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Address Length Type String
.text:0000007100000008 00000004 C MOD0
.rodata:0000007101803008 00000044 C D:\\home\\Cafe\\U-King\\trunk\\Game\\App\\Rom\\NX64\\Product\\code\\U-King.nss
.dynstr:0000007101DA1FC1 00000022 C _ZN2nn6socket10GetSockOptEiiiPvPj
.dynstr:0000007101DA1FE3 00000029 C _ZN2nn6socket11GetPeerNameEiP8sockaddrPj
.dynstr:0000007101DA200C 0000001E C _ZN2nn6socket12GetLastErrnoEv
.dynstr:0000007101DA202A 0000001E C _ZN2nn6socket4PollEP6pollfdmi
.dynstr:0000007101DA2048 00000018 C _ZN2nn6socket5FcntlEiiz
.dynstr:0000007101DA2060 00000028 C _ZN2nn6socket6SendToEiPKvmiPK8sockaddrj
.dynstr:0000007101DA2088 00000020 C _ZN2nn6socket8InetNtoaE7in_addr
.dynstr:0000007101DA20A8 0000001E C _ZN2nn6socket8InetPtonEiPKcPv
.dynstr:0000007101DA20C6 00000029 C _ZN2nn6socket8RecvFromEiPvmiP8sockaddrPj
.dynstr:0000007101DA20EF 0000001A C _ZN2nn6socket8ShutdownEii
.dynstr:0000007101DA2109 00000019 C _ZN2nn3ssl10InitializeEv
.dynstr:0000007101DA2122 00000016 C _ZN2nn3ssl8FinalizeEv
.dynstr:0000007101DA2138 00000023 C _ZN2nn4nifm19SetLocalNetworkModeEb
.dynstr:0000007101DA215B 00000032 C _ZN2nn4nifm26GetCurrentPrimaryIpAddressEP7in_addr
.dynstr:0000007101DA218D 0000002B C _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv
.dynstr:0000007101DA21B8 00000026 C _ZNK2nn3mem17StandardAllocator4DumpEv
.dynstr:0000007101DA21DE 00000043 C _ZN2nn3ssl7Context15ImportServerPkiEPmPKcjNS0_17CertificateFormatE
.dynstr:0000007101DA2221 0000002C C _ZN2nn3ssl7Context6CreateENS1_10SslVersionE
.dynstr:0000007101DA224D 00000006 C clock
.dynstr:0000007101DA2253 00000005 C time
.dynstr:0000007101DA225C 0000005E C D:/home/Cafe/U-King/trunk/Game/Lib/NintendoSDK/Libraries/NX-NXFP2-a64/Release//multimedia.nss
.dynstr:0000007101DA22BA 00000058 C D:/home/Cafe/U-King/trunk/Game/Lib/NintendoSDK/Libraries/NX-NXFP2-a64/Release/nnSdk.nss
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.rodata.2:0000007101DA353B 00000005 C Tail
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.rodata.2:0000007101DA3556 00000016 C HandleELink::fade(%s)
.rodata.2:0000007101DA356C 00000011 C IsUseAtCollision
.rodata.2:0000007101DA357D 0000000C C AttackPower
.rodata.2:0000007101DA3589 0000000B C AttackAttr
.rodata.2:0000007101DA3594 0000000B C AttackType
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.rodata.2:0000007101DA35AC 00000009 C XLinkKey
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.rodata.2:0000007101DA35E0 00000019 C GolemPartInitialIceMagic
.rodata.2:0000007101DA35F9 00000015 C GolemPartInitialBurn
.rodata.2:0000007101DA360E 00000016 C IsReflectThrownBullet
.rodata.2:0000007101DA3624 0000000E C isHoldByOwner
.rodata.2:0000007101DA3632 00000007 C isHold
.rodata.2:0000007101DA3639 00000019 C isFittingOrShootingArrow
.rodata.2:0000007101DA3653 00000008 C isGuard
.rodata.2:0000007101DA365B 0000000C C isGuardJust
.rodata.2:0000007101DA3667 0000000F C getMirrorLevel
.rodata.2:0000007101DA3676 00000017 C sendMessageToEquipList
