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@lasconic
Last active September 25, 2018 08:16
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This plugin for MuseScore 2 randomizes the velocity of notes between minRandom and maxRandom
//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2018 Nicolas Froment
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
import QtQuick 2.0
import MuseScore 1.0
MuseScore {
version: "1.0"
description: qsTr("This plugin randomizes the velocity of notes")
menuPath: "Plugins.Notes.RandomVelocity"
property int minRandom : -10
property int maxRandom : 10
// Apply the given function to all notes in selection
// or, if nothing is selected, in the entire score
function applyToNotesInSelection(func) {
var cursor = curScore.newCursor();
cursor.rewind(1);
var startStaff;
var endStaff;
var endTick;
var fullScore = false;
if (!cursor.segment) { // no selection
fullScore = true;
startStaff = 0; // start with 1st staff
endStaff = curScore.nstaves - 1; // and end with last
} else {
startStaff = cursor.staffIdx;
cursor.rewind(2);
if (cursor.tick === 0) {
// this happens when the selection includes
// the last measure of the score.
// rewind(2) goes behind the last segment (where
// there's none) and sets tick=0
endTick = curScore.lastSegment.tick + 1;
} else {
endTick = cursor.tick;
}
endStaff = cursor.staffIdx;
}
console.log(startStaff + " - " + endStaff + " - " + endTick)
for (var staff = startStaff; staff <= endStaff; staff++) {
for (var voice = 0; voice < 4; voice++) {
cursor.rewind(1); // sets voice to 0
cursor.voice = voice; //voice has to be set after goTo
cursor.staffIdx = staff;
if (fullScore)
cursor.rewind(0) // if no selection, beginning of score
while (cursor.segment && (fullScore || cursor.tick < endTick)) {
if (cursor.element && cursor.element.type === Element.CHORD) {
var graceChords = cursor.element.graceNotes;
for (var i = 0; i < graceChords.length; i++) {
// iterate through all grace chords
var graceNotes = graceChords[i].notes;
for (var j = 0; j < graceNotes.length; j++)
func(graceNotes[j]);
}
var notes = cursor.element.notes;
for (var k = 0; k < notes.length; k++) {
var note = notes[k];
func(note);
}
}
cursor.next();
}
}
}
}
function getRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min +1)) + min;
}
function randomVelocity(note) {
note.veloType = Note.OFFSET_VAL
note.veloOffset = getRandomIntInclusive(minRandom, maxRandom)
}
onRun: {
console.log("hello random velocity");
if (typeof curScore === 'undefined')
Qt.quit();
applyToNotesInSelection(randomVelocity)
Qt.quit();
}
}
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