Source:
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
void main() { | |
vec2 p = gl_FragCoord.xy / resolution.xy; | |
gl_FragColor = mix(texture2D(from, p), texture2D(to, p), progress); |
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<script type="text/javascript"> | |
(function () { | |
"use strict"; | |
// once cached, the css file is stored on the client forever unless | |
// the URL below is changed. Any change will invalidate the cache | |
var css_href = './index_files/web-fonts.css'; | |
// a simple event handler wrapper | |
function on(el, ev, callback) { | |
if (el.addEventListener) { | |
el.addEventListener(ev, callback, false); |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
nodejs terminal UI tools
Inquirer A collection of common interactive command line user interfaces. Used by yeoman
terminal-menu used in rvagg/workshopper learnyounode...
cli-color used in rvagg/workshopper learnyounode...
blessed A curses-like library for node.js.
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# virsh create rhel7.xml | |
error: Failed to create domain from rhel7.xml | |
error: Network not found: no network with matching name 'default' | |
# virsh net-list --all | |
Name State Autostart Persistent | |
---------------------------------------------------------- | |
default active no yes | |
# virsh net-define /dev/stdin <<EOF |
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/* | |
* Date Format 1.2.3 | |
* (c) 2007-2009 Steven Levithan <stevenlevithan.com> | |
* MIT license | |
* | |
* Includes enhancements by Scott Trenda <scott.trenda.net> | |
* and Kris Kowal <cixar.com/~kris.kowal/> | |
* | |
* Accepts a date, a mask, or a date and a mask. | |
* Returns a formatted version of the given date. |
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/* | |
* Enhances 'require' from RequireJS with Promises API while preserving its original semantics. | |
*/ | |
(function() { | |
if (!Promise || !require) { | |
return; | |
} |
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#!/usr/bin/env xcrun swift | |
import Foundation | |
let kDelayUSec : useconds_t = 500_000 | |
func DragMouse(from p0: CGPoint, to p1: CGPoint) { | |
let mouseDown = CGEventCreateMouseEvent(nil, .LeftMouseDown, p0, .Left) | |
let mouseDrag = CGEventCreateMouseEvent(nil, .LeftMouseDragged, p1, .Left) | |
let mouseUp = CGEventCreateMouseEvent(nil, .LeftMouseUp, p1, .Left) |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Worker Polyfill</title> | |
<script src="polyfill.worker.js"></script> | |
</head> | |
<body> | |
<h1>Worker Polyfill</h1> | |
<script> |