Created
July 3, 2011 06:55
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def drawmap(self): | |
"""Drawmap function. | |
Will draw map. Working with fov. | |
""" | |
global gamemap,screen | |
global io | |
mapx,mapy=0,0 | |
for mapx in xrange(MAP_W - 1): | |
for mapy in xrange(MAP_H - 1): | |
#If cell is in map range | |
if gamemap[mapx][mapy] != None and(mapx <= 22 and mapx >= 1\ | |
and mapy <= 61 and mapy >= 1): | |
if gamemap[mapx][mapy].lit and not gamemap[mapx][mapy].\ | |
mob: | |
if self.inLos(mapx, mapy, x, y): | |
gamemap[mapx][mapy].visible = True | |
if gamemap[mapx][mapy].visible: #Visible always explored | |
gamemap[mapx][mapy].explored = True | |
if gamemap[mapx][mapy].mob: | |
gamemap[mapx][mapy].undercell.explored = True | |
gamemap[mapx][mapy].explored = False | |
screen.attron(screen.A_BOLD) #Visible is bold | |
if gamemap[mapx][mapy].type[0] and gamemap[mapx]\ | |
[mapy].plain_cell: | |
color = 1 #Dots are white not yellow | |
else: | |
color = gamemap[mapx][mapy].color #Normal color | |
# of cell | |
io.printex(mapx, mapy, gamemap[mapx][mapy].char(),\ | |
color,False) #Print cell. | |
screen.attroff(screen.A_BOLD) | |
elif gamemap[mapx][mapy].explored: | |
screen.attron(screen.A_DIM) #Explored is dim | |
if gamemap[mapx][mapy].mob and not\ | |
gamemap[mapx][mapy].visible: | |
if gamemap[mapx][mapy].undercell.door: | |
io.printex(mapx, mapy,"-",5,False) | |
else: | |
io.printex(mapx, mapy,".",5,False) | |
else: | |
io.printex(mapx, mapy, gamemap[mapx][mapy].\ | |
char(),5,False) | |
elif gamemap[mapx][mapy].mob: #For monsters. | |
if gamemap[mapx][mapy].undercell.explored == True: | |
io.printex(mapx, mapy, gamemap[mapx][mapy].\ | |
undercell.char(),5,False) | |
if gamemap[mapx][mapy].lit: | |
if self.inLos(mapx, mapy, x, y): | |
screen.attron(screen.A_BOLD) | |
io.printex(mapx, mapy, gamemap[mapx][mapy]\ | |
.char(),gamemap[mapx][mapy].color,False) | |
screen.attroff(screen.A_BOLD) | |
else: | |
if chars: | |
self.drawChar(mapx, mapy, level) | |
screen.attroff(screen.A_DIM) | |
screen.refresh() |
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