Feature | Steam | Epic | Discord | Kartridge |
---|---|---|---|---|
Redemption keys | Yes | Yes | Yes | Yes |
Friends list | Yes | Yes | Yes | Yes |
Chat | Yes | Yes | Yes | Yes |
In-game purchases (mtx) | Yes | Yes | Yes | Yes |
Refunds within 2 weeks | Yes | Yes | Yes | Yes |
Windows | Yes | Yes | Yes | Yes |
Mac | Yes | Yes | No | Yes |
Linux | Yes | No | No | No |
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package com.leveluplabs.tdrpg.qtree; | |
import com.leveluplabs.tdrpg.Popup_OverworldMenu; | |
import flixel.util.FlxDestroyUtil.IFlxDestroyable; | |
import flixel.util.FlxPool; | |
/** | |
* ... | |
* @author larsiusprime | |
*/ | |
class AABB implements IFlxDestroyable |
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package; | |
import haxe.io.Bytes; | |
import lime.utils.UInt8Array; | |
import lime.graphics.Image; | |
import lime.graphics.ImageBuffer; | |
import openfl.Assets.AssetLibrary; | |
import openfl.Assets; | |
import openfl.Lib; | |
import openfl.utils.ByteArray; |
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package tiles | |
{ | |
import simulation.collision.Segment; | |
//this defines tile geometry and generates it on command | |
// | |
//++TODO: this seems like some sort of factory; it also seems like there's probably a much smarter way to go about doing all of this crap | |
public interface TileEdgeArchetype | |
{ |
How do I get string content from Haxe to an untyped cpp block?
static public function haxeFunction(inputString:String)
{
untyped __cpp__ ('
myStruct myFoo;
myFoo.data = ???; //Should be the string contents of Haxe String inputString (1st 16 characters, ASCII only is fine)
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package simulation.collision | |
{ | |
import math.vec2; | |
public class AABB | |
{ | |
public var min:vec2; | |
public var max:vec2; | |
public function AABB(xmin:Number, ymin:Number, xmax:Number, ymax:Number) |
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