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@ldd
Created August 26, 2015 04:54
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var glbPlaceManager = null;
var glbTimerManager = null;
var glbBonusManager = null;
var glbCompleteGame = false;
var glbCompleteMessage = false;
var glbSoundEffects = true;
game.PlayScreen = me.ScreenObject.extend({
/**
* action to perform on state change
*/
onResetEvent: function() {
// load a level
this.exit = false;
this.restart = true;
me.levelDirector.loadLevel("index");
game.data.score = 0;
var placeManager = new game.PlaceManager(0, 0);
glbPlaceManager = placeManager;
// add count down timer
this.TimerHUD = new game.HUD.TimerManager();
glbTimerManager = this.TimerHUD;
me.game.world.addChild(this.TimerHUD);
// add our HUD to the game world
this.HUD = new game.HUD.Container();
me.game.world.addChild(this.HUD);
this.mobile_ui = null;
// if (me.device.isMobile) {
this.mobile_ui = new game.UI();
me.game.world.addChild(this.mobile_ui, Infinity);
// }
},
/**
* action to perform on state change
*/
onDestroyEvent: function() {
// if (this.mobile_ui) {
me.game.remove(this.mobile_ui, true);
this.mobile_ui = null;
// }
}
});
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