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HWWand *wand = [[HWWand alloc] init];
HWMagic *magic = [HWSpell genericSpell];
[wand setMagic:(__bridge HWSpell *)magic];
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jab2109 commented Jan 25, 2013

UIWaveGestureRecognizer *waveRecognizer = 
    [[UIWaveGestureRecognizer alloc] initWithTarget:wizardWorld action:@selector:(vanquishEvil)];
[wand addGestureRecognizer:waveRecognizer];

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cnstoll commented Jan 25, 2013

HWWandSpell *harrySpell = [HWWandSpell expelliarmus];
HWWandSpell *voldemortSpell = [HWWandSpell avadaKedavra];

HWSpellComparisonResult spellResult = [harrySpell evaluateSpellVersusSpell:voldemortSpell withSpellComparator:(^HWSpellComparator)(id spell1, id spell2) ^{
if ([spell1.wizard.wand == nil])
    return HWSpellResultLose;
if ([spell1.wizard isKindOfClass:[[HWCreature houseElf] class]])
    return HWSpellResultWin;
if ([spell1.wizard containsSoulFragmentOfWizard:spell2.wizard]) 
    return HWSpellResultWin;
if ([spell2.wizard.power > spell1.wizard.power])
    return HWSpellResultLose;

return HWSpellResultDraw;

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