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@leemartin
Created February 7, 2022 16:48
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THREE.DeviceOrientationControls module
import {
Euler,
EventDispatcher,
MathUtils,
Quaternion,
Vector3
} from '../../../build/three.module.js';
/**
* W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
*/
var DeviceOrientationControls = function ( object ) {
if ( window.isSecureContext === false ) {
console.error( 'THREE.DeviceOrientationControls: DeviceOrientationEvent is only available in secure contexts (https)' );
}
var scope = this;
var changeEvent = { type: 'change' };
var EPS = 0.000001;
this.object = object;
this.object.rotation.reorder( 'YXZ' );
this.enabled = true;
this.deviceOrientation = {};
this.screenOrientation = 0;
this.alphaOffset = 0; // radians
var onDeviceOrientationChangeEvent = function ( event ) {
scope.deviceOrientation = event;
};
var onScreenOrientationChangeEvent = function () {
scope.screenOrientation = window.orientation || 0;
};
// The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
var setObjectQuaternion = function () {
var zee = new Vector3( 0, 0, 1 );
var euler = new Euler();
var q0 = new Quaternion();
var q1 = new Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
return function ( quaternion, alpha, beta, gamma, orient ) {
euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
quaternion.setFromEuler( euler ); // orient the device
quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
};
}();
this.connect = function () {
onScreenOrientationChangeEvent(); // run once on load
// iOS 13+
if ( window.DeviceOrientationEvent !== undefined && typeof window.DeviceOrientationEvent.requestPermission === 'function' ) {
window.DeviceOrientationEvent.requestPermission().then( function ( response ) {
if ( response == 'granted' ) {
window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent );
window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
}
} ).catch( function ( error ) {
console.error( 'THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error );
} );
} else {
window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent );
window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
}
scope.enabled = true;
};
this.disconnect = function () {
window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent );
window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent );
scope.enabled = false;
};
this.update = ( function () {
var lastQuaternion = new Quaternion();
return function () {
if ( scope.enabled === false ) return;
var device = scope.deviceOrientation;
if ( device ) {
var alpha = device.alpha ? MathUtils.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
var beta = device.beta ? MathUtils.degToRad( device.beta ) : 0; // X'
var gamma = device.gamma ? MathUtils.degToRad( device.gamma ) : 0; // Y''
var orient = scope.screenOrientation ? MathUtils.degToRad( scope.screenOrientation ) : 0; // O
setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
if ( 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
lastQuaternion.copy( scope.object.quaternion );
scope.dispatchEvent( changeEvent );
}
}
};
} )();
this.dispose = function () {
scope.disconnect();
};
this.connect();
};
DeviceOrientationControls.prototype = Object.create( EventDispatcher.prototype );
DeviceOrientationControls.prototype.constructor = DeviceOrientationControls;
export { DeviceOrientationControls };
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