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#include <SFML\Graphics.hpp> | |
#include <SFML\Main.hpp> | |
#include <SFML\Window.hpp> | |
#include <SFML\System.hpp> | |
int main() | |
{ | |
sf::RenderWindow window; | |
sf::Event event; | |
const int LIGHT_NUMBER_OF_VERTECES = 25; | |
window.create(sf::VideoMode(500, 500), "", sf::Style::Default); | |
sf::VertexArray vertexArr(sf::TrianglesFan, LIGHT_NUMBER_OF_VERTECES); | |
vertexArr[0] = sf::Vertex(sf::Vector2f(250,250), sf::Color::Red); | |
double deltaAng = 6.283 / ((double)LIGHT_NUMBER_OF_VERTECES); | |
double ang = 0; | |
for (int nr = 0; nr < LIGHT_NUMBER_OF_VERTECES; nr++) | |
{ | |
sf::Vector2f pos(250 + cos(ang) * 300, 250 + sin(ang) * 300); | |
vertexArr.append(sf::Vertex(pos, sf::Color::Transparent)); | |
ang += deltaAng; | |
} | |
while (window.isOpen()) | |
{ | |
while (window.pollEvent(event)) | |
{ | |
if (window.hasFocus()) | |
{ | |
if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) window.close(); | |
} | |
else if (event.type == sf::Event::Closed) window.close(); | |
} | |
window.clear(); | |
window.draw(vertexArr); | |
window.display(); | |
} | |
} |
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