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R2Northstar/Titanfall2 squirrel function signatures (how?: "typeof function;" throws a error that includes signature)
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string GetFunctionSignature( var, string ) | |
void AI_CreateDangerousArea( entity, entity, float, int, bool, bool ) | |
void AI_CreateDangerousArea_Static( entity, entity, float, int, bool, bool, vector ) | |
void ATTurrets_Init() | |
int AT_GetCampGroupCount( int, int ) | |
float AT_GetCampProgressFrac( int ) | |
void AbilityShifter_ApplyInProgressStimIfNeeded( entity ) | |
void ActivateArcConnector( entity, entity ) | |
void AddActiveThermiteBurn( entity ) | |
void AddAmmoStatusEffect( entity ) | |
var AddAnimAlias( var, var, var ) | |
void AddAnimEvent( entity, string, void AddAnimEvent( entity ), var = 0 ) | |
void AddArcSwitchActivateCallback( void AddArcSwitchActivateCallback( entity ) ) | |
void AddArcTrapTriggeredCallback( void AddArcTrapTriggeredCallback( entity, var ) ) | |
void AddArcWaveDamageCallback( void AddArcWaveDamageCallback( entity, var ) ) | |
var AddAudioAlias( var, var, var ) | |
int AddBitMask( int, int ) | |
void AddButtonPressedPlayerInputCallback( entity, int, void AddButtonPressedPlayerInputCallback( entity ) ) | |
void AddCalculateFrontlineCallback( void AddCalculateFrontlineCallback() ) | |
void AddCallback_EntitiesDidLoad( void AddCallback_EntitiesDidLoad() ) | |
void AddCallback_GameStateEnter( int, void AddCallback_GameStateEnter() ) | |
void AddCallback_OnClientConnected( void AddCallback_OnClientConnected( entity ) ) | |
void AddCallback_OnNPCKilled( void AddCallback_OnNPCKilled( entity, entity, var ) ) | |
void AddCallback_OnPilotBecomesTitan( void AddCallback_OnPilotBecomesTitan( entity, entity ) ) | |
void AddCallback_OnPlayerGetsNewPilotLoadout( void AddCallback_OnPlayerGetsNewPilotLoadout( entity, PilotLoadoutDef ) ) | |
void AddCallback_OnPlayerKilled( void AddCallback_OnPlayerKilled( entity, entity, var ) ) | |
void AddCallback_OnPlayerRespawned( void AddCallback_OnPlayerRespawned( entity ) ) | |
var AddCallback_OnSatchelPlanted( var ) | |
var AddCallback_OnTimeShiftAbilityUsed( var ) | |
var AddCallback_OnTimeShiftTitanAbilityUsed( var ) | |
void AddCallback_OnTitanBecomesPilot( void AddCallback_OnTitanBecomesPilot( entity, entity ) ) | |
void AddCallback_OnUseEntity( entity, var ) | |
void AddCallback_PlayerClassChanged( void AddCallback_PlayerClassChanged( entity ) ) | |
void AddCallback_ScriptTriggerEnter( entity, void AddCallback_ScriptTriggerEnter( entity, entity ) ) | |
void AddCallback_ScriptTriggerLeave( entity, void AddCallback_ScriptTriggerLeave( entity, entity ) ) | |
void AddCinematicFlag( entity, int ) | |
void AddClientCommandCallback( string, bool AddClientCommandCallback( entity, array< string > ) ) | |
void AddDamageCallback( string, void AddDamageCallback( entity, var ) ) | |
void AddDamageCallbackSourceID( int, void AddDamageCallbackSourceID( entity, var ) ) | |
void AddDamageFinalCallback( string, void AddDamageFinalCallback( entity, var ) ) | |
void AddDeathCallback( string, void AddDeathCallback( entity, var ) ) | |
void AddDropshipDropTable( entity, DropTable ) | |
void AddEntityCallback_OnDamaged( entity, void AddEntityCallback_OnDamaged( entity, var ) ) | |
var AddEntityDestroyedCallback( var, var ) | |
void AddGlobalAnimEvent( string, void AddGlobalAnimEvent( entity ) ) | |
int AddMobilityGhost( asset, string = 0, string = 0 ) | |
int AddMobilityGhostWithCallback( asset, void AddMobilityGhostWithCallback( entity, entity ), string = 0, string = 0 ) | |
void AddPlayerScore( entity, string, entity = 0, string = 0, int = 0 ) | |
void AddSmokeHealCallback( void AddSmokeHealCallback( entity, entity, int ) ) | |
void AddSonarStartCallback( void AddSonarStartCallback( entity, vector, int, entity ) ) | |
void AddSoulDeathCallback( void AddSoulDeathCallback( entity, var ) ) | |
void AddSoulInitFunc( void AddSoulInitFunc( entity ) ) | |
void AddSoulSettingsChangeFunc( void AddSoulSettingsChangeFunc( entity ) ) | |
void AddSoulTransferFunc( void AddSoulTransferFunc( entity, entity, entity ) ) | |
void AddSpawnCallback( string, void AddSpawnCallback( entity ) ) | |
void AddSpawnCallbackEditorClass( string, string, void AddSpawnCallbackEditorClass( entity ) ) | |
void AddStunLaserHealCallback( void AddStunLaserHealCallback( entity, entity, int ) ) | |
void AddSyncedMelee( SyncedMeleeChooser, SyncedMelee ) | |
void AddSyncedMeleeServerCallback( SyncedMeleeChooser, void AddSyncedMeleeServerCallback( SyncedMeleeChooser, SyncedMelee, entity, entity ) ) | |
void AddSyncedMeleeServerThink( SyncedMeleeChooser, bool AddSyncedMeleeServerThink( SyncedMelee, entity, entity ) ) | |
void AddThreatScopeColorStatusEffect( entity ) | |
void AddTitanTether( entity, entity, entity, array< entity >, entity, entity, entity, bool ) | |
var AddTitanfallBlocker( var, var, var ) | |
void AddToArcCannonTargets( entity ) | |
void AddToProximityTargets( entity ) | |
var AiDrone_Init() | |
void AiGameModes_Init() | |
var AiGunship_Init() | |
var AiMarvins_Init() | |
void AiPersonalShield() | |
var AiPilots_Init() | |
var AiSoldiers_Init() | |
void AiSpawn_Init() | |
void AiSpectre_Init() | |
void AiStalker_Init() | |
var AiSuperspectre_Init() | |
void AiTurret_Init() | |
var AiUtility_Init() | |
void AmpCore_Init() | |
bool AnalysisHasPrepSpawnpointFunc( FlightPath ) | |
bool AnaylsisFuncLegalFlightPath( FlightPath, vector, float ) | |
float AngleDiff( float, float ) | |
float AngleToDot( float ) | |
vector AnglesCompose( ... ) | |
vector AnglesOnSurface( var, var ) | |
vector AnglesToForward( ... ) | |
vector AnglesToRight( ... ) | |
vector AnglesToUp( ... ) | |
void AnimEvent_attach_knife( entity ) | |
void AnimEvent_detach_knife( entity ) | |
var Anim_Aliases_Init() | |
var Anim_Init() | |
void ApplyTrackerMark( entity, entity ) | |
vector ApplyVectorSpread( vector, float, float = 0 ) | |
var ArcCannon_ChargeBegin( entity ) | |
var ArcCannon_ChargeEnd( entity, entity = 0 ) | |
var ArcCannon_HideIdleEffect( entity, var ) | |
var ArcCannon_Init() | |
var ArcCannon_PrecacheFX() | |
var ArcCannon_Start( var ) | |
var ArcCannon_Stop( var, var = 0 ) | |
var ArcConnectors_Init() | |
void ArcWaveOnDamage( entity, var ) | |
array< entity > ArrayClosest( array< entity >, vector ) | |
array< entity > ArrayClosest2D( array< entity >, vector ) | |
array< vector > ArrayClosest2DVector( array< vector >, vector ) | |
array< vector > ArrayClosest2DVectorWithinDistance( array< vector >, vector, float ) | |
array< entity > ArrayClosest2DWithinDistance( array< entity >, vector, float ) | |
array< vector > ArrayClosestVector( array< vector >, vector ) | |
array< vector > ArrayClosestVectorWithinDistance( array< vector >, vector, float ) | |
array< entity > ArrayClosestWithinDistance( array< entity >, vector, float ) | |
array< ArrayDistanceEntry > ArrayDistance2DResults( array< entity >, vector ) | |
array< ArrayDistanceEntry > ArrayDistance2DResultsVector( array< vector >, vector ) | |
array< ArrayDistanceEntry > ArrayDistanceResults( array< entity >, vector ) | |
array< ArrayDistanceEntry > ArrayDistanceResultsVector( array< vector >, vector ) | |
bool ArrayEntityWithinDistance( array< entity >, vector, float ) | |
array< entity > ArrayFarthest( array< entity >, vector ) | |
array< vector > ArrayFarthestVector( array< vector >, vector ) | |
void ArrayRemoveDead( array< entity > ) | |
void ArrayRemoveInvalid( array< entity > ) | |
var ArrayValuesToTableKeys( var ) | |
array< entity > ArrayWithin( array< entity >, vector, float ) | |
void AssaultOrigin( entity, vector, float = 0 ) | |
var AssertParameters( var, var, var ) | |
void AssignEnemyFaction( entity, string ) | |
var AttachBallLightning( entity, entity ) | |
int AttackerDamagesSort( AttackerDamage, AttackerDamage ) | |
bool AttackerLastTowerAttackWithinTime( FW_TowerData, entity, float ) | |
bool AttackerLastTowerDamageClearsDBounce( FW_TowerData, entity ) | |
bool AttackerShouldTriggerReplay( entity ) | |
var BallLightning_Init() | |
var BaseGametype_Init() | |
void Battery_StartFX( entity ) | |
void Battery_StopFX( entity ) | |
void Battery_StopFXAndHideIconForPlayer( entity ) | |
void BattleChatter_Init() | |
float Bleedout_GetAIMissChance() | |
float Bleedout_GetBleedoutTime() | |
bool Bleedout_GetDeathOnTeamBleedout() | |
float Bleedout_GetFirstAidHealPercent() | |
float Bleedout_GetFirstAidTimeSelf() | |
bool Bleedout_GetForceWeaponHolster() | |
bool Bleedout_GetSelfResEnabled() | |
bool Bleedout_IsBleedoutLogicActive() | |
bool Bleedout_ShouldAIMissPlayer() | |
bool BoostStoreEnabled() | |
bool BoostStoreOpen() | |
void BrushMoves( entity ) | |
bool BurnMeterEnabled() | |
void BurnMeter_Init() | |
void BurnRewardRefundThink( entity, entity ) | |
BurnReward BurnReward_GetById( int ) | |
BurnReward BurnReward_GetByRef( string ) | |
float CTF_GetDropTimeout() | |
float CTF_GetFlagReturnRadius() | |
float CTF_GetFlagReturnTime() | |
vector CalcRelativeVector( vector, vector ) | |
float CalcWeaponDamage( entity, entity, entity, float or int, float or int ) | |
void CalculatePlayerTurretCount( entity ) | |
float CalculateTitanSniperExtraDamage( entity, entity ) | |
SentryTurretPlacementInfo CalculateViewBasedTurretLocation_Shared( entity, TraceResults, TraceResults ) | |
var CallinCompare( var, var ) | |
void CamBlendFov( entity, float, float, float, float, float ) | |
void CamBlendFromAngToAng( entity, vector, vector, float, float, float ) | |
void CamBlendFromFollowToAng( entity, entity, vector, float, float, float ) | |
void CamBlendFromPosToPos( entity, vector, vector, float, float, float ) | |
void CamFacePos( entity, vector, float ) | |
bool CanDisembark( entity ) | |
bool CanEmbark( entity ) | |
bool CanSpot( entity ) | |
bool CanUseWeaponAsBurnCard( entity, entity ) | |
void CancelPhaseShift( entity ) | |
int CapturePoint_GetCappingTeam( entity ) | |
void CaptureTheFlagShared_Init() | |
var ChallengesContent_Init() | |
void ChallengesShared_Init() | |
bool ChargeBall_ChargeBegin( entity, string ) | |
void ChargeBall_ChargeEnd( entity ) | |
void ChargeBall_FireProjectile( entity, vector, vector, bool ) | |
float ChargeBall_GetChargeTime() | |
void ChargeBall_Precache() | |
void ChargeBall_StopChargeEffects( entity ) | |
bool CheckCoreAvailable( entity ) | |
var CheckTime() | |
float ClampAngle( float ) | |
float ClampAngle180( float ) | |
vector ClampToMap( vector ) | |
vector ClampToWorldspace( vector ) | |
float ClampVectorComponentToCubeMax( float, float, float, float, float, float ) | |
float ClampVectorComponentToCubeMin( float, float, float, float, float, float ) | |
vector ClampVectorToBox( vector, vector, vector, vector, vector ) | |
vector ClampVectorToCube( vector, vector, vector, float ) | |
vector ClampVerticalVelocity( vector, float ) | |
var ClassTitan_Init() | |
var ClassWallrun_Init() | |
void ClassicMP_TryDefaultIntroSetup() | |
void ClassicMp_Init() | |
void CleanupCoreEffect( entity ) | |
var ClearMarker( var ) | |
void ClearPlayerAnimViewEntity( entity, float = 0 ) | |
void ClearRecentDamageHistory( entity ) | |
entity ClientStylePlayFXOnEntity( asset, entity, string, float = 0 ) | |
var CloakDrone_Init() | |
var CloakerThink( entity, float, array< string > = 0, vector = 0, var = 0, float = 0 ) | |
var ClusterRocket_Detonate( entity, vector ) | |
void CockpitLightStop( entity ) | |
void CodeCallback_AINFileBuilt() | |
void CodeCallback_AnimationDone( entity ) | |
void CodeCallback_AnimationInterrupted( entity ) | |
bool CodeCallback_CanUseEntity( entity, entity ) | |
bool CodeCallback_CanUseZipline( entity, entity, vector ) | |
string CodeCallback_CheckPassThroughAddsMods( entity, entity, string ) | |
void CodeCallback_ClaimClientSidePickup_MatchCandy( entity, int, int, int ) | |
void CodeCallback_EnterPhaseShift( entity ) | |
void CodeCallback_ExitPhaseShift( entity ) | |
void CodeCallback_ForceScriptError( entity, string ) | |
void CodeCallback_Init() | |
bool CodeCallback_IsLeechable( entity, entity ) | |
bool CodeCallback_IsValidMeleeAttackTarget( entity, entity ) | |
bool CodeCallback_IsValidMeleeExecutionTarget( entity, entity ) | |
bool CodeCallback_IsValidRodeoTarget( entity, entity ) | |
void CodeCallback_OnGrapple( entity, entity, vector, vector ) | |
void CodeCallback_OnMeleeAttackAnimEvent( entity ) | |
void CodeCallback_OnMeleePressed( entity ) | |
var CodeCallback_OnRodeoAttach( entity, entity ) | |
bool CodeCallback_OnUseEntity( entity, entity ) | |
void CodeCallback_OnUseReleased( entity ) | |
bool CodeCallback_OnVortexHitBullet( entity, entity, var ) | |
bool CodeCallback_OnVortexHitProjectile( entity, entity, entity, entity, vector ) | |
void CodeCallback_OnWeaponReload( entity ) | |
void CodeCallback_PlayerClassChanged( entity ) | |
void CodeCallback_PlayerDecoyDie( entity, int ) | |
void CodeCallback_PlayerDecoyDissolve( entity, int ) | |
void CodeCallback_PlayerDecoyRemove( entity, int ) | |
void CodeCallback_PlayerDecoyStateChange( entity, int, int ) | |
var CodeCallback_PlayerInTitanCockpit( var, var ) | |
void CodeCallback_TitanRiderEntVarChanged( entity, int, entity, entity ) | |
void CodeCallback_ZiplineMount( entity, entity ) | |
void CodeCallback_ZiplineMove( entity, entity ) | |
void CodeCallback_ZiplineStart( entity, entity ) | |
void CodeCallback_ZiplineStop( entity ) | |
var CodeCallbacksShared_Init() | |
void CodeWarning( string ) | |
bool CoinFlip() | |
var ColorStringToArray( string ) | |
int CompareATCOOP( entity, entity ) | |
int CompareAssault( entity, entity ) | |
int CompareAssaultScore( entity, entity ) | |
int CompareCP( entity, entity ) | |
int CompareCTF( entity, entity ) | |
int CompareDefense( entity, entity ) | |
int CompareFD( entity, entity ) | |
int CompareFW( entity, entity ) | |
int CompareHunter( entity, entity ) | |
int CompareKills( entity, entity ) | |
int CompareLTS( entity, entity ) | |
int CompareMFD( entity, entity ) | |
int CompareScavenger( entity, entity ) | |
int CompareScore( entity, entity ) | |
int CompareSpeedball( entity, entity ) | |
int CompareTitanKills( entity, entity ) | |
int CompareVecX( vector, vector ) | |
int CompareVecY( vector, vector ) | |
int CompareVecZ( vector, vector ) | |
var ControlPanel_CanUseFunction( var, var ) | |
var ControlPanel_Init() | |
bool ConversationEnabledForFaction( string, string ) | |
int ConvertPlayerFactionToIMCOrMilitiaTeam( entity ) | |
var ConvertTitanShieldIntoBonusCharge( entity, entity ) | |
void CopyAttachPoint( AttachPoint, AttachPoint ) | |
bool CoreAvailableDuringDoomState() | |
bool CoreBegin( entity, entity, entity ) | |
bool CoreChargeBegin( entity, entity, entity ) | |
void CoreChargeEnd( entity, entity ) | |
