Created
January 8, 2011 02:52
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#pragma once | |
#ifndef ENTITY_H | |
#define ENTITY_H | |
#include "vector3.h" | |
class Entity | |
{ | |
public: | |
Vector3 Pos; | |
Vector3 Rotation; | |
Vector3 Hitbox; // Width, height, depth | |
virtual void Render(); | |
Entity(Vector3 initpos, Vector3 initrotation, Vector3 inithitbox); | |
}; | |
#endif |
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#include "player.h" | |
#include <cmath> | |
const double PI = 3.14159265358979323846264338329750288419716939937510582; | |
Player::Player() : Speed(0), Rotation(Vector3(0,0,0)), Pos(Vector3(0,0,0)), Moving(false), Name("Untitled"), StandingOn(NULL), GravitySpeed(0.f), SurfaceZ(0.f) {}; | |
Player::Player(float initspeed, Vector3 initrot, Vector3 initpos, std::string Name) : Speed(initspeed), Rotation(initrot), Pos(initpos), Moving(false), Name(Name), StandingOn(NULL), GravitySpeed(0.f), SurfaceZ(0.f) {}; |
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#pragma once | |
#ifndef PLAYER_H | |
#define PLAYER_H | |
#include <string> | |
#include "octree.h" | |
#include "block.h" | |
#include "entity.h" | |
#include "vector3.h" | |
class Player : public Entity | |
{ | |
public: | |
float Speed; | |
bool Moving; | |
std::string Name; | |
Octree<Block*> *StandingOn; | |
float SurfaceZ; | |
float GravitySpeed; | |
Player(); | |
Player(float initspeed, Vector3 initrot, Vector3 initpos, std::string Name); | |
// Moves the player around | |
void Forward(float amount); | |
void Strafe(float amount); | |
void ChangeRotation(float deltaYrot, float deltaZrot); | |
void Jump(); // Begins a jump | |
void DoStep(float amount); // Gets called every frame | |
}; |
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