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@lekoder
Created October 5, 2023 14:01
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export var viewportResizeStanddown = 0.5
var viewportResizeCounter = 0.0
signal settingsChanged()
signal particlesSettingsChanged()
signal removeGpuParticles()
func forbidParticles(time):
particlesForbiddenCounter = time
particlesForbidden = true
emit_signal("removeGpuParticles")
func scaleWindow(size):
OS.set_window_size(Vector2(round(size.x), round(size.y)))
var displaySettingsHash = null
var keymapHash = null
var scaleHash = null
func maximizeWindow():
match OS.get_name():
"Windows":
var pos = OS.get_screen_position()
var size = OS.get_screen_size() + Vector2(0,1)
Debug.l("Activating borderless workaround @ %s / %s" % [pos,size])
OS.window_position = pos
OS.window_size = size
requestResize = true
"OSX":
Debug.l("Maximizing game window")
var timer = Tool.makeTimer(workaroundOSXtimeout, self)
yield(timer, "timeout")
OS.window_maximized = true
Debug.l("Window maximized")
viewportResizeCounter = viewportResizeStanddown
requestResize = true
_:
Debug.l("Maximizing game window")
OS.window_maximized = true
requestResize = true
export var windowMaximizeDelay = 0.5
var requestWindowMaximize = -1
var requestWindowMove = -1
var requestWindowMovePos = Vector2(0,0)
func getScreenSettingsHash():
return [cfg.display.fullscreen, cfg.display.windowed, cfg.display.screen, cfg.display.pixelDoubling].hash()
var settingsHash = 0
func setFps(fps: int):
Engine.iterations_per_second = fps
Physics2DServer.set_collision_iterations(ceil((60.0/float(fps))*16))
func getFps() -> int:
return Engine.iterations_per_second
func sortScreens(a: Rect2, b: Rect2) -> bool:
if abs(a.position.x) < abs(b.position.x):
return true
if abs(a.position.x) > abs(b.position.x):
return false
if abs(a.position.y) < abs(b.position.y):
return true
if abs(a.position.y) > abs(b.position.y):
return false
if a.position.x < b.position.x:
return true
if a.position.x > b.position.x:
return false
if a.position.y < b.position.y:
return true
if a.position.y > b.position.y:
return false
return false
func getSortedScreens():
var screens = []
for s in range(OS.get_screen_count()):
screens.append(Rect2(OS.get_screen_position(s).round(), OS.get_screen_size(s).round()))
Debug.l("Screens reported by OS: %s" % [screens])
screens.sort_custom(self, "sortScreens")
Debug.l("Screens ordered by game: %s" % [screens])
return screens
export var workaroundOSXtimeout = 0.5
export var workaroundOSXnuketime = 2.0
var applying = false
func applySettings():
if applying:
return
applying = true
requestResize = false
requestWindowMaximize = -1
var change = false
var dsh = getScreenSettingsHash()
setFps(cfg.gameplay.fps)
Engine.target_fps = cfg.display.fps
Debug.l("Target FPS: %d, cap: %s" % [cfg.gameplay.fps, cfg.display.fps])
if dsh != displaySettingsHash:
change = true
match OS.get_name():
"OSX":
Debug.l("Settings NUKE")
forbidParticles(workaroundOSXnuketime)
var timer = Tool.makeTimer(workaroundOSXtimeout, self)
yield(timer, "timeout")
displaySettingsHash = dsh
OS.vsync_enabled = cfg.display.vsync
if cfg.display.windowed:
match OS.get_name():
"OSX":
if OS.window_fullscreen:
OS.window_fullscreen = false
var timer = Tool.makeTimer(workaroundOSXtimeout, self)
yield(timer, "timeout")
OS.window_borderless = false
OS.window_resizable = true
OS.set_window_always_on_top(false)
_:
OS.window_fullscreen = false
OS.window_borderless = false
OS.window_resizable = true
scaleWindow(cfg.display.windowSize)
requestResize = true
else:
var screen = cfg.display.screen
if screen >= OS.get_screen_count():
screen = 0
var screens = getSortedScreens()
var size = screens[screen].size
var pos = screens[screen].position
Debug.l("Moving to %s, size %s, screen %s (display opts: %s)" % [pos, size, screen, cfg.display])
match OS.get_name():
"OSX":
pass
_:
OS.window_fullscreen = false
OS.window_maximized = false
OS.window_resizable = true
OS.window_borderless = false
OS.window_borderless = true
OS.window_position = pos
Debug.l("Applying window scale")
scaleWindow(size)
if cfg.display.fullscreen:
Debug.l("Going fullscreen")
match OS.get_name():
"OSX":
Debug.l("Already fullscreen check")
if !OS.window_fullscreen:
var timer = Tool.makeTimer(workaroundOSXtimeout, self)
yield(timer, "timeout")
if OS.window_borderless:
OS.window_borderless = false
Debug.l("Borderless mode disabled")
Debug.l("Shitty OSX workaround passed")
viewportResizeCounter = viewportResizeStanddown
OS.window_fullscreen = true
Debug.l("Went fullscreen")
requestResize = true
else:
match OS.get_name():
