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@laserburn
Created May 20, 2015 21:27
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log
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][0]: Current memlock limit is 65536.
[thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][23]: OpenGL Core context version 3.2 detected
[thread 00000001][I][694]: OpenGL information:
[thread 00000001][I][694]: renderer: GeForce GTX 750 Ti/PCIe/SSE2
[thread 00000001][I][694]: vendor: NVIDIA Corporation
[thread 00000001][I][694]: version: 3.2.0 NVIDIA 340.76
[thread 00000001][I][694]: GLSL version: 1.50 NVIDIA via Cg compiler
[thread 00000001][I][695]: Available texture memory (from NVidia extension): 2097152 kB
[thread 00000001][I][695]: Multisample textures test:
[thread 00000001][I][695]: GL_RGBA8 (0x8058): 0 samples
[thread 00000001][I][695]: GL_RGBA8UI (0x8d7c): 0 samples
[thread 00000001][I][695]: GL_RGBA8I (0x8d8e): 0 samples
[thread 00000001][I][695]: GL_RGBA12 (0x805a): 0 samples
[thread 00000001][I][695]: GL_RGBA16 (0x805b): 0 samples
[thread 00000001][I][695]: GL_RGBA16F (0x881a): 0 samples
[thread 00000001][I][695]: GL_RGBA32 (0x8814): 0 samples
[thread 00000001][I][695]: GL_RGBA16I (0x8d88): 0 samples
[thread 00000001][I][695]: GL_RGBA16UI (0x8d76): 0 samples
[thread 00000001][I][695]: GL_RGBA32I (0x8d82): 0 samples
[thread 00000001][I][695]: GL_RGBA32UI (0x8d70): 0 samples
[thread 00000001][I][695]: GL_RGB8 (0x8051): 0 samples
[thread 00000001][I][695]: GL_RGB32F (0x8815): 0 samples
[thread 00000001][I][695]: GL_RGB32I (0x8d83): 0 samples
[thread 00000001][I][695]: GL_RGB32UI (0x8d71): 0 samples
[thread 00000001][I][695]: GL_RG8 (0x822b): 0 samples
[thread 00000001][I][695]: GL_RG16 (0x822c): 0 samples
[thread 00000001][I][695]: GL_RG16F (0x822f): 0 samples
[thread 00000001][I][695]: GL_RG32F (0x8230): 0 samples
[thread 00000001][I][695]: GL_RG8I (0x8237): 0 samples
[thread 00000001][I][695]: GL_RG8UI (0x8238): 0 samples
[thread 00000001][I][695]: GL_RG16I (0x8239): 0 samples
[thread 00000001][I][695]: GL_RG16UI (0x823a): 0 samples
[thread 00000001][I][695]: GL_RG32I (0x823b): 0 samples
[thread 00000001][I][695]: GL_RG32UI (0x823c): 0 samples
[thread 00000001][I][695]: GL_R8 (0x8229): 0 samples
[thread 00000001][I][695]: GL_R16 (0x822a): 0 samples
[thread 00000001][I][695]: GL_R16F (0x822d): 0 samples
[thread 00000001][I][695]: GL_R32F (0x822e): 0 samples
[thread 00000001][I][695]: GL_R8I (0x8231): 0 samples
[thread 00000001][I][695]: GL_R8UI (0x8232): 0 samples
[thread 00000001][I][695]: GL_R16I (0x8233): 0 samples
[thread 00000001][I][695]: GL_R16UI (0x8234): 0 samples
[thread 00000001][I][696]: GL_R32I (0x8235): 0 samples
[thread 00000001][I][696]: GL_R32UI (0x8236): 0 samples
[thread 00000001][I][696]: GL_R8_SNORM (0x8f94): 0 samples
[thread 00000001][I][696]: GL_R16_SNORM (0x8f98): 0 samples
[thread 00000001][I][696]: GL_RG8_SNORM (0x8f95): 0 samples
[thread 00000001][I][696]: GL_RG16_SNORM (0x8f99): 0 samples
[thread 00000001][I][696]: GL_RGBA8_SNORM (0x8f97): 0 samples
[thread 00000001][I][696]: GL_RGBA16_SNORM (0x8f9b): 0 samples
[thread 00000001][I][696]: GL_SRGB8 (0x8c41): 0 samples
[thread 00000001][I][696]: GL_SRGB8_ALPHA8 (0x8c43): 0 samples
[thread 00000001][I][696]: GL_DEPTH_COMPONENT32F (0x8cac): 0 samples
[thread 00000001][I][696]: GL_DEPTH24_STENCIL8 (0x88f0): 0 samples
[thread 00000001][I][696]: GL_DEPTH_COMPONENT16 (0x81a5): 0 samples
[thread 00000001][I][696]: GL_DEPTH_COMPONENT24 (0x81a6): 0 samples
[thread 00000001][I][696]: GL_DEPTH32F_STENCIL8 (0x8cad): 0 samples
[thread 00000001][I][696]: GL_RGB10_A2 (0x8059): 0 samples
[thread 00000001][I][696]: GL_RGB10_A2UI (0x906f): 0 samples
[thread 00000001][I][696]: GL_R11F_G11F_B10F (0x8c3a): 0 samples
[thread 00000001][I][696]: GL_RGB565 (0x8d62): 0 samples
[thread 00000001][I][696]: GL_RGB5_A1 (0x8057): 0 samples
[thread 00000001][I][696]: GL_RGB9_E5 (0x8c3d): 0 samples
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][699]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][700]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][789]: TomCrypt initializing...
