Skip to content

Instantly share code, notes, and snippets.

@leobrines
Last active May 30, 2020 15:31
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save leobrines/f588bf5a297ede69412cb3b743edeb06 to your computer and use it in GitHub Desktop.
Save leobrines/f588bf5a297ede69412cb3b743edeb06 to your computer and use it in GitHub Desktop.
CFG for 1v1 in CS:GO
// CS:GO 1v1 AIM Config
exec gamemode_competitive.cfg
bot_quota "2" // Determines the total number of bots in the game
bot_quota_mode "fill" // Determines the total number of bots in the game
mp_buytime 0 // How many seconds after round start players can buy items for.
mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match.
mp_free_armor 1 // Determines whether armor and helmet are given automatically.
mp_freezetime 0 // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1 // Allows team members to injure other members of their team
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_logdetail 0 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
mp_maxrounds 30 // max number of rounds to play before server changes maps
mp_overtime_enable 1
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 60 // How many minutes each round takes.
mp_solid_teammates 1 // Determines whether teammates are solid or not.
mp_startmoney 16000 // amount of money each player gets when they reset
mp_spawnprotectiontime 0
mp_spectators_max 20
mp_timelimit 0 // game time per map in minutes
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_hibernate_when_empty 0
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 60 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 100000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_pausable 1 // Is the server pausable.
sv_voiceenable 0
mp_ct_default_secondary none // disables ct default secondary weapon
mp_t_default_secondary none // disables t default secondary weapon
mp_endmatch_votenextmap 0
// GOTV
tv_enable 1 // Activa GOTV en el servidor.
tv_port 27020 // Activa GOTV en el servidor.
tv_delay 30 // Tiempo de atraso que tendrán los espectadores de la transmisión original.
tv_clients 1 // Muestra lista de los clientes conectados a GOTV.
tv_maxclients 100 // Cantidad máxima de clientes
tv_autoretry 1 // Reintenta conectarse al servidor ante una interrupción.
tv_chattimelimit 4 // Limita a los espectadores enviar mensajes cada "n" segundos.
tv_delaymapchange 1 // Retrasa el cambio de mapa hasta que la transmisión finaliza.
tv_name "GOTV - Torneo 1v1" // Nombre de GOTV.
tv_relaypassword 0 // Contraseña de GOTV para ingresar.
tv_retry 1 Reconecta el servidor GOTV en caso de corte en la conexión.
tv_status 1 // Muestra el estado del servidor GOTV.
tv_title 0 // Configura el título para el espectador de GOTV.
tv_autorecord 1 // Graba automaticamente los partidos
say "> 1v1 AIM Config loaded <"
say "> LIVE <"
say "> LIVE <"
say "> LIVE <"
say "> Al proximo restart, COMIENZA EL PARTIDO!! <"
mp_restartgame 5
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment