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@legoboy0215
Forked from iksaku/VirtualInventories.php
Last active April 1, 2016 01:58
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Way to open virtual custom inventories in MCPE :D (Work in progress...)Special thanks to @alejandroliu and @PEMapModder for a previous research :3
<?php
/**
* @name VirtualInventories
* @main VirtualInventories\Loader
* @version 1.0.0
* @api 1.12.0
* @description Way to open virtual custom inventories
* @author iksaku
*/
namespace VirtualInventories{
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\PluginIdentifiableCommand;
use pocketmine\inventory\ChestInventory;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
use pocketmine\plugin\PluginBase;
use pocketmine\tile\Chest;
use pocketmine\tile\Tile;
class Loader extends PluginBase{
public function onEnable(){
$this->getServer()->getCommandMap()->register("echest", new VirtualCommand($this));
$this->virtualChest();
}
/** @var null|Chest */
private $fakeChest = null;
/**
* @return Chest
*/
private function fakeChestTile(Level $level){
if($this->fakeChest === null){
$this->fakeChest = new Chest($level->getChunk(0 >> 4, 0 >> 4), new CompoundTag("VirtualChest", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", 0),
new IntTag("y", 0),
new IntTag("z", 0)
]));
}
return $this->fakeChest;
}
/** @var null|ChestInventory */
private $virtualChest = null;
/**
* @return ChestInventory
*/
public function virtualChest(){
if($this->virtualChest === null){
$this->virtualChest = new ChestInventory($this->fakeChestTile());
}
return $this->virtualChest;
}
}
class VirtualCommand extends Command implements PluginIdentifiableCommand{
/** @var Loader */
private $plugin;
/**
* @param Loader $plugin
*/
public function __construct(Loader $plugin){
parent::__construct("echest", "Opens a virtual chest", null, ["ec"]);
$this->plugin = $plugin;
}
/**
* @return Loader
*/
public function getPlugin(){
return $this->plugin;
}
/**
* @param CommandSender $sender
* @param string $alias
* @param array $args
* @return bool
*/
public function execute(CommandSender $sender, $alias, array $args){
if(!$sender instanceof Player){
return false;
}
$sender->addWindow($this->getPlugin()->virtualChest($sender->getLevel()));
return true;
}
}
}
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