void CoreDeactivate( entity, entity ) | |
void CoreEnd( entity, entity, entity ) | |
var CreateArcCannonBeam( var, var, var, var, var, var = 0, var = 0, var = 0, var = 0, var = 0, var = 0 ) | |
entity CreateAutoTitanForPlayer_ForTitanBecomesPilot( entity, bool = 0 ) | |
var CreateChallenges() | |
entity CreateCoreEffect( entity, asset ) | |
entity CreateDamageInflictorHelper( float ) | |
void CreateDefaultChargeEffect( entity ) | |
entity CreateEntity( string ) | |
entity CreateExpensiveScriptMover( vector = 0, vector = 0, int = 0 ) | |
var CreateFlyerSequence( var, var ) | |
void CreateHoloPilotDecoys( entity, int = 0 ) | |
entity CreateMeleeScriptMoverBetweenEnts( entity, entity ) | |
entity CreateNPCTitanFromSettings( string, int, vector, vector ) | |
string CreateNoSpawnArea( int, int, vector, float, float ) | |
entity CreateOncePerTickDamageInflictorHelper( float ) | |
entity CreateOwnedScriptMover( entity ) | |
entity CreatePerchedFlyer( vector, vector, bool = 0, bool = 0 ) | |
entity CreatePhysExplosion( vector, float, int = 0, int = 0, bool = 0 ) | |
entity CreatePropDynamic( asset, vector ornull = 0, vector ornull = 0, var = 0, float = 0 ) | |
entity CreatePropScript( asset, vector ornull = 0, vector ornull = 0, int = 0, float = 0 ) | |
entity CreateRemoteTurretAndControlPanel( RemoteTurretSettings ) | |
RodeoPackageStruct CreateRodeoPackage_PlayerToTitan( entity, entity ) | |
entity CreateRope( vector, vector, float = 0, entity = 0, entity = 0, int = 0, int = 0, string = 0, int = 0 ) | |
int CreateScriptManagedEntArray() | |
entity CreateScriptMover( vector = 0, vector = 0, int = 0 ) | |
entity CreateScriptRef( vector ornull = 0, vector ornull = 0 ) | |
entity CreateServerEffect_Enemy( asset, int ) | |
entity CreateServerEffect_Friendly( asset, int ) | |
entity CreateServerFlyer( vector, vector, float = 0, float = 0 ) | |
entity CreateShieldWithSettings( vector, vector, int, int, int, float, int, asset ) | |
void CreateSimpleFlightAnalysis( asset, string ) | |
var CreateSmokeSightTrigger( vector, int, float ) | |
SpawnPointFP CreateSpawnPoint( FlightPath, int, float ) | |
SpawnPointFP CreateSpawnPointManual( vector, vector, int ) | |
SyncedMeleeChooser CreateSyncedMeleeChooser( string, string ) | |
entity CreateThermiteTrail( vector, vector, entity, entity, float, asset = 0, int = 0 ) | |
entity CreateThermiteTrailOnMovingGeo( entity, vector, vector, entity, entity, float, asset = 0, int = 0 ) | |
bool CreateThermiteWallSegment( entity, int, entity, entity, vector, vector, int ) | |
entity CreateTitanSoul( entity ) | |
FW_TowerData CreateTowerData( entity, float ) | |
var CreateVortexSphere( entity, bool, bool, int = 0, int = 0 ) | |
bool CritWeaponInDamageInfo( var ) | |
int DamageDef_GetCount() | |
string DamageDef_GetName( float or int ) | |
string DamageDef_GetObituary( float or int ) | |
void DamageHistoryInit() | |
void DamageInfo_AddCustomDamageType( var, float or int ) | |
entity DamageInfo_GetAttacker( var ) | |
int DamageInfo_GetCustomDamageType( var ) | |
float DamageInfo_GetDamage( var ) | |
float DamageInfo_GetDamageCriticalHitScale( var ) | |
vector DamageInfo_GetDamageForce( var ) | |
vector DamageInfo_GetDamagePosition( var ) | |
int DamageInfo_GetDamageSourceIdentifier( var ) | |
float DamageInfo_GetDistFromAttackOrigin( var ) | |
int DamageInfo_GetHitBox( var ) | |
int DamageInfo_GetHitGroup( var ) | |
entity DamageInfo_GetInflictor( var ) | |
entity DamageInfo_GetWeapon( var ) | |
bool DamageInfo_IsRagdollAllowed( var ) | |
void DamageInfo_RemoveCustomDamageType( var, float or int ) | |
void DamageInfo_ScaleDamage( var, float ) | |
void DamageInfo_SetDamage( var, float or int ) | |
void DamageInfo_SetDeathPackage( var, string ) | |
bool DamageSourceIDHasString( int ) | |
string DamageSourceIDToString( int ) | |
void DamageTypes_Init() | |
void Dash_Core_Init() | |
void DeathHints_Init() | |
void DeathPackage_PlayerRevive( entity ) | |
void Death_Package_Init() | |
void DebugDrawAngles( vector, vector, float = 0 ) | |
void DebugDrawBox( vector, vector, vector, float or int, float or int, float or int, float or int, float or int ) | |
array< vector > DebugDrawCircle( vector, vector, float, int, int, int, bool, float, int = 0 ) | |
void DebugDrawCircleOnEnt( entity, float, int, int, int, float ) | |
void DebugDrawCircleOnTag( entity, string, float, int, int, int, float ) | |
void DebugDrawCircleTillSignal( entity, string, vector, float, int, int, int ) | |
void DebugDrawCube( vector, float, int, int, int, bool, float ) | |
void DebugDrawCylinder( vector, vector, float, float, int, int, int, bool, float ) | |
void DebugDrawLine( vector, vector, float or int, float or int, float or int, bool, float or int ) | |
void DebugDrawMark( vector, float, array< int >, bool, float ) | |
var DebugDrawMissilePath( entity ) | |
void DebugDrawRotatedBox( vector, vector, vector, vector, int, int, int, bool, float ) | |
void DebugDrawSpawnpoint( entity, int, int, int, bool, float ) | |
void DebugDrawSphere( vector, float, int, int, int, bool, float, int = 0 ) | |
void DebugDrawSphereOnEnt( entity, float, int, int, int, float ) | |
void DebugDrawSphereOnTag( entity, string, float, int, int, int, float ) | |
void DebugDrawText( vector, string, bool, float or int ) | |
vector[16] DebugDrawTrigger( vector, float, int, int, int ) | |
void DebugDrawWeapon( entity ) | |
var DebugDropship() | |
var DebugEmbarkTimes() | |
var DebugNewTitanModels() | |
void Decoy_Init() | |
void DecrementSonarPerTeam( int ) | |
float DegToRad( float ) | |
float DegreesToTarget( vector, vector, vector ) | |
void DelayShieldDecayTime( entity, float ) | |
void DelayedPulseLocation( entity, int, vector, bool, bool ) | |
void DeleteAnimEvent( entity, string ) | |
void DeleteNoSpawnArea( string ) | |
void DeployAndEnableWeapons( entity ) | |
void DeployCover( entity, vector, vector, float = 0 ) | |
void DeployViewModelAndEnableWeapons( entity ) | |
void DeployableTurrentWeapon_Init() | |
void DeployableTurret_SetAISettingsForPlayer_AP( entity, string ) | |
void DeployableTurret_SetAISettingsForPlayer_AT( entity, string ) | |
void DestroyBallLightningOnEnt( entity ) | |
var DestroyVortexSphereFromVortexWeapon( entity ) | |
var DetonateAllPlantedExplosives( entity ) | |
var DevFlyerPrintCount() | |
bool Dev_CommandLineHasParm( string ) | |
asset Dev_GetAISettingAssetByKeyField_Global( string, string ) | |
asset Dev_GetPlayerSettingAssetByKeyField_Global( string, string ) | |
var Dev_GetPlayerSettingByKeyField_Global( string, string ) | |
string Dev_TeamIDToString( var ) | |
void DialogueChatter_Init() | |
void DialogueScheduleServer_Init() | |
void DialogueScheduleShared_Init() | |
void DialogueShared_Init() | |
void DisableCloak( entity, float = 0 ) | |
void DisableLeeching( entity ) | |
void DisablePrecacheErrors() | |
var DisableTitanExit( entity ) | |
var DisableTitanfallForLifetimeOfEntityNearOrigin( var, var, var = 0 ) | |
var DisableTitanfallForNodes( var, var, var, var ) | |
void DisableWeapons( entity, array< string > ) | |
void Disembark_Allow( entity ) | |
void Disembark_Disallow( entity ) | |
bool DispatchSpawn( entity ) | |
int DistanceCompareClosest( ArrayDistanceEntry, ArrayDistanceEntry ) | |
int DistanceCompareFarthest( ArrayDistanceEntry, ArrayDistanceEntry ) | |
bool DoPrematchWarpSound() | |
void DoTraceCoordCheck( bool ) | |
bool DoesAliasExist( string ) | |
bool DoesConversationExist( string ) | |
table< string, string > DogFightAnimsFromIndex( var ) | |
var Dogfighter_Init() | |
bool DoomStateDisabled() | |
void DoomTitan( entity ) | |
float DotToAngle( float ) | |
void DrawAngledBox( vector, vector, vector, vector, int, int, int, bool, float ) | |
void DrawAnglesForMovingEnt( entity, float, string = 0 ) | |
void DrawArrowOnTagThread( entity, string ornull, float, float, vector = 0 ) | |
void DrawAttachment( entity, string, float = 0, vector ornull = 0 ) | |
void DrawAttachmentForever( entity, string ) | |
void DrawBox( vector, vector, vector, int, int, int, bool, float ) | |
void DrawBoxFromEye( vector, vector, vector, int, int, int, bool, float ) | |
void DrawLineForPoints( array< vector >, vector, float ) | |
void DrawLineFromEntToEntForTime( entity, entity, float, int = 0, int = 0, int = 0 ) | |
void DrawLineFromVecToEntForTime( vector, entity, float, int = 0, int = 0, int = 0 ) | |
void DrawOrg( entity ) | |
void DrawTag( entity, string ) | |
void DrawTracerOverTime( vector, vector, float ) | |
void DropPodFireteam_Init() | |
var DropPod_Init() | |
void EMP_DamagedPlayerOrNPC( entity, var ) | |
var EMP_FX( asset, entity, string, float ) | |
bool EarnMeterMP_IsTitanEarnGametype() | |
float EarnMeter_DecayHold() | |
EarnObject EarnObject_GetByRef( string ) | |
void EffectSetControlPointEntity( entity, float or int, entity ) | |
void EffectSetControlPointVector( entity, float or int, vector ) | |
void EffectSleep( entity ) | |
void EffectStop( entity ) | |
void EffectWake( entity ) | |
void ElectricGrenadeSmokescreen( entity, asset ) | |
void Embark_Allow( entity ) | |
void Embark_DelayedFadeOut( entity, entity, float ) | |
void Embark_Disallow( entity ) | |
void EmitDifferentSoundsOnEntityForPlayerAndWorld( string, string, entity, entity ) | |
float EmitSoundAtPosition( float or int, vector, string ) | |
float EmitSoundAtPositionExceptToPlayer( float or int, vector, entity, string ) | |
float EmitSoundAtPositionOnlyToPlayer( float or int, vector, entity, string ) | |
float EmitSoundOnEntity( entity, string ) | |
float EmitSoundOnEntityAfterDelay( entity, string, float or int ) | |
float EmitSoundOnEntityExceptToPlayer( entity, entity, string ) | |
float EmitSoundOnEntityExceptToPlayerNotPredicted( entity, entity, string ) | |
float EmitSoundOnEntityExceptToPlayerWithSeek( entity, entity, string, float or int ) | |
float EmitSoundOnEntityOnlyToPlayer( entity, entity, string ) | |
float EmitSoundOnEntityToEnemies( entity, string, float or int ) | |
float EmitSoundOnEntityToTeam( entity, string, float or int ) | |
var EmpTitans_Init() | |
void EnableCloak( entity, float, float = 0 ) | |
void EnableLeeching( entity ) | |
var EnableTitanExit( entity ) | |
var EnableTrapWarningSound( entity, var = 0, var = 0 ) | |
var EnableVortexSphere( entity ) | |
void EnableWeapons( entity, array< string > ) | |
void EndSignal( var, string ... ) | |
void EndlessStimBegin( entity, float ) | |
void EndlessStimEnd( entity ) | |
void EntFireByHandle( entity, string, string, float or int, entity, entity ) | |
bool EntHasModelSet( entity ) | |
array< vector > EntitiesToOrigins( array< entity > ) | |
entity Entities_CreateProjectileByClassname( string, string ) | |
bool EntityCanHaveStickyEnts( entity, entity ) | |
bool EntityInSolid( entity, entity = 0, int = 0 ) | |
bool EntityShouldStick( entity, entity ) | |
var EvacDialogue_Init() | |
void EvacShared_Init() | |
void Evac_Init() | |
float EvaluatePolynomial( float, array< float > ) | |
void FD_DecrementRestarts() | |
int FD_GetAICount_byAITypeID( int ) | |
string FD_GetAINameFromTypeID( int ) | |
string FD_GetAINetIndex_byAITypeID( int ) | |
int FD_GetAITypeIDFromName( string ) | |
string FD_GetAITypeID_ByID( int ) | |
int FD_GetAITypeID_ByString( string ) | |
int FD_GetDifficultyLevel() | |
string FD_GetDifficultyString() | |
asset FD_GetGreyIconForAI_byAITypeID( int ) | |
asset FD_GetIconForAI_byAITypeID( int ) | |
int FD_GetMaxAllowedRestarts() | |
int FD_GetNumRestartsLeft() | |
asset FD_GetOnboardForAI_byAITypeID( int ) | |
string FD_GetScoreEventName( string ) | |
string FD_GetSquadDisplayDesc_byAITypeID( int ) | |
string FD_GetSquadDisplayName_byAITypeID( int ) | |
array< ItemDisplayData > FD_GetUpgradesForTitanClass( string ) | |
bool FD_HasRestarted() | |
bool FD_IsDifficultyLevel( int ) | |
bool FD_IsDifficultyLevelOrHigher( int ) | |
bool FD_IsGameOver() | |
bool FD_PlayersHaveRestartsLeft() | |
void FD_SetMaxAllowedRestarts( int ) | |
void FD_SetNumAllowedRestarts( int ) | |
void FW_Border_GlobalInit() | |
void FactionDialogue_Init() | |
bool FactionUsesWaveform( string ) | |
void FadeOutSoundOnEntity( entity, string, float or int ) | |
void FadeOutSoundOnEntityAfterDelay( entity, string, float, float ) | |
void FighterExplodes( entity ) | |
var FillMFDMarkers( entity ) | |
var FindBestEmbark( entity, entity, bool = 0 ) | |
var FindBestEmbarkForNpcAnim( entity, entity ) | |
SyncedMelee ornull FindBestSyncedMelee( entity, entity, SyncedMeleeChooser ) | |
var FindEmbarkActionForCriteria( var ) | |
LeechActionInfo FindLeechAction( entity, entity ) | |
SpawnPointFP FindNearestDropPosWithYawAndFallback( FlightPath, CallinData ) | |
SpawnPointFP FindNearestDropPosition( FlightPath, CallinData ) | |
SpawnPointFP FindNearestDropPositionWithYaw( FlightPath, CallinData ) | |
SpawnPointFP FindSpawnpointFromYawOnly( FlightPath, CallinData ) | |
void FireArcBall( entity, vector, vector, bool, float = 0, bool = 0 ) | |
var FireArcCannon( entity, WeaponPrimaryAttackParams ) | |
array< entity > FireExpandContractMissiles( entity, WeaponPrimaryAttackParams, vector, vector, int, int, var, int, var, var, var, var, var, var, var, var, int = 0, var = 0 ) | |
array< entity > FireExpandContractMissiles_S2S( entity, WeaponPrimaryAttackParams, vector, vector, var, int, var, var, var, var, var, var, var, var, int = 0, var = 0 ) | |
int FireGenericBoltWithDrop( entity, WeaponPrimaryAttackParams, bool ) | |
entity FireTether( entity, vector, vector, bool, float ) | |
var FireTripleThreat( entity, WeaponPrimaryAttackParams, var ) | |
var FireTripleThreatGrenade( entity, var, var, var, var, float, var = 0 ) | |
void FirstPersonSequence( FirstPersonSequenceStruct, entity, entity = 0 ) | |
float FixYaw( float ) | |
void FixupTitle( entity ) | |
void FlagClear( string ) | |
void FlagClearEnd( string ) | |
void FlagClearOnFlag( string, string ) | |
void FlagEnd( string ) | |
var FlagExists( var ) | |
void FlagInit( string, bool = 0 ) | |
void FlagSet( string ) | |
void FlagSetOnFlag( string, string, float = 0 ) | |
void FlagToggle( string ) | |
void FlagWait( string ) | |
void FlagWaitClear( string ) | |
void FlagWaitClearWithTimeout( string, float ) | |
void FlagWaitWithTimeout( string, float ) | |
var Flags_Init() | |
vector FlattenAngles( vector ) | |
vector FlattenVector( vector ) | |
void FlightCore_Init() | |
var FlightMark( var, var ) | |
bool FlightPathHasNodeAndMatchesAINData( FlightPath ) | |
var FlightpathShared_Init() | |
void FlyerHovers( entity, HoverSounds, float = 0, float = 0 ) | |
var FlyerTakeOff( var, var = 0 ) | |
string FlyersAttackDropship( entity, string ) | |
var FlyersShared_Init() | |
void ForceScriptedEmbark( entity, entity ) | |
void ForceTitanSustainedDischargeEnd( entity ) | |
void ForcedTitanDisembark( entity ) | |
