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R2Northstar/Titanfall2 squirrel function signatures (how?: "typeof function;" throws a error that includes signature)
string GetFunctionSignature( var, string )
void AI_CreateDangerousArea( entity, entity, float, int, bool, bool )
void AI_CreateDangerousArea_Static( entity, entity, float, int, bool, bool, vector )
void ATTurrets_Init()
int AT_GetCampGroupCount( int, int )
float AT_GetCampProgressFrac( int )
void AbilityShifter_ApplyInProgressStimIfNeeded( entity )
void ActivateArcConnector( entity, entity )
void AddActiveThermiteBurn( entity )
void AddAmmoStatusEffect( entity )
var AddAnimAlias( var, var, var )
void AddAnimEvent( entity, string, void AddAnimEvent( entity ), var = 0 )
void AddArcSwitchActivateCallback( void AddArcSwitchActivateCallback( entity ) )
void AddArcTrapTriggeredCallback( void AddArcTrapTriggeredCallback( entity, var ) )
void AddArcWaveDamageCallback( void AddArcWaveDamageCallback( entity, var ) )
var AddAudioAlias( var, var, var )
int AddBitMask( int, int )
void AddButtonPressedPlayerInputCallback( entity, int, void AddButtonPressedPlayerInputCallback( entity ) )
void AddCalculateFrontlineCallback( void AddCalculateFrontlineCallback() )
void AddCallback_EntitiesDidLoad( void AddCallback_EntitiesDidLoad() )
void AddCallback_GameStateEnter( int, void AddCallback_GameStateEnter() )
void AddCallback_OnClientConnected( void AddCallback_OnClientConnected( entity ) )
void AddCallback_OnNPCKilled( void AddCallback_OnNPCKilled( entity, entity, var ) )
void AddCallback_OnPilotBecomesTitan( void AddCallback_OnPilotBecomesTitan( entity, entity ) )
void AddCallback_OnPlayerGetsNewPilotLoadout( void AddCallback_OnPlayerGetsNewPilotLoadout( entity, PilotLoadoutDef ) )
void AddCallback_OnPlayerKilled( void AddCallback_OnPlayerKilled( entity, entity, var ) )
void AddCallback_OnPlayerRespawned( void AddCallback_OnPlayerRespawned( entity ) )
var AddCallback_OnSatchelPlanted( var )
var AddCallback_OnTimeShiftAbilityUsed( var )
var AddCallback_OnTimeShiftTitanAbilityUsed( var )
void AddCallback_OnTitanBecomesPilot( void AddCallback_OnTitanBecomesPilot( entity, entity ) )
void AddCallback_OnUseEntity( entity, var )
void AddCallback_PlayerClassChanged( void AddCallback_PlayerClassChanged( entity ) )
void AddCallback_ScriptTriggerEnter( entity, void AddCallback_ScriptTriggerEnter( entity, entity ) )
void AddCallback_ScriptTriggerLeave( entity, void AddCallback_ScriptTriggerLeave( entity, entity ) )
void AddCinematicFlag( entity, int )
void AddClientCommandCallback( string, bool AddClientCommandCallback( entity, array< string > ) )
void AddDamageCallback( string, void AddDamageCallback( entity, var ) )
void AddDamageCallbackSourceID( int, void AddDamageCallbackSourceID( entity, var ) )
void AddDamageFinalCallback( string, void AddDamageFinalCallback( entity, var ) )
void AddDeathCallback( string, void AddDeathCallback( entity, var ) )
void AddDropshipDropTable( entity, DropTable )
void AddEntityCallback_OnDamaged( entity, void AddEntityCallback_OnDamaged( entity, var ) )
var AddEntityDestroyedCallback( var, var )
void AddGlobalAnimEvent( string, void AddGlobalAnimEvent( entity ) )
int AddMobilityGhost( asset, string = 0, string = 0 )
int AddMobilityGhostWithCallback( asset, void AddMobilityGhostWithCallback( entity, entity ), string = 0, string = 0 )
void AddPlayerScore( entity, string, entity = 0, string = 0, int = 0 )
void AddSmokeHealCallback( void AddSmokeHealCallback( entity, entity, int ) )
void AddSonarStartCallback( void AddSonarStartCallback( entity, vector, int, entity ) )
void AddSoulDeathCallback( void AddSoulDeathCallback( entity, var ) )
void AddSoulInitFunc( void AddSoulInitFunc( entity ) )
void AddSoulSettingsChangeFunc( void AddSoulSettingsChangeFunc( entity ) )
void AddSoulTransferFunc( void AddSoulTransferFunc( entity, entity, entity ) )
void AddSpawnCallback( string, void AddSpawnCallback( entity ) )
void AddSpawnCallbackEditorClass( string, string, void AddSpawnCallbackEditorClass( entity ) )
void AddStunLaserHealCallback( void AddStunLaserHealCallback( entity, entity, int ) )
void AddSyncedMelee( SyncedMeleeChooser, SyncedMelee )
void AddSyncedMeleeServerCallback( SyncedMeleeChooser, void AddSyncedMeleeServerCallback( SyncedMeleeChooser, SyncedMelee, entity, entity ) )
void AddSyncedMeleeServerThink( SyncedMeleeChooser, bool AddSyncedMeleeServerThink( SyncedMelee, entity, entity ) )
void AddThreatScopeColorStatusEffect( entity )
void AddTitanTether( entity, entity, entity, array< entity >, entity, entity, entity, bool )
var AddTitanfallBlocker( var, var, var )
void AddToArcCannonTargets( entity )
void AddToProximityTargets( entity )
var AiDrone_Init()
void AiGameModes_Init()
var AiGunship_Init()
var AiMarvins_Init()
void AiPersonalShield()
var AiPilots_Init()
var AiSoldiers_Init()
void AiSpawn_Init()
void AiSpectre_Init()
void AiStalker_Init()
var AiSuperspectre_Init()
void AiTurret_Init()
var AiUtility_Init()
void AmpCore_Init()
bool AnalysisHasPrepSpawnpointFunc( FlightPath )
bool AnaylsisFuncLegalFlightPath( FlightPath, vector, float )
float AngleDiff( float, float )
float AngleToDot( float )
vector AnglesCompose( ... )
vector AnglesOnSurface( var, var )
vector AnglesToForward( ... )
vector AnglesToRight( ... )
vector AnglesToUp( ... )
void AnimEvent_attach_knife( entity )
void AnimEvent_detach_knife( entity )
var Anim_Aliases_Init()
var Anim_Init()
void ApplyTrackerMark( entity, entity )
vector ApplyVectorSpread( vector, float, float = 0 )
var ArcCannon_ChargeBegin( entity )
var ArcCannon_ChargeEnd( entity, entity = 0 )
var ArcCannon_HideIdleEffect( entity, var )
var ArcCannon_Init()
var ArcCannon_PrecacheFX()
var ArcCannon_Start( var )
var ArcCannon_Stop( var, var = 0 )
var ArcConnectors_Init()
void ArcWaveOnDamage( entity, var )
array< entity > ArrayClosest( array< entity >, vector )
array< entity > ArrayClosest2D( array< entity >, vector )
array< vector > ArrayClosest2DVector( array< vector >, vector )
array< vector > ArrayClosest2DVectorWithinDistance( array< vector >, vector, float )
array< entity > ArrayClosest2DWithinDistance( array< entity >, vector, float )
array< vector > ArrayClosestVector( array< vector >, vector )
array< vector > ArrayClosestVectorWithinDistance( array< vector >, vector, float )
array< entity > ArrayClosestWithinDistance( array< entity >, vector, float )
array< ArrayDistanceEntry > ArrayDistance2DResults( array< entity >, vector )
array< ArrayDistanceEntry > ArrayDistance2DResultsVector( array< vector >, vector )
array< ArrayDistanceEntry > ArrayDistanceResults( array< entity >, vector )
array< ArrayDistanceEntry > ArrayDistanceResultsVector( array< vector >, vector )
bool ArrayEntityWithinDistance( array< entity >, vector, float )
array< entity > ArrayFarthest( array< entity >, vector )
array< vector > ArrayFarthestVector( array< vector >, vector )
void ArrayRemoveDead( array< entity > )
void ArrayRemoveInvalid( array< entity > )
var ArrayValuesToTableKeys( var )
array< entity > ArrayWithin( array< entity >, vector, float )
void AssaultOrigin( entity, vector, float = 0 )
var AssertParameters( var, var, var )
void AssignEnemyFaction( entity, string )
var AttachBallLightning( entity, entity )
int AttackerDamagesSort( AttackerDamage, AttackerDamage )
bool AttackerLastTowerAttackWithinTime( FW_TowerData, entity, float )
bool AttackerLastTowerDamageClearsDBounce( FW_TowerData, entity )
bool AttackerShouldTriggerReplay( entity )
var BallLightning_Init()
var BaseGametype_Init()
void Battery_StartFX( entity )
void Battery_StopFX( entity )
void Battery_StopFXAndHideIconForPlayer( entity )
void BattleChatter_Init()
float Bleedout_GetAIMissChance()
float Bleedout_GetBleedoutTime()
bool Bleedout_GetDeathOnTeamBleedout()
float Bleedout_GetFirstAidHealPercent()
float Bleedout_GetFirstAidTimeSelf()
bool Bleedout_GetForceWeaponHolster()
bool Bleedout_GetSelfResEnabled()
bool Bleedout_IsBleedoutLogicActive()
bool Bleedout_ShouldAIMissPlayer()
bool BoostStoreEnabled()
bool BoostStoreOpen()
void BrushMoves( entity )
bool BurnMeterEnabled()
void BurnMeter_Init()
void BurnRewardRefundThink( entity, entity )
BurnReward BurnReward_GetById( int )
BurnReward BurnReward_GetByRef( string )
float CTF_GetDropTimeout()
float CTF_GetFlagReturnRadius()
float CTF_GetFlagReturnTime()
vector CalcRelativeVector( vector, vector )
float CalcWeaponDamage( entity, entity, entity, float or int, float or int )
void CalculatePlayerTurretCount( entity )
float CalculateTitanSniperExtraDamage( entity, entity )
SentryTurretPlacementInfo CalculateViewBasedTurretLocation_Shared( entity, TraceResults, TraceResults )
var CallinCompare( var, var )
void CamBlendFov( entity, float, float, float, float, float )
void CamBlendFromAngToAng( entity, vector, vector, float, float, float )
void CamBlendFromFollowToAng( entity, entity, vector, float, float, float )
void CamBlendFromPosToPos( entity, vector, vector, float, float, float )
void CamFacePos( entity, vector, float )
bool CanDisembark( entity )
bool CanEmbark( entity )
bool CanSpot( entity )
bool CanUseWeaponAsBurnCard( entity, entity )
void CancelPhaseShift( entity )
int CapturePoint_GetCappingTeam( entity )
void CaptureTheFlagShared_Init()
var ChallengesContent_Init()
void ChallengesShared_Init()
bool ChargeBall_ChargeBegin( entity, string )
void ChargeBall_ChargeEnd( entity )
void ChargeBall_FireProjectile( entity, vector, vector, bool )
float ChargeBall_GetChargeTime()
void ChargeBall_Precache()
void ChargeBall_StopChargeEffects( entity )
bool CheckCoreAvailable( entity )
var CheckTime()
float ClampAngle( float )
float ClampAngle180( float )
vector ClampToMap( vector )
vector ClampToWorldspace( vector )
float ClampVectorComponentToCubeMax( float, float, float, float, float, float )
float ClampVectorComponentToCubeMin( float, float, float, float, float, float )
vector ClampVectorToBox( vector, vector, vector, vector, vector )
vector ClampVectorToCube( vector, vector, vector, float )
vector ClampVerticalVelocity( vector, float )
var ClassTitan_Init()
var ClassWallrun_Init()
void ClassicMP_TryDefaultIntroSetup()
void ClassicMp_Init()
void CleanupCoreEffect( entity )
var ClearMarker( var )
void ClearPlayerAnimViewEntity( entity, float = 0 )
void ClearRecentDamageHistory( entity )
entity ClientStylePlayFXOnEntity( asset, entity, string, float = 0 )
var CloakDrone_Init()
var CloakerThink( entity, float, array< string > = 0, vector = 0, var = 0, float = 0 )
var ClusterRocket_Detonate( entity, vector )
void CockpitLightStop( entity )
void CodeCallback_AINFileBuilt()
void CodeCallback_AnimationDone( entity )
void CodeCallback_AnimationInterrupted( entity )
bool CodeCallback_CanUseEntity( entity, entity )
bool CodeCallback_CanUseZipline( entity, entity, vector )
string CodeCallback_CheckPassThroughAddsMods( entity, entity, string )
void CodeCallback_ClaimClientSidePickup_MatchCandy( entity, int, int, int )
void CodeCallback_EnterPhaseShift( entity )
void CodeCallback_ExitPhaseShift( entity )
void CodeCallback_ForceScriptError( entity, string )
void CodeCallback_Init()
bool CodeCallback_IsLeechable( entity, entity )
bool CodeCallback_IsValidMeleeAttackTarget( entity, entity )
bool CodeCallback_IsValidMeleeExecutionTarget( entity, entity )
bool CodeCallback_IsValidRodeoTarget( entity, entity )
void CodeCallback_OnGrapple( entity, entity, vector, vector )
void CodeCallback_OnMeleeAttackAnimEvent( entity )
void CodeCallback_OnMeleePressed( entity )
var CodeCallback_OnRodeoAttach( entity, entity )
bool CodeCallback_OnUseEntity( entity, entity )
void CodeCallback_OnUseReleased( entity )
bool CodeCallback_OnVortexHitBullet( entity, entity, var )
bool CodeCallback_OnVortexHitProjectile( entity, entity, entity, entity, vector )
void CodeCallback_OnWeaponReload( entity )
void CodeCallback_PlayerClassChanged( entity )
void CodeCallback_PlayerDecoyDie( entity, int )
void CodeCallback_PlayerDecoyDissolve( entity, int )
void CodeCallback_PlayerDecoyRemove( entity, int )
void CodeCallback_PlayerDecoyStateChange( entity, int, int )
var CodeCallback_PlayerInTitanCockpit( var, var )
void CodeCallback_TitanRiderEntVarChanged( entity, int, entity, entity )
void CodeCallback_ZiplineMount( entity, entity )
void CodeCallback_ZiplineMove( entity, entity )
void CodeCallback_ZiplineStart( entity, entity )
void CodeCallback_ZiplineStop( entity )
var CodeCallbacksShared_Init()
void CodeWarning( string )
bool CoinFlip()
var ColorStringToArray( string )
int CompareATCOOP( entity, entity )
int CompareAssault( entity, entity )
int CompareAssaultScore( entity, entity )
int CompareCP( entity, entity )
int CompareCTF( entity, entity )
int CompareDefense( entity, entity )
int CompareFD( entity, entity )
int CompareFW( entity, entity )
int CompareHunter( entity, entity )
int CompareKills( entity, entity )
int CompareLTS( entity, entity )
int CompareMFD( entity, entity )
int CompareScavenger( entity, entity )
int CompareScore( entity, entity )
int CompareSpeedball( entity, entity )
int CompareTitanKills( entity, entity )
int CompareVecX( vector, vector )
int CompareVecY( vector, vector )
int CompareVecZ( vector, vector )
var ControlPanel_CanUseFunction( var, var )
var ControlPanel_Init()
bool ConversationEnabledForFaction( string, string )
int ConvertPlayerFactionToIMCOrMilitiaTeam( entity )
var ConvertTitanShieldIntoBonusCharge( entity, entity )
void CopyAttachPoint( AttachPoint, AttachPoint )
bool CoreAvailableDuringDoomState()
bool CoreBegin( entity, entity, entity )
bool CoreChargeBegin( entity, entity, entity )
void CoreChargeEnd( entity, entity )
void CoreDeactivate( entity, entity )
void CoreEnd( entity, entity, entity )