"OSX":
if OS.window_fullscreen:
OS.window_fullscreen = false
var timer = Tool.makeTimer(workaroundOSXtimeout, self)
yield(timer, "timeout")
OS.window_borderless = true
viewportResizeCounter = viewportResizeStanddown
requestResize = true
Debug.l("Requesting deferred move and maximization")
requestWindowMaximize = windowMaximizeDelay
requestWindowMove = windowMaximizeDelay / 2
requestWindowMovePos = pos
if TranslationServer.get_locale() != cfg.locale.language:
change = true
TranslationServer.set_locale(cfg.locale.language)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), muteOverride(cfg.audio.master))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), muteOverride(cfg.audio.sfx-2))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), muteOverride(cfg.audio.music-2))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("ShipBowels"), muteOverride(cfg.audio.ambient))
var r = cfg.ui.scale
maxScreenScale = minScreen * r + OS.window_size * (1-r)
if scaleHash != r:
scaleHash = r
change = true
applyInterfaceScale()
var h = cfg.input.hash()
if keymapHash != h:
keymapHash = h
change = true
loadKeymapFromConfig()
var shs = cfg.hash()
if shs != settingsHash:
emit_signal("settingsChanged")
settingsHash = shs
emit_signal("tutorialChanged")
applying = false
func getViewportSize(viewport = get_viewport()):
if viewport == get_viewport():
var newSize = OS.window_size
#Debug.l("Raw window size: %s, mim: %s" % [newSize,minScreen])
if newSize.x > 0 and newSize.y > 0:
var aspect = clamp(OS.window_size.x/OS.window_size.y, 0.25, 8)
if newSize.x > maxScreenScale.x:
newSize.x = maxScreenScale.x
newSize.y = newSize.x / aspect
if newSize.y > maxScreenScale.y:
newSize.y = maxScreenScale.y
newSize.x = newSize.y * aspect
if newSize.x < minScreen.x:
newSize.x = minScreen.x
newSize.y = newSize.x / aspect
if newSize.y < minScreen.y:
newSize.y = minScreen.y
newSize.x = newSize.y * aspect
if newSize.x < minWindow.x:
newSize.x = minWindow.x
if newSize.y < minWindow.y:
newSize.y = minWindow.y
newSize.x = round(newSize.x)
newSize.y = round(newSize.y)
return newSize
else:
return viewport.size
func getPixelAdjustment():
var pd = Settings.cfg.display.pixelDoubling
if pd <= 0:
pd = 1.0/(1.0-pd)
return pd
func applyInterfaceScale():
var newSize = getViewportSize()
Debug.l("Viewport size: %s" % newSize)
var root = get_tree().get_root()
var currentSize = root.get_size_override()
if hash(currentSize) != hash(newSize):
Debug.l("overriding from %s to %s " % [currentSize,newSize])
root.set_size_override(true, newSize)
var srs2 = OS.window_size / getPixelAdjustment()
if srs2 != root.size:
root.size = srs2
Debug.l("Size overriden to %s" % [srs2])
var requestResize = false
func _on_resize():
Debug.l("System resize request")
match OS.get_name():
"OSX":
Debug.l("Resize NUKE")
forbidParticles(workaroundOSXnuketime)
viewportResizeCounter = viewportResizeStanddown
requestResize = true
_:
doResize()
func doResize():
var size = OS.window_size
Debug.l("Resized interface to %s" % size)
cfg.display.windowSize = OS.window_size
var s = OS.window_size
var r = cfg.ui.scale
maxScreenScale = minScreen * r + s * (1-r)
applyInterfaceScale()
var secondCounter = 0
var particlesForbidden = false
var particlesForbiddenCounter = true
func _process(delta):
viewportResizeCounter = max(0,viewportResizeCounter-delta)
if get_tree().paused:
VisualServer.set_shader_time_scale(0)
else:
VisualServer.set_shader_time_scale(Engine.time_scale)
if requestResize:
if viewportResizeCounter <= 0:
viewportResizeCounter = viewportResizeStanddown
requestResize = false
doResize()
if requestWindowMaximize > 0:
requestWindowMaximize -= delta
if requestWindowMaximize <= 0:
maximizeWindow()
if requestWindowMove > 0:
requestWindowMove -= delta
if requestWindowMove <= 0:
Debug.l("Moving window to requested position: %s" % requestWindowMovePos)
OS.window_position = requestWindowMovePos
secondCounter += delta
if particlesForbidden && particlesForbiddenCounter > 0:
particlesForbiddenCounter -= delta
if particlesForbiddenCounter <= 0:
particlesForbidden = false
particlesForbiddenCounter = 0
emit_signal("particlesSettingsChanged")
if secondCounter > 1.0:
secondCounter = 0
if cfg.display.adaptiveFps:
var real = Performance.get_monitor(Performance.TIME_FPS)
var current = getFps()
var target = cfg.gameplay.fps
var new = clamp(ceil((real+current)/2)+2, 30, target)
#Debug.l("FPS target: %f real %f current %f new %f" % [target,real, current, new])
if new != current:
setFps(new)
else:
var new = cfg.gameplay.fps
if new != getFps():
setFps(new)
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