.rodata.2:0000007101DA368D 00000005 C Body
.rodata.2:0000007101DA3696 00000005 C _Far
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.rodata.2:0000007101DA36A4 00000009 C Electric
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.rodata.2:0000007101DA36C7 00000011 C Appearance_Today
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.rodata.2:0000007101DA36E4 00000011 C GrudgeEye_A_Body
.rodata.2:0000007101DA36F5 00000014 C GrudgeEye_A_Eyeball
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.rodata.2:0000007101DA3715 00000011 C GrudgeEye_B_Body
.rodata.2:0000007101DA3726 00000014 C GrudgeEye_B_Eyeball
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.rodata.2:0000007101DA3746 00000011 C GrudgeEye_C_Body
.rodata.2:0000007101DA3757 00000014 C GrudgeEye_C_Eyeball
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.rodata.2:0000007101DA3777 00000011 C GrudgeEye_D_Body
.rodata.2:0000007101DA3788 00000014 C GrudgeEye_D_Eyeball
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.rodata.2:0000007101DA37AA 0000000E C GrudgeShake_B
.rodata.2:0000007101DA37B8 0000000E C GrudgeShake_C
.rodata.2:0000007101DA37C6 0000000E C GrudgeShake_D
.rodata.2:0000007101DA37D4 0000000A C Eyeball_L
.rodata.2:0000007101DA37DE 0000000A C Eyeball_R
.rodata.2:0000007101DA37E8 00000005 C Head
.rodata.2:0000007101DA37ED 00000010 C GrudgeEye_Close
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.rodata.2:0000007101DA3831 00000017 C GrudgeEye_Head_Visible
.rodata.2:0000007101DA3848 00000019 C GrudgeEye_Head_Invisible
.rodata.2:0000007101DA3861 00000018 C GrudgeEye_Body0_Visible
.rodata.2:0000007101DA3879 0000001A C GrudgeEye_Body0_Invisible
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.rodata.2:0000007101DA38AB 0000001A C GrudgeEye_Body1_Invisible
.rodata.2:0000007101DA38C5 00000017 C GrudgeEye_Tail_Visible
.rodata.2:0000007101DA38DC 00000019 C GrudgeEye_Tail_Invisible
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.rodata.2:0000007101DA3902 0000000D C Dragon_Color
.rodata.2:0000007101DA390F 00000007 C Appear
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.rodata.2:0000007101DA395B 00000016 C GrudgeDestroyComplete
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.rodata.2:0000007101DA397E 0000000D C GrudgeLeft_2
.rodata.2:0000007101DA398B 0000000D C GrudgeLeft_3
.rodata.2:0000007101DA3998 0000000D C GrudgeLeft_4
.rodata.2:0000007101DA39A5 0000000F C GrudgeEye_Open
.rodata.2:0000007101DA39B4 0000000E C Damage_Grudge
.rodata.2:0000007101DA39C2 00000013 C Damage_Grudge_Body
.rodata.2:0000007101DA39D5 00000013 C Damage_Grudge_Skip
.rodata.2:0000007101DA39E8 00000011 C Enemy_Dragon_Ice
.rodata.2:0000007101DA39FB 0000000D C Enemy_Dragon
.rodata.2:0000007101DA3A08 00000013 C Model/%s.Tex.bfres
.rodata.2:0000007101DA3A1B 0000001E C Far_Enemy_Dragon_Ice_Body_Alb
.rodata.2:0000007101DA3A39 0000001A C Enemy_Dragon_Ice_Body_Alb
.rodata.2:0000007101DA3A53 0000001D C Far_Enemy_Dragon_Eye_Ice_Alb