var CreateArcCannonBeam( var, var, var, var, var, var = 0, var = 0, var = 0, var = 0, var = 0, var = 0 )
entity CreateAutoTitanForPlayer_ForTitanBecomesPilot( entity, bool = 0 )
var CreateChallenges()
entity CreateCoreEffect( entity, asset )
entity CreateDamageInflictorHelper( float )
void CreateDefaultChargeEffect( entity )
entity CreateEntity( string )
entity CreateExpensiveScriptMover( vector = 0, vector = 0, int = 0 )
var CreateFlyerSequence( var, var )
void CreateHoloPilotDecoys( entity, int = 0 )
entity CreateMeleeScriptMoverBetweenEnts( entity, entity )
entity CreateNPCTitanFromSettings( string, int, vector, vector )
string CreateNoSpawnArea( int, int, vector, float, float )
entity CreateOncePerTickDamageInflictorHelper( float )
entity CreateOwnedScriptMover( entity )
entity CreatePerchedFlyer( vector, vector, bool = 0, bool = 0 )
entity CreatePhysExplosion( vector, float, int = 0, int = 0, bool = 0 )
entity CreatePropDynamic( asset, vector ornull = 0, vector ornull = 0, var = 0, float = 0 )
entity CreatePropScript( asset, vector ornull = 0, vector ornull = 0, int = 0, float = 0 )
entity CreateRemoteTurretAndControlPanel( RemoteTurretSettings )
RodeoPackageStruct CreateRodeoPackage_PlayerToTitan( entity, entity )
entity CreateRope( vector, vector, float = 0, entity = 0, entity = 0, int = 0, int = 0, string = 0, int = 0 )
int CreateScriptManagedEntArray()
entity CreateScriptMover( vector = 0, vector = 0, int = 0 )
entity CreateScriptRef( vector ornull = 0, vector ornull = 0 )
entity CreateServerEffect_Enemy( asset, int )
entity CreateServerEffect_Friendly( asset, int )
entity CreateServerFlyer( vector, vector, float = 0, float = 0 )
entity CreateShieldWithSettings( vector, vector, int, int, int, float, int, asset )
void CreateSimpleFlightAnalysis( asset, string )
var CreateSmokeSightTrigger( vector, int, float )
SpawnPointFP CreateSpawnPoint( FlightPath, int, float )
SpawnPointFP CreateSpawnPointManual( vector, vector, int )
SyncedMeleeChooser CreateSyncedMeleeChooser( string, string )
entity CreateThermiteTrail( vector, vector, entity, entity, float, asset = 0, int = 0 )
entity CreateThermiteTrailOnMovingGeo( entity, vector, vector, entity, entity, float, asset = 0, int = 0 )
bool CreateThermiteWallSegment( entity, int, entity, entity, vector, vector, int )
entity CreateTitanSoul( entity )
FW_TowerData CreateTowerData( entity, float )
var CreateVortexSphere( entity, bool, bool, int = 0, int = 0 )
bool CritWeaponInDamageInfo( var )
int DamageDef_GetCount()
string DamageDef_GetName( float or int )
string DamageDef_GetObituary( float or int )
void DamageHistoryInit()
void DamageInfo_AddCustomDamageType( var, float or int )
entity DamageInfo_GetAttacker( var )
int DamageInfo_GetCustomDamageType( var )
float DamageInfo_GetDamage( var )
float DamageInfo_GetDamageCriticalHitScale( var )
vector DamageInfo_GetDamageForce( var )
vector DamageInfo_GetDamagePosition( var )
int DamageInfo_GetDamageSourceIdentifier( var )
float DamageInfo_GetDistFromAttackOrigin( var )
int DamageInfo_GetHitBox( var )
int DamageInfo_GetHitGroup( var )
entity DamageInfo_GetInflictor( var )
entity DamageInfo_GetWeapon( var )
bool DamageInfo_IsRagdollAllowed( var )
void DamageInfo_RemoveCustomDamageType( var, float or int )
void DamageInfo_ScaleDamage( var, float )
void DamageInfo_SetDamage( var, float or int )
void DamageInfo_SetDeathPackage( var, string )
bool DamageSourceIDHasString( int )
string DamageSourceIDToString( int )
void DamageTypes_Init()
void Dash_Core_Init()
void DeathHints_Init()
void DeathPackage_PlayerRevive( entity )
void Death_Package_Init()
void DebugDrawAngles( vector, vector, float = 0 )
void DebugDrawBox( vector, vector, vector, float or int, float or int, float or int, float or int, float or int )
array< vector > DebugDrawCircle( vector, vector, float, int, int, int, bool, float, int = 0 )
void DebugDrawCircleOnEnt( entity, float, int, int, int, float )
void DebugDrawCircleOnTag( entity, string, float, int, int, int, float )
void DebugDrawCircleTillSignal( entity, string, vector, float, int, int, int )
void DebugDrawCube( vector, float, int, int, int, bool, float )
void DebugDrawCylinder( vector, vector, float, float, int, int, int, bool, float )
void DebugDrawLine( vector, vector, float or int, float or int, float or int, bool, float or int )
void DebugDrawMark( vector, float, array< int >, bool, float )
var DebugDrawMissilePath( entity )
void DebugDrawRotatedBox( vector, vector, vector, vector, int, int, int, bool, float )
void DebugDrawSpawnpoint( entity, int, int, int, bool, float )
void DebugDrawSphere( vector, float, int, int, int, bool, float, int = 0 )
void DebugDrawSphereOnEnt( entity, float, int, int, int, float )
void DebugDrawSphereOnTag( entity, string, float, int, int, int, float )
void DebugDrawText( vector, string, bool, float or int )
vector[16] DebugDrawTrigger( vector, float, int, int, int )
void DebugDrawWeapon( entity )
var DebugDropship()
var DebugEmbarkTimes()
var DebugNewTitanModels()
void Decoy_Init()
void DecrementSonarPerTeam( int )
float DegToRad( float )
float DegreesToTarget( vector, vector, vector )
void DelayShieldDecayTime( entity, float )
void DelayedPulseLocation( entity, int, vector, bool, bool )
void DeleteAnimEvent( entity, string )
void DeleteNoSpawnArea( string )
void DeployAndEnableWeapons( entity )
void DeployCover( entity, vector, vector, float = 0 )
void DeployViewModelAndEnableWeapons( entity )
void DeployableTurrentWeapon_Init()
void DeployableTurret_SetAISettingsForPlayer_AP( entity, string )
void DeployableTurret_SetAISettingsForPlayer_AT( entity, string )
void DestroyBallLightningOnEnt( entity )
var DestroyVortexSphereFromVortexWeapon( entity )
var DetonateAllPlantedExplosives( entity )
var DevFlyerPrintCount()
bool Dev_CommandLineHasParm( string )
asset Dev_GetAISettingAssetByKeyField_Global( string, string )
asset Dev_GetPlayerSettingAssetByKeyField_Global( string, string )
var Dev_GetPlayerSettingByKeyField_Global( string, string )
string Dev_TeamIDToString( var )
void DialogueChatter_Init()
void DialogueScheduleServer_Init()
void DialogueScheduleShared_Init()
void DialogueShared_Init()
void DisableCloak( entity, float = 0 )
void DisableLeeching( entity )
void DisablePrecacheErrors()
var DisableTitanExit( entity )
var DisableTitanfallForLifetimeOfEntityNearOrigin( var, var, var = 0 )
var DisableTitanfallForNodes( var, var, var, var )
void DisableWeapons( entity, array< string > )
void Disembark_Allow( entity )
void Disembark_Disallow( entity )
bool DispatchSpawn( entity )
int DistanceCompareClosest( ArrayDistanceEntry, ArrayDistanceEntry )
int DistanceCompareFarthest( ArrayDistanceEntry, ArrayDistanceEntry )
bool DoPrematchWarpSound()
void DoTraceCoordCheck( bool )
bool DoesAliasExist( string )
bool DoesConversationExist( string )
table< string, string > DogFightAnimsFromIndex( var )
var Dogfighter_Init()
bool DoomStateDisabled()
void DoomTitan( entity )
float DotToAngle( float )
void DrawAngledBox( vector, vector, vector, vector, int, int, int, bool, float )
void DrawAnglesForMovingEnt( entity, float, string = 0 )
void DrawArrowOnTagThread( entity, string ornull, float, float, vector = 0 )
void DrawAttachment( entity, string, float = 0, vector ornull = 0 )
void DrawAttachmentForever( entity, string )
void DrawBox( vector, vector, vector, int, int, int, bool, float )
void DrawBoxFromEye( vector, vector, vector, int, int, int, bool, float )
void DrawLineForPoints( array< vector >, vector, float )
void DrawLineFromEntToEntForTime( entity, entity, float, int = 0, int = 0, int = 0 )
void DrawLineFromVecToEntForTime( vector, entity, float, int = 0, int = 0, int = 0 )
void DrawOrg( entity )
void DrawTag( entity, string )
void DrawTracerOverTime( vector, vector, float )
void DropPodFireteam_Init()
var DropPod_Init()
void EMP_DamagedPlayerOrNPC( entity, var )
var EMP_FX( asset, entity, string, float )
bool EarnMeterMP_IsTitanEarnGametype()
float EarnMeter_DecayHold()
EarnObject EarnObject_GetByRef( string )
void EffectSetControlPointEntity( entity, float or int, entity )
void EffectSetControlPointVector( entity, float or int, vector )
void EffectSleep( entity )
void EffectStop( entity )
void EffectWake( entity )
void ElectricGrenadeSmokescreen( entity, asset )
void Embark_Allow( entity )
void Embark_DelayedFadeOut( entity, entity, float )
void Embark_Disallow( entity )
void EmitDifferentSoundsOnEntityForPlayerAndWorld( string, string, entity, entity )
float EmitSoundAtPosition( float or int, vector, string )
float EmitSoundAtPositionExceptToPlayer( float or int, vector, entity, string )
float EmitSoundAtPositionOnlyToPlayer( float or int, vector, entity, string )
float EmitSoundOnEntity( entity, string )
float EmitSoundOnEntityAfterDelay( entity, string, float or int )
float EmitSoundOnEntityExceptToPlayer( entity, entity, string )
float EmitSoundOnEntityExceptToPlayerNotPredicted( entity, entity, string )
float EmitSoundOnEntityExceptToPlayerWithSeek( entity, entity, string, float or int )
float EmitSoundOnEntityOnlyToPlayer( entity, entity, string )
float EmitSoundOnEntityToEnemies( entity, string, float or int )
float EmitSoundOnEntityToTeam( entity, string, float or int )
var EmpTitans_Init()
void EnableCloak( entity, float, float = 0 )
void EnableLeeching( entity )
var EnableTitanExit( entity )
var EnableTrapWarningSound( entity, var = 0, var = 0 )
var EnableVortexSphere( entity )
void EnableWeapons( entity, array< string > )
void EndSignal( var, string ... )
void EndlessStimBegin( entity, float )
void EndlessStimEnd( entity )
void EntFireByHandle( entity, string, string, float or int, entity, entity )
bool EntHasModelSet( entity )
array< vector > EntitiesToOrigins( array< entity > )
entity Entities_CreateProjectileByClassname( string, string )
bool EntityCanHaveStickyEnts( entity, entity )
bool EntityInSolid( entity, entity = 0, int = 0 )
bool EntityShouldStick( entity, entity )
var EvacDialogue_Init()
void EvacShared_Init()
void Evac_Init()
float EvaluatePolynomial( float, array< float > )
void FD_DecrementRestarts()
int FD_GetAICount_byAITypeID( int )
string FD_GetAINameFromTypeID( int )
string FD_GetAINetIndex_byAITypeID( int )
int FD_GetAITypeIDFromName( string )
string FD_GetAITypeID_ByID( int )
int FD_GetAITypeID_ByString( string )
int FD_GetDifficultyLevel()
string FD_GetDifficultyString()
asset FD_GetGreyIconForAI_byAITypeID( int )
asset FD_GetIconForAI_byAITypeID( int )
int FD_GetMaxAllowedRestarts()
int FD_GetNumRestartsLeft()
asset FD_GetOnboardForAI_byAITypeID( int )
string FD_GetScoreEventName( string )
string FD_GetSquadDisplayDesc_byAITypeID( int )
string FD_GetSquadDisplayName_byAITypeID( int )
array< ItemDisplayData > FD_GetUpgradesForTitanClass( string )
bool FD_HasRestarted()
bool FD_IsDifficultyLevel( int )
bool FD_IsDifficultyLevelOrHigher( int )
bool FD_IsGameOver()
bool FD_PlayersHaveRestartsLeft()
void FD_SetMaxAllowedRestarts( int )
void FD_SetNumAllowedRestarts( int )
void FW_Border_GlobalInit()
void FactionDialogue_Init()
bool FactionUsesWaveform( string )
void FadeOutSoundOnEntity( entity, string, float or int )
void FadeOutSoundOnEntityAfterDelay( entity, string, float, float )
void FighterExplodes( entity )
var FillMFDMarkers( entity )
var FindBestEmbark( entity, entity, bool = 0 )
var FindBestEmbarkForNpcAnim( entity, entity )
SyncedMelee ornull FindBestSyncedMelee( entity, entity, SyncedMeleeChooser )
var FindEmbarkActionForCriteria( var )
LeechActionInfo FindLeechAction( entity, entity )
SpawnPointFP FindNearestDropPosWithYawAndFallback( FlightPath, CallinData )
SpawnPointFP FindNearestDropPosition( FlightPath, CallinData )
SpawnPointFP FindNearestDropPositionWithYaw( FlightPath, CallinData )
SpawnPointFP FindSpawnpointFromYawOnly( FlightPath, CallinData )
void FireArcBall( entity, vector, vector, bool, float = 0, bool = 0 )
var FireArcCannon( entity, WeaponPrimaryAttackParams )
array< entity > FireExpandContractMissiles( entity, WeaponPrimaryAttackParams, vector, vector, int, int, var, int, var, var, var, var, var, var, var, var, int = 0, var = 0 )
array< entity > FireExpandContractMissiles_S2S( entity, WeaponPrimaryAttackParams, vector, vector, var, int, var, var, var, var, var, var, var, var, int = 0, var = 0 )
int FireGenericBoltWithDrop( entity, WeaponPrimaryAttackParams, bool )
entity FireTether( entity, vector, vector, bool, float )
var FireTripleThreat( entity, WeaponPrimaryAttackParams, var )
var FireTripleThreatGrenade( entity, var, var, var, var, float, var = 0 )
void FirstPersonSequence( FirstPersonSequenceStruct, entity, entity = 0 )
float FixYaw( float )
void FixupTitle( entity )
void FlagClear( string )
void FlagClearEnd( string )
void FlagClearOnFlag( string, string )
void FlagEnd( string )
var FlagExists( var )
void FlagInit( string, bool = 0 )
void FlagSet( string )
void FlagSetOnFlag( string, string, float = 0 )
void FlagToggle( string )
void FlagWait( string )
void FlagWaitClear( string )
void FlagWaitClearWithTimeout( string, float )
void FlagWaitWithTimeout( string, float )
var Flags_Init()
vector FlattenAngles( vector )
vector FlattenVector( vector )
void FlightCore_Init()
var FlightMark( var, var )
bool FlightPathHasNodeAndMatchesAINData( FlightPath )
var FlightpathShared_Init()
void FlyerHovers( entity, HoverSounds, float = 0, float = 0 )
var FlyerTakeOff( var, var = 0 )
string FlyersAttackDropship( entity, string )
var FlyersShared_Init()
void ForceScriptedEmbark( entity, entity )
void ForceTitanSustainedDischargeEnd( entity )
void ForcedTitanDisembark( entity )
var ForcedTitanDisembarkCustomAnims( entity, FirstPersonSequenceStruct ForcedTitanDisembarkCustomAnims( entity, entity ), FirstPersonSequenceStruct ForcedTitanDisembarkCustomAnims( entity, entity ) )
