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@leandronsp
Created August 5, 2023 02:15
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A dead simple background processor in Go, using a double-ended queue based on a doubly linked list
// go mod init queues
// go mod tidy
// go get github.com/stretchr/testify/assert
// go mod tidy
// go test background_job_test.go
package queues
import (
"fmt"
"time"
"sync"
"testing"
"errors"
"github.com/stretchr/testify/assert"
)
// LinkedList Deque
type Node struct {
Value int
Next *Node
Prev *Node
}
type Deque struct {
Head *Node
Tail *Node
}
func (deque *Deque) RPush(value int) {
node := Node{Value: value}
if deque.Tail == nil {
deque.Tail = &node
deque.Head = &node
return
}
node.Prev = deque.Tail
deque.Tail.Next = &node
deque.Tail = &node
}
func (deque *Deque) LPush(value int) {
node := Node{Value: value}
if deque.Head == nil {
deque.Head = &node
deque.Tail = &node
return
}
node.Next = deque.Head
deque.Head.Prev = &node
deque.Head = &node
}
func (deque *Deque) RPop() *int {
if deque.Tail == nil {
return nil
}
node := deque.Tail
deque.Tail = deque.Tail.Prev
if deque.Tail == nil {
deque.Head = nil
} else {
deque.Tail.Next = nil
}
return &node.Value
}
func (deque *Deque) LPop() *int {
if deque.Head == nil {
return nil
}
node := deque.Head
deque.Head = deque.Head.Next
if deque.Head == nil {
deque.Tail = nil
} else {
deque.Head.Prev = nil
}
return &node.Value
}
func (deque *Deque) RPopLPush(other *Deque) *int {
value := deque.RPop()
if value == nil {
return nil
}
other.LPush(*value)
return value
}
func (deque *Deque) ToSlice() []int {
slice := []int{}
for node := deque.Head; node != nil; node = node.Next {
slice = append(slice, node.Value)
}
return slice
}
// Blocking Deque
type BlockingDeque struct {
Store *Deque
Mutex sync.Mutex
Emitter *sync.Cond
}
func (deque *BlockingDeque) RPush(value int) {
deque.Mutex.Lock()
defer deque.Mutex.Unlock()
deque.Store.RPush(value)
deque.Emitter.Signal()
}
func (deque *BlockingDeque) LPush(value int) {
deque.Mutex.Lock()
defer deque.Mutex.Unlock()
deque.Store.LPush(value)
deque.Emitter.Signal()
}
func (deque *BlockingDeque) BRPop() *int {
deque.Mutex.Lock()
defer deque.Mutex.Unlock()
for deque.Store.Head == nil {
deque.Emitter.Wait()
}
return deque.Store.RPop()
}
func (deque *BlockingDeque) BLPop() *int {
deque.Mutex.Lock()
defer deque.Mutex.Unlock()
for deque.Store.Head == nil {
deque.Emitter.Wait()
}
return deque.Store.LPop()
}
func (deque *BlockingDeque) BRPopLPush(other *BlockingDeque) *int {
deque.Mutex.Lock()
defer deque.Mutex.Unlock()
for deque.Store.Head == nil {
deque.Emitter.Wait()
}
value := deque.Store.RPopLPush(other.Store)
deque.Emitter.Signal()
return value
}
func (deque *BlockingDeque) LPop() *int {
return deque.Store.LPop()
}
func (deque *BlockingDeque) RPop() *int {
return deque.Store.RPop()
}
func (deque *BlockingDeque) RPopLPush(other *BlockingDeque) {
deque.Store.RPopLPush(other.Store)
}
func (deque *BlockingDeque) ToSlice() []int {
return deque.Store.ToSlice()
}
// Worker
type Worker struct {
TaskQueue *BlockingDeque
ProcessingQueue *BlockingDeque
Dlq *BlockingDeque
Retries map[int]int
}
func NewWorker() *Worker {
taskQueue := BlockingDeque{Store: &Deque{}}
taskQueue.Mutex = sync.Mutex{}
taskQueue.Emitter = sync.NewCond(&taskQueue.Mutex)
processingQueue := BlockingDeque{Store: &Deque{}}
processingQueue.Mutex = sync.Mutex{}
processingQueue.Emitter = sync.NewCond(&processingQueue.Mutex)
dlq := BlockingDeque{Store: &Deque{}}
dlq.Mutex = sync.Mutex{}
dlq.Emitter = sync.NewCond(&dlq.Mutex)
return &Worker{
TaskQueue: &taskQueue,
ProcessingQueue: &processingQueue,
Dlq: &dlq,
Retries: map[int]int{},
}
}
func (worker *Worker) Start() {
go func() {
fmt.Println("Worker started. Waiting for tasks...")
for {
task := worker.TaskQueue.BRPopLPush(worker.ProcessingQueue)
err := worker.Process(*task)
if err != nil {
fmt.Printf("Task %d failed.\n", *task)
worker.Retries[*task] = worker.Retries[*task] + 1
if worker.Retries[*task] > 3 {
fmt.Printf("Task %d failed too many times. Sending to DLQ.\n", *task)
worker.ProcessingQueue.RPopLPush(worker.Dlq)
} else {
fmt.Printf("Task %d failed. Retrying...\n", *task)
worker.ProcessingQueue.RPopLPush(worker.TaskQueue)
}
}
}
}()
}
func (worker *Worker) Process(task int) error {
fmt.Printf("Processing task %d...\n", task)
if task == 42 {
return errors.New("Task failed")
}
sleepDuration := task * int(time.Second)
time.Sleep(time.Duration(sleepDuration))
worker.ProcessingQueue.LPop()
fmt.Printf("Task %d processed.\n", task)
return nil
}
// Testing
func TestBackgroundJob(t *testing.T) {
worker := NewWorker()
worker.TaskQueue.RPush(1)
worker.Start()
for len(worker.ProcessingQueue.ToSlice()) == 0 {
time.Sleep(10 * time.Millisecond)
}
assert.Equal(t, 1, len(worker.ProcessingQueue.ToSlice()))
assert.Equal(t, 0, len(worker.TaskQueue.ToSlice()))
for len(worker.ProcessingQueue.ToSlice()) > 0 {
time.Sleep(10 * time.Millisecond)
}
assert.Equal(t, 0, len(worker.ProcessingQueue.ToSlice()))
assert.Equal(t, 0, len(worker.TaskQueue.ToSlice()))
worker.TaskQueue.LPush(42)
for len(worker.Dlq.ToSlice()) == 0 {
time.Sleep(10 * time.Millisecond)
}
assert.Equal(t, 0, len(worker.ProcessingQueue.ToSlice()))
assert.Equal(t, 0, len(worker.TaskQueue.ToSlice()))
assert.Equal(t, 1, len(worker.Dlq.ToSlice()))
}
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