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Bossun_AltaYesterday at 5:33 PM | |
Most people know I think that 'Valyan' is more durable than mythril | |
lefnire TV Battle RoperYesterday at 5:33 PM | |
Anything we want | |
Ozball - Aus - ScientistYesterday at 5:33 PM | |
So Palladium > Valyan > Mythril? | |
Bossun_AltaYesterday at 5:33 PM | |
Yeap | |
lefnire TV Battle RoperYesterday at 5:33 PM | |
No we don't!! Ha, I'm adding to wiki! | |
Wow! That's big news! | |
Bossun_AltaYesterday at 5:33 PM | |
Let me check out salt, I forget which traits it does best | |
lefnire TV Battle RoperYesterday at 5:34 PM | |
I spent our week | |
Sol 🎮Yesterday at 5:35 PM | |
Honestly I'd still just like to know how durability in general works. What's effective, how does it actually add to the item's durability? Like if I have a pickaxe on a medium metal rod and I find a mid-handle attachment, would attaching that increase the durability? Should I be adding daggers or something to it too for increased durability? | |
lefnire TV Battle RoperYesterday at 5:36 PM | |
See? Whatdya say devs? Unofficial supporter perk | |
Serrassi ~Vatican's CynicYesterday at 5:36 PM | |
If valyan is more durable than mythril, mythril must be made of glass :x | |
Valyan breaks so fast | |
Bossun_AltaYesterday at 5:36 PM | |
I can't remember the numerical divisions off the top of my head, | |
Ozball - Aus - ScientistYesterday at 5:36 PM | |
:thinking: did Joel ever get to changing the damage system over to a single axis like he wanted? | |
Bossun_AltaYesterday at 5:36 PM | |
No he didn't | |
Ozball - Aus - ScientistYesterday at 5:36 PM | |
(or something like that) | |
Bossun_AltaYesterday at 5:37 PM | |
A handle absorbs a percentage of damage that heads have done, adding a crafting piece in between the head and the handle, divides up that impact percentage, I believe | |
But everything can take damage if struck, so blocking with the guard of a handle will eat some of its durability health as well | |
Serrassi ~Vatican's CynicYesterday at 5:39 PM | |
It's not true until Joel says it. crosses arms | |
Sol 🎮Yesterday at 5:39 PM | |
So it sounds like the short answer is: Yes, adding more to an item increases durability? Like a handle + 4 dagger heads will divide the impact % among those 7 things? (Head, handle, handle guard, 4x dagger?) | |
Bossun_AltaYesterday at 5:40 PM | |
Weapon ends added don't divide the durability hit received per hit | |
It's purely based off handles, and non weapon/tool end attachments | |
Sol 🎮Yesterday at 5:42 PM | |
so one of those handle attachment s-shaped things increases durability, but a dagger head wouldn't? interesting | |
Bossun_AltaYesterday at 5:42 PM | |
Let me see if I can confirm that one, actually | |
lefnire TV Battle RoperYesterday at 5:43 PM | |
See? Even the great Sol. I'm onto something | |
Sol 🎮Yesterday at 5:44 PM | |
So for actual durability effectiveness, say Palladium guard vs Copper guard, what exactly does constitute "better" durability? Increased % of the impact absorption? Just total durability that the guard has? | |
Bossun_AltaYesterday at 5:45 PM | |
Total durability that the guard has | |
Victor will know the exact math of it, but he's busy right now. | |
I tried reading through the code, but I don't get it. :frowning: | |
Ozball - Aus - ScientistYesterday at 5:50 PM | |
Post the code here and we can help you figure it out? :smirk: | |
Bossun_AltaYesterday at 5:51 PM | |
lol | |
lefnire TV Battle RoperYesterday at 5:51 PM | |
You know.. | |
Agpl allows you to open source and privatize what you want | |
Bossun_AltaYesterday at 5:51 PM | |
Uhhh, no | |
Sol 🎮Yesterday at 5:53 PM | |
So it doesn't affect the % of the impact absorption at all? So say it takes me 100 hits to break a pickaxe with just the handle and the pickaxe head. Having a guard by itself absorbs some %, let's say 20 for this example? Which means each "hit" would take 0.8 instead of 1, so I'd get 125 hits? And the difference between a palladium guard and a copper guard would just be when that guard breaks, so say the guard has 10 HP for copper and 40 HP for palladium, both guards take 0.2 per hit so copper breaks after 50 swings, palladium would have 15/40 HP left when the tool breaks so the guard would drop on the break? | |
(Whenever Victor gets not busy to answer :P) | |
Bossun_AltaYesterday at 5:57 PM | |
I have a strong inclination to believe that is correct, | |
If all things work as intended, | |
If you have a 'palladium' guard, and a copper sword blade, the sword blade can break before the guard | |
Sol 🎮Yesterday at 6:06 PM | |
So the important bit is likely just having the guard in general and "better durability" just means how much longer that particular guard lasts then? I'd be curious if the non-weapon attachments affect total HP of the guard or if it changes the absorption at all. It'd be neat to look into what a min/maxxed durability item looks like. A hammer for blacksmithing only really needs the hammer head so if the increase in hammer durability is substantial I'd probably be looking into adding guards as much as I can | |
lefnire TV Battle RoperYesterday at 6:09 PM | |
Sol did you discover anything? Could you update wiki? I'm a bit lost here | |
Sol 🎮Yesterday at 6:11 PM | |
The only thing that's been "confirmed" is that durability functions by absorbing a certain % of impact damage to item components, so adding a guard is always a benefit right now | |
lefnire TV Battle RoperYesterday at 6:13 PM | |
Metal always > wood, yeah? | |
Sol 🎮Yesterday at 6:13 PM | |
and, if my understanding is correct, the only thing that actually matters to durability is having that guard, not what material it's made out of. Copper and Palladium would still require the same amount of work to break the pickaxe as long as the guard is present, the material of your guard simply determines how long you can reuse that same guard. Copper might break before the pickaxe does, but if you have a couple extra copper guards that you can just slap on it'd last the same amount of time. | |
for handles? No idea. I assume so. | |
Bossun_AltaYesterday at 6:14 PM | |
lol I'm gonna confirm everything with Victor before I talk out of my ass. (maybe more?) | |
Okay, got confirmation, and I remember things better now. | |
Guards and pommels of their material, essentially add their durability to the handle. | |
And the handle takes a percentage from hits made on their blade | |
Sol 🎮Yesterday at 6:17 PM | |
So guards and pommels just make the handle last longer? Head breaks at the same rate? | |
Bossun_AltaYesterday at 6:17 PM | |
Head breaks at the same rates, yeah | |
We have, or I have at least planned to have attachments on blades and ends that would increase their durability | |
So if you have super decorated short sword blade, you can extend durability for those that way | |
Sol 🎮Yesterday at 6:20 PM | |
I like it. Right now any long-handled weapon there's pretty much no reason to not slap a guard on it as far as I can tell, and I'd love to see some more incentive to use lighter weapons. | |
So I assume since guards add to the total durability of the handle, that non-weapon guard attachments do the same? | |
so the most "durable" handle you can get is with a full palladium set of a middle guard and 4 of the non-weapon guard attachments? | |
Bossun_AltaYesterday at 6:21 PM | |
Those guard attachments count as weapon heads, so they don't actually help with the durability of the handle | |
Sol 🎮Yesterday at 6:23 PM | |
So only the guard itself matters? And it only adds its durability to the handle, so only consideration for material is durability for that? | |
Bossun_AltaYesterday at 6:23 PM | |
Yeah, it's optimal to make them from 'Palladium' |
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