var ForcedTitanDisembarkCustomAnims( entity, FirstPersonSequenceStruct ForcedTitanDisembarkCustomAnims( entity, entity ), FirstPersonSequenceStruct ForcedTitanDisembarkCustomAnims( entity, entity ) ) | |
int FrameCount() | |
var GameHasFlags() | |
bool GameModeHasCapturePoints() | |
bool GameModeWantsToSkipBoostsAndTitanEarning() | |
void GameMode_AddClientInit( string, void GameMode_AddClientInit() ) | |
void GameMode_AddServerInit( string, void GameMode_AddServerInit() ) | |
void GameMode_AddSharedInit( string, void GameMode_AddSharedInit() ) | |
string GameMode_GetAttackDesc( string ) | |
void GameMode_GetCustomIntroAnnouncement( entity ) GameMode_GetCustomIntroAnnouncement( string ) | |
string GameMode_GetDefendDesc( string ) | |
string GameMode_GetGameEndingConversation( string ) | |
int GameMode_GetMapSpecificScoreLimit( string ) | |
int GameMode_GetRoundScoreLimit( string ) | |
float GameMode_GetRoundTimeLimit( string ) | |
int GameMode_GetScoreCompareFunc( entity, entity ) GameMode_GetScoreCompareFunc( string ) | |
int GameMode_GetScoreLimit( string ) | |
array< int > GameMode_GetScoreboardColumnNumDigits( string ) | |
array< int > GameMode_GetScoreboardColumnScoreTypes( string ) | |
array< string > GameMode_GetScoreboardColumnTitles( string ) | |
bool GameMode_GetSuddenDeathEnabled( string ) | |
bool GameMode_HasMapSpecificScoreLimits( string ) | |
bool GameMode_IsDefined( string ) | |
void GameMode_RunClientInits() | |
void GameMode_RunServerInits() | |
void GameMode_RunSharedInits() | |
void GameMode_SetCustomIntroAnnouncement( string, void GameMode_SetCustomIntroAnnouncement( entity ) ) | |
void GameMode_SetEvacEnabled( string, bool ) | |
void GameMode_SetMapSpecificScoreLimit( table< string, int >, string ) | |
void GameMode_SetPilotSpawnpointsRatingFunc( string, void GameMode_SetPilotSpawnpointsRatingFunc( int, array< entity >, int, entity ) ) | |
void GameMode_SetScoreCompareFunc( string, int GameMode_SetScoreCompareFunc( entity, entity ) ) | |
void GameMode_SetTitanSpawnpointsRatingFunc( string, void GameMode_SetTitanSpawnpointsRatingFunc( int, array< entity >, int, entity ) ) | |
void GameModes_Init_SV_CL() | |
bool GamePlaying() | |
bool GamePlayingOrSuddenDeath() | |
void GameRules_ChangeMap( string, string ) | |
string GameRules_GetGameMode() | |
int GameRules_GetTeamScore2( float or int ) | |
var GameStateDialog_Init() | |
float GameState_GetTimeLimitOverride() | |
var GameState_Init() | |
int GameTeams_GetNumLivingPlayers( int = 0 ) | |
bool GameTeams_TeamHasDeadPlayers( int ) | |
void GamemodeAITdmShared_Init() | |
void GamemodeAtShared_Init() | |
void GamemodeBombShared_Init() | |
void GamemodeBomb_Dialogue_Init() | |
void GamemodeCPShared_Init() | |
bool GamemodeCP_VO_Allowed() | |
void GamemodeCP_VO_Captured( entity ) | |
void GamemodeCP_VO_StartCapping( entity ) | |
void GamemodeCP_VO_Think( entity ) | |
void GamemodeCtfDialogue_Init() | |
void GamemodeFDShared_Init() | |
void GamemodeFFAShared_Init() | |
void GamemodeFFA_Dialogue_Init() | |
void GamemodeLtsShared_Init() | |
void GamemodeMfdDialogue_Init() | |
void GamemodeMfdShared_Init() | |
void GamemodePsShared_Init() | |
void GamemodeTTDMShared_Init() | |
void GamemodeTdmShared_Init() | |
void GamemodeWltsDialogue_Init() | |
void GamemodeWltsShared_Init() | |
var GenerateEmbarkActionTable( entity, entity, var, var = 0 ) | |
string GenerateTitanOSAlias( entity, string ) | |
int GetAINScriptVersion() | |
array< entity > GetATWeapons( entity ) | |
int GetActivePilotLoadoutIndex( entity ) | |
array< entity > GetActiveThermiteBurnsWithinRadius( vector, float, var = 0 ) | |
TitanLoadoutDef GetActiveTitanLoadout( entity ) | |
int GetAiTypeInt( string ) | |
string GetAiTypeString( int ) | |
string GetAliasFromConversation( string ) | |
array< entity > GetAllArcConnectors() | |
table< string, ConversationStruct > GetAllConversationData() | |
array< vector > GetAllPointsOnBezier( array< vector >, int, float = 0 ) | |
array< entity > GetAllSoldiers() | |
array< string > GetAllowedPlayerTitanSettings() | |
array< TitanLoadoutDef > GetAllowedTitanLoadouts() | |
int GetAmpedWallsActiveCountForPlayer( entity ) | |
int GetAnalysisDataIndex( FlightPath ) | |
FlightPath GetAnalysisForModel( asset, string ) | |
var GetAnalysisNodePos( var, var, var ) | |
vector GetAnalysisOffset( FlightPath ) | |
SpawnPointFP GetAnalysisSpawn_ClosestYaw( FlightPath, vector, float, int = 0 ) | |
SpawnPointFP GetAnalysisSpawn_Nearest( FlightPath, vector, int ) | |
vector GetAnglesFromAttachPoint( AttachPoint, vector ) | |
vector GetAnglesFromPoint( Point, vector ) | |
string GetAnimFromAlias( var, var ) | |
AnimRefPoint GetAnimStartInfo( entity, string, var ) | |
var GetArcCannonChargeFraction( var ) | |
array< AttachPoint > GetAttachPoints( FlightPath, string ) | |
float GetAttackerTowerDamageTimeHistory( FW_TowerData, entity ) | |
int GetAttritionScore( entity, entity ) | |
string GetAttritionScoreEventName( string ) | |
string GetAttritionScoreEventNameFromAI( entity ) | |
string GetAudioFromAlias( var, var ) | |
entity GetAvailableBankTracker( entity ) | |
entity GetAvailableBaseLocationTracker() | |
entity GetAvailableBossTracker() | |
entity GetAvailableCampLocationTracker() | |
entity GetAvailableLocationTracker() | |
int GetAvailableRodeoSlot( entity ) | |
entity GetBallLightningFromEnt( entity ) | |
entity GetBatteryOnBack( entity ) | |
int GetBoostSkin( string ) | |
int GetBossTrackerCampID( entity ) | |
int GetBossTrackerCollectTeam( entity ) | |
int GetBossTrackerID( entity ) | |
int GetBossTrackerKillerTeam( entity ) | |
vector[8] GetBoxCorners( vector, vector, vector, vector ) | |
int GetBugReproNum() | |
table GetBulletPassThroughTargets( entity, WeaponBulletHitParams ) | |
int GetBurnCardWeaponSkin( entity ) | |
FW_CampData GetCampData( int ) | |
int GetCampDataSize() | |
table GetCapPower( var ) | |
table GetCapPowerFromTables( var, var, var, var ) | |
array< string > GetChallengeDescription( string ) | |
int GetChallengeFlags( string ) | |
array< string > GetChallengeName( string, entity ) | |
string GetChallengeRefFromID( int ) | |
var GetCirclingFlyers() | |
entity GetCloak( entity ) | |
int GetClosestIndex( array< entity >, vector ) | |
vector GetClosestPointToLineSegments( vector, vector, vector, vector ) | |
int GetClosestYawIndexFromYaw( float ) | |
bool GetConVarBool( string ) | |
float GetConVarFloat( string ) | |
int GetConVarInt( string ) | |
string GetConVarString( string ) | |
array< entity > GetConnectingAndConnectedPlayerArray() | |
float GetConversationDebounce( string ) | |
int GetConversationIndex( string ) | |
float GetConversationLastPlayedTime( string ) | |
string GetConversationName( int ) | |
int GetConversationPriority( string ) | |
ConversationStruct GetConversationStruct( string ) | |
table< string, int > GetConversationToIndexTable() | |
float GetCoreBuildTime( entity ) | |
string ornull GetCoreOSConversationName( entity, string ) | |
string GetCoreShortName( entity ) | |
float GetCriticalScaler( var, var ) | |
float GetCurrentChallengeGoal( string, entity = 0 ) | |
float GetCurrentChallengeProgress( string, entity = 0 ) | |
float GetCurrentChallengeProgressFrac( string, entity = 0 ) | |
int GetCurrentChallengeTier( string, entity = 0 ) | |
string GetCurrentPlaylistGamemodeByIndex( float or int ) | |
string GetCurrentPlaylistGamemodeByIndexMapByIndex( float or int, float or int ) | |
int GetCurrentPlaylistGamemodeByIndexMapsCount( float or int ) | |
string GetCurrentPlaylistName() | |
float GetCurrentPlaylistVarFloat( string, float ) | |
int GetCurrentPlaylistVarInt( string, int ) | |
var GetCurrentPlaylistVarOrUseValue( var, var ) | |
string GetCurrentPlaylistVarString( string, string ) | |
int GetCurrentTitanSegmentHealth( entity ) | |
array< DamageHistoryStruct > GetDamageEventsForTime( entity, float ) | |
vector GetDamageOrigin( var, entity = 0 ) | |
array< AttackerDamage > GetDamageSortedByAttacker( entity, float ) | |
asset GetDataTableAsset( var, int, int ) | |
bool GetDataTableBool( var, int, int ) | |
float GetDataTableFloat( var, int, int ) | |
int GetDataTableInt( var, int, int ) | |
int GetDataTableRowMatchingStringValue( var, int, string ) | |
string GetDataTableString( var, int, int ) | |
int GetDatatableRowCount( var ) | |
float GetDeathCamLength( entity ) | |
int GetDecoyActiveCountForPlayer( entity ) | |
int GetDefaultNPCFollowBehavior( var ) | |
int GetDefaultTitanSegmentHealth() | |
string GetDescStringForDamageFlags( int ) | |
int GetDeveloperLevel() | |
float GetDistanceFromLineSegment( vector, vector, vector ) | |
bool GetDoomedState( entity ) | |
string GetDroneType( entity ) | |
DropTable GetDropshipDropTable( entity ) | |
table< string, array< string > > GetDropshipRopeAttachments( string = 0 ) | |
string GetEditorClass( entity ) | |
var GetEnemyCount( var, var ) | |
string GetEnemyFaction( entity ) | |
var GetEnemyPlayerCount( var, var ) | |
entity GetEnemyRodeoPilot( entity ) | |
array< entity > GetEntArrayByClass_Expensive( string ) | |
array< entity > GetEntArrayByScriptName( string ) | |
entity GetEntByIndex( float or int ) | |
array< entity > GetEntityLinkChain( entity ) | |
vector GetEyeOrigin( entity ) | |
string GetFactionCharacterName( string ) | |
string GetFactionChoice( entity ) | |
entity GetFarthest( array< entity >, vector ) | |
entity GetFlagForTeam( int ) | |
vector GetFlagSpawnOriginForTeam( int ) | |
var GetFlagState( entity ) | |
var GetFlagStateForTeam( int ) | |
array< string > GetFlagsFromField( var, var ) | |
array< string > GetFlagsFromString( string ) | |
int GetFlightPathCount( var, var ) | |
asset GetFlightPathModel( string ) | |
array< vector > GetFlightPathPoints( FlightPath, vector, vector, vector ) | |
float GetFogHeight() | |
float GetFractionAlongPath( array< entity >, vector ) | |
float GetFractionClamped( float, float, float ) | |
var GetFriendlyCount( var, var ) | |
var GetFriendlyPlayerCount( var, var ) | |
entity GetFriendlyRodeoPilot( entity ) | |
entity GetFriendlyTitanBeingRodeoed( entity ) | |
FrontRightDotProductsStruct GetFrontRightDots( entity, entity, string = 0 ) | |
Frontline GetFrontline( var ) | |
int GetGameState() | |
bool GetGlobalNetBool( string ) | |
entity GetGlobalNetEnt( string ) | |
float GetGlobalNetFloat( string ) | |
int GetGlobalNetInt( string ) | |
int GetGlobalPendingCampSpawnCount( string ) | |
int GetGlobalPendingCampSpawnCountAll() | |
int GetGlobalPendingSpawnCount( string ) | |
int GetGlobalPendingSpawnCountAll() | |
float GetGoalForChallengeTier( string, int ) | |
var GetGrenadeDeploySound_1p( var ) | |
var GetGrenadeDeploySound_3p( var ) | |
string GetGrenadeProjectileSound( var ) | |
var GetGrenadeThrowSound_1p( var ) | |
var GetGrenadeThrowSound_3p( var ) | |
asset GetHUDImageFromBossID( int ) | |
string GetHardpointStringID( var ) | |
var GetHattID( var ) | |
asset GetHealthBarImageFromBossID( int ) | |
float GetHealthFrac( entity ) | |
float GetHealthSegmentFrac( entity ) | |
HighlightContext GetHighlight( string ) | |
int GetHighlightContextForEnt( entity, entity ) | |
int GetHitgroupForHitboxOnEntity( var, float or int ) | |
var GetHoldBeamChargeLevel( entity ) | |
float GetHotDropImpactTime( entity, string ) | |
asset GetIconForAI( string ) | |
asset GetIconForTitanType( string ) | |
table< int, string > GetIndexToConversationTable() | |
array< string > GetInheritedDebounceConversations( string ) | |
int GetIntFromString( string ) | |
ItemDisplayData GetItemDisplayData( string, string = 0 ) | |
ItemDisplayData GetItemDisplayDataFromGuid( int, int = 0 ) | |
asset GetItemImage( string ) | |
string GetItemName( string ) | |
string GetItemRefOfTypeByIndex( int, int ) | |
float GetKillReplayAfterTime( var ) | |
array< entity > GetLaserPylonsInRadius( vector, float ) | |
entity GetLastAttacker( entity ) | |
string GetLastDamageSourceStringForAttacker( entity, entity ) | |
float GetLastDamageTime( entity ) | |
int GetLastLevelUnlocked() | |
AssistingPlayerStruct GetLatestAssistingPlayerInfo( entity ) | |
float GetLethalFogBottom() | |
float GetLethalFogTop() | |
float GetLethalFogTopTitan() | |
int GetLocalPendingCampSpawnCount( FW_SpawnData ) | |
int GetLocalPendingSpawnCount( AT_SpawnData ) | |
int GetLocationTrackerHealth( entity ) | |
int GetLocationTrackerID( entity ) | |
float GetLocationTrackerRadius( entity ) | |
entity GetLungeTargetForPlayer( entity ) | |
string GetMapDisplayName( string ) | |
string GetMapName() | |
var GetMarkedEntity( var ) | |
int GetMaxPlayerLevel() | |
float GetMaxTitanSpawnFogHeight() | |
vector GetMedianOrigin( array< vector > ) | |
vector GetMedianOriginOfEntities( array< entity > ) | |
MeteorRadiusDamage GetMeteorRadiusDamage( entity ) | |
var GetMinimapMaterial( var ) | |
var GetModSourceID( var ) | |
array< asset > GetModelViewerList() | |
array< entity > GetNPCArrayByClass( string ) | |
array< entity > GetNPCArrayEx( string, int, int, vector, float ) | |
string GetNPCTitanSettingFile( entity ) | |
string GetNameFromBossID( int ) | |
int GetNearestNodeToPos( vector ) | |
SpawnPointFP GetNearestSpawnPointFromFunc( FlightPath, vector, int, var GetNearestSpawnPointFromFunc( int, int, float, float ), float ) | |
int GetNetworkedVariableIndex( string ) | |
int GetNewRodeoPosition( int, int ) | |
int GetNodeCount() | |
vector GetNodePos( float or int ) | |
bool GetNodeScriptData_Boolean( float or int, float or int ) | |
int GetNuclearPayload( entity ) | |
var GetNumBrokenLimbs( var ) | |
string GetObitFromDamageSourceID( int ) | |
entity GetOffhand( entity, string ) | |
var GetOptionalAnimEventVar( entity, string ) | |
vector GetOriginFromAttachPoint( AttachPoint, vector, vector, vector ) | |
vector GetOriginFromPoint( Point, vector, vector, vector ) | |
int GetOtherTeam( int ) | |
int GetParticleSystemIndex( asset ) | |
float GetPathDistance( array< entity > ) | |
entity GetPendingMarked( int ) | |
int GetPersistentSpawnLoadoutIndex( entity, string ) | |
entity GetPetTitanOwner( entity ) | |
FlyerAnim GetPickupAnimation( string ) | |
entity GetPilotAntiTitanWeapon( entity ) | |
PilotLoadoutDef GetPilotLoadoutFromPersistentData( entity, int ) | |
array< entity > GetPlayerArray() | |
array< entity > GetPlayerArrayEx( string, int, int, vector, float ) | |
array< entity > GetPlayerArrayOfEnemies( int ) | |
array< entity > GetPlayerArrayOfEnemies_Alive( int ) | |
array< entity > GetPlayerArrayOfTeam( int ) | |
array< entity > GetPlayerArrayOfTeam_Alive( int ) | |
string GetPlayerBodyType( var ) | |
entity GetPlayerFromEntity( entity ) | |
entity GetPlayerFromTitanWeapon( entity ) | |
int GetPlayerMoney( entity ) | |
asset GetPlayerSettingsAssetForClassName( string, string ) | |
float GetPlayerSettingsFieldForClassName_HealthDoomed( string ) | |