.rodata.2:0000007101DA3A70 00000019 C Enemy_Dragon_Eye_Ice_Alb
.rodata.2:0000007101DA3A89 0000001D C Far_Enemy_Dragon_Eye_Ice_Emm
.rodata.2:0000007101DA3AA6 00000019 C Enemy_Dragon_Eye_Ice_Emm
.rodata.2:0000007101DA3ABF 00000021 C Far_Enemy_Dragon_Grudge_Body_Alb
.rodata.2:0000007101DA3AE0 0000001D C Enemy_Dragon_Grudge_Body_Alb
.rodata.2:0000007101DA3AFD 00000020 C Far_Enemy_Dragon_Eye_Grudge_Alb
.rodata.2:0000007101DA3B1D 0000001C C Enemy_Dragon_Eye_Grudge_Alb
.rodata.2:0000007101DA3B39 00000020 C Far_Enemy_Dragon_Eye_Grudge_Emm
.rodata.2:0000007101DA3B59 0000001C C Enemy_Dragon_Eye_Grudge_Emm
.rodata.2:0000007101DA3B75 0000000A C KillEnemy
.rodata.2:0000007101DA3B7F 0000000E C RideHorseName
.rodata.2:0000007101DA3B8D 00000009 C eraHorse
.rodata.2:0000007101DA3B96 0000000C C EquipItem%d
.rodata.2:0000007101DA3BA2 00000008 C Default
.rodata.2:0000007101DA3BAA 00000015 C SharpWeaponJudgeType
.rodata.2:0000007101DA3BBF 00000010 C LevelSensorMode
.rodata.2:0000007101DA3BCF 00000014 C Enemy_Guardian_Mini
.rodata.2:0000007101DA3BE3 00000005 C Life
.rodata.2:0000007101DA3BE8 0000000C C IsPlayerPut
.rodata.2:0000007101DA3BF4 00000006 C Enemy
.rodata.2:0000007101DA3BFA 00000009 C LastBoss
.rodata.2:0000007101DA3C03 00000009 C GelEnemy
.rodata.2:0000007101DA3C0C 00000009 C Guardian
.rodata.2:0000007101DA3C15 0000000B C GiantEnemy
.rodata.2:0000007101DA3C20 00000009 C Sandworm
.rodata.2:0000007101DA3C29 00000009 C SiteBoss
.rodata.2:0000007101DA3C32 00000007 C LockOn
.rodata.2:0000007101DA3C39 00000008 C AutoAim
.rodata.2:0000007101DA3C41 00000017 C UniqueNameMessageLabel
.rodata.2:0000007101DA3C58 0000000A C ArrowName
.rodata.2:0000007101DA3C66 00000008 C Ankle_L
.rodata.2:0000007101DA3C6E 00000008 C Ankle_R
.rodata.2:0000007101DA3C76 00000006 C Toe_L
.rodata.2:0000007101DA3C7C 00000006 C Toe_R
.rodata.2:0000007101DA3C82 0000000E C CapturedActor
.rodata.2:0000007101DA3C90 0000000D C Vo_Attention
.rodata.2:0000007101DA3C9D 0000000C C Vo_Question
.rodata.2:0000007101DA3CA9 0000000F C IsWatchKeeping
.rodata.2:0000007101DA3CB8 00000026 C ActorName: %s, now_hp: %d max_hp: %d\n
.rodata.2:0000007101DA3CDE 00000015 C ExtraHPUnit: あり\n
.rodata.2:0000007101DA3CF3 00000015 C ExtraHPUnit: なし\n
.rodata.2:0000007101DA3D08 00000009 C WolfLink
.rodata.2:0000007101DA3D1A 00000008 C GameNPC
.rodata.2:0000007101DA3D22 00000023 C AnimationDrivenSpeed/NPCSpeed.byml
.rodata.2:0000007101DA3D45 00000009 C Standing
.rodata.2:0000007101DA3D4E 00000006 C Awake
.rodata.2:0000007101DA3D54 0000000C C AwakeLockOn
.rodata.2:0000007101DA3D60 00000007 C Normal
.rodata.2:0000007101DA3D67 00000006 C Sleep
.rodata.2:0000007101DA3D6D 00000005 C True
.rodata.2:0000007101DA3D72 00000010 C HorseRandomSeed
.rodata.2:0000007101DA3D82 00000008 C default
.rodata.2:0000007101DA3D8A 0000000F C HorseReinsName
.rodata.2:0000007101DA3D99 00000010 C HorseSaddleName
.rodata.2:0000007101DA3DAD 00000007 C Escape
.rodata.2:0000007101DA3DB4 00000007 C Weapon
.rodata.2:0000007101DA3DBB 0000000A C Equipment
