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/** | |
* @author Lee Grey / Jonathan Hopcroft | |
* | |
* seeded random number generator | |
* based on Rndm by Grant Skinner | |
* https://github.com/gskinner/AS3Libs/blob/master/Rndm/com/gskinner/utils/Rndm.as | |
* | |
* Incorporates implementation of the Park Miller ( 1988 ) "minimal standard" linear | |
* congruential pseudo-random number generator by Michael Baczynski, www.polygonal.de. | |
* ( seed * 16807 ) % 2147483647 |
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using Debug = UnityEngine.Debug; | |
/* | |
USAGE: | |
ProcessTimer.Start("unique_process_id"); | |
// do stuff | |
ProcessTimer.End("unique_process_id", "An optional additional message to display with results"); |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(As far as I know there's no possiblity to get this value automatically.) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using UnityEngine; | |
/* | |
A Unity3D class for snapping pixel art to multiples of a whole (design scale) pixel | |
Use in conjunction with an appropriately scaled Otho Camera | |
License: MIT | |
Written by Lee Grey (@mothteeth) | |
*/ |
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