int FrameCount()
var GameHasFlags()
bool GameModeHasCapturePoints()
bool GameModeWantsToSkipBoostsAndTitanEarning()
void GameMode_AddClientInit( string, void GameMode_AddClientInit() )
void GameMode_AddServerInit( string, void GameMode_AddServerInit() )
void GameMode_AddSharedInit( string, void GameMode_AddSharedInit() )
string GameMode_GetAttackDesc( string )
void GameMode_GetCustomIntroAnnouncement( entity ) GameMode_GetCustomIntroAnnouncement( string )
string GameMode_GetDefendDesc( string )
string GameMode_GetGameEndingConversation( string )
int GameMode_GetMapSpecificScoreLimit( string )
int GameMode_GetRoundScoreLimit( string )
float GameMode_GetRoundTimeLimit( string )
int GameMode_GetScoreCompareFunc( entity, entity ) GameMode_GetScoreCompareFunc( string )
int GameMode_GetScoreLimit( string )
array< int > GameMode_GetScoreboardColumnNumDigits( string )
array< int > GameMode_GetScoreboardColumnScoreTypes( string )
array< string > GameMode_GetScoreboardColumnTitles( string )
bool GameMode_GetSuddenDeathEnabled( string )
bool GameMode_HasMapSpecificScoreLimits( string )
bool GameMode_IsDefined( string )
void GameMode_RunClientInits()
void GameMode_RunServerInits()
void GameMode_RunSharedInits()
void GameMode_SetCustomIntroAnnouncement( string, void GameMode_SetCustomIntroAnnouncement( entity ) )
void GameMode_SetEvacEnabled( string, bool )
void GameMode_SetMapSpecificScoreLimit( table< string, int >, string )
void GameMode_SetPilotSpawnpointsRatingFunc( string, void GameMode_SetPilotSpawnpointsRatingFunc( int, array< entity >, int, entity ) )
void GameMode_SetScoreCompareFunc( string, int GameMode_SetScoreCompareFunc( entity, entity ) )
void GameMode_SetTitanSpawnpointsRatingFunc( string, void GameMode_SetTitanSpawnpointsRatingFunc( int, array< entity >, int, entity ) )
void GameModes_Init_SV_CL()
bool GamePlaying()
bool GamePlayingOrSuddenDeath()
void GameRules_ChangeMap( string, string )
string GameRules_GetGameMode()
int GameRules_GetTeamScore2( float or int )
var GameStateDialog_Init()
float GameState_GetTimeLimitOverride()
var GameState_Init()
int GameTeams_GetNumLivingPlayers( int = 0 )
bool GameTeams_TeamHasDeadPlayers( int )
void GamemodeAITdmShared_Init()
void GamemodeAtShared_Init()
void GamemodeBombShared_Init()
void GamemodeBomb_Dialogue_Init()
void GamemodeCPShared_Init()
bool GamemodeCP_VO_Allowed()
void GamemodeCP_VO_Captured( entity )
void GamemodeCP_VO_StartCapping( entity )
void GamemodeCP_VO_Think( entity )
void GamemodeCtfDialogue_Init()
void GamemodeFDShared_Init()
void GamemodeFFAShared_Init()
void GamemodeFFA_Dialogue_Init()
void GamemodeLtsShared_Init()
void GamemodeMfdDialogue_Init()
void GamemodeMfdShared_Init()
void GamemodePsShared_Init()
void GamemodeTTDMShared_Init()
void GamemodeTdmShared_Init()
void GamemodeWltsDialogue_Init()
void GamemodeWltsShared_Init()
var GenerateEmbarkActionTable( entity, entity, var, var = 0 )
string GenerateTitanOSAlias( entity, string )
int GetAINScriptVersion()
array< entity > GetATWeapons( entity )
int GetActivePilotLoadoutIndex( entity )
array< entity > GetActiveThermiteBurnsWithinRadius( vector, float, var = 0 )
TitanLoadoutDef GetActiveTitanLoadout( entity )
int GetAiTypeInt( string )
string GetAiTypeString( int )
string GetAliasFromConversation( string )
array< entity > GetAllArcConnectors()
table< string, ConversationStruct > GetAllConversationData()
array< vector > GetAllPointsOnBezier( array< vector >, int, float = 0 )
array< entity > GetAllSoldiers()
array< string > GetAllowedPlayerTitanSettings()
array< TitanLoadoutDef > GetAllowedTitanLoadouts()
int GetAmpedWallsActiveCountForPlayer( entity )
int GetAnalysisDataIndex( FlightPath )
FlightPath GetAnalysisForModel( asset, string )
var GetAnalysisNodePos( var, var, var )
vector GetAnalysisOffset( FlightPath )
SpawnPointFP GetAnalysisSpawn_ClosestYaw( FlightPath, vector, float, int = 0 )
SpawnPointFP GetAnalysisSpawn_Nearest( FlightPath, vector, int )
vector GetAnglesFromAttachPoint( AttachPoint, vector )
vector GetAnglesFromPoint( Point, vector )
string GetAnimFromAlias( var, var )
AnimRefPoint GetAnimStartInfo( entity, string, var )
var GetArcCannonChargeFraction( var )
array< AttachPoint > GetAttachPoints( FlightPath, string )
float GetAttackerTowerDamageTimeHistory( FW_TowerData, entity )
int GetAttritionScore( entity, entity )
string GetAttritionScoreEventName( string )
string GetAttritionScoreEventNameFromAI( entity )
string GetAudioFromAlias( var, var )
entity GetAvailableBankTracker( entity )
entity GetAvailableBaseLocationTracker()
entity GetAvailableBossTracker()
entity GetAvailableCampLocationTracker()
entity GetAvailableLocationTracker()
int GetAvailableRodeoSlot( entity )
entity GetBallLightningFromEnt( entity )
entity GetBatteryOnBack( entity )
int GetBoostSkin( string )
int GetBossTrackerCampID( entity )
int GetBossTrackerCollectTeam( entity )
int GetBossTrackerID( entity )
int GetBossTrackerKillerTeam( entity )
vector[8] GetBoxCorners( vector, vector, vector, vector )
int GetBugReproNum()
table GetBulletPassThroughTargets( entity, WeaponBulletHitParams )
int GetBurnCardWeaponSkin( entity )
FW_CampData GetCampData( int )
int GetCampDataSize()
table GetCapPower( var )
table GetCapPowerFromTables( var, var, var, var )
array< string > GetChallengeDescription( string )
int GetChallengeFlags( string )
array< string > GetChallengeName( string, entity )
string GetChallengeRefFromID( int )
var GetCirclingFlyers()
entity GetCloak( entity )
int GetClosestIndex( array< entity >, vector )
vector GetClosestPointToLineSegments( vector, vector, vector, vector )
int GetClosestYawIndexFromYaw( float )
bool GetConVarBool( string )
float GetConVarFloat( string )
int GetConVarInt( string )
string GetConVarString( string )
array< entity > GetConnectingAndConnectedPlayerArray()
float GetConversationDebounce( string )
int GetConversationIndex( string )
float GetConversationLastPlayedTime( string )
string GetConversationName( int )
int GetConversationPriority( string )
ConversationStruct GetConversationStruct( string )
table< string, int > GetConversationToIndexTable()
float GetCoreBuildTime( entity )
string ornull GetCoreOSConversationName( entity, string )
string GetCoreShortName( entity )
float GetCriticalScaler( var, var )
float GetCurrentChallengeGoal( string, entity = 0 )
float GetCurrentChallengeProgress( string, entity = 0 )
float GetCurrentChallengeProgressFrac( string, entity = 0 )
int GetCurrentChallengeTier( string, entity = 0 )
string GetCurrentPlaylistGamemodeByIndex( float or int )
string GetCurrentPlaylistGamemodeByIndexMapByIndex( float or int, float or int )
int GetCurrentPlaylistGamemodeByIndexMapsCount( float or int )
string GetCurrentPlaylistName()
float GetCurrentPlaylistVarFloat( string, float )
int GetCurrentPlaylistVarInt( string, int )
var GetCurrentPlaylistVarOrUseValue( var, var )
string GetCurrentPlaylistVarString( string, string )
int GetCurrentTitanSegmentHealth( entity )
array< DamageHistoryStruct > GetDamageEventsForTime( entity, float )
vector GetDamageOrigin( var, entity = 0 )
array< AttackerDamage > GetDamageSortedByAttacker( entity, float )
asset GetDataTableAsset( var, int, int )
bool GetDataTableBool( var, int, int )
float GetDataTableFloat( var, int, int )
int GetDataTableInt( var, int, int )
int GetDataTableRowMatchingStringValue( var, int, string )
string GetDataTableString( var, int, int )
int GetDatatableRowCount( var )
float GetDeathCamLength( entity )
int GetDecoyActiveCountForPlayer( entity )
int GetDefaultNPCFollowBehavior( var )
int GetDefaultTitanSegmentHealth()
string GetDescStringForDamageFlags( int )
int GetDeveloperLevel()
float GetDistanceFromLineSegment( vector, vector, vector )
bool GetDoomedState( entity )
string GetDroneType( entity )
DropTable GetDropshipDropTable( entity )
table< string, array< string > > GetDropshipRopeAttachments( string = 0 )
string GetEditorClass( entity )
var GetEnemyCount( var, var )
string GetEnemyFaction( entity )
var GetEnemyPlayerCount( var, var )
entity GetEnemyRodeoPilot( entity )
array< entity > GetEntArrayByClass_Expensive( string )
array< entity > GetEntArrayByScriptName( string )
entity GetEntByIndex( float or int )
array< entity > GetEntityLinkChain( entity )
vector GetEyeOrigin( entity )
string GetFactionCharacterName( string )
string GetFactionChoice( entity )
entity GetFarthest( array< entity >, vector )
entity GetFlagForTeam( int )
vector GetFlagSpawnOriginForTeam( int )
var GetFlagState( entity )
var GetFlagStateForTeam( int )
array< string > GetFlagsFromField( var, var )
array< string > GetFlagsFromString( string )
int GetFlightPathCount( var, var )
asset GetFlightPathModel( string )
array< vector > GetFlightPathPoints( FlightPath, vector, vector, vector )
float GetFogHeight()
float GetFractionAlongPath( array< entity >, vector )
float GetFractionClamped( float, float, float )
var GetFriendlyCount( var, var )
var GetFriendlyPlayerCount( var, var )
entity GetFriendlyRodeoPilot( entity )
entity GetFriendlyTitanBeingRodeoed( entity )
FrontRightDotProductsStruct GetFrontRightDots( entity, entity, string = 0 )
Frontline GetFrontline( var )
int GetGameState()
bool GetGlobalNetBool( string )
entity GetGlobalNetEnt( string )
float GetGlobalNetFloat( string )
int GetGlobalNetInt( string )
int GetGlobalPendingCampSpawnCount( string )
int GetGlobalPendingCampSpawnCountAll()
int GetGlobalPendingSpawnCount( string )
int GetGlobalPendingSpawnCountAll()
float GetGoalForChallengeTier( string, int )
var GetGrenadeDeploySound_1p( var )
var GetGrenadeDeploySound_3p( var )
string GetGrenadeProjectileSound( var )
var GetGrenadeThrowSound_1p( var )
var GetGrenadeThrowSound_3p( var )
asset GetHUDImageFromBossID( int )
string GetHardpointStringID( var )
var GetHattID( var )
asset GetHealthBarImageFromBossID( int )
float GetHealthFrac( entity )
float GetHealthSegmentFrac( entity )
HighlightContext GetHighlight( string )
int GetHighlightContextForEnt( entity, entity )
int GetHitgroupForHitboxOnEntity( var, float or int )
var GetHoldBeamChargeLevel( entity )
float GetHotDropImpactTime( entity, string )
asset GetIconForAI( string )
asset GetIconForTitanType( string )
table< int, string > GetIndexToConversationTable()
array< string > GetInheritedDebounceConversations( string )
int GetIntFromString( string )
ItemDisplayData GetItemDisplayData( string, string = 0 )
ItemDisplayData GetItemDisplayDataFromGuid( int, int = 0 )
asset GetItemImage( string )
string GetItemName( string )
string GetItemRefOfTypeByIndex( int, int )
float GetKillReplayAfterTime( var )
array< entity > GetLaserPylonsInRadius( vector, float )
entity GetLastAttacker( entity )
string GetLastDamageSourceStringForAttacker( entity, entity )
float GetLastDamageTime( entity )
int GetLastLevelUnlocked()
AssistingPlayerStruct GetLatestAssistingPlayerInfo( entity )
float GetLethalFogBottom()
float GetLethalFogTop()
float GetLethalFogTopTitan()
int GetLocalPendingCampSpawnCount( FW_SpawnData )
int GetLocalPendingSpawnCount( AT_SpawnData )
int GetLocationTrackerHealth( entity )
int GetLocationTrackerID( entity )
float GetLocationTrackerRadius( entity )
entity GetLungeTargetForPlayer( entity )
string GetMapDisplayName( string )
string GetMapName()
var GetMarkedEntity( var )
int GetMaxPlayerLevel()
float GetMaxTitanSpawnFogHeight()
vector GetMedianOrigin( array< vector > )
vector GetMedianOriginOfEntities( array< entity > )
MeteorRadiusDamage GetMeteorRadiusDamage( entity )
var GetMinimapMaterial( var )
var GetModSourceID( var )
array< asset > GetModelViewerList()
array< entity > GetNPCArrayByClass( string )
array< entity > GetNPCArrayEx( string, int, int, vector, float )
string GetNPCTitanSettingFile( entity )
string GetNameFromBossID( int )
int GetNearestNodeToPos( vector )
SpawnPointFP GetNearestSpawnPointFromFunc( FlightPath, vector, int, var GetNearestSpawnPointFromFunc( int, int, float, float ), float )
int GetNetworkedVariableIndex( string )
int GetNewRodeoPosition( int, int )
int GetNodeCount()
vector GetNodePos( float or int )
bool GetNodeScriptData_Boolean( float or int, float or int )
int GetNuclearPayload( entity )
var GetNumBrokenLimbs( var )
string GetObitFromDamageSourceID( int )
entity GetOffhand( entity, string )
var GetOptionalAnimEventVar( entity, string )
vector GetOriginFromAttachPoint( AttachPoint, vector, vector, vector )
vector GetOriginFromPoint( Point, vector, vector, vector )
int GetOtherTeam( int )
int GetParticleSystemIndex( asset )
float GetPathDistance( array< entity > )
entity GetPendingMarked( int )
int GetPersistentSpawnLoadoutIndex( entity, string )
entity GetPetTitanOwner( entity )
FlyerAnim GetPickupAnimation( string )
entity GetPilotAntiTitanWeapon( entity )
PilotLoadoutDef GetPilotLoadoutFromPersistentData( entity, int )
array< entity > GetPlayerArray()
array< entity > GetPlayerArrayEx( string, int, int, vector, float )
array< entity > GetPlayerArrayOfEnemies( int )
array< entity > GetPlayerArrayOfEnemies_Alive( int )
array< entity > GetPlayerArrayOfTeam( int )
array< entity > GetPlayerArrayOfTeam_Alive( int )
string GetPlayerBodyType( var )
entity GetPlayerFromEntity( entity )
entity GetPlayerFromTitanWeapon( entity )
int GetPlayerMoney( entity )
asset GetPlayerSettingsAssetForClassName( string, string )
float GetPlayerSettingsFieldForClassName_HealthDoomed( string )
float GetPlayerSettingsFieldForClassName_HealthPerSegment( string )
float GetPlayerSettingsFieldForClassName_HealthShield( string )
entity GetPlayerTitanFromSouls( entity )
entity GetPlayerTitanInMap( entity )
array< entity > GetPlayerTitansOnTeam( int )
