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function extend(a, b){ | |
for(var key in b) | |
if(b.hasOwnProperty(key)) | |
a[key] = b[key]; | |
return a; | |
} | |
var Dog = function(name,breed,age,happiness,hunger,energy) { | |
var obj = {} | |
obj.name = name | |
obj.breed = breed | |
obj.age = age | |
obj.happiness = happiness | |
obj.hunger = hunger | |
obj.energy = energy | |
extend(obj,Dog.methods) | |
return obj | |
} | |
Dog.methods = { | |
feed : function(food) { | |
if(this.hunger - food > 0) { | |
this.hunger -= food; | |
} else { | |
this.hunger = 0; | |
} | |
}, | |
play : function(time) { | |
if(this.happiness + time < 100) { | |
this.happiness += time; | |
} else { | |
this.happiness = 100; | |
} | |
if(this.energy - time > 0) { | |
this.energy -= time; | |
} else { | |
this.energy = 0; | |
} | |
}, | |
nap : function(time) { | |
if(dog.energy + time < 100) { | |
dog.energy += time; | |
} else { | |
dog.energy = 100; | |
} | |
} | |
} | |
var newDog = Dog('Bob','hotdog',12,'happy',50,50) | |
newDog.feed(4) | |
newDog |
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const dog = { | |
name: 'Scout', | |
breed: ['Husky', 'German Shepherd'], | |
age: 4, | |
happiness: 50, | |
hunger: 10, | |
energy: 100, | |
}; | |
dog['feed'] = function (food) { | |
if(dog.hunger - food > 0) { | |
dog.hunger -= food; | |
} else { | |
dog.hunger = 0; | |
} | |
} | |
dog['play'] = function(time) { | |
if(dog.happiness + time < 100) { | |
dog.happiness += time; | |
} else { | |
dog.happiness = 100; | |
} | |
if(dog.energy - time > 0) { | |
dog.energy -= time; | |
} else { | |
dog.energy = 0; | |
} | |
} | |
dog['nap'] = function(time) { | |
if(dog.energy + time < 100) { | |
dog.energy += time; | |
} else { | |
dog.energy = 100; | |
} | |
} |
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var Dog = function(name,breed,age,happiness,hunger,energy) { | |
var obj = Object.create(Dog.prototype) | |
obj.name = name | |
obj.breed = breed | |
obj.age = age | |
obj.happiness = happiness | |
obj.hunger = hunger | |
obj.energy = energy | |
return obj | |
} | |
Dog.prototype.feed = function(food) { | |
if(this.hunger - food > 0) { | |
this.hunger -= food; | |
} else { | |
this.hunger = 0; | |
} | |
}, | |
Dog.prototype.play = function(time) { | |
if(this.happiness + time < 100) { | |
this.happiness += time; | |
} else { | |
this.happiness = 100; | |
} | |
if(this.energy - time > 0) { | |
this.energy -= time; | |
} else { | |
this.energy = 0; | |
} | |
}, | |
Dog.prototype.nap = function(time) { | |
if(dog.energy + time < 100) { | |
dog.energy += time; | |
} else { | |
dog.energy = 100; | |
} | |
} |
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var Dog = function(name,breed,age,happiness,hunger,energy) { | |
this.name = name | |
this.breed = breed | |
this.age = age | |
this.happiness = happiness | |
this.hunger = hunger | |
this.energy = energy | |
} | |
Dog.prototype.feed = function(food) { | |
if(this.hunger - food > 0) { | |
this.hunger -= food; | |
} else { | |
this.hunger = 0; | |
} | |
}, | |
Dog.prototype.play = function(time) { | |
if(this.happiness + time < 100) { | |
this.happiness += time; | |
} else { | |
this.happiness = 100; | |
} | |
if(this.energy - time > 0) { | |
this.energy -= time; | |
} else { | |
this.energy = 0; | |
} | |
}, | |
Dog.prototype.nap = function(time) { | |
if(dog.energy + time < 100) { | |
dog.energy += time; | |
} else { | |
dog.energy = 100; | |
} | |
} | |
var newDog = new Dog('Bob','hotdog',12,'happy',50,50) | |
newDog.feed(4) | |
newDog |
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