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@leoetlino
Created December 18, 2018 19:37
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class XLink {
enum GlobalProp {
PauseState = 0x0,
SlowState = 0x1,
Weather = 0x2,
Exposure = 0x3,
TimeOfDay = 0x4,
TimeType = 0x5,
WindStrength = 0x6,
Temperature = 0x7,
Elevation = 0x8,
Humidity = 0x9,
Area = 0xA,
EcosystemArea = 0xB,
EcosystemEnvSound = 0xC,
SceneType = 0xD,
ConcentrationVFog = 0xE,
ConcentrationRain = 0xF,
ConcentrationThunder = 0x10,
ConcentrationSpore = 0x11,
ConcentrationFireParticles = 0x12,
ConcentrationSandstorm = 0x13,
ConcentrationFog = 0x14,
ConcentrationStrongWind = 0x15,
ConcentrationBurningHeat = 0x16,
ConcentrationDarkness = 0x17,
ConcentrationBM = 0x18,
ConcentrationAfterRain = 0x19,
SensorDistance = 0x1A,
SensorNearFar = 0x1B,
PlayerFlightDuration = 0x1C,
NeighborMaterial = 0x1D,
NearestWaterType = 0x1E,
DistanceToWater = 0x1F,
CameraPositionIsIndoor = 0x20,
IndoorRate = 0x21,
EffectLoad = 0x22,
InForestRate = 0x23,
BattleState = 0x24,
CurrentSoundOutputMode = 0x25,
LivingMatterActivity = 0x26,
CameraAngleOfView = 0x27,
WaterSurfaceIsMoving = 0x28,
SceneElapsedTime = 0x29,
Malice = 0x2A,
GameStatus = 0x2B,
GearSpeed = 0x2C,
GearSpeedFiltered = 0x2D,
};
// ...
};
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