Created
March 16, 2012 19:03
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Colorizer shader
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import QtQuick 2.0 | |
import QtWebKit 3.0 | |
Rectangle { | |
id: background | |
height: 480 | |
width: 854 | |
color: "brown" | |
Rectangle { | |
id: myItem | |
anchors.fill: parent | |
color: "blue" | |
Rectangle { | |
height: 100 | |
width: 100 | |
anchors.top: parent.top | |
color: "red" | |
MouseArea { | |
anchors.fill: parent | |
onClicked: { | |
console.log("Mouse clicked") | |
} | |
} | |
} | |
WebView { | |
id: webView | |
url: "http://www.google.com/" | |
anchors.centerIn: parent | |
width: 400 | |
height: 400 | |
} | |
Rectangle { | |
height: 100 | |
width: 100 | |
anchors.bottom: parent.bottom | |
color: "green" | |
MouseArea { | |
anchors.fill: parent | |
onClicked: { | |
console.log("Mouse clicked") | |
} | |
} | |
} | |
} | |
ShaderEffectSource { | |
id: theSource | |
sourceItem: myItem | |
smooth: true | |
live: constantlyRefresh | |
hideSource: true | |
} | |
ShaderEffect { | |
id: shaderTest | |
width: myItem.width | |
height: myItem.height | |
property variant source: theSource | |
property real fade: 1 | |
fragmentShader: " | |
uniform sampler2D source; | |
uniform lowp float qt_Opacity; | |
uniform highp float fade; | |
varying highp vec2 qt_TexCoord0; | |
void main() { | |
lowp vec4 c = texture2D(source, qt_TexCoord0); | |
lowp float v = 0.3 * c.r + 0.11 * c.b + 0.59 * c.g; | |
lowp vec4 gray = vec4(v, v, v, c.a); | |
gl_FragColor = (fade * gray + (1.0 - fade) * c) * qt_Opacity; | |
}" | |
} | |
SequentialAnimation{ | |
id: anim | |
loops: Animation.Infinite | |
NumberAnimation { | |
target: shaderTest | |
property: "fade" | |
to: 1.0 | |
duration: 1000 | |
} | |
NumberAnimation { | |
target: shaderTest | |
property: "fade" | |
to: 0.0 | |
duration: 1000 | |
} | |
} | |
Component.onCompleted: { | |
anim.start() | |
} | |
} |
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