float GetPlayerSettingsFieldForClassName_HealthPerSegment( string ) | |
float GetPlayerSettingsFieldForClassName_HealthShield( string ) | |
entity GetPlayerTitanFromSouls( entity ) | |
entity GetPlayerTitanInMap( entity ) | |
array< entity > GetPlayerTitansOnTeam( int ) | |
array< entity > GetPlayerTitansReadyOnTeam( int ) | |
vector GetPlayerVelocityForDestOverTime( vector, vector, float ) | |
var GetPointFromPosition( var ) | |
vector GetPointOnPathForFraction( array< entity >, float ) | |
PowerUp GetPowerUpFromIndex( int ) | |
PowerUp GetPowerUpFromItemRef( string ) | |
Point GetPreviewPoint( FlightPath ) | |
array< entity > GetPrimaryWeapons( entity ) | |
array< entity > GetProjectileArrayEx( string, int, int, vector, float ) | |
float GetPulseFrac( var = 0, var = 0 ) | |
RadiusDamageData GetRadiusDamageDataFromProjectile( entity, entity ) | |
array< string > GetRandomDropshipDropoffAnims() | |
var GetRandomEmbarkAction() | |
var GetRandomKeyFromWeightedTable( var ) | |
vector GetRefAnglesBetweenEnts( entity, entity ) | |
FW_WaveOrigin GetRegisteredCampOriginFromEnt( entity ) | |
vector GetRelativeDelta( vector, entity, string = 0 ) | |
float GetRespawnButtonCamTime( var ) | |
array< DamageHistoryStruct > GetRodeoAttacksByPlayer( entity, entity, float ) | |
int GetRodeoDirection( entity, entity, string = 0 ) | |
int GetRodeoDirectionFromAbove( entity, entity, string = 0 ) | |
RodeoPackageStruct GetRodeoPackage_PlayerToTitan( entity, entity ) | |
entity GetRodeoPilot( entity ) | |
int GetRodeoSlotOfRider( entity, entity ) | |
vector GetRodeoSpotAngles( entity, string ) | |
vector GetRodeoSpotOrigin( entity, string ) | |
int GetRoundScoreLimit_FromPlaylist() | |
float GetRoundTimeLimit_ForGameMode() | |
int GetRoundsPlayed() | |
ScoreEvent GetScoreEvent( string ) | |
int GetScoreLimit_FromPlaylist() | |
int GetScoreboardCompareFunc( entity, entity ) GetScoreboardCompareFunc() | |
int GetSegmentHealthForTitan( entity ) | |
var GetServerVar( var ) | |
string GetSetFileForTitanClassAndPrimeStatus( string, bool = 0 ) | |
ShieldDamageModifier GetShieldDamageModifier( var ) | |
float GetShieldHealthFrac( entity ) | |
vector GetShieldTriLerpColor( float ) | |
string GetShortNPCTitle( int ) | |
array< vector > GetShortestLineSegmentConnectingLineSegments( vector, vector, vector, vector ) | |
array< entity > GetSidearmWeapons( entity ) | |
vector GetSinglePointOnBezier( array< vector >, float ) | |
array< entity > GetSortedPlayers( int GetSortedPlayers( entity, entity ), int ) | |
int GetSoulBatteryCount( entity ) | |
entity GetSoulFromPlayer( entity ) | |
string GetSoulPlayerSettings( entity ) | |
string GetSoulTitanSubClass( entity ) | |
int GetSpStartIndex() | |
string GetSpawnAISettings( entity ) | |
SpawnPointFP GetSpawnPointForStyle( FlightPath, CallinData ) | |
var GetSpawnPoint_ClosestYaw( int, int, float, float ) | |
var GetSpawnPoint_Random( int, int, float, float ) | |
int GetStateCountForBodyGroup( var, var ) | |
string GetStringFromID( int ) | |
string GetStringFromNetworkableID( int ) | |
int GetSurfacePropForEntity( entity ) | |
SyncedMeleeChooser ornull GetSyncedMeleeChooserForPlayerVsTarget( entity, entity ) | |
table GetTableFromString( string ) | |
string GetTagForDataknife( entity ) | |
var GetTagsForBodyGroup( var, var ) | |
string GetTeamName( int ) | |
asset GetTitanArmBadgeFromLoadoutAndPrimeStatus( TitanLoadoutDef ) | |
array< entity > GetTitanArray() | |
entity GetTitanBeingRodeoed( entity ) | |
string GetTitanCharacterName( entity ) | |
string GetTitanCharacterNameFromSetFile( string ) | |
var GetTitanChassis( entity ) | |
float GetTitanCoreActiveTime( entity ) | |
float GetTitanCoreBuildTimeFromWeapon( entity ) | |
float GetTitanCoreChargeTime( entity ) | |
float GetTitanCoreChargeTimeFromWeapon( entity ) | |
float GetTitanCoreDurationFromWeapon( entity ) | |
var GetTitanCoreTimeRemaining( entity ) | |
int GetTitanCurrentRegenTab( entity ) | |
entity GetTitanFromPlayer( entity ) | |
TitanLoadoutDef GetTitanLoadoutForPlayer( entity ) | |
TitanLoadoutDef GetTitanLoadoutFromPersistentData( entity, int ) | |
int GetTitanSniperChargeLevel( entity ) | |
float GetTitanSoulDoomedHealth( entity ) | |
float GetTitanSoulShieldHealth( entity ) | |
var GetTitanfallNodesInRadius( var, var, var ) | |
array< entity > GetTitansHitMeInTime( entity, float ) | |
float GetTotalDamageTaken( entity ) | |
float GetTotalDamageTakenByPlayer( entity, entity ) | |
float GetTotalDamageTakenInTime( entity, float ) | |
int GetTotalLionsCollected() | |
int GetTotalScore( array< AT_SpawnData > ) | |
int GetTotalToSpawn( array< AT_SpawnData > ) | |
bool GetTriggerEnabled( entity ) | |
string GetTypeFromBossID( int ) | |
float GetValueFromFraction( float, float, float, float, float ) | |
vector GetVectorFromPositionToCrosshair( entity, vector ) | |
vector GetVelocityForDestOverTime( vector, vector, float ) | |
TraceResults GetViewTrace( entity ) | |
float GetVisibleFogBottom() | |
float GetVisibleFogTop() | |
vector GetVortexSphereCurrentColor( float, vector = 0 ) | |
Point GetWarpinPosition( asset, string, vector, vector ) | |
AT_WaveData GetWaveData( int ) | |
int GetWaveDataSize() | |
string GetWaveNameIdByAlias( string ) | |
float GetWaveSpawnInterval() | |
int GetWaveSpawnType() | |
array< string > GetWeaponBurnMods( string ) | |
void GetWeaponDPS( bool = 0 ) | |
int GetWeaponDamageNear( entity, entity ) | |
asset GetWeaponInfoFileKeyFieldAsset_Global( string, string ) | |
var GetWeaponInfoFileKeyField_Global( string, string ) | |
string GetWeaponInfoFileKeyField_GlobalString( string, string ) | |
array< string > GetWeaponModsFromDamageInfo( var ) | |
array< string > GetWeaponMods_Global( string ) | |
int GetWinningTeam() | |
int GetWinningTeam_FFA() | |
vector GetWorldOriginFromRelativeDelta( vector, entity ) | |
void GibTitan( entity, var ) | |
void GiveEMPStunStatusEffects( entity, float, float = 0, float = 0, float = 0 ) | |
void GiveOffhandElectricSmoke( entity ) | |
void GiveOvershield( entity ) | |
var GivePassive( entity, int ) | |
void GivePilotLoadout( entity, PilotLoadoutDef ) | |
void GivePlayerAmpedWeapon( entity, string ) | |
void GivePlayerAmpedWeaponAndSetAsActive( entity, string ) | |
void GiveShortDomeShield( entity ) | |
void GiveShortUnlimitedDash( entity ) | |
void GlobalAnimEventWithStringParameter_FlagSet( entity, string ) | |
void GlobalAnimEventWithStringParameter_WorldSound( entity, string ) | |
var GoblinDropship_Init() | |
float GraphCapped( float or int, float or int, float or int, float or int, float or int ) | |
void GrappleWeaponInit() | |
var Grenade_FileInit() | |
var Grenade_Init( entity, entity ) | |
void Grenade_OnPlayerNPCTossGrenade_Common( entity, entity ) | |
void Grenade_OnProjectileIgnite( entity ) | |
void Grenade_OnWeaponDeactivate( entity ) | |
var Grenade_OnWeaponTossCancelDrop( entity, WeaponPrimaryAttackParams ) | |
void Grenade_OnWeaponTossPrep( entity, WeaponTossPrepParams ) | |
var Grenade_OnWeaponTossReleaseAnimEvent( entity, WeaponPrimaryAttackParams ) | |
void GruntChatter_MP_Init() | |
vector HackGetDeltaToRef( vector, vector, entity, string ) | |
vector HackGetDeltaToRefOnPlane( vector, vector, entity, string, vector ) | |
void HandleDeathPackage( entity, var ) | |
string HardpointIDToString( int ) | |
void Hardpoints_Init() | |
bool HasAnalysisForModel( asset, string ) | |
bool HasAnimEvent( entity, string ) | |
bool HasAntiTitanWeapon( entity ) | |
bool HasBitMask( int, int ) | |
bool HasDamageStates( entity ) | |
bool HasDropshipDropTable( entity ) | |
bool HasFlightPathModel( string ) | |
bool HasHitData( entity ) | |
bool HasIronRules() | |
bool HasRoundScoreLimitBeenReached() | |
bool HasSoul( entity ) | |
int HasSwitchedSides() | |
bool HasWeapon( entity, string, array< string > = 0 ) | |
float HealthRatio( entity ) | |
void HealthRegen_Init() | |
bool HeavyArmorCriticalHitRequired( var ) | |
var HideTitanCoreFX( entity, float ) | |
void Highlight_ClearEnemyHighlight( entity ) | |
void Highlight_ClearFriendlyHighlight( entity ) | |
void Highlight_ClearNeutralHighlight( entity ) | |
void Highlight_ClearOwnedHighlight( entity ) | |
bool Highlight_HasSonarHighlight( entity ) | |
var Highlight_Init() | |
void Highlight_SetDeathRecapHighlight( entity, string ) | |
void Highlight_SetEnemyHighlight( entity, string ) | |
void Highlight_SetEnemyHighlightWithParam0( entity, string, vector ) | |
void Highlight_SetEnemyHighlightWithParam1( entity, string, vector ) | |
void Highlight_SetEnemyHighlightWithParams( entity, string, vector, vector ) | |
void Highlight_SetFriendlyHighlight( entity, string ) | |
void Highlight_SetNeutralHighlight( entity, string ) | |
void Highlight_SetOwnedHighlight( entity, string ) | |
void Highlight_SetSonarExecutionHighlightOrigin( entity, vector, vector ) | |
void Highlight_SetSonarHighlight( entity, string ) | |
void Highlight_SetSonarHighlightOrigin( entity, vector ) | |
void Highlight_SetSonarHighlightWithParam0( entity, string, vector ) | |
void Highlight_SetSonarHighlightWithParam1( entity, string, vector ) | |
bool Hightlight_HasEnemyHighlight( entity, string ) | |
void HolsterAndDisableWeapons( entity ) | |
void HolsterViewModelAndDisableWeapons( entity ) | |
var HumanMeleeAttack( entity ) | |
var HumanUnsyncedMelee( entity, bool ) | |
bool InPrediction() | |
void IncrementSonarPerTeam( int ) | |
entity InflictorOwner( entity ) | |
void InitCallinData( CallinData ) | |
void InitChallenges() | |
var InitDamageStates( var ) | |
void InitDefaultLoadouts() | |
var InitEntityVars( entity ) | |
void InitHighlightSettings( entity ) | |
void InitItems() | |
void InitMeleeAnimEventCallbacks( entity ) | |
void InitMinimapSettings( entity ) | |
var InitMissileForRandomDriftForVortexLow( entity, vector, vector ) | |
void InitPlayerChallenges( entity ) | |
void InitSharedStartPoints() | |
void InitStatsTables() | |
void InitWeaponScripts() | |
FlightPath InitializeFlightAnalysis( FlightPath, asset, string, table< string, array< string > >, string = 0 ) | |
float Interpolate( float or int, float or int, float or int, float or int ) | |
RaySphereIntersectStruct IntersectRayWithSphere( vector, vector, vector, float ) | |
var IntroPreviewOn() | |
SpawnPointFP InvalidSpawnPoint() | |
void IonEnergy_Init() | |
bool IsActiveNodeAnalysis() | |
bool IsAirDrone( entity ) | |
bool IsAlive( entity ) | |
bool IsAmpedBattery( entity ) | |
bool IsAndroidNPC( entity ) | |
bool IsArcTitan( entity ) | |
bool IsArray( var ) | |
bool IsAttackDrone( entity ) | |
bool IsAttackerRef( SyncedMelee ornull, entity ) | |
var IsBodyGroupBroken( var, var ) | |
bool IsCaptureMode() | |
bool IsCapturePointLockedForTeam( var, var ) | |
bool IsClient() | |
bool IsCloaked( entity ) | |
bool IsCoreAvailable( entity ) | |
bool IsCoreChargeAvailable( entity, entity ) | |
bool IsCriticalHit( entity, entity, float or int, float or int, float or int ) | |
bool IsDisconnected( entity ) | |
bool IsDropship( entity ) | |
bool IsEliminationBased() | |
bool IsEnemyTeam( int, int ) | |
bool IsEntANeutralMegaTurret( var, int ) | |
var IsEntInLethalVolume( entity ) | |
var IsEntInSafeVolume( entity ) | |
bool IsEnvironment( entity ) | |
bool IsEvacDropship( entity ) | |
bool IsEven( int ) | |
bool IsFFAGame() | |
bool IsFirstRoundAfterSwitchingSides() | |
bool IsFirstTimePredicted() | |
bool IsFlagHome( entity ) | |
bool IsForcedDialogueOnly( entity ) | |
bool IsFragDrone( entity ) | |
bool IsGrunt( entity ) | |
bool IsGunship( entity ) | |
bool IsHardcoreGameMode() | |
bool IsHitEffectiveVsNonTitan( entity, int ) | |
bool IsHitEffectiveVsTitan( entity, int ) | |
bool IsHumanSized( entity ) | |
bool IsIMCOrMilitiaTeam( int ) | |
bool IsInExecutionMeleeState( entity ) | |
bool IsInstantDeath( var ) | |
bool IsItemLocked( entity, string ) | |
bool IsLeechable( entity ) | |
bool IsLegalFlightPath( FlightPath, vector, vector, vector, bool = 0 ) | |
bool IsLegalFlightPath_OverTime( FlightPath, vector, vector, vector, bool = 0 ) | |
bool IsLobby() | |
bool IsMagneticTarget( entity ) | |
bool IsMarvin( entity ) | |
bool IsMatchOver() | |
bool IsMaxRangeShot( var ) | |
bool IsMenuLevel() | |
bool IsMidRangeShot( var ) | |
bool IsMinion( entity ) | |
bool IsModelViewer() | |
bool IsMortarTitan( entity ) | |
bool IsMultiplayer() | |
bool IsMultiplayerPlaylist() | |
bool IsNPCTitan( entity ) | |
bool IsNewThread() | |
bool IsNukeTitan( entity ) | |
bool IsNumber( var ) | |
bool IsOdd( int ) | |
bool IsPersistenceBitSet( entity, string, int ) | |
bool IsPetTitan( var ) | |
bool IsPilot( entity ) | |
bool IsPilotDecoy( entity ) | |
bool IsPilotEliminationBased() | |
bool IsPilotElite( entity ) | |
bool IsPilotShotgunWeapon( string ) | |
bool IsPlayerControlledSpectre( entity ) | |
bool IsPlayerControlledTurret( entity ) | |
var IsPlayerDisembarking( var ) | |
bool IsPlayerEliminated( entity ) | |
var IsPlayerEmbarking( var ) | |
bool IsPlayerFemale( entity ) | |
bool IsPlayerSafeFromNPCs( entity ) | |
bool IsPredatorCannonActive( entity, bool = 0 ) | |
bool IsPrivateMatchSpectator( entity ) | |
bool IsProwler( entity ) | |
bool IsRespawnAvailable( entity ) | |
bool IsRoundBased() | |
bool IsRoundWinningKillReplayEnabled() | |
bool IsRoundWinningKillReplayPlaying() | |
bool IsScoringNonStandard() | |
bool IsServer() | |
bool IsShieldDrone( entity ) | |
bool IsSingleTeamMode() | |
bool IsSingleplayer() | |
bool IsSniperSpectre( entity ) | |
var IsSoul( entity ) | |
bool IsSpawner( entity ) | |
bool IsSpecialist( entity ) | |
bool IsSpectre( entity ) | |
bool IsStalkerRack( entity ) | |
bool IsString( var ) | |
bool IsSuddenDeathGameMode() | |
bool IsSuicide( entity, entity, int ) | |
bool IsSuperSpectre( entity ) | |
bool IsSwitchSidesBased() | |
bool IsTable( var ) | |
bool IsTestMap() | |
bool IsTick( entity ) | |
bool IsTitanAvailable( entity ) | |
bool IsTitanCoreFiring( entity ) | |
bool IsTitanCrushDamage( var ) | |
bool IsTitanEliminationBased() | |
bool IsTitanMarkedForDeathMode() | |
bool IsTitanNPC( entity ) | |
bool IsTitanPrimeTitan( entity ) | |
bool IsTitanWithinBubbleShield( entity ) | |
bool IsTurret( entity ) | |
bool IsValidAITDMScoreEvent( string ) | |
bool IsValidAttritionPointKill( entity, entity ) | |
bool IsValidPassThroughTarget( entity, entity ) | |
bool IsValidTitanRodeoTarget( entity, entity ) | |
bool IsValid_ThisFrame( entity ) | |
bool IsVortexSphere( entity ) | |
var IsVortexing( entity ) | |
bool IsWorldSpawn( entity ) | |
bool ItemDefined( string ) | |
vector IterateAxis( vector, float IterateAxis( float ) ) | |
void LaserCannon_Init() | |
void LaserCore_OnPlayedOrNPCKilled( entity, entity, var ) | |
void Leech_Allow( entity ) | |
bool Leech_CanLeech( entity ) | |
void Leech_Disallow( entity ) | |
bool Leech_IsLeechable( entity ) | |