.rodata.2:0000007101DA3DC5 0000000E C Stagger_Upper
.rodata.2:0000007101DA3DD3 00000009 C OpenDoor
.rodata.2:0000007101DA3DDC 0000000D C GoronRolling
.rodata.2:0000007101DA3DE9 00000008 C Rolling
.rodata.2:0000007101DA3DF1 0000000D C Npc_OldKorok
.rodata.2:0000007101DA3DFE 0000000D C Npc_Musician
.rodata.2:0000007101DA3E0B 0000000D C Npc_Goron006
.rodata.2:0000007101DA3E18 00000006 C Hylia
.rodata.2:0000007101DA3E1E 00000006 C Korog
.rodata.2:0000007101DA3E24 00000006 C Goron
.rodata.2:0000007101DA3E2A 00000007 C Gerudo
.rodata.2:0000007101DA3E31 00000005 C Zora
.rodata.2:0000007101DA3E36 00000005 C Rito
.rodata.2:0000007101DA3E42 00000007 C BMXGWX
.rodata.2:0000007101DA3E4F 00000007 C Active
.rodata.2:0000007101DA3E58 00000009 C Deflated
.rodata.2:0000007101DA3E63 0000000E C NPCCurveSpeed
.rodata.2:0000007101DA3E71 00000005 C Talk
.rodata.2:0000007101DA3E76 0000000F C Face_C_Default
.rodata.2:0000007101DA3E85 0000000C C SitOnObject
.rodata.2:0000007101DA3E91 00000005 C Walk
.rodata.2:0000007101DA3E96 00000029 C kInt, kFloat, kString, kWString, kStream
.rodata.2:0000007101DA3EBF 00000009 C DataType
.rodata.2:0000007101DA3EC8 00000091 C kArgument, kContainer, kInt, kBool, kFloat, kString, kWString, kIntArray, kBoolArray, kFloatArray, kStringArray, kWStringArray, kActorIdentifier
.rodata.2:0000007101DA3F59 00000025 C kBool, kInt, kFloat, kString, kConst
.rodata.2:0000007101DA3F7E 0000000F C QueryValueType
.rodata.2:0000007101DA3F8D 00000062 C kFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
.rodata.2:0000007101DA3FEF 0000000C C TriggerType
.rodata.2:0000007101DA3FFB 00000027 C kInt, kBool, kFloat, kString, kWString
.rodata.2:0000007101DA4022 00000029 C kAction, kSwitch, kFork, kJoin, kSubFlow
.rodata.2:0000007101DA404B 0000000A C EventType
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.rodata.2:0000007101DA405E 00000009 C BgSensor
.rodata.2:0000007101DA4067 0000000D C GiantArmor%d
.rodata.2:0000007101DA4074 00000006 C Golem
.rodata.2:0000007101DA407A 00000008 C profile
.rodata.2:0000007101DA4086 00000008 C sortKey
.rodata.2:0000007101DA4092 00000008 C Leg_1_L
.rodata.2:0000007101DA409A 00000008 C Leg_1_R
.rodata.2:0000007101DA40A7 0000000A C NoExtend,
.rodata.2:0000007101DA40B1 00000009 C Skl_Root
.rodata.2:0000007101DA40BA 00000006 C Waist
.rodata.2:0000007101DA40C0 00000008 C Leg_2_L
.rodata.2:0000007101DA40C8 00000008 C Leg_2_R
.rodata.2:0000007101DA40D0 00000008 C Arm_1_L
.rodata.2:0000007101DA40D8 00000008 C Arm_2_L
.rodata.2:0000007101DA40E0 00000008 C Arm_1_R
.rodata.2:0000007101DA40E8 00000008 C Arm_2_R
.rodata.2:0000007101DA40F0 00000008 C Wrist_L
.rodata.2:0000007101DA40F8 00000008 C Wrist_R
.rodata.2:0000007101DA4100 00000008 C Spine_1
.rodata.2:0000007101DA4108 00000007 C _Clean
.rodata.2:0000007101DA410F 0000000C C IsSuspended
.rodata.2:0000007101DA411B 00000005 C Moss
.rodata.2:0000007101DA4120 00000005 C Sand
.rodata.2:0000007101DA4125 00000005 C Snow
.rodata.2:0000007101DA412A 00000013 C GuardianBeamCannon