[thread 00000001][I][789]: TomCrypt initialized
[thread 00000001][I][789]: DLL_PROCESS_ATTACH start.
[thread 00000001][W][791]: eON_GetProcAddress() for module 0x1860000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][I][792]: DLL_PROCESS_ATTACH done.
[thread 00000004][I][1592]: Enumerating COM libraries...
[thread 00000004][W][1945]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][1945]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][1955]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][2392]: eON_LoadLibraryEx() couldn't load 'AgPerfMon.dll', returning NULL!
[thread 00000004][W][2392]: eON_LoadLibraryEx() couldn't load 'PhysXDevice.dll', returning NULL!
[thread 00000004][E][2418]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][10012]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch.
[thread 00000004][W][10012]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
[thread 00000004][I][10018]: SYNCHRO: SetThreadPriority( hThread = 0x1899, nPriority = 0 ), setting niceness 0
[thread 00000004][I][10019]: SYNCHRO: SetThreadPriority( hThread = 0x189d, nPriority = 2 ), setting niceness -4
[thread 00000004][W][10019]: SetThreadPriority() - setpriority( PRIO_PROCESS, 11692, -4 ) failed - (13) Permission denied
[thread 00000004][I][10021]: SYNCHRO: SetThreadPriority( hThread = 0x18a0, nPriority = 2 ), setting niceness -4
[thread 00000004][W][10021]: SetThreadPriority() - setpriority( PRIO_PROCESS, 11693, -4 ) failed - (13) Permission denied
[thread 00000001][I][10234]: SetWindowSize to 640, 480
[thread 00000004][W][11048]: Unsupported texture format D3DFMT_UYVY
[thread 00000004][I][11452]: Available video memory: 2048 MB
[thread 00000004][I][11452]: Available texture memory: 2048 MB
[thread 00000004][W][11479]: PERFORMANCE WARNING: Implicit sync due to enlarging shader vector.
[thread 00000004][W][11507]: PERFORMANCE WARNING: Implicit sync due to enlarging shader vector.
[thread 0000000f][I][11555]: OPENGL: OpenGL thread start
[thread 0000000f][I][11587]: OpenGL backend to Direct3D9: SUMMARY OF FALLBACKS AND INEFFICIENCIES:
[thread 0000000f][I][11587]: OpenGL backend to Direct3D9: END OF SUMMARY
[thread 0000000f][I][11601]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
[thread 0000000f][I][11601]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
[thread 0000000f][I][11601]: Shader precompilation start: unprepared shaders: 3415, unlinked programs: 3394
[thread 00000004][I][11606]: Max D3D9 surface size is now 1228800
[thread 00000004][W][11839]: Query type 12 wanted in Issue()!
[thread 00000004][W][11839]: Query type 12 wanted in GetData()!
[thread 00000004][I][11911]: Max D3D9 surface size is now 2457600
[thread 00000004][I][11911]: Max D3D9 surface size is now 16777216
[thread 0000000a][W][12228]: Desktop HWND supplied in SendMessageA().
[thread 00000004][I][12877]: SYNCHRO: SetThreadPriority( hThread = 0x1981, nPriority = 0 ), setting niceness 0
[thread 00000004][I][12879]: SYNCHRO: SetThreadPriority( hThread = 0x1985, nPriority = 2 ), setting niceness -4
[thread 00000004][W][12879]: SetThreadPriority() - setpriority( PRIO_PROCESS, 11706, -4 ) failed - (13) Permission denied
[thread 00000004][I][12879]: SYNCHRO: SetThreadPriority( hThread = 0x1989, nPriority = 2 ), setting niceness -4
[thread 00000004][W][12879]: SetThreadPriority() - setpriority( PRIO_PROCESS, 11707, -4 ) failed - (13) Permission denied
[thread 00000004][I][12881]: SYNCHRO: SetThreadPriority( hThread = 0x198d, nPriority = 2 ), setting niceness -4
[thread 00000004][W][12881]: SetThreadPriority() - setpriority( PRIO_PROCESS, 11708, -4 ) failed - (13) Permission denied
[thread 00000013][E][62855]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run.
[thread 0000000f][W][66278]: PERFORMANCE WARNING: Implicit sync. Enabling OpenGL-side data copy for a buffer (as it was either used as source for zero-stride draw, or as instance buffer and OpenGL doesn't support instance drawing on its own!
[thread 0000000f][I][66309]: Uniform buffer mAsmPixelFloatStreamedBuffer (0xf0af2824) now has 2 internal buffers, taking 8192000 bytes
[thread 0000000f][I][66371]: Uniform buffer mAsmVertexFloatStreamedBuffer (0xf0af27e0) now has 2 internal buffers, taking 8192000 bytes
[thread 0000000f][I][87566]: Uniform buffer mCommonVariablesStreamedBuffer (0xf0af29bc) now has 2 internal buffers, taking 294912 bytes
[thread 0000000f][I][90421]: Uniform buffer mAsmPixelBoolStreamedBuffer (0xf0af2934) now has 2 internal buffers, taking 131072 bytes
[thread 00000004][W][112829]: Desktop HWND supplied in SendMessageA().
[thread 00000004][I][113319]: Exiting through Windows call ExitProcess(0)
[thread 00000001][I][113321]: ===enforcing log flush===
[thread 00000001][I][113321]: Log system shutdown
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