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@leenattress
Created May 4, 2020 19:15
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PixelBox Perlin Experiements
class Perlin {
constructor() {}
noise(x, y, z) {
var p = new Array(512);
var permutation = [ 151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
];
for (var i = 0; i < 256; i++) p[256 + i] = p[i] = permutation[i];
var X = Math.floor(x) & 255, // FIND UNIT CUBE THAT
Y = Math.floor(y) & 255, // CONTAINS POINT.
Z = Math.floor(z) & 255;
x -= Math.floor(x); // FIND RELATIVE X,Y,Z
y -= Math.floor(y); // OF POINT IN CUBE.
z -= Math.floor(z);
var u = this.fade(x), // COMPUTE FADE CURVES
v = this.fade(y), // FOR EACH OF X,Y,Z.
w = this.fade(z);
var A = p[X] + Y,
AA = p[A] + Z,
AB = p[A + 1] + Z, // HASH COORDINATES OF
B = p[X + 1] + Y,
BA = p[B] + Z,
BB = p[B + 1] + Z; // THE 8 CUBE CORNERS,
return this.scale(
this.lerp(
w,
this.lerp(
v,
this.lerp(
u,
this.grad(p[AA], x, y, z), // AND ADD
this.grad(p[BA], x - 1, y, z)
), // BLENDED
this.lerp(
u,
this.grad(p[AB], x, y - 1, z), // RESULTS
this.grad(p[BB], x - 1, y - 1, z)
)
), // FROM 8
this.lerp(
v,
this.lerp(
u,
this.grad(p[AA + 1], x, y, z - 1), // CORNERS
this.grad(p[BA + 1], x - 1, y, z - 1)
), // OF CUBE
this.lerp(
u,
this.grad(p[AB + 1], x, y - 1, z - 1),
this.grad(p[BB + 1], x - 1, y - 1, z - 1)
)
)
)
);
}
fade(t) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
lerp(t, a, b) {
return a + t * (b - a);
}
grad(hash, x, y, z) {
var h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
var u = h < 8 ? x : y, // INTO 12 GRADIENT DIRECTIONS.
v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
scale(n) {
return (1 + n) / 2;
}
}
const canvasWidth = 127;
const canvasHeight = 127;
let t = 0;
exports.update = function () {
t += 1;
const perlin = new Perlin();
for (var x = 0; x < canvasWidth; x++) {
for (var y = 0; y < canvasHeight; y++) {
var d = Math.random();
if (d < 0.1) {
var value = perlin.noise((x + 1) / 100, y / 100, 1 + t * 0.01);
pen(Math.floor(Math.abs(value) * 32));
rect(x, y, 2, 2);
}
}
}
};
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