void Leeching_Init() | |
bool LegalOrigin( vector ) | |
void LetTitanPlayerShootThroughBubbleShield( entity ) | |
void LevelVarInit() | |
float LimitAxisToMapExtents( float ) | |
var LoadRecordedAnimation( asset ) | |
var LoadoutCrate_Init() | |
string Loadouts_GetSetFileForRequestedClass( entity ) | |
void Lobby_Init() | |
void LowerEnemyAccuracy( entity, float ) | |
void MP_AutoPrecache() | |
var MapRequiresFullFlightpathSupport() | |
var MarvinFaces_Init() | |
void MarvinJobs_Init() | |
var MaskTester( var ) | |
var MeleeHumanShared_Init() | |
var MeleeShared_Init() | |
var MeleeSyncedHumanShared_Init() | |
void MeleeSyncedServer_Init() | |
var MeleeSyncedTitanShared_Init() | |
var MeleeSyncedTitan_Init() | |
var MeleeTitanShared_Init() | |
void Melee_Disable( entity ) | |
void Melee_Enable( entity ) | |
void Melee_Init() | |
bool Melee_IsAllowed( entity ) | |
void MenuCallbacks_Init() | |
var MinimapShared_Init() | |
void Minimap_PingForPlayer( entity, vector, float, float, vector, int = 0, bool = 0 ) | |
void Minimap_PingForTeam( int, vector, float, float, vector, int = 0, bool = 0 ) | |
void MobilityGhost_Init() | |
bool ModelIsPrecached( asset ) | |
var MortarTitanStopAttack( var ) | |
var MortarTitans_Init() | |
void MpAbilityShifterWeapon_Init() | |
void MpAbilityShifterWeapon_OnWeaponTossPrep( entity, WeaponTossPrepParams ) | |
void MpAbilityShifter_Init() | |
void MpInitAILoadouts() | |
void MpTitanAbilityAmmoSwap_Init() | |
void MpTitanAbilityBasicBlock_Init() | |
void MpTitanAbilityGunShield_Init() | |
var MpTitanAbilityHeatShield_Init() | |
void MpTitanAbilityHover_Init() | |
void MpTitanAbilityLaserTrip_Init() | |
void MpTitanAbilityPowerShot_Init() | |
void MpTitanAbilityRocketeerAmmoSwap_Init() | |
void MpTitanAbilitySlowTrap_Init() | |
void MpTitanAbilitySmartCore_Init() | |
void MpTitanAbilitySmoke_Init() | |
void MpTitanWeaponArcWave_Init() | |
void MpTitanWeaponFlameWave_Init() | |
void MpTitanWeaponLaserLite_Init() | |
var MpTitanWeaponParticleAccelerator_Init() | |
void MpTitanWeaponShoulderRockets_Init() | |
void MpTitanWeaponStunLaser_Init() | |
void MpTitanWeaponSword_Init() | |
void MpTitanWeaponTrackerRockets_Init() | |
void MpTitanWeapon_SniperInit() | |
void MpTitanWeaponpredatorcannon_Init() | |
var MpTitanabilityAmpedWall_Init() | |
var MpTitanabilityBubbleShield_Init() | |
var MpTitanabilityFusionCore_Init() | |
void MpTitanweapon40mm_Init() | |
void MpTitanweaponArcBall_Init() | |
void MpTitanweaponFlameWall_Init() | |
var MpTitanweaponMeteor_Init() | |
var MpTitanweaponRocketeetRocketStream_Init() | |
var MpTitanweaponTripleThreat_Init() | |
var MpTitanweaponVortexShield_Init() | |
void MpTitanweaponXo16_Init() | |
void MpWeaponAlternatorSMG_Init() | |
var MpWeaponArcTrap_Init() | |
void MpWeaponDefender_Init() | |
void MpWeaponDeployableCloakfield_Init() | |
var MpWeaponDeployableCover_Init() | |
var MpWeaponDmr_Init() | |
void MpWeaponDroneBeam_Init() | |
var MpWeaponDronePlasma_Init() | |
void MpWeaponDroneRocket_Init() | |
void MpWeaponFragDrone_Init() | |
void MpWeaponGreandeElectricSmoke_Init() | |
void MpWeaponGrenadeGravity_Init() | |
var MpWeaponGunshipLauncher_Init() | |
void MpWeaponLSTAR_Init() | |
var MpWeaponMegaTurret_Init() | |
var MpWeaponNPCRocketLauncher_Init() | |
var MpWeaponProximityMine_Init() | |
var MpWeaponRocketLauncher_Init() | |
var MpWeaponSatchel_Init() | |
var MpWeaponSmartPistol_Init() | |
void MpWeaponSniper_Init() | |
var MpWeaponSuperSpectre_Init() | |
var MpWeaponTether_Init() | |
var MpWeaponTripWire_Init() | |
var MpWeaponTurretLaser_Init() | |
var MpWeaponTurretPlasma_Init() | |
var MpWeaponZipline_Init() | |
void Music_Init() | |
void NPCTitanNextMode( entity, entity ) | |
bool NPCTriesSyncedMeleeVsPlayer( entity, entity ) | |
int NPC_GetNuclearPayload( entity ) | |
bool NPC_GruntChatterSPEnabled( entity ) | |
var NPC_OnWeaponPrimaryAttack_TitanHover( entity, WeaponPrimaryAttackParams ) | |
void NPC_SetNuclearPayload( entity, int = 0 ) | |
vector ornull NavMesh_ClampPointForAIWithExtents( vector, entity, vector ) | |
var NearDisallowedTitanfall( var ) | |
var NetworkMarkerIsValid( var ) | |
var NetworkMarkerShared_Init() | |
var NextDropshipAttackedByFlyers( var = 0 ) | |
bool NoWeaponDoomState() | |
int NodeAnalysis( FlightPath, int, vector ) | |
int NodeAnalysisPreview( FlightPath, int, vector ) | |
var NodeAvailable( var ) | |
var NodeHasFlightPath( var, var ) | |
var NodeInHotDropFov( int, FlightPath, int, vector, vector ) | |
bool ObjectCanBeMeleed( entity ) | |
var Objective_Init() | |
void OnAbilityChargeEnd_FlameWave( entity ) | |
void OnAbilityChargeEnd_LaserCannon( entity ) | |
void OnAbilityChargeEnd_SalvoCore( entity ) | |
void OnAbilityChargeEnd_TitanCore( entity ) | |
bool OnAbilityCharge_FlameWave( entity ) | |
bool OnAbilityCharge_LaserCannon( entity ) | |
bool OnAbilityCharge_SalvoCore( entity ) | |
bool OnAbilityCharge_TitanCore( entity ) | |
void OnAbilityEnd_DashCore( entity ) | |
void OnAbilityEnd_Dash_Core( entity ) | |
void OnAbilityEnd_FlightCore( entity ) | |
void OnAbilityEnd_LaserCannon( entity ) | |
void OnAbilityEnd_TitanCore( entity ) | |
void OnAbilityStart_DashCore( entity ) | |
var OnAbilityStart_Dash_Core( entity, WeaponPrimaryAttackParams ) | |
bool OnAbilityStart_FlightCore( entity ) | |
bool OnAbilityStart_LaserCannon( entity ) | |
var OnAbilityStart_Shift_Core( entity, WeaponPrimaryAttackParams ) | |
bool OnAbilityStart_TitanCore( entity ) | |
void OnCoreChargeEnd_Dash_Core( entity ) | |
void OnCoreChargeEnd_Shift_Core( entity ) | |
bool OnCoreCharge_Dash_Core( entity ) | |
bool OnCoreCharge_Shift_Core( entity ) | |
void OnNPCLeeched( entity, entity ) | |
void OnProjectileCollision_ClusterRocket( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_FlameWall( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_GunshipLauncher( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_Meteor( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_SpiralMissile( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_titanability_sonar_pulse( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_titanweapon_leadwall( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_titanweapon_sticky_40mm( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_titanweapon_triple_threat( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_deployable( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_doubletake( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_frag_drone( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_gibber_pistol( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_grenade_electric_smoke( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_grenade_emp( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_grenade_gravity( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_grenade_sonar( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_mgl( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_proximity_mine( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_satchel( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_sniper( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_softball( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_tether( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_thermite_grenade( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_tripwire( entity, vector, vector, entity, int, bool ) | |
void OnProjectileCollision_weapon_zipline( entity, vector, vector, entity, int, bool ) | |
void OnProjectileExplode_weapon_frag_drone( entity ) | |
void OnProjectileIgnite_weapon_grenade_sonar( entity ) | |
void OnProjectileIgnite_weapon_thermite_grenade( entity ) | |
void OnSonarTriggerLeaveInternal( entity, entity ) | |
void OnWeaponActivate_AmpCore( entity ) | |
void OnWeaponActivate_Amped_wall( entity ) | |
void OnWeaponActivate_Meteor( entity ) | |
void OnWeaponActivate_ability_grapple( entity ) | |
void OnWeaponActivate_ability_swordblock( entity ) | |
void OnWeaponActivate_burncardweapon( entity ) | |
void OnWeaponActivate_engineer_combat_drone( entity ) | |
void OnWeaponActivate_lmg( entity ) | |
void OnWeaponActivate_salvocore_rockets( entity ) | |
void OnWeaponActivate_titanability_basic_block( entity ) | |
void OnWeaponActivate_titancore_flame_wall( entity ) | |
void OnWeaponActivate_titancore_flame_wave( entity ) | |
void OnWeaponActivate_titanweapon_arcwave( entity ) | |
void OnWeaponActivate_titanweapon_heat_shield( entity ) | |
void OnWeaponActivate_titanweapon_particle_accelerator( entity ) | |
void OnWeaponActivate_titanweapon_predator_cannon( entity ) | |
void OnWeaponActivate_titanweapon_sniper( entity ) | |
void OnWeaponActivate_titanweapon_sword( entity ) | |
void OnWeaponActivate_titanweapon_tracker_rockets( entity ) | |
void OnWeaponActivate_titanweapon_vortex_shield( entity ) | |
void OnWeaponActivate_titanweapon_xo16( entity ) | |
void OnWeaponActivate_turretweapon( entity ) | |
void OnWeaponActivate_updateViewmodelAmmo( entity ) | |
void OnWeaponActivate_weapon_dmr( entity ) | |
void OnWeaponActivate_weapon_hold_beam( entity ) | |
void OnWeaponActivate_weapon_lstar( entity ) | |
void OnWeaponActivate_weapon_mgl( entity ) | |
void OnWeaponActivate_weapon_npc_rocket_launcher( entity ) | |
void OnWeaponActivate_weapon_rocket_launcher( entity ) | |
void OnWeaponActivate_weapon_satchel( entity ) | |
void OnWeaponActivate_weapon_smart_pistol( entity ) | |
void OnWeaponActivate_weapon_smr( entity ) | |
void OnWeaponActivate_weapon_sniper( entity ) | |
void OnWeaponActivate_weapon_tripwire( entity ) | |
void OnWeaponActivate_weapon_zipline( entity ) | |
void OnWeaponActivate_yh803Rocket( entity ) | |
bool OnWeaponAttemptOffhandSwitch_ability_grapple( entity ) | |
bool OnWeaponAttemptOffhandSwitch_ability_swordblock( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanability_basic_block( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanability_rearm( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanability_sonar_pulse( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_arc_ball( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_arc_wave( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_dumbfire_rockets( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_heat_shield( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_laser_lite( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_laser_trip( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_shoulder_rockets( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_stun_laser( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_tracker_rockets( entity ) | |
bool OnWeaponAttemptOffhandSwitch_titanweapon_vortex_shield( entity ) | |
bool OnWeaponAttemptOffhandSwitch_weapon_arc_trap( entity ) | |
bool OnWeaponAttemptOffhandSwitch_weapon_deployable_cover( entity ) | |
bool OnWeaponAttemptOffhandSwitch_weapon_frag_drone( entity ) | |
void OnWeaponBulletHit_weapon_lmg( entity, WeaponBulletHitParams ) | |
void OnWeaponBulletHit_weapon_smart_pistol( entity, WeaponBulletHitParams ) | |
bool OnWeaponChargeBegin_AmpCore( entity ) | |
bool OnWeaponChargeBegin_ability_swordblock( entity ) | |
bool OnWeaponChargeBegin_titanability_basic_block( entity ) | |
bool OnWeaponChargeBegin_titanweapon_arc_ball( entity ) | |
bool OnWeaponChargeBegin_titanweapon_heat_shield( entity ) | |
bool OnWeaponChargeBegin_titanweapon_shoulder_rockets( entity ) | |
bool OnWeaponChargeBegin_titanweapon_vortex_shield( entity ) | |
bool OnWeaponChargeBegin_weapon_hold_beam( entity ) | |
void OnWeaponChargeEnd_AmpCore( entity ) | |
void OnWeaponChargeEnd_titanweapon_arc_ball( entity ) | |
void OnWeaponChargeEnd_titanweapon_heat_shield( entity ) | |
void OnWeaponChargeEnd_titanweapon_vortex_shield( entity ) | |
void OnWeaponChargeEnd_weapon_hold_beam( entity ) | |
bool OnWeaponChargeLevelIncreased_titanweapon_sniper( entity ) | |
bool OnWeaponChargeLevelIncreased_titanweapon_sticky_40mm( entity ) | |
bool OnWeaponChargeLevelIncreased_weapon_hold_beam( entity ) | |
void OnWeaponCooldown_titanweapon_particle_accelerator( entity ) | |
void OnWeaponCooldown_weapon_lstar( entity ) | |
void OnWeaponCustomActivityStart_titanweapon_heat_shield( entity ) | |
void OnWeaponCustomActivityStart_titanweapon_vortex_shield( entity ) | |
void OnWeaponDeactivate_AmpCore( entity ) | |
void OnWeaponDeactivate_Meteor( entity ) | |
void OnWeaponDeactivate_SalvoCore( entity ) | |
void OnWeaponDeactivate_TitanWeapon_Rocketeer_RocketStream( entity ) | |
void OnWeaponDeactivate_ability_swordblock( entity ) | |
void OnWeaponDeactivate_burncardweapon( entity ) | |
void OnWeaponDeactivate_titanability_basic_block( entity ) | |
void OnWeaponDeactivate_titanweapon_40mm( entity ) | |
void OnWeaponDeactivate_titanweapon_arcwave( entity ) | |
void OnWeaponDeactivate_titanweapon_heat_shield( entity ) | |
void OnWeaponDeactivate_titanweapon_predator_cannon( entity ) | |
void OnWeaponDeactivate_titanweapon_sword( entity ) | |
void OnWeaponDeactivate_titanweapon_vortex_shield( entity ) | |
void OnWeaponDeactivate_turretweapon( entity ) | |
void OnWeaponDeactivate_weapon_dmr( entity ) | |
void OnWeaponDeactivate_weapon_rocket_launcher( entity ) | |
void OnWeaponDeactivate_weapon_satchel( entity ) | |
void OnWeaponDeactivate_weapon_smart_pistol( entity ) | |
void OnWeaponDeactivate_weapon_tripwire( entity ) | |
void OnWeaponDeactivate_weapon_zipline( entity ) | |
var OnWeaponNPCPrimaryAttack_AmpCore( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanability_phase_dash( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanability_rearm( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanability_sonar_pulse( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_dumbfire_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_laser_lite( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_laser_trip( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_salvo_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_slow_trap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_stun_laser( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNPCPrimaryAttack_titanweapon_tracker_rockets( entity, WeaponPrimaryAttackParams ) | |
void OnWeaponNpcPreAttack_DronePlasma( entity ) | |
void OnWeaponNpcPreAttack_SuperSpectre( entity ) | |
void OnWeaponNpcPreAttack_TurretPlasma( entity ) | |
void OnWeaponNpcPreAttack_dronerocket( entity ) | |
void OnWeaponNpcPreAttack_engineer_combat_drone( entity ) | |
void OnWeaponNpcPreAttack_titanweapon_predator_cannon( entity ) | |
