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@leffuy
Created November 10, 2011 20:00
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Development Procedure
View the development cycle from the scope of 2 project teams.
One team for content development the other for platform development.
Both of these teams are extremely important, and cannot exist without each other.
Without a platform, generated content cannot be deployed, without content, the
platform is just a giant useless machine.
Projects:
Platform
RetroBoy - 2D game engine capable of running on a multitude of platforms.
v 0.0.1 will be able to facilitate basic content in simple game mechanics.
Current iteration
Completed:
Graphics - Rendering shit to the screen
Control - Able to make the system and user IO control the engine and send commands
Models - Representational objects within the game world
Need:
Sound
Dedicated UI
Content
Game 1 - Classic black and white shooter in the spirit of galaga or space invaders
with a modern twist on the content.
Need
Mechanics- A full representation of the logic and rules that govern the game.
Graphics - Sprites, backgrounds, objects in the game etc
Game 2 - A classic shooter in the spirit of metroid and Mega Man.
Need
See above
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