array< entity > GetPlayerTitansReadyOnTeam( int )
vector GetPlayerVelocityForDestOverTime( vector, vector, float )
var GetPointFromPosition( var )
vector GetPointOnPathForFraction( array< entity >, float )
PowerUp GetPowerUpFromIndex( int )
PowerUp GetPowerUpFromItemRef( string )
Point GetPreviewPoint( FlightPath )
array< entity > GetPrimaryWeapons( entity )
array< entity > GetProjectileArrayEx( string, int, int, vector, float )
float GetPulseFrac( var = 0, var = 0 )
RadiusDamageData GetRadiusDamageDataFromProjectile( entity, entity )
array< string > GetRandomDropshipDropoffAnims()
var GetRandomEmbarkAction()
var GetRandomKeyFromWeightedTable( var )
vector GetRefAnglesBetweenEnts( entity, entity )
FW_WaveOrigin GetRegisteredCampOriginFromEnt( entity )
vector GetRelativeDelta( vector, entity, string = 0 )
float GetRespawnButtonCamTime( var )
array< DamageHistoryStruct > GetRodeoAttacksByPlayer( entity, entity, float )
int GetRodeoDirection( entity, entity, string = 0 )
int GetRodeoDirectionFromAbove( entity, entity, string = 0 )
RodeoPackageStruct GetRodeoPackage_PlayerToTitan( entity, entity )
entity GetRodeoPilot( entity )
int GetRodeoSlotOfRider( entity, entity )
vector GetRodeoSpotAngles( entity, string )
vector GetRodeoSpotOrigin( entity, string )
int GetRoundScoreLimit_FromPlaylist()
float GetRoundTimeLimit_ForGameMode()
int GetRoundsPlayed()
ScoreEvent GetScoreEvent( string )
int GetScoreLimit_FromPlaylist()
int GetScoreboardCompareFunc( entity, entity ) GetScoreboardCompareFunc()
int GetSegmentHealthForTitan( entity )
var GetServerVar( var )
string GetSetFileForTitanClassAndPrimeStatus( string, bool = 0 )
ShieldDamageModifier GetShieldDamageModifier( var )
float GetShieldHealthFrac( entity )
vector GetShieldTriLerpColor( float )
string GetShortNPCTitle( int )
array< vector > GetShortestLineSegmentConnectingLineSegments( vector, vector, vector, vector )
array< entity > GetSidearmWeapons( entity )
vector GetSinglePointOnBezier( array< vector >, float )
array< entity > GetSortedPlayers( int GetSortedPlayers( entity, entity ), int )
int GetSoulBatteryCount( entity )
entity GetSoulFromPlayer( entity )
string GetSoulPlayerSettings( entity )
string GetSoulTitanSubClass( entity )
int GetSpStartIndex()
string GetSpawnAISettings( entity )
SpawnPointFP GetSpawnPointForStyle( FlightPath, CallinData )
var GetSpawnPoint_ClosestYaw( int, int, float, float )
var GetSpawnPoint_Random( int, int, float, float )
int GetStateCountForBodyGroup( var, var )
string GetStringFromID( int )
string GetStringFromNetworkableID( int )
int GetSurfacePropForEntity( entity )
SyncedMeleeChooser ornull GetSyncedMeleeChooserForPlayerVsTarget( entity, entity )
table GetTableFromString( string )
string GetTagForDataknife( entity )
var GetTagsForBodyGroup( var, var )
string GetTeamName( int )
asset GetTitanArmBadgeFromLoadoutAndPrimeStatus( TitanLoadoutDef )
array< entity > GetTitanArray()
entity GetTitanBeingRodeoed( entity )
string GetTitanCharacterName( entity )
string GetTitanCharacterNameFromSetFile( string )
var GetTitanChassis( entity )
float GetTitanCoreActiveTime( entity )
float GetTitanCoreBuildTimeFromWeapon( entity )
float GetTitanCoreChargeTime( entity )
float GetTitanCoreChargeTimeFromWeapon( entity )
float GetTitanCoreDurationFromWeapon( entity )
var GetTitanCoreTimeRemaining( entity )
int GetTitanCurrentRegenTab( entity )
entity GetTitanFromPlayer( entity )
TitanLoadoutDef GetTitanLoadoutForPlayer( entity )
TitanLoadoutDef GetTitanLoadoutFromPersistentData( entity, int )
int GetTitanSniperChargeLevel( entity )
float GetTitanSoulDoomedHealth( entity )
float GetTitanSoulShieldHealth( entity )
var GetTitanfallNodesInRadius( var, var, var )
array< entity > GetTitansHitMeInTime( entity, float )
float GetTotalDamageTaken( entity )
float GetTotalDamageTakenByPlayer( entity, entity )
float GetTotalDamageTakenInTime( entity, float )
int GetTotalLionsCollected()
int GetTotalScore( array< AT_SpawnData > )
int GetTotalToSpawn( array< AT_SpawnData > )
bool GetTriggerEnabled( entity )
string GetTypeFromBossID( int )
float GetValueFromFraction( float, float, float, float, float )
vector GetVectorFromPositionToCrosshair( entity, vector )
vector GetVelocityForDestOverTime( vector, vector, float )
TraceResults GetViewTrace( entity )
float GetVisibleFogBottom()
float GetVisibleFogTop()
vector GetVortexSphereCurrentColor( float, vector = 0 )
Point GetWarpinPosition( asset, string, vector, vector )
AT_WaveData GetWaveData( int )
int GetWaveDataSize()
string GetWaveNameIdByAlias( string )
float GetWaveSpawnInterval()
int GetWaveSpawnType()
array< string > GetWeaponBurnMods( string )
void GetWeaponDPS( bool = 0 )
int GetWeaponDamageNear( entity, entity )
asset GetWeaponInfoFileKeyFieldAsset_Global( string, string )
var GetWeaponInfoFileKeyField_Global( string, string )
string GetWeaponInfoFileKeyField_GlobalString( string, string )
array< string > GetWeaponModsFromDamageInfo( var )
array< string > GetWeaponMods_Global( string )
int GetWinningTeam()
int GetWinningTeam_FFA()
vector GetWorldOriginFromRelativeDelta( vector, entity )
void GibTitan( entity, var )
void GiveEMPStunStatusEffects( entity, float, float = 0, float = 0, float = 0 )
void GiveOffhandElectricSmoke( entity )
void GiveOvershield( entity )
var GivePassive( entity, int )
void GivePilotLoadout( entity, PilotLoadoutDef )
void GivePlayerAmpedWeapon( entity, string )
void GivePlayerAmpedWeaponAndSetAsActive( entity, string )
void GiveShortDomeShield( entity )
void GiveShortUnlimitedDash( entity )
void GlobalAnimEventWithStringParameter_FlagSet( entity, string )
void GlobalAnimEventWithStringParameter_WorldSound( entity, string )
var GoblinDropship_Init()
float GraphCapped( float or int, float or int, float or int, float or int, float or int )
void GrappleWeaponInit()
var Grenade_FileInit()
var Grenade_Init( entity, entity )
void Grenade_OnPlayerNPCTossGrenade_Common( entity, entity )
void Grenade_OnProjectileIgnite( entity )
void Grenade_OnWeaponDeactivate( entity )
var Grenade_OnWeaponTossCancelDrop( entity, WeaponPrimaryAttackParams )
void Grenade_OnWeaponTossPrep( entity, WeaponTossPrepParams )
var Grenade_OnWeaponTossReleaseAnimEvent( entity, WeaponPrimaryAttackParams )
void GruntChatter_MP_Init()
vector HackGetDeltaToRef( vector, vector, entity, string )
vector HackGetDeltaToRefOnPlane( vector, vector, entity, string, vector )
void HandleDeathPackage( entity, var )
string HardpointIDToString( int )
void Hardpoints_Init()
bool HasAnalysisForModel( asset, string )
bool HasAnimEvent( entity, string )
bool HasAntiTitanWeapon( entity )
bool HasBitMask( int, int )
bool HasDamageStates( entity )
bool HasDropshipDropTable( entity )
bool HasFlightPathModel( string )
bool HasHitData( entity )
bool HasIronRules()
bool HasRoundScoreLimitBeenReached()
bool HasSoul( entity )
int HasSwitchedSides()
bool HasWeapon( entity, string, array< string > = 0 )
float HealthRatio( entity )
void HealthRegen_Init()
bool HeavyArmorCriticalHitRequired( var )
var HideTitanCoreFX( entity, float )
void Highlight_ClearEnemyHighlight( entity )
void Highlight_ClearFriendlyHighlight( entity )
void Highlight_ClearNeutralHighlight( entity )
void Highlight_ClearOwnedHighlight( entity )
bool Highlight_HasSonarHighlight( entity )
var Highlight_Init()
void Highlight_SetDeathRecapHighlight( entity, string )
void Highlight_SetEnemyHighlight( entity, string )
void Highlight_SetEnemyHighlightWithParam0( entity, string, vector )
void Highlight_SetEnemyHighlightWithParam1( entity, string, vector )
void Highlight_SetEnemyHighlightWithParams( entity, string, vector, vector )
void Highlight_SetFriendlyHighlight( entity, string )
void Highlight_SetNeutralHighlight( entity, string )
void Highlight_SetOwnedHighlight( entity, string )
void Highlight_SetSonarExecutionHighlightOrigin( entity, vector, vector )
void Highlight_SetSonarHighlight( entity, string )
void Highlight_SetSonarHighlightOrigin( entity, vector )
void Highlight_SetSonarHighlightWithParam0( entity, string, vector )
void Highlight_SetSonarHighlightWithParam1( entity, string, vector )
bool Hightlight_HasEnemyHighlight( entity, string )
void HolsterAndDisableWeapons( entity )
void HolsterViewModelAndDisableWeapons( entity )
var HumanMeleeAttack( entity )
var HumanUnsyncedMelee( entity, bool )
bool InPrediction()
void IncrementSonarPerTeam( int )
entity InflictorOwner( entity )
void InitCallinData( CallinData )
void InitChallenges()
var InitDamageStates( var )
void InitDefaultLoadouts()
var InitEntityVars( entity )
void InitHighlightSettings( entity )
void InitItems()
void InitMeleeAnimEventCallbacks( entity )
void InitMinimapSettings( entity )
var InitMissileForRandomDriftForVortexLow( entity, vector, vector )
void InitPlayerChallenges( entity )
void InitSharedStartPoints()
void InitStatsTables()
void InitWeaponScripts()
FlightPath InitializeFlightAnalysis( FlightPath, asset, string, table< string, array< string > >, string = 0 )
float Interpolate( float or int, float or int, float or int, float or int )
RaySphereIntersectStruct IntersectRayWithSphere( vector, vector, vector, float )
var IntroPreviewOn()
SpawnPointFP InvalidSpawnPoint()
void IonEnergy_Init()
bool IsActiveNodeAnalysis()
bool IsAirDrone( entity )
bool IsAlive( entity )
bool IsAmpedBattery( entity )
bool IsAndroidNPC( entity )
bool IsArcTitan( entity )
bool IsArray( var )
bool IsAttackDrone( entity )
bool IsAttackerRef( SyncedMelee ornull, entity )
var IsBodyGroupBroken( var, var )
bool IsCaptureMode()
bool IsCapturePointLockedForTeam( var, var )
bool IsClient()
bool IsCloaked( entity )
bool IsCoreAvailable( entity )
bool IsCoreChargeAvailable( entity, entity )
bool IsCriticalHit( entity, entity, float or int, float or int, float or int )
bool IsDisconnected( entity )
bool IsDropship( entity )
bool IsEliminationBased()
bool IsEnemyTeam( int, int )
bool IsEntANeutralMegaTurret( var, int )
var IsEntInLethalVolume( entity )
var IsEntInSafeVolume( entity )
bool IsEnvironment( entity )
bool IsEvacDropship( entity )
bool IsEven( int )
bool IsFFAGame()
bool IsFirstRoundAfterSwitchingSides()
bool IsFirstTimePredicted()
bool IsFlagHome( entity )
bool IsForcedDialogueOnly( entity )
bool IsFragDrone( entity )
bool IsGrunt( entity )
bool IsGunship( entity )
bool IsHardcoreGameMode()
bool IsHitEffectiveVsNonTitan( entity, int )
bool IsHitEffectiveVsTitan( entity, int )
bool IsHumanSized( entity )
bool IsIMCOrMilitiaTeam( int )
bool IsInExecutionMeleeState( entity )
bool IsInstantDeath( var )
bool IsItemLocked( entity, string )
bool IsLeechable( entity )
bool IsLegalFlightPath( FlightPath, vector, vector, vector, bool = 0 )
bool IsLegalFlightPath_OverTime( FlightPath, vector, vector, vector, bool = 0 )
bool IsLobby()
bool IsMagneticTarget( entity )
bool IsMarvin( entity )
bool IsMatchOver()
bool IsMaxRangeShot( var )
bool IsMenuLevel()
bool IsMidRangeShot( var )
bool IsMinion( entity )
bool IsModelViewer()
bool IsMortarTitan( entity )
bool IsMultiplayer()
bool IsMultiplayerPlaylist()
bool IsNPCTitan( entity )
bool IsNewThread()
bool IsNukeTitan( entity )
bool IsNumber( var )
bool IsOdd( int )
bool IsPersistenceBitSet( entity, string, int )
bool IsPetTitan( var )
bool IsPilot( entity )
bool IsPilotDecoy( entity )
bool IsPilotEliminationBased()
bool IsPilotElite( entity )
bool IsPilotShotgunWeapon( string )
bool IsPlayerControlledSpectre( entity )
bool IsPlayerControlledTurret( entity )
var IsPlayerDisembarking( var )
bool IsPlayerEliminated( entity )
var IsPlayerEmbarking( var )
bool IsPlayerFemale( entity )
bool IsPlayerSafeFromNPCs( entity )
bool IsPredatorCannonActive( entity, bool = 0 )
bool IsPrivateMatchSpectator( entity )
bool IsProwler( entity )
bool IsRespawnAvailable( entity )
bool IsRoundBased()
bool IsRoundWinningKillReplayEnabled()
bool IsRoundWinningKillReplayPlaying()
bool IsScoringNonStandard()
bool IsServer()
bool IsShieldDrone( entity )
bool IsSingleTeamMode()
bool IsSingleplayer()
bool IsSniperSpectre( entity )
var IsSoul( entity )
bool IsSpawner( entity )
bool IsSpecialist( entity )
bool IsSpectre( entity )
bool IsStalkerRack( entity )
bool IsString( var )
bool IsSuddenDeathGameMode()
bool IsSuicide( entity, entity, int )
bool IsSuperSpectre( entity )
bool IsSwitchSidesBased()
bool IsTable( var )
bool IsTestMap()
bool IsTick( entity )
bool IsTitanAvailable( entity )
bool IsTitanCoreFiring( entity )
bool IsTitanCrushDamage( var )
bool IsTitanEliminationBased()
bool IsTitanMarkedForDeathMode()
bool IsTitanNPC( entity )
bool IsTitanPrimeTitan( entity )
bool IsTitanWithinBubbleShield( entity )
bool IsTurret( entity )
bool IsValidAITDMScoreEvent( string )
bool IsValidAttritionPointKill( entity, entity )
bool IsValidPassThroughTarget( entity, entity )
bool IsValidTitanRodeoTarget( entity, entity )
bool IsValid_ThisFrame( entity )
bool IsVortexSphere( entity )
var IsVortexing( entity )
bool IsWorldSpawn( entity )
bool ItemDefined( string )
vector IterateAxis( vector, float IterateAxis( float ) )
void LaserCannon_Init()
void LaserCore_OnPlayedOrNPCKilled( entity, entity, var )
void Leech_Allow( entity )
bool Leech_CanLeech( entity )
void Leech_Disallow( entity )
bool Leech_IsLeechable( entity )
void Leeching_Init()
bool LegalOrigin( vector )
void LetTitanPlayerShootThroughBubbleShield( entity )
void LevelVarInit()
float LimitAxisToMapExtents( float )
var LoadRecordedAnimation( asset )
var LoadoutCrate_Init()
string Loadouts_GetSetFileForRequestedClass( entity )
void Lobby_Init()
void LowerEnemyAccuracy( entity, float )
void MP_AutoPrecache()
var MapRequiresFullFlightpathSupport()
var MarvinFaces_Init()
void MarvinJobs_Init()
var MaskTester( var )
var MeleeHumanShared_Init()
var MeleeShared_Init()
