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@lctseng
Last active August 29, 2015 14:04
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RGSS3片段解析:殺怪增加變數
# 這個可以用腳本做
# 於Game_Enemy腳本中,定義敵人死亡時需要額外做的事情
# 在Game_Enemy腳本列中,額外增加以下方法(method),記得要放在正確的位置(和其他方法一樣的位置)
# 範例:在1號開關開啟時,2號敵人死掉時,3號變數加4
#--------------------------------------------------------------------------
# ● 死亡
#--------------------------------------------------------------------------
def die
super
puts "#{self.name}死亡!"
if $game_switches[1] && self.enemy_id == 2
$game_variables[3] += 4
end
end
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