Created
June 20, 2010 11:05
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void CClient::OnDemoPlayerSnapshot(void *pData, int Size) | |
{ | |
// update ticks, they could have changed | |
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info(); | |
CSnapshotStorage::CHolder *pTemp; | |
m_CurGameTick = pInfo->m_Info.m_CurrentTick; | |
m_PrevGameTick = pInfo->m_PreviousTick; | |
// handle snapshots | |
pTemp = m_aSnapshots[SNAP_PREV]; | |
m_aSnapshots[SNAP_PREV] = m_aSnapshots[SNAP_CURRENT]; | |
m_aSnapshots[SNAP_CURRENT] = pTemp; | |
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pSnap, pData, Size); | |
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pAltSnap, pData, Size); | |
GameClient()->OnNewSnapshot(); | |
} |
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