var MeleeSyncedHumanShared_Init()
void MeleeSyncedServer_Init()
var MeleeSyncedTitanShared_Init()
var MeleeSyncedTitan_Init()
var MeleeTitanShared_Init()
void Melee_Disable( entity )
void Melee_Enable( entity )
void Melee_Init()
bool Melee_IsAllowed( entity )
void MenuCallbacks_Init()
var MinimapShared_Init()
void Minimap_PingForPlayer( entity, vector, float, float, vector, int = 0, bool = 0 )
void Minimap_PingForTeam( int, vector, float, float, vector, int = 0, bool = 0 )
void MobilityGhost_Init()
bool ModelIsPrecached( asset )
var MortarTitanStopAttack( var )
var MortarTitans_Init()
void MpAbilityShifterWeapon_Init()
void MpAbilityShifterWeapon_OnWeaponTossPrep( entity, WeaponTossPrepParams )
void MpAbilityShifter_Init()
void MpInitAILoadouts()
void MpTitanAbilityAmmoSwap_Init()
void MpTitanAbilityBasicBlock_Init()
void MpTitanAbilityGunShield_Init()
var MpTitanAbilityHeatShield_Init()
void MpTitanAbilityHover_Init()
void MpTitanAbilityLaserTrip_Init()
void MpTitanAbilityPowerShot_Init()
void MpTitanAbilityRocketeerAmmoSwap_Init()
void MpTitanAbilitySlowTrap_Init()
void MpTitanAbilitySmartCore_Init()
void MpTitanAbilitySmoke_Init()
void MpTitanWeaponArcWave_Init()
void MpTitanWeaponFlameWave_Init()
void MpTitanWeaponLaserLite_Init()
var MpTitanWeaponParticleAccelerator_Init()
void MpTitanWeaponShoulderRockets_Init()
void MpTitanWeaponStunLaser_Init()
void MpTitanWeaponSword_Init()
void MpTitanWeaponTrackerRockets_Init()
void MpTitanWeapon_SniperInit()
void MpTitanWeaponpredatorcannon_Init()
var MpTitanabilityAmpedWall_Init()
var MpTitanabilityBubbleShield_Init()
var MpTitanabilityFusionCore_Init()
void MpTitanweapon40mm_Init()
void MpTitanweaponArcBall_Init()
void MpTitanweaponFlameWall_Init()
var MpTitanweaponMeteor_Init()
var MpTitanweaponRocketeetRocketStream_Init()
var MpTitanweaponTripleThreat_Init()
var MpTitanweaponVortexShield_Init()
void MpTitanweaponXo16_Init()
void MpWeaponAlternatorSMG_Init()
var MpWeaponArcTrap_Init()
void MpWeaponDefender_Init()
void MpWeaponDeployableCloakfield_Init()
var MpWeaponDeployableCover_Init()
var MpWeaponDmr_Init()
void MpWeaponDroneBeam_Init()
var MpWeaponDronePlasma_Init()
void MpWeaponDroneRocket_Init()
void MpWeaponFragDrone_Init()
void MpWeaponGreandeElectricSmoke_Init()
void MpWeaponGrenadeGravity_Init()
var MpWeaponGunshipLauncher_Init()
void MpWeaponLSTAR_Init()
var MpWeaponMegaTurret_Init()
var MpWeaponNPCRocketLauncher_Init()
var MpWeaponProximityMine_Init()
var MpWeaponRocketLauncher_Init()
var MpWeaponSatchel_Init()
var MpWeaponSmartPistol_Init()
void MpWeaponSniper_Init()
var MpWeaponSuperSpectre_Init()
var MpWeaponTether_Init()
var MpWeaponTripWire_Init()
var MpWeaponTurretLaser_Init()
var MpWeaponTurretPlasma_Init()
var MpWeaponZipline_Init()
void Music_Init()
void NPCTitanNextMode( entity, entity )
bool NPCTriesSyncedMeleeVsPlayer( entity, entity )
int NPC_GetNuclearPayload( entity )
bool NPC_GruntChatterSPEnabled( entity )
var NPC_OnWeaponPrimaryAttack_TitanHover( entity, WeaponPrimaryAttackParams )
void NPC_SetNuclearPayload( entity, int = 0 )
vector ornull NavMesh_ClampPointForAIWithExtents( vector, entity, vector )
var NearDisallowedTitanfall( var )
var NetworkMarkerIsValid( var )
var NetworkMarkerShared_Init()
var NextDropshipAttackedByFlyers( var = 0 )
bool NoWeaponDoomState()
int NodeAnalysis( FlightPath, int, vector )
int NodeAnalysisPreview( FlightPath, int, vector )
var NodeAvailable( var )
var NodeHasFlightPath( var, var )
var NodeInHotDropFov( int, FlightPath, int, vector, vector )
bool ObjectCanBeMeleed( entity )
var Objective_Init()
void OnAbilityChargeEnd_FlameWave( entity )
void OnAbilityChargeEnd_LaserCannon( entity )
void OnAbilityChargeEnd_SalvoCore( entity )
void OnAbilityChargeEnd_TitanCore( entity )
bool OnAbilityCharge_FlameWave( entity )
bool OnAbilityCharge_LaserCannon( entity )
bool OnAbilityCharge_SalvoCore( entity )
bool OnAbilityCharge_TitanCore( entity )
void OnAbilityEnd_DashCore( entity )
void OnAbilityEnd_Dash_Core( entity )
void OnAbilityEnd_FlightCore( entity )
void OnAbilityEnd_LaserCannon( entity )
void OnAbilityEnd_TitanCore( entity )
void OnAbilityStart_DashCore( entity )
var OnAbilityStart_Dash_Core( entity, WeaponPrimaryAttackParams )
bool OnAbilityStart_FlightCore( entity )
bool OnAbilityStart_LaserCannon( entity )
var OnAbilityStart_Shift_Core( entity, WeaponPrimaryAttackParams )
bool OnAbilityStart_TitanCore( entity )
void OnCoreChargeEnd_Dash_Core( entity )
void OnCoreChargeEnd_Shift_Core( entity )
bool OnCoreCharge_Dash_Core( entity )
bool OnCoreCharge_Shift_Core( entity )
void OnNPCLeeched( entity, entity )
void OnProjectileCollision_ClusterRocket( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_FlameWall( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_GunshipLauncher( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_Meteor( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_SpiralMissile( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_titanability_sonar_pulse( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_titanweapon_leadwall( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_titanweapon_sticky_40mm( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_titanweapon_triple_threat( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_deployable( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_doubletake( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_frag_drone( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_gibber_pistol( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_grenade_electric_smoke( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_grenade_emp( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_grenade_gravity( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_grenade_sonar( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_mgl( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_proximity_mine( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_satchel( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_sniper( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_softball( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_tether( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_thermite_grenade( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_tripwire( entity, vector, vector, entity, int, bool )
void OnProjectileCollision_weapon_zipline( entity, vector, vector, entity, int, bool )
void OnProjectileExplode_weapon_frag_drone( entity )
void OnProjectileIgnite_weapon_grenade_sonar( entity )
void OnProjectileIgnite_weapon_thermite_grenade( entity )
void OnSonarTriggerLeaveInternal( entity, entity )
void OnWeaponActivate_AmpCore( entity )
void OnWeaponActivate_Amped_wall( entity )
void OnWeaponActivate_Meteor( entity )
void OnWeaponActivate_ability_grapple( entity )
void OnWeaponActivate_ability_swordblock( entity )
void OnWeaponActivate_burncardweapon( entity )
void OnWeaponActivate_engineer_combat_drone( entity )
void OnWeaponActivate_lmg( entity )
void OnWeaponActivate_salvocore_rockets( entity )
void OnWeaponActivate_titanability_basic_block( entity )
void OnWeaponActivate_titancore_flame_wall( entity )
void OnWeaponActivate_titancore_flame_wave( entity )
void OnWeaponActivate_titanweapon_arcwave( entity )
void OnWeaponActivate_titanweapon_heat_shield( entity )
void OnWeaponActivate_titanweapon_particle_accelerator( entity )
void OnWeaponActivate_titanweapon_predator_cannon( entity )
void OnWeaponActivate_titanweapon_sniper( entity )
void OnWeaponActivate_titanweapon_sword( entity )
void OnWeaponActivate_titanweapon_tracker_rockets( entity )
void OnWeaponActivate_titanweapon_vortex_shield( entity )
void OnWeaponActivate_titanweapon_xo16( entity )
void OnWeaponActivate_turretweapon( entity )
void OnWeaponActivate_updateViewmodelAmmo( entity )
void OnWeaponActivate_weapon_dmr( entity )
void OnWeaponActivate_weapon_hold_beam( entity )
void OnWeaponActivate_weapon_lstar( entity )
void OnWeaponActivate_weapon_mgl( entity )
void OnWeaponActivate_weapon_npc_rocket_launcher( entity )
void OnWeaponActivate_weapon_rocket_launcher( entity )
void OnWeaponActivate_weapon_satchel( entity )
void OnWeaponActivate_weapon_smart_pistol( entity )
void OnWeaponActivate_weapon_smr( entity )
void OnWeaponActivate_weapon_sniper( entity )
void OnWeaponActivate_weapon_tripwire( entity )
void OnWeaponActivate_weapon_zipline( entity )
void OnWeaponActivate_yh803Rocket( entity )
bool OnWeaponAttemptOffhandSwitch_ability_grapple( entity )
bool OnWeaponAttemptOffhandSwitch_ability_swordblock( entity )
bool OnWeaponAttemptOffhandSwitch_titanability_basic_block( entity )
bool OnWeaponAttemptOffhandSwitch_titanability_rearm( entity )
bool OnWeaponAttemptOffhandSwitch_titanability_sonar_pulse( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_arc_ball( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_arc_wave( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_dumbfire_rockets( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_heat_shield( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_laser_lite( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_laser_trip( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_shoulder_rockets( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_stun_laser( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_tracker_rockets( entity )
bool OnWeaponAttemptOffhandSwitch_titanweapon_vortex_shield( entity )
bool OnWeaponAttemptOffhandSwitch_weapon_arc_trap( entity )
bool OnWeaponAttemptOffhandSwitch_weapon_deployable_cover( entity )
bool OnWeaponAttemptOffhandSwitch_weapon_frag_drone( entity )
void OnWeaponBulletHit_weapon_lmg( entity, WeaponBulletHitParams )
void OnWeaponBulletHit_weapon_smart_pistol( entity, WeaponBulletHitParams )
bool OnWeaponChargeBegin_AmpCore( entity )
bool OnWeaponChargeBegin_ability_swordblock( entity )
bool OnWeaponChargeBegin_titanability_basic_block( entity )
bool OnWeaponChargeBegin_titanweapon_arc_ball( entity )
bool OnWeaponChargeBegin_titanweapon_heat_shield( entity )
bool OnWeaponChargeBegin_titanweapon_shoulder_rockets( entity )
bool OnWeaponChargeBegin_titanweapon_vortex_shield( entity )
bool OnWeaponChargeBegin_weapon_hold_beam( entity )
void OnWeaponChargeEnd_AmpCore( entity )
void OnWeaponChargeEnd_titanweapon_arc_ball( entity )
void OnWeaponChargeEnd_titanweapon_heat_shield( entity )
void OnWeaponChargeEnd_titanweapon_vortex_shield( entity )
void OnWeaponChargeEnd_weapon_hold_beam( entity )
bool OnWeaponChargeLevelIncreased_titanweapon_sniper( entity )
bool OnWeaponChargeLevelIncreased_titanweapon_sticky_40mm( entity )
bool OnWeaponChargeLevelIncreased_weapon_hold_beam( entity )
void OnWeaponCooldown_titanweapon_particle_accelerator( entity )
void OnWeaponCooldown_weapon_lstar( entity )
void OnWeaponCustomActivityStart_titanweapon_heat_shield( entity )
void OnWeaponCustomActivityStart_titanweapon_vortex_shield( entity )
void OnWeaponDeactivate_AmpCore( entity )
void OnWeaponDeactivate_Meteor( entity )
void OnWeaponDeactivate_SalvoCore( entity )
void OnWeaponDeactivate_TitanWeapon_Rocketeer_RocketStream( entity )
void OnWeaponDeactivate_ability_swordblock( entity )
void OnWeaponDeactivate_burncardweapon( entity )
void OnWeaponDeactivate_titanability_basic_block( entity )
void OnWeaponDeactivate_titanweapon_40mm( entity )
void OnWeaponDeactivate_titanweapon_arcwave( entity )
void OnWeaponDeactivate_titanweapon_heat_shield( entity )
void OnWeaponDeactivate_titanweapon_predator_cannon( entity )
void OnWeaponDeactivate_titanweapon_sword( entity )
void OnWeaponDeactivate_titanweapon_vortex_shield( entity )
void OnWeaponDeactivate_turretweapon( entity )
void OnWeaponDeactivate_weapon_dmr( entity )
void OnWeaponDeactivate_weapon_rocket_launcher( entity )
void OnWeaponDeactivate_weapon_satchel( entity )
void OnWeaponDeactivate_weapon_smart_pistol( entity )
void OnWeaponDeactivate_weapon_tripwire( entity )
void OnWeaponDeactivate_weapon_zipline( entity )
var OnWeaponNPCPrimaryAttack_AmpCore( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanability_phase_dash( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanability_rearm( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanability_sonar_pulse( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_dumbfire_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_laser_lite( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_laser_trip( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_salvo_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_slow_trap( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_stun_laser( entity, WeaponPrimaryAttackParams )
var OnWeaponNPCPrimaryAttack_titanweapon_tracker_rockets( entity, WeaponPrimaryAttackParams )
void OnWeaponNpcPreAttack_DronePlasma( entity )
void OnWeaponNpcPreAttack_SuperSpectre( entity )
void OnWeaponNpcPreAttack_TurretPlasma( entity )
void OnWeaponNpcPreAttack_dronerocket( entity )
void OnWeaponNpcPreAttack_engineer_combat_drone( entity )
void OnWeaponNpcPreAttack_titanweapon_predator_cannon( entity )
var OnWeaponNpcPrimaryAttack_Amped_wall( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_DroneBeam( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_DronePlasma( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_FlameWall( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_GunshipLauncher( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_Meteor( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_S2S_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams, entity )
