Skip to content

Instantly share code, notes, and snippets.

View lateek35's full-sized avatar

Allan Raquin lateek35

View GitHub Profile
@lateek35
lateek35 / GLSL-Noise.md
Created October 4, 2019 09:13 — forked from patriciogonzalezvivo/GLSL-Noise.md
GLSL Noise Algorithms

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
	return mix(rand(fl), rand(fl + 1.0), fc);
}
html {
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
text-rendering: optimizeLegibility;
}
var app = (function(){
var myPrivateVariable = "My private content";
var __private = {
bind: function(){
},
cache: function() {
// impl
var app = (function(){
var myPrivateVariable = "My private content";
var __private = {
bind: function(){
},
cache: function() {
// impl