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January 5, 2020 09:29
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# pygame template | |
import pygame | |
import random | |
WIDTH = 800 | |
HEIGHT = 600 | |
FPS = 30 | |
# colors | |
WHITE = (255, 255, 255) | |
BLACK = (0, 0, 0) | |
RED = (255, 0, 0) | |
GREEN = (0, 255, 0) | |
BLUE = (0, 0, 255) | |
class Player(pygame.sprite.Sprite): | |
# sprite for the player | |
def __init__(self): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface((50, 50)) | |
self.image.fill(GREEN) | |
self.rect = self.image.get_rect() | |
self.rect.center = (WIDTH / 2, HEIGHT / 2) | |
# initialize pygame and create window | |
pygame.init() | |
pygame.mixer.init() | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
pygame.display.set_caption("My Game") | |
clock = pygame.time.Clock() | |
all_sprites = pygame.sprite.Group() | |
player = Player() | |
all_sprites.add(player) | |
# game loop | |
running = True | |
while running: | |
# Keep loop running at the right speed | |
clock.tick(FPS) | |
# Process input (events) | |
for event in pygame.event.get(): | |
# check for closing window | |
if event.type == pygame.QUIT: | |
running = False | |
# Update | |
all_sprites.update() | |
# Draw / render | |
screen.fill(BLACK) | |
all_sprites.draw(screen) | |
# after drawing everything, flip the display | |
pygame.display.flip() | |
pygame.quit() |
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