var OnWeaponNpcPrimaryAttack_SuperSpectre( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_TitanWeapon_Rocketeer_RocketStream( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_TurretLaser_Mega( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_TurretPlasma( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_TurretPlasma_Mega( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_UpgradeCore( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_ability_grapple( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_alternator_smg( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_ammo_swap( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_dronerocket( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_engineer_combat_drone( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_gun_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_gunship_missile( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_particle_wall( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_power_shot( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_rocketeer_ammo_swap( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_salvo_core( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_shotgun_doublebarrel( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanability_smoke( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_40mm( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_arc_ball( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_arc_wave( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_flightcore_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_heat_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_homing_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_leadwall( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_particle_accelerator( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_shoulder_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_sniper( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_tether_trap( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_vortex_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_titanweapon_xo16( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_defender( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_doubletake( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_flak_rifle( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_gibber_pistol( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_hold_beam( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_lstar( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_mastiff( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_mega_turret( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_mgl( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_npc_rocket_launcher( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_shotgun( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_shotgun_pistol( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_smr( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_sniper( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_softball( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_tether( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_tripwire( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_yh803( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_weapon_zipline( entity, WeaponPrimaryAttackParams )
var OnWeaponNpcPrimaryAttack_yh803Rocket( entity, WeaponPrimaryAttackParams )
void OnWeaponOwnerChanged_TitanWeapon_Rocketeer_RocketStream( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanability_ammo_swap( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_40mm( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_heat_shield( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_homing_rockets( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_laser_trip( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_predator_cannon( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_shoulder_rockets( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_sniper( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_tether_trap( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_vortex_shield( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_titanweapon_xo16( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_weapon_npc_rocket_launcher( entity, WeaponOwnerChangedParams )
void OnWeaponOwnerChanged_weapon_rocket_launcher( entity, WeaponOwnerChangedParams )
var OnWeaponPrimaryAttackAnimEvent_burncardweapon( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttackAnimEvent_weapon_satchel( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_AmpCore( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_Amped_wall( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_DoNothing( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_FlameWall( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_GenericBoltWithDrop_Player( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_GenericMissile_NPC( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_GenericMissile_Player( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_GunshipLauncher( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_Meteor( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_TimeShift( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_TitanHover( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_TitanWeapon_Rocketeer_RocketStream( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_UpgradeCore( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_ability_grapple( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_ability_heal( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_ability_sonar( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_ability_swordblock( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_alternator_smg( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_ammo_swap( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_cloak( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_gun_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_holopilot( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_holopilot_nova( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_lmg( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_particle_wall( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_power_shot( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_rocketeer_ammo_swap( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_salvo_core( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_shifter( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_shifter_super( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_shotgun_doublebarrel( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_basic_block( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_phase_dash( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_rearm( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_smoke( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_sonar_pulse( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanability_timeshift( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titancore_flame_wave( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titancore_siege_mode( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_40mm( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_arc_ball( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_arc_wave( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_dumbfire_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_flightcore_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_heat_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_homing_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_laser_lite( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_laser_trip( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_leadwall( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_multi_cluster( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_particle_accelerator( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_predator_cannon( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_salvo_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_shoulder_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_slow_trap( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_sniper( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_stun_laser( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_tether_trap( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_tracker_rockets( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_vortex_shield( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_titanweapon_xo16( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_turretweapon( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_arc_launcher( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_defender( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_doubletake( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_flak_rifle( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_gibber_pistol( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_hold_beam( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_lstar( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_mastiff( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_mega_turret( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_mgl( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_npc_rocket_launcher( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_shotgun( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_shotgun_pistol( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_smart_pistol( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_smr( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_sniper( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_softball( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_tether( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_tripwire( entity, WeaponPrimaryAttackParams )
var OnWeaponPrimaryAttack_weapon_zipline( entity, WeaponPrimaryAttackParams )
void OnWeaponReadyToFire_titanweapon_sticky_40mm( entity )
void OnWeaponReload_weapon_lstar( entity, int )
void OnWeaponStartZoomIn_TitanWeapon_Rocketeer_RocketStream( entity )
void OnWeaponStartZoomIn_titanweapon_particle_accelerator( entity )
void OnWeaponStartZoomIn_titanweapon_predator_cannon( entity )
void OnWeaponStartZoomIn_titanweapon_sniper( entity )
void OnWeaponStartZoomIn_titanweapon_sticky_40mm( entity )
void OnWeaponStartZoomIn_titanweapon_xo16( entity )
void OnWeaponStartZoomIn_weapon_smart_pistol( entity )
void OnWeaponStartZoomOut_TitanWeapon_Rocketeer_RocketStream( entity )
void OnWeaponStartZoomOut_titanweapon_particle_accelerator( entity )
void OnWeaponStartZoomOut_titanweapon_predator_cannon( entity )
void OnWeaponStartZoomOut_titanweapon_sniper( entity )
void OnWeaponStartZoomOut_titanweapon_xo16( entity )
void OnWeaponStartZoomOut_weapon_smart_pistol( entity )
void OnWeaponTossPrep_weapon_arc_trap( entity, WeaponTossPrepParams )
void OnWeaponTossPrep_weapon_deployable_cover( entity, WeaponTossPrepParams )
var OnWeaponTossReleaseAnimEvent_weapon_arc_trap( entity, WeaponPrimaryAttackParams )
var OnWeaponTossReleaseAnimEvent_weapon_deployable_cloakfield( entity, WeaponPrimaryAttackParams )
var OnWeaponTossReleaseAnimEvent_weapon_deployable_cover( entity, WeaponPrimaryAttackParams )
var OnWeaponTossReleaseAnimEvent_weapon_frag_drone( entity, WeaponPrimaryAttackParams )
var OnWeaponTossReleaseAnimEvent_weapon_proximity_mine( entity, WeaponPrimaryAttackParams )
var OnWeaponTossReleaseAnimEvent_weapon_satchel( entity, WeaponPrimaryAttackParams )
bool OnWeaponVortexHitBullet_titanweapon_heat_shield( entity, entity, var )
bool OnWeaponVortexHitBullet_titanweapon_vortex_shield( entity, entity, var )
bool OnWeaponVortexHitProjectile_titanweapon_heat_shield( entity, entity, entity, entity, vector )
bool OnWeaponVortexHitProjectile_titanweapon_vortex_shield( entity, entity, entity, entity, vector )
var Orbitalstrike_Init()
vector OriginToGround( vector )
void OverrideCockpitLightFX( asset )
void PIN_AddToPlayerCountStat( entity, string )
void PIN_Init()
void PIN_PlayerAbility( entity, string, string, table, float = 0 )
bool PROTO_ATTurretsEnabled()
bool PROTO_AlternateDoomedState()
bool PROTO_AutoTitansDisabled()
bool PROTO_CanPlayerDeployWeapon( entity )
var PROTO_CleanupTrackedProjectiles( entity )
void PROTO_DelayCooldown( entity )
void PROTO_FlakCannonMissiles( entity, float )
int PROTO_GetActiveTethers( entity )
int PROTO_GetHeatMeterCharge( entity )
var PROTO_InitTrackedProjectile( entity )
var PROTO_PlayTrapLightEffect( entity, string, int )
bool PROTO_VariableRegenDelay()
void PainDeathSounds_Init()
var ParticleWall_Init()
var PassThroughDamage( entity, var )
bool PassedAnalysisFunc( FlightPath, vector, float )
var PassivesShared_Init()
var Passives_Init()
void PerfClearAll()
void PerfEnd( float or int )
void PerfInitLabel( float or int, string )
void PerfStart( float or int )
int PersistenceGetEnumCount( string )
string PersistenceGetEnumItemNameForIndex( string, float or int )
void PhaseEmbarkPhaseStart( entity )
void PhaseEmbarkPhaseStop( entity )
var PilotBecomesTitan( entity, entity, bool = 0 )
bool PilotSpawnOntoTitanIsEnabledInPlaylist( entity )
bool PlantStickyEntity( entity, table, vector = 0 )
bool PlantStickyEntityOnWorldThatBouncesOffWalls( entity, table, float )
bool PlantStickyEntityThatBouncesOffWalls( entity, table, float )
bool PlantStickyGrenade( entity, vector, vector, entity, int, float = 0, bool = 0, bool = 0 )
bool PlantSuperStickyGrenade( entity, vector, vector, entity, int )
var PlayAnim( var, var, var = 0, var = 0, var = 0, var = 0 )
var PlayAnimGravityClientSyncing( var, var, var = 0, var = 0, var = 0 )
