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@leobrines
Created August 26, 2018 19:08
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CS:GO Config for best fps and less distractions
// Launch Options
// -high -novid -nojoy -nod3d9ex -threads 2 (cantidad de nucleos del procesador) -refresh 60 (hercios del monitor) +exec autoexec.cfg
// NETCODE
// En un servidor tickrate 64 necesitaríamos 1200 * 64 = 76800 bytes.
// De ahi que los servidores de Valve tengan un rate por defecto de 80.000 bytes
// En un servidor tickrate 100, 1200*100 = 120000 bytes de rate.
// En un servidor tickrate 128*1200 = 153600 bytes de rate.
// Rates and fps
rate 76800
cl_cmdrate "64"
cl_updaterate "64"
fps_max "70"
// Prediction
cl_interp "0"
cl_interp_ratio "1" // 1= buen internet 2=medio 3=malo
cl_predict "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_downloadfilter "nosounds" // No descargara sonidos de los servidores cuando se entre en ellos.
mm_dedicated_search_maxping "100" // ignores dedicated servers WITH pings above this value.
net_allow_multicast "0" // Desabilita los envios de paquetes perdidos
// CONSOLE
con_enable "1"
bind "'" "toggleconsole"
net_graph "3"
net_graphpos "2"
// BINDS ILEGAL
// bind j +jumpthrow; alias +jumpthrow "+jump; -attack"; alias -jumpthrow -jump
// bind shift "+speed; r_cleardecals"
// UTILITIES
cl_autowepswitch "0" // Desactiva la opción de equipar un arma automáticamente cuando se recoge del suelo.
cl_righthand "1" // Pone el arma a la derecha del jugador
// Ver las armas como el 1.6
//cl_viewmodel_shift_left_amt "0"
//cl_viewmodel_shift_right_amt "0"
//viewmodel_offset_x 2
//viewmodel_offset_y 2
//viewmodel_offset_z -2
//viewmodel_fov 75
// CROSSHAIR DE ZNORUX
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "200"
cl_crosshaircolor "1"
cl_crosshaircolor_b "80"
cl_crosshaircolor_g "50"
cl_crosshaircolor_r "200"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "4"
cl_crosshairsize "3"
cl_crosshairstyle "5"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4.5"
// MOUSE
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_rawinput "0"
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
unbindalljoystick
// SAYS
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "0.0"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_disablefreezecam "1"
cl_disablehtmlmotd "0"
cl_forcepreload "1"
cl_freezecameffects_showholiday "0"
cl_hud_playercount_showcount 1 // Quitar imagenes de perfil de los jugadores que quedan vivos
cl_rumblescale "0"
cl_spec_show_bindings 1
cl_spec_stats 1
func_break_max_pieces "0" // Numero de objetos que se rompen al mismo tiempo en una explosion
spec_show_xray 1
tv_nochat 0
dsp_enhance_stereo "1"
hud_scaling "1" // scales the HUD depending ON what resolution you USE, 1 IS max.
hud_showtargetid "1"
mat_monitorgamma "1.6"
mat_queue_mode "-1"
r_cheapwaterend 1
r_cheapwaterstart 1
r_drawtracers_firstperson "0" // Desactivar balas al disparar
r_dynamic "0" // Eliminar distracciones por reflejo
snd_mixahead "0.05" // lowers delay BETWEEN sounds.
snd_pitchquality "1"
sys_antialiasing 0
sys_aspectratio -1
sys_refldetail 0
muzzleflash_light 0
// Desactivar ayuda
cl_autohelp "0"
cl_showhelp "0"
gameinstructor_enable "0" // Deshabilita el instructor
// Server Commands
sv_cheats "0"
sv_forcepreload "1"
sv_minrate "10000"
sv_maxrate "128000"
sv_mincmdrate "128"
sv_minupdaterate "128"
sv_maxupdaterate "128"
// LAST
soundscape_flush
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