.should be_explored
end
end
describe Floor, "#height" do
before(:each) do
@floor = new_floor(:height => 7)
end
it "should be equal to the initialized height of the floor" do
@floor.height.should == 7
end
end
describe Floor, ".new" do
before(:each) do
@floor = new_floor
end
describe "#tiles" do
it "should be a kind of Array" do
@floor.tiles.should be_kind_of(Array)
end
it "should contain kinds of sub-arrays" do
@floor.tiles.first.should be_kind_of(Array)
end
it "should have all 0s by default" do
@floor.tiles.each do |column|
column.each {|tile| tile.should == 0}
end
end
end
end
describe Floor, "#random_tile" do
before(:each) do
@floor = new_floor
end
it "should be a kind of Array" do
@floor.random_tile.should be_kind_of(Array)
end
it "should have two elements" do
@floor.random_tile.size.should == 2
end
it "should contain integers" do
@floor.random_tile.each {|element| element.should be_kind_of(Integer) }
end
it "should be an existing tile" do
valid_tile = @floor.random_tile
(@floor.tiles[valid_tile.first][valid_tile.last] rescue nil).should_not be_nil
end
end
describe Floor, "#step_on_tile" do
before(:each) do
@floor = new_floor(:height => 1, :width => 1)
end
describe "when stepping outside the bounds of the floor" do
it "should be nil when negatively out of height bounds" do
@floor.step_on_tile([-1, 0]).should be_nil
end
it "should be nil when negatively out of width bounds" do
@floor.step_on_tile([0, -1]).should be_nil
end
it "should be nil when negatively out of height and width bounds" do
@floor.step_on_tile([-1, -1]).should be_nil
end
it "should be nil when positively out of height bounds" do
@floor.step_on_tile([1, 0]).should be_nil
end
it "should be nil when positively out of width bounds" do
@floor.step_on_tile([0, 1]).should be_nil
end
it "should be nil when positively out of height and width bounds" do
@floor.step_on_tile([1, 1]).should be_nil
end
end
describe "when stepping inside the bounds of the floor" do
it "should be the incremented number for that tile" do
@floor.step_on_tile([0, 0]).should == 1
end
it "should increment the tile" do
@floor.step_on_tile([0, 0])
@floor.tiles[0][0].should == 1
@floor.step_on_tile([0, 0])
@floor.tiles[0][0].should == 2
end
end
end
describe Floor, "#steps" do
before(:each) do
@floor = new_floor(:height => 2, :width => 2)
end
describe "by default" do
it "should be 0" do
@floor.steps.should == 0
end
end
describe "with traveled floors" do
it "should be the total number of steps on each tile" do
@floor.tiles[0][0] = 3
@floor.tiles[1][0] = 32
@floor.tiles[1][1] = 9
@floor.steps.should == 44
end
end
end
describe Floor, "#width" do
before(:each) do
@floor = new_floor(:width => 7)
end
it "should be equal to the initialized width of the floor" do
@floor.width.should == 7
end
end
describe Simulator, ".new" do
it "should have a Floor" do
new_simulator.floor.should be_kind_of(Floor)
end
it "should have a Bug" do
new_simulator.bug.should be_kind_of(Bug)
end
it "should assign a bug to a Floor" do
new_simulator.bug.floor.should be_kind_of(Floor)
end
describe "with a randomly set Bug" do
it "should set its bug location to a random Floor tile" do
Floor.any_instance.expects(:random_tile).returns([0, 0])
new_simulator.bug.location.should == [0, 0]
end
it "should make the initial location stepped on" do
Floor.any_instance.expects(:random_tile).returns([0, 0])
simulator = new_simulator
simulator.floor.tiles[simulator.bug.location.first][simulator.bug.location.last].should == 1
end
end
describe "with an explicitly set Bug" do
it "should set its bug location to the specified Floor tile" do
new_simulator(:location => [0, 0]).bug.location.should == [0, 0]
end
it "should make the initial location stepped on" do
simulator = new_simulator(:location => [0, 0])
simulator.floor.tiles[simulator.bug.location.first][simulator.bug.location.last].should == 1
end
end
end
describe Simulator, "#simulate" do
before(:each) do
srand(1337)
end
describe "when the bug dies" do
before(:each) do
@simulator = new_simulator(:height => 40, :width => 20, :moves_lifetime => 3, :possible_moves => [[-1, 0], [1, 0], [0, -1], [0, 1]])
end
it "should complete" do
lambda { Timeout.timeout(3) { @simulator.simulate } }.should_not raise_error
end
end
describe "when the bug reaches its goal" do
before(:each) do
@simulator = new_simulator(:height => 2, :width => 2, :goal => lambda{|bug| bug.floor.explored? }, :moves_lifetime => 1.0/0, :possible_moves => [[-1, 0], [1, 0], [0, -1], [0, 1]])
end
it "should complete" do
lambda { Timeout.timeout(3) { @simulator.simulate } }.should_not raise_error
end
end
end
describe Simulator, "#steps" do
before(:each) do
@simulator = new_simulator
end
it "should be 1 by default" do
@simulator.steps.should == 1
end
it "should delegate to its Floors steps" do
@simulator.floor.expects(:steps).returns(1337)
@simulator.steps.should == 1337
end
end
end
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