var PlayAnimTeleport( var, var, var = 0, var = 0, var = 0, var = 0 )
void PlayBattleChatterLine( entity, string )
void PlayConversationToAll( string )
void PlayConversationToPlayer( string, entity )
void PlayDeathSounds( entity, var )
void PlayEffectOnVortexSphere( int, vector, vector, entity )
entity PlayFX( asset, vector, vector ornull = 0, vector ornull = 0 )
entity PlayFXOnEntity( asset, entity, string = 0, vector ornull = 0, vector ornull = 0, int = 0, entity = 0, vector ornull = 0 )
entity PlayFXOnEntityForEveryoneExceptPlayer( asset, entity, entity, string = 0, vector ornull = 0, vector ornull = 0 )
void PlayFactionDialogueToPlayer( string, entity )
void PlayFactionDialogueToTeam( string, int )
void PlayImpactFXTable( vector, entity, string, int = 0 )
entity PlayLoopFXOnEntity( asset, entity, string = 0, vector ornull = 0, vector ornull = 0, int = 0, entity = 0 )
entity PlayPhaseShiftDisappearFX( entity )
void PlaySquadConversationToAll( string, entity, float = 0 )
var PlayTitanDeathFx( entity )
var PlayTitanDeathFxUp( entity )
bool PlayerBlockedByTeamEMP( entity )
CallingCard PlayerCallingCard_GetActive( entity )
CallsignIcon PlayerCallsignIcon_GetActive( entity )
var PlayerCanDisembarkTitan( entity )
var PlayerCanEmbarkIntoTitan( entity, entity )
bool PlayerCanEmbarkTitan( entity, entity )
bool PlayerCanImmediatelyEmbarkTitan( entity, entity )
bool PlayerCanSee( entity, entity, bool, float )
bool PlayerCanSeePos( entity, vector, bool, float )
bool PlayerCanSpawnIntoTitan( entity )
bool PlayerCanUseDecoy( entity )
bool PlayerCanUseWeapon( entity, string )
void PlayerCloak_Init()
var PlayerDisembarksTitan( var )
void PlayerDropsScriptedItems( entity )
float PlayerEarnMeter_GetEarnedFrac( entity )
EarnObject PlayerEarnMeter_GetGoal( entity )
int PlayerEarnMeter_GetMode( entity )
float PlayerEarnMeter_GetOwnedFrac( entity )
EarnObject PlayerEarnMeter_GetReward( entity )
float PlayerEarnMeter_GetRewardFrac( entity )
bool PlayerEarnMeter_IsGoalAvailable( entity )
bool PlayerEarnMeter_IsGoalEnabled( entity )
bool PlayerEarnMeter_IsRewardAvailable( entity )
bool PlayerEarnMeter_IsRewardEnabled( entity )
var PlayerEmbarksTitan( entity, entity, table )
bool PlayerHasAmpedWeapons( entity )
bool PlayerHasBattery( entity )
bool PlayerHasEnemyFlag( entity )
bool PlayerHasWeapon( entity, string )
int PlayerInventory_CountTurrets( entity )
void PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity )
int PlayerInventory_ItemCount( entity )
void PlayerInventory_StartCriticalSection( entity )
bool PlayerIsFarOffTheGround( entity, array< entity > )
bool PlayerIsRodeoingTitan( entity, entity = 0 )
void PlayerLeechingShared_Init()
void PlayerLeeching_Init()
var PlayerLungesToEmbark( entity, entity )
table PlayerMelee_AttackTrace( entity, float, bool PlayerMelee_AttackTrace( entity, entity ) )
array< VisibleEntityInCone > PlayerMelee_FindVisibleEntitiesInCone( entity )
void PlayerMelee_FinishLagCompensateTarget( entity )
bool PlayerMelee_IsServerSideEffects()
entity PlayerMelee_LungeConeTrace( entity, int )
void PlayerMelee_StartLagCompensateTargetForLunge( entity, entity )
bool PlayerProgressionAllowed( entity )
string PlayerSettingsIndexToName( float or int )
int PlayerSettingsNameToIndex( string )
bool PlayerTriesSyncedMelee( entity, entity )
void PlayerUpdateTeamTitanSelectionThink( entity )
void PlayerUsedOffhand( entity, entity )
var Player_DetonateSatchels( entity )
int Player_GetDoubleXPCount( entity )
void Playlist_Init()
bool PointInCapsule( vector, vector, float, vector )
bool PointInCylinder( vector, vector, float, vector )
bool PointIsWithinBounds( vector, vector, vector )
vector PositionOffsetFromEnt( entity, float, float, float )
vector PositionOffsetFromOriginAngles( vector, vector, float, float, float )
void PowerShotCleanup( entity, entity, array< string >, array< string > )
void PowerUp_Func_GiveArmorLarge( entity )
void PowerUp_Func_GiveArmorMedium( entity )
void PowerUp_Func_GiveArmorSmall( entity )
void PowerUp_Func_GiveEPG( entity )
void PowerUp_Func_GiveHELL( entity )
void PowerUp_Func_GiveLSTAR( entity )
void PowerUp_Func_GiveSHOTGUN( entity )
void PowerUp_Func_GiveTicks( entity )
void PowerUp_Func_PilotUpgrade( entity )
void PowerUp_Func_TitanBuildTime( entity )
void PowerUps_Init()
void PrecacheEffect( asset )
int PrecacheImpactEffectTable( string )
void PrecacheMaterial( asset )
void PrecacheModel( asset )
int PrecacheParticleSystem( asset )
void PrecacheProjectileEntity( string, string, asset = 0 )
void PrecacheWeapon( string )
void PrintDamageFlags( int )
void PrintFirstPersonSequenceStruct( FirstPersonSequenceStruct )
void PrintFunc( var = 0 )
var PrintTable( var, var = 0, var = 0 )
void PrintTraceResults( TraceResults )
void ProxMine_Triggered( entity, var )
var ProximityCharge_PostFired_Init( entity, entity )
var ProximityMineThink( entity, entity )
void ProximityTetherThink( entity, entity, bool )
void PulseLocation( entity, int, vector, bool, bool )
void PushEntWithVelocity( entity, vector )
void PushPlayerAway( entity, vector )
float RandomFloatRange( float or int, float or int )
int RandomInt( float or int )
int RandomIntRange( float or int, float or int )
vector RandomVec( float )
int RandomWeightedIndex( array )
var RegenerateOffhandAmmoOverTime( entity, float, int, int )
void RegisterCampOrigin( FW_WaveOrigin )
var RegisterCapturePointInfo( var, var, var, var, var )
void RegisterConversation( string, int, float = 0, array< string > = 0 )
var RegisterEntityVar( string, string, var, var = 0, bool = 0 )
var RegisterEntityVarChangeCallback( var, var, var )
var RegisterEntityVar_AllSynced( string, string, var, bool = 0 )
var RegisterMarker( var )
void RegisterNetworkedVariable( string, int, int, var = 0, float = 0, float = 0 )
var RegisterObjective( var )
var RegisterServerVar( var, var )
void RegisterServerVarChangeCallback( string, void RegisterServerVarChangeCallback() )
void RegisterSignal( string )
void RegisterWeaponDamageSourceName( string, string )
void ReloadPlayerDash( entity )
void ReloadPrimaryWeapons( entity )
void ReloadScriptCallbacks()
string ReloadScripts()
void ReloadTacticalAbility( entity )
void ReloadingScriptsBegin()
void ReloadingScriptsEnd()
var RemoteFunctions_Init()
void RemoteTurrets_Init()
void Remote_BeginRegisteringFunctions()
void Remote_CallFunction_NonReplay( entity, string ... )
void Remote_CallFunction_Replay( entity, string ... )
void Remote_CallFunction_UI( entity, string ... )
void Remote_EndRegisteringFunctions()
void Remote_RegisterFunction( string )
var RemoveArcCannonTarget( var )
int RemoveBitMask( int, int )
void RemoveButtonPressedPlayerInputCallback( entity, int, void RemoveButtonPressedPlayerInputCallback( entity ) )
void RemoveCinematicFlag( entity, int )
void RemoveThreatScopeColorStatusEffect( entity )
void ReplacePlayerOffhand( entity, string, array< string > = 0 )
void ReplacePlayerOrdnance( entity, string, array< string > = 0 )
var ReplacementTitans_Init()
int ReserveBossID( string )
void ResetCoreKillCounter()
void ResetPlayerCooldowns( entity )
void ResetRegenTime( entity )
bool ReviveEnabled()
var Revive_Init()
bool RiderIsFallingOntoRodeoTarget( entity, entity, string )
var RiffFloorIsLavaShared_Init()
void RiffFloorIsLava_Init()
var RiffSettings_Init()
int Riff_AILethality()
var Riff_AllowNPCs()
var Riff_AmmoLimit()
int Riff_BoostAvailability()
var Riff_EliminationMode()
var Riff_FloorIsLava()
var Riff_ForceAllowNPCs( var )
void Riff_ForceBoostAvailability( var )
var Riff_ForcePlayerBleedout( var )
var Riff_ForceSetEliminationMode( var )
var Riff_ForceSetSpawnAsTitan( var )
var Riff_ForceTitanAvailability( var )
var Riff_ForceTitanExitEnabled( var )
bool Riff_IsTitanAvailable( entity )
var Riff_MinimapState()
var Riff_OSPState()
var Riff_PlayerBleedout()
bool Riff_ShouldSpawnAsTitan( var )
var Riff_SpawnAsTitan()
int Riff_TeamShareEarnMeter()
var Riff_TitanAvailability()
var Riff_TitanExitEnabled()
int Riff_TitanQueueLimit()
bool RodeoDistanceIsTooFar( entity, entity, RodeoPackageStruct )
var RodeoSharedTitanAnim_Init()
void RodeoSharedTitan_Init()
void RodeoShared_Init()
entity Rodeo_CreateBatteryPack( entity = 0 )
var Rodeo_Init()
bool Rodeo_IsAttached( entity )
var RoundToNearestInt( var )
var RunAnalysisPrepFunc( FlightPath, vector, float )
void RunAnimEventCallbacks( entity, string )
void RunCallbacks_EntitiesDidLoad()
var RunDropshipDropoff( CallinData )
void SHGamemodeFW_Init()
void SH_PowerUp_Init()
void SPMP_Shared_Init()
void SalvoCore_Init()
var Satchel_PostFired_Init( entity, entity )
void Scorch_SelfDamageReduction( entity, var )
string ScoreEventForMethodOfDeath( entity, var )
string ScoreEventForNPCKilled( entity, var )
string ScoreEventForTitanEntityKilled( entity, entity, int )
void ScoreEvent_Disable( ScoreEvent )
void ScoreEvent_Enable( ScoreEvent )
ScoreEvent ScoreEvent_FromId( int )
string ScoreEvent_GetBurnMeterChallengeType( ScoreEvent )
int ScoreEvent_GetBurnPointValue( ScoreEvent )
string ScoreEvent_GetConversation( ScoreEvent )
float ScoreEvent_GetConversationDelay( ScoreEvent )
int ScoreEvent_GetDisplayType( ScoreEvent )
int ScoreEvent_GetEventId( ScoreEvent )
string ScoreEvent_GetEventName( ScoreEvent )
asset ScoreEvent_GetMedalIcon( ScoreEvent )
string ScoreEvent_GetMedalText( ScoreEvent )
int ScoreEvent_GetPointType( ScoreEvent )
int ScoreEvent_GetPointValue( ScoreEvent )
int ScoreEvent_GetPriority( ScoreEvent )
string ScoreEvent_GetSplashText( ScoreEvent )
int ScoreEvent_GetXPType( ScoreEvent )
int ScoreEvent_GetXPValue( ScoreEvent )
int ScoreEvent_GetXPValueFaction( ScoreEvent )
int ScoreEvent_GetXPValueTitan( ScoreEvent )
int ScoreEvent_GetXPValueWeapon( ScoreEvent )
bool ScoreEvent_HasConversation( ScoreEvent )
bool ScoreEvent_HasDisplayType( ScoreEvent, int )
bool ScoreEvent_IsEarnOverridden( ScoreEvent )
bool ScoreEvent_IsEnabled( ScoreEvent )
void ScoreEvent_SetBurnPointValue( ScoreEvent, int )
void ScoreEvent_SetConversation( ScoreEvent, string, int )
void ScoreEvent_SetConversationDelay( ScoreEvent, float )
void ScoreEvent_SetDisplayType( ScoreEvent, int )
void ScoreEvent_SetGameModeRelevant( ScoreEvent )
void ScoreEvent_SetMedalIcon( ScoreEvent, asset )
void ScoreEvent_SetMedalText( ScoreEvent, string )
void ScoreEvent_SetPointType( ScoreEvent, int )
void ScoreEvent_SetPointValue( ScoreEvent, int )
void ScoreEvent_SetSplashText( ScoreEvent, string )
void ScoreEvent_SetXPType( ScoreEvent, int )
void ScoreEvent_SetXPValue( ScoreEvent, int )
void ScoreEvent_SetXPValueFaction( ScoreEvent, int )
void ScoreEvent_SetXPValueTitan( ScoreEvent, int )
void ScoreEvent_SetXPValueWeapon( ScoreEvent, int )
void ScoreShared_Init()
void Score_Init()
int ScoreboardCompareFuncForGamemode( entity, entity ) ScoreboardCompareFuncForGamemode( string )
void ScreenFadeFromBlack( entity, float = 0, float = 0 )
void ScriptCompilerTest()
void ScriptMovers_Init()
void ScriptTriggerSetEnabled( entity, bool )
bool Script_IsRunningTrialVersion()
int SelectRandomAndroidFemaleBattleChatterVoice()
int SelectRandomAndroidMaleBattleChatterVoice()
int SelectRandomFemaleBattleChatterVoice()
int SelectRandomMaleBattleChatterVoice()
void SendSignalFromTokens( entity, array< string > )
var SentryTurret_CanUseFunction( var, var )
bool SentryTurretsExplodeOnDeath()
var ServerCommand( var, var = 0 )
var SetAILethality( var )
void SetAINScriptVersion( float or int )
void SetAchievement( entity, string, bool )
void SetActivePilotLoadoutIndex( entity, int )
var SetAnim( var, var, var )
void SetBossTrackerCampID( entity, int )
void SetBossTrackerCollectTeam( entity, int )
void SetBossTrackerID( entity, int )
void SetBossTrackerKillerTeam( entity, int )
void SetCallback_OnPlayerReload( void SetCallback_OnPlayerReload( entity ) )
void SetCallinOwnerEyePos( CallinData, vector )
void SetCallinStyle( CallinData, int )
void SetCallinYaw( CallinData, float )
void SetConVarFloat( string, float or int )
void SetConVarInt( string, float or int )
void SetConversationLastPlayedTime( string, float )
var SetCoreCharged( entity )
void SetCoreEffect( entity, entity SetCoreEffect( entity, asset ), asset )
void SetCustomSmartAmmoTarget( entity, bool )
void SetDefaultMPEnemyHighlight( entity )
void SetForceDrawWhileParented( entity, bool )
void SetFrontline( vector, vector )
void SetGlobalNetBool( string, bool )
void SetGlobalNetInt( string, float or int )
void SetGlobalPendingCampSpawnCount( string, int )
void SetGlobalPendingSpawnCount( string, int )
void SetLargeDisembarkFailSafeTeleportVector( vector )
void SetLocalPendingCampSpawnCount( FW_SpawnData, int )
void SetLocalPendingSpawnCount( AT_SpawnData, int )
void SetLocationTrackerHealth( entity, float )
void SetLocationTrackerID( entity, int )
void SetLocationTrackerRadius( entity, float )
var SetMarker( var, var )
void SetMobilityGhostAnalyzedByPlayer( int, entity )
void SetMobilityGhostDisplayDists( int, float, float )
void SetMobilityGhostIgnoreSpeed( int, bool = 0 )
void SetNameForBossID( int, string )
void SetNodeScriptData_Boolean( float or int, float or int, bool )
var SetObjectCanBeMeleed( entity, bool )
void SetPlayerCooldowns( entity )
void SetPlayerSpottingVars( entity )
void SetPlayerVelocityFromInput( entity, float, vector = 0 )
var SetRodeoAnimsFromPackage( FirstPersonSequenceStruct, RodeoPackageStruct )
void SetScoreEventOverrideFunc( void SetScoreEventOverrideFunc() )
entity SetServerEffectControlPoint( entity, int, vector )
void SetSkinForTeam( entity, int )
void SetSmallDisembarkFailSafeTeleportVector( vector )
void SetSoulOwner( entity, entity )
var SetSpawnOption_AISettings( entity, var )
void SetSquad( entity, string )
var SetStanceKneel( var )
var SetStanceKneeling( var )
