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June 4, 2010 09:42
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#ifndef SERVER_CONTENT_HEADER | |
#define SERVER_CONTENT_HEADER | |
struct SOUND | |
{ | |
int m_Id; | |
const char* m_pFilename; | |
}; | |
struct SOUNDSET | |
{ | |
const char* m_pName; | |
int m_NumSounds; | |
SOUND *m_aSounds; | |
int m_Last; | |
}; | |
struct IMAGE | |
{ | |
const char* m_pName; | |
const char* m_pFilename; | |
int m_Id; | |
}; | |
struct SPRITESET | |
{ | |
IMAGE* m_pImage; | |
int m_Gridx; | |
int m_Gridy; | |
}; | |
struct SPRITE | |
{ | |
const char* m_pName; | |
SPRITESET* m_pSet; | |
int m_X; | |
int m_Y; | |
int m_W; | |
int m_H; | |
}; | |
struct PICKUPSPEC | |
{ | |
const char* m_pName; | |
int m_Respawntime; | |
int m_Spawndelay; | |
}; | |
struct ANIM_KEYFRAME | |
{ | |
float m_Time; | |
float m_X; | |
float m_Y; | |
float m_Angle; | |
}; | |
struct ANIM_SEQUENCE | |
{ | |
int m_NumFrames; | |
ANIM_KEYFRAME *m_aFrames; | |
}; | |
struct ANIMATION | |
{ | |
const char* m_pName; | |
ANIM_SEQUENCE m_Body; | |
ANIM_SEQUENCE m_BackFoot; | |
ANIM_SEQUENCE m_FrontFoot; | |
ANIM_SEQUENCE m_Attach; | |
}; | |
struct WEAPONSPEC | |
{ | |
const char* m_pName; | |
SPRITE* m_pSpriteBody; | |
SPRITE* m_pSpriteCursor; | |
SPRITE* m_pSpriteProj; | |
int m_NumSpriteMuzzles; | |
SPRITE* *m_aSpriteMuzzles; | |
int m_VisualSize; | |
int m_Firedelay; | |
int m_Maxammo; | |
int m_Ammoregentime; | |
int m_Damage; | |
float m_Offsetx; | |
float m_Offsety; | |
float m_Muzzleoffsetx; | |
float m_Muzzleoffsety; | |
float m_Muzzleduration; | |
}; | |
struct WEAPONSPEC_HAMMER | |
{ | |
WEAPONSPEC* m_pBase; | |
}; | |
struct WEAPONSPEC_GUN | |
{ | |
WEAPONSPEC* m_pBase; | |
float m_Curvature; | |
float m_Speed; | |
float m_Lifetime; | |
}; | |
struct WEAPONSPEC_SHOTGUN | |
{ | |
WEAPONSPEC* m_pBase; | |
float m_Curvature; | |
float m_Speed; | |
float m_Speeddiff; | |
float m_Lifetime; | |
}; | |
struct WEAPONSPEC_GRENADE | |
{ | |
WEAPONSPEC* m_pBase; | |
float m_Curvature; | |
float m_Speed; | |
float m_Lifetime; | |
}; | |
struct WEAPONSPEC_RIFLE | |
{ | |
WEAPONSPEC* m_pBase; | |
float m_Reach; | |
int m_BounceDelay; | |
int m_BounceNum; | |
float m_BounceCost; | |
}; | |
struct WEAPONSPEC_NINJA | |
{ | |
WEAPONSPEC* m_pBase; | |
int m_Duration; | |
int m_Movetime; | |
int m_Velocity; | |
}; | |
struct WEAPONSPECS | |
{ | |
WEAPONSPEC_HAMMER m_Hammer; | |
WEAPONSPEC_HAMMER m_Gun; | |
WEAPONSPEC_SHOTGUN m_Shotgun; | |
WEAPONSPEC_GRENADE m_Grenade; | |
WEAPONSPEC_RIFLE m_Rifle; | |
WEAPONSPEC_NINJA m_Ninja; | |
int m_NumId; | |
WEAPONSPEC *m_aId; | |
}; | |
struct DATACONTAINER | |
{ | |
int m_NumSounds; | |
SOUNDSET *m_aSounds; | |
int m_NumImages; | |
IMAGE *m_aImages; | |
int m_NumPickups; | |
PICKUPSPEC *m_aPickups; | |
int m_NumSpritesets; | |
SPRITESET *m_aSpritesets; | |
int m_NumSprites; | |