var OnWeaponNpcPrimaryAttack_Amped_wall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_DroneBeam( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_DronePlasma( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_FlameWall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_GunshipLauncher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_Meteor( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_S2S_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams, entity ) | |
var OnWeaponNpcPrimaryAttack_SuperSpectre( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_TitanWeapon_Rocketeer_RocketStream( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_TurretLaser_Mega( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_TurretPlasma( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_TurretPlasma_Mega( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_UpgradeCore( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_ability_grapple( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_alternator_smg( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_ammo_swap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_dronerocket( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_engineer_combat_drone( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_gun_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_gunship_missile( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_particle_wall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_power_shot( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_rocketeer_ammo_swap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_salvo_core( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_shotgun_doublebarrel( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanability_smoke( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_40mm( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_arc_ball( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_arc_wave( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_flightcore_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_heat_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_homing_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_leadwall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_particle_accelerator( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_predator_cannon( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_shoulder_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_sniper( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_tether_trap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_vortex_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_titanweapon_xo16( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_defender( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_doubletake( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_flak_rifle( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_gibber_pistol( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_hold_beam( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_lstar( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_mastiff( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_mega_turret( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_mgl( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_npc_rocket_launcher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_shotgun( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_shotgun_pistol( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_smr( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_sniper( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_softball( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_tether( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_tripwire( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_yh803( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_weapon_zipline( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponNpcPrimaryAttack_yh803Rocket( entity, WeaponPrimaryAttackParams ) | |
void OnWeaponOwnerChanged_TitanWeapon_Rocketeer_RocketStream( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanability_ammo_swap( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_40mm( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_heat_shield( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_homing_rockets( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_laser_trip( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_predator_cannon( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_shoulder_rockets( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_sniper( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_tether_trap( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_vortex_shield( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_titanweapon_xo16( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_weapon_npc_rocket_launcher( entity, WeaponOwnerChangedParams ) | |
void OnWeaponOwnerChanged_weapon_rocket_launcher( entity, WeaponOwnerChangedParams ) | |
var OnWeaponPrimaryAttackAnimEvent_burncardweapon( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttackAnimEvent_weapon_satchel( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_AmpCore( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_Amped_wall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_DoNothing( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_FlameWall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_GenericBoltWithDrop_Player( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_GenericMissile_NPC( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_GenericMissile_Player( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_GunshipLauncher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_Meteor( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_TimeShift( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_TitanHover( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_TitanWeapon_Rocketeer_RocketStream( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_UpgradeCore( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_ability_grapple( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_ability_heal( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_ability_sonar( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_ability_swordblock( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_alternator_smg( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_ammo_swap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_cloak( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_gun_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_holopilot( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_holopilot_nova( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_lmg( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_particle_wall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_power_shot( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_rocketeer_ammo_swap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_salvo_core( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_shifter( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_shifter_super( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_shotgun_doublebarrel( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_basic_block( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_phase_dash( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_rearm( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_smoke( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_sonar_pulse( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanability_timeshift( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titancore_flame_wave( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titancore_siege_mode( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_40mm( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_arc_ball( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_arc_wave( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_dumbfire_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_flightcore_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_heat_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_homing_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_laser_lite( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_laser_trip( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_leadwall( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_multi_cluster( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_particle_accelerator( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_predator_cannon( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_salvo_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_shoulder_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_slow_trap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_sniper( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_stun_laser( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_tether_trap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_tracker_rockets( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_vortex_shield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_titanweapon_xo16( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_turretweapon( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_arc_launcher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_defender( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_doubletake( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_flak_rifle( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_gibber_pistol( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_hold_beam( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_lstar( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_mastiff( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_mega_turret( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_mgl( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_npc_rocket_launcher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_rocket_launcher( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_shotgun( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_shotgun_pistol( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_smart_pistol( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_smr( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_sniper( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_softball( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_tether( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_tripwire( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponPrimaryAttack_weapon_zipline( entity, WeaponPrimaryAttackParams ) | |
void OnWeaponReadyToFire_titanweapon_sticky_40mm( entity ) | |
void OnWeaponReload_weapon_lstar( entity, int ) | |
void OnWeaponStartZoomIn_TitanWeapon_Rocketeer_RocketStream( entity ) | |
void OnWeaponStartZoomIn_titanweapon_particle_accelerator( entity ) | |
void OnWeaponStartZoomIn_titanweapon_predator_cannon( entity ) | |
void OnWeaponStartZoomIn_titanweapon_sniper( entity ) | |
void OnWeaponStartZoomIn_titanweapon_sticky_40mm( entity ) | |
void OnWeaponStartZoomIn_titanweapon_xo16( entity ) | |
void OnWeaponStartZoomIn_weapon_smart_pistol( entity ) | |
void OnWeaponStartZoomOut_TitanWeapon_Rocketeer_RocketStream( entity ) | |
void OnWeaponStartZoomOut_titanweapon_particle_accelerator( entity ) | |
void OnWeaponStartZoomOut_titanweapon_predator_cannon( entity ) | |
void OnWeaponStartZoomOut_titanweapon_sniper( entity ) | |
void OnWeaponStartZoomOut_titanweapon_xo16( entity ) | |
void OnWeaponStartZoomOut_weapon_smart_pistol( entity ) | |
void OnWeaponTossPrep_weapon_arc_trap( entity, WeaponTossPrepParams ) | |
void OnWeaponTossPrep_weapon_deployable_cover( entity, WeaponTossPrepParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_arc_trap( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_deployable_cloakfield( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_deployable_cover( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_frag_drone( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_proximity_mine( entity, WeaponPrimaryAttackParams ) | |
var OnWeaponTossReleaseAnimEvent_weapon_satchel( entity, WeaponPrimaryAttackParams ) | |
bool OnWeaponVortexHitBullet_titanweapon_heat_shield( entity, entity, var ) | |
bool OnWeaponVortexHitBullet_titanweapon_vortex_shield( entity, entity, var ) | |
bool OnWeaponVortexHitProjectile_titanweapon_heat_shield( entity, entity, entity, entity, vector ) | |
bool OnWeaponVortexHitProjectile_titanweapon_vortex_shield( entity, entity, entity, entity, vector ) | |
var Orbitalstrike_Init() | |
vector OriginToGround( vector ) | |
void OverrideCockpitLightFX( asset ) | |
void PIN_AddToPlayerCountStat( entity, string ) | |
void PIN_Init() | |
void PIN_PlayerAbility( entity, string, string, table, float = 0 ) | |
bool PROTO_ATTurretsEnabled() | |
bool PROTO_AlternateDoomedState() | |
bool PROTO_AutoTitansDisabled() | |
bool PROTO_CanPlayerDeployWeapon( entity ) | |
var PROTO_CleanupTrackedProjectiles( entity ) | |
void PROTO_DelayCooldown( entity ) | |
void PROTO_FlakCannonMissiles( entity, float ) | |
int PROTO_GetActiveTethers( entity ) | |
int PROTO_GetHeatMeterCharge( entity ) | |
var PROTO_InitTrackedProjectile( entity ) | |
var PROTO_PlayTrapLightEffect( entity, string, int ) | |
bool PROTO_VariableRegenDelay() | |
void PainDeathSounds_Init() | |
var ParticleWall_Init() | |
var PassThroughDamage( entity, var ) | |
bool PassedAnalysisFunc( FlightPath, vector, float ) | |
var PassivesShared_Init() | |
var Passives_Init() | |
void PerfClearAll() | |
void PerfEnd( float or int ) | |
void PerfInitLabel( float or int, string ) | |
void PerfStart( float or int ) | |
int PersistenceGetEnumCount( string ) | |
string PersistenceGetEnumItemNameForIndex( string, float or int ) | |
void PhaseEmbarkPhaseStart( entity ) | |
void PhaseEmbarkPhaseStop( entity ) | |
var PilotBecomesTitan( entity, entity, bool = 0 ) | |
bool PilotSpawnOntoTitanIsEnabledInPlaylist( entity ) | |
bool PlantStickyEntity( entity, table, vector = 0 ) | |
bool PlantStickyEntityOnWorldThatBouncesOffWalls( entity, table, float ) | |
bool PlantStickyEntityThatBouncesOffWalls( entity, table, float ) | |
bool PlantStickyGrenade( entity, vector, vector, entity, int, float = 0, bool = 0, bool = 0 ) | |
bool PlantSuperStickyGrenade( entity, vector, vector, entity, int ) | |
var PlayAnim( var, var, var = 0, var = 0, var = 0, var = 0 ) | |
var PlayAnimGravityClientSyncing( var, var, var = 0, var = 0, var = 0 ) | |
var PlayAnimTeleport( var, var, var = 0, var = 0, var = 0, var = 0 ) | |
void PlayBattleChatterLine( entity, string ) | |
void PlayConversationToAll( string ) | |
void PlayConversationToPlayer( string, entity ) | |
void PlayDeathSounds( entity, var ) | |
void PlayEffectOnVortexSphere( int, vector, vector, entity ) | |
entity PlayFX( asset, vector, vector ornull = 0, vector ornull = 0 ) | |
