Created
July 20, 2011 11:47
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def inLos(self, x1, y1, px, py): | |
"""Checks if point is in LOS""" | |
x2 = px | |
y2 = py | |
if FAST_LOS: | |
self.gamemap[x1][y1].changed = True | |
issteep = abs(y2 - y1) > abs(x2 - x1) | |
if issteep: | |
x1, y1 = y1, x1 | |
x2, y2 = y2, x2 | |
if x1 > x2: | |
x1, x2 = x2, x1 | |
y1, y2 = y2, y1 | |
deltax = x2 - x1 | |
deltay = abs(y2 - y1) | |
error = int(deltax / 2) | |
y = y1 | |
ystep = None | |
if y1 < y2: | |
ystep = 1 | |
else: | |
ystep = -1 | |
b = False | |
for x in range(x1, x2 + 1): | |
if b: | |
return False | |
if issteep: | |
if not self.gamemap[y][x].type[1]: | |
b = True | |
else: | |
if not self.gamemap[x][y].type[1]: | |
b = True | |
error -= deltay | |
if error < 0: | |
y += ystep | |
error += deltax | |
return True | |
else: | |
b = False | |
ret = True | |
line = self.getLine(py, px, y1, x1) | |
for j in line: | |
if b: | |
ret = False | |
jx = j[1] | |
jy = j[0] | |
if not self.gamemap[jx][jy].type[1]: | |
b = True | |
self.gamemap[x1][y1].changed = True | |
return ret |
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