.rodata.2:0000007101DA413D 00000012 C GuardianWeakPoint
.rodata.2:0000007101DA414F 0000000D C GuardianBeam
.rodata.2:0000007101DA415C 0000000D C BodyParts_00
.rodata.2:0000007101DA4169 00000006 C Dummy
.rodata.2:0000007101DA416F 0000000E C GeneralSensor
.rodata.2:0000007101DA417D 00000009 C DummyTgt
.rodata.2:0000007101DA4186 00000005 C Neck
.rodata.2:0000007101DA418B 00000007 C Neck_1
.rodata.2:0000007101DA4192 00000007 C Neck_2
.rodata.2:0000007101DA4199 00000006 C Ear_R
.rodata.2:0000007101DA419F 00000006 C Ear_L
.rodata.2:0000007101DA41A5 00000012 C GuardianLegType%d
.rodata.2:0000007101DA41B7 0000000C C BrokenLeg_S
.rodata.2:0000007101DA41C3 0000000C C BrokenLeg_L
.rodata.2:0000007101DA41CF 00000010 C Guardian_A_%s%s
.rodata.2:0000007101DA41E3 00000006 C _Moss
.rodata.2:0000007101DA41E9 00000006 C _Sand
.rodata.2:0000007101DA41EF 00000006 C _Snow
.rodata.2:0000007101DA41F5 0000001B C Guardian_C_Propeller_Clean
.rodata.2:0000007101DA4210 00000015 C Guardian_C_Propeller
.rodata.2:0000007101DA4225 0000000A C Gear_Head
.rodata.2:0000007101DA422F 00000010 C MaterialSuspend
.rodata.2:0000007101DA423F 00000010 C MaterialDefault
.rodata.2:0000007101DA424F 0000006D C Id, subId, Order: %d, %d, %d\nHeadState: %s(%.2f)\nTarget : %s %.1f %.1f\nAttacker : %s\nWater : %.1f, %.1f
.rodata.2:0000007101DA42BC 00000005 C None
.rodata.2:0000007101DA42C1 00000021 C RegistedActorMessageBroadCastTag
.rodata.2:0000007101DA42E2 0000000D C MaterialDead
.rodata.2:0000007101DA42EF 0000000F C MaterialBootUp
.rodata.2:0000007101DA42FE 0000000F C MaterialDamage
.rodata.2:0000007101DA430D 00000013 C MaterialDamageStun
.rodata.2:0000007101DA4320 00000014 C MaterialTargetFound
.rodata.2:0000007101DA4334 00000008 C 脚[%d]
.rodata.2:0000007101DA433C 00000005 C Wait
.rodata.2:0000007101DA4341 00000007 C Search
.rodata.2:0000007101DA4348 0000000C C NoticeSound
.rodata.2:0000007101DA4354 00000012 C NoticeSoundSearch
.rodata.2:0000007101DA4366 0000000C C NoticeSight
.rodata.2:0000007101DA4372 00000006 C Chase
.rodata.2:0000007101DA4378 0000000C C ChaseSearch
.rodata.2:0000007101DA4384 0000000B C LostSearch
.rodata.2:0000007101DA438F 00000005 C Stun
.rodata.2:0000007101DA4394 0000000C C SmallDamage
.rodata.2:0000007101DA43A0 00000005 C Dead
.rodata.2:0000007101DA43A5 00000008 C DeadEnd
.rodata.2:0000007101DA43AD 00000008 C Suspend
.rodata.2:0000007101DA43B5 00000007 C BootUp
.rodata.2:0000007101DA43BC 00000008 C Invalid
.rodata.2:0000007101DA43C4 00000007 C Cannon
.rodata.2:0000007101DA43CB 0000000A C WeakPoint
.rodata.2:0000007101DA43D5 0000000A C BrokenLeg
.rodata.2:0000007101DA43DF 0000000A C Propeller
.rodata.2:0000007101DA43E9 00000006 C Tibia
.rodata.2:0000007101DA43EF 00000006 C Femur
.rodata.2:0000007101DA43F5 00000007 C Arm_%d
.rodata.2:0000007101DA43FC 00000007 C Ground
.rodata.2:0000007101DA4403 00000006 C Arm_1
.rodata.2:0000007101DA4409 00000006 C Arm_2
.rodata.2:0000007101DA440F 0000000B C %d : index
.rodata.2:0000007101DA441A 0000000C C %d : weight
.rodata.2:0000007101DA4426 0000000D C EntitySensor