var SetStanceStand( var )
var SetStanceStanding( var )
void SetTargetName( entity, string )
void SetTeam( entity, int )
void SetTitanRespawnTimer( entity, float )
void SetUsedCoreCallback( void SetUsedCoreCallback( entity, entity ) )
void SetVisibleEntitiesInConeQueriableEnabled( entity, bool )
void SetVortexSphereBulletHitRules( entity, var SetVortexSphereBulletHitRules( entity, var ) )
void SetVortexSphereProjectileHitRules( entity, bool SetVortexSphereProjectileHitRules( entity, entity, bool ) )
void SetVortexSphereShieldWallCPoint( entity, entity )
void SetWaveSpawnInterval( float )
void SetWaveSpawnType( int )
void Settings_Init()
void SetupDecoy_Common( entity, entity )
void SetupFlagKilledForNPC( entity )
void ShBattleChatter_Init()
void ShBurnMeter_Init()
void ShCallingCards_Init()
void ShCamoSkin_Init()
void ShCommonModels_Init()
void ShFDAwards_Init()
void ShFactionDialogue_Init()
void ShFactionXP_Init()
void ShGruntChatter_MP_Init()
void ShHarvester_GlobalInit()
void ShInitBoostStore()
void ShSpectreChatter_MP_Init()
void ShTitanOSConversations_Init()
void ShTitanXP_Init()
void ShUtilityAll_Init()
void ShWeaponXP_Init()
void Sh_EarnMeter_Init()
void Sh_ItemInventory_Init()
void Shift_Core_Init()
void Shift_Core_UseMeter( entity )
vector ShortestRotation( vector, vector )
bool ShouldClampTargetVelocity( vector, vector, float )
bool ShouldDoReplay( entity, entity, float, int )
bool ShouldDoReplayIsForcedByCode()
bool ShouldHolsterWeaponForMelee( entity )
bool ShouldHolsterWeaponForSyncedMelee( entity )
var ShouldIntroSpawnAsTitan()
bool ShouldLetPlayerRequestBattery( entity )
bool ShouldPlayBattleChatter( string, entity, entity )
bool ShouldPlayFactionDialogue( string, entity )
bool ShouldPlayGruntChatterMPLine( string, entity, entity )
bool ShouldPlaySpectreChatterMPLine( string, entity, entity )
bool ShouldPlaySquadConversation( entity, string, float, vector, float )
bool ShouldShowOfferRodeoBatteryHint( entity, entity )
var ShouldStopLunging( var, var )
var ShowAllTitanFallSpots()
var ShowMainTitanWeapons( var )
void ShowMobilityGhost( entity, int = 0 )
var ShowProxMineTriggeredIcon( entity )
bool SiegeMode_CheckCoreAvailable( entity )
void Signal( var, string, var = 0 )
void SkyboxCapitalShips( string = 0 )
vector SkyboxToWorldPosition( vector, float = 0, bool = 0 )
bool SmartAmmo_CanWeaponBeFired( entity )
bool SmartAmmo_EntHasEnoughTrackedMarks( entity, entity )
int SmartAmmo_FireWeapon( entity, WeaponPrimaryAttackParams, int, int )
var SmartAmmo_GetAimAttachment( var, var )
var SmartAmmo_GetAllowUnlockedFiring( var )
var SmartAmmo_GetDisplayKeybinding( var )
var SmartAmmo_GetExpandContract( var )
int SmartAmmo_GetMaxTargetedBurst( entity )
var SmartAmmo_GetMissileAimAtCursor( var )
var SmartAmmo_GetMissileHomingSpeed( var )
var SmartAmmo_GetMissileShouldDropKick( var )
var SmartAmmo_GetMissileSpeed( var )
var SmartAmmo_GetMissileSpeedLimit( var )
var SmartAmmo_GetShouldTrackPosition( var )
var SmartAmmo_GetUnlockAfterBurst( var )
var SmartAmmo_GetUseAltAmmoFunc( var )
var SmartAmmo_GetWarningIndicatorDelay( var )
var SmartAmmo_GetWeaponFireFailedTime( var )
array< entity > SmartAmmo_GetWeaponTargets( entity )
var SmartAmmo_Init()
var SmartAmmo_SetAimAttachment( var, var )
var SmartAmmo_SetAllowUnlockedFiring( var, var = 0 )
var SmartAmmo_SetDisplayKeybinding( var, var )
var SmartAmmo_SetExpandContract( var, var, var, var, var, var, var, var, var )
var SmartAmmo_SetMissileAimAtCursor( var, var )
var SmartAmmo_SetMissileHomingSpeed( var, var )
var SmartAmmo_SetMissileShouldDropKick( var, var = 0 )
var SmartAmmo_SetMissileSpeed( var, var )
var SmartAmmo_SetMissileSpeedLimit( var, var = 0 )
var SmartAmmo_SetMissileTarget( var, var )
var SmartAmmo_SetShouldTrackPosition( var, var )
var SmartAmmo_SetUnlockAfterBurst( var, var )
var SmartAmmo_SetWarningIndicatorDelay( var, float )
var SmartAmmo_SetWeaponFireFailedTime( var )
void SmartAmmo_TransferMissileLockons( entity, entity, entity )
bool SmartAmmo_WeaponRequiresTrackedMarks( entity )
var SmokeSight_Init()
void Smokescreen_Init()
void SonarEnd( entity, int )
void SonarGrenade_Init()
var SonarShared_Init()
void SonarStart( entity, vector, int, entity )
var SoulBecomesOwnedByPlayer( entity, entity )
var SoulDies( entity, var )
float SoulTitanCore_GetExpireTime( entity )
float SoulTitanCore_GetNextAvailableTime( entity )
void SoulTitanCore_SetExpireTime( entity, float )
void SoulTitanCore_SetNextAvailableTime( entity, float )
var Soul_SetLastAttackInfo( entity, var )
var SpWeaponHoldBeam_Init()
array< AT_SpawnData > SpawnArrayFromSpawnData( AT_SpawnData )
entity SpawnBullseye( int, entity = 0 )
void SpawnDebug_Init()
void SpawnFromStalkerRack( entity, entity = 0 )
var SpawnFunctions_Init()
var SpawnRandomDogFight( float )
void SpawnWave_Init()
void Spawn_Init()
void SpectreChatter_MP_Init()
void SpectreRack_Init()
void Spotting_InitVars( entity )
var StartClusterExplosions( entity, entity, PopcornInfo, var = 0 )
void StartCockpitLightThink( entity, float )
void StartParticleEffectInWorld( float or int, vector, vector )
void StartParticleEffectInWorldWithControlPoint( float or int, vector, vector, vector )
entity StartParticleEffectInWorld_ReturnEntity( float or int, vector, vector )
void StartParticleEffectOnEntity( entity, float or int, float or int, float or int )
void StartParticleEffectOnEntityWithPos( entity, float or int, float or int, float or int, vector, vector )
entity StartParticleEffectOnEntityWithPos_ReturnEntity( entity, float or int, float or int, float or int, vector, vector )
entity StartParticleEffectOnEntity_ReturnEntity( entity, float or int, float or int, float or int )
void StartServerEffectOnEntity( entity, entity, string = 0 )
void StartUpdatingTeamTitanSelection()
void Stats_Init()
array< float > StatusEffect_GetAll( entity )
bool StatusEffect_Stop( entity, int )
void StimPlayer( entity, float, float = 0 )
void StimShared_Init()
void StopSoundAtPosition( vector, string )
void StopSoundOnEntity( entity, string )
void StopUpdatingTeamTitanSelection()
DamageHistoryStruct StoreDamageHistoryAndUpdate( entity, float, float, vector, int, int, entity = 0, array< string > = 0 )
void StoreOffhandData( entity, bool = 0 )
void Store_Init()
var StratonHornetDogfights()
var StratonHornetDogfightsIntense()
table StringToColors( string, string = 0 )
vector StringToVector( string, string = 0 )
void SuicideSpectres_Init()
int SvPlayerInventory_ItemCount( entity )
void Sv_EarnMeterMP_Init()
void Sv_EarnMeter_Init()
void Sv_ItemInventory_Init()
void SyncedMelee_Disable( entity )
void SyncedMelee_Enable( entity )
int TEMP_GetDamageFlagsFromProjectile( entity )
void TableDump( table, int = 0 )
var TableInvert( var )
var TableKeysToArray( var )
var TableRandom( var )
var TableRemove( var, var )
void TakeAwayFriendlyRodeoPlayerProtection( entity )
var TakePassive( entity, int )
var TargetsMarkedImmediately()
void TeamEMP_Init()
void TeamTitanSelectMenu_Init()
void TeamTitanSelection_Init()
void Teams_Init()
var TempAirControl( entity )
var TempLossOfAirControl( entity, float )
var TemporarilyNonSolidPlayer( entity )
bool TestNodeForTitanDrop( int = 0, float = 0 )
bool TestSpawnPointForStyle( FlightPath, CallinData )
void TestTurretCreate( entity )
void TetherFlyIn( entity, entity, entity, entity )
void ThermiteBurn( float, entity, entity, entity = 0 )
void Thermite_DamagePlayerOrNPCSounds( entity )
entity ThrowDeployable( entity, WeaponPrimaryAttackParams, float, void ThrowDeployable( entity ), vector ornull = 0 )
void ThrowRiderOff( entity, entity, vector, bool = 0 )
float Time()
bool TimeIsBeforeJumpSound()
float TimeSpentInCurrentState()
bool TimerCheck( string )
bool TimerExists( string )
void TimerInit( string, float )
void TimerReset( string )
var TitanBecomesPilot( entity, entity )
bool TitanCanStand( entity )
var TitanCommands_Init()
bool TitanCoreInUse( entity )
bool TitanDamageRewardsTitanCoreTime()
bool TitanEjectIsDisabled()
var TitanEjectPlayer( entity, bool = 0 )
var TitanEmbark_Init()
int TitanGetFilledPipsForXP( string, int )
int TitanGetNumPipsForXP( string, int )
void TitanHealth_Init()
var TitanHotdrop_Init()
bool TitanIsCurrentlyEmbarkableForPlayer( entity, entity )
void TitanMeleeAttack( entity )
var TitanNPC_Init()
var TitanNpcBehavior_Init()
var TitanShared_Init()
bool TitanShieldDecayEnabled()
bool TitanShieldRegenEnabled()
var TitanSkipsDeathOnEject( entity )
var TitanSoul_Init()
bool TitanStagger( entity, var )
var TitanTaken( entity, entity )
void TitanTether_Init()
var TitanTransfer_Init()
var TitanUnsyncedMelee( entity )
var Titan_CreatePhysicsModelsFromParentedModels( var, entity )
var ToneController_Init()
float TotalDamageOverTime_BlendedOut( entity, float, float )
TraceResults TraceHull( vector, vector, vector, vector, var = 0, int = 0, int = 0 )
TraceResults TraceLine( vector, vector, var = 0, int = 0, int = 0 )
TraceResults TraceLineHighDetail( vector, vector, var = 0, int = 0, int = 0 )
TraceResults TraceLineNoEnts( vector, vector, int = 0 )
float TraceLineSimple( vector, vector, entity )
void TransferDamageStates( entity, entity )
var TrapDestroyOnRoundEnd( entity, entity )
void TrapExplodeOnDamage( entity, int = 0, float = 0, float = 0 )
var TriggerFunctions_Init()
void TryAnalysisAtOrigin( FlightPath, array< bool >, vector )
void TryAnalysisAtOriginPreview( FlightPath, array< bool >, vector )
SpawnPointFP TryFromOrigin_FallbackToNearest( FlightPath, CallinData )
bool TryHeadshotDeathFX( entity )
void TryPlayWeaponBattleChatterLine( entity, entity )
void TrySpottingGroupReset( entity )
bool TryUsingBurnCardWeaponInCriticalSection( entity, entity )
bool TryVortexAbsorb( entity, entity, vector, int, entity, string, string, entity = 0, var = 0, var = 0 )
var TurretPanelActivateThread( var, var, var )
float Tween_ExpoEaseIn( float )
float Tween_ExpoEaseOut( float )
float Tween_Linear( float )
float Tween_QuadEaseOut( float )
var UIVars_Init()
void UndoomTitan_Body( entity )
string UniqueString( string = 0 )
void UntrackAllToneMarks( entity )
void UpdateArcConnectorHints( bool = 0 )
void UpdateAttackerTowerTimeDamageHistory( FW_TowerData, entity )
void UpdateCachedLoadouts()
var UpdateDamageState( var, var )
void UpdateDerivedPilotLoadoutData( PilotLoadoutDef, bool = 0 )
void UpdateEnemyMemoryWithinRadius( entity, float or int )
void UpdatePlayerHighlightsSettings( entity )
var UpdatePlayerMinimapMaterials( var )
void UpdateScorchHotStreakCoreMeter( entity, float )
void UpdateTriggerStatusFromFlagChange( string )
void UpdateZiplineCrosshair( entity )
void UpgradeCore_Init()
var UseReturnTrue( var, var )
bool UseShortNPCTitles()
void Utility_Init()
void Utility_MP_Init()
void Utility_Shared_Init()
bool ValidateVortexImpact( entity, entity = 0 )
float VectorDot_DirectionToOrigin( entity, vector, vector )
float VectorDot_PlayerToOrigin( entity, vector )
vector VectorReflectionAcrossNormal( vector, vector )
vector VectorToAngles( ... )
bool VectorsFacingSameDirection( vector, vector, float )
var VerifyAnimAlias( var )
var VerifyAudioAlias( var )
void ViewConeFree( entity )
void Viewcone_Init()
array< string > Voices( int, string, array< int > )
VortexBulletHit ornull VortexBulletHitCheck( entity, vector, vector )
var VortexDrainedByImpact( entity, entity, entity, var )
int VortexPrimaryAttack( entity, WeaponPrimaryAttackParams )
var VortexSphereDrainHealthForDamage( entity, var )
var Vortex_CreateImpactEventData( entity, entity, vector, int, string, string )
var Vortex_HandleElectricDamage( entity, entity, var, entity )
var Vortex_Init()
var Vortex_SetBulletCollectionOffset( entity, vector )
var Vortex_SetTagName( entity, string )
var Vortex_SpawnHeatShieldPingFX( entity, var, bool )
void Wait( float )
void WaitEndFrame()
void WaitForever()
var WaitFrame()
table WaitSignal( var, string ... )
void WaitSignalOrTimeout( entity, float, string, string = 0, string = 0 )
void WaitUntilBeyondDistance( entity, entity, float )
void WaitUntilWithinDistance( entity, entity, float )
void WaittillAnimDone( entity )
void WaittillAnimDone_Thread( entity )
bool WasRecentlyHitByDamageSourceId( entity, int, float )
bool WasRecentlyHitByEntity( entity, entity, float )
bool WasRecentlyHitForDamage( entity, float, float )
bool WasRecentlyHitForDamageType( entity, float, float )
void WeaponAttackWave( entity, int, entity, vector, vector, bool WeaponAttackWave( entity, int, entity, entity, vector, vector, int ) )
bool WeaponCanCrit( entity )
int WeaponGetFilledPipsForXP( string, int )
int WeaponGetNumPipsForXP( string, int )
var WeaponUtility_Init()
var Weapon_Dialogue_Init()
void XP_Init()
float YawDifference( float, float )
var Zipline_Init()
void _DebugThreadDrawCircleOnEnt( entity, float, int, int, int, float, vector = 0 )
void _DebugThreadDrawCircleOnTag( entity, string, float, int, int, int, float, vector = 0 )
void __WarpOutEffectShared( entity )
float acos( float or int )
array arrayofsize( int, var = 0 )
float ceil( float or int )
float clamp( float or int, float or int, float or int )
float cos( float or int )
float deg_cos( float or int )
float deg_sin( float or int )
int developer()
float fabs( float )
float floor( float or int )
expected expression; found keyword functionref
table getconsttable()
table getroottable()
int maxint( int, int )
float min( float or int, float or int )
int minint( int, int )
float pow( float or int, float or int )
void printl( var )
void printt( ... )
float sin( float or int )
array< string > split( string, string )
float sqrt( float or int )
string type( var )
var ClientCommand( var, var, var = 0 )
vector GetCenter( array< entity > )
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