Created
May 12, 2019 06:23
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7강 실습 답
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using System; | |
public class Program | |
{ | |
class Vector2 | |
{ | |
public float X; | |
public float Y; | |
public Vector2(float X, float Y) | |
{ | |
this.X = X; | |
this.Y = Y; | |
} | |
} | |
class Line | |
{ | |
public float A; | |
public float B; | |
public Line(float A, float B) | |
{ | |
this.A = A; | |
this.B = B; | |
} | |
public bool IsBelowPoint(Vector2 p) | |
{ | |
return p.Y > A * p.X + B; | |
} | |
public bool IntersectsWith(Line line) | |
{ | |
return A != line.A; | |
} | |
public Vector2 FindIntersection(Line line) | |
{ | |
float x = -(line.B - B) / (line.A - A); | |
return new Vector2(x, A*x + B); | |
} | |
} | |
public static void Main() | |
{ | |
Line lineA = new Line(1, 2); | |
Line lineB = new Line(2, -1); | |
Vector2 pointA = new Vector2(0, 0); | |
Console.WriteLine($"lineA is below (0, 0): {lineA.IsBelowPoint(pointA)}"); | |
Vector2 pointB = new Vector2(1, 3); | |
Console.WriteLine($"lineB is below (1, 3): {lineB.IsBelowPoint(pointB)}"); | |
if (lineA.IntersectsWith(lineB)) | |
{ | |
Console.WriteLine("lineA intersects with lineB"); | |
Vector2 p = lineA.FindIntersection(lineB); | |
Console.Write($"Intersection: ({p.X}, {p.Y})"); | |
} | |
else | |
{ | |
Console.WriteLine("lineA doesn't intersect with lineB"); | |
} | |
} | |
} |
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