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September 13, 2019 07:57
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point-based vector displacement with UV offset
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uv on points, massive smooth of P with attribblur, normal, polyframe | |
then into this with the original on second input: | |
v@diff.x = dot(@opinput1_P - @P, v@N); | |
v@diff.y = dot(@opinput1_P - @P, v@tangentu); | |
v@diff.z = dot(@opinput1_P - @P, v@tangentv); | |
remesh the smoothed one then output of above into second input of: | |
vector ouv = @uv; | |
matrix3 m = ident(); | |
rotate(m, chf('uvrot'), {0,0,1}); | |
ouv -= 0.5; | |
ouv *= m; | |
ouv += 0.5; | |
ouv += set(chf('uvox'), chf('uvoy'), 0.0); | |
ouv = ouv % 1.0; | |
vector diff = uvsample(1, 'diff', 'uv', ouv); | |
@P += diff.x * v@N; | |
@P += diff.y * v@tangentu; | |
@P += diff.z * v@tangentv; | |
o and redshift render view LUTs https://we.tl/t-gNrEIMqPgy |
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