.rodata.2:0000007101DA4433 0000000D C GroundSensor
.rodata.2:0000007101DA4443 0000001E C BodyPositionYPID : %f, %f, %f
.rodata.2:0000007101DA4461 0000001F C \nBodyVelocityXPID : %f, %f, %f
.rodata.2:0000007101DA4480 00000020 C \n\nBodyVelocityYPID : %f, %f, %f
.rodata.2:0000007101DA44A0 00000021 C \n\n\nBodyVelocityZPID : %f, %f, %f
.rodata.2:0000007101DA44C1 00000006 C Ankle
.rodata.2:0000007101DA44C7 0000000C C Finger_%c_1
.rodata.2:0000007101DA44D3 00000013 C Desired Speed : %f
.rodata.2:0000007101DA44E6 00000014 C \nCurrent Speed : %f
.rodata.2:0000007101DA44FA 00000015 C \n\nSpeed Factor : %f
.rodata.2:0000007101DA450F 0000000E C [ %d(%d) %f ]
.rodata.2:0000007101DA451D 00000009 C Tentacle
.rodata.2:0000007101DA4526 00000019 C FootEffectGuardian_Water
.rodata.2:0000007101DA453F 0000000A C [%d] : %f
.rodata.2:0000007101DA454C 00000012 C [%d] : %f(%f), %f
.rodata.2:0000007101DA455E 00000009 C AtDamage
.rodata.2:0000007101DA4567 00000008 C AtPower
.rodata.2:0000007101DA456F 0000000E C AtPowerReduce
.rodata.2:0000007101DA457D 00000009 C AtImpact
.rodata.2:0000007101DA4586 00000013 C AtShieldBreakPower
.rodata.2:0000007101DA4599 00000007 C AtType
.rodata.2:0000007101DA45A0 00000007 C AtAttr
.rodata.2:0000007101DA45A7 0000000A C AtDirType
.rodata.2:0000007101DA45B1 0000000D C FramesActive
.rodata.2:0000007101DA45BE 0000001A C IsSuccessFinishCounterEnd
.rodata.2:0000007101DA45D8 0000000D C IsChangeable
.rodata.2:0000007101DA45E5 00000019 C UseMapUnitParamForDamage
.rodata.2:0000007101DA45FE 0000000E C AtkSensorName
.rodata.2:0000007101DA460C 00000015 C AllowChangeableFrame
.rodata.2:0000007101DA4621 0000000D C AnimPlayRate
.rodata.2:0000007101DA462E 00000011 C FinishAngleRange
.rodata.2:0000007101DA463F 0000000F C RotateAngleMax
.rodata.2:0000007101DA464E 0000000F C IsIgnoreSameAS
.rodata.2:0000007101DA465D 0000001D C IsAllowAnimeDrivenNoChangeAS
.rodata.2:0000007101DA467A 0000000A C ASKeyName
.rodata.2:0000007101DA4684 0000000B C TargetBone
.rodata.2:0000007101DA468F 0000000A C TargetPos
.rodata.2:0000007101DA4699 00000011 C SheikerRingNo_00
.rodata.2:0000007101DA46AA 00000011 C SheikerRingNo_01
.rodata.2:0000007101DA46BB 00000011 C SheikerRingNo_02
.rodata.2:0000007101DA46CC 00000011 C SheikerRingNo_03
.rodata.2:0000007101DA46DD 00000011 C SheikerRingNo_04
.rodata.2:0000007101DA46EE 00000011 C SheikerRingNo_05
.rodata.2:0000007101DA46FF 00000011 C SheikerRingNo_06
.rodata.2:0000007101DA4710 00000011 C SheikerRingNo_07
.rodata.2:0000007101DA4721 00000011 C SheikerRingNo_08
.rodata.2:0000007101DA4732 00000011 C SheikerRingNo_09
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.rodata.2:0000007101DB9F84 00000016 C ウルボザの怒り
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.rodata.2:0000007101DB9FE3 00000013 C SendOnThrowASEvent
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.rodata.2:0000007101DBA007 00000010 C 地形を戻す
.rodata.2:0000007101DBA017 0000000D C ロール前
.rodata.2:0000007101DBA024 00000013 C 地形をロール