SPRITE *m_aSprites; | |
int m_NumAnimations; | |
ANIMATION *m_aAnimations; | |
WEAPONSPECS m_Weapons; | |
}; | |
extern DATACONTAINER *g_pData; | |
enum | |
{ | |
IMAGE_NULL=0, | |
IMAGE_GAME, | |
IMAGE_PARTICLES, | |
IMAGE_CURSOR, | |
IMAGE_BANNER, | |
IMAGE_EMOTICONS, | |
IMAGE_BROWSEICONS, | |
IMAGE_CONSOLE_BG, | |
IMAGE_CONSOLE_BAR, | |
NUM_IMAGES | |
}; | |
enum | |
{ | |
ANIM_BASE=0, | |
ANIM_IDLE, | |
ANIM_INAIR, | |
ANIM_WALK, | |
ANIM_HAMMER_SWING, | |
ANIM_NINJA_SWING, | |
NUM_ANIMS | |
}; | |
enum | |
{ | |
SPRITE_PART_SLICE=0, | |
SPRITE_PART_BALL, | |
SPRITE_PART_SPLAT01, | |
SPRITE_PART_SPLAT02, | |
SPRITE_PART_SPLAT03, | |
SPRITE_PART_SMOKE, | |
SPRITE_PART_SHELL, | |
SPRITE_PART_EXPL01, | |
SPRITE_PART_AIRJUMP, | |
SPRITE_HEALTH_FULL, | |
SPRITE_HEALTH_EMPTY, | |
SPRITE_ARMOR_FULL, | |
SPRITE_ARMOR_EMPTY, | |
SPRITE_STAR1, | |
SPRITE_STAR2, | |
SPRITE_STAR3, | |
SPRITE_PART1, | |
SPRITE_PART2, | |
SPRITE_PART3, | |
SPRITE_PART4, | |
SPRITE_PART5, | |
SPRITE_PART6, | |
SPRITE_PART7, | |
SPRITE_PART8, | |
SPRITE_PART9, | |
SPRITE_WEAPON_GUN_BODY, | |
SPRITE_WEAPON_GUN_CURSOR, | |
SPRITE_WEAPON_GUN_PROJ, | |
SPRITE_WEAPON_GUN_MUZZLE1, | |
SPRITE_WEAPON_GUN_MUZZLE2, | |
SPRITE_WEAPON_GUN_MUZZLE3, | |
SPRITE_WEAPON_SHOTGUN_BODY, | |
SPRITE_WEAPON_SHOTGUN_CURSOR, | |
SPRITE_WEAPON_SHOTGUN_PROJ, | |
SPRITE_WEAPON_SHOTGUN_MUZZLE1, | |
SPRITE_WEAPON_SHOTGUN_MUZZLE2, | |
SPRITE_WEAPON_SHOTGUN_MUZZLE3, | |
SPRITE_WEAPON_GRENADE_BODY, | |
SPRITE_WEAPON_GRENADE_CURSOR, | |
SPRITE_WEAPON_GRENADE_PROJ, | |
SPRITE_WEAPON_HAMMER_BODY, | |
SPRITE_WEAPON_HAMMER_CURSOR, | |
SPRITE_WEAPON_HAMMER_PROJ, | |
SPRITE_WEAPON_NINJA_BODY, | |
SPRITE_WEAPON_NINJA_CURSOR, | |
SPRITE_WEAPON_NINJA_PROJ, | |
SPRITE_WEAPON_RIFLE_BODY, | |
SPRITE_WEAPON_RIFLE_CURSOR, | |
SPRITE_WEAPON_RIFLE_PROJ, | |
SPRITE_HOOK_CHAIN, | |
SPRITE_HOOK_HEAD, | |
SPRITE_WEAPON_NINJA_MUZZLE1, | |
SPRITE_WEAPON_NINJA_MUZZLE2, | |
SPRITE_WEAPON_NINJA_MUZZLE3, | |
SPRITE_PICKUP_HEALTH, | |
SPRITE_PICKUP_ARMOR, | |
SPRITE_PICKUP_WEAPON, | |
SPRITE_PICKUP_NINJA, | |
SPRITE_FLAG_BLUE, | |
SPRITE_FLAG_RED, | |
SPRITE_TEE_BODY, | |
SPRITE_TEE_BODY_OUTLINE, | |
SPRITE_TEE_FOOT, | |
SPRITE_TEE_FOOT_OUTLINE, | |
SPRITE_TEE_HAND, | |
SPRITE_TEE_HAND_OUTLINE, | |
SPRITE_TEE_EYE_NORMAL, | |
SPRITE_TEE_EYE_ANGRY, | |
SPRITE_TEE_EYE_PAIN, | |
SPRITE_TEE_EYE_HAPPY, | |
SPRITE_TEE_EYE_DEAD, | |
SPRITE_TEE_EYE_SURPRISE, | |
SPRITE_OOP, | |
SPRITE_EXCLAMATION, | |
SPRITE_HEARTS, | |
SPRITE_DROP, | |
SPRITE_DOTDOT, | |
SPRITE_MUSIC1, | |
SPRITE_MUSIC2, | |
SPRITE_GHOST, | |
SPRITE_SUSHI, | |
SPRITE_SPLATTEE, | |
SPRITE_DEVILTEE, | |
SPRITE_ZOMG, | |
SPRITE_ZZZ, | |
SPRITE_BLANK1, | |
SPRITE_DEADTEE, | |
SPRITE_BLANK2, | |
SPRITE_BROWSE_LOCK, | |
SPRITE_BROWSE_HEART, | |
SPRITE_BROWSE_UNPURE, | |
NUM_SPRITES | |
}; | |
#endif |
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