Skip to content

Instantly share code, notes, and snippets.

View lavantien's full-sized avatar
🧘‍♂️
chillax

лавантиен lavantien

🧘‍♂️
chillax
View GitHub Profile
@vasanthk
vasanthk / System Design.md
Last active June 8, 2024 15:02
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@posener
posener / go-table-driven-tests-parallel.md
Last active April 30, 2024 20:34
Be Careful with Table Driven Tests and t.Parallel()

Be Careful with Table Driven Tests and t.Parallel()

We Gophers, love table-driven-tests, it makes our unittesting structured, and makes it easy to add different test cases with ease.

Let’s create our table driven test, for convenience, I chose to use t.Log as the test function. Notice that we don't have any assertion in this test, it is not needed to for the demonstration.

func TestTLog(t *testing.T) {
	t.Parallel()
@bmaupin
bmaupin / free-backend-hosting.md
Last active June 8, 2024 22:36
Free backend hosting
@zeljic
zeljic / build_sqlite3_lib.md
Last active June 6, 2024 08:03
Build SQLite3 .lib file on windows

How to build SQLite3 .lib file on Windows 10

  1. Download source from source

    For example: source https://www.sqlite.org/2023/sqlite-amalgamation-3430100.zip

  2. Download binary from binary

    For example: binary https://www.sqlite.org/2023/sqlite-dll-win64-x64-3430100.zip

  3. Extract both archives to the same directory

@dteoh
dteoh / .gitconfig
Created March 17, 2019 23:40
Use Neovim as git mergetool
[merge]
tool = vimdiff
[mergetool]
keepBackup = false
[mergetool "vimdiff"]
cmd = nvim -d $LOCAL $REMOTE $MERGED -c '$wincmd w' -c 'wincmd J'
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 28, 2024 15:33
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

#!/usr/bin/env bash
# This script clones all repos in a GitHub org
# It requires the GH CLI: https://cli.github.com
# It can be re-run to collect new repos and pull the latest changes
set -euo pipefail
USAGE="Usage: gh-clone-org <user|org>"
@pkenil96
pkenil96 / Spring Framework & Spring Boot.md
Last active April 22, 2024 00:08
Notes on spring concepts

Spring Framework

Servlets - Java technology that you use to handle incoming requests on a server. Its a java object that has special methods for handling incoming HTTP methods. doGet, doPost, doDelete, doPut

Spring Framework

Concepts:

  1. IOC Containers
  2. Dependency Injection
@veekaybee
veekaybee / normcore-llm.md
Last active June 7, 2024 05:10
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models