.rodata.2:0000007101DBA037 0000000D C CentralAngle
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.rodata.2:0000007101DBA06D 0000000B C ArcPercent
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.rodata.2:0000007101DBA080 0000000D C ZOffsetIndex
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.rodata.2:0000007101DBA0A4 0000001B C BallsReleaseIntervalFrames
.rodata.2:0000007101DBA0BF 0000000D C 攻撃終了
.rodata.2:0000007101DBA0CC 00000018 C IronBallWaitThunderTime
.rodata.2:0000007101DBA0E4 0000000F C ChangeEndAnime
.rodata.2:0000007101DBA0F3 00000010 C IronBallOffsetY
.rodata.2:0000007101DBA103 0000000F C IronBallRadius
.rodata.2:0000007101DBA112 0000000E C IronBallAngle
.rodata.2:0000007101DBA120 00000017 C IronSummonLeftBoneName
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.rodata.2:0000007101DBA14F 00000014 C IronBallAngleOffset
.rodata.2:0000007101DBA163 0000000E C IsAfterAttack
.rodata.2:0000007101DBA171 0000002F C HandR, ArmR, UpperArmR, HandL, ArmL, UpperArmL
.rodata.2:0000007101DBA1A0 0000000A C Explosion
.rodata.2:0000007101DBA1B4 00000013 C MagneLightningTime
.rodata.2:0000007101DBA1C7 00000008 C Command
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.rodata.2:0000007101DBA20A 00000016 C IronBallSummonOffsetY
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.rodata.2:0000007101DBA250 0000000D C RespawnFrame
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.rodata.2:0000007101DBA2A4 0000000E C 段階_通常
.rodata.2:0000007101DBA2B2 0000000E C 段階_分身
.rodata.2:0000007101DBA2C0 00000011 C 段階_巨大化
.rodata.2:0000007101DBA2D1 0000000E C 段階_祭り
.rodata.2:0000007101DBA2DF 0000000E C 段階_終了
.rodata.2:0000007101DBA2ED 00000005 C Main
.rodata.2:0000007101DBA2F2 00000009 C Demo644_
.rodata.2:0000007101DBA2FB 0000000B C MetaAILife
.rodata.2:0000007101DBA306 0000000E C MetaAIMaxLife
.rodata.2:0000007101DBA314 0000000B C BattleArea
.rodata.2:0000007101DBA31F 0000000D C BowActorName
.rodata.2:0000007101DBA32C 0000000F C ArrowActorName
.rodata.2:0000007101DBA33B 00000010 C WeaponActorName
.rodata.2:0000007101DBA34B 00000015 C PriestBossStartPhase
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.rodata.2:0000007101DEFC50 00000021 C [選択武器のパラメータ]
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.rodata.2:0000007101DEFC8F 00000015 C ●攻撃力+:%d
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.rodata.2:0000007101DEFCB6 00000015 C ●耐久力+:%d
.rodata.2:0000007101DEFCCB 00000012 C ●耐久力:%d
.rodata.2:0000007101DEFCDD 00000016 C ●クリティカル
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.rodata.2:0000007101DEFD55 00000015 C ●ガード力:%d
.rodata.2:0000007101DEFD6A 0000002A C マスターソード回復時間:%0.3f
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.rodata.2:0000007101DF06A5 00000006 C Param
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.rodata.2:0000007101DF0709 0000000E C T_PorchNum_00
.rodata.2:0000007101DF0717 0000000B C Pa_Skip_00
.rodata.2:0000007101DF0722 00000008 C Skip_
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