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@lazd
Last active July 11, 2021 01:51
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GLideN64.custom.ini to fix Goldeneye 007 rendering issues/white flickering for multiplayer on RetroPie with ParaLLEl + GLideN64
# Add everything below to /opt/retropie/configs/n64/GLideN64.custom.ini
[GOLDENEYE]
Good_Name=007 - GoldenEye (E)(U)
frameBufferEmulation\enable=0
generalEmulation\enableFragmentDepthWrite=0
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lazd commented Jul 10, 2021

Add lines 3-6 of the gist above to /opt/retropie/configs/n64/GLideN64.custom.ini. Then, set the ParaLLEl core GFX accuracy option to at least medium (access quick menu and go to Options, then save the per-game config, restart).

This fixes the issue where one or more player's screen flickers white when trying to play multiplayer Goldeneye with ParaLLEl + GLideN64.

Source: gonetz/GLideN64#1173 (comment) + my own testing

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