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Created August 13, 2014 17:16
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CohenSutherlandComputator - clipping algorithm
package lecho.lib.hellocharts.util;
import android.graphics.RectF;
/**
* Cohen-Sutherland algorithm implementation based on wikipedia article.
*
* {@link http://en.wikipedia.org/wiki/Cohen-Sutherland_algorithm}
*
*/
public abstract class CohenSutherlandComputator {
// Area codes
public static final byte INSIDE = 0; // 0000
public static final byte LEFT = 1; // 0001
public static final byte RIGHT = 2; // 0010
public static final byte BOTTOM = 4; // 0100
public static final byte TOP = 8; // 1000
public static byte computeCode(RectF clipRect, float x, float y) {
byte code = INSIDE;
if (x < clipRect.left) {
code |= LEFT;
} else if (x > clipRect.right) {
code |= RIGHT;
}
// Keep in mind that rect bottom has bigger value in pixels.
if (y < clipRect.top) {
code |= TOP;
} else if (y > clipRect.bottom) {
code |= BOTTOM;
}
return code;
}
/**
* Performs Cohen-Sutherland clipping algorithm.
*
* @param clipRect
* @param points
* first and last point of the clipped line segment [x1,y1, x2,y2].
* @return true if line segment is clipped or is entirely inside clipRect, false if line segment has no intersection
* points with clipRect.
*/
public static boolean clipLine(RectF clipRect, float[] points) {
if (points.length != 4) {
throw new IllegalArgumentException("Points array must have 4 values in format [x1,y1, x2,y2]");
}
float x1 = points[0];
float y1 = points[1];
float x2 = points[2];
float y2 = points[3];
// Area code for first line point.
byte code1 = computeCode(clipRect, x1, y1);
// Area code for second line point.
byte code2 = computeCode(clipRect, x2, y2);
boolean isClipped = false;
while (true) {
if ((code1 | code2) == INSIDE) {
// Bitwise OR is 0. Trivially accept and get out of loop.
isClipped = true;
break;
} else if ((code1 & code2) != INSIDE) {
// Bitwise AND is not 0. Trivially reject and get out of loop.
break;
} else {
// Failed both tests, so calculate the line segment to clip
// from an outside point to an intersection with clip edge.
final float clipX;
final float clipY;
// At least one end-point is outside the clip rectangle; pick it.
final byte outCode = (code1 != INSIDE) ? code1 : code2;
// Find the intersection point;
// Use formulas y = y0 + slope * (x - x0), x = x0 + (1 / slope) * (y - y0)
if ((outCode & TOP) != INSIDE) {
// Point is above the clip rectangle
clipX = x1 + (x2 - x1) * (clipRect.top - y1) / (y2 - y1);
clipY = clipRect.top;
} else if ((outCode & BOTTOM) != INSIDE) {
// Point is below the clip rectangle.
clipX = x1 + (x2 - x1) * (clipRect.bottom - y1) / (y2 - y1);
clipY = clipRect.bottom;
} else if ((outCode & RIGHT) != INSIDE) {
// Point is to the right of clip rectangle.
clipY = y1 + (y2 - y1) * (clipRect.right - x1) / (x2 - x1);
clipX = clipRect.right;
} else if ((outCode & LEFT) != INSIDE) {
// Point is to the left of clip rectangle.
clipY = y1 + (y2 - y1) * (clipRect.left - x1) / (x2 - x1);
clipX = clipRect.left;
} else {
clipX = Float.NaN;
clipY = Float.NaN;
}
// Move outside point to intersection point to clip
// and get ready for next pass.
if (outCode == code1) {
x1 = clipX;
y1 = clipY;
code1 = computeCode(clipRect, x1, y1);
} else {
x2 = clipX;
y2 = clipY;
code2 = computeCode(clipRect, x2, y2);
}
}
}
// Update points array with clipped line segment.
points[0] = x1;
points[1] = y1;
points[2] = x2;
points[3] = y2;
return isClipped;
}
}
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