Created
December 21, 2021 19:34
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An autohotkey script for animation-canceling while playing Stardew valley.
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; Stardew Valley animation cancel script | |
; Original from this post: | |
; https://forums.stardewvalley.net/threads/a-better-animation-canceling-autohotkey-script.7391/ | |
; This version has been modified to be slightly more explicit about things like | |
; making sure that the Keyboard Hooks are in use. | |
; WARNING: make sure that the "Check/Do Action" control within the options of | |
; Stardew Valley is bound to a *DIFFERENT* key than the key that this script uses | |
; to trigger the animation canceling. If you have this script bound to the same | |
; key as the "Check/Do Action" key in-game, you'll face issues where holding down | |
; the key for this script causes your mouse to keep clicking over and over and | |
; over even after you've released the key for this script, which is very | |
; inconvenient in-game. | |
; | |
; By default this script is bound to the Spacebar key (labeled "Space" in the | |
; code below), and the "Check/Do Action" key of Stardew Valley is bound to the | |
; "x" key of the keyboard, so you may not ever encounter this problem. However, | |
; if you've been manually remapping things, you may have set "Check/Do Action" to | |
; be bound to the Spacebar within Stardew Valley. To fix the repeat-clicking | |
; issue, you should re-bind the "Check/Do Action" to a different key, e.g. back | |
; to "x". You can do this by opening Stardew Valley, pausing the game, going to | |
; the "Options" section (with the icon of a game controller) in the top bar, then | |
; scrolling about 80% of the way to the bottom, to a section labeled "Controls". | |
; In the "Controls" section, roughly the fourth option down should by "Check/Do | |
; Action". Click that to rebind it to a different key of your choice. | |
#Warn | |
#InstallKeybdHook | |
#SingleInstance, Force | |
#IfWinActive, Stardew Valley | |
SleepForFrames(x) | |
{ | |
Sleep, x * 16.666 | |
} | |
Space:: | |
While GetKeyState("Space", "P") | |
{ | |
SendEvent, {LButton Down} | |
SleepForFrames(1) | |
SendEvent, {LButton Up} | |
SleepForFrames(5) ; This value depends heavily on the actual FPS you're getting | |
SendEvent, {r Down}{Delete Down}{RShift Down} | |
SleepForFrames(1) | |
SendEvent, {r Up}{Delete Up}{RShift Up} | |
} | |
SleepForFrames(1) | |
return |
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