entity PlayFXOnEntity( asset, entity, string = 0, vector ornull = 0, vector ornull = 0, int = 0, entity = 0, vector ornull = 0 ) | |
entity PlayFXOnEntityForEveryoneExceptPlayer( asset, entity, entity, string = 0, vector ornull = 0, vector ornull = 0 ) | |
void PlayFactionDialogueToPlayer( string, entity ) | |
void PlayFactionDialogueToTeam( string, int ) | |
void PlayImpactFXTable( vector, entity, string, int = 0 ) | |
entity PlayLoopFXOnEntity( asset, entity, string = 0, vector ornull = 0, vector ornull = 0, int = 0, entity = 0 ) | |
entity PlayPhaseShiftDisappearFX( entity ) | |
void PlaySquadConversationToAll( string, entity, float = 0 ) | |
var PlayTitanDeathFx( entity ) | |
var PlayTitanDeathFxUp( entity ) | |
bool PlayerBlockedByTeamEMP( entity ) | |
CallingCard PlayerCallingCard_GetActive( entity ) | |
CallsignIcon PlayerCallsignIcon_GetActive( entity ) | |
var PlayerCanDisembarkTitan( entity ) | |
var PlayerCanEmbarkIntoTitan( entity, entity ) | |
bool PlayerCanEmbarkTitan( entity, entity ) | |
bool PlayerCanImmediatelyEmbarkTitan( entity, entity ) | |
bool PlayerCanSee( entity, entity, bool, float ) | |
bool PlayerCanSeePos( entity, vector, bool, float ) | |
bool PlayerCanSpawnIntoTitan( entity ) | |
bool PlayerCanUseDecoy( entity ) | |
bool PlayerCanUseWeapon( entity, string ) | |
void PlayerCloak_Init() | |
var PlayerDisembarksTitan( var ) | |
void PlayerDropsScriptedItems( entity ) | |
float PlayerEarnMeter_GetEarnedFrac( entity ) | |
EarnObject PlayerEarnMeter_GetGoal( entity ) | |
int PlayerEarnMeter_GetMode( entity ) | |
float PlayerEarnMeter_GetOwnedFrac( entity ) | |
EarnObject PlayerEarnMeter_GetReward( entity ) | |
float PlayerEarnMeter_GetRewardFrac( entity ) | |
bool PlayerEarnMeter_IsGoalAvailable( entity ) | |
bool PlayerEarnMeter_IsGoalEnabled( entity ) | |
bool PlayerEarnMeter_IsRewardAvailable( entity ) | |
bool PlayerEarnMeter_IsRewardEnabled( entity ) | |
var PlayerEmbarksTitan( entity, entity, table ) | |
bool PlayerHasAmpedWeapons( entity ) | |
bool PlayerHasBattery( entity ) | |
bool PlayerHasEnemyFlag( entity ) | |
bool PlayerHasWeapon( entity, string ) | |
int PlayerInventory_CountTurrets( entity ) | |
void PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity ) | |
int PlayerInventory_ItemCount( entity ) | |
void PlayerInventory_StartCriticalSection( entity ) | |
bool PlayerIsFarOffTheGround( entity, array< entity > ) | |
bool PlayerIsRodeoingTitan( entity, entity = 0 ) | |
void PlayerLeechingShared_Init() | |
void PlayerLeeching_Init() | |
var PlayerLungesToEmbark( entity, entity ) | |
table PlayerMelee_AttackTrace( entity, float, bool PlayerMelee_AttackTrace( entity, entity ) ) | |
array< VisibleEntityInCone > PlayerMelee_FindVisibleEntitiesInCone( entity ) | |
void PlayerMelee_FinishLagCompensateTarget( entity ) | |
bool PlayerMelee_IsServerSideEffects() | |
entity PlayerMelee_LungeConeTrace( entity, int ) | |
void PlayerMelee_StartLagCompensateTargetForLunge( entity, entity ) | |
bool PlayerProgressionAllowed( entity ) | |
string PlayerSettingsIndexToName( float or int ) | |
int PlayerSettingsNameToIndex( string ) | |
bool PlayerTriesSyncedMelee( entity, entity ) | |
void PlayerUpdateTeamTitanSelectionThink( entity ) | |
void PlayerUsedOffhand( entity, entity ) | |
var Player_DetonateSatchels( entity ) | |
int Player_GetDoubleXPCount( entity ) | |
void Playlist_Init() | |
bool PointInCapsule( vector, vector, float, vector ) | |
bool PointInCylinder( vector, vector, float, vector ) | |
bool PointIsWithinBounds( vector, vector, vector ) | |
vector PositionOffsetFromEnt( entity, float, float, float ) | |
vector PositionOffsetFromOriginAngles( vector, vector, float, float, float ) | |
void PowerShotCleanup( entity, entity, array< string >, array< string > ) | |
void PowerUp_Func_GiveArmorLarge( entity ) | |
void PowerUp_Func_GiveArmorMedium( entity ) | |
void PowerUp_Func_GiveArmorSmall( entity ) | |
void PowerUp_Func_GiveEPG( entity ) | |
void PowerUp_Func_GiveHELL( entity ) | |
void PowerUp_Func_GiveLSTAR( entity ) | |
void PowerUp_Func_GiveSHOTGUN( entity ) | |
void PowerUp_Func_GiveTicks( entity ) | |
void PowerUp_Func_PilotUpgrade( entity ) | |
void PowerUp_Func_TitanBuildTime( entity ) | |
void PowerUps_Init() | |
void PrecacheEffect( asset ) | |
int PrecacheImpactEffectTable( string ) | |
void PrecacheMaterial( asset ) | |
void PrecacheModel( asset ) | |
int PrecacheParticleSystem( asset ) | |
void PrecacheProjectileEntity( string, string, asset = 0 ) | |
void PrecacheWeapon( string ) | |
void PrintDamageFlags( int ) | |
void PrintFirstPersonSequenceStruct( FirstPersonSequenceStruct ) | |
void PrintFunc( var = 0 ) | |
var PrintTable( var, var = 0, var = 0 ) | |
void PrintTraceResults( TraceResults ) | |
void ProxMine_Triggered( entity, var ) | |
var ProximityCharge_PostFired_Init( entity, entity ) | |
var ProximityMineThink( entity, entity ) | |
void ProximityTetherThink( entity, entity, bool ) | |
void PulseLocation( entity, int, vector, bool, bool ) | |
void PushEntWithVelocity( entity, vector ) | |
void PushPlayerAway( entity, vector ) | |
float RandomFloatRange( float or int, float or int ) | |
int RandomInt( float or int ) | |
int RandomIntRange( float or int, float or int ) | |
vector RandomVec( float ) | |
int RandomWeightedIndex( array ) | |
var RegenerateOffhandAmmoOverTime( entity, float, int, int ) | |
void RegisterCampOrigin( FW_WaveOrigin ) | |
var RegisterCapturePointInfo( var, var, var, var, var ) | |
void RegisterConversation( string, int, float = 0, array< string > = 0 ) | |
var RegisterEntityVar( string, string, var, var = 0, bool = 0 ) | |
var RegisterEntityVarChangeCallback( var, var, var ) | |
var RegisterEntityVar_AllSynced( string, string, var, bool = 0 ) | |
var RegisterMarker( var ) | |
void RegisterNetworkedVariable( string, int, int, var = 0, float = 0, float = 0 ) | |
var RegisterObjective( var ) | |
var RegisterServerVar( var, var ) | |
void RegisterServerVarChangeCallback( string, void RegisterServerVarChangeCallback() ) | |
void RegisterSignal( string ) | |
void RegisterWeaponDamageSourceName( string, string ) | |
void ReloadPlayerDash( entity ) | |
void ReloadPrimaryWeapons( entity ) | |
void ReloadScriptCallbacks() | |
string ReloadScripts() | |
void ReloadTacticalAbility( entity ) | |
void ReloadingScriptsBegin() | |
void ReloadingScriptsEnd() | |
var RemoteFunctions_Init() | |
void RemoteTurrets_Init() | |
void Remote_BeginRegisteringFunctions() | |
void Remote_CallFunction_NonReplay( entity, string ... ) | |
void Remote_CallFunction_Replay( entity, string ... ) | |
void Remote_CallFunction_UI( entity, string ... ) | |
void Remote_EndRegisteringFunctions() | |
void Remote_RegisterFunction( string ) | |
var RemoveArcCannonTarget( var ) | |
int RemoveBitMask( int, int ) | |
void RemoveButtonPressedPlayerInputCallback( entity, int, void RemoveButtonPressedPlayerInputCallback( entity ) ) | |
void RemoveCinematicFlag( entity, int ) | |
void RemoveThreatScopeColorStatusEffect( entity ) | |
void ReplacePlayerOffhand( entity, string, array< string > = 0 ) | |
void ReplacePlayerOrdnance( entity, string, array< string > = 0 ) | |
var ReplacementTitans_Init() | |
int ReserveBossID( string ) | |
void ResetCoreKillCounter() | |
void ResetPlayerCooldowns( entity ) | |
void ResetRegenTime( entity ) | |
bool ReviveEnabled() | |
var Revive_Init() | |
bool RiderIsFallingOntoRodeoTarget( entity, entity, string ) | |
var RiffFloorIsLavaShared_Init() | |
void RiffFloorIsLava_Init() | |
var RiffSettings_Init() | |
int Riff_AILethality() | |
var Riff_AllowNPCs() | |
var Riff_AmmoLimit() | |
int Riff_BoostAvailability() | |
var Riff_EliminationMode() | |
var Riff_FloorIsLava() | |
var Riff_ForceAllowNPCs( var ) | |
void Riff_ForceBoostAvailability( var ) | |
var Riff_ForcePlayerBleedout( var ) | |
var Riff_ForceSetEliminationMode( var ) | |
var Riff_ForceSetSpawnAsTitan( var ) | |
var Riff_ForceTitanAvailability( var ) | |
var Riff_ForceTitanExitEnabled( var ) | |
bool Riff_IsTitanAvailable( entity ) | |
var Riff_MinimapState() | |
var Riff_OSPState() | |
var Riff_PlayerBleedout() | |
bool Riff_ShouldSpawnAsTitan( var ) | |
var Riff_SpawnAsTitan() | |
int Riff_TeamShareEarnMeter() | |
var Riff_TitanAvailability() | |
var Riff_TitanExitEnabled() | |
int Riff_TitanQueueLimit() | |
bool RodeoDistanceIsTooFar( entity, entity, RodeoPackageStruct ) | |
var RodeoSharedTitanAnim_Init() | |
void RodeoSharedTitan_Init() | |
void RodeoShared_Init() | |
entity Rodeo_CreateBatteryPack( entity = 0 ) | |
var Rodeo_Init() | |
bool Rodeo_IsAttached( entity ) | |
var RoundToNearestInt( var ) | |
var RunAnalysisPrepFunc( FlightPath, vector, float ) | |
void RunAnimEventCallbacks( entity, string ) | |
void RunCallbacks_EntitiesDidLoad() | |
var RunDropshipDropoff( CallinData ) | |
void SHGamemodeFW_Init() | |
void SH_PowerUp_Init() | |
void SPMP_Shared_Init() | |
void SalvoCore_Init() | |
var Satchel_PostFired_Init( entity, entity ) | |
void Scorch_SelfDamageReduction( entity, var ) | |
string ScoreEventForMethodOfDeath( entity, var ) | |
string ScoreEventForNPCKilled( entity, var ) | |
string ScoreEventForTitanEntityKilled( entity, entity, int ) | |
void ScoreEvent_Disable( ScoreEvent ) | |
void ScoreEvent_Enable( ScoreEvent ) | |
ScoreEvent ScoreEvent_FromId( int ) | |
string ScoreEvent_GetBurnMeterChallengeType( ScoreEvent ) | |
int ScoreEvent_GetBurnPointValue( ScoreEvent ) | |
string ScoreEvent_GetConversation( ScoreEvent ) | |
float ScoreEvent_GetConversationDelay( ScoreEvent ) | |
int ScoreEvent_GetDisplayType( ScoreEvent ) | |
int ScoreEvent_GetEventId( ScoreEvent ) | |
string ScoreEvent_GetEventName( ScoreEvent ) | |
asset ScoreEvent_GetMedalIcon( ScoreEvent ) | |
string ScoreEvent_GetMedalText( ScoreEvent ) | |
int ScoreEvent_GetPointType( ScoreEvent ) | |
int ScoreEvent_GetPointValue( ScoreEvent ) | |
int ScoreEvent_GetPriority( ScoreEvent ) | |
string ScoreEvent_GetSplashText( ScoreEvent ) | |
int ScoreEvent_GetXPType( ScoreEvent ) | |
int ScoreEvent_GetXPValue( ScoreEvent ) | |
int ScoreEvent_GetXPValueFaction( ScoreEvent ) | |
int ScoreEvent_GetXPValueTitan( ScoreEvent ) | |
int ScoreEvent_GetXPValueWeapon( ScoreEvent ) | |
bool ScoreEvent_HasConversation( ScoreEvent ) | |
bool ScoreEvent_HasDisplayType( ScoreEvent, int ) | |
bool ScoreEvent_IsEarnOverridden( ScoreEvent ) | |
bool ScoreEvent_IsEnabled( ScoreEvent ) | |
void ScoreEvent_SetBurnPointValue( ScoreEvent, int ) | |
void ScoreEvent_SetConversation( ScoreEvent, string, int ) | |
void ScoreEvent_SetConversationDelay( ScoreEvent, float ) | |
void ScoreEvent_SetDisplayType( ScoreEvent, int ) | |
void ScoreEvent_SetGameModeRelevant( ScoreEvent ) | |
void ScoreEvent_SetMedalIcon( ScoreEvent, asset ) | |
void ScoreEvent_SetMedalText( ScoreEvent, string ) | |
void ScoreEvent_SetPointType( ScoreEvent, int ) | |
void ScoreEvent_SetPointValue( ScoreEvent, int ) | |
void ScoreEvent_SetSplashText( ScoreEvent, string ) | |
void ScoreEvent_SetXPType( ScoreEvent, int ) | |
void ScoreEvent_SetXPValue( ScoreEvent, int ) | |
void ScoreEvent_SetXPValueFaction( ScoreEvent, int ) | |
void ScoreEvent_SetXPValueTitan( ScoreEvent, int ) | |
void ScoreEvent_SetXPValueWeapon( ScoreEvent, int ) | |
void ScoreShared_Init() | |
void Score_Init() | |
int ScoreboardCompareFuncForGamemode( entity, entity ) ScoreboardCompareFuncForGamemode( string ) | |
void ScreenFadeFromBlack( entity, float = 0, float = 0 ) | |
void ScriptCompilerTest() | |
void ScriptMovers_Init() | |
void ScriptTriggerSetEnabled( entity, bool ) | |
bool Script_IsRunningTrialVersion() | |
int SelectRandomAndroidFemaleBattleChatterVoice() | |
int SelectRandomAndroidMaleBattleChatterVoice() | |
int SelectRandomFemaleBattleChatterVoice() | |
int SelectRandomMaleBattleChatterVoice() | |
void SendSignalFromTokens( entity, array< string > ) | |
var SentryTurret_CanUseFunction( var, var ) | |
bool SentryTurretsExplodeOnDeath() | |
var ServerCommand( var, var = 0 ) | |
var SetAILethality( var ) | |
void SetAINScriptVersion( float or int ) | |
void SetAchievement( entity, string, bool ) | |
void SetActivePilotLoadoutIndex( entity, int ) | |
var SetAnim( var, var, var ) | |
void SetBossTrackerCampID( entity, int ) | |
void SetBossTrackerCollectTeam( entity, int ) | |
void SetBossTrackerID( entity, int ) | |
void SetBossTrackerKillerTeam( entity, int ) | |
void SetCallback_OnPlayerReload( void SetCallback_OnPlayerReload( entity ) ) | |
void SetCallinOwnerEyePos( CallinData, vector ) | |
void SetCallinStyle( CallinData, int ) | |
void SetCallinYaw( CallinData, float ) | |
void SetConVarFloat( string, float or int ) | |
void SetConVarInt( string, float or int ) | |
void SetConversationLastPlayedTime( string, float ) | |
var SetCoreCharged( entity ) | |
void SetCoreEffect( entity, entity SetCoreEffect( entity, asset ), asset ) | |
void SetCustomSmartAmmoTarget( entity, bool ) | |
void SetDefaultMPEnemyHighlight( entity ) | |
void SetForceDrawWhileParented( entity, bool ) | |
void SetFrontline( vector, vector ) | |
void SetGlobalNetBool( string, bool ) | |
void SetGlobalNetInt( string, float or int ) | |
void SetGlobalPendingCampSpawnCount( string, int ) | |
void SetGlobalPendingSpawnCount( string, int ) | |
void SetLargeDisembarkFailSafeTeleportVector( vector ) | |
void SetLocalPendingCampSpawnCount( FW_SpawnData, int ) | |
void SetLocalPendingSpawnCount( AT_SpawnData, int ) | |
void SetLocationTrackerHealth( entity, float ) | |
void SetLocationTrackerID( entity, int ) | |
void SetLocationTrackerRadius( entity, float ) | |
var SetMarker( var, var ) | |
void SetMobilityGhostAnalyzedByPlayer( int, entity ) | |
void SetMobilityGhostDisplayDists( int, float, float ) | |
void SetMobilityGhostIgnoreSpeed( int, bool = 0 ) | |
void SetNameForBossID( int, string ) | |
void SetNodeScriptData_Boolean( float or int, float or int, bool ) | |
var SetObjectCanBeMeleed( entity, bool ) | |
void SetPlayerCooldowns( entity ) | |
void SetPlayerSpottingVars( entity ) | |
void SetPlayerVelocityFromInput( entity, float, vector = 0 ) | |
var SetRodeoAnimsFromPackage( FirstPersonSequenceStruct, RodeoPackageStruct ) | |
void SetScoreEventOverrideFunc( void SetScoreEventOverrideFunc() ) | |
entity SetServerEffectControlPoint( entity, int, vector ) | |
void SetSkinForTeam( entity, int ) | |
void SetSmallDisembarkFailSafeTeleportVector( vector ) | |
void SetSoulOwner( entity, entity ) | |
var SetSpawnOption_AISettings( entity, var ) | |
void SetSquad( entity, string ) | |
var SetStanceKneel( var ) | |
var SetStanceKneeling( var ) | |
var SetStanceStand( var ) | |
var SetStanceStanding( var ) | |
void SetTargetName( entity, string ) | |
void SetTeam( entity, int ) | |
void SetTitanRespawnTimer( entity, float ) | |
void SetUsedCoreCallback( void SetUsedCoreCallback( entity, entity ) ) | |
