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@leegrey
Last active April 18, 2016 02:11
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/**
* @author Lee Grey / Jonathan Hopcroft
*
* seeded random number generator
* based on Rndm by Grant Skinner
* https://github.com/gskinner/AS3Libs/blob/master/Rndm/com/gskinner/utils/Rndm.as
*
* Incorporates implementation of the Park Miller ( 1988 ) "minimal standard" linear
* congruential pseudo-random number generator by Michael Baczynski, www.polygonal.de.
* ( seed * 16807 ) % 2147483647
*
* Converted to C# and expanded by By Lee Grey and Jonathan Hopcroft
*
* Original copyright notice:
* Copyright (c) 2008 Grant Skinner
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
using System;
public class SeededRandom
{
private const int Multiplier = 16807; // this is a float so it can contain the massive value
private const int Modulus = 2147483647;
protected long initialSeed;
protected long currentSeed;
protected int useCount = 0;
public static bool reportUsecountFlag = false;
/**
*
* @param seed cannot be zero
*/
public SeededRandom(uint seed = 1)
{
currentSeed = initialSeed = seed;
}
// accept int seeds for convenience
public SeededRandom(int seed = 1)
{
currentSeed = initialSeed = seed;
}
/**
*
* @param seed cannot be zero
*/
public void setSeed(uint seed)
{
if (reportUsecountFlag)
{
ReportUseCount();
}
currentSeed = initialSeed = seed;
useCount = 0;
}
public void ReportUseCount()
{
Console.WriteLine("Random has been used " + useCount + " times since last set seed.");
}
/**
* returns an integer 0 <= n < int.MAX_VALUE,
* or 0 <= n < limit if specified
* @param limit the exclusive upper limit to the result ( must be positive )
* @return
*/
public int Next()
{
useCount++;
currentSeed = (currentSeed * Multiplier) % Modulus;
return (int)currentSeed;
}
/**
* returns a number 0 <= n < 1,
* or 0 <= n < limit if specified
* @param limit the exclusive upper limit to the result ( must be positive )
* @return
*/
public float NextFloat()
{
return (float)Next() / (int.MaxValue - 1);
}
// duplicate UnityEngine.Random's value getter:
public float value { get { return NextFloat(); } private set { } }
public int Range(int min, int max)
{
// make sure min is less than max
if (min > max)
{
int tmp = max;
max = min;
min = tmp;
}
if (min == max)
{
return min;
}
return (Next() % (max - min)) + min;
}
public float Range(float min, float max)
{
// make sure min is less than max
if (min > max)
{
float tmp = max;
max = min;
min = tmp;
}
return (NextFloat() * (max - min)) + min;
}
/**
* returns either -1 or 1
* Use for assigning a random sign to a value.
* @return
*/
public int sign()
{
if (NextFloat() < 0.5)
{
return 1;
}
else {
return -1;
}
}
}
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