Created
October 27, 2020 20:23
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bool __cdecl ActorSystem::needToFreezeScene(ActorSystem *this) | |
{ | |
// [COLLAPSED LOCAL DECLARATIONS. PRESS KEYPAD CTRL-"+" TO EXPAND] | |
v1 = BaseProcMgr::sInstance->procInitializer->mTaskQueue; | |
ksys::util::TaskQueueLock::TaskQueueLock(&lock); | |
v2 = ksys::util::TaskQueueBase::activeTasksBegin(v1, &lock); | |
_.playerAcc.acquired = 0; | |
_.playerAcc.actor = 0LL; | |
v27 = 0; | |
v3 = (BaseProcEvent *)v2; | |
playerLink = ActorSystem::sInstance->playerLink; | |
if ( !playerLink ) | |
{ | |
ksys::act::ActorLinkConstDataAccess::acquire(&_.playerAcc, 0LL); | |
if ( !_.playerAcc.actor ) | |
goto LABEL_6; | |
goto LABEL_5; | |
} | |
playerLink->vtable->getActorViaAccessor(playerLink, &_.playerAcc); | |
if ( _.playerAcc.actor ) | |
{ | |
LABEL_5: | |
v7 = act::acc::getActorMtx(&_.playerAcc); | |
playerPos.x = v7->pos_x; | |
playerPos.y = v7->pos_y; | |
playerPos.z = v7->pos_z; | |
} | |
LABEL_6: | |
ksys::act::ActorLinkConstDataAccess::~ActorLinkConstDataAccess(&_.playerAcc); | |
actorCreateInitializer = BaseProcMgr::sInstance->procInitializer; | |
v9 = actorCreateInitializer->field_8; | |
if ( v9 < 1 ) | |
{ | |
v12 = 0; | |
} | |
else | |
{ | |
v10 = 0LL; | |
v11 = 0LL; | |
v12 = 0; | |
do | |
{ | |
if ( (unsigned int)v9 <= (unsigned __int64)v11 ) | |
v13 = actorCreateInitializer->e0; | |
else | |
v13 = (BaseProcInitializer::E0_ *)((char *)actorCreateInitializer->e0 + v10); | |
v14 = v13->thread; | |
if ( v14 ) | |
{ | |
v15 = needToFreezeSceneForActorCreate((BaseProcEvent *)v14->task, &playerPos); | |
v9 = actorCreateInitializer->field_8; | |
if ( v15 ) | |
v12 = 1; | |
} | |
++v11; | |
v10 += 0x48LL; | |
} | |
while ( v11 < v9 ); | |
} | |
ret = v12; | |
if ( v3 != ksys::util::TaskQueueBase::activeTasksEnd(v1) ) | |
{ | |
v17 = v5; | |
v18 = -v5; | |
do | |
{ | |
ret |= needToFreezeSceneForActorCreate(v3, &playerPos); | |
v3 = (BaseProcEvent *)(*(_QWORD *)(&v3->_.b.entryId + v17) + v18); | |
} | |
while ( v3 != ksys::util::TaskQueueBase::activeTasksEnd(v1) ); | |
} | |
v19 = PlacementMgr::sInstance; | |
if ( PlacementMgr::sInstance ) | |
{ | |
_.vec3.x = playerPos.x + -200.0; | |
_.vec3.y = playerPos.y + 0.0; | |
_.vec3.z = playerPos.z + -200.0; | |
if ( !PlacementMgr::isStaticCompoundReady(PlacementMgr::sInstance, (Vec3 *)&_, 1) ) | |
goto returnOne; | |
a2.x = playerPos.x + 200.0; | |
a2.y = playerPos.y + 0.0; | |
a2.z = playerPos.z + -200.0; | |
if ( !PlacementMgr::isStaticCompoundReady(v19, &a2, 1) | |
|| (pos.x = playerPos.x + -200.0, | |
pos.y = playerPos.y + 0.0, | |
pos.z = playerPos.z + 200.0, | |
!PlacementMgr::isStaticCompoundReady(v19, &pos, 1)) | |
|| (v21.x = playerPos.x + 200.0, | |
v21.y = playerPos.y + 0.0, | |
v21.z = playerPos.z + 200.0, | |
!PlacementMgr::isStaticCompoundReady(v19, &v21, 1)) ) | |
{ | |
returnOne: | |
LOBYTE(ret) = 1; | |
} | |
} | |
ksys::util::TaskQueueLock::~TaskQueueLock(&lock); | |
return ret; | |
} |
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