void SetVisibleEntitiesInConeQueriableEnabled( entity, bool ) | |
void SetVortexSphereBulletHitRules( entity, var SetVortexSphereBulletHitRules( entity, var ) ) | |
void SetVortexSphereProjectileHitRules( entity, bool SetVortexSphereProjectileHitRules( entity, entity, bool ) ) | |
void SetVortexSphereShieldWallCPoint( entity, entity ) | |
void SetWaveSpawnInterval( float ) | |
void SetWaveSpawnType( int ) | |
void Settings_Init() | |
void SetupDecoy_Common( entity, entity ) | |
void SetupFlagKilledForNPC( entity ) | |
void ShBattleChatter_Init() | |
void ShBurnMeter_Init() | |
void ShCallingCards_Init() | |
void ShCamoSkin_Init() | |
void ShCommonModels_Init() | |
void ShFDAwards_Init() | |
void ShFactionDialogue_Init() | |
void ShFactionXP_Init() | |
void ShGruntChatter_MP_Init() | |
void ShHarvester_GlobalInit() | |
void ShInitBoostStore() | |
void ShSpectreChatter_MP_Init() | |
void ShTitanOSConversations_Init() | |
void ShTitanXP_Init() | |
void ShUtilityAll_Init() | |
void ShWeaponXP_Init() | |
void Sh_EarnMeter_Init() | |
void Sh_ItemInventory_Init() | |
void Shift_Core_Init() | |
void Shift_Core_UseMeter( entity ) | |
vector ShortestRotation( vector, vector ) | |
bool ShouldClampTargetVelocity( vector, vector, float ) | |
bool ShouldDoReplay( entity, entity, float, int ) | |
bool ShouldDoReplayIsForcedByCode() | |
bool ShouldHolsterWeaponForMelee( entity ) | |
bool ShouldHolsterWeaponForSyncedMelee( entity ) | |
var ShouldIntroSpawnAsTitan() | |
bool ShouldLetPlayerRequestBattery( entity ) | |
bool ShouldPlayBattleChatter( string, entity, entity ) | |
bool ShouldPlayFactionDialogue( string, entity ) | |
bool ShouldPlayGruntChatterMPLine( string, entity, entity ) | |
bool ShouldPlaySpectreChatterMPLine( string, entity, entity ) | |
bool ShouldPlaySquadConversation( entity, string, float, vector, float ) | |
bool ShouldShowOfferRodeoBatteryHint( entity, entity ) | |
var ShouldStopLunging( var, var ) | |
var ShowAllTitanFallSpots() | |
var ShowMainTitanWeapons( var ) | |
void ShowMobilityGhost( entity, int = 0 ) | |
var ShowProxMineTriggeredIcon( entity ) | |
bool SiegeMode_CheckCoreAvailable( entity ) | |
void Signal( var, string, var = 0 ) | |
void SkyboxCapitalShips( string = 0 ) | |
vector SkyboxToWorldPosition( vector, float = 0, bool = 0 ) | |
bool SmartAmmo_CanWeaponBeFired( entity ) | |
bool SmartAmmo_EntHasEnoughTrackedMarks( entity, entity ) | |
int SmartAmmo_FireWeapon( entity, WeaponPrimaryAttackParams, int, int ) | |
var SmartAmmo_GetAimAttachment( var, var ) | |
var SmartAmmo_GetAllowUnlockedFiring( var ) | |
var SmartAmmo_GetDisplayKeybinding( var ) | |
var SmartAmmo_GetExpandContract( var ) | |
int SmartAmmo_GetMaxTargetedBurst( entity ) | |
var SmartAmmo_GetMissileAimAtCursor( var ) | |
var SmartAmmo_GetMissileHomingSpeed( var ) | |
var SmartAmmo_GetMissileShouldDropKick( var ) | |
var SmartAmmo_GetMissileSpeed( var ) | |
var SmartAmmo_GetMissileSpeedLimit( var ) | |
var SmartAmmo_GetShouldTrackPosition( var ) | |
var SmartAmmo_GetUnlockAfterBurst( var ) | |
var SmartAmmo_GetUseAltAmmoFunc( var ) | |
var SmartAmmo_GetWarningIndicatorDelay( var ) | |
var SmartAmmo_GetWeaponFireFailedTime( var ) | |
array< entity > SmartAmmo_GetWeaponTargets( entity ) | |
var SmartAmmo_Init() | |
var SmartAmmo_SetAimAttachment( var, var ) | |
var SmartAmmo_SetAllowUnlockedFiring( var, var = 0 ) | |
var SmartAmmo_SetDisplayKeybinding( var, var ) | |
var SmartAmmo_SetExpandContract( var, var, var, var, var, var, var, var, var ) | |
var SmartAmmo_SetMissileAimAtCursor( var, var ) | |
var SmartAmmo_SetMissileHomingSpeed( var, var ) | |
var SmartAmmo_SetMissileShouldDropKick( var, var = 0 ) | |
var SmartAmmo_SetMissileSpeed( var, var ) | |
var SmartAmmo_SetMissileSpeedLimit( var, var = 0 ) | |
var SmartAmmo_SetMissileTarget( var, var ) | |
var SmartAmmo_SetShouldTrackPosition( var, var ) | |
var SmartAmmo_SetUnlockAfterBurst( var, var ) | |
var SmartAmmo_SetWarningIndicatorDelay( var, float ) | |
var SmartAmmo_SetWeaponFireFailedTime( var ) | |
void SmartAmmo_TransferMissileLockons( entity, entity, entity ) | |
bool SmartAmmo_WeaponRequiresTrackedMarks( entity ) | |
var SmokeSight_Init() | |
void Smokescreen_Init() | |
void SonarEnd( entity, int ) | |
void SonarGrenade_Init() | |
var SonarShared_Init() | |
void SonarStart( entity, vector, int, entity ) | |
var SoulBecomesOwnedByPlayer( entity, entity ) | |
var SoulDies( entity, var ) | |
float SoulTitanCore_GetExpireTime( entity ) | |
float SoulTitanCore_GetNextAvailableTime( entity ) | |
void SoulTitanCore_SetExpireTime( entity, float ) | |
void SoulTitanCore_SetNextAvailableTime( entity, float ) | |
var Soul_SetLastAttackInfo( entity, var ) | |
var SpWeaponHoldBeam_Init() | |
array< AT_SpawnData > SpawnArrayFromSpawnData( AT_SpawnData ) | |
entity SpawnBullseye( int, entity = 0 ) | |
void SpawnDebug_Init() | |
void SpawnFromStalkerRack( entity, entity = 0 ) | |
var SpawnFunctions_Init() | |
var SpawnRandomDogFight( float ) | |
void SpawnWave_Init() | |
void Spawn_Init() | |
void SpectreChatter_MP_Init() | |
void SpectreRack_Init() | |
void Spotting_InitVars( entity ) | |
var StartClusterExplosions( entity, entity, PopcornInfo, var = 0 ) | |
void StartCockpitLightThink( entity, float ) | |
void StartParticleEffectInWorld( float or int, vector, vector ) | |
void StartParticleEffectInWorldWithControlPoint( float or int, vector, vector, vector ) | |
entity StartParticleEffectInWorld_ReturnEntity( float or int, vector, vector ) | |
void StartParticleEffectOnEntity( entity, float or int, float or int, float or int ) | |
void StartParticleEffectOnEntityWithPos( entity, float or int, float or int, float or int, vector, vector ) | |
entity StartParticleEffectOnEntityWithPos_ReturnEntity( entity, float or int, float or int, float or int, vector, vector ) | |
entity StartParticleEffectOnEntity_ReturnEntity( entity, float or int, float or int, float or int ) | |
void StartServerEffectOnEntity( entity, entity, string = 0 ) | |
void StartUpdatingTeamTitanSelection() | |
void Stats_Init() | |
array< float > StatusEffect_GetAll( entity ) | |
bool StatusEffect_Stop( entity, int ) | |
void StimPlayer( entity, float, float = 0 ) | |
void StimShared_Init() | |
void StopSoundAtPosition( vector, string ) | |
void StopSoundOnEntity( entity, string ) | |
void StopUpdatingTeamTitanSelection() | |
DamageHistoryStruct StoreDamageHistoryAndUpdate( entity, float, float, vector, int, int, entity = 0, array< string > = 0 ) | |
void StoreOffhandData( entity, bool = 0 ) | |
void Store_Init() | |
var StratonHornetDogfights() | |
var StratonHornetDogfightsIntense() | |
table StringToColors( string, string = 0 ) | |
vector StringToVector( string, string = 0 ) | |
void SuicideSpectres_Init() | |
int SvPlayerInventory_ItemCount( entity ) | |
void Sv_EarnMeterMP_Init() | |
void Sv_EarnMeter_Init() | |
void Sv_ItemInventory_Init() | |
void SyncedMelee_Disable( entity ) | |
void SyncedMelee_Enable( entity ) | |
int TEMP_GetDamageFlagsFromProjectile( entity ) | |
void TableDump( table, int = 0 ) | |
var TableInvert( var ) | |
var TableKeysToArray( var ) | |
var TableRandom( var ) | |
var TableRemove( var, var ) | |
void TakeAwayFriendlyRodeoPlayerProtection( entity ) | |
var TakePassive( entity, int ) | |
var TargetsMarkedImmediately() | |
void TeamEMP_Init() | |
void TeamTitanSelectMenu_Init() | |
void TeamTitanSelection_Init() | |
void Teams_Init() | |
var TempAirControl( entity ) | |
var TempLossOfAirControl( entity, float ) | |
var TemporarilyNonSolidPlayer( entity ) | |
bool TestNodeForTitanDrop( int = 0, float = 0 ) | |
bool TestSpawnPointForStyle( FlightPath, CallinData ) | |
void TestTurretCreate( entity ) | |
void TetherFlyIn( entity, entity, entity, entity ) | |
void ThermiteBurn( float, entity, entity, entity = 0 ) | |
void Thermite_DamagePlayerOrNPCSounds( entity ) | |
entity ThrowDeployable( entity, WeaponPrimaryAttackParams, float, void ThrowDeployable( entity ), vector ornull = 0 ) | |
void ThrowRiderOff( entity, entity, vector, bool = 0 ) | |
float Time() | |
bool TimeIsBeforeJumpSound() | |
float TimeSpentInCurrentState() | |
bool TimerCheck( string ) | |
bool TimerExists( string ) | |
void TimerInit( string, float ) | |
void TimerReset( string ) | |
var TitanBecomesPilot( entity, entity ) | |
bool TitanCanStand( entity ) | |
var TitanCommands_Init() | |
bool TitanCoreInUse( entity ) | |
bool TitanDamageRewardsTitanCoreTime() | |
bool TitanEjectIsDisabled() | |
var TitanEjectPlayer( entity, bool = 0 ) | |
var TitanEmbark_Init() | |
int TitanGetFilledPipsForXP( string, int ) | |
int TitanGetNumPipsForXP( string, int ) | |
void TitanHealth_Init() | |
var TitanHotdrop_Init() | |
bool TitanIsCurrentlyEmbarkableForPlayer( entity, entity ) | |
void TitanMeleeAttack( entity ) | |
var TitanNPC_Init() | |
var TitanNpcBehavior_Init() | |
var TitanShared_Init() | |
bool TitanShieldDecayEnabled() | |
bool TitanShieldRegenEnabled() | |
var TitanSkipsDeathOnEject( entity ) | |
var TitanSoul_Init() | |
bool TitanStagger( entity, var ) | |
var TitanTaken( entity, entity ) | |
void TitanTether_Init() | |
var TitanTransfer_Init() | |
var TitanUnsyncedMelee( entity ) | |
var Titan_CreatePhysicsModelsFromParentedModels( var, entity ) | |
var ToneController_Init() | |
float TotalDamageOverTime_BlendedOut( entity, float, float ) | |
TraceResults TraceHull( vector, vector, vector, vector, var = 0, int = 0, int = 0 ) | |
TraceResults TraceLine( vector, vector, var = 0, int = 0, int = 0 ) | |
TraceResults TraceLineHighDetail( vector, vector, var = 0, int = 0, int = 0 ) | |
TraceResults TraceLineNoEnts( vector, vector, int = 0 ) | |
float TraceLineSimple( vector, vector, entity ) | |
void TransferDamageStates( entity, entity ) | |
var TrapDestroyOnRoundEnd( entity, entity ) | |
void TrapExplodeOnDamage( entity, int = 0, float = 0, float = 0 ) | |
var TriggerFunctions_Init() | |
void TryAnalysisAtOrigin( FlightPath, array< bool >, vector ) | |
void TryAnalysisAtOriginPreview( FlightPath, array< bool >, vector ) | |
SpawnPointFP TryFromOrigin_FallbackToNearest( FlightPath, CallinData ) | |
bool TryHeadshotDeathFX( entity ) | |
void TryPlayWeaponBattleChatterLine( entity, entity ) | |
void TrySpottingGroupReset( entity ) | |
bool TryUsingBurnCardWeaponInCriticalSection( entity, entity ) | |
bool TryVortexAbsorb( entity, entity, vector, int, entity, string, string, entity = 0, var = 0, var = 0 ) | |
var TurretPanelActivateThread( var, var, var ) | |
float Tween_ExpoEaseIn( float ) | |
float Tween_ExpoEaseOut( float ) | |
float Tween_Linear( float ) | |
float Tween_QuadEaseOut( float ) | |
var UIVars_Init() | |
void UndoomTitan_Body( entity ) | |
string UniqueString( string = 0 ) | |
void UntrackAllToneMarks( entity ) | |
void UpdateArcConnectorHints( bool = 0 ) | |
void UpdateAttackerTowerTimeDamageHistory( FW_TowerData, entity ) | |
void UpdateCachedLoadouts() | |
var UpdateDamageState( var, var ) | |
void UpdateDerivedPilotLoadoutData( PilotLoadoutDef, bool = 0 ) | |
void UpdateEnemyMemoryWithinRadius( entity, float or int ) | |
void UpdatePlayerHighlightsSettings( entity ) | |
var UpdatePlayerMinimapMaterials( var ) | |
void UpdateScorchHotStreakCoreMeter( entity, float ) | |
void UpdateTriggerStatusFromFlagChange( string ) | |
void UpdateZiplineCrosshair( entity ) | |
void UpgradeCore_Init() | |
var UseReturnTrue( var, var ) | |
bool UseShortNPCTitles() | |
void Utility_Init() | |
void Utility_MP_Init() | |
void Utility_Shared_Init() | |
bool ValidateVortexImpact( entity, entity = 0 ) | |
float VectorDot_DirectionToOrigin( entity, vector, vector ) | |
float VectorDot_PlayerToOrigin( entity, vector ) | |
vector VectorReflectionAcrossNormal( vector, vector ) | |
vector VectorToAngles( ... ) | |
bool VectorsFacingSameDirection( vector, vector, float ) | |
var VerifyAnimAlias( var ) | |
var VerifyAudioAlias( var ) | |
void ViewConeFree( entity ) | |
void Viewcone_Init() | |
array< string > Voices( int, string, array< int > ) | |
VortexBulletHit ornull VortexBulletHitCheck( entity, vector, vector ) | |
var VortexDrainedByImpact( entity, entity, entity, var ) | |
int VortexPrimaryAttack( entity, WeaponPrimaryAttackParams ) | |
var VortexSphereDrainHealthForDamage( entity, var ) | |
var Vortex_CreateImpactEventData( entity, entity, vector, int, string, string ) | |
var Vortex_HandleElectricDamage( entity, entity, var, entity ) | |
var Vortex_Init() | |
var Vortex_SetBulletCollectionOffset( entity, vector ) | |
var Vortex_SetTagName( entity, string ) | |
var Vortex_SpawnHeatShieldPingFX( entity, var, bool ) | |
void Wait( float ) | |
void WaitEndFrame() | |
void WaitForever() | |
var WaitFrame() | |
table WaitSignal( var, string ... ) | |
void WaitSignalOrTimeout( entity, float, string, string = 0, string = 0 ) | |
void WaitUntilBeyondDistance( entity, entity, float ) | |
void WaitUntilWithinDistance( entity, entity, float ) | |
void WaittillAnimDone( entity ) | |
void WaittillAnimDone_Thread( entity ) | |
bool WasRecentlyHitByDamageSourceId( entity, int, float ) | |
bool WasRecentlyHitByEntity( entity, entity, float ) | |
bool WasRecentlyHitForDamage( entity, float, float ) | |
bool WasRecentlyHitForDamageType( entity, float, float ) | |
void WeaponAttackWave( entity, int, entity, vector, vector, bool WeaponAttackWave( entity, int, entity, entity, vector, vector, int ) ) | |
bool WeaponCanCrit( entity ) | |
int WeaponGetFilledPipsForXP( string, int ) | |
int WeaponGetNumPipsForXP( string, int ) | |
var WeaponUtility_Init() | |
var Weapon_Dialogue_Init() | |
void XP_Init() | |
float YawDifference( float, float ) | |
var Zipline_Init() | |
void _DebugThreadDrawCircleOnEnt( entity, float, int, int, int, float, vector = 0 ) | |
void _DebugThreadDrawCircleOnTag( entity, string, float, int, int, int, float, vector = 0 ) | |
void __WarpOutEffectShared( entity ) | |
float acos( float or int ) | |
array arrayofsize( int, var = 0 ) | |
float ceil( float or int ) | |
float clamp( float or int, float or int, float or int ) | |
float cos( float or int ) | |
float deg_cos( float or int ) | |
float deg_sin( float or int ) | |
int developer() | |
float fabs( float ) | |
float floor( float or int ) | |
expected expression; found keyword functionref | |
table getconsttable() | |
table getroottable() | |
int maxint( int, int ) | |
float min( float or int, float or int ) | |
int minint( int, int ) | |
float pow( float or int, float or int ) | |
void printl( var ) | |
void printt( ... ) | |
float sin( float or int ) | |
array< string > split( string, string ) | |
float sqrt( float or int ) | |
string type( var ) | |
var ClientCommand( var, var, var = 0 ) | |
vector GetCenter( array< entity > ) |
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