Created
November 10, 2011 20:00
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Development Procedure | |
View the development cycle from the scope of 2 project teams. | |
One team for content development the other for platform development. | |
Both of these teams are extremely important, and cannot exist without each other. | |
Without a platform, generated content cannot be deployed, without content, the | |
platform is just a giant useless machine. | |
Projects: | |
Platform | |
RetroBoy - 2D game engine capable of running on a multitude of platforms. | |
v 0.0.1 will be able to facilitate basic content in simple game mechanics. | |
Current iteration | |
Completed: | |
Graphics - Rendering shit to the screen | |
Control - Able to make the system and user IO control the engine and send commands | |
Models - Representational objects within the game world | |
Need: | |
Sound | |
Dedicated UI | |
Content | |
Game 1 - Classic black and white shooter in the spirit of galaga or space invaders | |
with a modern twist on the content. | |
Need | |
Mechanics- A full representation of the logic and rules that govern the game. | |
Graphics - Sprites, backgrounds, objects in the game etc | |
Game 2 - A classic shooter in the spirit of metroid and Mega Man. | |
Need | |
See above |
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